The Fool: Difference between revisions

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{{Character|name=The Fool|image=Thefool.png}}
{{Spec/Stand Infobox
| title1 =
| image1 = The fool.png
| image2 = The fool skin1.png
| image3 = The fool skin2.png
| image4 = The fool skin3.png
| chart = {{StandChart4|power=B|speed=C|range=D|durability=C|precision=D|potential=C}}
| special_1 = Pound
| special_2 = Charge
| special_3 = Sand Manipulation
| utility = Sandwave
| ultimate = Suffocating Sandstorm
| passive = Crouching reduces attack distance by half.
}}


== Description ==
== Description ==
'''The Fool''' is a stand made out of just sand, and can manipulate the sand, it can take any form it wants with the sand, but it is overall a weak but useful stand.
Close Range RUSHDOWN


== Stats ==
'''The Fool''' is a stand made out of just sand, and can manipulate the sand, it can take any form it wants with the sand, but it is overall a weak but useful stand.
Power: B


Speed: C
=== PROS ===


Range: D
* Long Reach
* Easy, accessible space control using crouching and multiple armored options
* Easy setups
* Good combo tools
* [[Guarding|Doesn't receive chip damage on block]]


Durability: C
=== CONS ===


Precision: D
* Overall slow
* Extremely susceptible to rushdown
* [[Guarding|Immobile while blocking]]


Potential: C
== Moves/Combos ==
{{MoveInfo
| name = Swipe
| key = Light
| image = FoolLight.gif
| startup = 6
| active = 1(9)1
| active_num = 11
| recovery = 7
| damage = 6.0x2 Total:12.0
| knockback = 1.5
| adv_hit = 7...1(launch)
| adv_block = 3...-3
| distance = 1.5
| description = Long ranged light attack that does good damage.
}}{{MoveInfo
| name = Drill
| key = Crouching Light
| image = FoolLightCrouching.gif
| startup = 4
| active = 1(2)1(2)1
| active_num = 7
| recovery = 3
| damage = 2.5x3 Total:7.5
| knockback = 0.2
| adv_hit = 3(burstable)
| adv_block = 1
| distance = 0.75
| description = Fast multihitting combo starter.
}}{{MoveInfo
| name = Launch
| key = Heavy
| image = FoolHeavy.gif
| startup = 15
| active = 1
| active_num = 1
| recovery = 4
| damage = 8.0
| knockback = 0.5
| adv_hit = 20(burstable)
| adv_block = 8
| distance = 1.25
| description = Heavy attack with hyper armor. Great combo starter and isn't very punishable on whiff.
}}{{MoveInfo
| name = 3-hit Combo
| key = Barrage
| image = FoolBarrage.gif
| startup = 5
| active = 1(7)1(3)2
| active_num = 14
| recovery = 10
| damage = 4.5x4 Total:18.0
| knockback = 0.1
| adv_hit = 9(burstable)
| adv_block = -2
| distance = 0.1
| description = Slow barrage with good damage. Doesn't work as well as a combo starter as a typical barrage but has great distance.
}}{{MoveInfo
| name = Burn Rubber
| key = Aerial Barrage
| image = FoolBarrageAerial.gif
| startup = 2
| active = 1(2)x10
| active_num = 30
| recovery = 3
| damage = 1.0x10 Total:10.0
| knockback = 0.1
| adv_hit = 6(winded)
| adv_block = 0
| distance = 1.0
| description = Floating barrage that hits 10 times very fast. Great combo extender.
}}{{MoveInfo
| name = Pound
| key = Special 1
| image = FoolSpecial1.gif
| startup = 6
| active = 1(10)1
| active_num = 12
| recovery = 6
| damage = 4.0x2 Total:8.0
| knockback = 0.2
| adv_hit = 17(burstable)
| adv_block = -1
| distance = 1.25
| description = Special move that has a second hit that's activated by pressing another special button. The second hit will create sand if you use Special 2 (semicircle) or Special 3 (diagonal pattern)
}}{{MoveInfo
| name = Charge
| key = Special 2
| image = FoolSpecial2.gif
| startup = 4
| active = 15
| active_num = 15
| recovery = 1
| damage = 6.0
| knockback = 1.2
| adv_hit = 8(launch)
| adv_block = 9
| distance = 7.0
| description = The Fool charges forward and stops when it hits an entity. The Fool will return to the user unless the user continues to attack with it in that position.
}}{{MoveInfo
| name = Sand Tornado
| key = Aerial Special 2
| image = FoolSpecial2Aerial.gif
| startup = 11
| active = 1
| active_num = 1
| recovery = 1
| damage = 2.0x5 Total:10.0
| knockback = 0
| adv_hit = 0
| adv_block = 0
| distance = Projectile
| description = Shoots out a sand tornado that will stop moving when it hits something. covers a good distance with its slow movement.
}}{{MoveInfo
| name = Sand Manipulation
| key = Special 3
| image = FoolSpecial3.gif
| startup = 6
| active = 1
| active_num = 1
| recovery = 4
| description = Creates a clone or (if crouching) a circle of sand. Will blind the opponent for a short time on use.
}}{{MoveInfo
| name = Suffocating Sandstorm
| key = Ultimate
| image = FoolUltimate.gif
| startup = 27
| active = 1
| active_num = 1
| recovery = 13
| damage = 7.0
| knockback = 0.1
| adv_hit = 27(burstable)
| adv_block = -2
| distance = 1.5
| description = Very slow attack with hyper armor. Traps the opponent in a cloud of blinding and slowing sand.
}}{{MoveInfo
| name = Sandwave
| key = Utility
| image = FoolUtility.gif
| startup = 2
| active = 1(2)x20
| active_num = 60
| recovery = 2
| damage = 1.0 per hit
| knockback = 0.1
| adv_hit = -3(winded)
| adv_block = 1
| description = The user rides The Fool and can run over entities.
}}{{MoveInfo
| name = Glider
| key = Aerial Utility
| image = FoolUtilityAerial.gif
| startup = 4
| active = 1
| active_num = 1
| recovery = 120
| description = The user uses The Fool as a glider. Prevents fall damage.
}}


