The Sun: Difference between revisions

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Created page with "{{Spec/Stand Infobox | title1 = | image1 = Silver chariot 0.png | image2 = Silver chariot 1.png | image3 = Silver chariot 2.png | image4 = Silver chariot 3.png | chart = {{StandChart4|power=B|speed=E|range=A|durability=A|precision=E|potential=E}} | special_1 = Spinning Blade | special_2 = Shooting Star | special_3 = Cleave | utility = Circle Slash | ultimate = Armor Off | passive = }} == Description == Close Range RUSHDOWN '''Silver Chariot''' is a close-ranged fast..."
 
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{{Spec/Stand Infobox
{{Spec/Stand Infobox
| title1 =  
| title1 =  
| image1 = Silver chariot 0.png
| image1 = The sun 0.png
| image2 = Silver chariot 1.png
| image2 = The sun 1.png
| image3 = Silver chariot 2.png
| image3 = The sun 2.png
| image4 = Silver chariot 3.png
| image4 = The sun 3.png
| chart = {{StandChart4|power=B|speed=E|range=A|durability=A|precision=E|potential=E}}
| chart = {{StandChart4|power=B|speed=E|range=A|durability=A|precision=E|potential=E}}
| special_1 = Spinning Blade
| special_1 = Starburst
| special_2 = Shooting Star
| special_2 = Meteor Shower
| special_3 = Cleave
| special_3 = Incinerating Sunshine
| utility = Circle Slash
| utility = Toggle Passive
| ultimate = Armor Off
| ultimate = Change Size
| passive =  
| passive = Cannot buffer moves <br>
Must stay within 64 blocks of the player otherwise it loses size and disappears. <br>
Grace period of 1 second after summoning before the heat field takes effect <br>
Heat field applies Nausea>Weakness>Slowness>Burning as entities get closer
}}
}}


== Description ==
== Description ==
Close Range RUSHDOWN
Long-range Projectile ZONER


'''Silver Chariot''' is a close-ranged fast humanoid stand with a rapier.
'''The Sun''' is a long-ranged remote stand. It lacks defensive capabilities in exchange for incredible coverage. Be careful of [[Stand Mobs]] with The Sun around your home


=== PROS ===
=== PROS ===


* Fast light
* Longest ranged coverage in the  game
* Two barrages
* Powerful area control
* Excellent pokes and pressure
* Counter


=== CONS ===
=== CONS ===


* High execution requirement
* Cannot [[Guarding|block]]
* Low damage output
* Heat field affects user
* Lacking in mobility


== Moves/Combos ==
== Moves/Combos ==
{{MoveInfo
{{MoveInfo
| name = Punch
| name = Fire Meteor
| key = Light
| key = Heavy
| image = TWLight.gif
| image = SunHeavy.gif
| startup = 4
| startup = 4
| active = 1(7)1
| active_num = 9
| recovery = 4
| damage = 5+6 Total:11
| knockback = 1.0
| adv_hit = 3(launch)
| adv_block = 0
| distance = 0.75
| description = Fast light. Good combo starter.
}}{{MoveInfo
| name = Low Kick
| key = Light(crouching)
| image = TWLightCrouching.gif
| startup = 7
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 6
| recovery = 5
| damage = 6.0
| damage = 6.0
| knockback = 0.2
| knockback = 0.75
| adv_hit = 10(burstable)
| distance = Projectile
| adv_block = 4
| description = Slowly launches a meteor that sets the target on fire.
| distance = 0.75
| description = Slower but longer stun than punch. Good combo starter.
}}{{MoveInfo
}}{{MoveInfo
| name = Donut
| name = Fire Sunbeam
| key = Heavy
| key = Crouching Heavy
| image = TWHeavy.gif
| image = SunHeavyCrouching.gif
| startup = 19
| startup = 4
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 22
| recovery = 5
| damage = 9.0
| damage = 1.0x4 Total:4.0
| knockback = 1.0
| knockback = 0.0
| adv_hit = 29(launch)
| distance = Projectile
| adv_block = -9
| description = Fires a beam of light that does 4 hits of damage. Weaker than the meteor but activates quicker and is easier to hit.
| distance = 1.0
| description = Has hyper armor. Incredibly long stun. Hugely punishable on whiff/block.
}}{{MoveInfo
| name = Barrage
| key = Barrage
| image = TWBarrage.gif
| startup = 2
| active = 1(2)x13
| active_num = 37
| recovery = 1
| damage = 13.0
| knockback = 0.25
| adv_hit = 28(winded)
| adv_block = 2
| distance = 0.75
| description = Fast and reliable combo starter/extender. Standard barrage
}}{{MoveInfo
}}{{MoveInfo
| name = Roundhouse
| name = Starburst
| key = Special 1
| key = Special 1
| image = TWRoundhouse.gif
| image = SunSpecial1.gif
| startup = 6
| startup = 7
| active = 1
| active = 1(7)1
| active_num = 1
| active_num = 9
| recovery = 6
| recovery = 8
| damage = 5.0
| damage = I don't know. It didn't hit once out of 10 attempts in testing.
| knockback = 0.5
| distance = Projectile
| adv_hit = 3(burstable)
| description = Launches out multiple meteors that will increase in quantity as the size of the Sun increases. Has a high spread and is incredibly inaccurate.
| adv_block = 3
| distance = 0.75
| description = Low stun fast poke. (Unsure what this move is for based off these stats. Truflie please help D:)
}}{{MoveInfo
}}{{MoveInfo
| name = Sweep
| name = Meteor Shower
| key = Special 1(crouching)
| image = TWSweep.gif
| startup = 5
| active = 1
| active_num = 1
| recovery = 10
| damage = 5.0
| knockback = 0.5
| adv_hit = 5(burstable)
| adv_block = -1
| distance = 0.75
| description = Fast sweep attack. Good for combo starting/extending (truflie I need you this move seems entirely outclassed by punch as well)
}}{{MoveInfo
| name = Forward Charge
| key = Special 2
| key = Special 2
| image = TWForwardCharge.gif
| image = SunSpecial2.gif
| startup = 1
| startup = 9
| active = 14
| active = 80
| active_num = 14
| active_num = 80
| recovery = 6
| recovery = 2
| damage = 5.0
| damage = 6.0
| knockback = 0.1
| distance = Projectile
| adv_hit = 10
| description = Launches out meteors in a 180 ranges towards the ground. Can't activate other moves during the duration.
| adv_block = 1
| distance = 10.0
| description = The World lunges forward and punches the first entity it comes into contact with. It will stay at that position if the user continues to attack with The World. The World cannot be pushed back while in this state.
Great move to press someone up against the wall with.
}}{{MoveInfo
}}{{MoveInfo
| name = Lunge
| name = Incinerating Sunshine
| key = Special 2(crouching)
| image = TWLunge.gif
| startup = 8
| active = 1
| active_num = 1
| recovery = 5
| damage = 5.0
| knockback = 0.6
| adv_hit = 6(launch)
| adv_block = 4
| distance = 1.0
| description = The World and the user lunge forward and attack. Good combo starter.
}}{{MoveInfo
| name = Feign Barrage
| key = Special 3
| key = Special 3
| image = TWCounter.gif
| image = SunSpecial3.gif
| startup = 5
| startup = 7
| active = 45
| active = 1(3)1(3)1
| active_num = 45
| active_num = 9
| recovery = 10
| recovery = 8
| damage = 9.0
| damage = 1.0x12 Total:12.0
| knockback = 0.7
| knockback = 0
| adv_hit = 11(launch)
| distance = Projectile
| adv_block = 9
| description = Launches 3 sunbeams.
| distance = 0.75
| description = Very powerful counter. Resembles The World's barrage and knocks the opponent down when triggered.
}}{{MoveInfo
}}{{MoveInfo
| name = Time Stop
| name = Change Size
| key = Ultimate
| key = Ultimate
| image = TWTimestop.gif
| image = SunUltimate.gif
| startup = 45
| description = Increases The Sun in size while standing. Use while crouching to shrink.
| active = 80
| active_num = 80
| recovery = 0
| distance = 64.0
| description = Stops time for everything except the user and The World for 4 seconds.
}}{{MoveInfo
}}{{MoveInfo
| name = Timeskip
| name = Toggle Passive
| key = Utility
| key = Utility
| image = TWTimeskip.gif
| description = Active - What it's summoned in. Allows usage of stand moves
| startup = 0
Passive - Allows usage of spec moves while keeping The Sun summoned.
| distance = 14
 
