Hierophant Green: Difference between revisions

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{{Character|name=Hierophant Green|image=Hierophant green.png}}{{StandChart4|power=C|speed=B|range=A|precision=C|durability=B|potential=D}}
{{Spec/Stand Infobox
| title1 =
| image1 = Hierophant green.png
| image2 = Hierophant green skin1.png
| image3 = Hierophant green skin2.png
| image4 = Hierophant green skin3.png
| chart = {{StandChart4|power=C|speed=B|range=A|durability=B|precision=C|potential=D}}
| special_1 = Emerald Splash
| special_2 = Extend (Upward)
| special_3 = Tentacle Place
| utility = Pilot mode
| ultimate = All-Consuming Emerald Splash
| passive =  
}}
 
== Description ==
== Description ==
Long-range ZONER
'''Hierophant Green''' is a long-distance projectile stand that can shoot green emeralds at enemies.
'''Hierophant Green''' is a long-distance projectile stand that can shoot green emeralds at enemies.


It can be remote controlled, but it is not made for 1 on 1 or close ranged combat.
It can be remote controlled, but it is not made for 1 on 1 or close ranged combat.


== Stats ==
=== PROS ===
Power: C
 
Speed: B
 
Range: A
 
Durability: B
 
Precision: C
 
Potential: D
 
== Abilities ==
 
=== Punch ===
'''(Light / M1)'''
 
Basic Punch, low damage, low stun, a combo starter.
 
Has both an aerial variant (which launches the opponent upwards) and crouching variants (which knocks down the opponent).
 
=== Tendril Assault ===
'''(Barrage / B)'''
 
Hierophant Green extends both of its arms and swings them. A fast, reliable combo starter.
 
=== Tentacle Whip ===
'''(Heavy / R)'''
 
Hierophant Green reaches out with his tentacles and whips them at the opponent, launching them back. This move does 6 hearts of damage and launch stun
 
=== Emerald Splash ===
'''(Special 1/V)'''
 
A ranged, blockable projectile barrage that is easily spam-able. Emerald Splash has considerably low cooldowns (5 seconds).
 
=== Extend ===
'''(Special 2/G)'''
 
Hierophant Green extends its arm in a far-reaching attack.
 
By default, the arm will extend upwards - the crouching variant extends the arm forward.
 
=== Tentacle Place ===
'''(Special 3/M)'''
 
Hierophant Green places tentacles at its feet.
 
Tentacles automatically grasp anything that isn't the user with a cooldown of 10 seconds.
 
Crouching Emerald Splash will force the tentacles to shoot emeralds from it.
 
Tentacles cannot fire while grabbing something.


=== 20 Meter Emerald Splash! ===
* Best ranged coverage
'''(Ultimate/H)'''
* Good speed on most moves
* Tentacles are extremely multipurpose


Fires a long oppressive stream of powerful emeralds at the opponents.
=== CONS ===


These emeralds can bounce off of walls up to 5 times.
* Mediocre combos without tentacles
* Mediocre close-range coverage


