Silver Chariot: Difference between revisions

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<div class="infobox-wrapper"><tabber>
|-|Silver Chariot =
{{Spec/Stand Infobox
{{Spec/Stand Infobox
| title1 =  
| title1 =  
| image1 = Silver chariot 0.png
| image1 = Silver chariot.png
| image2 = Silver chariot 1.png
| image2 = Silver chariot skin1.png
| image3 = Silver chariot 2.png
| image3 = Silver chariot skin2.png
| image4 = Silver chariot 3.png
| image4 = Silver chariot skin3.png
| chart = {{StandChart4|power=C|speed=A|range=C|durability=B|precision=B|potential=C}}
| chart = {{StandChart4|power=C|speed=A|range=C|durability=B|precision=B|potential=C}}
| special_1 = Spinning Blade
| special_1 = Spinning Blade
Line 13: Line 15:
| passive =  
| passive =  
}}
}}
<tabber>
|-|Anubis Form =
Silver Chariot=
{{Spec/Stand Infobox
{{Spec/Stand Infobox
| title1 =  
| title1 =  
| image1 = Silver chariot 0.png
| image1 = Anubis silver chariot.png
| image2 = Silver chariot 1.png
| image2 = Anubis silver chariot skin1.png
| image3 = Silver chariot 2.png
| image3 = Anubis silver chariot skin2.png
| image4 = Silver chariot 3.png
| image4 = Anubis silver chariot skin3.png
| chart = {{StandChart4|power=C|speed=A|range=C|durability=B|precision=B|potential=C}}
| special_1 = Spinning Blade
| special_2 = Shooting Star
| special_3 = Cleave
| utility = Circle Slash
| ultimate = Armor Off
| passive =
}}
|-|
Anubis Form=
{{Spec/Stand Infobox
| title1 =
| image1 = Silver chariot 0.png
| image2 = Silver chariot 1.png
| image3 = Silver chariot 2.png
| image4 = Silver chariot 3.png
| chart = {{StandChart4|power=C|speed=A|range=C|durability=B|precision=B|potential=C}}
| chart = {{StandChart4|power=C|speed=A|range=C|durability=B|precision=B|potential=C}}
| special_1 = Spinning Blade
| special_1 = Spinning Blade
Line 45: Line 30:
| passive =  
| passive =  
}}
}}
</tabber>
</tabber></div>
</div>


== Description ==
== Description ==
Close Range RUSHDOWN
Close Range RUSHDOWN  


'''Silver Chariot''' is a close-ranged fast humanoid stand with a rapier.  
'''Silver Chariot''' is a close-ranged fast humanoid stand with a rapier.
 
=== PROS ===
 
* Fast light
* Two barrages
* Excellent pokes and pressure
* Incredibly useful ultimate
 
=== CONS ===
 
* High execution requirement
* Low damage output
* Lacking in mobility
 
=== Silver Chariot: Anubis ===
Mid Range TRICKSTER
 
Evolved by unsheathing [[Anubis (Item)|Anubis]], '''Silver Chariot: Anubis''' is a mid ranged humanoid stand that uses Anubis in a variety of its moves. Trades speed for power and range.


=== PROS ===
=== PROS ===
Line 63: Line 65:


* High execution requirement
* High execution requirement
* Low damage output
* Lower damage output than Silver Chariot
* Lacking in mobility
* Lacking in mobility


