Hierophant Green: Difference between revisions
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| Line 134: | Line 134: | ||
| name = Extend (Forward) | | name = Extend (Forward) | ||
| key = Special 2(crouching) | | key = Special 2(crouching) | ||
| image = | | image = HGSpecial2Crouching.gif | ||
| startup = 9 | | startup = 9 | ||
| active = 1(2)1 | | active = 1(2)1 | ||
| Line 145: | Line 145: | ||
| distance = 1.0 | | distance = 1.0 | ||
| description = HG extends its arm out. Long ranged combo starter/extender. Extends more horizontally than the upwards version | | description = HG extends its arm out. Long ranged combo starter/extender. Extends more horizontally than the upwards version | ||
}}{{MoveInfo | |||
| name = Tentacle Place | |||
| key = Special 3 | |||
| image = HGSpecial3.gif | |||
| startup = 8 | |||
| active = 1 | |||
| active_num = 1 | |||
| recovery = 6 | |||
| damage = 5.0 | |||
| knockback = 0.5 | |||
| description = Summons a tentacle for 15 seconds. Will attack anything that it touches that isn't the user. Crouching and using Emerald Splash will summon the projectiles from the tentacles. | |||
}}{{MoveInfo | |||
| name = All-Consuming Emerald Splash | |||
| key = Ultimate | |||
| image = HGUltimate.gif | |||
| startup = 11 | |||
| active = 1(1)x10 | |||
| active_num = 21 | |||
| recovery = 8 | |||
| damage = 33.0 | |||
| knockback = 0 | |||
| distance = Projectile | |||
| description = Fires a long stream of emeralds at the opponent. These emeralds can bounce off walls up to 5 times. Nearby tentacles will launch 17 emeralds but wilt after use. | |||
}}{{MoveInfo | |||
| name = Pilot Mode | |||
| key = Utility | |||
| image = HGUtility.gif | |||
| description = Allows the user to control HG remotely. 20m range | |||
}} | }} | ||
Latest revision as of 07:31, 8 May 2026
Description
Long-range ZONER
Hierophant Green is a long-distance projectile stand that can shoot green emeralds at enemies.
It can be remote controlled, but it is not made for 1 on 1 or close ranged combat.
PROS
- Best ranged coverage
- Good speed on most moves
- Tentacles are extremely multipurpose
CONS
- Mediocre combos without tentacles
- Mediocre close-range coverage
Moves/Combos
Punch [Light]
| Startup: | 6 Ticks (0.3s) |
|---|---|
| Active: | 1(10)1 Ticks (0.6s) |
| Recovery: | 5 Ticks (0.25s) |
| Total: | 23 Ticks (1.15s) |
| Damage: | 11.0 |
|---|---|
| Knockback: | 0.5 |
| Adv. on Hit: | 7(burstable) Ticks |
| Adv. on Block: | -1 Ticks |
| Distance: | 0.75m |
Slow combo starter/extender
Low Punch [Light(crouching)]
| Startup: | 6 Ticks (0.3s) |
|---|---|
| Active: | 1(9)1 Ticks (0.55s) |
| Recovery: | 7 Ticks (0.35s) |
| Total: | 24 Ticks (1.2s) |
| Damage: | 6.0 |
|---|---|
| Knockback: | 0.75 |
| Adv. on Hit: | 5(burstable) Ticks |
| Adv. on Block: | 3 Ticks |
| Distance: | 0.75m |
Combo starter/extender. Hits lower than punch. Lower stun than punch.
Backward Flip Kick [Light(aerial)]
| Startup: | 6 Ticks (0.3s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 7 Ticks (0.35s) |
| Total: | 14 Ticks (0.7s) |
| Damage: | 5.0 |
|---|---|
| Knockback: | 0.4 |
| Adv. on Hit: | 7(burstable) Ticks |
| Adv. on Block: | 2 Ticks |
| Distance: | 0.75m |
Same speed and stun as punch. Fundamentally the same move but in the air.
