Hierophant Green: Difference between revisions

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{{Spec/Stand Infobox
{{Spec/Stand Infobox
| title1 =  
| title1 =  
| image1 = Hierophant green 0.png
| image1 = Hierophant green.png
| image2 = Hierophant green 1.png
| image2 = Hierophant green skin1.png
| image3 = Hierophant green 2.png
| image3 = Hierophant green skin2.png
| image4 = Hierophant green 3.png
| image4 = Hierophant green skin3.png
| chart = {{StandChart4|power=C|speed=B|range=A|durability=B|precision=C|potential=D}}
| chart = {{StandChart4|power=C|speed=B|range=A|durability=B|precision=C|potential=D}}
| special_1 = Emerald Splash
| special_1 = Emerald Splash
Line 36: Line 36:
| name = Punch
| name = Punch
| key = Light
| key = Light
| image = TWLight.gif
| image = HGLight.gif
| startup = 4
| startup = 6
| active = 1(7)1
| active = 1(10)1
| active_num = 9
| active_num = 12
| recovery = 4
| recovery = 5
| damage = 5+6 Total:11
| damage = 11.0
| knockback = 1.0
| knockback = 0.5
| adv_hit = 3(launch)
| adv_hit = 7(burstable)
| adv_block = 0
| adv_block = -1
| distance = 0.75
| distance = 0.75
| description = Fast light. Good combo starter.
| description = Slow combo starter/extender
}}{{MoveInfo
}}{{MoveInfo
| name = Low Kick
| name = Low Punch
| key = Light(crouching)
| key = Light(crouching)
| image = TWLightCrouching.gif
| image = HGLightCrouching.gif
| startup = 7
| startup = 6
| active = 1(9)1
| active_num = 11
| recovery = 7
| damage = 6.0
| knockback = 0.75
| adv_hit = 5(burstable)
| adv_block = 3
| distance = 0.75
| description = Combo starter/extender. Hits lower than punch. Lower stun than punch.
}}{{MoveInfo
| name = Backward Flip Kick
| key = Light(aerial)
| image = HGLightAerial.gif
| startup = 6
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 6
| recovery = 7
| damage = 6.0
| damage = 5.0
| knockback = 0.2
| knockback = 0.4
| adv_hit = 10(burstable)
| adv_hit = 7(burstable)
| adv_block = 4
| adv_block = 2
| distance = 0.75
| distance = 0.75
| description = Slower but longer stun than punch. Good combo starter.
| description = Same speed and stun as punch. Fundamentally the same move but in the air.
}}{{MoveInfo
}}{{MoveInfo
| name = Donut
| name = Sendoff
| key = Heavy
| key = Heavy
| image = TWHeavy.gif
| image = HGHeavy.gif
| startup = 19
| startup = 10
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 22
| recovery = 9
| damage = 9.0
| damage = 8.0
| knockback = 1.0
| knockback = 1.5
| adv_hit = 29(launch)
| adv_hit = 6(launch)
| adv_block = -9
| adv_block = 3
| distance = 1.0
| distance = 1.0
| description = Has hyper armor. Incredibly long stun. Hugely punishable on whiff/block.
| description = Has hyper armor. Great "get off me" tool and combo finisher.
}}{{MoveInfo
}}{{MoveInfo
| name = Barrage
| name = Barrage
| key = Barrage
| key = Barrage
| image = TWBarrage.gif
| image = HGBarrage.gif
| startup = 2
| startup = 2
| active = 1(2)x13
| active = 1(5)1(5)1(1)1(7)1
| active_num = 37
| active_num = 23
| recovery = 1
| recovery = 3
| damage = 13.0
| damage = 10.0
| knockback = 0.25
| knockback = 0.3
| adv_hit = 28(winded)
| adv_hit = 16(burstable)
| adv_block = 2
| adv_block = 3
| distance = 0.75
| distance = 1.0
| description = Fast and reliable combo starter/extender. Standard barrage
| description = Does less damage than a normal barrage. Same startup. Good combo starter.
}}{{MoveInfo
}}{{MoveInfo
| name = Roundhouse
| name = Emerald Splash
| key = Special 1
| key = Special 1
| image = TWRoundhouse.gif
| image = HGSpecial1.gif
| startup = 6
| startup = 7
| active = 1
| active = 1(1)1(1)1
| active_num = 1
| active_num = 5
| recovery = 6
| recovery = 7
| damage = 5.0
| damage = 9.0
| knockback = 0.5
| knockback = 0.1
| adv_hit = 3(burstable)
| adv_hit = 5-15
| adv_block = 3
| adv_block = 0
| distance = 0.75
