Metallica: Difference between revisions
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| image3 = Metallica 2.png | | image3 = Metallica 2.png | ||
| image4 = Metallica 3.png | | image4 = Metallica 3.png | ||
| chart = {{StandChart4|power=C|speed= | | chart = {{StandChart4|power=C|speed=C|range=C|durability=A|precision=C|potential=C}} | ||
| special_1 = Scalpel Toss | | special_1 = Scalpel Toss | ||
| special_2 = Place Magnetic Field | | special_2 = Place Magnetic Field | ||
| Line 33: | Line 33: | ||
== Moves/Combos == | == Moves/Combos == | ||
{{MoveInfo | {{MoveInfo | ||
| startup = 5 | |||
| active = 1(6)1(12)1(5)1 | |||
| active_num = 27 | |||
| startup = | |||
| active = 1( | |||
| active_num = | |||
| recovery = 4 | | recovery = 4 | ||
| damage = 5 | | damage = 4.0+4.0+3.0+5.0 Total:16.0 | ||
| knockback = | | knockback = 0.15 | ||
| adv_hit = | | adv_hit = 6..4..1(launch) | ||
| adv_block = | | adv_block = 5 | ||
| distance = 0.75 | | distance = 0.75 | ||
| description = | | description = 4 hit light attack. 3rd hit can't be cancelled until the 4th hit is done. Decent speed with low stun | ||
| name = Slice | |||
| key = Light | |||
| image = MetallicaLight.gif | |||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = | | name = Give Scalpel | ||
| key = Light | | key = Crouching Light | ||
| image = | | image = MetallicaLightCrouching.gif | ||
| startup = 7 | | startup = 7 | ||
| active = 1 | | active = 1 | ||
| active_num = 1 | | active_num = 1 | ||
| recovery = | | recovery = 1 | ||
| damage = | | damage = 2.0 | ||
| knockback = 0 | | knockback = 0 | ||
| description = Gives the user a scalpel that has high stun on hit. Consumes 5% of iron bar. | |||
| description = | |||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = | | name = Smash | ||
| key = Heavy | | key = Heavy | ||
| image = | | image = MetallicaHeavy.gif | ||
| startup = | | startup = 10 | ||
| active = 1(13)1 | |||
| active_num = 15 | |||
| recovery = 9 | |||
| damage = 7.5+6.5 Total:14.0 | |||
| knockback = 2.0 | |||
| adv_hit = 7...1(launch) | |||
| adv_block = 1 | |||
| distance = 1.0 | |||
| description = Multi hit move with hyper armor, extreme range, great damage, no cooldown, and low recovery. However, it requires 50% of your iron to be able to use, although it doesn't consume any to use. | |||
}}{{MoveInfo | |||
| name = Sweep | |||
| key = Crouching Heavy | |||
| image = MetallicaHeavyCrouching.gif | |||
| startup = 6 | |||
| active = 1 | | active = 1 | ||
| active_num = 1 | | active_num = 1 | ||
| recovery = | | recovery = 7 | ||
| damage = | | damage = 5.0 | ||
| knockback = | | knockback = 0.3 | ||
| adv_hit = | | adv_hit = 0(burstable) | ||
| adv_block = | | adv_block = 2 | ||
| distance = | | distance = 0.75 | ||
| description = | | description = Requires 25% of iron to use. Doesn't consume any to use. | ||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = Barrage | | name = Barrage | ||
| key = Barrage | | key = Barrage | ||
| image = | | image = MetallicaBarrage.gif | ||
| startup = 2 | | startup = 2 | ||
| active = 1(2) | | active = 1(2)x10 | ||
| active_num = | | active_num = 20 | ||
| recovery = | | recovery = 3 | ||
| damage = | | damage = 0.8x10 Total:8.0 | ||
| knockback = 0.25 | | knockback = 0.25 | ||
| adv_hit = | | adv_hit = 16(winded) | ||
| adv_block = | | adv_block = 0 | ||
| distance = 0.75 | | distance = 0.75 | ||
| description = | | description = Below average damage barrage with fewer hits. | ||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = | | name = Scalpel Toss (Precise) | ||
| key = Special 1 | | key = Special 1 | ||
| image = | | image = MetallicaSpecial1.gif | ||
| startup = 6 | |||
| active = 1 | |||
| active_num = 1 | |||
| recovery = 5 | |||
| damage = 2.0 per hit | |||
| distance = Projectile | |||
| description = Toss 3 scalpels in the pointed direction. Scalpels disappear after 15 seconds unless picked up to regain iron. Consumes roughly 20% of max iron per use. | |||
}}{{MoveInfo | |||
| name = Scalpel Toss (Remote) | |||
| key = Crouching Special 1 | |||
| image = MetallicaSpecial1Crouching.gif | |||
| startup = 6 | | startup = 6 | ||
| active = 1 | | active = 1 | ||
| active_num = 1 | | active_num = 1 | ||
| recovery = | | recovery = 5 | ||
| damage = | | damage = 2.0 | ||
| | | distance = Projectile | ||
| | | description = Same as (Precise) but the scalpels are created at the pointed location. They only fire if in the presence of a magnetic field. | ||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = | | name = Scalpel Toss (Wide) | ||
| key = Special 1 | | key = Aerial Special 1 | ||