Nearby tentacles will also shoot out emeralds, but will begin to wilt after use.
== Moves/Combos ==
{{MoveInfo
| name = Punch
| key = Light
| image = HGLight.gif
| startup = 6
| active = 1(10)1
| active_num = 12
| recovery = 5
| damage = 11.0
| knockback = 0.5
| adv_hit = 7(burstable)
| adv_block = -1
| distance = 0.75
| description = Slow combo starter/extender
}}{{MoveInfo
| name = Low Punch
| key = Light(crouching)
| image = HGLightCrouching.gif
| startup = 6
| active = 1(9)1
| active_num = 11
| recovery = 7
| damage = 6.0
| knockback = 0.75
| adv_hit = 5(burstable)
| adv_block = 3
| distance = 0.75
| description = Combo starter/extender. Hits lower than punch. Lower stun than punch.
}}{{MoveInfo
| name = Backward Flip Kick
| key = Light(aerial)
| image = HGLightAerial.gif
| startup = 6
| active = 1
| active_num = 1
| recovery = 7
| damage = 5.0
| knockback = 0.4
| adv_hit = 7(burstable)
| adv_block = 2
| distance = 0.75
| description = Same speed and stun as punch. Fundamentally the same move but in the air.
}}{{MoveInfo
| name = Sendoff
| key = Heavy
| image = HGHeavy.gif
| startup = 10
| active = 1
| active_num = 1
| recovery = 9
| damage = 8.0
| knockback = 1.5
| adv_hit = 6(launch)
| adv_block = 3
| distance = 1.0
| description = Has hyper armor. Great "get off me" tool and combo finisher.
}}{{MoveInfo
| name = Barrage
| key = Barrage
| image = HGBarrage.gif
| startup = 2
| active = 1(5)1(5)1(1)1(7)1
| active_num = 23
| recovery = 3
| damage = 10.0
| knockback = 0.3
| adv_hit = 16(burstable)
| adv_block = 3
| distance = 1.0
| description = Does less damage than a normal barrage. Same startup. Good combo starter.
}}{{MoveInfo
| name = Emerald Splash
| key = Special 1
| image = HGSpecial1.gif
| startup = 7
| active = 1(1)1(1)1
| active_num = 5
| recovery = 7
| damage = 9.0
| knockback = 0.1
| adv_hit = 5-15
| adv_block = 0
| distance = Projectile
| description = Hierophant Green launches 3 bursts of projectiles at the opponent. Great combo starter/extender. Can charge up to 6 projectiles.
}}{{MoveInfo
| name = Extend (Upward)
| key = Special 2
| image = HGSpecial2.gif
| startup = 9
| active = 1(2)1
| active_num = 4
| recovery = 8
| damage = 10.0
| knockback = 0.4
| adv_hit = 7(burstable)
| adv_block = 1
| distance = 1.0
| description = HG extends its arm out. Long ranged combo starter/extender. Anti-Air
}}{{MoveInfo
| name = Extend (Forward)
| key = Special 2(crouching)
| image = HGSpecial2Crouching.gif
| startup = 9
| active = 1(2)1
| active_num = 4
| recovery = 8
| damage = 10.0
| knockback = 0.4
| adv_hit = 7(burstable)
| adv_block = 1
| distance = 1.0
| description = HG extends its arm out. Long ranged combo starter/extender. Extends more horizontally than the upwards version
}}{{MoveInfo
| name = Tentacle Place
| key = Special 3
| image = HGSpecial3.gif
| startup = 8
| active = 1
| active_num = 1
| recovery = 6
| damage = 5.0
| knockback = 0.5
| description = Summons a tentacle for 15 seconds. Will attack anything that it touches that isn't the user. Crouching and using Emerald Splash  will summon the projectiles from the tentacles.
}}{{MoveInfo
| name = All-Consuming Emerald Splash
| key = Ultimate
| image = HGUltimate.gif
| startup = 11
| active = 1(1)x10
| active_num = 21
| recovery = 8
| damage = 33.0
| knockback = 0
| distance = Projectile
| description = Fires a long stream of emeralds at the opponent. These emeralds can bounce off walls up to 5 times. Nearby tentacles will launch 17 emeralds but wilt after use.
}}{{MoveInfo
| name = Pilot Mode
| key = Utility
| image = HGUtility.gif
| description = Allows the user to control HG remotely. 20m range
}}


=== Pilot ===
==== NB 1 ====
'''(Utility/’)'''  
'''The Calamari'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:The_Calamari.gif|thumb]]Light>Barrage>Net Set>Delay.Emerald Splash>Crouch.Emerald Splash>
...Extend>crouch.Light~Light
Sendoff</div>


Hierophant Green’s pilot allows the user to have complete control of all of Hierophant Green, HG is able to fly/climb and well as walk up walls and buildings.
== Trivia ==
[[index.php?title=Category:Stands]]
[[index.php?title=Category:Stardust Crusaders]]

Latest revision as of 07:31, 8 May 2026


Description

Long-range ZONER

Hierophant Green is a long-distance projectile stand that can shoot green emeralds at enemies.

It can be remote controlled, but it is not made for 1 on 1 or close ranged combat.

PROS

  • Best ranged coverage
  • Good speed on most moves
  • Tentacles are extremely multipurpose

CONS

  • Mediocre combos without tentacles
  • Mediocre close-range coverage

Moves/Combos

Punch [Light]

Startup:6 Ticks (0.3s)
Active:1(10)1 Ticks (0.6s)
Recovery:5 Ticks (0.25s)
Total:23 Ticks (1.15s)
Damage:11.0
Knockback:0.5
Adv. on Hit:7(burstable) Ticks
Adv. on Block:-1 Ticks
Distance:0.75m
Slow combo starter/extender

Low Punch [Light(crouching)]

Startup:6 Ticks (0.3s)
Active:1(9)1 Ticks (0.55s)
Recovery:7 Ticks (0.35s)
Total:24 Ticks (1.2s)
Damage:6.0
Knockback:0.75
Adv. on Hit:5(burstable) Ticks
Adv. on Block:3 Ticks
Distance:0.75m
Combo starter/extender. Hits lower than punch. Lower stun than punch.