| distance = Projectile
| description = Low stun fast poke. (Unsure what this move is for based off these stats. Truflie please help D:)
| description = Hierophant Green launches 3 bursts of projectiles at the opponent. Great combo starter/extender. Can charge up to 6 projectiles.
}}{{MoveInfo
| name = Sweep
| key = Special 1(crouching)
| image = TWSweep.gif
| startup = 5
| active = 1
| active_num = 1
| recovery = 10
| damage = 5.0
| knockback = 0.5
| adv_hit = 5(burstable)
| adv_block = -1
| distance = 0.75
| description = Fast sweep attack. Good for combo starting/extending (truflie I need you this move seems entirely outclassed by punch as well)
}}{{MoveInfo
}}{{MoveInfo
| name = Forward Charge
| name = Extend (Upward)
| key = Special 2
| key = Special 2
| image = TWForwardCharge.gif
| image = HGSpecial2.gif
| startup = 1
| startup = 9
| active = 14
| active = 1(2)1
| active_num = 14
| active_num = 4
| recovery = 6
| recovery = 8
| damage = 5.0
| damage = 10.0
| knockback = 0.1
| knockback = 0.4
| adv_hit = 10
| adv_hit = 7(burstable)
| adv_block = 1
| adv_block = 1
| distance = 10.0
| distance = 1.0
| description = The World lunges forward and punches the first entity it comes into contact with. It will stay at that position if the user continues to attack with The World. The World cannot be pushed back while in this state.
| description = HG extends its arm out. Long ranged combo starter/extender. Anti-Air
Great move to press someone up against the wall with.
}}{{MoveInfo
}}{{MoveInfo
| name = Lunge
| name = Extend (Forward)
| key = Special 2(crouching)
| key = Special 2(crouching)
| image = TWLunge.gif
| image = HGSpecial2Crouching.gif
| startup = 9
| active = 1(2)1
| active_num = 4
| recovery = 8
| damage = 10.0
| knockback = 0.4
| adv_hit = 7(burstable)
| adv_block = 1
| distance = 1.0
| description = HG extends its arm out. Long ranged combo starter/extender. Extends more horizontally than the upwards version
}}{{MoveInfo
| name = Tentacle Place
| key = Special 3
| image = HGSpecial3.gif
| startup = 8
| startup = 8
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 5
| recovery = 6
| damage = 5.0
| damage = 5.0
| knockback = 0.6
| knockback = 0.5
| adv_hit = 6(launch)
| description = Summons a tentacle for 15 seconds. Will attack anything that it touches that isn't the user. Crouching and using Emerald Splash  will summon the projectiles from the tentacles.
| adv_block = 4
| distance = 1.0
| description = The World and the user lunge forward and attack. Good combo starter.
}}{{MoveInfo
}}{{MoveInfo
| name = Feign Barrage
| name = All-Consuming Emerald Splash
| key = Special 3
| image = TWCounter.gif
| startup = 5
| active = 45
| active_num = 45
| recovery = 10
| damage = 9.0
| knockback = 0.7
| adv_hit = 11(launch)
| adv_block = 9
| distance = 0.75
| description = Very powerful counter. Resembles The World's barrage and knocks the opponent down when triggered.
}}{{MoveInfo
| name = Time Stop
| key = Ultimate
| key = Ultimate
| image = TWTimestop.gif
| image = HGUltimate.gif
| startup = 45
| startup = 11
| active = 80
| active = 1(1)x10
| active_num = 80
| active_num = 21
| recovery = 0
| recovery = 8
| distance = 64.0
| damage = 33.0
| description = Stops time for everything except the user and The World for 4 seconds.
| knockback = 0
| distance = Projectile
| description = Fires a long stream of emeralds at the opponent. These emeralds can bounce off walls up to 5 times. Nearby tentacles will launch 17 emeralds but wilt after use.
}}{{MoveInfo
}}{{MoveInfo
| name = Timeskip
| name = Pilot Mode
| key = Utility
| key = Utility
| image = TWTimeskip.gif
| image = HGUtility.gif
| startup = 0
| description = Allows the user to control HG remotely. 20m range
| distance = 14
| description = The World and the user instantly teleport up to 14 blocks.
}}
}}