| description = The World and the user instantly teleport up to 14 blocks.
If used while crouching, The Sun will move in the looked direction.
| image = SunUtility.gif
}}
}}


=== BNBs ===
=== BNBs ===


:grimacing:
:Nothing D:
 
== Trivia ==
To this day, we still don't know what possessed Arna to make this stand

Latest revision as of 03:34, 19 May 2026


Description

Long-range Projectile ZONER

The Sun is a long-ranged remote stand. It lacks defensive capabilities in exchange for incredible coverage. Be careful of Stand Mobs with The Sun around your home

PROS

  • Longest ranged coverage in the game
  • Powerful area control

CONS

  • Cannot block
  • Heat field affects user

Moves/Combos

Fire Meteor [Heavy]

Startup:4 Ticks (0.2s)
Active:1 Ticks (0.05s)
Recovery:5 Ticks (0.25s)
Total:10 Ticks (0.5s)


Damage:6.0
Knockback:0.75
Distance:Projectilem
Slowly launches a meteor that sets the target on fire.

Fire Sunbeam [Crouching Heavy]

Startup:4 Ticks (0.2s)
Active:1 Ticks (0.05s)
Recovery:5 Ticks (0.25s)
Total:10 Ticks (0.5s)


Damage:1.0x4 Total:4.0
Knockback:0.0
Distance:Projectilem
Fires a beam of light that does 4 hits of damage. Weaker than the meteor but activates quicker and is easier to hit.

Starburst [Special 1]

Startup:7 Ticks (0.35s)
Active:1(7)1 Ticks (0.45s)
Recovery:8 Ticks (0.4s)
Total:24 Ticks (1.2s)


Damage:I don't know. It didn't hit once out of 10 attempts in testing.
Distance:Projectilem
Launches out multiple meteors that will increase in quantity as the size of the Sun increases. Has a high spread and is incredibly inaccurate.

Meteor Shower [Special 2]

Startup:9 Ticks (0.45s)
Active:80 Ticks (4s)
Recovery:2 Ticks (0.1s)
Total:91 Ticks (4.55s)


Damage:6.0
Distance:Projectilem
Launches out meteors in a 180 ranges towards the ground. Can't activate other moves during the duration.

Incinerating Sunshine [Special 3]

Startup:7 Ticks (0.35s)
Active:1(3)1(3)1 Ticks (0.45s)
Recovery:8 Ticks (0.4s)
Total:24 Ticks (1.2s)


Damage:1.0x12 Total:12.0
Knockback:0
Distance:Projectilem
Launches 3 sunbeams.

Change Size [Ultimate]

Increases The Sun in size while standing. Use while crouching to shrink.

Toggle Passive [Utility]

Active - What it's summoned in. Allows usage of stand moves

Passive - Allows usage of spec moves while keeping The Sun summoned.

If used while crouching, The Sun will move in the looked direction.

BNBs

Nothing D:

Trivia

To this day, we still don't know what possessed Arna to make this stand