Purple haze Distortion: Difference between revisions

From JCraft Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(4 intermediate revisions by the same user not shown)
Line 42: Line 42:
It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability.
It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability.


== Stats ==
=== PROS ===
Power: A


Speed: B
* Fast buttons
* Oppressive, fast pressure
* Great area control


Range: C
=== CONS ===


Durability: E
* Only one, rarely accessible armored move
* Mediocre damage without virus
* No movement utility
* Kills you


Precision: E
== Moves/Combos ==
{{MoveInfo
| name = Punch
| key = Light
| image = PHLight.gif
| startup = 5
| active = 1(9)1
| active_num = 11
| recovery = 11
| damage = 6.0
| knockback = 1.25
| adv_hit = 7...1(launch)
| adv_block = 6...-1
| distance = 0.75
| description = Standard speed light with below average stun
}}{{MoveInfo
| name = Backhand
| key = Crouching Light
| image = PHLightCrouching.gif
| startup = 5
| active = 1(13)1
| active_num = 15
| recovery = 8
| damage = 6.0
| knockback = 0.5
| adv_hit = 11...5(burstable)
| adv_block = 3
| distance = 0.75
| description = Launches vertically and infects for 3 seconds on the last hit.
}}{{MoveInfo
| name = Uppercut
| key = Heavy
| image = PHHeavy.gif
| startup = 9
| active = 1
| active_num = 1
| recovery = 10
| damage = 7.0
| knockback = 1.25
| adv_hit = 3(launch)
| adv_block = 1
| distance = 0.75
| description = Uppercut that launches vertically. Good, fast damage but doesn't combo start/extend.
}}{{MoveInfo
| name = Barrage
| key = Barrage
| image = PHBarrage.gif
| startup = 2
| active = 39
| active_num = 39
| recovery = 1
| damage = 1x13 Total: 13
| knockback = 0.25
| adv_hit = 28(winded)
| adv_block = 2
| distance = 0.75
| description = Standard barrage. Great combo starter/extender
}}{{MoveInfo
| name = Capsule Launch
| key = Special 1
| image = PHSpecial1.gif
| startup = 6
| active = 1
| active_num = 1
| recovery = 7
| damage = 2.0
| distance = Projectile
| description = Launches a capsule that explodes into purple haze on a hit. Will stay for 5 seconds and infect anything in that area during that time.
}}{{MoveInfo
| name = Triple Capsule Launch
| key = Crouching Special 1
| image = PHSpecial1Crouching.gif
| startup = 8
| active = 1
| active_num = 1
| recovery = 9
| damage = 2.0
| distance = Projectile
| description = Launches 3 capsules at a shorter range than capsule launch but covers a wider area
}}{{MoveInfo
| name = Rekka Series
| key = Special 2
| image = PHSpecial2.gif
| startup = 6
| active = 1(9)1(12)1
| active_num = 24
| recovery = 7
| damage = 4.0+4.0+5.0 Total:18.0
| knockback = 0.75
| adv_hit = 4(launch)
| adv_block = -2
| distance = 1.0
| description = Series of 3 hits that cancel into each other during recovery. Last hit knocks down for 2.5 seconds which sets up capsule launch and any other infection abilities.
}}{{MoveInfo
| name = Grab
| key = Special 3
| image = PHSpecial3.gif
| startup = 11
| active = 1
| active_num = 1
| recovery = 12
| damage = 1.0x8+4.0 Total:12.0
| knockback = 1.25
| adv_hit = 0(launch)
| distance = 0.75
| description = Unblockable grab that launches away on final hit. Decent damage and startup for a grab
}}{{MoveInfo
| name = Ground Slam
| key = Crouching Special 3
| image = PHSpecial3Crouching.gif
| startup = 9
| active = 1
| active_num = 1
| recovery = 8
| damage = 6.0
| knockback = 0.3
| adv_hit = 1(burstable)
| adv_block = 2
| distance = 0.75
| description = Purple Haze slams the ground and creates a cloud.
}}{{MoveInfo
| name = Full Release (ayo?)
| key = Ultimate
| image = PHUltimate.gif
| startup = 13
| active = 1(9)1
| active_num = 11
| recovery = 6
| damage = 3.0
| knockback = 0.45
| adv_hit = 4(burstable)
| adv_block = 1
| distance = 0.75
| description = Shoots out 2 sets of 3 capsules in a hexagon pattern. Covers a massive area and has hyper armor.
}}{{MoveInfo
| name = Distortion
| key = Utility
| image = PHUtility.gif
| description = Cycles between virus effects:
Harming - standard effect, deals damage over time <br>
Nullifying - removes status effects <br>
Debilitating - gives blindness and slowness
}}{{MoveInfo
| name = Pilot Mode
| key = Utility
| image = PHUtilityCrouching.gif
| description = Remotely control Purple Haze in a 5 meter range. This is the shortest in the game for any pilot mode.
}}


