Killer Queen: Difference between revisions

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| name = Punch
| name = Punch
| key = Light
| key = Light
| image = TWLight.gif
| image = KQLight.gif
| startup = 5
| active = 1(6)1(8)1
| active_num = 17
| recovery = 5
| damage = 3+4+3
Total: 10
| knockback = 0.25
| adv_hit = 5...12...4 (burstable)
| adv_block = 3
| distance = 0.85
| description = Decent speed light attack with 2 additional hits. Great stun on the second hit with incredible combo potential.
}}{{MoveInfo
| name = Detonate
| key = Light (crouching)
| image = KQDetonate.gif
| startup = 4
| startup = 4
| active = 1(7)1
| active_num = 9
| recovery = 4
| damage = 5+6 Total:11
| knockback = 1.0
| adv_hit = 3(launch)
| adv_block = 0
| distance = 0.75
| description = Fast light. Good combo starter.
}}{{MoveInfo
| name = Low Kick
| key = Light(crouching)
| image = TWLightCrouching.gif
| startup = 7
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 6
| recovery = 1
| damage = 6.0
| description = Detonates your primary bomb. The fastest move in your arsenal.
| knockback = 0.2
| adv_hit = 10(burstable)
| adv_block = 4
| distance = 0.75
| description = Slower but longer stun than punch. Good combo starter.
}}{{MoveInfo
}}{{MoveInfo
| name = Donut
| name = Haymaker
| key = Heavy
| key = Heavy
| image = TWHeavy.gif
| image = KQHeavy.gif
| startup = 19
| startup = 15
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 22
| recovery = 8
| damage = 9.0
| damage = 9.0
| knockback = 1.0
| knockback = 1.75
| adv_hit = 29(launch)
| adv_hit = 1(launch)
| adv_block = -9
| adv_block = 5
| distance = 1.0
| description = Has hyper armor. Incredibly long stun. Hugely punishable on whiff/block.
}}{{MoveInfo
| name = Barrage
| key = Barrage
| image = TWBarrage.gif
| startup = 2
| active = 1(2)x13
| active_num = 37
| recovery = 1
| damage = 13.0
| knockback = 0.25
| adv_hit = 28(winded)
| adv_block = 2
| distance = 0.75
| distance = 0.75
| description = Fast and reliable combo starter/extender. Standard barrage
| description = Hyper armored heavy attack. Good startup and recovery for its type.
}}{{MoveInfo
}}{{MoveInfo
| name = Roundhouse
| name = Bomb Plant
| key = Special 1
| key = Special 1
| image = TWRoundhouse.gif
| image = KQSpecial1.gif
| startup = 6
| startup = 11
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 6
| recovery = 8
| damage = 5.0
| damage = 11
| knockback = 0.5
| knockback = 0.5
| adv_hit = 3(burstable)
| adv_hit = 0
| adv_block = 3
| adv_block = 0
| distance = 0.75
| description = Sets your primary bomb to whatever entity you connect with. Using detonate will explode the entity dealing 11 damage.
| description = Low stun fast poke. (Unsure what this move is for based off these stats. Truflie please help D:)
If you crouching while using the move, you set the tile you were standing on as your primary bomb.
}}{{MoveInfo
}}{{MoveInfo
| name = Sweep
| name = Grab
| key = Special 1(crouching)
| image = TWSweep.gif
| startup = 5
| active = 1
| active_num = 1
| recovery = 10
| damage = 5.0
| knockback = 0.5
| adv_hit = 5(burstable)
| adv_block = -1
| distance = 0.75
| description = Fast sweep attack. Good for combo starting/extending (truflie I need you this move seems entirely outclassed by punch as well)
}}{{MoveInfo
| name = Forward Charge
| key = Special 2
| key = Special 2
| image = TWForwardCharge.gif
| image = KQSpecial2.gif
| startup = 1
| startup = 11
| active = 14
| active_num = 14
| recovery = 6
| damage = 5.0
| knockback = 0.1
| adv_hit = 10
| adv_block = 1
| distance = 10.0
| description = The World lunges forward and punches the first entity it comes into contact with. It will stay at that position if the user continues to attack with The World. The World cannot be pushed back while in this state.
Great move to press someone up against the wall with.
}}{{MoveInfo
| name = Lunge
| key = Special 2(crouching)
| image = TWLunge.gif
| startup = 8
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 5
| recovery = 8
| damage = 5.0
| damage = 11.0
| knockback = 0.6
| knockback = 1
| adv_hit = 6(launch)
| distance =  
| adv_block = 4
| description = Unblockable grab. Does good damage but has a slow startup and no armor during the move.
| distance = 1.0
| adv_hit = 1(launch)
| description = The World and the user lunge forward and attack. Good combo starter.
}}{{MoveInfo
}}{{MoveInfo
| name = Feign Barrage
| name = Coin Toss
| key = Special 3
| key = Special 3
| image = TWCounter.gif
| image = KQSpecial3.gif
| startup = 5
| startup = 0
| active = 45
| active =  
| active_num = 45
| active_num =  
| recovery = 10
| recovery =  
| damage = 9.0
| damage = 11.0
| knockback = 0.7
| knockback =  
| adv_hit = 11(launch)
| adv_hit =  
| adv_block = 9
| adv_block =  
| distance = 0.75
| distance = Arced Projectile
| description = Very powerful counter. Resembles The World's barrage and knocks the opponent down when triggered.
| description = Throws a coin that becomes your primary bomb. No startup on the move making it a super versatile tool.
}}{{MoveInfo
}}{{MoveInfo
| name = Time Stop
| name = Sheer Heart Attack
| key = Ultimate
| key = Ultimate
| image = TWTimestop.gif
| image = KQUltimate.gif
| startup = 45
| startup = 15
| active = 80
| active = 1
| active_num = 80
| active_num = 1
| recovery = 0
| recovery = 4
| distance = 64.0
| damage = 0.5-insta kill
| description = Stops time for everything except the user and The World for 4 seconds.
| adv_hit =
| adv_block =
| distance =  
| description = Creates Sheer Heart Attack which is an automated tank that will seek out the nearest entity with a heat source. It will create explosions if it gets to that entity. Reflects 25% of damage dealt to it to the user.
}}{{MoveInfo
}}{{MoveInfo
| name = Timeskip
| name = Explosive Dash
| key = Utility
| key = Utility
| image = TWTimeskip.gif
| image = KQUtility.gif
| startup = 0
| startup = 0
| distance = 14
| recovery = 0
| description = The World and the user instantly teleport up to 14 blocks.
| description = Launches the user forward in the direction they're looking. Great tool to get in close quickly and catch people off guard.
}}
}}
=== BNBs ===
=== BNBs ===



