The World: Difference between revisions

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{{Character|name=The World|image=Theworld.png}}
{{Spec/Stand Infobox
| title1 = The World
| image1 = The world.png
| image2 = The world skin1.png
| image3 = The world skin2.png
| image4 = The world skin3.png
| chart = {{StandChart4|power=A|speed=A|range=C|durability=A|precision=A|potential=A}}
| special_1 = Roundhouse
| special_2 = Forward Charge
| special_3 = Feign Barrage
| utility = Timeskip
| ultimate = Timestop
}}


== Description ==
== Description ==
Mid Range DOMINATOR
'''The World''' is an evolvable powerful close-ranged stand that can stop time for a duration of time. Like any other evolved stand, you can't get it from a [[Stand Arrow]].  
'''The World''' is an evolvable powerful close-ranged stand that can stop time for a duration of time. Like any other evolved stand, you can't get it from a [[Stand Arrow]].  


It is the full version of '''[[Shadow The World]],''' and it can also be evolved to '''[[The World: Over Heaven]]''' which is a non-canon stand from the '''Jojo's Bizarre Adventure: Eyes of Heaven''' game.
It is the full version of '''[[Shadow The World]],''' and it can also be evolved to '''[[The World: Over Heaven]]''' which is a non-canon stand from the '''Jojo's Bizarre Adventure: Eyes of Heaven''' game. It can be evolved using [[DIO's Diary]]


== Stats ==
=== PROS ===
Power: A


Speed: A
* Fast light
* Counter
* Versatile ranged moves
* Timestop & Timeskip


Range: C
=== CONS ===


Durability: A
* Counter is only knockdown
* Donut is high risk/high reward outside combos


Precision: B
== Moves/Combos ==
{{MoveInfo
| name = Punch
| key = Light
| image = TWLight.gif
| startup = 4
| active = 1(7)1
| active_num = 9
| recovery = 4
| damage = 5+6 Total:11
| knockback = 1.0
| adv_hit = 3(launch)
| adv_block = 0
| distance = 0.75
| description = Fast light. Good combo starter.
}}{{MoveInfo
| name = Low Kick
| key = Light(crouching)
| image = TWLightCrouching.gif
| startup = 7
| active = 1
| active_num = 1
| recovery = 6
| damage = 6.0
| knockback = 0.2
| adv_hit = 10(burstable)
| adv_block = 4
| distance = 0.75
| description = Slower but longer stun than punch. Good combo starter.
}}{{MoveInfo
| name = Donut
| key = Heavy
| image = TWHeavy.gif
| startup = 19
| active = 1
| active_num = 1
| recovery = 22
| damage = 9.0
| knockback = 1.0
| adv_hit = 29(launch)
| adv_block = -9
| distance = 1.0
| description = Has hyper armor. Incredibly long stun. Hugely punishable on whiff/block.
}}{{MoveInfo
| name = Barrage
| key = Barrage
| image = TWBarrage.gif
| startup = 2
| active = 1(2)x13
| active_num = 37
| recovery = 1
| damage = 13.0
| knockback = 0.25
| adv_hit = 28(winded)
| adv_block = 2
| distance = 0.75
| description = Fast and reliable combo starter/extender. Standard barrage
}}{{MoveInfo
| name = Roundhouse
| key = Special 1
| image = TWRoundhouse.gif
| startup = 6
| active = 1
| active_num = 1
| recovery = 6
| damage = 5.0
| knockback = 0.5
| adv_hit = 3(burstable)
| adv_block = 3
| distance = 0.75
| description = Low stun fast poke. (Unsure what this move is for based off these stats. Truflie please help D:)
}}{{MoveInfo
| name = Sweep
| key = Special 1(crouching)
| image = TWSweep.gif
| startup = 5
| active = 1
| active_num = 1
| recovery = 10
| damage = 5.0
| knockback = 0.5
| adv_hit = 5(burstable)
| adv_block = -1
| distance = 0.75
| description = Fast sweep attack. Good for combo starting/extending (truflie I need you this move seems entirely outclassed by punch as well)
}}{{MoveInfo
| name = Forward Charge
| key = Special 2
| image = TWForwardCharge.gif
| startup = 1
| active = 14
| active_num = 14
| recovery = 6
| damage = 5.0
| knockback = 0.1
| adv_hit = 10
| adv_block = 1
| distance = 10.0
| description = The World lunges forward and punches the first entity it comes into contact with. It will stay at that position if the user continues to attack with The World. The World cannot be pushed back while in this state.
Great move to press someone up against the wall with.
}}{{MoveInfo
| name = Lunge
| key = Special 2(crouching)
| image = TWLunge.gif
| startup = 8
| active = 1
| active_num = 1
| recovery = 5
| damage = 5.0
| knockback = 0.6
| adv_hit = 6(launch)
| adv_block = 4
| distance = 1.0
| description = The World and the user lunge forward and attack. Good combo starter.
}}{{MoveInfo
| name = Feign Barrage
| key = Special 3
| image = TWCounter.gif
| startup = 5
| active = 45
| active_num = 45
| recovery = 10
| damage = 9.0
| knockback = 0.7
| adv_hit = 11(launch)
| adv_block = 9
| distance = 0.75
| description = Very powerful counter. Resembles The World's barrage and knocks the opponent down when triggered.
}}{{MoveInfo
| name = Time Stop
| key = Ultimate
| image = TWTimestop.gif
| startup = 45
| active = 80
| active_num = 80
| recovery = 0
| distance = 64.0
| description = Stops time for everything except the user and The World for 4 seconds.
}}{{MoveInfo
| name = Timeskip
| key = Utility
| image = TWTimeskip.gif
| startup = 0
| distance = 14
| description = The World and the user instantly teleport up to 14 blocks.
}}


