Metallica: Difference between revisions

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| image3 = Metallica 2.png
| image3 = Metallica 2.png
| image4 = Metallica 3.png
| image4 = Metallica 3.png
| chart = {{StandChart4|power=C|speed=A|range=C|durability=B|precision=B|potential=C}}
| chart = {{StandChart4|power=C|speed=C|range=C|durability=A|precision=C|potential=C}}
| special_1 = Scalpel Toss
| special_1 = Scalpel Toss
| special_2 = Place Magnetic Field
| special_2 = Place Magnetic Field
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== Moves/Combos ==
== Moves/Combos ==
{{MoveInfo
{{MoveInfo
| name = Punch
| startup = 5
| key = Light
| active = 1(6)1(12)1(5)1
| image = TWLight.gif
| active_num = 27
| startup = 4
| active = 1(7)1
| active_num = 9
| recovery = 4
| recovery = 4
| damage = 5+6 Total:11
| damage = 4.0+4.0+3.0+5.0 Total:16.0
| knockback = 1.0
| knockback = 0.15
| adv_hit = 3(launch)
| adv_hit = 6..4..1(launch)
| adv_block = 0
| adv_block = 5
| distance = 0.75
| distance = 0.75
| description = Fast light. Good combo starter.
| description = 4 hit light attack. 3rd hit can't be cancelled until the 4th hit is done. Decent speed with low stun
| name = Slice
| key = Light
| image = MetallicaLight.gif
}}{{MoveInfo
}}{{MoveInfo
| name = Low Kick
| name = Give Scalpel
| key = Light(crouching)
| key = Crouching Light
| image = TWLightCrouching.gif
| image = MetallicaLightCrouching.gif
| startup = 7
| startup = 7
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 6
| recovery = 1
| damage = 6.0
| damage = 2.0
| knockback = 0.2
| knockback = 0
| adv_hit = 10(burstable)
| description = Gives the user a scalpel that has high stun on hit. Consumes 5% of iron bar.
| adv_block = 4
| distance = 0.75
| description = Slower but longer stun than punch. Good combo starter.
}}{{MoveInfo
}}{{MoveInfo
| name = Donut
| name = Smash
| key = Heavy
| key = Heavy
| image = TWHeavy.gif
| image = MetallicaHeavy.gif
| startup = 19
| startup = 10
| active = 1(13)1
| active_num = 15
| recovery = 9
| damage = 7.5+6.5 Total:14.0
| knockback = 2.0
| adv_hit = 7...1(launch)
| adv_block = 1
| distance = 1.0
| description = Multi hit move with hyper armor, extreme range, great damage, no cooldown, and low recovery. However, it requires 50% of your iron to be able to use, although it doesn't consume any to use.
}}{{MoveInfo
| name = Sweep
| key = Crouching Heavy
| image = MetallicaHeavyCrouching.gif
| startup = 6
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 22
| recovery = 7
| damage = 9.0
| damage = 5.0
| knockback = 1.0
| knockback = 0.3
| adv_hit = 29(launch)
| adv_hit = 0(burstable)
| adv_block = -9
| adv_block = 2
| distance = 1.0
| distance = 0.75
| description = Has hyper armor. Incredibly long stun. Hugely punishable on whiff/block.
| description = Requires 25% of iron to use. Doesn't consume any to use.
}}{{MoveInfo
}}{{MoveInfo
| name = Barrage
| name = Barrage
| key = Barrage
| key = Barrage
| image = TWBarrage.gif
| image = MetallicaBarrage.gif
| startup = 2
| startup = 2
| active = 1(2)x13
| active = 1(2)x10
| active_num = 37
| active_num = 20
| recovery = 1
| recovery = 3
| damage = 13.0
| damage = 0.8x10 Total:8.0
| knockback = 0.25
| knockback = 0.25
| adv_hit = 28(winded)
| adv_hit = 16(winded)
| adv_block = 2
| adv_block = 0
| distance = 0.75
| distance = 0.75
| description = Fast and reliable combo starter/extender. Standard barrage
| description = Below average damage barrage with fewer hits.
}}{{MoveInfo
}}{{MoveInfo
| name = Roundhouse
| name = Scalpel Toss (Precise)
| key = Special 1
| key = Special 1
| image = TWRoundhouse.gif
| image = MetallicaSpecial1.gif
| startup = 6
| active = 1
| active_num = 1
| recovery = 5
| damage = 2.0 per hit
| distance = Projectile
| description = Toss 3 scalpels in the pointed direction. Scalpels disappear after 15 seconds unless picked up to regain iron. Consumes roughly 20% of max iron per use.
}}{{MoveInfo
| name = Scalpel Toss (Remote)
| key = Crouching Special 1
| image = MetallicaSpecial1Crouching.gif
| startup = 6
| startup = 6
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 6
| recovery = 5
| damage = 5.0
| damage = 2.0
| knockback = 0.5
| distance = Projectile
| adv_hit = 3(burstable)
| description = Same as (Precise) but the scalpels are created at the pointed location. They only fire if in the presence of a magnetic field.
