Dirty Deeds Done Dirt Cheap: Difference between revisions

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{{Character|name=Dirty Deeds Done Dirt Cheap|image=D4C.png|aliases=D4C}}
{{Spec/Stand Infobox
| title1 =  
| image1 = D4c 0.png
| image2 = D4c 1.png
| image3 = D4c 2.png
| image4 = D4c 3.png
| chart = {{StandChart4|power=A|speed=A|range=C|durability=A|precision=A|potential=A}}
| special_1 = Dimensional Clone
| special_2 = Grab
| special_3 = Counter
| utility = Dimensional Phase
| ultimate = Dimension Hop
| passive =
}}


== Description ==
== Description ==
All Range, Multipurpose TRICKSTER
'''Dirty Deeds Done Dirt Cheap''' (aka. '''D4C''') is a stand that has the ability to hop in and out of parallel realities with its USA flag.
'''Dirty Deeds Done Dirt Cheap''' (aka. '''D4C''') is a stand that has the ability to hop in and out of parallel realities with its USA flag.


It is overall a powerful stand and has many uses.
It is overall a powerful stand and has many uses.


== Stats ==
=== PROS ===
Power: A
 
Speed: A
 
Range: C
 
Durability: A
 
Precision: A
 
Potential: A
 
== Abilities ==
 
=== Punch ===
'''(Light/M1)'''
 
Quick combo starter
 
=== Dimensional Item Drop ===
'''(Crouching Light/ Crouch + M1)'''
 
Drops an item that magnetize together with others like itself into a mini explosion.
 
=== Barrage ===
'''(Barrage B)'''
 
High stun.
 
=== Charge ===
'''(Heavy/R)'''
 
D4C and the user dash forward. Uninterruptable launcher.
 
=== Clone Summon ===
'''(Special 1/V)'''
 
D4C waves a flag. Clones may have different items upon being summoned depending on what button was pressed during the animation.
 
'''None:''' Iron Sword
 
'''Special 1:''' Wooden Axe
 
'''Special 2:''' Bow
 
'''Special 3:''' None
 
Clones may be equipped with items.
 
=== Grab ===
'''(Special 2/G)'''


D4C takes out a gun and unblockably grabs the opponent. High damage with launcher at end.
* Good combo tools
* Counter
* Extensive setups
* Good Pressure


=== Gun Summon ===
=== CONS ===
'''(Crouching Special 2/Crouch + G)'''


D4C takes out a gun and gives it to the user. The revolver has 6 unreloadable shots which do stun and fire at sonic speeds. Firing has startup and a minimum cooldown between shots.
* Optimal setups and combos require preparation
* Slower than average


Counter
== Moves/Combos ==
{{MoveInfo
| name = Chop
| key = Light
| image = D4CLight.gif
| startup = 8
| active = 1(9)1
| active_num = 11
| recovery = 5
| damage = 5.0+7.0 Total:12.0
| knockback = 1.25
| adv_hit = 13...2(launch)
| adv_block = -1
| distance = 0.75
| description = Combo starter. Very slow for a light attack.
}}{{MoveInfo
| name = Item Place
| key = Crouching Light
| image = D4CLightCrouching.gif
| startup = 7
| active = 1
| active_num = 1
| recovery = 4
| damage = 7.0
| knockback = 0
| distance = 0.75
| description = Places an item from an alternate dimension on the ground. If used a second time, will place the same item which will attract other such items to each other and explode when they connect.
}}{{MoveInfo
| name = Charge
| key = Heavy
| image = D4CCharge.gif
| startup = 13
| active = 1
| active_num = 1
| recovery = 11
| damage = 8.0
| knockback = 1.5
| adv_hit = 0(launch)
| adv_block = 1
| distance = 1.0
| description = User and the stand charge forward. Has hyper armor.
}}{{MoveInfo
| name = Barrage
| key = Barrage
| image = D4CBarrage.gif
| startup = 2
| active = 1(2)x13
| active_num = 39
| recovery = 1
| damage = 0.8x13 Total:10.2
| knockback = 0.25
| adv_hit = 28(winded)
| adv_block = 2
| distance = 0.75
| description = High stun below average damage barrage.
}}{{MoveInfo
| name = Dimensional Clone
| key = Special 1
| image = D4CSpecial1.gif
| startup = 39
| active = 1
| active_num = 1
| recovery = 10
| description = Summons a clone of you holding an item that depends on the button you press during it.
DEFAULT - Iron Sword
SPECIAL 1 - Wooden Axe
SPECIAL 2 - Bow
SPECIAL 3 - None


