Silver Chariot: Difference between revisions

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{{Character|name=Silver Chariot|image=Silverchariot.png}}
{{Spec/Stand Infobox
| title1 =  
| image1 = Magicians red 0.png
| image2 = Magicians red 1.png
| image3 = Magicians red 2.png
| image4 = Magicians red 3.png
| chart = {{StandChart4|power=B|speed=B|range=C|durability=B|precision=C|potential=D}}
| special_1 = Crossfire
| special_2 = Crossfire Variation
| special_3 = Red Bind
| utility = Life Detector
| ultimate = Crossfire Hurricane
| passive = Fire Resistance
}}


== Description ==
== Description ==
'''Silver Chariot''' is a close-ranged fast humanoid stand with a rapier.
Tailor-made, Blazing ZONER


== Stats ==
'''Magician's Red''' is a powerful, mid-long range stand. It has very high damage at the cost of defense. It is also incredible to have for PVE as the passive fire resistance and the lifeform detector are very useful.
Power: C


Speed: A
=== PROS ===


Range: C
* Incredible setups
* High damage
* Two knockdowns


Durability: B
=== CONS ===


Precision: B
* Easily blockable projectiles
* No mobility options
* No armored options


Potential: C
== Moves/Combos ==
{{MoveInfo
| name = Punch
| key = Light
| image = TWLight.gif
| startup = 4
| active = 1(7)1
| active_num = 9
| recovery = 4
| damage = 5+6 Total:11
| knockback = 1.0
| adv_hit = 3(launch)
| adv_block = 0
| distance = 0.75
| description = Fast light. Good combo starter.
}}{{MoveInfo
| name = Low Kick
| key = Light(crouching)
| image = TWLightCrouching.gif
| startup = 7
| active = 1
| active_num = 1
| recovery = 6
| damage = 6.0
| knockback = 0.2
| adv_hit = 10(burstable)
| adv_block = 4
| distance = 0.75
| description = Slower but longer stun than punch. Good combo starter.
}}{{MoveInfo
| name = Donut
| key = Heavy
| image = TWHeavy.gif
| startup = 19
| active = 1
| active_num = 1
| recovery = 22
| damage = 9.0
| knockback = 1.0
| adv_hit = 29(launch)
| adv_block = -9
| distance = 1.0
| description = Has hyper armor. Incredibly long stun. Hugely punishable on whiff/block.
}}{{MoveInfo
| name = Barrage
| key = Barrage
| image = TWBarrage.gif
| startup = 2
| active = 1(2)x13
| active_num = 37
| recovery = 1
| damage = 13.0
| knockback = 0.25
| adv_hit = 28(winded)
| adv_block = 2
| distance = 0.75
| description = Fast and reliable combo starter/extender. Standard barrage
}}{{MoveInfo
| name = Roundhouse
| key = Special 1
| image = TWRoundhouse.gif
| startup = 6
| active = 1
| active_num = 1
| recovery = 6
| damage = 5.0
| knockback = 0.5
| adv_hit = 3(burstable)
| adv_block = 3
| distance = 0.75
| description = Low stun fast poke. (Unsure what this move is for based off these stats. Truflie please help D:)
}}{{MoveInfo
| name = Sweep
| key = Special 1(crouching)
| image = TWSweep.gif
| startup = 5
| active = 1
| active_num = 1
| recovery = 10
| damage = 5.0
| knockback = 0.5
| adv_hit = 5(burstable)
| adv_block = -1
| distance = 0.75
| description = Fast sweep attack. Good for combo starting/extending (truflie I need you this move seems entirely outclassed by punch as well)
}}{{MoveInfo
| name = Forward Charge
| key = Special 2
| image = TWForwardCharge.gif
| startup = 1
| active = 14
| active_num = 14
| recovery = 6
| damage = 5.0
| knockback = 0.1
| adv_hit = 10
| adv_block = 1
| distance = 10.0
| description = The World lunges forward and punches the first entity it comes into contact with. It will stay at that position if the user continues to attack with The World. The World cannot be pushed back while in this state.
Great move to press someone up against the wall with.
}}{{MoveInfo
| name = Lunge
| key = Special 2(crouching)
| image = TWLunge.gif
| startup = 8
| active = 1
| active_num = 1
| recovery = 5
| damage = 5.0
| knockback = 0.6
| adv_hit = 6(launch)
| adv_block = 4
| distance = 1.0
| description = The World and the user lunge forward and attack. Good combo starter.
}}{{MoveInfo
| name = Feign Barrage
| key = Special 3
| image = TWCounter.gif
| startup = 5
| active = 45
| active_num = 45
| recovery = 10
| damage = 9.0
| knockback = 0.7
| adv_hit = 11(launch)
| adv_block = 9
| distance = 0.75
| description = Very powerful counter. Resembles The World's barrage and knocks the opponent down when triggered.
}}{{MoveInfo
| name = Time Stop
| key = Ultimate
| image = TWTimestop.gif
| startup = 45
| active = 80
| active_num = 80
| recovery = 0
| distance = 64.0
| description = Stops time for everything except the user and The World for 4 seconds.
}}{{MoveInfo
| name = Timeskip
| key = Utility
| image = TWTimeskip.gif
| startup = 0
| distance = 14
| description = The World and the user instantly teleport up to 14 blocks.
}}


