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{{Character|name=King Crimson|image=King crimson.webp}}
{{Spec/Stand Infobox
| title1 = King Crimson
| image1 = King crimson.webp
| chart = {{StandChart4|power=A|speed=A|range=E|durability=E|precision=A|potential=A}}
| moveset = Specials
| special_1 = Eye Chop
| special_2 = Donut
| special_3 = Prediction/Move Cancel
| utility = Timeskip
| ultimate = Time Erase
| image2 = King crimson skin1.png
| image3 = King crimson skin2.png
| image4 = King crimson skin3.png
}}


== Description ==
== Description ==
'''King Crimson''' is one of the most powerful non-evolved stands in the '''Jojo's Bizarre Adventure''' series, it has the ability to erase time and move around in erased time.
'''King Crimson''' is one of the most powerful non-evolved stands in the '''Jojo's Bizarre Adventure''' series, it has the ability to erase time and move around in erased time.


== Stats ==
=== About ===
Power: A
Close-Range Deadly PUNISHER


Speed: A
==== Pros ====


Range: E
* Extremely high damage output
* Priceless move cancel
* Counter Easy setups


Durability: E
==== Cons ====


Precision: ?
* Below average speed
* Slow, limited armored options
* Limited pressure
* Hard to master


Potential: ?
== Moves / Combos ==
{{MoveInfo|name=Dual Chop|key=Light|image=KCLight.gif|startup=9|active=1(5)1|active_num=7|recovery=7|damage=4+4 <br> Total:8|knockback=0.2|adv_hit=13 (burstable)|adv_block=1|distance=0.85|description=Multi Hit dual chop}}{{MoveInfo|name=Sweep|key=Light (crouching)|image=KCSweep.gif|startup=9|active=1|active_num=1|recovery=10|damage=5|knockback=0.4|adv_hit=9 (burstable)|adv_block=-4|distance=0.85|description=King Crimson performs a low sweep with his hand. Quick Combo finisher that knocks down}}{{MoveInfo|name=Vertical Chop|key=Heavy|image=KCHeavy.gif|startup=11|active=1|active_num=1|recovery=7|damage=6|knockback=0.6|adv_hit=17 (burstable)|adv_block=3|distance=0.85}}{{MoveInfo|name=Barrage|key=Barrage|image=KCBarrage.gif|startup=2|active=13(26)|active_num=36|recovery=2|knockback=1.1|damage=1x13
Total: 13|adv_hit=7 (launch)|adv_block=1|distance=0.85}}{{MoveInfo|name=Eye Chop|key=Special 1|image=Eye Chop.gif|startup=19|active=1|active_num=1|damage=9|recovery=9|knockback=0.7|adv_hit=17 (burstable)|distance=1.0|adv_block=-5}}{{MoveInfo|name=Blood Throw|key=Special 1 (crouching)|image=BloodThrow.gif|startup=9|active=1|active_num=1|recovery=5|damage=4|knockback=0|adv_hit=???|adv_block=???|distance=Projectile}}{{MoveInfo|name=Donut|key=Special 2|image=Donut.gif|startup=29|active=1|active_num=1|recovery=18|damage=14|knockback=1.5|adv_hit=-9 (Launch)|adv_block=0|distance=1.0}}{{MoveInfo|name=Prediction|image=Epitaph.gif|key=Special 3|startup=3|active=1|active_num=1|recovery=100|description=Allows the user to see entities projected future. Using Time Erase while this is active will force them to the projected location.


== Abilities ==
Can also be activated to cancel a move during it. This puts Time Erase on a 5 second cooldown.}}{{MoveInfo|name=Epitaph|key=Special 3 (crouching)|image=KCCounter.gif|startup=4|active=30|active_num=|recovery=13|damage=0|description=Counter that stuns your opponent, and swaps your positions.}}{{MoveInfo|name=Time Erase|key=Ultimate|description=6 second duration. King Crimson can't attack or be attacked in this time. KC can cancel this early to perform an attack.|image=Time Erase.gif|startup=3|active=120}}{{MoveInfo|name=Timeskip|key=Utility|image=KCUtility.gif|description=16 meter teleport.|distance=16|startup=0}}


=== Punch ===
=== BnB's ===
'''(Light/M1)'''


Quick combo starter, two hits.
==== BnB 1 ====
'''the gamer (THE bnb)'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">
M1 > Barrage > delay.Sp3 > M1 > Heavy~Overhead</div>


