King Crimson: Difference between revisions

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| image1 = King crimson.webp
| image1 = King crimson.webp
| chart = {{StandChart4|power=A|speed=A|range=E|durability=E|precision=A|potential=A}}
| chart = {{StandChart4|power=A|speed=A|range=E|durability=E|precision=A|potential=A}}
|moveset=Specials|special_1=Eye Chop|special_2=Donut|special_3=Prediction/Move Cancel|utility=Timeskip|ultimate=Time Erase}}
| moveset = Specials
| special_1 = Eye Chop
| special_2 = Donut
| special_3 = Prediction/Move Cancel
| utility = Timeskip
| ultimate = Time Erase
| image2 = King crimson skin1.png
| image3 = King crimson skin2.png
| image4 = King crimson skin3.png
}}


== Description ==
== Description ==
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==== Pros ====
==== Pros ====
* Extremely high damage output
* Priceless move cancel
* Counter Easy setups
==== Cons ====
* Below average speed
* Slow, limited armored options
* Limited pressure
* Hard to master


== Moves / Combos ==
== Moves / Combos ==
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Can also be activated to cancel a move during it. This puts Time Erase on a 5 second cooldown.}}{{MoveInfo|name=Epitaph|key=Special 3 (crouching)|image=KCCounter.gif|startup=4|active=30|active_num=|recovery=13|damage=0|description=Counter that stuns your opponent, and swaps your positions.}}{{MoveInfo|name=Time Erase|key=Ultimate|description=6 second duration. King Crimson can't attack or be attacked in this time. KC can cancel this early to perform an attack.|image=Time Erase.gif|startup=3|active=120}}{{MoveInfo|name=Timeskip|key=Utility|image=KCUtility.gif|description=16 meter teleport.|distance=16|startup=0}}
Can also be activated to cancel a move during it. This puts Time Erase on a 5 second cooldown.}}{{MoveInfo|name=Epitaph|key=Special 3 (crouching)|image=KCCounter.gif|startup=4|active=30|active_num=|recovery=13|damage=0|description=Counter that stuns your opponent, and swaps your positions.}}{{MoveInfo|name=Time Erase|key=Ultimate|description=6 second duration. King Crimson can't attack or be attacked in this time. KC can cancel this early to perform an attack.|image=Time Erase.gif|startup=3|active=120}}{{MoveInfo|name=Timeskip|key=Utility|image=KCUtility.gif|description=16 meter teleport.|distance=16|startup=0}}


=== Combo - The Truflie Beatdown (Brawler) ===
=== BnB's ===
<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">
 
==== BnB 1 ====
'''the gamer (THE bnb)'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">
M1 > Barrage > delay.Sp3 > M1 > Heavy~Overhead</div>
 
==== BnB 2 ====
'''the loop zoopler (sub optimal damage for a setup that kills them if you guess right)'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">
Sp1 > Sp2 > M1 > Heavy~Overhead > Ultimate</div>
 
==== BnB 3 ====
'''hits like a firetruck (TOD)'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">
Sp2 > Cancel.Sp3 > Utility > Barrage > Cancel.Sp3 > M1 > Heavy > Cancel.Sp3 > Sp1 > Cr M1</div>
 
=== Combos ===
 
==== Combo 1 ====
'''The Truflie Beatdown (Brawler)'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">
Combo 1:[[File:TruflieBeatdown-ezgif.com-video-to-gif-converter.gif|frameless|right]]Barrage > (Sp3) > M1 > Heavy > (Sp3) > Sp1 > (Sp3) > S.Off
Combo 1:[[File:TruflieBeatdown-ezgif.com-video-to-gif-converter.gif|frameless|right]]Barrage > (Sp3) > M1 > Heavy > (Sp3) > Sp1 > (Sp3) > S.Off


Line 35: Line 71:
S.On Cr M1
S.On Cr M1
</div>
</div>
</div>
==Strategy==
<div class="mw-collapsible mw-collapsed" style="width: 100%; border: 1px solid #444; border-radius: 4px; padding: 10px; background-color: rgba(0, 0, 0, 0.2); color: inherit;">
<div style="font-weight: bold; padding: 5px; cursor: pointer; color: #ffcc00; border-bottom: 1px solid #444;">Click to expand: King Crimson Strategy by Arna</div>
<div class="mw-collapsible-content" style="padding-top: 10px; font-style: italic; line-height: 1.6;">
"You're supposed to try to play around your miserable attack speed.
Supplement your jabs with spec jabs since they are actually fast.
Use donut a lot because its an okay threat that you can always move cancel. So if you miss, you aren't minus; if you hit, you get some neat damage that can go into a combo if you're dialed in. If they block it, you move cancel regardless so you have many plus frames and can take your turn.


