Purple haze Distortion: Difference between revisions
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== Description == | == Description == | ||
'''Purple Haze''' is a berserk stand that cannot be controlled by the user other than materializing and dematerializing it. It attacks any nearby mob and its attacks will hurt the user if caught in the crossfire. It is best to summon it then run. | '''Purple Haze''' is a berserk stand that cannot be controlled by the user other than materializing and dematerializing it. It attacks any nearby mob and its attacks will hurt the user if caught in the crossfire. It is best to summon it then run. | ||
'''Purple Haze Distortion''' is a more calmed-down and controllable version of the stand, it is the evolved version of '''Purple Haze'''. It is evolved by | '''Purple Haze: Distortion''' is a more calmed-down and controllable version of the stand, it is the evolved version of '''Purple Haze'''. It is evolved by right clicking it with any flower after defeating a stand user. You have to repeat this 5 times. | ||
It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability. | It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability. | ||
Both stands are very oppressive and are the only source of the [[Effects#Purple Haze Poison|Purple Haze Poison]] which is a status effect applied from a significant amount of their moves. | |||
[[File:2026-06-06 05-49-50.gif|left|thumb|GIF showing how to evolve Purple Haze.]] | |||
=== PROS === | |||
* Fast buttons | |||
* Oppressive, fast pressure | |||
* Great area control | |||
=== CONS === | |||
* Only one, rarely accessible armored move | |||
* Mediocre damage without virus | |||
* No movement utility | |||
* Kills you | |||
== Moves/Combos == | |||
{{MoveInfo | |||
== | | name = Punch | ||
| key = Light | |||
=== | | image = PHLight.gif | ||
| startup = 5 | |||
| active = 1(9)1 | |||
=== | | active_num = 11 | ||
| recovery = 11 | |||
| damage = 6.0 | |||
| knockback = 1.25 | |||
| adv_hit = 7...1(launch) | |||
| adv_block = 6...-1 | |||
| distance = 0.75 | |||
=== | | description = Standard speed light with below average stun | ||
}}{{MoveInfo | |||
| name = Backhand | |||
| key = Crouching Light | |||
| image = PHLightCrouching.gif | |||
=== | | startup = 5 | ||
| active = 1(13)1 | |||
| active_num = 15 | |||
| recovery = 8 | |||
| damage = 6.0 | |||
| knockback = 0.5 | |||
| adv_hit = 11...5(burstable) | |||
| adv_block = 3 | |||
| distance = 0.75 | |||
| description = Launches vertically and infects for 3 seconds on the last hit. | |||
}}{{MoveInfo | |||
| name = Uppercut | |||
=== | | key = Heavy | ||
| image = PHHeavy.gif | |||
| startup = 9 | |||
| active = 1 | |||
| active_num = 1 | |||
=== | | recovery = 10 | ||
| damage = 7.0 | |||
| knockback = 1.25 | |||
| adv_hit = 3(launch) | |||
| adv_block = 1 | |||
| distance = 0.75 | |||
| description = Uppercut that launches vertically. Good, fast damage but doesn't combo start/extend. | |||
}}{{MoveInfo | |||
| name = Barrage | |||
| key = Barrage | |||
| image = PHBarrage.gif | |||
| startup = 2 | |||
| active = 39 | |||
| active_num = 39 | |||
| recovery = 1 | |||
| damage = 1x13 Total: 13 | |||
| knockback = 0.25 | |||
| adv_hit = 28(winded) | |||
| adv_block = 2 | |||
| distance = 0.75 | |||
| description = Standard barrage. Great combo starter/extender | |||
}}{{MoveInfo | |||
| name = Capsule Launch | |||
| key = Special 1 | |||
| image = PHSpecial1.gif | |||
| startup = 6 | |||
| active = 1 | |||
| active_num = 1 | |||
| recovery = 7 | |||
| damage = 2.0 | |||
| distance = Projectile | |||
| description = Launches a capsule that explodes into purple haze on a hit. Will stay for 5 seconds and infect anything in that area during that time. | |||
}}{{MoveInfo | |||
| name = Triple Capsule Launch | |||
| key = Crouching Special 1 | |||
| image = PHSpecial1Crouching.gif | |||
| startup = 8 | |||
| active = 1 | |||
| active_num = 1 | |||
