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{{Character|name=Star Platinum|imagecaption=Star Platinum|aliases=|image=StarPlatinum.png}}
{{Spec/Stand Infobox
[[index.php?title=Category:Templates]]
| title1 = Star Platinum
{{StandChart3|power=A|speed=B|range=C|durability=D|precision=E|potential=A}}
| image1 = Star platinum.png
| image2 = Star platinum skin1.png
| image3 = Star platinum skin2.png
| image4 = Star platinum skin3.png
| chart = {{StandChart4|power=A|speed=A|range=C|durability=A|precision=A|potential=A}}
| special_1 = Star Finger
| special_2 = Knee
| special_3 = Advancing Barrage
| utility = Stand Jump
| ultimate = Inhale
}}


</noinclude>
</noinclude>


== Description ==
== Description ==
High Speed RUSHDOWN
'''Star Platinum''' is one of the first stands to be introduced in the '''Jojo's Bizarre Adventure''' series.
'''Star Platinum''' is one of the first stands to be introduced in the '''Jojo's Bizarre Adventure''' series.


It's a close-ranged humanoid stand, but it is very strong and powerful, and it can be evolved into '''[[Star Platinum: The World]]'''.
It's a close-ranged humanoid stand, but it is very strong and powerful, and it can be evolved into '''[[Star Platinum: The World]]'''.


== Stats ==
=== PROS ===
Power: A
 
Speed: A
 
Range: C
 
Durability: A
 
Precision: A
 
Potential: A
 
== Abilities ==


=== Punch ===
* Fast light Long, damaging combos
'''(Light/M1)'''
* Low cooldowns


Quick combo starter.
=== CONS ===


=== Uppercut ===
* Predictable
'''(Crouching Light/Crouch + M1)'''
* Weak ranged coverage
* Weak mixups without inhale