== Moves/Combos ==
== Moves/Combos ==
{{MoveInfo
{{MoveInfo
| name = Punch
| name = Slash
| key = Light
| key = Light
| image = TWLight.gif
| image = SCLight.gif
| startup = 4
| startup = 4
| active = 1(7)1
| active = 1(6)1
| active_num = 9
| active_num = 8
| recovery = 4
| recovery = 8
| damage = 5+6 Total:11
| damage = 5+6 Total:11
| knockback = 1.0
| knockback = 1.2
| adv_hit = 3(launch)
| adv_hit = 3(launch)
| adv_block = 0
| adv_block = -4
| distance = 0.75
| distance = 0.65
| description = Fast light. Good combo starter.
| description = Fast light. First hit is a solid combo start. Lacking range
}}{{MoveInfo
}}{{MoveInfo
| name = Low Kick
| name = Last Shot
| key = Light(crouching)
| key = Light(crouching)
| image = TWLightCrouching.gif
| image = SCLightCrouching.gif
| startup = 7
| startup = 11
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 6
| recovery = 3
| damage = 6.0
| damage = 2.0
| knockback = 0.2
| knockback = 0.25
| adv_hit = 10(burstable)
| adv_hit = 5
| adv_block = 4
| adv_block = -1
| distance = 0.75
| distance = Projectile
| description = Slower but longer stun than punch. Good combo starter.
| description = Launches your rapier at the opponent. Does minimal damage and shortens the length of your moves.
}}{{MoveInfo
}}{{MoveInfo
| name = Donut
| name = Impaling Thrust
| key = Heavy
| key = Heavy
| image = TWHeavy.gif
| image = SCHeavy.gif
| startup = 19
| startup = 19
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 22
| recovery = 8
| damage = 9.0
| damage = 6.0
| knockback = 1.0
| knockback = 1.5
| adv_hit = 29(launch)
| adv_hit = 1(launch)
| adv_block = -9
| adv_block = 4
| distance = 1.0
| distance = 0.65
| description = Has hyper armor. Incredibly long stun. Hugely punishable on whiff/block.
| description = Has hyper armor. Great for applying pressure.
}}{{MoveInfo
}}{{MoveInfo
| name = Barrage
| name = Barrage
| key = Barrage
| key = Barrage
| image = TWBarrage.gif
| image = SCBarrage.gif
| startup = 2
| startup = 2
| active = 1(2)x13
| active = 1(2)x13
| active_num = 37
| active_num = 37
| recovery = 1
| recovery = 1
| damage = 13.0
| damage = 11.7
| knockback = 0.25
| knockback = 0.1
| adv_hit = 28(winded)
| adv_hit = 23(winded)
| adv_block = 2
| adv_block = 2
| distance = 0.75
| distance = 0.65
| description = Fast and reliable combo starter/extender. Standard barrage
| description = Standard barrage. Does less damage with less range than a normal one.
}}{{MoveInfo
}}{{MoveInfo
| name = Roundhouse
| name = Spinning Blade
| key = Special 1
| key = Special 1
| image = TWRoundhouse.gif
| image = SCSpecial1.gif
| startup = 6
| startup = 6
| active = 1(1)x9
| active_num = 18
| recovery = 1
| damage = 9.0
| knockback = 0.1
| adv_hit = 8(winded)
| adv_block = 2
| distance = 0.65
| description = Second barrage. Does less damage and gives less advantage than a normal barrage.
}}{{MoveInfo
| name = Shooting Star
| key = Special 2
| image = SCSpecial2.gif
| startup = 4
| active = 1-10
| active_num = 10
| recovery = 10
| damage = 5.0
| knockback = 0.5
| adv_hit = 10
| adv_block = 2
| distance = 10.0
| description = Silver Chariot lunges forward and attacks the first entity it comes into contact with. Combo extender/starter.
}}{{MoveInfo
| name = Cleave
| key = Special 3
| image = SCSpecial3.gif
| startup = 11
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 6
| recovery = 9
| damage = 5.0
| damage = 9.0
| knockback = 0.5
| knockback = 0.8
| adv_hit = 3(burstable)
| adv_hit = 10(burstable)
| adv_block = 3
| adv_block = 4
| distance = 0.75
| distance = 0.75
| description = Low stun fast poke. (Unsure what this move is for based off these stats. Truflie please help D:)
| description = Hyper armor cleave. Great combo starter without a CD.
}}{{MoveInfo
}}{{MoveInfo
| name = Sweep
| name = Armor Off
| key = Special 1(crouching)
| key = Ultimate
