Mandom: Difference between revisions

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{{Spec/Stand Infobox
{{Spec/Stand Infobox
| title1 =  
| title1 =  
| image1 = Mandom 0.png
| image1 = Mandom.png
| image2 = Mandom 1.png
| image2 = Mandom skin1.png
| image3 = Mandom 2.png
| image3 = Mandom skin2.png
| image4 = Mandom 3.png
| image4 = Mandom skin3.png
| chart = {{StandChart4|power=E|speed=A|range=E|durability=E|precision=E|potential=C}}
| chart = {{StandChart4|power=E|speed=A|range=E|durability=E|precision=E|potential=C}}
| special_1 =  
| special_1 =  
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* 0 damage output
* 0 damage output
* Very small moveset  
* Very small moveset  
* Can't block
* Can't [[Guarding|block]]


== Moves/Combos ==
== Moves/Combos ==
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== Trivia ==
== Trivia ==
[https://www.youtube.com/watch?v=Ls33Wy7h8L8 ...]
[https://www.youtube.com/watch?v=Ls33Wy7h8L8 ...]
Skin 3 is based off of The Persistence of Memory by Salvador Dalí.
Skin 2 is based off of turrets from Portal.

Latest revision as of 03:12, 1 June 2026


Description

Hard-Reset TRAPPER

Mandom is a time rewinding stand that's incredibly reliant on its stand for its damage output. However, it is the only stand that can have specs be used while having it summoned.

PROS

  • Can use specs while stand is active
  • Rewind has many creative capabilities

CONS

  • 0 damage output
  • Very small moveset
  • Can't block

Moves/Combos

Countdown [Utility]

Startup:9 Ticks (0.45s)
Active:1 Ticks (0.05s)
Recovery:110 Ticks (5.5s)
Total:120 Ticks (6s)
Saves position data of all entities and blocks within a 64 block radius for 30 seconds. Must be active to use Rewind.

Rewind [Ultimate]

Startup:4 Ticks (0.2s)
Active:1 Ticks (0.05s)
Recovery:5 Ticks (0.25s)
Total:10 Ticks (0.5s)
Returns all entities to their saved positions. Requires Countdown to be active.

BNBs

It's mandom...

Trivia

...

Skin 3 is based off of The Persistence of Memory by Salvador Dalí.

Skin 2 is based off of turrets from Portal.