Slower combo starter that launches.
== Moves/Combos ==
{{MoveInfo
| name = Punch
| key = Light
| startup = 4
| active = 1(6)1
| active_num = 8
| recovery = 4
| damage = 5+6 Total: 11
| knockback = 1.0
| adv_hit = 7(burstable)...3(launch)
| adv_block = 7...0
| distance = 0.75
| description = 2 hits. Fast startup and very low recovery. Great for combo starting/extending. Slightly lower range than normal.
| image = StarLight.gif
}}{{MoveInfo
| name = Uppercut
| key = Light(crouching)
| image = StarLightCrouching.gif
| startup = 7
| active = 1
| active_num = 1
| recovery = 6
| damage = 6
| knockback = 0.25
| adv_hit = 13(burstable)
| adv_block = 4
| distance = 0.75
| description = Much slower combo starter than light. Good anti air that launches vertically.
}}{{MoveInfo
| name = Star Breaker
| key = Heavy
| image = StarHeavy.gif
| startup = 19
| active = 1
| active_num = 1
| recovery = 10
| damage = 10
| knockback = 1.5
| adv_hit = 3(launch)
| adv_block = -1
| distance = 1.0
| description = Has hyper armor
}}{{MoveInfo
| name = Ground Breaker
| key = Heavy(crouching)
| image = StarHeavyCrouching.gif
| startup = 19
| active = 1
| active_num = 1
| recovery = 10
| damage = 10
| knockback = 1.5
| adv_hit = 1(launch)
| adv_block = -1
| distance = 1.0
| description = Destroys blocks underneath you in a 3x3x2 pattern
}}{{MoveInfo
| name = Barrage
| key = Barrage
| image = StarBarrage.gif
| startup = 2
| active = 39
| active_num = 39
| recovery = 1
| damage = 1x13 Total: 13
| knockback = 0.25
| adv_hit = 28(winded)
| adv_block = 2
| distance = 0.75
| description = Standard barrage. Great combo starter/extender
}}{{MoveInfo
| name = Star Finger
| key = Special 1
| image = StarStarFinger.gif
| startup = 11
| active = 1
| active_num = 1
| recovery = 8
| damage = 5
| knockback = -0.4
| adv_hit = 21(burstable)
| adv_block = -3
| distance = 0.75
| description = Pulls opponent in towards you. Phenomenal combo extender without a CD.
}}{{MoveInfo
| name = Takedown
| key = Special 1(crouching)
| damage = 6+2 Total: 8
| adv_hit = 4 (burstable)
| description = Grab without a cooldown that knocks down.
| image = StarTakedown.gif
| startup = 7
| active = 11
| active_num = 11
| recovery = 10
| knockback = 0.1
| distance = 1.0
}}{{MoveInfo
| name = Knee
| key = Special 2
| image = StarKnee.gif
| startup = 6
| active = 1
| active_num = 1
| recovery = 5
| damage = 6
| knockback = 0.3
| adv_hit = 3(burstable)
| adv_block = 5
| distance = 0.9
| description = Great long distance poke. Doesn't start combos unless using barrage but forces opponents to play defensive on hit. Has more hitstun on block.
}}{{MoveInfo
| name = Upward Knee
| key = Special 2(aerial)
| image = StarUpwardKnee.gif
| startup = 7
| active = 1
| active_num = 1
| recovery = 6
| damage = 4
| knockback = 0.2
| adv_hit = 6(burstable)
| adv_block = 2
| distance = 0.75
| description = Upward launching poke. Larger hitbox and better stun for less damage. Can start combos with Light
}}{{MoveInfo
| name = Advancing Barrage
| key = Special 3
| image = StarAdvancingBarrage.gif
| startup = 4
| active = 49
| active_num = 49
| recovery = 2
| damage = 10.2
| knockback = 0.1
| adv_hit = 12(burstable)
| adv_block = 1
| distance = 8.0
| description = Incredibly punishing on a whiff but a great tool for combo starting/extending.
}}{{MoveInfo
| name = Lunging Barrage
| key = Special 3(crouching)
| image = StarLungingBarrage.gif
| startup = 4
| active = 19
| active_num = 19
| recovery = 2
| damage = 4.2
| knockback = 0.1
| adv_hit = 12 (burstable)
| adv_block = 1
| distance = 4.0
| description = Lasts for shorter than Advancing Barrage but is less punishable on wiff.
}}{{MoveInfo
| name = Inhale
| key = Ultimate
| image = StarInhale.gif
| startup = 0
| active = 80
| active_num = 80
| recovery = 0
| description = Any entity Star Platinum is looking at while using this move will be sucked towards Star Platinum. Great tool for forcing mixups.
}}{{MoveInfo
| name = Stand Jump
| key = Utility
| image = StarJump.gif
| startup = 4
| active = 1
| active_num = 1
| recovery = 9
| description = Star Platinum and the user jump in the direction the user is looking. Must stay on the ground to activate be launched.
}}


=== Barrage ===
'''(Barrage/B)'''


Fast reliable combo starter/extender with high stun.
~represents a queued attack


=== Star Breaker ===
=== BNBs ===
'''(Heavy/R)'''


Fast reliable combo starter/extender with high stun.
==== BNB 1 ====
'''The Classic'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:The_Classic.gif|thumb|226x226px]]Punch>Barrage>Punch>Knee>Advancing Barrage~>Star Finger~>Star Breaker</div>


=== Star Finger ===
==== BNB 2 ====
'''(Special 1/V)'''  
'''The Rushdown'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:The_Rushdown.gif|thumb|226x226px]]Punch~Punch>dash Barrage>Uppercut>Star Finger>Knee>Punch>Advancing Barrage>Punch~Punch</div>


Medium windup, combo starter/extender.
==== BNB 3 ====
'''The Blowback (ayo?)'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:The_Blowback.gif|thumb|226x226px]]Inhale>....>Star Finger>Star Breaker>Barrage>...</div>


=== Roundhouse Kick ===
==== BNB 4 ====
'''(Special 2/G)'''
'''The Poke'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:The_Poke.gif|thumb|226x226px]]Star Finger>Knee>Punch>Advancing Barrage~>Punch>Barrage>Punch>Star Breaker</div>
 
Fast poke with low stun.
 