Latest revision as of 01:14, 9 May 2026


Description

Explosive SETPLAY

Killer Queen is a highly destructive stand that can create bombs by touching something has the ability to detonate them.

PROS

  • Good stun
  • Excellent setups
  • Easy knockdowns
  • Good zoning

CONS

  • Interactive offense
  • Below-average speed
  • Limited combo tools

Moves/Combos

Punch [Light]

Startup:5 Ticks (0.25s)
Active:1(6)1(8)1 Ticks (0.85s)
Recovery:5 Ticks (0.25s)
Total:27 Ticks (1.35s)
Damage:3+4+3 Total: 10
Knockback:0.25
Adv. on Hit:5...12...4 (burstable) Ticks
Adv. on Block:3 Ticks
Distance:0.85m
Decent speed light attack with 2 additional hits. Great stun on the second hit with incredible combo potential.

Detonate [Light (crouching)]

Startup:4 Ticks (0.2s)
Active:1 Ticks (0.05s)
Recovery:1 Ticks (0.05s)
Total:6 Ticks (0.3s)
Detonates your primary bomb. The fastest move in your arsenal.

Haymaker [Heavy]

Startup:15 Ticks (0.75s)
Active:1 Ticks (0.05s)
Recovery:8 Ticks (0.4s)
Total:24 Ticks (1.2s)
Damage:9.0
Knockback:1.75
Adv. on Hit:1(launch) Ticks
Adv. on Block:5 Ticks
Distance:0.75m
Hyper armored heavy attack. Good startup and recovery for its type.

Bomb Plant [Special 1]

Startup:11 Ticks (0.55s)
Active:1 Ticks (0.05s)
Recovery:8 Ticks (0.4s)
Total:20 Ticks (1s)
Damage:11
Knockback:0.5
Adv. on Hit:0 Ticks
Adv. on Block:0 Ticks
Sets your primary bomb to whatever entity you connect with. Using detonate will explode the entity dealing 11 damage. If you crouching while using the move, you set the tile you were standing on as your primary bomb.

Grab [Special 2]

Startup:11 Ticks (0.55s)
Active:1 Ticks (0.05s)
Recovery:8 Ticks (0.4s)
Total:20 Ticks (1s)


Damage:11.0
Knockback:1
Adv. on Hit:1(launch) Ticks
Unblockable grab. Does good damage but has a slow startup and no armor during the move.

Coin Toss [Special 3]


Startup:0 Ticks (0s)
Total:0 Ticks (0s)


Damage:11.0
Distance:Arced Projectilem
Throws a coin that becomes your primary bomb. No startup on the move making it a super versatile tool.

Sheer Heart Attack [Ultimate]

Startup:15 Ticks (0.75s)
Active:1 Ticks (0.05s)
Recovery:4 Ticks (0.2s)
Total:20 Ticks (1s)



Damage:0.5-insta kill
Creates Sheer Heart Attack which is an automated tank that will seek out the nearest entity with a heat source. It will create explosions if it gets to that entity. Reflects 25% of damage dealt to it to the user.

Explosive Dash [Utility]

Startup:0 Ticks (0s)
Recovery:0 Ticks (0s)
Total:0 Ticks (0s)
Launches the user forward in the direction they're looking. Great tool to get in close quickly and catch people off guard.

BNBs

BNB 1

Standard bomb plant confirm and SHA setup

File:Bomb plant BNB.gif
Light~Light>Barrage>Bomb plant>Detonate>Sheer Heart Attack

BNB 2

Confirm while bomb plant is on CD

File:Bomb planted BNB.gif
Light~Light>Barrage>Heavy>Sheer Heart Attack


Trivia