Hierophant Green: Difference between revisions
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{{Spec/Stand Infobox | {{Spec/Stand Infobox | ||
| title1 = | | title1 = | ||
| image1 = Hierophant green | | image1 = Hierophant green.png | ||
| image2 = Hierophant green | | image2 = Hierophant green skin1.png | ||
| image3 = Hierophant green | | image3 = Hierophant green skin2.png | ||
| image4 = Hierophant green | | image4 = Hierophant green skin3.png | ||
| chart = {{StandChart4|power=C|speed=B|range=A|durability=B|precision=C|potential=D}} | | chart = {{StandChart4|power=C|speed=B|range=A|durability=B|precision=C|potential=D}} | ||
| special_1 = Emerald Splash | | special_1 = Emerald Splash | ||
| Line 36: | Line 36: | ||
| name = Punch | | name = Punch | ||
| key = Light | | key = Light | ||
| image = | | image = HGLight.gif | ||
| startup = | | startup = 6 | ||
| active = 1( | | active = 1(10)1 | ||
| active_num = | | active_num = 12 | ||
| recovery = | | recovery = 5 | ||
| damage = | | damage = 11.0 | ||
| knockback = | | knockback = 0.5 | ||
| adv_hit = | | adv_hit = 7(burstable) | ||
| adv_block = | | adv_block = -1 | ||
| distance = 0.75 | | distance = 0.75 | ||
| description = | | description = Slow combo starter/extender | ||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = Low | | name = Low Punch | ||
| key = Light(crouching) | | key = Light(crouching) | ||
| image = | | image = HGLightCrouching.gif | ||
| startup = 7 | | startup = 6 | ||
| active = 1(9)1 | |||
| active_num = 11 | |||
| recovery = 7 | |||
| damage = 6.0 | |||
| knockback = 0.75 | |||
| adv_hit = 5(burstable) | |||
| adv_block = 3 | |||
| distance = 0.75 | |||
| description = Combo starter/extender. Hits lower than punch. Lower stun than punch. | |||
}}{{MoveInfo | |||
| name = Backward Flip Kick | |||
| key = Light(aerial) | |||
| image = HGLightAerial.gif | |||
| startup = 6 | |||
| active = 1 | | active = 1 | ||
| active_num = 1 | | active_num = 1 | ||
| recovery = | | recovery = 7 | ||
| damage = | | damage = 5.0 | ||
| knockback = 0. | | knockback = 0.4 | ||
| adv_hit = | | adv_hit = 7(burstable) | ||
| adv_block = | | adv_block = 2 | ||
| distance = 0.75 | | distance = 0.75 | ||
| description = | | description = Same speed and stun as punch. Fundamentally the same move but in the air. | ||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = | | name = Sendoff | ||
| key = Heavy | | key = Heavy | ||
| image = | | image = HGHeavy.gif | ||
| startup = | | startup = 10 | ||
| active = 1 | | active = 1 | ||
| active_num = 1 | | active_num = 1 | ||
| recovery = | | recovery = 9 | ||
| damage = | | damage = 8.0 | ||
| knockback = 1. | | knockback = 1.5 | ||
| adv_hit = | | adv_hit = 6(launch) | ||
| adv_block = | | adv_block = 3 | ||
| distance = 1.0 | | distance = 1.0 | ||
| description = Has hyper armor. | | description = Has hyper armor. Great "get off me" tool and combo finisher. | ||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = Barrage | | name = Barrage | ||
| key = Barrage | | key = Barrage | ||
| image = | | image = HGBarrage.gif | ||
| startup = 2 | | startup = 2 | ||
| active = 1( | | active = 1(5)1(5)1(1)1(7)1 | ||
| active_num = | | active_num = 23 | ||
| recovery = | | recovery = 3 | ||
| damage = | | damage = 10.0 | ||
| knockback = 0. | | knockback = 0.3 | ||
| adv_hit = | | adv_hit = 16(burstable) | ||
| adv_block = | | adv_block = 3 | ||
| distance = 0 | | distance = 1.0 | ||
| description = | | description = Does less damage than a normal barrage. Same startup. Good combo starter. | ||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = | | name = Emerald Splash | ||
| key = Special 1 | | key = Special 1 | ||
| image = | | image = HGSpecial1.gif | ||
| startup = | | startup = 7 | ||
| active = 1 | | active = 1(1)1(1)1 | ||
| active_num = 5 | |||
| recovery = 7 | |||
| damage = 9.0 | |||
| knockback = 0.1 | |||
| adv_hit = 5-15 | |||
| adv_block = 0 | |||
| distance = Projectile | |||
| description = Hierophant Green launches 3 bursts of projectiles at the opponent. Great combo starter/extender. Can charge up to 6 projectiles. | |||
| active_num = | |||
| recovery = | |||
| damage = | |||
| knockback = 0. | |||