| image = | | image = MetallicaSpecial1Aerial.gif | ||
| startup = | | startup = 6 | ||
| active = 1 | | active = 1 | ||
| active_num = 1 | | active_num = 1 | ||
| recovery = | | recovery = 5 | ||
| damage = | | damage = 2.0 | ||
| distance = 0.75 | | distance = 0.75 | ||
| description = | | description = Same as (Precise), but the scalpels are shot in a wide arc instead. | ||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = | | name = Place Magnetic Field | ||
| key = Special 2 | | key = Special 2 | ||
| image = | | image = MetallicaSpecial2.gif | ||
| startup = | | startup = 4 | ||
| active = | | active = 1 | ||
| active_num = | | active_num = 1 | ||
| recovery | | recovery = 10 | ||
| description = Places a magnetic field at the block you're looking within a 12 meter range. Field lasts for 1 minute. | |||
| description = | |||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = | | name = Internal Attack | ||
| key = Special 2 | | key = Crouching Special 2 | ||
| image = | | image = MetallicaSpecial2Crouching.gif | ||
| startup = | | startup = 9 | ||
| active = 1 | | active = 1 | ||
| active_num = 1 | | active_num = 1 | ||
| recovery = | | recovery = 10 | ||
| damage = | | damage = 16.0 | ||
| | | description = Has no cooldown. Forces all living entities within magnetic fields to begin vomiting razor blades onto the ground. The blades are hazardous for enemies to step on and can be picked back up for iron. | ||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = | | name = Grab | ||
| key = Special 3 | | key = Special 3 | ||
| image = | | image = MetallicaSpecial3.gif | ||
| startup = | | startup = 8 | ||
| active = | | active = 1 | ||
| active_num = | | active_num = 1 | ||
| recovery = | | recovery = 11 | ||
| damage = | | damage = 4.0x2 Total:8.0 | ||
| knockback = | | knockback = 1.2 | ||
| adv_hit = | | adv_hit = 2(launch) | ||
| distance = 0.5 | |||
| distance = 0. | | description = Unblockable grab that inflicts 10 seconds of hypoxia and restores 30/80 iron. | ||
| description = | |||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = | | name = Bisect | ||
| key = Ultimate | | key = Ultimate | ||
| image = | | image = MetallicaUltimate.gif | ||
| startup = | | startup = 12 | ||
| active = | | active = 1 | ||
| active_num = | | active_num = 1 | ||
| recovery = 0 | | recovery = 10 | ||
| distance = | | damage = 6.0-20.0 | ||
| description = | | distance = | ||
| description = Chargeable projectile that consumes iron over time to become both larger and more powerful. Unblockable projectile | |||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = | | name = Harvest Iron | ||
| key = Utility | | key = Utility | ||
| image = | | image = MetallicaUtility.gif | ||
| startup = 0 | | startup = 2 | ||
| | | active = 1 | ||
| description = | | active_num = 1 | ||
| recovery = 1 | |||
| distance = 5.0 | |||
| description = Harvests 1 iron with a 0.15s interval from the looked at block. 3x faster if harvesting from an iron block. with Metallica's pool of 80 iron, it can fill up in 12 seconds if harvesting from a block (4 seconds from an iron block). | |||
}}{{MoveInfo | |||
| name = Invisibility | |||
| key = Crouching Utility | |||
| image = MetallicaUtilityCrouching.gif | |||
| startup = 9 | |||
| active = 1 | |||
| active_num = 1 | |||
| recovery = 5 | |||
| description = Projects a field of iron particles that reflect light away from the user. Uses 5 iron per second. Cannot be queued. | |||
}} | }} | ||
| Line 183: | Line 201: | ||
== Trivia == | == Trivia == | ||
[[File:Rec0rd_wtf.png.png|thumb|326x326px| ]] | |||
Latest revision as of 07:59, 12 May 2026
Description
Cerebral Dedicated ZONER
Metallica is a resource management stand with incredible coverage options and a very unique playstyle.
PROS
- Unpredictable offense
- Great ranged coverage
- Invisibility
CONS
- High skill floor
- Requires meter management
- Mediocre up-close
Moves/Combos
Slice [Light]
| Startup: | 5 Ticks (0.25s) |
|---|---|
| Active: | 1(6)1(12)1(5)1 Ticks (1.35s) |
| Recovery: | 4 Ticks (0.2s) |
| Total: | 36 Ticks (1.8s) |
| Damage: | 4.0+4.0+3.0+5.0 Total:16.0 |
|---|---|
| Knockback: | 0.15 |
| Adv. on Hit: | 6..4..1(launch) Ticks |
| Adv. on Block: | 5 Ticks |
| Distance: | 0.75m |
4 hit light attack. 3rd hit can't be cancelled until the 4th hit is done. Decent speed with low stun
Give Scalpel [Crouching Light]
| Startup: | 7 Ticks (0.35s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 1 Ticks (0.05s) |
| Total: | 9 Ticks (0.45s) |
| Damage: | 2.0 |
|---|---|
| Knockback: | 0 |
Gives the user a scalpel that has high stun on hit. Consumes 5% of iron bar.
