Killer Queen: Bites the Dust: Difference between revisions

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{{Character|name=Killer Queen: Bites the Dust|image=Bitethedust.png}}
{{Spec/Stand Infobox
| title1 = Killer Queen: Bites the Dust
| special_1 = Bomb Plant
| special_2 = Stray Cat Bubble
| special_3 = Grab
| utility = Explosive Dash
| ultimate = Bites the Dust
| chart = {{StandChart4|power=A|speed=B|range=A|durability=A|precision=D|potential=A}}
}}


== Description ==
== Description ==
'''Killer Queen: Bites the Dust''' is the evolved form of '''[[Killer Queen]],''' and it has the ability to use Bites the Dust.
'''Ascended Explosive SETPLAYER'''


== Stats ==
'''Killer Queen: Bites the Dust''' is the evolved form of '''[[Killer Queen]].''' KQBTD concedes its ability to throw coins and use sheer heart attack for an explosive projectile bubble and a time rewinding bomb plant.
Power: A


Speed: B
=== PROS: ===


Range: A
* Good stun
* Excellent setups
* Easy knockdowns
* Good zoning


Durability: A
=== CONS: ===


Precision: D
* Mediocre pressure tools
* No armored moves


Potential: A
== Moves/Combos ==
{{MoveInfo
| name = Punch
| key = Light
| image = BTDLight.gif
| startup = 5
| active = 1(6)1(8)1
| active_num = 17
| recovery = 5
| damage = 3+4+3
Total: 10
| knockback = 0.25
| adv_hit = 5...12...4 (burstable)
| adv_block = 3
| distance = 0.85
| description = Decent speed light attack with 2 additional hits. Great stun on the second hit with incredible combo potential.
}}{{MoveInfo
| name = Detonate
| key = Crouching Light
| image = BTDDetonate.gif
| startup = 4
| active = 1
| active_num = 1
| recovery = 1
| description = Detonates your primary bomb. The fastest move in your arsenal.
}}{{MoveInfo
| name = Elbow
| key = Heavy
| image = BTDHeavy.gif
| startup = 4
| active = 1
| active_num = 1
| recovery = 4
| damage = 7.5
| knockback = 1.1
| adv_hit = 5 (launch)
| adv_block = -1
| distance = 0.75
| description = Also the fastest move in your arsenal, elbow is a short ranged move great for creating distance and doing big damage. It's can only combo with BTD or bomb plant which is a very deadly combo finisher.
}}{{MoveInfo
| name = Bomb Plant
| key = Special 1
| image = BTDSp1.gif
| startup = 11
| active = 1
| active_num = 1
| recovery = 8
| damage = 11
| knockback = 0.5
| adv_hit = 0
| adv_block = 0
| description = Sets your primary bomb to whatever entity you connect with. Using detonate will explode the entity dealing 11 damage.
If you crouching while using the move, you set the tile you were standing on as your primary bomb.
}}{{MoveInfo
| name = Stray Cat Bubble
| key = Special 2
| image = BTDSp2.gif
| startup = 14
| active = Until hits surface/detonates
| active_num = 0
| recovery = 3
| damage = 11
| knockback = 0.5
| distance = Projectile
| description = Shoots out a projectile bubble that will follow the direction you're facing. Becomes more transparent as it is further from view. A great tool for applying pressure and can be used to set tiles as primary bombs. Great damage and super short CD
}}{{MoveInfo
| name = Stray Cat Counter
| key = Crouching Special 2
| image = BTDCounter.gif
| startup = 5
| active = 15
| active_num = 15
| recovery = 15
| description = Counter that sets whoever hit you as your primary bomb and gives you 10 ticks of advantage. Situationally useful as opposed to the other 3 counters in the game as it restricts you from using your bubble for a significant time. But very punishing if someone does hit it. Best for hard predictions as it's especially easy to identify and punish.
}}{{MoveInfo
| name = Takedown
| key = Special 3
| image = BTDSp3.gif
| startup = 11
| active = 1
| active_num = 1
| recovery = 16
| damage = 5+5+11
Total: 21
| knockback = 0.5
| adv_hit = 3 (unburstable)
| adv_block = 0
| distance = 0.75
| description = Unblockable grab that does extreme damage. Large startup but Light~Light combos into it.
}}{{MoveInfo
| name = Bites the Dust
| key = Ultimate
| image = BTDUltimate.gif
| startup = 13
| active = 1
| active_num = 1
| recovery = 10
| damage = 20(+3 / 5 for every living entity within 3/1.5 blocks)
| adv_hit = -1 (burstable)
| adv_block = -2
| distance = 1.0
| description = First press will plant Bites the Dust on an entity. If it hits, it will keep track of the entities position when you planted it. Using the move again trigger an explosion that sets the entity back to that position and knocks them prone. <br>