| recovery = 9 | |||
| damage = 2.0 | |||
| distance = Projectile | |||
| description = Launches 3 capsules at a shorter range than capsule launch but covers a wider area | |||
}}{{MoveInfo | |||
| name = Rekka Series | |||
| key = Special 2 | |||
| image = PHSpecial2.gif | |||
| startup = 6 | |||
| active = 1(9)1(12)1 | |||
| active_num = 24 | |||
| recovery = 7 | |||
| damage = 4.0+4.0+5.0 Total:18.0 | |||
| knockback = 0.75 | |||
| adv_hit = 4(launch) | |||
| adv_block = -2 | |||
| distance = 1.0 | |||
| description = Series of 3 hits that cancel into each other during recovery. Last hit knocks down for 2.5 seconds which sets up capsule launch and any other infection abilities. | |||
}}{{MoveInfo | |||
| name = Grab | |||
| key = Special 3 | |||
| image = PHSpecial3.gif | |||
| startup = 11 | |||
| active = 1 | |||
| active_num = 1 | |||
| recovery = 12 | |||
| damage = 1.0x8+4.0 Total:12.0 | |||
| knockback = 1.25 | |||
| adv_hit = 0(launch) | |||
| distance = 0.75 | |||
| description = Unblockable grab that launches away on final hit. Decent damage and startup for a grab | |||
}}{{MoveInfo | |||
| name = Ground Slam | |||
| key = Crouching Special 3 | |||
| image = PHSpecial3Crouching.gif | |||
| startup = 9 | |||
| active = 1 | |||
| active_num = 1 | |||
| recovery = 8 | |||
| damage = 6.0 | |||
| knockback = 0.3 | |||
| adv_hit = 1(burstable) | |||
| adv_block = 2 | |||
| distance = 0.75 | |||
| description = Purple Haze slams the ground and creates a cloud. | |||
}}{{MoveInfo | |||
| name = Full Release (ayo?) | |||
| key = Ultimate | |||
| image = PHUltimate.gif | |||
| startup = 13 | |||
| active = 1(9)1 | |||
| active_num = 11 | |||
| recovery = 6 | |||
| damage = 3.0 | |||
| knockback = 0.45 | |||
| adv_hit = 4(burstable) | |||
| adv_block = 1 | |||
| distance = 0.75 | |||
| description = Shoots out 2 sets of 3 capsules in a hexagon pattern. Covers a massive area and has . | |||
}}{{MoveInfo | |||
| name = Distortion | |||
| key = Utility | |||
| image = PHUtility.gif | |||
| description = Cycles between virus effects: | |||
Harming - standard effect, deals damage over time | |||
Nullifying - removes status effects | |||
Debilitating - gives blindness and slowness | |||
}}{{MoveInfo | |||
| name = Pilot Mode | |||
| key = Utility | |||
| image = PHUtilityCrouching.gif | |||
| description = Remotely control Purple Haze in a 5 meter range. This is the shortest in the game for any pilot mode. | |||
}} | |||
=== | === Passives === | ||
''' | '''Purple Haze:''' Purple Haze has a meter that allows you to input moves that Purple Haze will do while holding down the utility button giving you slight control over it. | ||
'''Purple Haze: Distortion:''' Purple Haze: Distortion has a 66% damage resistance to its own Purple Haze effect. | |||
=== | === === | ||
''' | ==== 1 ==== | ||
'''Ebola''' | |||
== Notes == | |||
Purple Haze and Purple Haze: Distortion have a VERY different playstyle and skill with one will not translate to skill with another. | |||
' | == Trivia == | ||
Purple Haze's second skin is based off Mahoraga from Jujutsu Kaisen | |||
It takes 54.5s of the Purple Haze effect to kill a full health player. | |||
Latest revision as of 02:44, 12 August 2026
Description
Purple Haze is a berserk stand that cannot be controlled by the user other than materializing and dematerializing it. It attacks any nearby mob and its attacks will hurt the user if caught in the crossfire. It is best to summon it then run.
Purple Haze: Distortion is a more calmed-down and controllable version of the stand, it is the evolved version of Purple Haze. It is evolved by right clicking it with any flower after defeating a stand user. You have to repeat this 5 times.
It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability.
Both stands are very oppressive and are the only source of the Purple Haze Poison which is a status effect applied from a significant amount of their moves.

