Killer Queen: Difference between revisions

From JCraft Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(One intermediate revision by the same user not shown)
Line 36: Line 36:
| name = Punch
| name = Punch
| key = Light
| key = Light
| image = BTDLight.gif
| image = KQLight.gif
| startup = 5
| startup = 5
| active = 1(6)1(8)1
| active = 1(6)1(8)1
Line 51: Line 51:
| name = Detonate
| name = Detonate
| key = Light (crouching)
| key = Light (crouching)
| image = BTDDetonate.gif
| image = KQDetonate.gif
| startup = 4
| startup = 4
| active = 1
| active = 1
Line 58: Line 58:
| description = Detonates your primary bomb. The fastest move in your arsenal.
| description = Detonates your primary bomb. The fastest move in your arsenal.
}}{{MoveInfo
}}{{MoveInfo
| name = Elbow
| name = Haymaker
| key = Heavy
| key = Heavy
| image = BTDHeavy.gif
| image = KQHeavy.gif
| startup = 4
| startup = 15
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 4
| recovery = 8
| damage = 7.5
| damage = 9.0
| knockback = 1.1
| knockback = 1.75
| adv_hit = 5 (launch)
| adv_hit = 1(launch)
| adv_block = -1
| adv_block = 5
| distance = 0.75
| distance = 0.75
| description = Also the fastest move in your arsenal, elbow is a short ranged move great for creating distance and doing big damage. It's can only combo with BTD or bomb plant which is a very deadly combo finisher.
| description = Hyper armored heavy attack. Good startup and recovery for its type.
}}{{MoveInfo
}}{{MoveInfo
| name = Bomb Plant
| name = Bomb Plant
| key = Special 1
| key = Special 1
| image = BTDSp1.gif
| image = KQSpecial1.gif
| startup = 11
| startup = 11
| active = 1
| active = 1
Line 86: Line 86:
If you crouching while using the move, you set the tile you were standing on as your primary bomb.
If you crouching while using the move, you set the tile you were standing on as your primary bomb.
}}{{MoveInfo
}}{{MoveInfo
| name = Stray Cat Bubble
| name = Grab
| key = Special 2
| key = Special 2
| image = BTDSp2.gif
| image = KQSpecial2.gif
| startup = 14
| active = Until hits surface/detonates
| active_num = 0
| recovery = 3
| damage = 11
| knockback = 0.5
| distance = Inf N
| description = Shoots out a projectile bubble that will follow the direction you're facing. A great tool for applying pressure and can be used to set tiles as primary bombs. Great damage and super short CD
}}{{MoveInfo
| name = Stray Cat Coutner
| key = Special 2 (crouching)
| image = BTDCounter.gif
| startup = 5
| active = 15
| active_num = 15
| recovery = 15
| description = Counter that sets whoever hit you as your primary bomb resets both players back to frame neutral. A good move to use after this is elbow or detonate to maintain pressure because of how fast they come out.
}}{{MoveInfo
| name = Takedown
| key = Special 3
| image = BTDSp3.gif
| startup = 11
| startup = 11
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 16
| recovery = 8
| damage = 5+5+11
| damage = 11.0
Total: 21
| knockback = 1
| knockback = 0.5
| distance =
| adv_hit = 3 (unburstable)
| description = Unblockable grab. Does good damage but has a slow startup and no armor during the move.
| adv_block = 0
| adv_hit = 1(launch)
| distance = 0.75
}}{{MoveInfo
| description = Unblockable grab that does extreme damage. Large startup but Light~Light combos into it.
| name = Coin Toss
| key = Special 3
| image = KQSpecial3.gif
| startup = 0
| active =
| active_num =
| recovery =
| damage = 11.0
| knockback =
| adv_hit =
| adv_block =  
| distance = Arced Projectile
| description = Throws a coin that becomes your primary bomb. No startup on the move making it a super versatile tool.
}}{{MoveInfo
}}{{MoveInfo
| name = Bites the Dust
| name = Sheer Heart Attack
| key = Ultimate
| key = Ultimate
| image = BTDUltimate.gif
| image = KQUltimate.gif
| startup = 13
| startup = 15
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 10
| recovery = 4
| damage = 20(+3 / 5 for every living entity within 3/1.5 blocks)
| damage = 0.5-insta kill
| adv_hit = -1 (burstable)
| adv_hit =  
| adv_block = -2
| adv_block =  
| distance = 1.0
| distance =  
| description = First press will plant Bites the Dust on an entity. If it hits, it will keep track of the entities position when you planted it. Using the move again trigger an explosion that sets the entity back to that position and knocks them prone. <br>
| description = Creates Sheer Heart Attack which is an automated tank that will seek out the nearest entity with a heat source. It will create explosions if it gets to that entity. Reflects 25% of damage dealt to it to the user.
 
