Vampire (Spec): Difference between revisions

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== Obtainment ==
{{Spec/Stand Infobox|special_1=Space Ripper Stingy Eyes|special_2=Blood Suck|special_3=Resurrection|passive=Burns in the sunlight and replaces hunger bar with a Blood bar.|Obtainment=|method=Being hit while wearing the [[Stone Mask]]|image1=Stone_Mask_Glowing.png}}
{{Spec/Stand Infobox|heavy=Wheel Kick ~ Fast launcher


CROUCHING - Sweep Kick - fast launcher
Aerial - Axe Kick - jab|barrage=Beatdown - hits 5 times, combo starter/extender|special_1=Space Ripper Stingy Eyes - Chargeable laser beam attack.
Laser velocity and damage increase depending on the charge time.
After 1.2s of charging, the lasers become unblockable.|special_2=Blood Suck - Blockable Grab that sucks an amount of blood from creatures depending on their max HP and if they're undead or not.|special_3=Resurrection - revives humanoid/undead enemies within 5 meters, that died within the last 1 minute
CROUCHING - Toggle Night Vision - Gives permanent night vision until the player dies, changes spec, or if the ability is toggled off.|passive=Burns in the sunlight and replaces hunger bar with a blood bar.|Obtainment=The Vampire is a spec obtained by being hit while wearing the Stone Mask}}
The Vampire is a spec obtained by being hit while wearing the [[Stone Mask]].


== Abilities ==
== Abilities ==


=== Survival as a Vampire ===
=== Survival as a Vampire ===
Vampires forgo the need or ability to eat food in exchange for the ability to drink blood. Blood can be obtained by using their special 2 on a target or by drinking out of a '''[[Blood Bottle]].'''  
Vampires forgoe the need or ability to eat food in exchange for the ability to drink blood. Blood can be obtained by using their special 2 on a target or by drinking out of a '''[[Blood Bottle]].'''  


In lieu of saturation like normal humans, vampires instead directly consume blood in exchange for regeneration. This m
In lieu of [https://minecraft.wiki/w/Food#Saturation saturation] like normal humans, vampires instead directly consume blood in exchange for regeneration. This means having a buffer between actions and bar reduction is no longer on the table. Consumed blood will translate directly into health, making vampires very thirsty very quickly when injured.
 
[[Coffin]], an important fixture in any lair, are designed to allow vampires to skip the day. Go for a moonlit stroll!


Vampires exposed to direct sunlight without a hat or out of water will incur fire damage. This, however, can be avoided by wearing a hat that blocks the sun. Namely:
Vampires exposed to direct sunlight without a hat or out of water will incur fire damage. This, however, can be avoided by wearing a hat that blocks the sun. Namely:
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* Diego's Hat
* Diego's Hat
* Risotto's Hood
* Risotto's Hood
* Mountain Tim's Hat
* Cowboy Hat


All of these hats can be crafted using a leather helmet along with their respective dyes and other materials. They have the same armor points and durability as an iron helmet. It is important to note, that cosplay hats which block the sun cannot be tiered past iron.  
All of these hats can be crafted using a leather helmet along with their respective dyes and other materials. They have the same armor points and durability as an iron helmet. It is important to note, that cosplay hats which block the sun cannot be tiered past iron.  
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Vampires are very well rounded in combat, with great survivability due to the direct regeneration granted through blood consumption, their passives, and being able to outheal most problems.  
Vampires are very well rounded in combat, with great survivability due to the direct regeneration granted through blood consumption, their passives, and being able to outheal most problems.  


A vampire's Beatdown and Space Ripper Stingy Eyes can be very good combo starters, as well as a great jab. Vampires have exceptional combo game when paired with a stand, due to their grab allowing for insane combo extenders.  
A vampire's Beatdown and Space Ripper Stingy Eyes can be very good combo starters. Vampires have exceptional combo game when paired with a stand, due to their grab, heavy, and barrage allowing for insane combo extenders.  