| adv_hit = 5 | |||
| adv_block = | |||
| distance = | |||
| description = | |||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = | | name = Extend (Upward) | ||
| key = Special 2 | | key = Special 2 | ||
| image = | | image = HGSpecial2.gif | ||
| startup = | | startup = 9 | ||
| active = | | active = 1(2)1 | ||
| active_num = | | active_num = 4 | ||
| recovery = | | recovery = 8 | ||
| damage = | | damage = 10.0 | ||
| knockback = 0. | | knockback = 0.4 | ||
| adv_hit = | | adv_hit = 7(burstable) | ||
| adv_block = 1 | | adv_block = 1 | ||
| distance = | | distance = 1.0 | ||
| description = | | description = HG extends its arm out. Long ranged combo starter/extender. Anti-Air | ||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = | | name = Extend (Forward) | ||
| key = Special 2(crouching) | | key = Special 2(crouching) | ||
| image = | | image = HGSpecial2Crouching.gif | ||
| startup = 9 | |||
| active = 1(2)1 | |||
| active_num = 4 | |||
| recovery = 8 | |||
| damage = 10.0 | |||
| knockback = 0.4 | |||
| adv_hit = 7(burstable) | |||
| adv_block = 1 | |||
| distance = 1.0 | |||
| description = HG extends its arm out. Long ranged combo starter/extender. Extends more horizontally than the upwards version | |||
}}{{MoveInfo | |||
| name = Tentacle Place | |||
| key = Special 3 | |||
| image = HGSpecial3.gif | |||
| startup = 8 | | startup = 8 | ||
| active = 1 | | active = 1 | ||
| active_num = 1 | | active_num = 1 | ||
| recovery = | | recovery = 6 | ||
| damage = 5.0 | | damage = 5.0 | ||
| knockback = 0. | | knockback = 0.5 | ||
| | | description = Summons a tentacle for 15 seconds. Will attack anything that it touches that isn't the user. Crouching and using Emerald Splash will summon the projectiles from the tentacles. | ||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = | | name = All-Consuming Emerald Splash | ||
| key = Ultimate | | key = Ultimate | ||
| image = | | image = HGUltimate.gif | ||
| startup = | | startup = 11 | ||
| active = | | active = 1(1)x10 | ||
| active_num = | | active_num = 21 | ||
| recovery = 0 | | recovery = 8 | ||
| distance = | | damage = 33.0 | ||
| description = | | knockback = 0 | ||
| distance = Projectile | |||
| description = Fires a long stream of emeralds at the opponent. These emeralds can bounce off walls up to 5 times. Nearby tentacles will launch 17 emeralds but wilt after use. | |||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = | | name = Pilot Mode | ||
| key = Utility | | key = Utility | ||
| image = | | image = HGUtility.gif | ||
| description = Allows the user to control HG remotely. 20m range | |||
| description = | |||
}} | }} | ||
=== | ==== NB 1 ==== | ||
'''The Calamari'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:The_Calamari.gif|thumb]]Light>Barrage>Net Set>Delay.Emerald Splash>Crouch.Emerald Splash> | '''The Calamari'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:The_Calamari.gif|thumb]]Light>Barrage>Net Set>Delay.Emerald Splash>Crouch.Emerald Splash> | ||
...Extend>crouch.Light~Light | ...Extend>crouch.Light~Light | ||
Latest revision as of 07:31, 8 May 2026
Description
Long-range ZONER
Hierophant Green is a long-distance projectile stand that can shoot green emeralds at enemies.
It can be remote controlled, but it is not made for 1 on 1 or close ranged combat.
PROS
- Best ranged coverage
- Good speed on most moves
- Tentacles are extremely multipurpose
CONS
- Mediocre combos without tentacles
- Mediocre close-range coverage
Moves/Combos
Punch [Light]
| Startup: | 6 Ticks (0.3s) |
|---|---|
| Active: | 1(10)1 Ticks (0.6s) |
| Recovery: | 5 Ticks (0.25s) |
| Total: | 23 Ticks (1.15s) |
| Damage: | 11.0 |
|---|---|
| Knockback: | 0.5 |
| Adv. on Hit: | 7(burstable) Ticks |
| Adv. on Block: | -1 Ticks |
| Distance: | 0.75m |
Slow combo starter/extender
Low Punch [Light(crouching)]
| Startup: | 6 Ticks (0.3s) |
|---|---|
| Active: | 1(9)1 Ticks (0.55s) |
| Recovery: | 7 Ticks (0.35s) |
| Total: | 24 Ticks (1.2s) |
| Damage: | 6.0 |
|---|---|
| Knockback: | 0.75 |
| Adv. on Hit: | 5(burstable) Ticks |
| Adv. on Block: | 3 Ticks |
| Distance: | 0.75m |
Combo starter/extender. Hits lower than punch. Lower stun than punch.
