Mandom: Difference between revisions

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Created page with "{{Spec/Stand Infobox | title1 = | image1 = Silver chariot 0.png | image2 = Silver chariot 1.png | image3 = Silver chariot 2.png | image4 = Silver chariot 3.png | chart = {{StandChart4|power=E|speed=A|range=E|durability=E|precision=E|potential=C}} | special_1 = Spinning Blade | special_2 = Shooting Star | special_3 = Cleave | utility = Circle Slash | ultimate = Armor Off | passive = }} == Description == Close Range RUSHDOWN '''Silver Chariot''' is a close-ranged fast..."
 
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{{Spec/Stand Infobox
{{Spec/Stand Infobox
| title1 =  
| title1 =  
| image1 = Silver chariot 0.png
| image1 = Mandom 0.png
| image2 = Silver chariot 1.png
| image2 = Mandom 1.png
| image3 = Silver chariot 2.png
| image3 = Mandom 2.png
| image4 = Silver chariot 3.png
| image4 = Mandom 3.png
| chart = {{StandChart4|power=E|speed=A|range=E|durability=E|precision=E|potential=C}}
| chart = {{StandChart4|power=E|speed=A|range=E|durability=E|precision=E|potential=C}}
| special_1 = Spinning Blade
| special_1 =  
| special_2 = Shooting Star
| special_2 =  
| special_3 = Cleave
| special_3 =  
| utility = Circle Slash
| utility = Countdown
| ultimate = Armor Off
| ultimate = Rewind
| passive =  
| passive =  
}}
}}


== Description ==
== Description ==
Close Range RUSHDOWN
Hard-Reset TRAPPER


'''Silver Chariot''' is a close-ranged fast humanoid stand with a rapier.  
'''Mandom''' is a time rewinding stand that's incredibly reliant on its stand for its damage output. However, it is the only stand that can have specs be used while having it summoned.  


=== PROS ===
=== PROS ===


* Fast light
* Can use specs while stand is active
* Two barrages
* Rewind has many creative capabilities
* Excellent pokes and pressure
* Counter


=== CONS ===
=== CONS ===


* High execution requirement
* 0 damage output
* Low damage output
* Very small moveset
* Lacking in mobility
* Can't [[Guarding|block]]


