Star Platinum: Difference between revisions
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{{ | {{Spec/Stand Infobox | ||
| title1 = Star Platinum | |||
{{ | | image1 = Star platinum.png | ||
|power=A | | image2 = Star platinum skin1.png | ||
|speed= | | image3 = Star platinum skin2.png | ||
|range=C | | image4 = Star platinum skin3.png | ||
|durability= | | chart = {{StandChart4|power=A|speed=A|range=C|durability=A|precision=A|potential=A}} | ||
|precision= | | special_1 = Star Finger | ||
|potential=A | | special_2 = Knee | ||
| special_3 = Advancing Barrage | |||
| utility = Stand Jump | |||
| ultimate = Inhale | |||
}} | }} | ||
</noinclude> | </noinclude> | ||
== Description == | == Description == | ||
High Speed RUSHDOWN | |||
'''Star Platinum''' is one of the first stands to be introduced in the '''Jojo's Bizarre Adventure''' series. | '''Star Platinum''' is one of the first stands to be introduced in the '''Jojo's Bizarre Adventure''' series. | ||
It's a close-ranged humanoid stand, but it is very strong and powerful, and it can be evolved into '''[[Star Platinum: The World]]'''. | It's a close-ranged humanoid stand, but it is very strong and powerful, and it can be evolved into '''[[Star Platinum: The World]]'''. | ||
== | === PROS === | ||
* Fast light Long, damaging combos | |||
* Low cooldowns | |||
=== CONS === | |||
* Predictable | |||
* Weak ranged coverage | |||
* Weak mixups without inhale | |||
== Moves/Combos == | |||
{{MoveInfo | |||
| name = Punch | |||
| key = Light | |||
| startup = 4 | |||
| active = 1(6)1 | |||
| active_num = 8 | |||
| recovery = 4 | |||
| damage = 5+6 Total: 11 | |||
| knockback = 1.0 | |||
| adv_hit = 7(burstable)...3(launch) | |||
| adv_block = 7...0 | |||
| distance = 0.75 | |||
| description = 2 hits. Fast startup and very low recovery. Great for combo starting/extending. Slightly lower range than normal. | |||
| image = StarLight.gif | |||
}}{{MoveInfo | |||
| name = Uppercut | |||
| key = Light(crouching) | |||
| image = StarLightCrouching.gif | |||
| startup = 7 | |||
| active = 1 | |||
| active_num = 1 | |||
| recovery = 6 | |||
| damage = 6 | |||
| knockback = 0.25 | |||
| adv_hit = 13(burstable) | |||
| adv_block = 4 | |||
| distance = 0.75 | |||
| description = Much slower combo starter than light. Good anti air that launches vertically. | |||
}}{{MoveInfo | |||
| name = Star Breaker | |||
| key = Heavy | |||
| image = StarHeavy.gif | |||
| startup = 19 | |||
| active = 1 | |||
| active_num = 1 | |||
| recovery = 10 | |||
| damage = 10 | |||
| knockback = 1.5 | |||
| adv_hit = 3(launch) | |||
| adv_block = -1 | |||
| distance = 1.0 | |||
| description = Has hyper armor | |||
}}{{MoveInfo | |||
| name = Ground Breaker | |||
| key = Heavy(crouching) | |||
| image = StarHeavyCrouching.gif | |||
| startup = 19 | |||
| active = 1 | |||
| active_num = 1 | |||
| recovery = 10 | |||
| damage = 10 | |||
| knockback = 1.5 | |||
| adv_hit = 1(launch) | |||
| adv_block = -1 | |||
| distance = 1.0 | |||
| description = Destroys blocks underneath you in a 3x3x2 pattern | |||
}}{{MoveInfo | |||
| name = Barrage | |||
| key = Barrage | |||
| image = StarBarrage.gif | |||
| startup = 2 | |||
| active = 39 | |||
| active_num = 39 | |||
| recovery = 1 | |||
| damage = 1x13 Total: 13 | |||
| knockback = 0.25 | |||
| adv_hit = 28(winded) | |||
| adv_block = 2 | |||
| distance = 0.75 | |||
| description = Standard barrage. Great combo starter/extender | |||
}}{{MoveInfo | |||
| name = Star Finger | |||
