Vampire (Spec): Difference between revisions
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{{Spec/Stand Infobox | {{Spec/Stand Infobox|special_1=Space Ripper Stingy Eyes|special_2=Blood Suck|special_3=Resurrection|passive=Burns in the sunlight and replaces hunger bar with a Blood bar.|Obtainment=|method=Being hit while wearing the [[Stone Mask]]|image1=Stone_Mask_Glowing.png}} | ||
== Abilities == | == Abilities == | ||
=== Survival as a Vampire === | === Survival as a Vampire === | ||
Vampires | Vampires forgoe the need or ability to eat food in exchange for the ability to drink blood. Blood can be obtained by using their special 2 on a target or by drinking out of a '''[[Blood Bottle]].''' | ||
In lieu of saturation like normal humans, vampires instead directly consume blood in exchange for regeneration. This means | In lieu of [https://minecraft.wiki/w/Food#Saturation saturation] like normal humans, vampires instead directly consume blood in exchange for regeneration. This means having a buffer between actions and bar reduction is no longer on the table. Consumed blood will translate directly into health, making vampires very thirsty very quickly when injured. | ||
[[Coffin]], an important fixture in any lair, are designed to allow vampires to skip the day. Go for a moonlit stroll! | |||
Vampires exposed to direct sunlight without a hat or out of water will incur fire damage. This, however, can be avoided by wearing a hat that blocks the sun. Namely: | Vampires exposed to direct sunlight without a hat or out of water will incur fire damage. This, however, can be avoided by wearing a hat that blocks the sun. Namely: | ||
| Line 19: | Line 18: | ||
* Diego's Hat | * Diego's Hat | ||
* Risotto's Hood | * Risotto's Hood | ||
All of these hats can be crafted using a leather helmet along with their respective dyes and other materials. They have the same armor points and durability as an iron helmet. It is important to note, that cosplay hats which block the sun cannot be tiered past iron. | All of these hats can be crafted using a leather helmet along with their respective dyes and other materials. They have the same armor points and durability as an iron helmet. It is important to note, that cosplay hats which block the sun cannot be tiered past iron. | ||
| Line 27: | Line 24: | ||
Vampires are very well rounded in combat, with great survivability due to the direct regeneration granted through blood consumption, their passives, and being able to outheal most problems. | Vampires are very well rounded in combat, with great survivability due to the direct regeneration granted through blood consumption, their passives, and being able to outheal most problems. | ||
A vampire's Beatdown and Space Ripper Stingy Eyes can be very good combo starters | A vampire's Beatdown and Space Ripper Stingy Eyes can be very good combo starters. Vampires have exceptional combo game when paired with a stand, due to their grab, heavy, and barrage allowing for insane combo extenders. | ||
== NPCs == | == NPCs == | ||
'''Vampires''' can spawn within a '''[[Vampire Lair|Vampire's Lair]]''' and have the same hp as a player with the armor of one wearing chainmail. They are the only NPC in the game currently to use the Vampire Spec. | '''Vampires''' can spawn within a '''[[Vampire Lair|Vampire's Lair]]''' and have the same hp as a player with the armor of one wearing chainmail. They are the only NPC in the game currently to use the Vampire Spec. | ||
__FORCETOC__ | |||
== Moves == | |||
{{MoveInfo | |||
| name = Wheel Kick | |||
| key = Heavy | |||
| image = VampireHeavy.gif | |||
| startup = 7 | |||
| active = 1 | |||
| active_num = 1 | |||
| recovery = 7 | |||
| damage = 6 | |||