=== Advancing Barrage ===
'''(Special 3/M)'''  
 
Star Platinum detaches from the user and advances forward while barraging. If your enemy is caught they are stunned for the duration.  Be sure to catch your enemy because this attack is punishable. Enemies can easily attack your detached stand.
 
=== Ultimate ===
'''(Ultimate/H)'''
 
Sucks in nearby entities towards you for 4 seconds, enemies caught in this cannot move but can use stand attacks.
 
=== Stand Jump ===
'''(Utility/')'''
 
Leaps you in the direction you're facing with a slight upward bias.


== Evolution ==
== Evolution ==
To evolve the stand to '''[[Star Platinum: The World]]''', you need to use a '''Diary Page''' with the stand.
To evolve the stand to '''[[Star Platinum: The World]]''', you need to use a '''Diary Page''' with the stand.
[[index.php?title=Category:Stands]]
 
[[index.php?title=Category:Stardust Crusaders]]
== Trivia ==
[[Category:Stands]]
[[Category:Stardust Crusaders]]

Latest revision as of 11:54, 29 April 2026



Description

High Speed RUSHDOWN

Star Platinum is one of the first stands to be introduced in the Jojo's Bizarre Adventure series.

It's a close-ranged humanoid stand, but it is very strong and powerful, and it can be evolved into Star Platinum: The World.

PROS

  • Fast light Long, damaging combos
  • Low cooldowns

CONS

  • Predictable
  • Weak ranged coverage
  • Weak mixups without inhale

Moves/Combos

Punch [Light]

Startup:4 Ticks (0.2s)
Active:1(6)1 Ticks (0.4s)
Recovery:4 Ticks (0.2s)
Total:16 Ticks (0.8s)
Damage:5+6 Total: 11
Knockback:1.0
Adv. on Hit:7(burstable)...3(launch) Ticks
Adv. on Block:7...0 Ticks
Distance:0.75m
2 hits. Fast startup and very low recovery. Great for combo starting/extending. Slightly lower range than normal.

Uppercut [Light(crouching)]

Startup:7 Ticks (0.35s)
Active:1 Ticks (0.05s)
Recovery:6 Ticks (0.3s)
Total:14 Ticks (0.7s)
Damage:6
Knockback:0.25
Adv. on Hit:13(burstable) Ticks
Adv. on Block:4 Ticks
Distance:0.75m
Much slower combo starter than light. Good anti air that launches vertically.

Star Breaker [Heavy]

Startup:19 Ticks (0.95s)
Active:1 Ticks (0.05s)
Recovery:10 Ticks (0.5s)
Total:30 Ticks (1.5s)
Damage:10
Knockback:1.5
Adv. on Hit:3(launch) Ticks
Adv. on Block:-1 Ticks
Distance:1.0m
Has hyper armor

Ground Breaker [Heavy(crouching)]

Startup:19 Ticks (0.95s)
Active:1 Ticks (0.05s)
Recovery:10 Ticks (0.5s)
Total:30 Ticks (1.5s)
Damage:10
Knockback:1.5
Adv. on Hit:1(launch) Ticks
Adv. on Block:-1 Ticks
Distance:1.0m
Destroys blocks underneath you in a 3x3x2 pattern

Barrage [Barrage]

Startup:2 Ticks (0.1s)
Active:39 Ticks (1.95s)
Recovery:1 Ticks (0.05s)
Total:42 Ticks (2.1s)
Damage:1x13 Total: 13
Knockback:0.25
Adv. on Hit:28(winded) Ticks
Adv. on Block:2 Ticks
Distance:0.75m
Standard barrage. Great combo starter/extender

Star Finger [Special 1]

Startup:11 Ticks (0.55s)
Active:1 Ticks (0.05s)
Recovery:8 Ticks (0.4s)
Total:20 Ticks (1s)
Damage:5
Knockback:-0.4
Adv. on Hit:21(burstable) Ticks
Adv. on Block:-3 Ticks
Distance:0.75m
Pulls opponent in towards you. Phenomenal combo extender without a CD.