== Abilities ==
=== BNBs ===


=== Punch ===
=== BNB 1 ===
'''(Light/M1)'''
'''"This move is fire"'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:This_move_is_fire.gif|thumb]]Light>Crossfire</div>


Quick combo starter
=== '''BNB 2''' ===
'''The Afternoon Coffee'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:The_Afternoon_Coffee.gif|thumb]]Light>Low Kick>Variation/Life Detector</div>


=== Last Shot ===
=== '''BNB 3''' ===
'''(Crouching Light/ Crouch + M1)'''
'''omg i have setups????'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:omg_i_have_setups????.gif|thumb]]Light>Hammerfist>dash>Light>Red Bind>
... Life Detector/Variation>Any physical hit
...Hurricane</div>


Fires SC’s rapier and nerfs his hitboxes and damage. Retrievable by desummoning or grabbing the rapier.
== Trivia ==
 
=== Barrage ===
'''(Barrage B)'''
 
Fast barrage of jabs
 
=== Impaling Thrust ===
'''(Heavy/R)'''
 
Uninterruptable launcher.
 
=== Spinning Blade ===
'''(Special 1/V)'''
 
Second barrage, less duration.
 
=== Shooting Star ===
'''(Special 2/G)'''
 
3D aimable charge.
 
=== Cleave ===
'''(Special 3/M)'''
 
SC detaches from the user and does an armored attack.
 
=== Armor Off ===
'''(Ultimate/H)'''
 
25s duration. SC’s moves are sped up significantly.
 
=== Circle Slash ===
'''(Utility/’)'''
 
2 armor points, winds up an all-around slash that deals damage and launches relative to how long it was charged for.
[[Category:Stands]]
[[Category:Stardust Crusaders]]

Revision as of 13:18, 29 April 2026


Description

Tailor-made, Blazing ZONER

Magician's Red is a powerful, mid-long range stand. It has very high damage at the cost of defense. It is also incredible to have for PVE as the passive fire resistance and the lifeform detector are very useful.

PROS

  • Incredible setups
  • High damage
  • Two knockdowns

CONS

  • Easily blockable projectiles
  • No mobility options
  • No armored options

Moves/Combos

Punch [Light]

Startup:4 Ticks (0.2s)
Active:1(7)1 Ticks (0.45s)
Recovery:4 Ticks (0.2s)
Total:17 Ticks (0.85s)
Damage:5+6 Total:11
Knockback:1.0
Adv. on Hit:3(launch) Ticks
Adv. on Block:0 Ticks
Distance:0.75m
Fast light. Good combo starter.

Low Kick [Light(crouching)]

Startup:7 Ticks (0.35s)
Active:1 Ticks (0.05s)
Recovery:6 Ticks (0.3s)
Total:14 Ticks (0.7s)
Damage:6.0
Knockback:0.2
Adv. on Hit:10(burstable) Ticks
Adv. on Block:4 Ticks
Distance:0.75m
Slower but longer stun than punch. Good combo starter.