Potential: B
=== BNBs ===


== Abilities ==
==== BNB 1 ====
'''Ebola'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:Ebola.gif|thumb]]Light>Rekka1~Rekka2>cr.Light>Barrage>...
...cr.Light~Light
...Ground Slam
...Light>Grab
</div>


=== Passive ===
== Trivia ==
66% Resistance to '''Purple Haze's''' effect.
 
=== Punch ===
'''(Light/M1)'''
 
Quick combo starter.
 
'''Crouching:''' Backhand - Launches vertically and infects targets on hit for 3 seconds.
 
=== Uppercut ===
'''(Heavy/R)'''
 
Launches opponents into the air.
 
=== Barrage ===
'''(Barrage/B)'''
 
Fast and reliable combo starter/extender with high stun potential
 
=== Capsule Launch ===
'''(Special 1/V)'''
 
Fires a single, rapid capsule at the target
 
'''Crouching:''' Launches 3 capsules simultaneously
 
=== Rekka Series ===
'''(Special 2/G)'''
 
Three attacks that can be chained together; final hit causes knockdown.
 
=== Grab ===
'''(Special 3/M)'''
 
Unblockable combo finisher
 
'''Crouching:''' Ground Slam
 
=== Full Release ===
'''(Ultimate/H)'''
 
Launches 2 sets of 3 capsules in a hexagonal pattern; uninterruptible
 
=== Distortion ===
To evolve '''Purple Haze''' into '''Purple Haze: Distortion''', you must right click the stand with any flower after defeating a stand user 5 times in total. You will know it has registered if '''Purple Haze''' unsummons after giving it the flower. Not all 5 need to be done in a single summon.
 
'''(Utility/')'''
 
'''Harming:'''  Standard effect that deals damage over time
 
'''Nullifying:''' Removes status effects
 
'''Debilitating:''' Inflicts blindness and slowness
 
'''Crouching:''' Pilot mode, 5-meter range.
[[Category:Stands]]
[[Category:Golden Wind]]
[[Category:Evolved]]

Latest revision as of 21:39, 7 May 2026



Description

Purple Haze is a berserk stand that cannot be controlled by the user other than materializing and dematerializing it. It attacks any nearby mob and its attacks will hurt the user if caught in the crossfire. It is best to summon it then run.

Purple Haze Distortion is a more calmed-down and controllable version of the stand, it is the evolved version of Purple Haze. It is evolved by gifting it any flower after defeating a stand user 5 times.

It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability.

PROS

  • Fast buttons
  • Oppressive, fast pressure
  • Great area control

CONS

  • Only one, rarely accessible armored move
  • Mediocre damage without virus
  • No movement utility
  • Kills you

Moves/Combos

Punch [Light]

Startup:5 Ticks (0.25s)
Active:1(9)1 Ticks (0.55s)
Recovery:11 Ticks (0.55s)
Total:27 Ticks (1.35s)
Damage:6.0
Knockback:1.25
Adv. on Hit:7...1(launch) Ticks
Adv. on Block:6...-1 Ticks
Distance:0.75m
Standard speed light with below average stun

Backhand [Crouching Light]

Startup:5 Ticks (0.25s)
Active:1(13)1 Ticks (0.75s)
Recovery:8 Ticks (0.4s)
Total:28 Ticks (1.4s)
Damage:6.0
Knockback:0.5
Adv. on Hit:11...5(burstable) Ticks
Adv. on Block:3 Ticks
Distance:0.75m
Launches vertically and infects for 3 seconds on the last hit.