== NPCs ==
== NPCs ==
'''Vampires''' can spawn within a '''[[Vampire Lair|Vampire's Lair]]''' and have the same hp as a player with the armor of one wearing chainmail. They are the only NPC in the game currently to use the Vampire Spec.
'''Vampires''' can spawn within a '''[[Vampire Lair|Vampire's Lair]]''' and have the same hp as a player with the armor of one wearing chainmail. They are the only NPC in the game currently to use the Vampire Spec.
__FORCETOC__
 
== Moves ==
{{MoveInfo
| name = Wheel Kick
| key = Heavy
| image = VampireHeavy.gif
| startup = 7
| active = 1
| active_num = 1
| recovery = 7
| damage = 6
| knockback = 1.5
| adv_hit = 11 (Launch)
| adv_block = 3
| distance = 1.0
| description = Fast Launcher
}}{{MoveInfo
| name = Sweep Kick
| key = Heavy (crouching)
| image = VampireCrouchingHeavy2.gif
| startup = 5
| active = 1
| active_num = 1
| recovery = 6
| damage = 5
| knockback = 0.2
| adv_hit = 5 (Burstable)
| adv_block = 3
| distance = 1.0
| description = Fast Launcher
}}{{MoveInfo
| name = Axe Kick
| key = Heavy (aerial)
| image = VampireAerialHeavy.gif
| startup = 5
| active = 1
| active_num = 1
| recovery = 6
| damage = 5
| knockback = 0.2
| adv_hit = 7 (Burstable)
| adv_block = 3
| distance = 1.0
| description = Jab
}}{{MoveInfo
| name = Beatdown
| key = Barrage
| image = VampireCrouchingHeavy.gif
| startup = 4
| active = 5(11)
| active_num = 16
| recovery = 3
| damage = 2.5x4:
Total: 10
| knockback = 0.2
| adv_hit = 8 (Burstable)
| adv_block = 2
| distance = 1.0
| description = Hits 5 times, combo starter/extender
}}{{MoveInfo
| name = Space Ripper Stingy Eyes
| key = Special 1
| image = SpaceRipperStingyEyes.gif
| startup = 14-31
| active = Projectile
| active_num = 1
| recovery = 9
| damage = 10
| knockback = 1
| adv_hit = 15
| adv_block = 0
| distance = Projectile
| description = Chargeable laser beam attack.
Laser velocity depends on charge time
After charing for 1.2s, becomes unblockable
}}{{MoveInfo
| name = Blood Suck
| key = Special 2
| image = VampireBarrage.gif
| startup = 9
| active = 1
| active_num = 1
| recovery = 8
| damage = 4x4
Total: 16
| knockback = 0
| adv_hit = 16 (Unburstable)
| adv_block = -3
| distance = 1.0
| description = Hits 4 times. Blockable grab that drains blood from the enemy depending on their max HP
}}{{MoveInfo
| name = Resurrection
| key = Special 3
| image = Ezgif.com-video-to-gif-converter.gif
| startup = 15
| active = 1
| active_num = 1
| recovery = 4
| damage =
| knockback =
| adv_hit =
| adv_block =
| distance = 5.0
| description = Revives humanoid mobs within 5 meters that died within the last 1 minute to fight for you.
}}{{MoveInfo
| name = Toggle Night Vision
| key = Special 3 (crouching)
| image = NightVision.gif
| startup =
| active =
| active_num =
| recovery =
| damage =
| knockback =
| adv_hit =
| adv_block =
| distance =
| description = Toggles Night Vision
}}__FORCETOC__
 
== Trivia ==
The Red Hat is a reference to Alucard from Hellsing.
 
 
[[Category:Specs]]

Latest revision as of 19:08, 27 April 2026



Abilities

Survival as a Vampire

Vampires forgoe the need or ability to eat food in exchange for the ability to drink blood. Blood can be obtained by using their special 2 on a target or by drinking out of a Blood Bottle.

In lieu of saturation like normal humans, vampires instead directly consume blood in exchange for regeneration. This means having a buffer between actions and bar reduction is no longer on the table. Consumed blood will translate directly into health, making vampires very thirsty very quickly when injured.