| image = TWSweep.gif
| image = SCUltimate.gif
| startup = 5
| startup = 5
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 10
| recovery = 9
| damage = 5.0
| damage = 4.0
| knockback = 0.5
| knockback = 0.75
| adv_hit = 5(burstable)
| adv_hit = -3(launch)
| adv_block = -1
| adv_block = -1
| distance = 0.75
| distance = 0.65
| description = Fast sweep attack. Good for combo starting/extending (truflie I need you this move seems entirely outclassed by punch as well)
| description = Silver Chariot takes off its armor greatly boosting the speed of its attacks for 25 seconds.
}}{{MoveInfo
}}{{MoveInfo
| name = Forward Charge
| name = Circle Slash
| key = Special 2
| key = Utility
| image = TWForwardCharge.gif
| image = SCUtility.gif
| startup = 1
| startup = 16
| active = 14
| active = 1
| active_num = 14
| active_num = 1
| recovery = 6
| recovery = 18
| damage = 5.0
| damage = 5.0
| knockback = 0.1
| knockback = 1.5
| adv_hit = 10
| adv_hit = 1(launch)
| adv_block = 1
| adv_block = -9
| distance = 10.0
| distance = 0.65
| description = The World lunges forward and punches the first entity it comes into contact with. It will stay at that position if the user continues to attack with The World. The World cannot be pushed back while in this state.
| description = Has 2 points of armor. Can be held and released 0.75s in. The longer you hold, the more damage and launch you deal.
Great move to press someone up against the wall with.
}}{{MoveInfo
| name = Split
| key = SC:A Special 2
| image = SCASpecial2.gif
| startup = 11
| active = 1
| active_num = 1
| recovery = 8
| damage = 6.0
| knockback = 0.25
| adv_hit = 6(burstable)
| adv_block = 8
| description = Low stun, high blockstun. Charges the user and SC:A forward
}}{{MoveInfo
}}{{MoveInfo
| name = Lunge
| name = Lacerate
| key = Special 2(crouching)
| key = SC:A Crouching Special 2
| image = TWLunge.gif
| image = SCACrouchingSpecial2.gif
| startup = 8
| startup = 9
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 5
| recovery = 8
| damage = 5.0
| damage = 6.0
| knockback = 0.6
| knockback = 0.25
| adv_hit = 6(launch)
| adv_hit = 11(burstable)
| adv_block = 4
| adv_block = 1
| distance = 0.65
| description = Provides more stun on hit but significantly less blockstun than hit.
}}{{MoveInfo
| name = Counter
| key = SC:A Special 3
| image = SCASpecial3.gif
| startup = 3
| active = 30
| active_num = 30
| recovery = 20
| damage = 0
| distance = 1.0
| distance = 1.0
| description = The World and the user lunge forward and attack. Good combo starter.
| description = Silver Chariot Anubis holds up its sword in preparation for a counter. Stuns for considerable time if an opponent hits it.
}}{{MoveInfo
| name = Feign Barrage
| key = Special 3
| image = TWCounter.gif
| startup = 5
| active = 45
| active_num = 45
| recovery = 10
| damage = 9.0
| knockback = 0.7
| adv_hit = 11(launch)
| adv_block = 9
| distance = 0.75
| description = Very powerful counter. Resembles The World's barrage and knocks the opponent down when triggered.
}}{{MoveInfo
}}{{MoveInfo
| name = Time Stop
| damage = 4.0+4.5+4.5+6.0 Total:19.0
| knockback = 1.25
| adv_hit = 14(launch)
| adv_block = 5
| distance = 0.65
| description = High damage beatdown. 1.5 second stun applied to the user on a whiff. Cannot be combo broken. Uninterruptible.
| name = God of Death
| key = Ultimate
| key = Ultimate
| image = TWTimestop.gif
| image = SCAUltimate.gif
| startup = 45
| startup = 35
| active = 80
| active = 1(5)1(5)1(29)1
| active_num = 80
| active_num = 42
| recovery = 0
| recovery = 5
| distance = 64.0
| description = Stops time for everything except the user and The World for 4 seconds.
}}{{MoveInfo
| name = Timeskip
| key = Utility
| image = TWTimeskip.gif
| startup = 0
| distance = 14
| description = The World and the user instantly teleport up to 14 blocks.
}}
}}


