The Fool: Difference between revisions

From JCraft Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 25: Line 25:
* Easy setups
* Easy setups
* Good combo tools
* Good combo tools
* Doesn't receive chip damage on block
* [[Guarding|Doesn't receive chip damage on block]]


=== CONS ===
=== CONS ===
Line 31: Line 31:
* Overall slow
* Overall slow
* Extremely susceptible to rushdown
* Extremely susceptible to rushdown
* Immobile while blocking
* [[Guarding|Immobile while blocking]]


== Moves/Combos ==
== Moves/Combos ==
{{MoveInfo
{{MoveInfo
| name = Punch
| name = Swipe
| key = Light
| key = Light
| image = TWLight.gif
| image = FoolLight.gif
| startup = 6
| active = 1(9)1
| active_num = 11
| recovery = 7
| damage = 6.0x2 Total:12.0
| knockback = 1.5
| adv_hit = 7...1(launch)
| adv_block = 3...-3
| distance = 1.5
| description = Long ranged light attack that does good damage.
}}{{MoveInfo
| name = Drill
| key = Crouching Light
| image = FoolLightCrouching.gif
| startup = 4
| startup = 4
| active = 1(7)1
| active = 1(2)1(2)1
| active_num = 9
| active_num = 7
| recovery = 4
| recovery = 3
| damage = 5+6 Total:11
| damage = 2.5x3 Total:7.5
| knockback = 1.0
| adv_hit = 3(launch)
| adv_block = 0
| distance = 0.75
| description = Fast light. Good combo starter.
}}{{MoveInfo
| name = Low Kick
| key = Light(crouching)
| image = TWLightCrouching.gif
| startup = 7
| active = 1
| active_num = 1
| recovery = 6
| damage = 6.0
| knockback = 0.2
| knockback = 0.2
| adv_hit = 10(burstable)
| adv_hit = 3(burstable)
| adv_block = 4
| adv_block = 1
| distance = 0.75
| distance = 0.75
| description = Slower but longer stun than punch. Good combo starter.
| description = Fast multihitting combo starter.
}}{{MoveInfo
}}{{MoveInfo
| name = Donut
| name = Launch
| key = Heavy
| key = Heavy
| image = TWHeavy.gif
| image = FoolHeavy.gif
| startup = 19
| startup = 15
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 22
| recovery = 4
| damage = 9.0
| damage = 8.0
| knockback = 1.0
| knockback = 0.5
| adv_hit = 29(launch)
| adv_hit = 20(burstable)
| adv_block = -9
| adv_block = 8
| distance = 1.0
| distance = 1.25
| description = Has hyper armor. Incredibly long stun. Hugely punishable on whiff/block.
| description = Heavy attack with hyper armor. Great combo starter and isn't very punishable on whiff.
}}{{MoveInfo
}}{{MoveInfo
| name = Barrage
| name = 3-hit Combo
| key = Barrage
| key = Barrage
| image = TWBarrage.gif
| image = FoolBarrage.gif
| startup = 5
| active = 1(7)1(3)2
| active_num = 14
| recovery = 10
| damage = 4.5x4 Total:18.0
| knockback = 0.1
| adv_hit = 9(burstable)
| adv_block = -2
| distance = 0.1
| description = Slow barrage with good damage. Doesn't work as well as a combo starter as a typical barrage but has great distance.
}}{{MoveInfo
| name = Burn Rubber
| key = Aerial Barrage
| image = FoolBarrageAerial.gif
| startup = 2
| startup = 2
| active = 1(2)x13
| active = 1(2)x10
| active_num = 37
| active_num = 30
| recovery = 1
| recovery = 3
| damage = 13.0
| damage = 1.0x10 Total:10.0
| knockback = 0.25
| knockback = 0.1
| adv_hit = 28(winded)
| adv_hit = 6(winded)
| adv_block = 2
| adv_block = 0
| distance = 0.75
| distance = 1.0
| description = Fast and reliable combo starter/extender. Standard barrage
| description = Floating barrage that hits 10 times very fast. Great combo extender.
}}{{MoveInfo
}}{{MoveInfo
| name = Roundhouse
| name = Pound
| key = Special 1
| key = Special 1
| image = TWRoundhouse.gif
| image = FoolSpecial1.gif
| startup = 6
| startup = 6
| active = 1
| active = 1(10)1
| active_num = 1
| active_num = 12
| recovery = 6
| recovery = 6
| damage = 5.0
| damage = 4.0x2 Total:8.0
| knockback = 0.5
| knockback = 0.2
| adv_hit = 3(burstable)
| adv_hit = 17(burstable)
| adv_block = 3
| distance = 0.75
| description = Low stun fast poke. (Unsure what this move is for based off these stats. Truflie please help D:)
}}{{MoveInfo
| name = Sweep
| key = Special 1(crouching)
| image = TWSweep.gif
| startup = 5