'''(Special 3/M)'''
Note: Iron Sword is strictly worse than the wooden axe. You can also give a clone armor and items.
}}{{MoveInfo
| name = Grab
| key = Special 2
| image = D4CSpecial2.gif
| startup = 11
| active = 1
| active_num = 1
| recovery = 9
| damage = 4.0x3 Total:12.0
| knockback = 1.2
| adv_hit = 0(launch)
| adv_block = 0
| distance = 0.75
| description = Unblockable grab that launches far. Combo finisher.
}}{{MoveInfo
| name = Summon Gun
| key = Crouching Special 2
| image = D4CSpecial2Crouching.gif
| startup = 9
| active = 1
| active_num = 1
| recovery = 4
| description = Summons a gun into the users hand that can be fired with the interact button (default: M2). <br>
Has 6 rounds and loses durability over time.
}}{{MoveInfo
| name = Counter
| key = Special 3
| image = D4CSpecial3.gif
| startup = 4
| active = 30
| active_num = 30
| recovery = 10
| description = Counter that deals high damage and knocks back when hit.
}}{{MoveInfo
| name = Dimension Hop
| key = Ultimate
| image = D4CUltimate.gif
| startup = 39
| active = 1
| active_num = 1
| recovery = 1
| description = You and any entity you're looking at teleport to an alternate dimension that's an exact copy for 10 seconds. <br> No other entities exist within this dimension and when leaving the dimension, you'll appear in the main dimension in whatever place you were in the alternate dimension. <br>
Blocks mined in the alternate dimension can be taken over to the main dimension and when thrown, they will attract to the main dimension's block and explode both of them.
}}{{MoveInfo
| name = Dimensional Phase
| key = Utility
| image = D4CUtillity.gif
| startup = 9
| active = 49
| active_num = 49
| recovery = 1
| description = User hides in a flag in an un-stunnable, floating state.
}}


D4C takes out a flag. Anyone that hits the stand or user (with a non-projectile) will be launched back with high damage.
=== BNBs ===


=== Dimensional Hop ===
==== BNB 1 ====
'''(Ultimate/H)'''
'''The Lazy Zoner'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:The_Lazy_Zoner.gif|thumb]]Light>Barrage>Light>Grab/Charge</div>


Clones a 7x7 chunk area of the current world and teleports to the Alternate Universe. Blocks in the AU attract to their real-world counterpart and explode.
==== '''BNB 2''' ====
'''The Western'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:The_Western.gif|thumb]]Light>Summon Gun>Barrage>Light~s.off>Shoot>Shoot>Shoot>~s.ON+Light>Charge</div>


=== Dimensional Phase ===
'''(Utility/’)'''


D4C hides the user in a flag that floats. The user is given Knockdown for the duration of this move, meaning they cannot be stunned by the end of it.
== Trivia ==
[[Category:Stands]]
[[Category:Steel Ball Run]]

Latest revision as of 05:51, 8 May 2026


Description

All Range, Multipurpose TRICKSTER

Dirty Deeds Done Dirt Cheap (aka. D4C) is a stand that has the ability to hop in and out of parallel realities with its USA flag.

It is overall a powerful stand and has many uses.

PROS

  • Good combo tools
  • Counter
  • Extensive setups
  • Good Pressure

CONS

  • Optimal setups and combos require preparation
  • Slower than average

Moves/Combos

Chop [Light]

Startup:8 Ticks (0.4s)
Active:1(9)1 Ticks (0.55s)
Recovery:5 Ticks (0.25s)
Total:24 Ticks (1.2s)
Damage:5.0+7.0 Total:12.0
Knockback:1.25
Adv. on Hit:13...2(launch) Ticks
Adv. on Block:-1 Ticks
Distance:0.75m
Combo starter. Very slow for a light attack.