Backward Flip Kick [Light(aerial)]

Startup:6 Ticks (0.3s)
Active:1 Ticks (0.05s)
Recovery:7 Ticks (0.35s)
Total:14 Ticks (0.7s)
Damage:5.0
Knockback:0.4
Adv. on Hit:7(burstable) Ticks
Adv. on Block:2 Ticks
Distance:0.75m
Same speed and stun as punch. Fundamentally the same move but in the air.

Sendoff [Heavy]

Startup:10 Ticks (0.5s)
Active:1 Ticks (0.05s)
Recovery:9 Ticks (0.45s)
Total:20 Ticks (1s)
Damage:8.0
Knockback:1.5
Adv. on Hit:6(launch) Ticks
Adv. on Block:3 Ticks
Distance:1.0m
Has hyper armor. Great "get off me" tool and combo finisher.

Barrage [Barrage]

Startup:2 Ticks (0.1s)
Active:1(5)1(5)1(1)1(7)1 Ticks (1.15s)
Recovery:3 Ticks (0.15s)
Total:28 Ticks (1.4s)
Damage:10.0
Knockback:0.3
Adv. on Hit:16(burstable) Ticks
Adv. on Block:3 Ticks
Distance:1.0m
Does less damage than a normal barrage. Same startup. Good combo starter.

Emerald Splash [Special 1]

Startup:7 Ticks (0.35s)
Active:1(1)1(1)1 Ticks (0.25s)
Recovery:7 Ticks (0.35s)
Total:19 Ticks (0.95s)
Damage:9.0
Knockback:0.1
Adv. on Hit:5-15 Ticks
Adv. on Block:0 Ticks
Distance:Projectilem
Hierophant Green launches 3 bursts of projectiles at the opponent. Great combo starter/extender. Can charge up to 6 projectiles.

Extend (Upward) [Special 2]

Startup:9 Ticks (0.45s)
Active:1(2)1 Ticks (0.2s)
Recovery:8 Ticks (0.4s)
Total:21 Ticks (1.05s)
Damage:10.0
Knockback:0.4
Adv. on Hit:7(burstable) Ticks
Adv. on Block:1 Ticks
Distance:1.0m
HG extends its arm out. Long ranged combo starter/extender. Anti-Air

Extend (Forward) [Special 2(crouching)]

Startup:9 Ticks (0.45s)
Active:1(2)1 Ticks (0.2s)
Recovery:8 Ticks (0.4s)
Total:21 Ticks (1.05s)
Damage:10.0
Knockback:0.4
Adv. on Hit:7(burstable) Ticks
Adv. on Block:1 Ticks
Distance:1.0m
HG extends its arm out. Long ranged combo starter/extender. Extends more horizontally than the upwards version

Tentacle Place [Special 3]

Startup:8 Ticks (0.4s)
Active:1 Ticks (0.05s)
Recovery:6 Ticks (0.3s)
Total:15 Ticks (0.75s)


Damage:5.0
Knockback:0.5
Summons a tentacle for 15 seconds. Will attack anything that it touches that isn't the user. Crouching and using Emerald Splash will summon the projectiles from the tentacles.

All-Consuming Emerald Splash [Ultimate]

Startup:11 Ticks (0.55s)
Active:1(1)x10 Ticks (1.05s)
Recovery:8 Ticks (0.4s)
Total:40 Ticks (2s)


Damage:33.0
Knockback:0
Distance:Projectilem
Fires a long stream of emeralds at the opponent. These emeralds can bounce off walls up to 5 times. Nearby tentacles will launch 17 emeralds but wilt after use.

Pilot Mode [Utility]

Allows the user to control HG remotely. 20m range

NB 1

The Calamari

File:The Calamari.gif
Light>Barrage>Net Set>Delay.Emerald Splash>Crouch.Emerald Splash>

...Extend>crouch.Light~Light

Sendoff

Trivia