=== Sweep ===
==== BnB 2 ====
'''(Crouching Light/ Crouch + M1)'''  
'''the loop zoopler (sub optimal damage for a setup that kills them if you guess right)'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">
Sp1 > Sp2 > M1 > Heavy~Overhead > Ultimate</div>


Knocks down.
==== BnB 3 ====
'''hits like a firetruck (TOD)'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">
Sp2 > Cancel.Sp3 > Utility > Barrage > Cancel.Sp3 > M1 > Heavy > Cancel.Sp3 > Sp1 > Cr M1</div>


=== Barrage ===
=== Combos ===
'''(Barrage B)'''


Launches at end.
==== Combo 1 ====
'''The Truflie Beatdown (Brawler)'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">
Combo 1:[[File:TruflieBeatdown-ezgif.com-video-to-gif-converter.gif|frameless|right]]Barrage > (Sp3) > M1 > Heavy > (Sp3) > Sp1 > (Sp3) > S.Off


=== Heavy ===
Sp2 > Sp1 (Buffer) > S.On
'''(Heavy/R)'''


Has armored, launching follow-up that knocks down.
M1 > S.Off


=== Eye Chop ===
Heavy > Barrage > (Slight Delay) > S.On
'''(Special 1/V)'''


Blinds on hit, high stun, bad blockstun.
M1 > S.Off


=== Blood Throw ===
Cr Heavy >
'''(Crouching Special 1/Crouch + V)'''


Blinding projectile. Crouch as it comes out to shoot it farther.
S.On Cr M1
</div>
</div>
==Strategy==
<div class="mw-collapsible mw-collapsed" style="width: 100%; border: 1px solid #444; border-radius: 4px; padding: 10px; background-color: rgba(0, 0, 0, 0.2); color: inherit;">
<div style="font-weight: bold; padding: 5px; cursor: pointer; color: #ffcc00; border-bottom: 1px solid #444;">Click to expand: King Crimson Strategy by Arna</div>
<div class="mw-collapsible-content" style="padding-top: 10px; font-style: italic; line-height: 1.6;">


=== Donut ===
"You're supposed to try to play around your miserable attack speed.
'''(Special 2/G)'''  


High damage, uninterruptable launcher. Can be comboed from with Donut(hit)>fast Move Cancel>Timeskip>Barrage.
Supplement your jabs with spec jabs since they are actually fast.


=== Prediction/Move Cancel ===
Use donut a lot because its an okay threat that you can always move cancel. So if you miss, you aren't minus; if you hit, you get some neat damage that can go into a combo if you're dialed in. If they block it, you move cancel regardless so you have many plus frames and can take your turn.
'''(Special 3/M)'''  


Predicts where the opponents will be. Can be used alongside Time Erase to force them into their future position.
Learn your combo routing so you can extract the maximum possible damage from every hit, because KC's defining trait is its cataclysmic damage output.


Move Cancel is performed by pressing Special 3 during a move, which cancels it and forces Time Erase into a minimum 7 second cooldown.
You should basically be finding an excuse to move cancel at any given moment because there is usually a good use case for it. You can also move cancel from something punishable into epitaph for an easy counter bait. The bnb requires you move cancel the barrage before its final launching hit. You can also use move cancel into desummon to get easy bake tandem combos.


=== Epitaph ===
You have One (1) fast attack option in the form of barrage; you should really mostly use it for defense. Its a great combo extender but it has much higher value as your only very fast mashing option that you can combo out of.
'''(Crouching Special 3/Crouch + M)'''


Counter. Starts combos and stuns if missed.
Time erase is le goated. Proper use will confuse players of any skill level, grant you a chance to recover, and an ambush opportunity. Pair this with blood toss for incredibly scary offense."
 
=== Time Erase ===
'''(Ultimate/H)'''
 
The user becomes invulnerable and invisible, as a clone of them plays the game in their stead. Useful for trickery and as a getaway tool. Moves pressed during Time Erase will automatically cancel it when they are 2/3rds through their startup.
 
=== Timeskip ===
'''(Utility/’)''' 
 
16m range.
 