=== Combo - the gamer (THE bnb) ===
Learn your combo routing so you can extract the maximum possible damage from every hit, because KC's defining trait is its cataclysmic damage output.
<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">
 
M1 > Barrage > delay.Sp3 > M1 > Heavy~Overhead</div>
You should basically be finding an excuse to move cancel at any given moment because there is usually a good use case for it. You can also move cancel from something punishable into epitaph for an easy counter bait. The bnb requires you move cancel the barrage before its final launching hit. You can also use move cancel into desummon to get easy bake tandem combos.
 
You have One (1) fast attack option in the form of barrage; you should really mostly use it for defense. Its a great combo extender but it has much higher value as your only very fast mashing option that you can combo out of.


=== Combo - the loop zoopler (sub optimal damage for a setup that kills them if you guess right) ===
Time erase is le goated. Proper use will confuse players of any skill level, grant you a chance to recover, and an ambush opportunity. Pair this with blood toss for incredibly scary offense."
<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">
Sp1 > Sp2 > M1 > Heavy~Overhead > Ultimate</div>


=== Combo - hits like a firetruck (TOD) ===
<p style="text-align: right; font-style: normal;">— '''Arna'''</p>
<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">
</div>
Sp2 > Cancel.Sp3 > Utility > Barrage > Cancel.Sp3 > M1 > Heavy > Cancel.Sp3 > Sp1 > Cr M1</div>
</div>
== Trivia ==
In development before release, King Crimson used the English voice lines for the stand.

Latest revision as of 23:12, 2 May 2026


Description

King Crimson is one of the most powerful non-evolved stands in the Jojo's Bizarre Adventure series, it has the ability to erase time and move around in erased time.

About

Close-Range Deadly PUNISHER

Pros

  • Extremely high damage output
  • Priceless move cancel
  • Counter Easy setups

Cons

  • Below average speed
  • Slow, limited armored options
  • Limited pressure
  • Hard to master

Moves / Combos

Dual Chop [Light]

Startup:9 Ticks (0.45s)
Active:1(5)1 Ticks (0.35s)
Recovery:7 Ticks (0.35s)
Total:23 Ticks (1.15s)
Damage:4+4
Total:8
Knockback:0.2
Adv. on Hit:13 (burstable) Ticks
Adv. on Block:1 Ticks
Distance:0.85m
Multi Hit dual chop

Sweep [Light (crouching)]

Startup:9 Ticks (0.45s)
Active:1 Ticks (0.05s)
Recovery:10 Ticks (0.5s)
Total:20 Ticks (1s)
Damage:5
Knockback:0.4
Adv. on Hit:9 (burstable) Ticks
Adv. on Block:-4 Ticks
Distance:0.85m
King Crimson performs a low sweep with his hand. Quick Combo finisher that knocks down

Vertical Chop [Heavy]

Startup:11 Ticks (0.55s)
Active:1 Ticks (0.05s)
Recovery:7 Ticks (0.35s)
Total:19 Ticks (0.95s)
Damage:6
Knockback:0.6
Adv. on Hit:17 (burstable) Ticks
Adv. on Block:3 Ticks
Distance:0.85m

Barrage [Barrage]

Startup:2 Ticks (0.1s)
Active:13(26) Ticks (1.8s)
Recovery:2 Ticks (0.1s)
Total:40 Ticks (2s)
Damage:1x13 Total: 13
Knockback:1.1
Adv. on Hit:7 (launch) Ticks
Adv. on Block:1 Ticks
Distance:0.85m

Eye Chop [Special 1]