| adv_block = 3
| distance = 0.75
| description = Low stun fast poke. (Unsure what this move is for based off these stats. Truflie please help D:)
}}{{MoveInfo
}}{{MoveInfo
| name = Sweep
| name = Scalpel Toss (Wide)
| key = Special 1(crouching)
| key = Aerial Special 1
| image = TWSweep.gif
| image = MetallicaSpecial1Aerial.gif
| startup = 5
| startup = 6
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 10
| recovery = 5
| damage = 5.0
| damage = 2.0
| knockback = 0.5
| adv_hit = 5(burstable)
| adv_block = -1
| distance = 0.75
| distance = 0.75
| description = Fast sweep attack. Good for combo starting/extending (truflie I need you this move seems entirely outclassed by punch as well)
| description = Same as (Precise), but the scalpels are shot in a wide arc instead.
}}{{MoveInfo
}}{{MoveInfo
| name = Forward Charge
| name = Place Magnetic Field
| key = Special 2
| key = Special 2
| image = TWForwardCharge.gif
| image = MetallicaSpecial2.gif
| startup = 1
| startup = 4
| active = 14
| active = 1
| active_num = 14
| active_num = 1
| recovery = 6
| recovery = 10
| damage = 5.0
| description = Places a magnetic field at the block you're looking within a 12 meter range. Field lasts for 1 minute.
| knockback = 0.1
| adv_hit = 10
| adv_block = 1
| distance = 10.0
| description = The World lunges forward and punches the first entity it comes into contact with. It will stay at that position if the user continues to attack with The World. The World cannot be pushed back while in this state.
Great move to press someone up against the wall with.
}}{{MoveInfo
}}{{MoveInfo
| name = Lunge
| name = Internal Attack
| key = Special 2(crouching)
| key = Crouching Special 2
| image = TWLunge.gif
| image = MetallicaSpecial2Crouching.gif
| startup = 8
| startup = 9
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 5
| recovery = 10
| damage = 5.0
| damage = 16.0
| knockback = 0.6
| description = Has no cooldown. Forces all living entities within magnetic fields to begin vomiting razor blades onto the ground. The blades are hazardous for enemies to step on and can be picked back up for iron.
| adv_hit = 6(launch)
| adv_block = 4
| distance = 1.0
| description = The World and the user lunge forward and attack. Good combo starter.
}}{{MoveInfo
}}{{MoveInfo
| name = Feign Barrage
| name = Grab
| key = Special 3
| key = Special 3
| image = TWCounter.gif
| image = MetallicaSpecial3.gif
| startup = 5
| startup = 8
| active = 45
| active = 1
| active_num = 45
| active_num = 1
| recovery = 10
| recovery = 11
| damage = 9.0
| damage = 4.0x2 Total:8.0
| knockback = 0.7
| knockback = 1.2
| adv_hit = 11(launch)
| adv_hit = 2(launch)
| adv_block = 9
| distance = 0.5
| distance = 0.75
| description = Unblockable grab that inflicts 10 seconds of hypoxia and restores 30/80 iron.
| description = Very powerful counter. Resembles The World's barrage and knocks the opponent down when triggered.
}}{{MoveInfo
}}{{MoveInfo
| name = Time Stop
| name = Bisect
| key = Ultimate
| key = Ultimate
| image = TWTimestop.gif
| image = MetallicaUltimate.gif
| startup = 45
| startup = 12
| active = 80
| active = 1
| active_num = 80
| active_num = 1
| recovery = 0
| recovery = 10
| distance = 64.0
| damage = 6.0-20.0
| description = Stops time for everything except the user and The World for 4 seconds.
| distance =  
| description = Chargeable projectile that consumes iron over time to become both larger and more powerful. Unblockable projectile
}}{{MoveInfo
}}{{MoveInfo
| name = Timeskip
| name = Harvest Iron
| key = Utility
| key = Utility
| image = TWTimeskip.gif
| image = MetallicaUtility.gif
| startup = 0
| startup = 2
| distance = 14
| active = 1
| description = The World and the user instantly teleport up to 14 blocks.
| active_num = 1
| recovery = 1
| distance = 5.0
| description = Harvests 1 iron with a 0.15s interval from the looked at block. 3x faster if harvesting from an iron block. with Metallica's pool of 80 iron, it can fill up in 12 seconds if harvesting from a block (4 seconds from an iron block).
}}{{MoveInfo
| name = Invisibility
| key = Crouching Utility
| image = MetallicaUtilityCrouching.gif
| startup = 9
| active = 1
| active_num = 1
| recovery = 5
| description = Projects a field of iron particles that reflect light away from the user. Uses 5 iron per second. Cannot be queued.
}}
}}