Coffin, an important fixture in any lair, are designed to allow vampires to skip the day. Go for a moonlit stroll!

Vampires exposed to direct sunlight without a hat or out of water will incur fire damage. This, however, can be avoided by wearing a hat that blocks the sun. Namely:

  • Red Hat
  • Kars' Head Wrap
  • Pucci's Hat
  • Diego's Hat
  • Risotto's Hood

All of these hats can be crafted using a leather helmet along with their respective dyes and other materials. They have the same armor points and durability as an iron helmet. It is important to note, that cosplay hats which block the sun cannot be tiered past iron.

Combat

Vampires are very well rounded in combat, with great survivability due to the direct regeneration granted through blood consumption, their passives, and being able to outheal most problems.

A vampire's Beatdown and Space Ripper Stingy Eyes can be very good combo starters. Vampires have exceptional combo game when paired with a stand, due to their grab, heavy, and barrage allowing for insane combo extenders.

NPCs

Vampires can spawn within a Vampire's Lair and have the same hp as a player with the armor of one wearing chainmail. They are the only NPC in the game currently to use the Vampire Spec.

Moves

Wheel Kick [Heavy]

Startup:7 Ticks (0.35s)
Active:1 Ticks (0.05s)
Recovery:7 Ticks (0.35s)
Total:15 Ticks (0.75s)
Damage:6
Knockback:1.5
Adv. on Hit:11 (Launch) Ticks
Adv. on Block:3 Ticks
Distance:1.0m
Fast Launcher

Sweep Kick [Heavy (crouching)]

Startup:5 Ticks (0.25s)
Active:1 Ticks (0.05s)
Recovery:6 Ticks (0.3s)
Total:12 Ticks (0.6s)
Damage:5
Knockback:0.2
Adv. on Hit:5 (Burstable) Ticks
Adv. on Block:3 Ticks
Distance:1.0m
Fast Launcher

Axe Kick [Heavy (aerial)]

Startup:5 Ticks (0.25s)
Active:1 Ticks (0.05s)
Recovery:6 Ticks (0.3s)
Total:12 Ticks (0.6s)
Damage:5
Knockback:0.2
Adv. on Hit:7 (Burstable) Ticks
Adv. on Block:3 Ticks
Distance:1.0m
Jab

Beatdown [Barrage]

Startup:4 Ticks (0.2s)
Active:5(11) Ticks (0.8s)
Recovery:3 Ticks (0.15s)
Total:23 Ticks (1.15s)
Damage:2.5x4: Total: 10
Knockback:0.2
Adv. on Hit:8 (Burstable) Ticks
Adv. on Block:2 Ticks
Distance:1.0m
Hits 5 times, combo starter/extender

Space Ripper Stingy Eyes [Special 1]

Startup:14-31 Ticks (12.45s)
Active:Projectile Ticks (0.05s)
Recovery:9 Ticks (0.45s)
Total:-7 Ticks (-0.35s)
Damage:10
Knockback:1
Adv. on Hit:15 Ticks
Adv. on Block:0 Ticks
Distance:Projectilem
Chargeable laser beam attack.

Laser velocity depends on charge time

After charing for 1.2s, becomes unblockable

Blood Suck [Special 2]

Startup:9 Ticks (0.45s)
Active:1 Ticks (0.05s)
Recovery:8 Ticks (0.4s)
Total:18 Ticks (0.9s)
Damage:4x4 Total: 16
Knockback:0
Adv. on Hit:16 (Unburstable) Ticks
Adv. on Block:-3 Ticks
Distance:1.0m
Hits 4 times. Blockable grab that drains blood from the enemy depending on their max HP

Resurrection [Special 3]

Startup:15 Ticks (0.75s)
Active:1 Ticks (0.05s)
Recovery:4 Ticks (0.2s)
Total:20 Ticks (1s)
Distance:5.0m
Revives humanoid mobs within 5 meters that died within the last 1 minute to fight for you.

Toggle Night Vision [Special 3 (crouching)]

Toggles Night Vision

Trivia

The Red Hat is a reference to Alucard from Hellsing.