King Crimson: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
| (15 intermediate revisions by 3 users not shown) | |||
| Line 3: | Line 3: | ||
| image1 = King crimson.webp | | image1 = King crimson.webp | ||
| chart = {{StandChart4|power=A|speed=A|range=E|durability=E|precision=A|potential=A}} | | chart = {{StandChart4|power=A|speed=A|range=E|durability=E|precision=A|potential=A}} | ||
|moveset=Specials|special_1=Eye Chop|special_2=Donut|special_3=Prediction/Move Cancel|utility=Timeskip|ultimate=Time Erase}} | | moveset = Specials | ||
| special_1 = Eye Chop | |||
| special_2 = Donut | |||
| special_3 = Prediction/Move Cancel | |||
| utility = Timeskip | |||
| ultimate = Time Erase | |||
| image2 = King crimson skin1.png | |||
| image3 = King crimson skin2.png | |||
| image4 = King crimson skin3.png | |||
}} | |||
== Description == | == Description == | ||
| Line 13: | Line 22: | ||
==== Pros ==== | ==== Pros ==== | ||
* | * Extremely high damage output | ||
* Priceless move cancel | |||
* Counter Easy setups | |||
==== Cons ==== | |||
* Below average speed | |||
* Slow, limited armored options | |||
* Limited pressure | |||
* Hard to master | |||
== Moves / Combos == | == Moves / Combos == | ||
{{MoveInfo|name=Dual Chop|key=Light|image=KCLight.gif|startup=9|active=1(5)1|active_num=7|recovery=7|damage=4+4 | {{MoveInfo|name=Dual Chop|key=Light|image=KCLight.gif|startup=9|active=1(5)1|active_num=7|recovery=7|damage=4+4 Total:8|knockback=0.2|adv_hit=13 (burstable)|adv_block=1|distance=0.85|description=Multi Hit dual chop}}{{MoveInfo|name=Sweep|key=Light (crouching)|image=KCSweep.gif|startup=9|active=1|active_num=1|recovery=10|damage=5|knockback=0.4|adv_hit=9 (burstable)|adv_block=-4|distance=0.85|description=King Crimson performs a low sweep with his hand. Quick Combo finisher that knocks down}}{{MoveInfo|name=Vertical Chop|key=Heavy|image=KCHeavy.gif|startup=11|active=1|active_num=1|recovery=7|damage=6|knockback=0.6|adv_hit=17 (burstable)|adv_block=3|distance=0.85}}{{MoveInfo|name=Barrage|key=Barrage|image=KCBarrage.gif|startup=2|active=13(26)|active_num=36|recovery=2|knockback=1.1|damage=1x13 | ||
Total: 13|adv_hit=7 (launch)|adv_block=1|distance=0.85}}{{MoveInfo|name=Eye Chop|key=Special 1|image=Eye Chop.gif|startup=19|active=1|active_num=1|damage=9|recovery=9|knockback=0.7|adv_hit=17 (burstable)|distance=1.0|adv_block=-5}}{{MoveInfo|name=Blood Throw|key=Special 1 (crouching)|image=BloodThrow.gif|startup=9|active=1|active_num=1|recovery=5|damage=4|knockback=0|adv_hit=???|adv_block=???|distance=Projectile}}{{MoveInfo|name=Donut|key=Special 2|image=Donut.gif|startup=29|active=1|active_num=1|recovery=18|damage=14|knockback=1.5|adv_hit=-9 (Launch)|adv_block=0|distance=1.0}}{{MoveInfo|name=Prediction|image=Epitaph.gif|key=Special 3|startup=3|active=1|active_num=1|recovery=100|description=Allows the user to see entities projected future. Using Time Erase while this is active will force them to the projected location. | Total: 13|adv_hit=7 (launch)|adv_block=1|distance=0.85}}{{MoveInfo|name=Eye Chop|key=Special 1|image=Eye Chop.gif|startup=19|active=1|active_num=1|damage=9|recovery=9|knockback=0.7|adv_hit=17 (burstable)|distance=1.0|adv_block=-5}}{{MoveInfo|name=Blood Throw|key=Special 1 (crouching)|image=BloodThrow.gif|startup=9|active=1|active_num=1|recovery=5|damage=4|knockback=0|adv_hit=???|adv_block=???|distance=Projectile}}{{MoveInfo|name=Donut|key=Special 2|image=Donut.gif|startup=29|active=1|active_num=1|recovery=18|damage=14|knockback=1.5|adv_hit=-9 (Launch)|adv_block=0|distance=1.0}}{{MoveInfo|name=Prediction|image=Epitaph.gif|key=Special 3|startup=3|active=1|active_num=1|recovery=100|description=Allows the user to see entities projected future. Using Time Erase while this is active will force them to the projected location. | ||
Can also be activated to cancel a move | Can also be activated to cancel a move. This puts Time Erase on a 5 second cooldown.}}{{MoveInfo|name=Epitaph|key=Special 3 (crouching)|image=KCCounter.gif|startup=4|active=30|active_num=|recovery=13|damage=0|description=Counter that stuns your opponent, and swaps your positions.}}{{MoveInfo | ||
| name = Time Erase | |||
| key = Ultimate | |||
| description = 6 second duration. King Crimson can't attack or be attacked in this time. KC can cancel this early to perform an attack. It's also possible to cancel this early by using any item. | |||
| image = Time Erase.gif | |||
| startup = 3 | |||
| active = 120 | |||
}}{{MoveInfo|name=Timeskip|key=Utility|image=KCUtility.gif|description=16 meter teleport.|distance=16|startup=0}} | |||
=== 's === | |||
==== 1 ==== | |||
'''the gamer (THE bnb)''' | |||
==== 2 ==== | |||
'''the loop zoopler (sub optimal damage for a setup that kills them if you guess right)''' | |||
==== 3 ==== | |||
'''hits like a firetruck (TOD)''' | |||
=== Combos === | |||
=== Combo | ==== Combo 1 ==== | ||
'''The Truflie Beatdown (Brawler)''' | |||
=== | ==Strategy== | ||
== | == Trivia == | ||
In development before release, King Crimson used the English voice lines for the stand. | |||
Latest revision as of 01:01, 18 September 2026
Description
King Crimson is one of the most powerful non-evolved stands in the Jojo's Bizarre Adventure series, it has the ability to erase time and move around in erased time.