| key = Special 1 | |||
| image = StarStarFinger.gif | |||
| startup = 11 | |||
| active = 1 | |||
| active_num = 1 | |||
| recovery = 8 | |||
| damage = 5 | |||
| knockback = -0.4 | |||
| adv_hit = 21(burstable) | |||
| adv_block = -3 | |||
| distance = 0.75 | |||
| description = Pulls opponent in towards you. Phenomenal combo extender without a CD. | |||
}}{{MoveInfo | |||
| name = Takedown | |||
| key = Special 1(crouching) | |||
| damage = 6+2 Total: 8 | |||
| adv_hit = 4 (burstable) | |||
| description = Grab without a cooldown that knocks down. | |||
| image = StarTakedown.gif | |||
| startup = 7 | |||
| active = 11 | |||
| active_num = 11 | |||
| recovery = 10 | |||
| knockback = 0.1 | |||
| distance = 1.0 | |||
}}{{MoveInfo | |||
| name = Knee | |||
| key = Special 2 | |||
| image = StarKnee.gif | |||
| startup = 6 | |||
| active = 1 | |||
| active_num = 1 | |||
| recovery = 5 | |||
| damage = 6 | |||
| knockback = 0.3 | |||
| adv_hit = 3(burstable) | |||
| adv_block = 5 | |||
| distance = 0.9 | |||
| description = Great long distance poke. Doesn't start combos unless using barrage but forces opponents to play defensive on hit. Has more hitstun on block. | |||
}}{{MoveInfo | |||
| name = Upward Knee | |||
| key = Special 2(aerial) | |||
| image = StarUpwardKnee.gif | |||
| startup = 7 | |||
| active = 1 | |||
| active_num = 1 | |||
| recovery = 6 | |||
| damage = 4 | |||
| knockback = 0.2 | |||
| adv_hit = 6(burstable) | |||
| adv_block = 2 | |||
| distance = 0.75 | |||
| description = Upward launching poke. Larger hitbox and better stun for less damage. Can start combos with Light | |||
}}{{MoveInfo | |||
| name = Advancing Barrage | |||
| key = Special 3 | |||
| image = StarAdvancingBarrage.gif | |||
| startup = 4 | |||
| active = 49 | |||
| active_num = 49 | |||
| recovery = 2 | |||
| damage = 10.2 | |||
| knockback = 0.1 | |||
| adv_hit = 12(burstable) | |||
| adv_block = 1 | |||
| distance = 8.0 | |||
| description = Incredibly punishing on a whiff but a great tool for combo starting/extending. | |||
}}{{MoveInfo | |||
| name = Lunging Barrage | |||
| key = Special 3(crouching) | |||
| image = StarLungingBarrage.gif | |||
| startup = 4 | |||
| active = 19 | |||
| active_num = 19 | |||
| recovery = 2 | |||
| damage = 4.2 | |||
| knockback = 0.1 | |||
| adv_hit = 12 (burstable) | |||
| adv_block = 1 | |||
| distance = 4.0 | |||
| description = Lasts for shorter than Advancing Barrage but is less punishable on wiff. | |||
}}{{MoveInfo | |||
| name = Inhale | |||
| key = Ultimate | |||
| image = StarInhale.gif | |||
| startup = 0 | |||
| active = 80 | |||
| active_num = 80 | |||
| recovery = 0 | |||
| description = Any entity Star Platinum is looking at while using this move will be sucked towards Star Platinum. Great tool for forcing mixups. | |||
}}{{MoveInfo | |||
| name = Stand Jump | |||
| key = Utility | |||
| image = StarJump.gif | |||
| startup = 4 | |||
| active = 1 | |||
| active_num = 1 | |||
| recovery = 9 | |||
| description = Star Platinum and the user jump in the direction the user is looking. Must stay on the ground to activate be launched. | |||
}} | |||
~represents a queued attack | |||
=== | === BNBs === | ||
==== BNB 1 ==== | |||
'''The Classic'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:The_Classic.gif|thumb|226x226px]]Punch>Barrage>Punch>Knee>Advancing Barrage~>Star Finger~>Star Breaker</div> | |||
=== | ==== BNB 2 ==== | ||
