Dirty Deeds Done Dirt Cheap: Difference between revisions
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{{Spec/Stand Infobox | {{Spec/Stand Infobox | ||
| title1 = | | title1 = | ||
| image1 = | | image1 = D4c 0.png | ||
| image2 = | | image2 = D4c 1.png | ||
| image3 = | | image3 = D4c 2.png | ||
| image4 = | | image4 = D4c 3.png | ||
| chart = {{StandChart4|power=A|speed=A|range=C|durability=A|precision=A|potential=A}} | | chart = {{StandChart4|power=A|speed=A|range=C|durability=A|precision=A|potential=A}} | ||
| special_1 = | | special_1 = Dimensional Clone | ||
| special_2 = | | special_2 = Grab | ||
| special_3 = | | special_3 = Counter | ||
| utility = | | utility = Dimensional Phase | ||
| ultimate = | | ultimate = Dimension Hop | ||
| passive = | | passive = | ||
}} | }} | ||
== Description == | == Description == | ||
All Range, Multipurpose TRICKSTER | |||
''' | '''Dirty Deeds Done Dirt Cheap''' (aka. '''D4C''') is a stand that has the ability to hop in and out of parallel realities with its USA flag. | ||
It is overall a powerful stand and has many uses. | |||
=== PROS === | === PROS === | ||
* | * Good combo tools | ||
* Counter | * Counter | ||
* Extensive setups | |||
* Good Pressure | |||
=== CONS === | === CONS === | ||
* | * Optimal setups and combos require preparation | ||
* | * Slower than average | ||
== Moves/Combos == | == Moves/Combos == | ||
{{MoveInfo | {{MoveInfo | ||
| name = | | name = Chop | ||
| key = Light | | key = Light | ||
| image = | | image = D4CLight.gif | ||
| startup = | | startup = 8 | ||
| active = 1( | | active = 1(9)1 | ||
| active_num = | | active_num = 11 | ||
| recovery = | | recovery = 5 | ||
| damage = 5+ | | damage = 5.0+7.0 Total:12.0 | ||
| knockback = 1. | | knockback = 1.25 | ||
| adv_hit = | | adv_hit = 13...2(launch) | ||
| adv_block = | | adv_block = -1 | ||
| distance = 0.75 | | distance = 0.75 | ||
| description = | | description = Combo starter. Very slow for a light attack. | ||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = | | name = Item Place | ||
| key = Light | | key = Crouching Light | ||
| image = | | image = D4CLightCrouching.gif | ||
| startup = 7 | | startup = 7 | ||
| active = 1 | | active = 1 | ||
| active_num = 1 | | active_num = 1 | ||
| recovery = | | recovery = 4 | ||
| damage = | | damage = 7.0 | ||
| knockback = 0 | | knockback = 0 | ||
| distance = 0.75 | | distance = 0.75 | ||
| description = | | description = Places an item from an alternate dimension on the ground. If used a second time, will place the same item which will attract other such items to each other and explode when they connect. | ||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = | | name = Charge | ||
| key = Heavy | | key = Heavy | ||
| image = | | image = D4CCharge.gif | ||
| startup = | | startup = 13 | ||
| active = 1 | | active = 1 | ||
| active_num = 1 | | active_num = 1 | ||
| recovery = | | recovery = 11 | ||
| damage = | | damage = 8.0 | ||
| knockback = 1. | | knockback = 1.5 | ||
| adv_hit = | | adv_hit = 0(launch) | ||
| adv_block = | | adv_block = 1 | ||
| distance = 1.0 | | distance = 1.0 | ||
| description = Has hyper armor | | description = User and the stand charge forward. Has hyper armor. | ||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = Barrage | | name = Barrage | ||
| key = Barrage | | key = Barrage | ||
| image = | | image = D4CBarrage.gif | ||
| startup = 2 | | startup = 2 | ||
| active = 1(2)x13 | | active = 1(2)x13 | ||
| active_num = | | active_num = 39 | ||
| recovery = 1 | | recovery = 1 | ||
| damage = | | damage = 0.8x13 Total:10.2 | ||
| knockback = 0.25 | | knockback = 0.25 | ||
| adv_hit = 28(winded) | | adv_hit = 28(winded) | ||
| adv_block = 2 | | adv_block = 2 | ||
| distance = 0.75 | | distance = 0.75 | ||
| description = | | description = High stun below average damage barrage. | ||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = | | name = Dimensional Clone | ||
| key = Special 1 | | key = Special 1 | ||
| image = | | image = D4CSpecial1.gif | ||
| startup = | | startup = 39 | ||