Line 225: Line 261:


==== '''BNB 4''' ====
==== '''BNB 4''' ====
'''Armor Off'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:SCBNB4.gif|thumb]]Lihgt>Spinning Blade>Barrage>Shooting Star>Cleave>Light</div>
'''Armor Off'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:SCBNB4.gif|thumb]]Light>Spinning Blade>Barrage>Shooting Star>Cleave>Light</div>


==== '''BNB 5''' ====
==== '''BNB 5''' ====
'''Armor Off'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:SCBNB5.gif|thumb]]Impaling Thrust>dash>Barrage>...</div>
'''Armor Off'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:SCBNB5.gif|thumb]]Impaling Thrust>dash>Barrage>...</div>
==== SC:A BNB 1 ====
Sushify<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">Light>Charge~Barrage>Light>Spinning Blade>Light~Light [[File:SCBNB5.gif|thumb]]</div>
==== SC:A BNB 2 ====
Hades Special<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:SCBNB5.gif|thumb]]Light>Charge~Barrage>God of Death</div>


== Trivia ==
== Trivia ==
<nowiki></tabber></nowiki>

Latest revision as of 08:49, 15 May 2026



Description

Close Range RUSHDOWN

Silver Chariot is a close-ranged fast humanoid stand with a rapier.

PROS

  • Fast light
  • Two barrages
  • Excellent pokes and pressure
  • Incredibly useful ultimate

CONS

  • High execution requirement
  • Low damage output
  • Lacking in mobility

Silver Chariot: Anubis

Mid Range TRICKSTER

Evolved by unsheathing Anubis, Silver Chariot: Anubis is a mid ranged humanoid stand that uses Anubis in a variety of its moves. Trades speed for power and range.

PROS

  • Fast light
  • Two barrages
  • Excellent pokes and pressure
  • Counter

CONS

  • High execution requirement
  • Lower damage output than Silver Chariot
  • Lacking in mobility

Moves/Combos

Slash [Light]

Startup:4 Ticks (0.2s)
Active:1(6)1 Ticks (0.4s)
Recovery:8 Ticks (0.4s)
Total:20 Ticks (1s)
Damage:5+6 Total:11
Knockback:1.2
Adv. on Hit:3(launch) Ticks
Adv. on Block:-4 Ticks
Distance:0.65m
Fast light. First hit is a solid combo start. Lacking range

Last Shot [Light(crouching)]

Startup:11 Ticks (0.55s)
Active:1 Ticks (0.05s)
Recovery:3 Ticks (0.15s)
Total:15 Ticks (0.75s)
Damage:2.0
Knockback:0.25
Adv. on Hit:5 Ticks
Adv. on Block:-1 Ticks
Distance:Projectilem
Launches your rapier at the opponent. Does minimal damage and shortens the length of your moves.

Impaling Thrust [Heavy]

Startup:19 Ticks (0.95s)
Active:1 Ticks (0.05s)
Recovery:8 Ticks (0.4s)
Total:28 Ticks (1.4s)
Damage:6.0
Knockback:1.5
Adv. on Hit:1(launch) Ticks
Adv. on Block:4 Ticks
Distance:0.65m
Has hyper armor. Great for applying pressure.

Barrage [Barrage]

Startup:2 Ticks (0.1s)
Active:1(2)x13 Ticks (1.85s)
Recovery:1 Ticks (0.05s)
Total:40 Ticks (2s)
Damage:11.7
Knockback:0.1
Adv. on Hit:23(winded) Ticks
Adv. on Block:2 Ticks
Distance:0.65m
Standard barrage. Does less damage with less range than a normal one.

Spinning Blade [Special 1]

Startup:6 Ticks (0.3s)
Active:1(1)x9 Ticks (0.9s)
Recovery:1 Ticks (0.05s)
Total:25 Ticks (1.25s)
Damage:9.0
Knockback:0.1
Adv. on Hit:8(winded) Ticks
Adv. on Block:2 Ticks
Distance:0.65m
Second barrage. Does less damage and gives less advantage than a normal barrage.

Shooting Star [Special 2]

Startup:4 Ticks (0.2s)
Active:1-10 Ticks (0.5s)
Recovery:10 Ticks (0.5s)
Total:24 Ticks (1.2s)
Damage:5.0
Knockback:0.5
Adv. on Hit:10 Ticks
Adv. on Block:2 Ticks
Distance:10.0m
Silver Chariot lunges forward and attacks the first entity it comes into contact with. Combo extender/starter.