''' | '''The Rushdown'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:The_Rushdown.gif|thumb|226x226px]]Punch~Punch>dash Barrage>Uppercut>Star Finger>Knee>Punch>Advancing Barrage>Punch~Punch</div> | ||
==== BNB 3 ==== | |||
'''The Blowback (ayo?)'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:The_Blowback.gif|thumb|226x226px]]Inhale>....>Star Finger>Star Breaker>Barrage>...</div> | |||
=== | ==== BNB 4 ==== | ||
'''The Poke'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:The_Poke.gif|thumb|226x226px]]Star Finger>Knee>Punch>Advancing Barrage~>Punch>Barrage>Punch>Star Breaker</div> | |||
''' | |||
Star | |||
== Evolution == | == Evolution == | ||
To evolve the stand to '''[[Star Platinum: The World]]''', you need to use a '''Diary Page''' with the stand. | To evolve the stand to '''[[Star Platinum: The World]]''', you need to use a '''Diary Page''' with the stand. | ||
[[ | |||
[[ | == Trivia == | ||
[[Category:Stands]] | |||
[[Category:Stardust Crusaders]] | |||
Latest revision as of 11:54, 29 April 2026
Description
High Speed RUSHDOWN
Star Platinum is one of the first stands to be introduced in the Jojo's Bizarre Adventure series.
It's a close-ranged humanoid stand, but it is very strong and powerful, and it can be evolved into Star Platinum: The World.
PROS
- Fast light Long, damaging combos
- Low cooldowns
CONS
- Predictable
- Weak ranged coverage
- Weak mixups without inhale
Moves/Combos
Punch [Light]
| Startup: | 4 Ticks (0.2s) |
|---|---|
| Active: | 1(6)1 Ticks (0.4s) |
| Recovery: | 4 Ticks (0.2s) |
| Total: | 16 Ticks (0.8s) |
| Damage: | 5+6 Total: 11 |
|---|---|
| Knockback: | 1.0 |
| Adv. on Hit: | 7(burstable)...3(launch) Ticks |
| Adv. on Block: | 7...0 Ticks |
| Distance: | 0.75m |
2 hits. Fast startup and very low recovery. Great for combo starting/extending. Slightly lower range than normal.
Uppercut [Light(crouching)]
| Startup: | 7 Ticks (0.35s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 6 Ticks (0.3s) |
| Total: | 14 Ticks (0.7s) |
| Damage: | 6 |
|---|---|
| Knockback: | 0.25 |
| Adv. on Hit: | 13(burstable) Ticks |
| Adv. on Block: | 4 Ticks |
| Distance: | 0.75m |
Much slower combo starter than light. Good anti air that launches vertically.
Star Breaker [Heavy]
| Startup: | 19 Ticks (0.95s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 10 Ticks (0.5s) |
| Total: | 30 Ticks (1.5s) |
| Damage: | 10 |
|---|---|
| Knockback: | 1.5 |
| Adv. on Hit: | 3(launch) Ticks |
| Adv. on Block: | -1 Ticks |
| Distance: | 1.0m |
Has hyper armor
Ground Breaker [Heavy(crouching)]
| Startup: | 19 Ticks (0.95s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 10 Ticks (0.5s) |
| Total: | 30 Ticks (1.5s) |
| Damage: | 10 |
|---|---|
| Knockback: | 1.5 |
| Adv. on Hit: | 1(launch) Ticks |
| Adv. on Block: | -1 Ticks |
| Distance: | 1.0m |
Destroys blocks underneath you in a 3x3x2 pattern
Barrage [Barrage]
| Startup: | 2 Ticks (0.1s) |
|---|---|
| Active: | 39 Ticks (1.95s) |
| Recovery: | 1 Ticks (0.05s) |
| Total: | 42 Ticks (2.1s) |
| Damage: | 1x13 Total: 13 |
|---|---|
| Knockback: | 0.25 |
| Adv. on Hit: | 28(winded) Ticks |
| Adv. on Block: | 2 Ticks |
| Distance: | 0.75m |
Standard barrage. Great combo starter/extender
Star Finger [Special 1]
| Startup: | 11 Ticks (0.55s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 8 Ticks (0.4s) |
| Total: | 20 Ticks (1s) |
| Damage: | 5 |
|---|---|
| Knockback: | -0.4 |
| Adv. on Hit: | 21(burstable) Ticks |
| Adv. on Block: | -3 Ticks |
| Distance: | 0.75m |
Pulls opponent in towards you. Phenomenal combo extender without a CD.