Takedown [Special 1(crouching)]

Startup:7 Ticks (0.35s)
Active:11 Ticks (0.55s)
Recovery:10 Ticks (0.5s)
Total:28 Ticks (1.4s)
Damage:6+2 Total: 8
Knockback:0.1
Adv. on Hit:4 (burstable) Ticks
Distance:1.0m
Grab without a cooldown that knocks down.

Knee [Special 2]

Startup:6 Ticks (0.3s)
Active:1 Ticks (0.05s)
Recovery:5 Ticks (0.25s)
Total:12 Ticks (0.6s)
Damage:6
Knockback:0.3
Adv. on Hit:3(burstable) Ticks
Adv. on Block:5 Ticks
Distance:0.9m
Great long distance poke. Doesn't start combos unless using barrage but forces opponents to play defensive on hit. Has more hitstun on block.

Upward Knee [Special 2(aerial)]

Startup:7 Ticks (0.35s)
Active:1 Ticks (0.05s)
Recovery:6 Ticks (0.3s)
Total:14 Ticks (0.7s)
Damage:4
Knockback:0.2
Adv. on Hit:6(burstable) Ticks
Adv. on Block:2 Ticks
Distance:0.75m
Upward launching poke. Larger hitbox and better stun for less damage. Can start combos with Light

Advancing Barrage [Special 3]

Startup:4 Ticks (0.2s)
Active:49 Ticks (2.45s)
Recovery:2 Ticks (0.1s)
Total:55 Ticks (2.75s)
Damage:10.2
Knockback:0.1
Adv. on Hit:12(burstable) Ticks
Adv. on Block:1 Ticks
Distance:8.0m
Incredibly punishing on a whiff but a great tool for combo starting/extending.

Lunging Barrage [Special 3(crouching)]

Startup:4 Ticks (0.2s)
Active:19 Ticks (0.95s)
Recovery:2 Ticks (0.1s)
Total:25 Ticks (1.25s)
Damage:4.2
Knockback:0.1
Adv. on Hit:12 (burstable) Ticks
Adv. on Block:1 Ticks
Distance:4.0m
Lasts for shorter than Advancing Barrage but is less punishable on wiff.

Inhale [Ultimate]

Startup:0 Ticks (0s)
Active:80 Ticks (4s)
Recovery:0 Ticks (0s)
Total:80 Ticks (4s)
Any entity Star Platinum is looking at while using this move will be sucked towards Star Platinum. Great tool for forcing mixups.

Stand Jump [Utility]

Startup:4 Ticks (0.2s)
Active:1 Ticks (0.05s)
Recovery:9 Ticks (0.45s)
Total:14 Ticks (0.7s)
Star Platinum and the user jump in the direction the user is looking. Must stay on the ground to activate be launched.


~represents a queued attack

BNBs

BNB 1

The Classic

File:The Classic.gif
Punch>Barrage>Punch>Knee>Advancing Barrage~>Star Finger~>Star Breaker

BNB 2

The Rushdown

File:The Rushdown.gif
Punch~Punch>dash Barrage>Uppercut>Star Finger>Knee>Punch>Advancing Barrage>Punch~Punch

BNB 3

The Blowback (ayo?)

File:The Blowback.gif
Inhale>....>Star Finger>Star Breaker>Barrage>...

BNB 4

The Poke

File:The Poke.gif
Star Finger>Knee>Punch>Advancing Barrage~>Punch>Barrage>Punch>Star Breaker

Evolution

To evolve the stand to Star Platinum: The World, you need to use a Diary Page with the stand.

Trivia