== Abilities ==
This move will deal extra damage the more entities are within a 3 and 1.5 block radius. The closer they are, the more damage is dealt when using the move the second time. This includes if they have a stand out. Making the effective damage of this move 25
}}{{MoveInfo
| name = Explosive Dash
| key = Utility
| image = BTDUtility.gif
| startup = 0
| recovery = 0
| description = Launches the user forward in the direction they're looking. Great tool to get in close quickly and catch people off guard.
}}


=== Dual Punch ===
=== BnB's ===
'''(Light/M1)'''
Note: Light~Low means Light 3x


Combo starter, decent speed, has 2 follow-ups.
==== BnB 1 ====
'''The kitty cat'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:The kitty cat.gif|thumb|224x224px]]Light~Low>Barrage>Bomb Plant/Bites the Dust Plant  </div>


=== Detonate ===
==== BnB 2 ====
'''(Crouching Light/Crouch + M1)'''
'''the ol razzle dazzle''' <div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:Razzle dazzle.gif|thumb|226x226px]]Light~Low>Barrage>Light>Elbow>Detonate </div>


Self-explanatory.
=== COMBOS ===


=== Barrage ===
==== '''Combo 1 (Brawler)''' ====
'''(Barrage/B)'''
'''The only combo you'll ever learn'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:Upstate Combo BTD.gif|thumb]]Light~Low>Barrage>S.Off
Heavy>Barrage>S.On right as barrage starts
Ultimate>Light~Light>Elbow>Detonate Ultimate 
</div>


Fast reliable combo starter/extender, medium stun
== Trivia ==
 
BTD is one of the oldest stands in the game. It is also one of the most outdated.
=== Elbow ===
'''(Heavy/R)'''
 
Fast launcher.
 
=== Bomb Plant ===
'''(Special 1/V)'''
 
Crouch to plant on the ground below you, stealthily
 
=== Bubble Manipulation ===
'''(Special 2/G)'''
 
Shoots an aimable bubble that is set to the user’s current bomb.
 
=== Bubble Counter ===
'''(Crouching Special 2/Crouch + G)'''
 
KQ:BtD summons a defensive bubble which stuns the opponent and turns them into the bomb, if the stand or user are hit.
 
=== Takedown ===
'''(Special 3/M)'''
 
Grabs opponent, then beats them up and blows them up. Unblockable.
 
=== Bites the Dust ===
'''(Ultimate/H)'''
 
Similar to Bomb Plant, but requires KQ:BtD to stay out to stay on the enemy. Teleports the opponent back on use, and does an extra explosion for every nearby entity.
 
=== Explosive Dash ===
'''(Utility/’)'''
 
Slight aoe damage, 3D movement tool
[[Category:Stands]]
[[Category:Stands]]
[[Category:Evolved]]
[[Category:Evolution]]
[[Category:Diamond is U]]
[[Category:Diamond is U]]

Latest revision as of 05:37, 7 May 2026


Description

Ascended Explosive SETPLAYER

Killer Queen: Bites the Dust is the evolved form of Killer Queen. KQBTD concedes its ability to throw coins and use sheer heart attack for an explosive projectile bubble and a time rewinding bomb plant.

PROS:

  • Good stun
  • Excellent setups
  • Easy knockdowns
  • Good zoning

CONS:

  • Mediocre pressure tools
  • No armored moves

Moves/Combos

Punch [Light]

Startup:5 Ticks (0.25s)
Active:1(6)1(8)1 Ticks (0.85s)
Recovery:5 Ticks (0.25s)
Total:27 Ticks (1.35s)
Damage:3+4+3 Total: 10
Knockback:0.25
Adv. on Hit:5...12...4 (burstable) Ticks
Adv. on Block:3 Ticks
Distance:0.85m
Decent speed light attack with 2 additional hits. Great stun on the second hit with incredible combo potential.