Takedown [Special 1(crouching)]
| Startup: | 7 Ticks (0.35s) |
|---|---|
| Active: | 11 Ticks (0.55s) |
| Recovery: | 10 Ticks (0.5s) |
| Total: | 28 Ticks (1.4s) |
| Damage: | 6+2 Total: 8 |
|---|---|
| Knockback: | 0.1 |
| Adv. on Hit: | 4 (burstable) Ticks |
| Distance: | 1.0m |
Grab without a cooldown that knocks down.
Knee [Special 2]
| Startup: | 6 Ticks (0.3s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 5 Ticks (0.25s) |
| Total: | 12 Ticks (0.6s) |
| Damage: | 6 |
|---|---|
| Knockback: | 0.3 |
| Adv. on Hit: | 3(burstable) Ticks |
| Adv. on Block: | 5 Ticks |
| Distance: | 0.9m |
Great long distance poke. Doesn't start combos unless using barrage but forces opponents to play defensive on hit. Has more hitstun on block.
Upward Knee [Special 2(aerial)]
| Startup: | 7 Ticks (0.35s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 6 Ticks (0.3s) |
| Total: | 14 Ticks (0.7s) |
| Damage: | 4 |
|---|---|
| Knockback: | 0.2 |
| Adv. on Hit: | 6(burstable) Ticks |
| Adv. on Block: | 2 Ticks |
| Distance: | 0.75m |
Upward launching poke. Larger hitbox and better stun for less damage. Can start combos with Light
Advancing Barrage [Special 3]
| Startup: | 4 Ticks (0.2s) |
|---|---|
| Active: | 49 Ticks (2.45s) |
| Recovery: | 2 Ticks (0.1s) |
| Total: | 55 Ticks (2.75s) |
| Damage: | 10.2 |
|---|---|
| Knockback: | 0.1 |
| Adv. on Hit: | 12(burstable) Ticks |
| Adv. on Block: | 1 Ticks |
| Distance: | 8.0m |
Incredibly punishing on a whiff but a great tool for combo starting/extending.
Lunging Barrage [Special 3(crouching)]
| Startup: | 4 Ticks (0.2s) |
|---|---|
| Active: | 19 Ticks (0.95s) |
| Recovery: | 2 Ticks (0.1s) |
| Total: | 25 Ticks (1.25s) |
| Damage: | 4.2 |
|---|---|
| Knockback: | 0.1 |
| Adv. on Hit: | 12 (burstable) Ticks |
| Adv. on Block: | 1 Ticks |
| Distance: | 4.0m |
Lasts for shorter than Advancing Barrage but is less punishable on wiff.
Inhale [Ultimate]
| Startup: | 0 Ticks (0s) |
|---|---|
| Active: | 80 Ticks (4s) |
| Recovery: | 0 Ticks (0s) |
| Total: | 80 Ticks (4s) |
Any entity Star Platinum is looking at while using this move will be sucked towards Star Platinum. Great tool for forcing mixups.
Stand Jump [Utility]
| Startup: | 4 Ticks (0.2s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 9 Ticks (0.45s) |
| Total: | 14 Ticks (0.7s) |
Star Platinum and the user jump in the direction the user is looking. Must stay on the ground to activate be launched.
~represents a queued attack
BNBs
BNB 1
The Classic
BNB 2
The Rushdown
BNB 3
The Blowback (ayo?)
BNB 4
The Poke
Evolution
To evolve the stand to Star Platinum: The World, you need to use a Diary Page with the stand.