Killer Queen: Difference between revisions
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| name = Punch | | name = Punch | ||
| key = Light | | key = Light | ||
| image = | | image = KQLight.gif | ||
| startup = 5 | |||
| active = 1(6)1(8)1 | |||
| active_num = 17 | |||
| recovery = 5 | |||
| damage = 3+4+3 | |||
Total: 10 | |||
| knockback = 0.25 | |||
| adv_hit = 5...12...4 (burstable) | |||
| adv_block = 3 | |||
| distance = 0.85 | |||
| description = Decent speed light attack with 2 additional hits. Great stun on the second hit with incredible combo potential. | |||
}}{{MoveInfo | |||
| name = Detonate | |||
| key = Light (crouching) | |||
| image = KQDetonate.gif | |||
| startup = 4 | | startup = 4 | ||
| active = 1 | | active = 1 | ||
| active_num = 1 | | active_num = 1 | ||
| recovery = | | recovery = 1 | ||
| description = Detonates your primary bomb. The fastest move in your arsenal. | |||
| description = | |||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = | | name = Haymaker | ||
| key = Heavy | | key = Heavy | ||
| image = | | image = KQHeavy.gif | ||
| startup = | | startup = 15 | ||
| active = 1 | | active = 1 | ||
| active_num = 1 | | active_num = 1 | ||
| recovery = | | recovery = 8 | ||
| damage = 9.0 | | damage = 9.0 | ||
| knockback = 1. | | knockback = 1.75 | ||
| adv_hit = | | adv_hit = 1(launch) | ||
| adv_block = | | adv_block = 5 | ||
| distance = 0.75 | | distance = 0.75 | ||
| description = | | description = Hyper armored heavy attack. Good startup and recovery for its type. | ||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = | | name = Bomb Plant | ||
| key = Special 1 | | key = Special 1 | ||
| image = | | image = KQSpecial1.gif | ||
| startup = | | startup = 11 | ||
| active = 1 | | active = 1 | ||
| active_num = 1 | | active_num = 1 | ||
| recovery = | | recovery = 8 | ||
| damage = | | damage = 11 | ||
| knockback = 0.5 | | knockback = 0.5 | ||
| adv_hit = | | adv_hit = 0 | ||
| adv_block | | adv_block = 0 | ||
| description = Sets your primary bomb to whatever entity you connect with. Using detonate will explode the entity dealing 11 damage. | |||
| description = | If you crouching while using the move, you set the tile you were standing on as your primary bomb. | ||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = | | name = Grab | ||
| key = Special 2 | | key = Special 2 | ||
| image = | | image = KQSpecial2.gif | ||
| startup = | | startup = 11 | ||
| active = 1 | | active = 1 | ||
| active_num = 1 | | active_num = 1 | ||
| recovery = | | recovery = 8 | ||
| damage = | | damage = 11.0 | ||
| knockback = | | knockback = 1 | ||
| distance = | |||
| description = Unblockable grab. Does good damage but has a slow startup and no armor during the move. | |||
| distance = | | adv_hit = 1(launch) | ||
| description = | |||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = | | name = Coin Toss | ||
| key = Special 3 | | key = Special 3 | ||
| image = | | image = KQSpecial3.gif | ||
| startup = | | startup = 0 | ||
| active = | | active = | ||
| active_num = | | active_num = | ||
| recovery = | | recovery = | ||
| damage = | | damage = 11.0 | ||
| knockback = | | knockback = | ||
| adv_hit = | | adv_hit = | ||
| adv_block = | | adv_block = | ||
| distance = | | distance = Arced Projectile | ||
| description = | | description = Throws a coin that becomes your primary bomb. No startup on the move making it a super versatile tool. | ||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = | | name = Sheer Heart Attack | ||
| key = Ultimate | | key = Ultimate | ||
| image = | | image = KQUltimate.gif | ||
| startup = | | startup = 15 | ||
| active = | | active = 1 | ||
| active_num = | | active_num = 1 | ||
| recovery = 0 | | recovery = 4 | ||
| distance = | | damage = 0.5-insta kill | ||
| description = | | adv_hit = | ||
| adv_block = | |||
| distance = | |||
| description = Creates Sheer Heart Attack which is an automated tank that will seek out the nearest entity with a heat source. It will create explosions if it gets to that entity. Reflects 25% of damage dealt to it to the user. | |||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = | | name = Explosive Dash | ||
| key = Utility | | key = Utility | ||
| image = | | image = KQUtility.gif | ||
| startup = 0 | | startup = 0 | ||
| | | recovery = 0 | ||
| description = | | description = Launches the user forward in the direction they're looking. Great tool to get in close quickly and catch people off guard. | ||
}} | }} | ||
=== BNBs === | === BNBs === | ||
=== BNB 1 === | ==== BNB 1 ==== | ||
'''Standard bomb plant confirm and SHA setup'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:Bomb_plant_BNB.gif|thumb]]Light~Light>Barrage>Bomb plant>Detonate>Sheer Heart Attack</div> | '''Standard bomb plant confirm and SHA setup'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:Bomb_plant_BNB.gif|thumb]]Light~Light>Barrage>Bomb plant>Detonate>Sheer Heart Attack</div> | ||
=== '''BNB 2''' === | ==== '''BNB 2''' ==== | ||
'''Confirm while bomb plant is on CD'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:Bomb_planted_BNB.gif|thumb]]Light~Light>Barrage>Heavy>Sheer Heart Attack</div> | '''Confirm while bomb plant is on CD'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:Bomb_planted_BNB.gif|thumb]]Light~Light>Barrage>Heavy>Sheer Heart Attack</div> | ||
== Trivia == | == Trivia == | ||
Latest revision as of 01:14, 9 May 2026
Description
Explosive SETPLAY
Killer Queen is a highly destructive stand that can create bombs by touching something has the ability to detonate them.