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== Trivia ==
== Trivia ==
[[File:Rec0rd_wtf.png.png|thumb|326x326px| ]]

Latest revision as of 07:59, 12 May 2026


Description

Cerebral Dedicated ZONER

Metallica is a resource management stand with incredible coverage options and a very unique playstyle.

PROS

  • Unpredictable offense
  • Great ranged coverage
  • Invisibility

CONS

  • High skill floor
  • Requires meter management
  • Mediocre up-close

Moves/Combos

Slice [Light]

Startup:5 Ticks (0.25s)
Active:1(6)1(12)1(5)1 Ticks (1.35s)
Recovery:4 Ticks (0.2s)
Total:36 Ticks (1.8s)
Damage:4.0+4.0+3.0+5.0 Total:16.0
Knockback:0.15
Adv. on Hit:6..4..1(launch) Ticks
Adv. on Block:5 Ticks
Distance:0.75m
4 hit light attack. 3rd hit can't be cancelled until the 4th hit is done. Decent speed with low stun

Give Scalpel [Crouching Light]

Startup:7 Ticks (0.35s)
Active:1 Ticks (0.05s)
Recovery:1 Ticks (0.05s)
Total:9 Ticks (0.45s)


Damage:2.0
Knockback:0
Gives the user a scalpel that has high stun on hit. Consumes 5% of iron bar.

Smash [Heavy]

Startup:10 Ticks (0.5s)
Active:1(13)1 Ticks (0.75s)
Recovery:9 Ticks (0.45s)
Total:34 Ticks (1.7s)
Damage:7.5+6.5 Total:14.0
Knockback:2.0
Adv. on Hit:7...1(launch) Ticks
Adv. on Block:1 Ticks
Distance:1.0m
Multi hit move with hyper armor, extreme range, great damage, no cooldown, and low recovery. However, it requires 50% of your iron to be able to use, although it doesn't consume any to use.

Sweep [Crouching Heavy]

Startup:6 Ticks (0.3s)
Active:1 Ticks (0.05s)
Recovery:7 Ticks (0.35s)
Total:14 Ticks (0.7s)
Damage:5.0
Knockback:0.3
Adv. on Hit:0(burstable) Ticks
Adv. on Block:2 Ticks
Distance:0.75m
Requires 25% of iron to use. Doesn't consume any to use.