Item Place [Crouching Light]

Startup:7 Ticks (0.35s)
Active:1 Ticks (0.05s)
Recovery:4 Ticks (0.2s)
Total:12 Ticks (0.6s)


Damage:7.0
Knockback:0
Distance:0.75m
Places an item from an alternate dimension on the ground. If used a second time, will place the same item which will attract other such items to each other and explode when they connect.

Charge [Heavy]

Startup:13 Ticks (0.65s)
Active:1 Ticks (0.05s)
Recovery:11 Ticks (0.55s)
Total:25 Ticks (1.25s)
Damage:8.0
Knockback:1.5
Adv. on Hit:0(launch) Ticks
Adv. on Block:1 Ticks
Distance:1.0m
User and the stand charge forward. Has hyper armor.

Barrage [Barrage]

Startup:2 Ticks (0.1s)
Active:1(2)x13 Ticks (1.95s)
Recovery:1 Ticks (0.05s)
Total:42 Ticks (2.1s)
Damage:0.8x13 Total:10.2
Knockback:0.25
Adv. on Hit:28(winded) Ticks
Adv. on Block:2 Ticks
Distance:0.75m
High stun below average damage barrage.

Dimensional Clone [Special 1]

Startup:39 Ticks (1.95s)
Active:1 Ticks (0.05s)
Recovery:10 Ticks (0.5s)
Total:50 Ticks (2.5s)
Summons a clone of you holding an item that depends on the button you press during it.

DEFAULT - Iron Sword SPECIAL 1 - Wooden Axe SPECIAL 2 - Bow SPECIAL 3 - None

Note: Iron Sword is strictly worse than the wooden axe. You can also give a clone armor and items.

Grab [Special 2]

Startup:11 Ticks (0.55s)
Active:1 Ticks (0.05s)
Recovery:9 Ticks (0.45s)
Total:21 Ticks (1.05s)
Damage:4.0x3 Total:12.0
Knockback:1.2
Adv. on Hit:0(launch) Ticks
Adv. on Block:0 Ticks
Distance:0.75m
Unblockable grab that launches far. Combo finisher.

Summon Gun [Crouching Special 2]

Startup:9 Ticks (0.45s)
Active:1 Ticks (0.05s)
Recovery:4 Ticks (0.2s)
Total:14 Ticks (0.7s)
Summons a gun into the users hand that can be fired with the interact button (default: M2).
Has 6 rounds and loses durability over time.

Counter [Special 3]

Startup:4 Ticks (0.2s)
Active:30 Ticks (1.5s)
Recovery:10 Ticks (0.5s)
Total:44 Ticks (2.2s)
Counter that deals high damage and knocks back when hit.

Dimension Hop [Ultimate]

Startup:39 Ticks (1.95s)
Active:1 Ticks (0.05s)
Recovery:1 Ticks (0.05s)
Total:41 Ticks (2.05s)
You and any entity you're looking at teleport to an alternate dimension that's an exact copy for 10 seconds.
No other entities exist within this dimension and when leaving the dimension, you'll appear in the main dimension in whatever place you were in the alternate dimension.
Blocks mined in the alternate dimension can be taken over to the main dimension and when thrown, they will attract to the main dimension's block and explode both of them.

Dimensional Phase [Utility]

Startup:9 Ticks (0.45s)
Active:49 Ticks (2.45s)
Recovery:1 Ticks (0.05s)
Total:59 Ticks (2.95s)
User hides in a flag in an un-stunnable, floating state.

BNBs

BNB 1

The Lazy Zoner

File:The Lazy Zoner.gif
Light>Barrage>Light>Grab/Charge

BNB 2

The Western

File:The Western.gif
Light>Summon Gun>Barrage>Light~s.off>Shoot>Shoot>Shoot>~s.ON+Light>Charge


Trivia