PROS
- Good stun
- Excellent setups
- Easy knockdowns
- Good zoning
CONS
- Interactive offense
- Below-average speed
- Limited combo tools
Moves/Combos
Punch [Light]
| Startup: | 5 Ticks (0.25s) |
|---|---|
| Active: | 1(6)1(8)1 Ticks (0.85s) |
| Recovery: | 5 Ticks (0.25s) |
| Total: | 27 Ticks (1.35s) |
| Damage: | 3+4+3 Total: 10 |
|---|---|
| Knockback: | 0.25 |
| Adv. on Hit: | 5...12...4 (burstable) Ticks |
| Adv. on Block: | 3 Ticks |
| Distance: | 0.85m |
Decent speed light attack with 2 additional hits. Great stun on the second hit with incredible combo potential.
Detonate [Light (crouching)]
| Startup: | 4 Ticks (0.2s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 1 Ticks (0.05s) |
| Total: | 6 Ticks (0.3s) |
Detonates your primary bomb. The fastest move in your arsenal.
Haymaker [Heavy]
| Startup: | 15 Ticks (0.75s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 8 Ticks (0.4s) |
| Total: | 24 Ticks (1.2s) |
| Damage: | 9.0 |
|---|---|
| Knockback: | 1.75 |
| Adv. on Hit: | 1(launch) Ticks |
| Adv. on Block: | 5 Ticks |
| Distance: | 0.75m |
Hyper armored heavy attack. Good startup and recovery for its type.
Bomb Plant [Special 1]
| Startup: | 11 Ticks (0.55s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 8 Ticks (0.4s) |
| Total: | 20 Ticks (1s) |
| Damage: | 11 |
|---|---|
| Knockback: | 0.5 |
| Adv. on Hit: | 0 Ticks |
| Adv. on Block: | 0 Ticks |
Sets your primary bomb to whatever entity you connect with. Using detonate will explode the entity dealing 11 damage.
If you crouching while using the move, you set the tile you were standing on as your primary bomb.
Grab [Special 2]
| Startup: | 11 Ticks (0.55s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 8 Ticks (0.4s) |
| Total: | 20 Ticks (1s) |
| Damage: | 11.0 |
|---|---|
| Knockback: | 1 |
| Adv. on Hit: | 1(launch) Ticks |
Unblockable grab. Does good damage but has a slow startup and no armor during the move.
Coin Toss [Special 3]
| Startup: | 0 Ticks (0s) |
|---|---|
| Total: | 0 Ticks (0s) |
| Damage: | 11.0 |
|---|---|
| Distance: | Arced Projectilem |
Throws a coin that becomes your primary bomb. No startup on the move making it a super versatile tool.
Sheer Heart Attack [Ultimate]
| Startup: | 15 Ticks (0.75s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 4 Ticks (0.2s) |
| Total: | 20 Ticks (1s) |
| Damage: | 0.5-insta kill |
|---|
Creates Sheer Heart Attack which is an automated tank that will seek out the nearest entity with a heat source. It will create explosions if it gets to that entity. Reflects 25% of damage dealt to it to the user.
Explosive Dash [Utility]
| Startup: | 0 Ticks (0s) |
|---|---|
| Recovery: | 0 Ticks (0s) |
| Total: | 0 Ticks (0s) |
Launches the user forward in the direction they're looking. Great tool to get in close quickly and catch people off guard.
BNBs
BNB 1
Standard bomb plant confirm and SHA setup
BNB 2
Confirm while bomb plant is on CD