Dirty Deeds Done Dirt Cheap: Difference between revisions

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== Moves/Combos ==
== Moves/Combos ==
{{MoveInfo
{{MoveInfo
| name = Punch
| name = Chop
| key = Light
| key = Light
| image = TWLight.gif
| image = D4CLight.gif
| startup = 4
| startup = 8
| active = 1(7)1
| active = 1(9)1
| active_num = 9
| active_num = 11
| recovery = 4
| recovery = 5
| damage = 5+6 Total:11
| damage = 5.0+7.0 Total:12.0
| knockback = 1.0
| knockback = 1.25
| adv_hit = 3(launch)
| adv_hit = 13...2(launch)
| adv_block = 0
| adv_block = -1
| distance = 0.75
| distance = 0.75
| description = Fast light. Good combo starter.
| description = Combo starter. Very slow for a light attack.
}}{{MoveInfo
}}{{MoveInfo
| name = Low Kick
| name = Item Place
| key = Light(crouching)
| key = Crouching Light
| image = TWLightCrouching.gif
| image = D4CLightCrouching.gif
| startup = 7
| startup = 7
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 6
| recovery = 4
| damage = 6.0
| damage = 7.0
| knockback = 0.2
| knockback = 0
| adv_hit = 10(burstable)
| adv_block = 4
| distance = 0.75
| distance = 0.75
| description = Slower but longer stun than punch. Good combo starter.
| description = Places an item from an alternate dimension on the ground. If used a second time, will place the same item which will attract other such items to each other and explode when they connect.
}}{{MoveInfo
}}{{MoveInfo
| name = Donut
| name = Charge
| key = Heavy
| key = Heavy
| image = TWHeavy.gif
| image = D4CCharge.gif
| startup = 19
| startup = 13
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 22
| recovery = 11
| damage = 9.0
| damage = 8.0
| knockback = 1.0
| knockback = 1.5
| adv_hit = 29(launch)
| adv_hit = 0(launch)
| adv_block = -9
| adv_block = 1
| distance = 1.0
| distance = 1.0
| description = Has hyper armor. Incredibly long stun. Hugely punishable on whiff/block.
| description = User and the stand charge forward. Has hyper armor.
}}{{MoveInfo
}}{{MoveInfo
| name = Barrage
| name = Barrage
| key = Barrage
| key = Barrage
| image = TWBarrage.gif
| image = D4CBarrage.gif
| startup = 2
| startup = 2
| active = 1(2)x13
| active = 1(2)x13
| active_num = 37
| active_num = 39
| recovery = 1
| recovery = 1
| damage = 13.0
| damage = 0.8x13 Total:10.2
| knockback = 0.25
| knockback = 0.25
| adv_hit = 28(winded)
| adv_hit = 28(winded)
| adv_block = 2
| adv_block = 2
| distance = 0.75
| distance = 0.75
| description = Fast and reliable combo starter/extender. Standard barrage
| description = High stun below average damage barrage.
}}{{MoveInfo
}}{{MoveInfo
| name = Roundhouse
| name = Dimensional Clone
| key = Special 1
| key = Special 1
| image = TWRoundhouse.gif
| image = D4CSpecial1.gif
| startup = 6
| startup = 39
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 6
| recovery = 10
| damage = 5.0
| description = Summons a clone of you holding an item that depends on the button you press during it.  
| knockback = 0.5
DEFAULT - Iron Sword
| adv_hit = 3(burstable)
SPECIAL 1 - Wooden Axe
| adv_block = 3
SPECIAL 2 - Bow
| distance = 0.75
SPECIAL 3 - None
| description = Low stun fast poke. (Unsure what this move is for based off these stats. Truflie please help D:)
 
