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== PH Passiveness ==
== PH Passiveness ==
Ph has an incredible amount of passiveness that stems from god knows what. It will often times not perform attacks when it's in range of a creature and targeting it.
Ph has an incredible amount of passiveness that stems from god knows what. It will often times not perform attacks when it's in range of a creature and targeting it.
This is also a massive problem when the enemy jumps directly into PH, PH often times won't activate a move and the opponent can fly towards the defenseless user.


[[File:Ezgif-6622d1541f689b9d.gif|left|thumb|388x388px]]
[[File:Ezgif-6622d1541f689b9d.gif|left|thumb|388x388px]]
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== PH Burst ==
== PH Burst ==
Bursting with PH is incredibly inconsistent. Maybe half the time when you attempt to burst it'll activate. Should be all of the time.
Bursting with PH is incredibly inconsistent. Maybe half the time when you attempt to burst it'll activate. Should be all of the time.
== PH Can't use moves ==
PH Can't use the final 2 attacks of Reika series (making him use them on a hit would be optimal). PH Can't use triple capsule throw, Ground Slam, or Crouching Light (both require crouching to activate).
== PH Aim blows ==
PH sucks at aiming at the target consistently. Especially with capsules
[[File:Aim PH.gif|left|thumb]]
== PH uses moves when significantly out of range ==
As the title states, this is something that happens with other NPCs as well.
== PH Chasing mobs/players when it shouldn't be able to ==
Time erase, D4C dimension, unsure if there's more examples.
== PH hitting the user ==
PH shouldn't be able to hit the user when it spawns in immediately. This most often happens with barrage.
== PH Velocity matches the user ==
PH should, when summoned, match the velocity of the user. This would help with the previous suggestion as well.
== PH guard crush should happen faster ==
This would prevent the opponent from comboing PH instead of the user.

Latest revision as of 11:44, 13 July 2026

PH Passiveness

Ph has an incredible amount of passiveness that stems from god knows what. It will often times not perform attacks when it's in range of a creature and targeting it.

This is also a massive problem when the enemy jumps directly into PH, PH often times won't activate a move and the opponent can fly towards the defenseless user.







PH Burst

Bursting with PH is incredibly inconsistent. Maybe half the time when you attempt to burst it'll activate. Should be all of the time.

PH Can't use moves

PH Can't use the final 2 attacks of Reika series (making him use them on a hit would be optimal). PH Can't use triple capsule throw, Ground Slam, or Crouching Light (both require crouching to activate).

PH Aim blows

PH sucks at aiming at the target consistently. Especially with capsules

PH uses moves when significantly out of range

As the title states, this is something that happens with other NPCs as well.

PH Chasing mobs/players when it shouldn't be able to

Time erase, D4C dimension, unsure if there's more examples.

PH hitting the user

PH shouldn't be able to hit the user when it spawns in immediately. This most often happens with barrage.

PH Velocity matches the user

PH should, when summoned, match the velocity of the user. This would help with the previous suggestion as well.

PH guard crush should happen faster

This would prevent the opponent from comboing PH instead of the user.