Cleave [Special 3]

Startup:11 Ticks (0.55s)
Active:1 Ticks (0.05s)
Recovery:9 Ticks (0.45s)
Total:21 Ticks (1.05s)
Damage:9.0
Knockback:0.8
Adv. on Hit:10(burstable) Ticks
Adv. on Block:4 Ticks
Distance:0.75m
Hyper armor cleave. Great combo starter without a CD.

Armor Off [Ultimate]

Startup:5 Ticks (0.25s)
Active:1 Ticks (0.05s)
Recovery:9 Ticks (0.45s)
Total:15 Ticks (0.75s)
Damage:4.0
Knockback:0.75
Adv. on Hit:-3(launch) Ticks
Adv. on Block:-1 Ticks
Distance:0.65m
Silver Chariot takes off its armor greatly boosting the speed of its attacks for 25 seconds.

Circle Slash [Utility]

Startup:16 Ticks (0.8s)
Active:1 Ticks (0.05s)
Recovery:18 Ticks (0.9s)
Total:35 Ticks (1.75s)
Damage:5.0
Knockback:1.5
Adv. on Hit:1(launch) Ticks
Adv. on Block:-9 Ticks
Distance:0.65m
Has 2 points of armor. Can be held and released 0.75s in. The longer you hold, the more damage and launch you deal.

Split [SC:A Special 2]

Startup:11 Ticks (0.55s)
Active:1 Ticks (0.05s)
Recovery:8 Ticks (0.4s)
Total:20 Ticks (1s)
Damage:6.0
Knockback:0.25
Adv. on Hit:6(burstable) Ticks
Adv. on Block:8 Ticks
Low stun, high blockstun. Charges the user and SC:A forward

Lacerate [SC:A Crouching Special 2]

Startup:9 Ticks (0.45s)
Active:1 Ticks (0.05s)
Recovery:8 Ticks (0.4s)
Total:18 Ticks (0.9s)
Damage:6.0
Knockback:0.25
Adv. on Hit:11(burstable) Ticks
Adv. on Block:1 Ticks
Distance:0.65m
Provides more stun on hit but significantly less blockstun than hit.

Counter [SC:A Special 3]

Startup:3 Ticks (0.15s)
Active:30 Ticks (1.5s)
Recovery:20 Ticks (1s)
Total:53 Ticks (2.65s)


Damage:0
Distance:1.0m
Silver Chariot Anubis holds up its sword in preparation for a counter. Stuns for considerable time if an opponent hits it.

God of Death [Ultimate]

Startup:35 Ticks (1.75s)
Active:1(5)1(5)1(29)1 Ticks (2.1s)
Recovery:5 Ticks (0.25s)
Total:82 Ticks (4.1s)
Damage:4.0+4.5+4.5+6.0 Total:19.0
Knockback:1.25
Adv. on Hit:14(launch) Ticks
Adv. on Block:5 Ticks
Distance:0.65m
High damage beatdown. 1.5 second stun applied to the user on a whiff. Cannot be combo broken. Uninterruptible.

BNBs

BNB 1

Armor On

File:SCBNB1.gif
Light>Barrage>Light>Cleave>Spinning Blade>Shooting Star>Light

BNB 2

Armor On

File:SCBNB2.gif
Shooting Star>Light>Barrage>Impaling Thrust

BNB 3

Armor Off

File:SCBNB3.gif
Shooting Star>Light>Spinning Blade>Barrage>Light>Cleave>Impaling Thrust

BNB 4

Armor Off

File:SCBNB4.gif
Light>Spinning Blade>Barrage>Shooting Star>Cleave>Light

BNB 5

Armor Off

File:SCBNB5.gif
Impaling Thrust>dash>Barrage>...

SC:A BNB 1

Sushify

Light>Charge~Barrage>Light>Spinning Blade>Light~Light
File:SCBNB5.gif

SC:A BNB 2

Hades Special

File:SCBNB5.gif
Light>Charge~Barrage>God of Death

Trivia

</tabber>