== Combos / Moves ==
{{MoveInfo|name=Dual Chop|key=Light|image=Teto Road Roller.gif|startup=9|active=1(5)1|active_num=7|recovery=7|damage=4+4 <br> Total:8|knockback=0.2|adv_hit=13 (burstable)|adv_block=1|distance=0.85|description=Multi Hit dual chop}}{{MoveInfo|name=Sweep|key=Light (crouching)|image=Teto Road Roller.gif|startup=9|active=1|active_num=1|recovery=10|damage=5|knockback=0.4|adv_hit=9 (burstable)|adv_block=-4|distance=0.85|description=King Crimson performs a low sweep with his hand. Quick Combo finisher that knocks down}}{{MoveInfo|name=Vertical Chop|key=Heavy|image=Teto Road Roller.gif|startup=11|active=1|active_num=1|recovery=7|damage=6|knockback=0.6|adv_hit=17 (burstable)|adv_block=3|distance=0.85}}{{MoveInfo|name=Barrage|key=Barrage|image=Teto Road Roller.gif|startup=2|active=13(26)|active_num=36|recovery=2|knockback=1.1|damage=1x13
Total: 13|adv_hit=7 (launch)|adv_block=1|distance=0.85}}{{MoveInfo|name=Eye Chop|key=Special 1|image=Teto Road Roller.gif|startup=19|active=1|active_num=1|damage=9|recovery=9|knockback=0.7|adv_hit=17 (burstable)|distance=1.0|adv_block=-5}}{{MoveInfo|name=Blood Throw|key=Special 1 (crouching)|image=Teto Road Roller.gif|startup=9|active=1|active_num=1|recovery=5|damage=4|knockback=0|adv_hit=???|adv_block=???|distance=Projectile}}{{MoveInfo|name=Donut|key=Special 2|image=Teto Road Roller.gif|startup=29|active=1|active_num=1|recovery=18|damage=14|knockback=1.5|adv_hit=-9 (Launch)|adv_block=0|distance=1.0}}{{MoveInfo|name=Prediction|image=Teto Road Roller.gif|key=Special 3|startup=3|active=1|active_num=1|recovery=100|description=Allows the user to see entities projected future. Using Time Erase while this is active will force them to the projected location.}}{{MoveInfo|name=Epitaph|key=Special 3 (crouching)|image=Teto Road Roller.gif|startup=4|active=30|active_num=|recovery=13|damage=0|description=Counter that stuns your opponent.}}{{MoveInfo|name=Time Erase|key=Ultimate|description=6 second duration. King Crimson can't attack or be attacked in this time. KC can cancel this early to perform an attack.|image=Teto Road Roller.gif|startup=3|active=120}}{{MoveInfo|name=Timeskip|key=Utility|image=Teto Road Roller.gif|description=16 meter teleport.|distance=16|startup=0}}
 
=== Combo - The gamer ===
<div style="background: #1a1a1a; border: 2px solid #333; padding: 10px; margin-top: 0.5em; margin-bottom: 0.5em; border-radius: 5px; color: white;">
Light>Barrage>delay.Move Cancel>Light>Heavy~Overhead


<p style="text-align: right; font-style: normal;">— '''Arna'''</p>
</div>
</div>
</div>
== Trivia ==
In development before release, King Crimson used the English voice lines for the stand.

Latest revision as of 23:12, 2 May 2026


Description

King Crimson is one of the most powerful non-evolved stands in the Jojo's Bizarre Adventure series, it has the ability to erase time and move around in erased time.

About

Close-Range Deadly PUNISHER

Pros

  • Extremely high damage output
  • Priceless move cancel
  • Counter Easy setups

Cons

  • Below average speed
  • Slow, limited armored options
  • Limited pressure
  • Hard to master

Moves / Combos

Dual Chop [Light]

Startup:9 Ticks (0.45s)
Active:1(5)1 Ticks (0.35s)
Recovery:7 Ticks (0.35s)
Total:23 Ticks (1.15s)
Damage:4+4
Total:8
Knockback:0.2
Adv. on Hit:13 (burstable) Ticks
Adv. on Block:1 Ticks
Distance:0.85m
Multi Hit dual chop

Sweep [Light (crouching)]

Startup:9 Ticks (0.45s)
Active:1 Ticks (0.05s)
Recovery:10 Ticks (0.5s)
Total:20 Ticks (1s)
Damage:5
Knockback:0.4
Adv. on Hit:9 (burstable) Ticks
Adv. on Block:-4 Ticks
Distance:0.85m
King Crimson performs a low sweep with his hand. Quick Combo finisher that knocks down

Vertical Chop [Heavy]

Startup:11 Ticks (0.55s)
Active:1 Ticks (0.05s)
Recovery:7 Ticks (0.35s)
Total:19 Ticks (0.95s)
Damage:6
Knockback:0.6
Adv. on Hit:17 (burstable) Ticks
Adv. on Block:3 Ticks
Distance:0.85m

Barrage [Barrage]