| knockback = 1.5 | |||
| adv_hit = 11 (Launch) | |||
| adv_block = 3 | |||
| distance = 1.0 | |||
| description = Fast Launcher | |||
}}{{MoveInfo | |||
| name = Sweep Kick | |||
| key = Heavy (crouching) | |||
| image = VampireCrouchingHeavy2.gif | |||
| startup = 5 | |||
| active = 1 | |||
| active_num = 1 | |||
| recovery = 6 | |||
| damage = 5 | |||
| knockback = 0.2 | |||
| adv_hit = 5 (Burstable) | |||
| adv_block = 3 | |||
| distance = 1.0 | |||
| description = Fast Launcher | |||
}}{{MoveInfo | |||
| name = Axe Kick | |||
| key = Heavy (aerial) | |||
| image = VampireAerialHeavy.gif | |||
| startup = 5 | |||
| active = 1 | |||
| active_num = 1 | |||
| recovery = 6 | |||
| damage = 5 | |||
| knockback = 0.2 | |||
| adv_hit = 7 (Burstable) | |||
| adv_block = 3 | |||
| distance = 1.0 | |||
| description = Jab | |||
}}{{MoveInfo | |||
| name = Beatdown | |||
| key = Barrage | |||
| image = VampireCrouchingHeavy.gif | |||
| startup = 4 | |||
| active = 5(11) | |||
| active_num = 16 | |||
| recovery = 3 | |||
| damage = 2.5x4: | |||
Total: 10 | |||
| knockback = 0.2 | |||
| adv_hit = 8 (Burstable) | |||
| adv_block = 2 | |||
| distance = 1.0 | |||
| description = Hits 5 times, combo starter/extender | |||
}}{{MoveInfo | |||
| name = Space Ripper Stingy Eyes | |||
| key = Special 1 | |||
| image = SpaceRipperStingyEyes.gif | |||
| startup = 14-31 | |||
| active = Projectile | |||
| active_num = 1 | |||
| recovery = 9 | |||
| damage = 10 | |||
| knockback = 1 | |||
| adv_hit = 15 | |||
| adv_block = 0 | |||
| distance = Projectile | |||
| description = Chargeable laser beam attack. | |||
Laser velocity depends on charge time | |||
After charing for 1.2s, becomes unblockable | |||
}}{{MoveInfo | |||
| name = Blood Suck | |||
| key = Special 2 | |||
| image = VampireBarrage.gif | |||
| startup = 9 | |||
| active = 1 | |||
| active_num = 1 | |||
| recovery = 8 | |||
| damage = 4x4 | |||
Total: 16 | |||
| knockback = 0 | |||
| adv_hit = 16 (Unburstable) | |||
| adv_block = -3 | |||
| distance = 1.0 | |||
| description = Hits 4 times. Blockable grab that drains blood from the enemy depending on their max HP | |||
}}{{MoveInfo | |||
| name = Resurrection | |||
| key = Special 3 | |||
| image = Ezgif.com-video-to-gif-converter.gif | |||
| startup = 15 | |||
| active = 1 | |||
| active_num = 1 | |||
| recovery = 4 | |||
| damage = | |||
| knockback = | |||
| adv_hit = | |||
| adv_block = | |||
| distance = 5.0 | |||
| description = Revives humanoid mobs within 5 meters that died within the last 1 minute to fight for you. | |||
}}{{MoveInfo | |||
| name = Toggle Night Vision | |||
| key = Special 3 (crouching) | |||
| image = NightVision.gif | |||
| startup = | |||
| active = | |||
| active_num = | |||
| recovery = | |||
| damage = | |||
| knockback = | |||
| adv_hit = | |||
| adv_block = | |||
| distance = | |||
| description = Toggles Night Vision | |||
}}__FORCETOC__ | |||
== Trivia == | |||
The Red Hat is a reference to Alucard from Hellsing. | |||
[[Category:Specs]] | |||
Latest revision as of 19:08, 27 April 2026
Abilities
Survival as a Vampire
Vampires forgoe the need or ability to eat food in exchange for the ability to drink blood. Blood can be obtained by using their special 2 on a target or by drinking out of a Blood Bottle.
In lieu of saturation like normal humans, vampires instead directly consume blood in exchange for regeneration. This means having a buffer between actions and bar reduction is no longer on the table. Consumed blood will translate directly into health, making vampires very thirsty very quickly when injured.
Coffin, an important fixture in any lair, are designed to allow vampires to skip the day. Go for a moonlit stroll!