Barrage [Barrage]

Startup:2 Ticks (0.1s)
Active:1(2)x10 Ticks (1s)
Recovery:3 Ticks (0.15s)
Total:25 Ticks (1.25s)
Damage:0.8x10 Total:8.0
Knockback:0.25
Adv. on Hit:16(winded) Ticks
Adv. on Block:0 Ticks
Distance:0.75m
Below average damage barrage with fewer hits.

Scalpel Toss (Precise) [Special 1]

Startup:6 Ticks (0.3s)
Active:1 Ticks (0.05s)
Recovery:5 Ticks (0.25s)
Total:12 Ticks (0.6s)


Damage:2.0 per hit
Distance:Projectilem
Toss 3 scalpels in the pointed direction. Scalpels disappear after 15 seconds unless picked up to regain iron. Consumes roughly 20% of max iron per use.

Scalpel Toss (Remote) [Crouching Special 1]

Startup:6 Ticks (0.3s)
Active:1 Ticks (0.05s)
Recovery:5 Ticks (0.25s)
Total:12 Ticks (0.6s)


Damage:2.0
Distance:Projectilem
Same as (Precise) but the scalpels are created at the pointed location. They only fire if in the presence of a magnetic field.

Scalpel Toss (Wide) [Aerial Special 1]

Startup:6 Ticks (0.3s)
Active:1 Ticks (0.05s)
Recovery:5 Ticks (0.25s)
Total:12 Ticks (0.6s)


Damage:2.0
Distance:0.75m
Same as (Precise), but the scalpels are shot in a wide arc instead.

Place Magnetic Field [Special 2]

Startup:4 Ticks (0.2s)
Active:1 Ticks (0.05s)
Recovery:10 Ticks (0.5s)
Total:15 Ticks (0.75s)
Places a magnetic field at the block you're looking within a 12 meter range. Field lasts for 1 minute.

Internal Attack [Crouching Special 2]

Startup:9 Ticks (0.45s)
Active:1 Ticks (0.05s)
Recovery:10 Ticks (0.5s)
Total:20 Ticks (1s)



Damage:16.0
Has no cooldown. Forces all living entities within magnetic fields to begin vomiting razor blades onto the ground. The blades are hazardous for enemies to step on and can be picked back up for iron.

Grab [Special 3]

Startup:8 Ticks (0.4s)
Active:1 Ticks (0.05s)
Recovery:11 Ticks (0.55s)
Total:20 Ticks (1s)
Damage:4.0x2 Total:8.0
Knockback:1.2
Adv. on Hit:2(launch) Ticks
Distance:0.5m
Unblockable grab that inflicts 10 seconds of hypoxia and restores 30/80 iron.

Bisect [Ultimate]

Startup:12 Ticks (0.6s)
Active:1 Ticks (0.05s)
Recovery:10 Ticks (0.5s)
Total:23 Ticks (1.15s)



Damage:6.0-20.0
Chargeable projectile that consumes iron over time to become both larger and more powerful. Unblockable projectile

Harvest Iron [Utility]

Startup:2 Ticks (0.1s)
Active:1 Ticks (0.05s)
Recovery:1 Ticks (0.05s)
Total:4 Ticks (0.2s)
Distance:5.0m
Harvests 1 iron with a 0.15s interval from the looked at block. 3x faster if harvesting from an iron block. with Metallica's pool of 80 iron, it can fill up in 12 seconds if harvesting from a block (4 seconds from an iron block).

Invisibility [Crouching Utility]

Startup:9 Ticks (0.45s)
Active:1 Ticks (0.05s)
Recovery:5 Ticks (0.25s)
Total:15 Ticks (0.75s)
Projects a field of iron particles that reflect light away from the user. Uses 5 iron per second. Cannot be queued.

BNBs

None

Trivia