| active = 1 | | active = 1 | ||
| active_num = 1 | | active_num = 1 | ||
| recovery = | | recovery = 10 | ||
| | | description = Summons a clone of you holding an item that depends on the button you press during it. | ||
DEFAULT - Iron Sword | |||
SPECIAL 1 - Wooden Axe | |||
SPECIAL 2 - Bow | |||
SPECIAL 3 - None | |||
Note: Iron Sword is strictly worse than the wooden axe. You can also give a clone armor and items. | |||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = | | name = Grab | ||
| key = Special | | key = Special 2 | ||
| image = | | image = D4CSpecial2.gif | ||
| startup = | | startup = 11 | ||
| active = 1 | | active = 1 | ||
| active_num = 1 | | active_num = 1 | ||
| recovery = | | recovery = 9 | ||
| damage = | | damage = 4.0x3 Total:12.0 | ||
| knockback = | | knockback = 1.2 | ||
| adv_hit = | | adv_hit = 0(launch) | ||
| adv_block = | | adv_block = 0 | ||
| distance = 0.75 | | distance = 0.75 | ||
| description = | | description = Unblockable grab that launches far. Combo finisher. | ||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = | | name = Summon Gun | ||
| key = Special 2 | | key = Crouching Special 2 | ||
| image = | | image = D4CSpecial2Crouching.gif | ||
| startup = | | startup = 9 | ||
| active = 1 | | active = 1 | ||
| active_num = 1 | | active_num = 1 | ||
| recovery = | | recovery = 4 | ||
| | | description = Summons a gun into the users hand that can be fired with the interact button (default: M2). <br> | ||
Has 6 rounds and loses durability over time. | |||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = | | name = Counter | ||
| key = Special 3 | | key = Special 3 | ||
| image = | | image = D4CSpecial3.gif | ||
| startup = | | startup = 4 | ||
| active = | | active = 30 | ||
| active_num = | | active_num = 30 | ||
| recovery = 10 | | recovery = 10 | ||
| description = Counter that deals high damage and knocks back when hit. | |||
| description = | |||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = | | name = Dimension Hop | ||
| key = Ultimate | | key = Ultimate | ||
| image = | | image = D4CUltimate.gif | ||
| startup = | | startup = 39 | ||
| active = | | active = 1 | ||
| active_num = | | active_num = 1 | ||
| recovery = | | recovery = 1 | ||
| | | description = You and any entity you're looking at teleport to an alternate dimension that's an exact copy for 10 seconds. <br> No other entities exist within this dimension and when leaving the dimension, you'll appear in the main dimension in whatever place you were in the alternate dimension. <br> | ||
Blocks mined in the alternate dimension can be taken over to the main dimension and when thrown, they will attract to the main dimension's block and explode both of them. | |||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = | | name = Dimensional Phase | ||
| key = Utility | | key = Utility | ||
| image = | | image = D4CUtillity.gif | ||
| startup = | | startup = 9 | ||
| | | active = 49 | ||
| description = | | active_num = 49 | ||
| recovery = 1 | |||
| description = User hides in a flag in an un-stunnable, floating state. | |||
}} | }} | ||
| Line 182: | Line 160: | ||
==== BNB 1 ==== | ==== BNB 1 ==== | ||
'''The Lazy Zoner'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:The_Lazy_Zoner.gif|thumb]]Light>Barrage>Light> | '''The Lazy Zoner'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:The_Lazy_Zoner.gif|thumb]]Light>Barrage>Light>Grab/Charge</div> | ||
==== '''BNB 2''' ==== | ==== '''BNB 2''' ==== | ||
'''The Western'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:The_Western.gif|thumb]] | '''The Western'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:The_Western.gif|thumb]]Light>Summon Gun>Barrage>Light~s.off>Shoot>Shoot>Shoot>~s.ON+Light>Charge</div> | ||
== Trivia == | == Trivia == | ||
Latest revision as of 05:51, 8 May 2026
Description
All Range, Multipurpose TRICKSTER
Dirty Deeds Done Dirt Cheap (aka. D4C) is a stand that has the ability to hop in and out of parallel realities with its USA flag.
It is overall a powerful stand and has many uses.