Vampires exposed to direct sunlight without a hat or out of water will incur fire damage. This, however, can be avoided by wearing a hat that blocks the sun. Namely:
- Red Hat
- Kars' Head Wrap
- Pucci's Hat
- Diego's Hat
- Risotto's Hood
All of these hats can be crafted using a leather helmet along with their respective dyes and other materials. They have the same armor points and durability as an iron helmet. It is important to note, that cosplay hats which block the sun cannot be tiered past iron.
Combat
Vampires are very well rounded in combat, with great survivability due to the direct regeneration granted through blood consumption, their passives, and being able to outheal most problems.
A vampire's Beatdown and Space Ripper Stingy Eyes can be very good combo starters. Vampires have exceptional combo game when paired with a stand, due to their grab, heavy, and barrage allowing for insane combo extenders.
NPCs
Vampires can spawn within a Vampire's Lair and have the same hp as a player with the armor of one wearing chainmail. They are the only NPC in the game currently to use the Vampire Spec.
Moves
Wheel Kick [Heavy]
| Startup: | 7 Ticks (0.35s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 7 Ticks (0.35s) |
| Total: | 15 Ticks (0.75s) |
| Damage: | 6 |
|---|---|
| Knockback: | 1.5 |
| Adv. on Hit: | 11 (Launch) Ticks |
| Adv. on Block: | 3 Ticks |
| Distance: | 1.0m |
Sweep Kick [Heavy (crouching)]
| Startup: | 5 Ticks (0.25s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 6 Ticks (0.3s) |
| Total: | 12 Ticks (0.6s) |
| Damage: | 5 |
|---|---|
| Knockback: | 0.2 |
| Adv. on Hit: | 5 (Burstable) Ticks |
| Adv. on Block: | 3 Ticks |
| Distance: | 1.0m |
Axe Kick [Heavy (aerial)]
| Startup: | 5 Ticks (0.25s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 6 Ticks (0.3s) |
| Total: | 12 Ticks (0.6s) |
| Damage: | 5 |
|---|---|
| Knockback: | 0.2 |
| Adv. on Hit: | 7 (Burstable) Ticks |
| Adv. on Block: | 3 Ticks |
| Distance: | 1.0m |
Beatdown [Barrage]
| Startup: | 4 Ticks (0.2s) |
|---|---|
| Active: | 5(11) Ticks (0.8s) |
| Recovery: | 3 Ticks (0.15s) |
| Total: | 23 Ticks (1.15s) |
| Damage: | 2.5x4: Total: 10 |
|---|---|
| Knockback: | 0.2 |
| Adv. on Hit: | 8 (Burstable) Ticks |
| Adv. on Block: | 2 Ticks |
| Distance: | 1.0m |
Space Ripper Stingy Eyes [Special 1]
| Startup: | 14-31 Ticks (12.45s) |
|---|---|
| Active: | Projectile Ticks (0.05s) |
| Recovery: | 9 Ticks (0.45s) |
| Total: | -7 Ticks (-0.35s) |
| Damage: | 10 |
|---|---|
| Knockback: | 1 |
| Adv. on Hit: | 15 Ticks |
| Adv. on Block: | 0 Ticks |
| Distance: | Projectilem |
Laser velocity depends on charge time
After charing for 1.2s, becomes unblockableBlood Suck [Special 2]
| Startup: | 9 Ticks (0.45s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 8 Ticks (0.4s) |
| Total: | 18 Ticks (0.9s) |
| Damage: | 4x4 Total: 16 |
|---|---|
| Knockback: | 0 |
| Adv. on Hit: | 16 (Unburstable) Ticks |
| Adv. on Block: | -3 Ticks |
| Distance: | 1.0m |
Resurrection [Special 3]
| Startup: | 15 Ticks (0.75s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 4 Ticks (0.2s) |
| Total: | 20 Ticks (1s) |
| Distance: | 5.0m |
|---|
Toggle Night Vision [Special 3 (crouching)]
Trivia
The Red Hat is a reference to Alucard from Hellsing.