== Abilities ==
=== BNBs ===
Finisher = Light>...


=== Swipe ===
Charge/Tornado>...
'''(Light/M1)'''


Quick combo starter
Sand Clone/Sandwave


=== Drill ===
==== BNB 1 ====
'''(Crouching Light/ Crouch + M1)'''
'''Regular 1'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:TFRegular1.gif|thumb]]Light>Pound~Slam>Launch>Light>Burn Rubber>Finisher*</div>


3-hit low stun jab.
==== '''BNB 2''' ====
'''Regular 2'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:TFRegular2.gif|thumb]]Burn Rubber> Light>Pound~Slam>Launch>Finisher*</div>


=== 3-hit Combo ===
==== '''BNB 3''' ====
'''(Barrage B)'''  
'''Regular 3'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:TFRegular3.gif|thumb]]Launch>Light>Burn Rubber>Light>Pound~Slam>Finisher*</div>


Knocks down on third hit.
==== '''BNB 4''' ====
'''Social Distancing'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:Social_Distancing.gif|thumb]]Light>Pound~Slam>Light>Combo>Charge>Sandwave</div>


=== Burn Rubber ===
==== '''BNB 5''' ====
'''(Aerial Barrage/Jump + B)'''  
'''The Pancake Flip'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:The_Pancake_Flip.gif|thumb]]Launch>Pound~Slam>Light>Burn Rubber>Finisher*</div>


Slows down all the user’s movement. Regular barrage.
== Trivia ==
 
=== Launch ===
'''(Heavy/R)'''
 
Uninterruptable high launch.
 
=== Pound/Slam ===
'''(Special 1/V)'''
 
Two-part special that uppercuts, then does different things based on the next input:
 
'''Special 1''' - pure combo-extender
 
'''Special 2''' - creates a half-circle of sand
 
'''Special 3''' - creates a sandy staircase
 
=== Charge/Sand Tornado ===
'''(Special 2/G)'''
 
While grounded, combo finisher. If used in air, creates a very long lasting sand tornado.
 
=== Sand Manipulation ===
'''(Special 3/M)'''
 
Creates a sand-castle formation.
 
=== Clone Creation ===
'''(Crouching Special 3/Crouch + M)'''
 
Creates a clone of the user w/o a stand. Blinds nearby opponents. Clone dies in 2 hits.
 
=== Suffocating Sandstorm ===
'''(Ultimate/H)'''
 
Blindness and slowness, timer shown by sand blocks floating around the target.
 
=== Glider/Sandboard ===
'''(Utility/’)'''
 
Aerial and grounded movement utilities.
 
[[Category:Stands]]
[[Category:Stardust Crusaders]]

Latest revision as of 03:55, 19 May 2026


Description

Close Range RUSHDOWN

The Fool is a stand made out of just sand, and can manipulate the sand, it can take any form it wants with the sand, but it is overall a weak but useful stand.

PROS

CONS

Moves/Combos

Swipe [Light]

Startup:6 Ticks (0.3s)
Active:1(9)1 Ticks (0.55s)
Recovery:7 Ticks (0.35s)
Total:24 Ticks (1.2s)
Damage:6.0x2 Total:12.0
Knockback:1.5
Adv. on Hit:7...1(launch) Ticks
Adv. on Block:3...-3 Ticks
Distance:1.5m
Long ranged light attack that does good damage.

Drill [Crouching Light]

Startup:4 Ticks (0.2s)
Active:1(2)1(2)1 Ticks (0.35s)
Recovery:3 Ticks (0.15s)
Total:14 Ticks (0.7s)
Damage:2.5x3 Total:7.5
Knockback:0.2
Adv. on Hit:3(burstable) Ticks
Adv. on Block:1 Ticks
Distance:0.75m
Fast multihitting combo starter.