| active = 1
| active_num = 1
| recovery = 10
| damage = 5.0
| knockback = 0.5
| adv_hit = 5(burstable)
| adv_block = -1
| adv_block = -1
| distance = 0.75
| distance = 1.25
| description = Fast sweep attack. Good for combo starting/extending (truflie I need you this move seems entirely outclassed by punch as well)
| description = Special move that has a second hit that's activated by pressing another special button. The second hit will create sand if you use Special 2 (semicircle) or Special 3 (diagonal pattern)
}}{{MoveInfo
}}{{MoveInfo
| name = Forward Charge
| name = Charge
| key = Special 2
| key = Special 2
| image = TWForwardCharge.gif
| image = FoolSpecial2.gif
| startup = 1
| startup = 4
| active = 14
| active = 15
| active_num = 14
| active_num = 15
| recovery = 6
| recovery = 1
| damage = 5.0
| damage = 6.0
| knockback = 0.1
| knockback = 1.2
| adv_hit = 10
| adv_hit = 8(launch)
| adv_block = 1
| adv_block = 9
| distance = 10.0
| distance = 7.0
| description = The World lunges forward and punches the first entity it comes into contact with. It will stay at that position if the user continues to attack with The World. The World cannot be pushed back while in this state.
| description = The Fool charges forward and stops when it hits an entity. The Fool will return to the user unless the user continues to attack with it in that position.
Great move to press someone up against the wall with.
}}{{MoveInfo
}}{{MoveInfo
| name = Lunge
| name = Sand Tornado
| key = Special 2(crouching)
| key = Aerial Special 2
| image = TWLunge.gif
| image = FoolSpecial2Aerial.gif
| startup = 8
| startup = 11
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 5
| recovery = 1
| damage = 5.0
| damage = 2.0x5 Total:10.0
| knockback = 0.6
| knockback = 0
| adv_hit = 6(launch)
| adv_hit = 0
| adv_block = 4
| adv_block = 0
| distance = 1.0
| distance = Projectile
| description = The World and the user lunge forward and attack. Good combo starter.
| description = Shoots out a sand tornado that will stop moving when it hits something. covers a good distance with its slow movement.
}}{{MoveInfo
}}{{MoveInfo
| name = Feign Barrage
| name = Sand Manipulation
| key = Special 3
| key = Special 3
| image = TWCounter.gif
| image = FoolSpecial3.gif
| startup = 5
| startup = 6
| active = 45
| active = 1
| active_num = 45
| active_num = 1
| recovery = 10
| recovery = 4
| damage = 9.0
| description = Creates a clone or (if crouching) a circle of sand. Will blind the opponent for a short time on use.
| knockback = 0.7
| adv_hit = 11(launch)
| adv_block = 9
| distance = 0.75
| description = Very powerful counter. Resembles The World's barrage and knocks the opponent down when triggered.
}}{{MoveInfo
}}{{MoveInfo
| name = Time Stop
| name = Suffocating Sandstorm
| key = Ultimate
| key = Ultimate
| image = TWTimestop.gif
| image = FoolUltimate.gif
| startup = 45
| startup = 27
| active = 80
| active = 1
| active_num = 80
| active_num = 1
| recovery = 0
| recovery = 13
| distance = 64.0
| damage = 7.0
| description = Stops time for everything except the user and The World for 4 seconds.
| knockback = 0.1
| adv_hit = 27(burstable)
| adv_block = -2
| distance = 1.5
| description = Very slow attack with hyper armor. Traps the opponent in a cloud of blinding and slowing sand.
}}{{MoveInfo
}}{{MoveInfo
| name = Timeskip
| name = Sandwave
| key = Utility
| key = Utility
| image = TWTimeskip.gif
| image = FoolUtility.gif
| startup = 0
| startup = 2
| distance = 14
| active = 1(2)x20
| description = The World and the user instantly teleport up to 14 blocks.
| active_num = 60
| recovery = 2
| damage = 1.0 per hit
| knockback = 0.1
| adv_hit = -3(winded)
| adv_block = 1
| description = The user rides The Fool and can run over entities.
}}{{MoveInfo
| name = Glider
| key = Aerial Utility
| image = FoolUtilityAerial.gif
| startup = 4
| active = 1
| active_num = 1
| recovery = 120
| description = The user uses The Fool as a glider. Prevents fall damage.
}}
}}