PROS
- Fast buttons
- Oppressive, fast pressure
- Great area control
CONS
- Only one, rarely accessible armored move
- Mediocre damage without virus
- No movement utility
- Kills you
Moves/Combos
Punch [Light]
| Startup: | 5 Ticks (0.25s) |
|---|---|
| Active: | 1(9)1 Ticks (0.55s) |
| Recovery: | 11 Ticks (0.55s) |
| Total: | 27 Ticks (1.35s) |
| Damage: | 6.0 |
|---|---|
| Knockback: | 1.25 |
| Adv. on Hit: | 7...1(launch) Ticks |
| Adv. on Block: | 6...-1 Ticks |
| Distance: | 0.75m |
Backhand [Crouching Light]
| Startup: | 5 Ticks (0.25s) |
|---|---|
| Active: | 1(13)1 Ticks (0.75s) |
| Recovery: | 8 Ticks (0.4s) |
| Total: | 28 Ticks (1.4s) |
| Damage: | 6.0 |
|---|---|
| Knockback: | 0.5 |
| Adv. on Hit: | 11...5(burstable) Ticks |
| Adv. on Block: | 3 Ticks |
| Distance: | 0.75m |
Uppercut [Heavy]
| Startup: | 9 Ticks (0.45s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 10 Ticks (0.5s) |
| Total: | 20 Ticks (1s) |
| Damage: | 7.0 |
|---|---|
| Knockback: | 1.25 |
| Adv. on Hit: | 3(launch) Ticks |
| Adv. on Block: | 1 Ticks |
| Distance: | 0.75m |
Barrage [Barrage]
| Startup: | 2 Ticks (0.1s) |
|---|---|
| Active: | 39 Ticks (1.95s) |
| Recovery: | 1 Ticks (0.05s) |
| Total: | 42 Ticks (2.1s) |
| Damage: | 1x13 Total: 13 |
|---|---|
| Knockback: | 0.25 |
| Adv. on Hit: | 28(winded) Ticks |
| Adv. on Block: | 2 Ticks |
| Distance: | 0.75m |
Capsule Launch [Special 1]
| Startup: | 6 Ticks (0.3s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 7 Ticks (0.35s) |
| Total: | 14 Ticks (0.7s) |
| Damage: | 2.0 |
|---|---|
| Distance: | Projectilem |
Triple Capsule Launch [Crouching Special 1]
| Startup: | 8 Ticks (0.4s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 9 Ticks (0.45s) |
| Total: | 18 Ticks (0.9s) |
| Damage: | 2.0 |
|---|---|
| Distance: | Projectilem |
Rekka Series [Special 2]
| Startup: | 6 Ticks (0.3s) |
|---|---|
| Active: | 1(9)1(12)1 Ticks (1.2s) |
| Recovery: | 7 Ticks (0.35s) |
| Total: | 37 Ticks (1.85s) |
| Damage: | 4.0+4.0+5.0 Total:18.0 |
|---|---|
| Knockback: | 0.75 |
| Adv. on Hit: | 4(launch) Ticks |
| Adv. on Block: | -2 Ticks |
| Distance: | 1.0m |
Grab [Special 3]
| Startup: | 11 Ticks (0.55s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 12 Ticks (0.6s) |
| Total: | 24 Ticks (1.2s) |
| Damage: | 1.0x8+4.0 Total:12.0 |
|---|---|
| Knockback: | 1.25 |
| Adv. on Hit: | 0(launch) Ticks |
| Distance: | 0.75m |
Ground Slam [Crouching Special 3]
| Startup: | 9 Ticks (0.45s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 8 Ticks (0.4s) |
| Total: | 18 Ticks (0.9s) |
| Damage: | 6.0 |
|---|---|
| Knockback: | 0.3 |
| Adv. on Hit: | 1(burstable) Ticks |
| Adv. on Block: | 2 Ticks |
| Distance: | 0.75m |
Full Release (ayo?) [Ultimate]
| Startup: | 13 Ticks (0.65s) |
|---|---|
| Active: | 1(9)1 Ticks (0.55s) |
| Recovery: | 6 Ticks (0.3s) |
| Total: | 30 Ticks (1.5s) |
| Damage: | 3.0 |
|---|---|
| Knockback: | 0.45 |
| Adv. on Hit: | 4(burstable) Ticks |
| Adv. on Block: | 1 Ticks |
| Distance: | 0.75m |
Distortion [Utility]
Harming - standard effect, deals damage over time Nullifying - removes status effects
Debilitating - gives blindness and slownessPilot Mode [Utility]
Passives
Purple Haze: Purple Haze has a meter that allows you to input moves that Purple Haze will do while holding down the utility button giving you slight control over it.
Purple Haze: Distortion: Purple Haze: Distortion has a 66% damage resistance to its own Purple Haze effect.
1
Ebola
Notes
Purple Haze and Purple Haze: Distortion have a VERY different playstyle and skill with one will not translate to skill with another.
Trivia
Purple Haze's second skin is based off Mahoraga from Jujutsu Kaisen
It takes 54.5s of the Purple Haze effect to kill a full health player.