Donut [Heavy]

Startup:19 Ticks (0.95s)
Active:1 Ticks (0.05s)
Recovery:22 Ticks (1.1s)
Total:42 Ticks (2.1s)
Damage:9.0
Knockback:1.0
Adv. on Hit:29(launch) Ticks
Adv. on Block:-9 Ticks
Distance:1.0m
Has hyper armor. Incredibly long stun. Hugely punishable on whiff/block.

Barrage [Barrage]

Startup:2 Ticks (0.1s)
Active:1(2)x13 Ticks (1.85s)
Recovery:1 Ticks (0.05s)
Total:40 Ticks (2s)
Damage:13.0
Knockback:0.25
Adv. on Hit:28(winded) Ticks
Adv. on Block:2 Ticks
Distance:0.75m
Fast and reliable combo starter/extender. Standard barrage

Roundhouse [Special 1]

Startup:6 Ticks (0.3s)
Active:1 Ticks (0.05s)
Recovery:6 Ticks (0.3s)
Total:13 Ticks (0.65s)
Damage:5.0
Knockback:0.5
Adv. on Hit:3(burstable) Ticks
Adv. on Block:3 Ticks
Distance:0.75m
Low stun fast poke. (Unsure what this move is for based off these stats. Truflie please help D:)

Sweep [Special 1(crouching)]

Startup:5 Ticks (0.25s)
Active:1 Ticks (0.05s)
Recovery:10 Ticks (0.5s)
Total:16 Ticks (0.8s)
Damage:5.0
Knockback:0.5
Adv. on Hit:5(burstable) Ticks
Adv. on Block:-1 Ticks
Distance:0.75m
Fast sweep attack. Good for combo starting/extending (truflie I need you this move seems entirely outclassed by punch as well)

Forward Charge [Special 2]

Startup:1 Ticks (0.05s)
Active:14 Ticks (0.7s)
Recovery:6 Ticks (0.3s)
Total:21 Ticks (1.05s)
Damage:5.0
Knockback:0.1
Adv. on Hit:10 Ticks
Adv. on Block:1 Ticks
Distance:10.0m
The World lunges forward and punches the first entity it comes into contact with. It will stay at that position if the user continues to attack with The World. The World cannot be pushed back while in this state. Great move to press someone up against the wall with.

Lunge [Special 2(crouching)]

Startup:8 Ticks (0.4s)
Active:1 Ticks (0.05s)
Recovery:5 Ticks (0.25s)
Total:14 Ticks (0.7s)
Damage:5.0
Knockback:0.6
Adv. on Hit:6(launch) Ticks
Adv. on Block:4 Ticks
Distance:1.0m
The World and the user lunge forward and attack. Good combo starter.

Feign Barrage [Special 3]

Startup:5 Ticks (0.25s)
Active:45 Ticks (2.25s)
Recovery:10 Ticks (0.5s)
Total:60 Ticks (3s)
Damage:9.0
Knockback:0.7
Adv. on Hit:11(launch) Ticks
Adv. on Block:9 Ticks
Distance:0.75m
Very powerful counter. Resembles The World's barrage and knocks the opponent down when triggered.

Time Stop [Ultimate]

Startup:45 Ticks (2.25s)
Active:80 Ticks (4s)
Recovery:0 Ticks (0s)
Total:125 Ticks (6.25s)
Distance:64.0m
Stops time for everything except the user and The World for 4 seconds.

Timeskip [Utility]


Startup:0 Ticks (0s)
Total:0 Ticks (0s)
Distance:14m
The World and the user instantly teleport up to 14 blocks.

BNBs

BNB 1

"This move is fire"

File:This move is fire.gif
Light>Crossfire

BNB 2

The Afternoon Coffee

File:The Afternoon Coffee.gif
Light>Low Kick>Variation/Life Detector

BNB 3

omg i have setups????

File:Omg i have setups????.gif
Light>Hammerfist>dash>Light>Red Bind>

... Life Detector/Variation>Any physical hit

...Hurricane

Trivia