Startup:2 Ticks (0.1s)
Active:13(26) Ticks (1.8s)
Recovery:2 Ticks (0.1s)
Total:40 Ticks (2s)
Damage:1x13 Total: 13
Knockback:1.1
Adv. on Hit:7 (launch) Ticks
Adv. on Block:1 Ticks
Distance:0.85m

Eye Chop [Special 1]

Startup:19 Ticks (0.95s)
Active:1 Ticks (0.05s)
Recovery:9 Ticks (0.45s)
Total:29 Ticks (1.45s)
Damage:9
Knockback:0.7
Adv. on Hit:17 (burstable) Ticks
Adv. on Block:-5 Ticks
Distance:1.0m

Blood Throw [Special 1 (crouching)]

Startup:9 Ticks (0.45s)
Active:1 Ticks (0.05s)
Recovery:5 Ticks (0.25s)
Total:15 Ticks (0.75s)
Damage:4
Knockback:0
Adv. on Hit:??? Ticks
Adv. on Block:??? Ticks
Distance:Projectilem

Donut [Special 2]

Startup:29 Ticks (1.45s)
Active:1 Ticks (0.05s)
Recovery:18 Ticks (0.9s)
Total:48 Ticks (2.4s)
Damage:14
Knockback:1.5
Adv. on Hit:-9 (Launch) Ticks
Adv. on Block:0 Ticks
Distance:1.0m

Prediction [Special 3]

Startup:3 Ticks (0.15s)
Active:1 Ticks (0.05s)
Recovery:100 Ticks (5s)
Total:104 Ticks (5.2s)
Allows the user to see entities projected future. Using Time Erase while this is active will force them to the projected location. Can also be activated to cancel a move during it. This puts Time Erase on a 5 second cooldown.

Epitaph [Special 3 (crouching)]

Startup:4 Ticks (0.2s)
Active:30 Ticks (0s)
Recovery:13 Ticks (0.65s)
Total:17 Ticks (0.85s)



Damage:0
Counter that stuns your opponent, and swaps your positions.

Time Erase [Ultimate]

Startup:3 Ticks (0.15s)
Active:120 Ticks (6s)
Total:123 Ticks (6.15s)
6 second duration. King Crimson can't attack or be attacked in this time. KC can cancel this early to perform an attack.

Timeskip [Utility]


Startup:0 Ticks (0s)
Total:0 Ticks (0s)
Distance:16m
16 meter teleport.

BnB's

BnB 1

the gamer (THE bnb)

M1 > Barrage > delay.Sp3 > M1 > Heavy~Overhead

BnB 2

the loop zoopler (sub optimal damage for a setup that kills them if you guess right)

Sp1 > Sp2 > M1 > Heavy~Overhead > Ultimate

BnB 3

hits like a firetruck (TOD)

Sp2 > Cancel.Sp3 > Utility > Barrage > Cancel.Sp3 > M1 > Heavy > Cancel.Sp3 > Sp1 > Cr M1

Combos

Combo 1

The Truflie Beatdown (Brawler)

Combo 1:
Barrage > (Sp3) > M1 > Heavy > (Sp3) > Sp1 > (Sp3) > S.Off

Sp2 > Sp1 (Buffer) > S.On

M1 > S.Off

Heavy > Barrage > (Slight Delay) > S.On

M1 > S.Off

Cr Heavy >

S.On Cr M1

Strategy

Click to expand: King Crimson Strategy by Arna

"You're supposed to try to play around your miserable attack speed.

Supplement your jabs with spec jabs since they are actually fast.

Use donut a lot because its an okay threat that you can always move cancel. So if you miss, you aren't minus; if you hit, you get some neat damage that can go into a combo if you're dialed in. If they block it, you move cancel regardless so you have many plus frames and can take your turn.

Learn your combo routing so you can extract the maximum possible damage from every hit, because KC's defining trait is its cataclysmic damage output.

You should basically be finding an excuse to move cancel at any given moment because there is usually a good use case for it. You can also move cancel from something punishable into epitaph for an easy counter bait. The bnb requires you move cancel the barrage before its final launching hit. You can also use move cancel into desummon to get easy bake tandem combos.

You have One (1) fast attack option in the form of barrage; you should really mostly use it for defense. Its a great combo extender but it has much higher value as your only very fast mashing option that you can combo out of.

Time erase is le goated. Proper use will confuse players of any skill level, grant you a chance to recover, and an ambush opportunity. Pair this with blood toss for incredibly scary offense."

Arna

Trivia

In development before release, King Crimson used the English voice lines for the stand.