Latest revision as of 03:55, 19 May 2026


Description

Close Range RUSHDOWN

The Fool is a stand made out of just sand, and can manipulate the sand, it can take any form it wants with the sand, but it is overall a weak but useful stand.

PROS

CONS

Moves/Combos

Swipe [Light]

Startup:6 Ticks (0.3s)
Active:1(9)1 Ticks (0.55s)
Recovery:7 Ticks (0.35s)
Total:24 Ticks (1.2s)
Damage:6.0x2 Total:12.0
Knockback:1.5
Adv. on Hit:7...1(launch) Ticks
Adv. on Block:3...-3 Ticks
Distance:1.5m
Long ranged light attack that does good damage.

Drill [Crouching Light]

Startup:4 Ticks (0.2s)
Active:1(2)1(2)1 Ticks (0.35s)
Recovery:3 Ticks (0.15s)
Total:14 Ticks (0.7s)
Damage:2.5x3 Total:7.5
Knockback:0.2
Adv. on Hit:3(burstable) Ticks
Adv. on Block:1 Ticks
Distance:0.75m
Fast multihitting combo starter.

Launch [Heavy]

Startup:15 Ticks (0.75s)
Active:1 Ticks (0.05s)
Recovery:4 Ticks (0.2s)
Total:20 Ticks (1s)
Damage:8.0
Knockback:0.5
Adv. on Hit:20(burstable) Ticks
Adv. on Block:8 Ticks
Distance:1.25m
Heavy attack with hyper armor. Great combo starter and isn't very punishable on whiff.

3-hit Combo [Barrage]

Startup:5 Ticks (0.25s)
Active:1(7)1(3)2 Ticks (0.7s)
Recovery:10 Ticks (0.5s)
Total:29 Ticks (1.45s)
Damage:4.5x4 Total:18.0
Knockback:0.1
Adv. on Hit:9(burstable) Ticks
Adv. on Block:-2 Ticks
Distance:0.1m
Slow barrage with good damage. Doesn't work as well as a combo starter as a typical barrage but has great distance.

Burn Rubber [Aerial Barrage]

Startup:2 Ticks (0.1s)
Active:1(2)x10 Ticks (1.5s)
Recovery:3 Ticks (0.15s)
Total:35 Ticks (1.75s)
Damage:1.0x10 Total:10.0
Knockback:0.1
Adv. on Hit:6(winded) Ticks
Adv. on Block:0 Ticks
Distance:1.0m
Floating barrage that hits 10 times very fast. Great combo extender.

Pound [Special 1]

Startup:6 Ticks (0.3s)
Active:1(10)1 Ticks (0.6s)
Recovery:6 Ticks (0.3s)
Total:24 Ticks (1.2s)
Damage:4.0x2 Total:8.0
Knockback:0.2
Adv. on Hit:17(burstable) Ticks
Adv. on Block:-1 Ticks
Distance:1.25m
Special move that has a second hit that's activated by pressing another special button. The second hit will create sand if you use Special 2 (semicircle) or Special 3 (diagonal pattern)

Charge [Special 2]

Startup:4 Ticks (0.2s)
Active:15 Ticks (0.75s)
Recovery:1 Ticks (0.05s)
Total:20 Ticks (1s)
Damage:6.0
Knockback:1.2
Adv. on Hit:8(launch) Ticks
Adv. on Block:9 Ticks
Distance:7.0m
The Fool charges forward and stops when it hits an entity. The Fool will return to the user unless the user continues to attack with it in that position.

Sand Tornado [Aerial Special 2]

Startup:11 Ticks (0.55s)
Active:1 Ticks (0.05s)
Recovery:1 Ticks (0.05s)
Total:13 Ticks (0.65s)
Damage:2.0x5 Total:10.0
Knockback:0
Adv. on Hit:0 Ticks
Adv. on Block:0 Ticks
Distance:Projectilem
Shoots out a sand tornado that will stop moving when it hits something. covers a good distance with its slow movement.

Sand Manipulation [Special 3]

Startup:6 Ticks (0.3s)
Active:1 Ticks (0.05s)
Recovery:4 Ticks (0.2s)
Total:11 Ticks (0.55s)
Creates a clone or (if crouching) a circle of sand. Will blind the opponent for a short time on use.

Suffocating Sandstorm [Ultimate]

Startup:27 Ticks (1.35s)
Active:1 Ticks (0.05s)
Recovery:13 Ticks (0.65s)
Total:41 Ticks (2.05s)
Damage:7.0
Knockback:0.1
Adv. on Hit:27(burstable) Ticks
Adv. on Block:-2 Ticks
Distance:1.5m
Very slow attack with hyper armor. Traps the opponent in a cloud of blinding and slowing sand.

Sandwave [Utility]

Startup:2 Ticks (0.1s)
Active:1(2)x20 Ticks (3s)
Recovery:2 Ticks (0.1s)
Total:64 Ticks (3.2s)
Damage:1.0 per hit
Knockback:0.1
Adv. on Hit:-3(winded) Ticks
Adv. on Block:1 Ticks
The user rides The Fool and can run over entities.

Glider [Aerial Utility]

Startup:4 Ticks (0.2s)
Active:1 Ticks (0.05s)
Recovery:120 Ticks (6s)
Total:125 Ticks (6.25s)
The user uses The Fool as a glider. Prevents fall damage.

BNBs

Finisher = Light>...

Charge/Tornado>...

Sand Clone/Sandwave

BNB 1

Regular 1

File:TFRegular1.gif
Light>Pound~Slam>Launch>Light>Burn Rubber>Finisher*

BNB 2

Regular 2

File:TFRegular2.gif
Burn Rubber> Light>Pound~Slam>Launch>Finisher*

BNB 3

Regular 3

File:TFRegular3.gif
Launch>Light>Burn Rubber>Light>Pound~Slam>Finisher*

BNB 4

Social Distancing

File:Social Distancing.gif
Light>Pound~Slam>Light>Combo>Charge>Sandwave

BNB 5

The Pancake Flip

File:The Pancake Flip.gif
Launch>Pound~Slam>Light>Burn Rubber>Finisher*

Trivia