This move will deal extra damage the more entities are within a 3 and 1.5 block radius. The closer they are, the more damage is dealt when using the move the second time. This includes if they have a stand out. Making the effective damage of this move 25
}}{{MoveInfo
}}{{MoveInfo
| name = Explosive Dash
| name = Explosive Dash
| key = Utility
| key = Utility
| image = BTDUtility.gif
| image = KQUtility.gif
| startup = 0
| startup = 0
| recovery = 0
| recovery = 0

Latest revision as of 01:14, 9 May 2026


Description

Explosive SETPLAY

Killer Queen is a highly destructive stand that can create bombs by touching something has the ability to detonate them.

PROS

  • Good stun
  • Excellent setups
  • Easy knockdowns
  • Good zoning

CONS

  • Interactive offense
  • Below-average speed
  • Limited combo tools

Moves/Combos

Punch [Light]

Startup:5 Ticks (0.25s)
Active:1(6)1(8)1 Ticks (0.85s)
Recovery:5 Ticks (0.25s)
Total:27 Ticks (1.35s)
Damage:3+4+3 Total: 10
Knockback:0.25
Adv. on Hit:5...12...4 (burstable) Ticks
Adv. on Block:3 Ticks
Distance:0.85m
Decent speed light attack with 2 additional hits. Great stun on the second hit with incredible combo potential.

Detonate [Light (crouching)]

Startup:4 Ticks (0.2s)
Active:1 Ticks (0.05s)
Recovery:1 Ticks (0.05s)
Total:6 Ticks (0.3s)
Detonates your primary bomb. The fastest move in your arsenal.

Haymaker [Heavy]

Startup:15 Ticks (0.75s)
Active:1 Ticks (0.05s)
Recovery:8 Ticks (0.4s)
Total:24 Ticks (1.2s)
Damage:9.0
Knockback:1.75
Adv. on Hit:1(launch) Ticks
Adv. on Block:5 Ticks
Distance:0.75m
Hyper armored heavy attack. Good startup and recovery for its type.

Bomb Plant [Special 1]

Startup:11 Ticks (0.55s)
Active:1 Ticks (0.05s)
Recovery:8 Ticks (0.4s)
Total:20 Ticks (1s)
Damage:11
Knockback:0.5
Adv. on Hit:0 Ticks
Adv. on Block:0 Ticks
Sets your primary bomb to whatever entity you connect with. Using detonate will explode the entity dealing 11 damage. If you crouching while using the move, you set the tile you were standing on as your primary bomb.

Grab [Special 2]

Startup:11 Ticks (0.55s)
Active:1 Ticks (0.05s)
Recovery:8 Ticks (0.4s)
Total:20 Ticks (1s)


Damage:11.0
Knockback:1
Adv. on Hit:1(launch) Ticks
Unblockable grab. Does good damage but has a slow startup and no armor during the move.

Coin Toss [Special 3]


Startup:0 Ticks (0s)
Total:0 Ticks (0s)


Damage:11.0
Distance:Arced Projectilem
Throws a coin that becomes your primary bomb. No startup on the move making it a super versatile tool.

Sheer Heart Attack [Ultimate]

Startup:15 Ticks (0.75s)
Active:1 Ticks (0.05s)
Recovery:4 Ticks (0.2s)
Total:20 Ticks (1s)



Damage:0.5-insta kill
Creates Sheer Heart Attack which is an automated tank that will seek out the nearest entity with a heat source. It will create explosions if it gets to that entity. Reflects 25% of damage dealt to it to the user.

Explosive Dash [Utility]

Startup:0 Ticks (0s)
Recovery:0 Ticks (0s)
Total:0 Ticks (0s)
Launches the user forward in the direction they're looking. Great tool to get in close quickly and catch people off guard.

BNBs

BNB 1

Standard bomb plant confirm and SHA setup

File:Bomb plant BNB.gif
Light~Light>Barrage>Bomb plant>Detonate>Sheer Heart Attack

BNB 2

Confirm while bomb plant is on CD

File:Bomb planted BNB.gif
Light~Light>Barrage>Heavy>Sheer Heart Attack


Trivia