Potential: B
=== BNBs ===


== Abilities ==
=== BNB 1 ===
'''The Sauce Boss'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:The_Sauce_Boss.gif|thumb]]Punch>Charge>Low Kick>Roundhouse>Barrage>Punch>Donut>Sweep>Punch~Punch</div>


=== Punch ===
'''''(Light/M1)'''''


''Quick combo starter''
=== '''BNB 2''' ===
'''The Afternoon Coffee'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:The_Afternoon_Coffee.gif|thumb]]Donut>Sweep>Charge>Light>Barrage>Roundhouse>Light~Light</div>


=== Low Kick ===
== Evolution ==
'''''(Crouching Light/Crouch + M1)'''''
To evolve into The World, you need to use a [[Diary Page]] with [[Shadow The World]] as your stand.
 
''Slower but has higher stun. (Reference to Jotaro’s 200,000 yen pants being ripped by this move.)''
 
=== Muda Barrage ===
'''''(Barrage B)'''''
 
''Fast reliable combo starter/extender with high stun.''
 
=== Heavy ===
'''''(Heavy/R)'''''


''Slow, uninterruptable combo starter/extender. (1.5s stun on whiff!)''
To evolve the stand into '''[[The World: Over Heaven]],''' you need to use '''[[Heaven Plan|DIO's Diary]]''' on the stand. 


=== Roundhouse Kick ===
== Trivia ==
'''''(Special 1/V)'''''
 
''Fast poke, low stun.''
 
=== Forward Charge ===
'''''(Special 2/G)'''''
 
''The World detaches from the user and lunges forward, combo starter.''
 
=== Lunge ===
'''''(Crouching Special 2/G)'''''
 
''The World and the user and lunge forward, launches and can combo start.''
 
=== Feign Barrage ===
'''''(Special 3/M)'''''
 
''Counter, 0.25s windup, 2.25s duration, teleports and knocks down on hit.''
 
=== The World! Time grinds to a halt! ===
'''''(Ultimate/H)'''''
 
''The World stops time itself for 4 seconds.''
 
=== Timeskip ===
'''''(Utility/’)'''''
 
''The World moves through stopped time to appear somewhere else instantly. (14m range)''
 
== Evolution ==
To evolve the stand into '''[[The World: Over Heaven]],''' you need to use '''[[Heaven Plan|DIO's Diary]]''' on the stand.
[[Category:Stands]]
[[Category:Stands]]
[[Category:Stardust Crusaders]]
[[Category:Stardust Crusaders]]

Latest revision as of 16:07, 29 April 2026


Description

Mid Range DOMINATOR

The World is an evolvable powerful close-ranged stand that can stop time for a duration of time. Like any other evolved stand, you can't get it from a Stand Arrow.

It is the full version of Shadow The World, and it can also be evolved to The World: Over Heaven which is a non-canon stand from the Jojo's Bizarre Adventure: Eyes of Heaven game. It can be evolved using DIO's Diary

PROS

  • Fast light
  • Counter
  • Versatile ranged moves
  • Timestop & Timeskip

CONS

  • Counter is only knockdown
  • Donut is high risk/high reward outside combos

Moves/Combos

Punch [Light]

Startup:4 Ticks (0.2s)
Active:1(7)1 Ticks (0.45s)
Recovery:4 Ticks (0.2s)
Total:17 Ticks (0.85s)
Damage:5+6 Total:11
Knockback:1.0
Adv. on Hit:3(launch) Ticks
Adv. on Block:0 Ticks
Distance:0.75m
Fast light. Good combo starter.