Detonate [Crouching Light]

Startup:4 Ticks (0.2s)
Active:1 Ticks (0.05s)
Recovery:1 Ticks (0.05s)
Total:6 Ticks (0.3s)
Detonates your primary bomb. The fastest move in your arsenal.

Elbow [Heavy]

Startup:4 Ticks (0.2s)
Active:1 Ticks (0.05s)
Recovery:4 Ticks (0.2s)
Total:9 Ticks (0.45s)
Damage:7.5
Knockback:1.1
Adv. on Hit:5 (launch) Ticks
Adv. on Block:-1 Ticks
Distance:0.75m
Also the fastest move in your arsenal, elbow is a short ranged move great for creating distance and doing big damage. It's can only combo with BTD or bomb plant which is a very deadly combo finisher.

Bomb Plant [Special 1]

Startup:11 Ticks (0.55s)
Active:1 Ticks (0.05s)
Recovery:8 Ticks (0.4s)
Total:20 Ticks (1s)
Damage:11
Knockback:0.5
Adv. on Hit:0 Ticks
Adv. on Block:0 Ticks
Sets your primary bomb to whatever entity you connect with. Using detonate will explode the entity dealing 11 damage. If you crouching while using the move, you set the tile you were standing on as your primary bomb.

Stray Cat Bubble [Special 2]

Startup:14 Ticks (0.7s)
Active:Until hits surface/detonates Ticks (0s)
Recovery:3 Ticks (0.15s)
Total:17 Ticks (0.85s)


Damage:11
Knockback:0.5
Distance:Projectilem
Shoots out a projectile bubble that will follow the direction you're facing. Becomes more transparent as it is further from view. A great tool for applying pressure and can be used to set tiles as primary bombs. Great damage and super short CD

Stray Cat Counter [Crouching Special 2]

Startup:5 Ticks (0.25s)
Active:15 Ticks (0.75s)
Recovery:15 Ticks (0.75s)
Total:35 Ticks (1.75s)
Counter that sets whoever hit you as your primary bomb and gives you 10 ticks of advantage. Situationally useful as opposed to the other 3 counters in the game as it restricts you from using your bubble for a significant time. But very punishing if someone does hit it. Best for hard predictions as it's especially easy to identify and punish.

Takedown [Special 3]

Startup:11 Ticks (0.55s)
Active:1 Ticks (0.05s)
Recovery:16 Ticks (0.8s)
Total:28 Ticks (1.4s)
Damage:5+5+11 Total: 21
Knockback:0.5
Adv. on Hit:3 (unburstable) Ticks
Adv. on Block:0 Ticks
Distance:0.75m
Unblockable grab that does extreme damage. Large startup but Light~Light combos into it.

Bites the Dust [Ultimate]

Startup:13 Ticks (0.65s)
Active:1 Ticks (0.05s)
Recovery:10 Ticks (0.5s)
Total:24 Ticks (1.2s)
Damage:20(+3 / 5 for every living entity within 3/1.5 blocks)
Adv. on Hit:-1 (burstable) Ticks
Adv. on Block:-2 Ticks
Distance:1.0m
First press will plant Bites the Dust on an entity. If it hits, it will keep track of the entities position when you planted it. Using the move again trigger an explosion that sets the entity back to that position and knocks them prone.
This move will deal extra damage the more entities are within a 3 and 1.5 block radius. The closer they are, the more damage is dealt when using the move the second time. This includes if they have a stand out. Making the effective damage of this move 25

Explosive Dash [Utility]

Startup:0 Ticks (0s)
Recovery:0 Ticks (0s)
Total:0 Ticks (0s)
Launches the user forward in the direction they're looking. Great tool to get in close quickly and catch people off guard.

BnB's

Note: Light~Low means Light 3x

BnB 1

The kitty cat

Light~Low>Barrage>Bomb Plant/Bites the Dust Plant

BnB 2

the ol razzle dazzle

Light~Low>Barrage>Light>Elbow>Detonate

COMBOS

Combo 1 (Brawler)

The only combo you'll ever learn

Light~Low>Barrage>S.Off

Heavy>Barrage>S.On right as barrage starts Ultimate>Light~Light>Elbow>Detonate Ultimate

Trivia

BTD is one of the oldest stands in the game. It is also one of the most outdated.