=== BNBs ===
==== NB 1 ====
 
=== BNB 1 ===
'''The Calamari'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:The_Calamari.gif|thumb]]Light>Barrage>Net Set>Delay.Emerald Splash>Crouch.Emerald Splash>
'''The Calamari'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:The_Calamari.gif|thumb]]Light>Barrage>Net Set>Delay.Emerald Splash>Crouch.Emerald Splash>
...Extend>crouch.Light~Light
...Extend>crouch.Light~Light

Latest revision as of 07:31, 8 May 2026


Description

Long-range ZONER

Hierophant Green is a long-distance projectile stand that can shoot green emeralds at enemies.

It can be remote controlled, but it is not made for 1 on 1 or close ranged combat.

PROS

  • Best ranged coverage
  • Good speed on most moves
  • Tentacles are extremely multipurpose

CONS

  • Mediocre combos without tentacles
  • Mediocre close-range coverage

Moves/Combos

Punch [Light]

Startup:6 Ticks (0.3s)
Active:1(10)1 Ticks (0.6s)
Recovery:5 Ticks (0.25s)
Total:23 Ticks (1.15s)
Damage:11.0
Knockback:0.5
Adv. on Hit:7(burstable) Ticks
Adv. on Block:-1 Ticks
Distance:0.75m
Slow combo starter/extender

Low Punch [Light(crouching)]

Startup:6 Ticks (0.3s)
Active:1(9)1 Ticks (0.55s)
Recovery:7 Ticks (0.35s)
Total:24 Ticks (1.2s)
Damage:6.0
Knockback:0.75
Adv. on Hit:5(burstable) Ticks
Adv. on Block:3 Ticks
Distance:0.75m
Combo starter/extender. Hits lower than punch. Lower stun than punch.

Backward Flip Kick [Light(aerial)]

Startup:6 Ticks (0.3s)
Active:1 Ticks (0.05s)
Recovery:7 Ticks (0.35s)
Total:14 Ticks (0.7s)
Damage:5.0
Knockback:0.4
Adv. on Hit:7(burstable) Ticks
Adv. on Block:2 Ticks
Distance:0.75m
Same speed and stun as punch. Fundamentally the same move but in the air.

Sendoff [Heavy]

Startup:10 Ticks (0.5s)
Active:1 Ticks (0.05s)
Recovery:9 Ticks (0.45s)
Total:20 Ticks (1s)
Damage:8.0
Knockback:1.5
Adv. on Hit:6(launch) Ticks
Adv. on Block:3 Ticks
Distance:1.0m
Has hyper armor. Great "get off me" tool and combo finisher.

Barrage [Barrage]

Startup:2 Ticks (0.1s)
Active:1(5)1(5)1(1)1(7)1 Ticks (1.15s)
Recovery:3 Ticks (0.15s)
Total:28 Ticks (1.4s)
Damage:10.0
Knockback:0.3
Adv. on Hit:16(burstable) Ticks
Adv. on Block:3 Ticks
Distance:1.0m
Does less damage than a normal barrage. Same startup. Good combo starter.

Emerald Splash [Special 1]

Startup:7 Ticks (0.35s)
Active:1(1)1(1)1 Ticks (0.25s)
Recovery:7 Ticks (0.35s)
Total:19 Ticks (0.95s)
Damage:9.0
Knockback:0.1
Adv. on Hit:5-15 Ticks
Adv. on Block:0 Ticks
Distance:Projectilem
Hierophant Green launches 3 bursts of projectiles at the opponent. Great combo starter/extender. Can charge up to 6 projectiles.

Extend (Upward) [Special 2]

Startup:9 Ticks (0.45s)
Active:1(2)1 Ticks (0.2s)
Recovery:8 Ticks (0.4s)
Total:21 Ticks (1.05s)
Damage:10.0
Knockback:0.4
Adv. on Hit:7(burstable) Ticks
Adv. on Block:1 Ticks
Distance:1.0m
HG extends its arm out. Long ranged combo starter/extender. Anti-Air

Extend (Forward) [Special 2(crouching)]

Startup:9 Ticks (0.45s)
Active:1(2)1 Ticks (0.2s)
Recovery:8 Ticks (0.4s)
Total:21 Ticks (1.05s)
Damage:10.0
Knockback:0.4
Adv. on Hit:7(burstable) Ticks
Adv. on Block:1 Ticks
Distance:1.0m
HG extends its arm out. Long ranged combo starter/extender. Extends more horizontally than the upwards version

Tentacle Place [Special 3]

Startup:8 Ticks (0.4s)
Active:1 Ticks (0.05s)
Recovery:6 Ticks (0.3s)
Total:15 Ticks (0.75s)


Damage:5.0
Knockback:0.5
Summons a tentacle for 15 seconds. Will attack anything that it touches that isn't the user. Crouching and using Emerald Splash will summon the projectiles from the tentacles.

All-Consuming Emerald Splash [Ultimate]

Startup:11 Ticks (0.55s)
Active:1(1)x10 Ticks (1.05s)
Recovery:8 Ticks (0.4s)
Total:40 Ticks (2s)


Damage:33.0
Knockback:0
Distance:Projectilem
Fires a long stream of emeralds at the opponent. These emeralds can bounce off walls up to 5 times. Nearby tentacles will launch 17 emeralds but wilt after use.

Pilot Mode [Utility]

Allows the user to control HG remotely. 20m range

NB 1

The Calamari

File:The Calamari.gif
Light>Barrage>Net Set>Delay.Emerald Splash>Crouch.Emerald Splash>

...Extend>crouch.Light~Light

Sendoff

Trivia