Sendoff [Heavy]
| Startup: | 10 Ticks (0.5s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 9 Ticks (0.45s) |
| Total: | 20 Ticks (1s) |
| Damage: | 8.0 |
|---|---|
| Knockback: | 1.5 |
| Adv. on Hit: | 6(launch) Ticks |
| Adv. on Block: | 3 Ticks |
| Distance: | 1.0m |
Has hyper armor. Great "get off me" tool and combo finisher.
Barrage [Barrage]
| Startup: | 2 Ticks (0.1s) |
|---|---|
| Active: | 1(5)1(5)1(1)1(7)1 Ticks (1.15s) |
| Recovery: | 3 Ticks (0.15s) |
| Total: | 28 Ticks (1.4s) |
| Damage: | 10.0 |
|---|---|
| Knockback: | 0.3 |
| Adv. on Hit: | 16(burstable) Ticks |
| Adv. on Block: | 3 Ticks |
| Distance: | 1.0m |
Does less damage than a normal barrage. Same startup. Good combo starter.
Emerald Splash [Special 1]
| Startup: | 7 Ticks (0.35s) |
|---|---|
| Active: | 1(1)1(1)1 Ticks (0.25s) |
| Recovery: | 7 Ticks (0.35s) |
| Total: | 19 Ticks (0.95s) |
| Damage: | 9.0 |
|---|---|
| Knockback: | 0.1 |
| Adv. on Hit: | 5-15 Ticks |
| Adv. on Block: | 0 Ticks |
| Distance: | Projectilem |
Hierophant Green launches 3 bursts of projectiles at the opponent. Great combo starter/extender. Can charge up to 6 projectiles.
Extend (Upward) [Special 2]
| Startup: | 9 Ticks (0.45s) |
|---|---|
| Active: | 1(2)1 Ticks (0.2s) |
| Recovery: | 8 Ticks (0.4s) |
| Total: | 21 Ticks (1.05s) |
| Damage: | 10.0 |
|---|---|
| Knockback: | 0.4 |
| Adv. on Hit: | 7(burstable) Ticks |
| Adv. on Block: | 1 Ticks |
| Distance: | 1.0m |
HG extends its arm out. Long ranged combo starter/extender. Anti-Air
Extend (Forward) [Special 2(crouching)]
| Startup: | 9 Ticks (0.45s) |
|---|---|
| Active: | 1(2)1 Ticks (0.2s) |
| Recovery: | 8 Ticks (0.4s) |
| Total: | 21 Ticks (1.05s) |
| Damage: | 10.0 |
|---|---|
| Knockback: | 0.4 |
| Adv. on Hit: | 7(burstable) Ticks |
| Adv. on Block: | 1 Ticks |
| Distance: | 1.0m |
HG extends its arm out. Long ranged combo starter/extender. Extends more horizontally than the upwards version
Tentacle Place [Special 3]
| Startup: | 8 Ticks (0.4s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 6 Ticks (0.3s) |
| Total: | 15 Ticks (0.75s) |
| Damage: | 5.0 |
|---|---|
| Knockback: | 0.5 |
Summons a tentacle for 15 seconds. Will attack anything that it touches that isn't the user. Crouching and using Emerald Splash will summon the projectiles from the tentacles.
All-Consuming Emerald Splash [Ultimate]
| Startup: | 11 Ticks (0.55s) |
|---|---|
| Active: | 1(1)x10 Ticks (1.05s) |
| Recovery: | 8 Ticks (0.4s) |
| Total: | 40 Ticks (2s) |
| Damage: | 33.0 |
|---|---|
| Knockback: | 0 |
| Distance: | Projectilem |
Fires a long stream of emeralds at the opponent. These emeralds can bounce off walls up to 5 times. Nearby tentacles will launch 17 emeralds but wilt after use.
Pilot Mode [Utility]
Allows the user to control HG remotely. 20m range
NB 1
The Calamari