Note: Iron Sword is strictly worse than the wooden axe. You can also give a clone armor and items.
}}{{MoveInfo
}}{{MoveInfo
| name = Sweep
| name = Grab
| key = Special 1(crouching)
| key = Special 2
| image = TWSweep.gif
| image = D4CSpecial2.gif
| startup = 5
| startup = 11
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 10
| recovery = 9
| damage = 5.0
| damage = 4.0x3 Total:12.0
| knockback = 0.5
| knockback = 1.2
| adv_hit = 5(burstable)
| adv_hit = 0(launch)
| adv_block = -1
| adv_block = 0
| distance = 0.75
| distance = 0.75
| description = Fast sweep attack. Good for combo starting/extending (truflie I need you this move seems entirely outclassed by punch as well)
| description = Unblockable grab that launches far. Combo finisher.
}}{{MoveInfo
}}{{MoveInfo
| name = Forward Charge
| name = Summon Gun
| key = Special 2
| key = Crouching Special 2
| image = TWForwardCharge.gif
| image = D4CSpecial2Crouching.gif
| startup = 1
| startup = 9
| active = 14
| active_num = 14
| recovery = 6
| damage = 5.0
| knockback = 0.1
| adv_hit = 10
| adv_block = 1
| distance = 10.0
| description = The World lunges forward and punches the first entity it comes into contact with. It will stay at that position if the user continues to attack with The World. The World cannot be pushed back while in this state.
Great move to press someone up against the wall with.
}}{{MoveInfo
| name = Lunge
| key = Special 2(crouching)
| image = TWLunge.gif
| startup = 8
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 5
| recovery = 4
| damage = 5.0
| description = Summons a gun into the users hand that can be fired with the interact button (default: M2). <br>
| knockback = 0.6
Has 6 rounds and loses durability over time.
| adv_hit = 6(launch)
| adv_block = 4
| distance = 1.0
| description = The World and the user lunge forward and attack. Good combo starter.
}}{{MoveInfo
}}{{MoveInfo
| name = Feign Barrage
| name = Counter
| key = Special 3
| key = Special 3
| image = TWCounter.gif
| image = D4CSpecial3.gif
| startup = 5
| startup = 4
| active = 45
| active = 30
| active_num = 45
| active_num = 30
| recovery = 10
| recovery = 10
| damage = 9.0
| description = Counter that deals high damage and knocks back when hit.
| knockback = 0.7
| adv_hit = 11(launch)
| adv_block = 9
| distance = 0.75
| description = Very powerful counter. Resembles The World's barrage and knocks the opponent down when triggered.
}}{{MoveInfo
}}{{MoveInfo
| name = Time Stop
| name = Dimension Hop
| key = Ultimate
| key = Ultimate
| image = TWTimestop.gif
| image = D4CUltimate.gif
| startup = 45
| startup = 39
| active = 80
| active = 1
| active_num = 80
| active_num = 1
| recovery = 0
| recovery = 1
| distance = 64.0
| description = You and any entity you're looking at teleport to an alternate dimension that's an exact copy for 10 seconds. <br> No other entities exist within this dimension and when leaving the dimension, you'll appear in the main dimension in whatever place you were in the alternate dimension. <br>
| description = Stops time for everything except the user and The World for 4 seconds.
Blocks mined in the alternate dimension can be taken over to the main dimension and when thrown, they will attract to the main dimension's block and explode both of them.
}}{{MoveInfo
}}{{MoveInfo
| name = Timeskip
| name = Dimensional Phase
| key = Utility
| key = Utility
| image = TWTimeskip.gif
| image = D4CUtillity.gif
| startup = 0
| startup = 9
| distance = 14
| active = 49
| description = The World and the user instantly teleport up to 14 blocks.
| active_num = 49
| recovery = 1
| description = User hides in a flag in an un-stunnable, floating state.
}}
}}



Latest revision as of 05:51, 8 May 2026


Description

All Range, Multipurpose TRICKSTER

Dirty Deeds Done Dirt Cheap (aka. D4C) is a stand that has the ability to hop in and out of parallel realities with its USA flag.

It is overall a powerful stand and has many uses.

PROS

  • Good combo tools
  • Counter
  • Extensive setups
  • Good Pressure

CONS

  • Optimal setups and combos require preparation
  • Slower than average

Moves/Combos

Chop [Light]

Startup:8 Ticks (0.4s)
Active:1(9)1 Ticks (0.55s)
Recovery:5 Ticks (0.25s)
Total:24 Ticks (1.2s)
Damage:5.0+7.0 Total:12.0
Knockback:1.25
Adv. on Hit:13...2(launch) Ticks
Adv. on Block:-1 Ticks
Distance:0.75m
Combo starter. Very slow for a light attack.

