Mandom: Difference between revisions
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Created page with "{{Spec/Stand Infobox | title1 = | image1 = Silver chariot 0.png | image2 = Silver chariot 1.png | image3 = Silver chariot 2.png | image4 = Silver chariot 3.png | chart = {{StandChart4|power=E|speed=A|range=E|durability=E|precision=E|potential=C}} | special_1 = Spinning Blade | special_2 = Shooting Star | special_3 = Cleave | utility = Circle Slash | ultimate = Armor Off | passive = }} == Description == Close Range RUSHDOWN '''Silver Chariot''' is a close-ranged fast..." |
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{{Spec/Stand Infobox | {{Spec/Stand Infobox | ||
| title1 = | | title1 = | ||
| image1 = | | image1 = Mandom 0.png | ||
| image2 = | | image2 = Mandom 1.png | ||
| image3 = | | image3 = Mandom 2.png | ||
| image4 = | | image4 = Mandom 3.png | ||
| chart = {{StandChart4|power=E|speed=A|range=E|durability=E|precision=E|potential=C}} | | chart = {{StandChart4|power=E|speed=A|range=E|durability=E|precision=E|potential=C}} | ||
| special_1 = | | special_1 = | ||
| special_2 = | | special_2 = | ||
| special_3 = | | special_3 = | ||
| utility = | | utility = Countdown | ||
| ultimate = | | ultimate = Rewind | ||
| passive = | | passive = | ||
}} | }} | ||
== Description == | == Description == | ||
Hard-Reset TRAPPER | |||
''' | '''Mandom''' is a time rewinding stand that's incredibly reliant on its stand for its damage output. However, it is the only stand that can have specs be used while having it summoned. | ||
=== PROS === | === PROS === | ||
* | * Can use specs while stand is active | ||
* | * Rewind has many creative capabilities | ||
=== CONS === | === CONS === | ||
* | * 0 damage output | ||
* | * Very small moveset | ||
* | * Can't [[Guarding|block]] | ||
== Moves/Combos == | == Moves/Combos == | ||
{{MoveInfo | {{MoveInfo | ||
| name = | | name = Countdown | ||
| key = | | key = Utility | ||
| image = | | image = MandomUtility.gif | ||
| startup | | startup = 9 | ||
| active = 1 | | active = 1 | ||
| active_num = 1 | | active_num = 1 | ||
| recovery = | | recovery = 110 | ||
| description = Saves position data of all entities and blocks within a 64 block radius for 30 seconds. Must be active to use Rewind. | |||
| description = | |||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = | | name = Rewind | ||
| key = | | key = Ultimate | ||
| image = | | image = MandomUltimate.gif | ||
| startup = | | startup = 4 | ||
| active = 1 | | active = 1 | ||
| active_num = 1 | | active_num = 1 | ||
| recovery = 5 | | recovery = 5 | ||
| description = Returns all entities to their saved positions. Requires Countdown to be active. | |||
| description = | |||
}} | }} | ||
| Line 183: | Line 55: | ||
== Trivia == | == Trivia == | ||
[https://www.youtube.com/watch?v=Ls33Wy7h8L8 ...] | |||
Latest revision as of 03:34, 19 May 2026
Description
Hard-Reset TRAPPER
Mandom is a time rewinding stand that's incredibly reliant on its stand for its damage output. However, it is the only stand that can have specs be used while having it summoned.
PROS
- Can use specs while stand is active
- Rewind has many creative capabilities
CONS
- 0 damage output
- Very small moveset
- Can't block
Moves/Combos
Countdown [Utility]
| Startup: | 9 Ticks (0.45s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 110 Ticks (5.5s) |
| Total: | 120 Ticks (6s) |
Saves position data of all entities and blocks within a 64 block radius for 30 seconds. Must be active to use Rewind.
Rewind [Ultimate]
| Startup: | 4 Ticks (0.2s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 5 Ticks (0.25s) |
| Total: | 10 Ticks (0.5s) |
Returns all entities to their saved positions. Requires Countdown to be active.
BNBs
It's mandom...