Startup:19 Ticks (0.95s)
Active:1 Ticks (0.05s)
Recovery:9 Ticks (0.45s)
Total:29 Ticks (1.45s)
Damage:9
Knockback:0.7
Adv. on Hit:17 (burstable) Ticks
Adv. on Block:-5 Ticks
Distance:1.0m

Blood Throw [Special 1 (crouching)]

Startup:9 Ticks (0.45s)
Active:1 Ticks (0.05s)
Recovery:5 Ticks (0.25s)
Total:15 Ticks (0.75s)
Damage:4
Knockback:0
Adv. on Hit:??? Ticks
Adv. on Block:??? Ticks
Distance:Projectilem

Donut [Special 2]

Startup:29 Ticks (1.45s)
Active:1 Ticks (0.05s)
Recovery:18 Ticks (0.9s)
Total:48 Ticks (2.4s)
Damage:14
Knockback:1.5
Adv. on Hit:-9 (Launch) Ticks
Adv. on Block:0 Ticks
Distance:1.0m

Prediction [Special 3]

Startup:3 Ticks (0.15s)
Active:1 Ticks (0.05s)
Recovery:100 Ticks (5s)
Total:104 Ticks (5.2s)
Allows the user to see entities projected future. Using Time Erase while this is active will force them to the projected location. Can also be activated to cancel a move during it. This puts Time Erase on a 5 second cooldown.

Epitaph [Special 3 (crouching)]

Startup:4 Ticks (0.2s)
Active:30 Ticks (0s)
Recovery:13 Ticks (0.65s)
Total:17 Ticks (0.85s)



Damage:0
Counter that stuns your opponent, and swaps your positions.

Time Erase [Ultimate]

Startup:3 Ticks (0.15s)
Active:120 Ticks (6s)
Total:123 Ticks (6.15s)
6 second duration. King Crimson can't attack or be attacked in this time. KC can cancel this early to perform an attack.

Timeskip [Utility]


Startup:0 Ticks (0s)
Total:0 Ticks (0s)
Distance:16m
16 meter teleport.

BnB's

BnB 1

the gamer (THE bnb)

M1 > Barrage > delay.Sp3 > M1 > Heavy~Overhead

BnB 2

the loop zoopler (sub optimal damage for a setup that kills them if you guess right)

Sp1 > Sp2 > M1 > Heavy~Overhead > Ultimate

BnB 3

hits like a firetruck (TOD)

Sp2 > Cancel.Sp3 > Utility > Barrage > Cancel.Sp3 > M1 > Heavy > Cancel.Sp3 > Sp1 > Cr M1

Combos

Combo 1

The Truflie Beatdown (Brawler)

Combo 1:
Barrage > (Sp3) > M1 > Heavy > (Sp3) > Sp1 > (Sp3) > S.Off

Sp2 > Sp1 (Buffer) > S.On

M1 > S.Off

Heavy > Barrage > (Slight Delay) > S.On

M1 > S.Off

Cr Heavy >

S.On Cr M1

Strategy

Click to expand: King Crimson Strategy by Arna

"You're supposed to try to play around your miserable attack speed.

Supplement your jabs with spec jabs since they are actually fast.

Use donut a lot because its an okay threat that you can always move cancel. So if you miss, you aren't minus; if you hit, you get some neat damage that can go into a combo if you're dialed in. If they block it, you move cancel regardless so you have many plus frames and can take your turn.

Learn your combo routing so you can extract the maximum possible damage from every hit, because KC's defining trait is its cataclysmic damage output.

You should basically be finding an excuse to move cancel at any given moment because there is usually a good use case for it. You can also move cancel from something punishable into epitaph for an easy counter bait. The bnb requires you move cancel the barrage before its final launching hit. You can also use move cancel into desummon to get easy bake tandem combos.

You have One (1) fast attack option in the form of barrage; you should really mostly use it for defense. Its a great combo extender but it has much higher value as your only very fast mashing option that you can combo out of.

Time erase is le goated. Proper use will confuse players of any skill level, grant you a chance to recover, and an ambush opportunity. Pair this with blood toss for incredibly scary offense."

Arna

Trivia

In development before release, King Crimson used the English voice lines for the stand.