Item Place [Crouching Light]

Startup:7 Ticks (0.35s)
Active:1 Ticks (0.05s)
Recovery:4 Ticks (0.2s)
Total:12 Ticks (0.6s)


Damage:7.0
Knockback:0
Distance:0.75m
Places an item from an alternate dimension on the ground. If used a second time, will place the same item which will attract other such items to each other and explode when they connect.

Charge [Heavy]

Startup:13 Ticks (0.65s)
Active:1 Ticks (0.05s)
Recovery:11 Ticks (0.55s)
Total:25 Ticks (1.25s)
Damage:8.0
Knockback:1.5
Adv. on Hit:0(launch) Ticks
Adv. on Block:1 Ticks
Distance:1.0m
User and the stand charge forward. Has hyper armor.

Barrage [Barrage]

Startup:2 Ticks (0.1s)
Active:1(2)x13 Ticks (1.95s)
Recovery:1 Ticks (0.05s)
Total:42 Ticks (2.1s)
Damage:0.8x13 Total:10.2
Knockback:0.25
Adv. on Hit:28(winded) Ticks
Adv. on Block:2 Ticks
Distance:0.75m
High stun below average damage barrage.

Dimensional Clone [Special 1]

Startup:39 Ticks (1.95s)
Active:1 Ticks (0.05s)
Recovery:10 Ticks (0.5s)
Total:50 Ticks (2.5s)
Summons a clone of you holding an item that depends on the button you press during it.

DEFAULT - Iron Sword SPECIAL 1 - Wooden Axe SPECIAL 2 - Bow SPECIAL 3 - None

Note: Iron Sword is strictly worse than the wooden axe. You can also give a clone armor and items.

Grab [Special 2]

Startup:11 Ticks (0.55s)
Active:1 Ticks (0.05s)
Recovery:9 Ticks (0.45s)
Total:21 Ticks (1.05s)
Damage:4.0x3 Total:12.0
Knockback:1.2
Adv. on Hit:0(launch) Ticks
Adv. on Block:0 Ticks
Distance:0.75m
Unblockable grab that launches far. Combo finisher.

Summon Gun [Crouching Special 2]

Startup:9 Ticks (0.45s)
Active:1 Ticks (0.05s)
Recovery:4 Ticks (0.2s)
Total:14 Ticks (0.7s)
Summons a gun into the users hand that can be fired with the interact button (default: M2).
Has 6 rounds and loses durability over time.

Counter [Special 3]

Startup:4 Ticks (0.2s)
Active:30 Ticks (1.5s)
Recovery:10 Ticks (0.5s)
Total:44 Ticks (2.2s)
Counter that deals high damage and knocks back when hit.

Dimension Hop [Ultimate]

Startup:39 Ticks (1.95s)
Active:1 Ticks (0.05s)
Recovery:1 Ticks (0.05s)
Total:41 Ticks (2.05s)
You and any entity you're looking at teleport to an alternate dimension that's an exact copy for 10 seconds.
No other entities exist within this dimension and when leaving the dimension, you'll appear in the main dimension in whatever place you were in the alternate dimension.
Blocks mined in the alternate dimension can be taken over to the main dimension and when thrown, they will attract to the main dimension's block and explode both of them.

Dimensional Phase [Utility]

Startup:9 Ticks (0.45s)
Active:49 Ticks (2.45s)
Recovery:1 Ticks (0.05s)
Total:59 Ticks (2.95s)
User hides in a flag in an un-stunnable, floating state.

BNBs

BNB 1

The Lazy Zoner

File:The Lazy Zoner.gif
Light>Barrage>Light>Grab/Charge

BNB 2

The Western

File:The Western.gif
Light>Summon Gun>Barrage>Light~s.off>Shoot>Shoot>Shoot>~s.ON+Light>Charge


Trivia