Mandom: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
| (2 intermediate revisions by one other user not shown) | |||
| Line 1: | Line 1: | ||
{{Spec/Stand Infobox | {{Spec/Stand Infobox | ||
| title1 = | | title1 = | ||
| image1 = Mandom | | image1 = Mandom.png | ||
| image2 = Mandom | | image2 = Mandom skin1.png | ||
| image3 = Mandom | | image3 = Mandom skin2.png | ||
| image4 = Mandom | | image4 = Mandom skin3.png | ||
| chart = {{StandChart4|power=E|speed=A|range=E|durability=E|precision=E|potential=C}} | | chart = {{StandChart4|power=E|speed=A|range=E|durability=E|precision=E|potential=C}} | ||
| special_1 = | | special_1 = | ||
| Line 56: | Line 56: | ||
== Trivia == | == Trivia == | ||
[https://www.youtube.com/watch?v=Ls33Wy7h8L8 ...] | [https://www.youtube.com/watch?v=Ls33Wy7h8L8 ...] | ||
Skin 3 is based off of The Persistence of Memory by Salvador Dalí. | |||
Skin 2 is based off of turrets from Portal. | |||
Latest revision as of 03:12, 1 June 2026
Description
Hard-Reset TRAPPER
Mandom is a time rewinding stand that's incredibly reliant on its stand for its damage output. However, it is the only stand that can have specs be used while having it summoned.
PROS
- Can use specs while stand is active
- Rewind has many creative capabilities
CONS
- 0 damage output
- Very small moveset
- Can't block
Moves/Combos
Countdown [Utility]
| Startup: | 9 Ticks (0.45s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 110 Ticks (5.5s) |
| Total: | 120 Ticks (6s) |
Saves position data of all entities and blocks within a 64 block radius for 30 seconds. Must be active to use Rewind.
Rewind [Ultimate]
| Startup: | 4 Ticks (0.2s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 5 Ticks (0.25s) |
| Total: | 10 Ticks (0.5s) |
Returns all entities to their saved positions. Requires Countdown to be active.
BNBs
It's mandom...
Trivia
Skin 3 is based off of The Persistence of Memory by Salvador Dalí.
Skin 2 is based off of turrets from Portal.