PROS
- Good combo tools
- Counter
- Extensive setups
- Good Pressure
CONS
- Optimal setups and combos require preparation
- Slower than average
Moves/Combos
Chop [Light]
| Startup: | 8 Ticks (0.4s) |
|---|---|
| Active: | 1(9)1 Ticks (0.55s) |
| Recovery: | 5 Ticks (0.25s) |
| Total: | 24 Ticks (1.2s) |
| Damage: | 5.0+7.0 Total:12.0 |
|---|---|
| Knockback: | 1.25 |
| Adv. on Hit: | 13...2(launch) Ticks |
| Adv. on Block: | -1 Ticks |
| Distance: | 0.75m |
Combo starter. Very slow for a light attack.
Item Place [Crouching Light]
| Startup: | 7 Ticks (0.35s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 4 Ticks (0.2s) |
| Total: | 12 Ticks (0.6s) |
| Damage: | 7.0 |
|---|---|
| Knockback: | 0 |
| Distance: | 0.75m |
Places an item from an alternate dimension on the ground. If used a second time, will place the same item which will attract other such items to each other and explode when they connect.
Charge [Heavy]
| Startup: | 13 Ticks (0.65s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 11 Ticks (0.55s) |
| Total: | 25 Ticks (1.25s) |
| Damage: | 8.0 |
|---|---|
| Knockback: | 1.5 |
| Adv. on Hit: | 0(launch) Ticks |
| Adv. on Block: | 1 Ticks |
| Distance: | 1.0m |
User and the stand charge forward. Has hyper armor.
Barrage [Barrage]
| Startup: | 2 Ticks (0.1s) |
|---|---|
| Active: | 1(2)x13 Ticks (1.95s) |
| Recovery: | 1 Ticks (0.05s) |
| Total: | 42 Ticks (2.1s) |
| Damage: | 0.8x13 Total:10.2 |
|---|---|
| Knockback: | 0.25 |
| Adv. on Hit: | 28(winded) Ticks |
| Adv. on Block: | 2 Ticks |
| Distance: | 0.75m |
High stun below average damage barrage.
Dimensional Clone [Special 1]
| Startup: | 39 Ticks (1.95s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 10 Ticks (0.5s) |
| Total: | 50 Ticks (2.5s) |
Summons a clone of you holding an item that depends on the button you press during it.
DEFAULT - Iron Sword SPECIAL 1 - Wooden Axe SPECIAL 2 - Bow SPECIAL 3 - None
Note: Iron Sword is strictly worse than the wooden axe. You can also give a clone armor and items.Grab [Special 2]
| Startup: | 11 Ticks (0.55s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 9 Ticks (0.45s) |
| Total: | 21 Ticks (1.05s) |
| Damage: | 4.0x3 Total:12.0 |
|---|---|
| Knockback: | 1.2 |
| Adv. on Hit: | 0(launch) Ticks |
| Adv. on Block: | 0 Ticks |
| Distance: | 0.75m |
Unblockable grab that launches far. Combo finisher.
Summon Gun [Crouching Special 2]
| Startup: | 9 Ticks (0.45s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 4 Ticks (0.2s) |
| Total: | 14 Ticks (0.7s) |
Summons a gun into the users hand that can be fired with the interact button (default: M2).
Has 6 rounds and loses durability over time.
Has 6 rounds and loses durability over time.
Counter [Special 3]
| Startup: | 4 Ticks (0.2s) |
|---|---|
| Active: | 30 Ticks (1.5s) |
| Recovery: | 10 Ticks (0.5s) |
| Total: | 44 Ticks (2.2s) |
Counter that deals high damage and knocks back when hit.
Dimension Hop [Ultimate]
| Startup: | 39 Ticks (1.95s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 1 Ticks (0.05s) |
| Total: | 41 Ticks (2.05s) |
You and any entity you're looking at teleport to an alternate dimension that's an exact copy for 10 seconds.
No other entities exist within this dimension and when leaving the dimension, you'll appear in the main dimension in whatever place you were in the alternate dimension.
Blocks mined in the alternate dimension can be taken over to the main dimension and when thrown, they will attract to the main dimension's block and explode both of them.
No other entities exist within this dimension and when leaving the dimension, you'll appear in the main dimension in whatever place you were in the alternate dimension.
Blocks mined in the alternate dimension can be taken over to the main dimension and when thrown, they will attract to the main dimension's block and explode both of them.
Dimensional Phase [Utility]
| Startup: | 9 Ticks (0.45s) |
|---|---|
| Active: | 49 Ticks (2.45s) |
| Recovery: | 1 Ticks (0.05s) |
| Total: | 59 Ticks (2.95s) |
User hides in a flag in an un-stunnable, floating state.
BNBs
BNB 1
The Lazy Zoner
BNB 2
The Western