Smash [Heavy]
| Startup: | 10 Ticks (0.5s) |
|---|---|
| Active: | 1(13)1 Ticks (0.75s) |
| Recovery: | 9 Ticks (0.45s) |
| Total: | 34 Ticks (1.7s) |
| Damage: | 7.5+6.5 Total:14.0 |
|---|---|
| Knockback: | 2.0 |
| Adv. on Hit: | 7...1(launch) Ticks |
| Adv. on Block: | 1 Ticks |
| Distance: | 1.0m |
Multi hit move with hyper armor, extreme range, great damage, no cooldown, and low recovery. However, it requires 50% of your iron to be able to use, although it doesn't consume any to use.
Sweep [Crouching Heavy]
| Startup: | 6 Ticks (0.3s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 7 Ticks (0.35s) |
| Total: | 14 Ticks (0.7s) |
| Damage: | 5.0 |
|---|---|
| Knockback: | 0.3 |
| Adv. on Hit: | 0(burstable) Ticks |
| Adv. on Block: | 2 Ticks |
| Distance: | 0.75m |
Requires 25% of iron to use. Doesn't consume any to use.
Barrage [Barrage]
| Startup: | 2 Ticks (0.1s) |
|---|---|
| Active: | 1(2)x10 Ticks (1s) |
| Recovery: | 3 Ticks (0.15s) |
| Total: | 25 Ticks (1.25s) |
| Damage: | 0.8x10 Total:8.0 |
|---|---|
| Knockback: | 0.25 |
| Adv. on Hit: | 16(winded) Ticks |
| Adv. on Block: | 0 Ticks |
| Distance: | 0.75m |
Below average damage barrage with fewer hits.
Scalpel Toss (Precise) [Special 1]
| Startup: | 6 Ticks (0.3s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 5 Ticks (0.25s) |
| Total: | 12 Ticks (0.6s) |
| Damage: | 2.0 per hit |
|---|---|
| Distance: | Projectilem |
Toss 3 scalpels in the pointed direction. Scalpels disappear after 15 seconds unless picked up to regain iron. Consumes roughly 20% of max iron per use.
Scalpel Toss (Remote) [Crouching Special 1]
| Startup: | 6 Ticks (0.3s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 5 Ticks (0.25s) |
| Total: | 12 Ticks (0.6s) |
| Damage: | 2.0 |
|---|---|
| Distance: | Projectilem |
Same as (Precise) but the scalpels are created at the pointed location. They only fire if in the presence of a magnetic field.
Scalpel Toss (Wide) [Aerial Special 1]
| Startup: | 6 Ticks (0.3s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 5 Ticks (0.25s) |
| Total: | 12 Ticks (0.6s) |
| Damage: | 2.0 |
|---|---|
| Distance: | 0.75m |
Same as (Precise), but the scalpels are shot in a wide arc instead.
Place Magnetic Field [Special 2]
| Startup: | 4 Ticks (0.2s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 10 Ticks (0.5s) |
| Total: | 15 Ticks (0.75s) |
Places a magnetic field at the block you're looking within a 12 meter range. Field lasts for 1 minute.
Internal Attack [Crouching Special 2]
| Startup: | 9 Ticks (0.45s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 10 Ticks (0.5s) |
| Total: | 20 Ticks (1s) |
| Damage: | 16.0 |
|---|
Has no cooldown. Forces all living entities within magnetic fields to begin vomiting razor blades onto the ground. The blades are hazardous for enemies to step on and can be picked back up for iron.
Grab [Special 3]
| Startup: | 8 Ticks (0.4s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 11 Ticks (0.55s) |
| Total: | 20 Ticks (1s) |
| Damage: | 4.0x2 Total:8.0 |
|---|---|
| Knockback: | 1.2 |
| Adv. on Hit: | 2(launch) Ticks |
| Distance: | 0.5m |
Unblockable grab that inflicts 10 seconds of hypoxia and restores 30/80 iron.
Bisect [Ultimate]
| Startup: | 12 Ticks (0.6s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 10 Ticks (0.5s) |
| Total: | 23 Ticks (1.15s) |
| Damage: | 6.0-20.0 |
|---|
Chargeable projectile that consumes iron over time to become both larger and more powerful. Unblockable projectile
Harvest Iron [Utility]
| Startup: | 2 Ticks (0.1s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 1 Ticks (0.05s) |
| Total: | 4 Ticks (0.2s) |
| Distance: | 5.0m |
|---|
Harvests 1 iron with a 0.15s interval from the looked at block. 3x faster if harvesting from an iron block. with Metallica's pool of 80 iron, it can fill up in 12 seconds if harvesting from a block (4 seconds from an iron block).
Invisibility [Crouching Utility]
| Startup: | 9 Ticks (0.45s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 5 Ticks (0.25s) |
| Total: | 15 Ticks (0.75s) |
Projects a field of iron particles that reflect light away from the user. Uses 5 iron per second. Cannot be queued.
BNBs
None
Trivia