== Moves/Combos ==
== Moves/Combos ==
{{MoveInfo
{{MoveInfo
| name = Punch
| name = Countdown
| key = Light
| key = Utility
| image = TWLight.gif
| image = MandomUtility.gif
| startup = 4
| startup = 9
| active = 1(7)1
| active_num = 9
| recovery = 4
| damage = 5+6 Total:11
| knockback = 1.0
| adv_hit = 3(launch)
| adv_block = 0
| distance = 0.75
| description = Fast light. Good combo starter.
}}{{MoveInfo
| name = Low Kick
| key = Light(crouching)
| image = TWLightCrouching.gif
| startup = 7
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 6
| recovery = 110
| damage = 6.0
| description = Saves position data of all entities and blocks within a 64 block radius for 30 seconds. Must be active to use Rewind.
| knockback = 0.2
| adv_hit = 10(burstable)
| adv_block = 4
| distance = 0.75
| description = Slower but longer stun than punch. Good combo starter.
}}{{MoveInfo
}}{{MoveInfo
| name = Donut
| name = Rewind
| key = Heavy
| key = Ultimate
| image = TWHeavy.gif
| image = MandomUltimate.gif
| startup = 19
| startup = 4
| active = 1
| active_num = 1
| recovery = 22
| damage = 9.0
| knockback = 1.0
| adv_hit = 29(launch)
| adv_block = -9
| distance = 1.0
| description = Has hyper armor. Incredibly long stun. Hugely punishable on whiff/block.
}}{{MoveInfo
| name = Barrage
| key = Barrage
| image = TWBarrage.gif
| startup = 2
| active = 1(2)x13
| active_num = 37
| recovery = 1
| damage = 13.0
| knockback = 0.25
| adv_hit = 28(winded)
| adv_block = 2
| distance = 0.75
| description = Fast and reliable combo starter/extender. Standard barrage
}}{{MoveInfo
| name = Roundhouse
| key = Special 1
| image = TWRoundhouse.gif
| startup = 6
| active = 1
| active_num = 1
| recovery = 6
| damage = 5.0
| knockback = 0.5
| adv_hit = 3(burstable)
| adv_block = 3
| distance = 0.75
| description = Low stun fast poke. (Unsure what this move is for based off these stats. Truflie please help D:)
}}{{MoveInfo
| name = Sweep
| key = Special 1(crouching)
| image = TWSweep.gif
| startup = 5
| active = 1
| active_num = 1
| recovery = 10
| damage = 5.0
| knockback = 0.5
| adv_hit = 5(burstable)
| adv_block = -1
| distance = 0.75
| description = Fast sweep attack. Good for combo starting/extending (truflie I need you this move seems entirely outclassed by punch as well)
}}{{MoveInfo
| name = Forward Charge
| key = Special 2
| image = TWForwardCharge.gif
| startup = 1
| active = 14
| active_num = 14
| recovery = 6
| damage = 5.0
| knockback = 0.1
| adv_hit = 10
| adv_block = 1
| distance = 10.0
| description = The World lunges forward and punches the first entity it comes into contact with. It will stay at that position if the user continues to attack with The World. The World cannot be pushed back while in this state.
Great move to press someone up against the wall with.
}}{{MoveInfo
| name = Lunge
| key = Special 2(crouching)
| image = TWLunge.gif
| startup = 8
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 5
| recovery = 5
| damage = 5.0
| description = Returns all entities to their saved positions. Requires Countdown to be active.
| knockback = 0.6
| adv_hit = 6(launch)
| adv_block = 4
| distance = 1.0
| description = The World and the user lunge forward and attack. Good combo starter.
}}{{MoveInfo
| name = Feign Barrage
| key = Special 3
| image = TWCounter.gif
| startup = 5
| active = 45
| active_num = 45
| recovery = 10
| damage = 9.0
| knockback = 0.7
| adv_hit = 11(launch)
| adv_block = 9
| distance = 0.75
| description = Very powerful counter. Resembles The World's barrage and knocks the opponent down when triggered.
}}{{MoveInfo
| name = Time Stop
| key = Ultimate
| image = TWTimestop.gif
| startup = 45
| active = 80
| active_num = 80
| recovery = 0
| distance = 64.0
| description = Stops time for everything except the user and The World for 4 seconds.
}}{{MoveInfo
| name = Timeskip
| key = Utility
| image = TWTimeskip.gif
| startup = 0
| distance = 14
| description = The World and the user instantly teleport up to 14 blocks.
}}
}}


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== Trivia ==
== Trivia ==
[https://www.youtube.com/watch?v=Ls33Wy7h8L8 ...]

Latest revision as of 03:34, 19 May 2026


Description

Hard-Reset TRAPPER

Mandom is a time rewinding stand that's incredibly reliant on its stand for its damage output. However, it is the only stand that can have specs be used while having it summoned.

PROS

  • Can use specs while stand is active
  • Rewind has many creative capabilities

CONS

  • 0 damage output
  • Very small moveset
  • Can't block

Moves/Combos

Countdown [Utility]

Startup:9 Ticks (0.45s)
Active:1 Ticks (0.05s)
Recovery:110 Ticks (5.5s)
Total:120 Ticks (6s)
Saves position data of all entities and blocks within a 64 block radius for 30 seconds. Must be active to use Rewind.

Rewind [Ultimate]

Startup:4 Ticks (0.2s)
Active:1 Ticks (0.05s)
Recovery:5 Ticks (0.25s)
Total:10 Ticks (0.5s)
Returns all entities to their saved positions. Requires Countdown to be active.

BNBs

It's mandom...

Trivia

...