Launch [Heavy]

Startup:15 Ticks (0.75s)
Active:1 Ticks (0.05s)
Recovery:4 Ticks (0.2s)
Total:20 Ticks (1s)
Damage:8.0
Knockback:0.5
Adv. on Hit:20(burstable) Ticks
Adv. on Block:8 Ticks
Distance:1.25m
Heavy attack with hyper armor. Great combo starter and isn't very punishable on whiff.

3-hit Combo [Barrage]

Startup:5 Ticks (0.25s)
Active:1(7)1(3)2 Ticks (0.7s)
Recovery:10 Ticks (0.5s)
Total:29 Ticks (1.45s)
Damage:4.5x4 Total:18.0
Knockback:0.1
Adv. on Hit:9(burstable) Ticks
Adv. on Block:-2 Ticks
Distance:0.1m
Slow barrage with good damage. Doesn't work as well as a combo starter as a typical barrage but has great distance.

Burn Rubber [Aerial Barrage]

Startup:2 Ticks (0.1s)
Active:1(2)x10 Ticks (1.5s)
Recovery:3 Ticks (0.15s)
Total:35 Ticks (1.75s)
Damage:1.0x10 Total:10.0
Knockback:0.1
Adv. on Hit:6(winded) Ticks
Adv. on Block:0 Ticks
Distance:1.0m
Floating barrage that hits 10 times very fast. Great combo extender.

Pound [Special 1]

Startup:6 Ticks (0.3s)
Active:1(10)1 Ticks (0.6s)
Recovery:6 Ticks (0.3s)
Total:24 Ticks (1.2s)
Damage:4.0x2 Total:8.0
Knockback:0.2
Adv. on Hit:17(burstable) Ticks
Adv. on Block:-1 Ticks
Distance:1.25m
Special move that has a second hit that's activated by pressing another special button. The second hit will create sand if you use Special 2 (semicircle) or Special 3 (diagonal pattern)

Charge [Special 2]

Startup:4 Ticks (0.2s)
Active:15 Ticks (0.75s)
Recovery:1 Ticks (0.05s)
Total:20 Ticks (1s)
Damage:6.0
Knockback:1.2
Adv. on Hit:8(launch) Ticks
Adv. on Block:9 Ticks
Distance:7.0m
The Fool charges forward and stops when it hits an entity. The Fool will return to the user unless the user continues to attack with it in that position.

Sand Tornado [Aerial Special 2]

Startup:11 Ticks (0.55s)
Active:1 Ticks (0.05s)
Recovery:1 Ticks (0.05s)
Total:13 Ticks (0.65s)
Damage:2.0x5 Total:10.0
Knockback:0
Adv. on Hit:0 Ticks
Adv. on Block:0 Ticks
Distance:Projectilem
Shoots out a sand tornado that will stop moving when it hits something. covers a good distance with its slow movement.

Sand Manipulation [Special 3]

Startup:6 Ticks (0.3s)
Active:1 Ticks (0.05s)
Recovery:4 Ticks (0.2s)
Total:11 Ticks (0.55s)
Creates a clone or (if crouching) a circle of sand. Will blind the opponent for a short time on use.

Suffocating Sandstorm [Ultimate]

Startup:27 Ticks (1.35s)
Active:1 Ticks (0.05s)
Recovery:13 Ticks (0.65s)
Total:41 Ticks (2.05s)
Damage:7.0
Knockback:0.1
Adv. on Hit:27(burstable) Ticks
Adv. on Block:-2 Ticks
Distance:1.5m
Very slow attack with hyper armor. Traps the opponent in a cloud of blinding and slowing sand.

Sandwave [Utility]

Startup:2 Ticks (0.1s)
Active:1(2)x20 Ticks (3s)
Recovery:2 Ticks (0.1s)
Total:64 Ticks (3.2s)
Damage:1.0 per hit
Knockback:0.1
Adv. on Hit:-3(winded) Ticks
Adv. on Block:1 Ticks
The user rides The Fool and can run over entities.

Glider [Aerial Utility]

Startup:4 Ticks (0.2s)
Active:1 Ticks (0.05s)
Recovery:120 Ticks (6s)
Total:125 Ticks (6.25s)
The user uses The Fool as a glider. Prevents fall damage.

BNBs

Finisher = Light>...

Charge/Tornado>...

Sand Clone/Sandwave

BNB 1

Regular 1

File:TFRegular1.gif
Light>Pound~Slam>Launch>Light>Burn Rubber>Finisher*

BNB 2

Regular 2

File:TFRegular2.gif
Burn Rubber> Light>Pound~Slam>Launch>Finisher*

BNB 3

Regular 3

File:TFRegular3.gif
Launch>Light>Burn Rubber>Light>Pound~Slam>Finisher*

BNB 4

Social Distancing

File:Social Distancing.gif
Light>Pound~Slam>Light>Combo>Charge>Sandwave

BNB 5

The Pancake Flip

File:The Pancake Flip.gif
Launch>Pound~Slam>Light>Burn Rubber>Finisher*

Trivia