Uppercut [Heavy]

Startup:9 Ticks (0.45s)
Active:1 Ticks (0.05s)
Recovery:10 Ticks (0.5s)
Total:20 Ticks (1s)
Damage:7.0
Knockback:1.25
Adv. on Hit:3(launch) Ticks
Adv. on Block:1 Ticks
Distance:0.75m
Uppercut that launches vertically. Good, fast damage but doesn't combo start/extend.

Barrage [Barrage]

Startup:2 Ticks (0.1s)
Active:39 Ticks (1.95s)
Recovery:1 Ticks (0.05s)
Total:42 Ticks (2.1s)
Damage:1x13 Total: 13
Knockback:0.25
Adv. on Hit:28(winded) Ticks
Adv. on Block:2 Ticks
Distance:0.75m
Standard barrage. Great combo starter/extender

Capsule Launch [Special 1]

Startup:6 Ticks (0.3s)
Active:1 Ticks (0.05s)
Recovery:7 Ticks (0.35s)
Total:14 Ticks (0.7s)


Damage:2.0
Distance:Projectilem
Launches a capsule that explodes into purple haze on a hit. Will stay for 5 seconds and infect anything in that area during that time.

Triple Capsule Launch [Crouching Special 1]

Startup:8 Ticks (0.4s)
Active:1 Ticks (0.05s)
Recovery:9 Ticks (0.45s)
Total:18 Ticks (0.9s)


Damage:2.0
Distance:Projectilem
Launches 3 capsules at a shorter range than capsule launch but covers a wider area

Rekka Series [Special 2]

Startup:6 Ticks (0.3s)
Active:1(9)1(12)1 Ticks (1.2s)
Recovery:7 Ticks (0.35s)
Total:37 Ticks (1.85s)
Damage:4.0+4.0+5.0 Total:18.0
Knockback:0.75
Adv. on Hit:4(launch) Ticks
Adv. on Block:-2 Ticks
Distance:1.0m
Series of 3 hits that cancel into each other during recovery. Last hit knocks down for 2.5 seconds which sets up capsule launch and any other infection abilities.

Grab [Special 3]

Startup:11 Ticks (0.55s)
Active:1 Ticks (0.05s)
Recovery:12 Ticks (0.6s)
Total:24 Ticks (1.2s)
Damage:1.0x8+4.0 Total:12.0
Knockback:1.25
Adv. on Hit:0(launch) Ticks
Distance:0.75m
Unblockable grab that launches away on final hit. Decent damage and startup for a grab

Ground Slam [Crouching Special 3]

Startup:9 Ticks (0.45s)
Active:1 Ticks (0.05s)
Recovery:8 Ticks (0.4s)
Total:18 Ticks (0.9s)
Damage:6.0
Knockback:0.3
Adv. on Hit:1(burstable) Ticks
Adv. on Block:2 Ticks
Distance:0.75m
Purple Haze slams the ground and creates a cloud.

Full Release (ayo?) [Ultimate]

Startup:13 Ticks (0.65s)
Active:1(9)1 Ticks (0.55s)
Recovery:6 Ticks (0.3s)
Total:30 Ticks (1.5s)
Damage:3.0
Knockback:0.45
Adv. on Hit:4(burstable) Ticks
Adv. on Block:1 Ticks
Distance:0.75m
Shoots out 2 sets of 3 capsules in a hexagon pattern. Covers a massive area and has hyper armor.

Distortion [Utility]

Cycles between virus effects:

Harming - standard effect, deals damage over time
Nullifying - removes status effects

Debilitating - gives blindness and slowness

Pilot Mode [Utility]

Remotely control Purple Haze in a 5 meter range. This is the shortest in the game for any pilot mode.

BNBs

BNB 1

Ebola

File:Ebola.gif
Light>Rekka1~Rekka2>cr.Light>Barrage>...

...cr.Light~Light ...Ground Slam ...Light>Grab

Trivia