Low Kick [Light(crouching)]

Startup:7 Ticks (0.35s)
Active:1 Ticks (0.05s)
Recovery:6 Ticks (0.3s)
Total:14 Ticks (0.7s)
Damage:6.0
Knockback:0.2
Adv. on Hit:10(burstable) Ticks
Adv. on Block:4 Ticks
Distance:0.75m
Slower but longer stun than punch. Good combo starter.

Donut [Heavy]

Startup:19 Ticks (0.95s)
Active:1 Ticks (0.05s)
Recovery:22 Ticks (1.1s)
Total:42 Ticks (2.1s)
Damage:9.0
Knockback:1.0
Adv. on Hit:29(launch) Ticks
Adv. on Block:-9 Ticks
Distance:1.0m
Has hyper armor. Incredibly long stun. Hugely punishable on whiff/block.

Barrage [Barrage]

Startup:2 Ticks (0.1s)
Active:1(2)x13 Ticks (1.85s)
Recovery:1 Ticks (0.05s)
Total:40 Ticks (2s)
Damage:13.0
Knockback:0.25
Adv. on Hit:28(winded) Ticks
Adv. on Block:2 Ticks
Distance:0.75m
Fast and reliable combo starter/extender. Standard barrage

Roundhouse [Special 1]

Startup:6 Ticks (0.3s)
Active:1 Ticks (0.05s)
Recovery:6 Ticks (0.3s)
Total:13 Ticks (0.65s)
Damage:5.0
Knockback:0.5
Adv. on Hit:3(burstable) Ticks
Adv. on Block:3 Ticks
Distance:0.75m
Low stun fast poke. (Unsure what this move is for based off these stats. Truflie please help D:)

Sweep [Special 1(crouching)]

Startup:5 Ticks (0.25s)
Active:1 Ticks (0.05s)
Recovery:10 Ticks (0.5s)
Total:16 Ticks (0.8s)
Damage:5.0
Knockback:0.5
Adv. on Hit:5(burstable) Ticks
Adv. on Block:-1 Ticks
Distance:0.75m
Fast sweep attack. Good for combo starting/extending (truflie I need you this move seems entirely outclassed by punch as well)

Forward Charge [Special 2]

Startup:1 Ticks (0.05s)
Active:14 Ticks (0.7s)
Recovery:6 Ticks (0.3s)
Total:21 Ticks (1.05s)
Damage:5.0
Knockback:0.1
Adv. on Hit:10 Ticks
Adv. on Block:1 Ticks
Distance:10.0m
The World lunges forward and punches the first entity it comes into contact with. It will stay at that position if the user continues to attack with The World. The World cannot be pushed back while in this state. Great move to press someone up against the wall with.

Lunge [Special 2(crouching)]

Startup:8 Ticks (0.4s)
Active:1 Ticks (0.05s)
Recovery:5 Ticks (0.25s)
Total:14 Ticks (0.7s)
Damage:5.0
Knockback:0.6
Adv. on Hit:6(launch) Ticks
Adv. on Block:4 Ticks
Distance:1.0m
The World and the user lunge forward and attack. Good combo starter.

Feign Barrage [Special 3]

Startup:5 Ticks (0.25s)
Active:45 Ticks (2.25s)
Recovery:10 Ticks (0.5s)
Total:60 Ticks (3s)
Damage:9.0
Knockback:0.7
Adv. on Hit:11(launch) Ticks
Adv. on Block:9 Ticks
Distance:0.75m
Very powerful counter. Resembles The World's barrage and knocks the opponent down when triggered.

Time Stop [Ultimate]

Startup:45 Ticks (2.25s)
Active:80 Ticks (4s)
Recovery:0 Ticks (0s)
Total:125 Ticks (6.25s)
Distance:64.0m
Stops time for everything except the user and The World for 4 seconds.

Timeskip [Utility]


Startup:0 Ticks (0s)
Total:0 Ticks (0s)
Distance:14m
The World and the user instantly teleport up to 14 blocks.

BNBs

BNB 1

The Sauce Boss

File:The Sauce Boss.gif
Punch>Charge>Low Kick>Roundhouse>Barrage>Punch>Donut>Sweep>Punch~Punch


BNB 2

The Afternoon Coffee

File:The Afternoon Coffee.gif
Donut>Sweep>Charge>Light>Barrage>Roundhouse>Light~Light

Evolution

To evolve into The World, you need to use a Diary Page with Shadow The World as your stand.

To evolve the stand into The World: Over Heaven, you need to use DIO's Diary on the stand.

Trivia