Backward Flip Kick [Light(aerial)]
| Startup: | 6 Ticks (0.3s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 7 Ticks (0.35s) |
| Total: | 14 Ticks (0.7s) |
| Damage: | 5.0 |
|---|---|
| Knockback: | 0.4 |
| Adv. on Hit: | 7(burstable) Ticks |
| Adv. on Block: | 2 Ticks |
| Distance: | 0.75m |
Same speed and stun as punch. Fundamentally the same move but in the air.
Sendoff [Heavy]
| Startup: | 10 Ticks (0.5s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 9 Ticks (0.45s) |
| Total: | 20 Ticks (1s) |
| Damage: | 8.0 |
|---|---|
| Knockback: | 1.5 |
| Adv. on Hit: | 6(launch) Ticks |
| Adv. on Block: | 3 Ticks |
| Distance: | 1.0m |
Has hyper armor. Great "get off me" tool and combo finisher.
Barrage [Barrage]
| Startup: | 2 Ticks (0.1s) |
|---|---|
| Active: | 1(5)1(5)1(1)1(7)1 Ticks (1.15s) |
| Recovery: | 3 Ticks (0.15s) |
| Total: | 28 Ticks (1.4s) |
| Damage: | 10.0 |
|---|---|
| Knockback: | 0.3 |
| Adv. on Hit: | 16(burstable) Ticks |
| Adv. on Block: | 3 Ticks |
| Distance: | 1.0m |
Does less damage than a normal barrage. Same startup. Good combo starter.
Emerald Splash [Special 1]
| Startup: | 7 Ticks (0.35s) |
|---|---|
| Active: | 1(1)1(1)1 Ticks (0.25s) |
| Recovery: | 7 Ticks (0.35s) |
| Total: | 19 Ticks (0.95s) |
| Damage: | 9.0 |
|---|---|
| Knockback: | 0.1 |
| Adv. on Hit: | 5-15 Ticks |
| Adv. on Block: | 0 Ticks |
| Distance: | Projectilem |
Hierophant Green launches 3 bursts of projectiles at the opponent. Great combo starter/extender. Can charge up to 6 projectiles.
Extend (Upward) [Special 2]
| Startup: | 9 Ticks (0.45s) |
|---|---|
| Active: | 1(2)1 Ticks (0.2s) |
| Recovery: | 8 Ticks (0.4s) |
| Total: | 21 Ticks (1.05s) |
| Damage: | 10.0 |
|---|---|
| Knockback: | 0.4 |
| Adv. on Hit: | 7(burstable) Ticks |
| Adv. on Block: | 1 Ticks |
| Distance: | 1.0m |
HG extends its arm out. Long ranged combo starter/extender. Anti-Air
Extend (Forward) [Special 2(crouching)]
| Startup: | 9 Ticks (0.45s) |
|---|---|
| Active: | 1(2)1 Ticks (0.2s) |
| Recovery: | 8 Ticks (0.4s) |
| Total: | 21 Ticks (1.05s) |
| Damage: | 10.0 |
|---|---|
| Knockback: | 0.4 |
| Adv. on Hit: | 7(burstable) Ticks |
| Adv. on Block: | 1 Ticks |
| Distance: | 1.0m |
HG extends its arm out. Long ranged combo starter/extender. Extends more horizontally than the upwards version
Tentacle Place [Special 3]
| Startup: | 8 Ticks (0.4s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 6 Ticks (0.3s) |
| Total: | 15 Ticks (0.75s) |
| Damage: | 5.0 |
|---|---|
| Knockback: | 0.5 |
Summons a tentacle for 15 seconds. Will attack anything that it touches that isn't the user. Crouching and using Emerald Splash will summon the projectiles from the tentacles.
All-Consuming Emerald Splash [Ultimate]
| Startup: | 11 Ticks (0.55s) |
|---|---|
| Active: | 1(1)x10 Ticks (1.05s) |
| Recovery: | 8 Ticks (0.4s) |
| Total: | 40 Ticks (2s) |
| Damage: | 33.0 |
|---|---|
| Knockback: | 0 |
| Distance: | Projectilem |
Fires a long stream of emeralds at the opponent. These emeralds can bounce off walls up to 5 times. Nearby tentacles will launch 17 emeralds but wilt after use.
Pilot Mode [Utility]
Allows the user to control HG remotely. 20m range
NB 1
The Calamari