About
Close-Range Deadly PUNISHER
Pros
- Extremely high damage output
- Priceless move cancel
- Counter Easy setups
Cons
- Below average speed
- Slow, limited armored options
- Limited pressure
- Hard to master
Moves / Combos
Dual Chop [Light]
| Startup: | 9 Ticks (0.45s) |
|---|---|
| Active: | 1(5)1 Ticks (0.35s) |
| Recovery: | 7 Ticks (0.35s) |
| Total: | 23 Ticks (1.15s) |
| Damage: | 4+4 Total:8 |
|---|---|
| Knockback: | 0.2 |
| Adv. on Hit: | 13 (burstable) Ticks |
| Adv. on Block: | 1 Ticks |
| Distance: | 0.85m |
Multi Hit dual chop
Sweep [Light (crouching)]
| Startup: | 9 Ticks (0.45s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 10 Ticks (0.5s) |
| Total: | 20 Ticks (1s) |
| Damage: | 5 |
|---|---|
| Knockback: | 0.4 |
| Adv. on Hit: | 9 (burstable) Ticks |
| Adv. on Block: | -4 Ticks |
| Distance: | 0.85m |
King Crimson performs a low sweep with his hand. Quick Combo finisher that knocks down
Vertical Chop [Heavy]
| Startup: | 11 Ticks (0.55s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 7 Ticks (0.35s) |
| Total: | 19 Ticks (0.95s) |
| Damage: | 6 |
|---|---|
| Knockback: | 0.6 |
| Adv. on Hit: | 17 (burstable) Ticks |
| Adv. on Block: | 3 Ticks |
| Distance: | 0.85m |
Barrage [Barrage]
| Startup: | 2 Ticks (0.1s) |
|---|---|
| Active: | 13(26) Ticks (1.8s) |
| Recovery: | 2 Ticks (0.1s) |
| Total: | 40 Ticks (2s) |
| Damage: | 1x13 Total: 13 |
|---|---|
| Knockback: | 1.1 |
| Adv. on Hit: | 7 (launch) Ticks |
| Adv. on Block: | 1 Ticks |
| Distance: | 0.85m |
Eye Chop [Special 1]
| Startup: | 19 Ticks (0.95s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 9 Ticks (0.45s) |
| Total: | 29 Ticks (1.45s) |
| Damage: | 9 |
|---|---|
| Knockback: | 0.7 |
| Adv. on Hit: | 17 (burstable) Ticks |
| Adv. on Block: | -5 Ticks |
| Distance: | 1.0m |
Blood Throw [Special 1 (crouching)]
| Startup: | 9 Ticks (0.45s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 5 Ticks (0.25s) |
| Total: | 15 Ticks (0.75s) |
| Damage: | 4 |
|---|---|
| Knockback: | 0 |
| Adv. on Hit: | ??? Ticks |
| Adv. on Block: | ??? Ticks |
| Distance: | Projectilem |
Donut [Special 2]
| Startup: | 29 Ticks (1.45s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 18 Ticks (0.9s) |
| Total: | 48 Ticks (2.4s) |
| Damage: | 14 |
|---|---|
| Knockback: | 1.5 |
| Adv. on Hit: | -9 (Launch) Ticks |
| Adv. on Block: | 0 Ticks |
| Distance: | 1.0m |
Prediction [Special 3]
| Startup: | 3 Ticks (0.15s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 100 Ticks (5s) |
| Total: | 104 Ticks (5.2s) |
Allows the user to see entities projected future. Using Time Erase while this is active will force them to the projected location.
Can also be activated to cancel a move. This puts Time Erase on a 5 second cooldown.
Epitaph [Special 3 (crouching)]
| Startup: | 4 Ticks (0.2s) |
|---|---|
| Active: | 30 Ticks (0s) |
| Recovery: | 13 Ticks (0.65s) |
| Total: | 17 Ticks (0.85s) |
| Damage: | 0 |
|---|
Counter that stuns your opponent, and swaps your positions.
Time Erase [Ultimate]
| Startup: | 3 Ticks (0.15s) |
|---|---|
| Active: | 120 Ticks (6s) |
| Total: | 123 Ticks (6.15s) |
6 second duration. King Crimson can't attack or be attacked in this time. KC can cancel this early to perform an attack. It's also possible to cancel this early by using any item.
Timeskip [Utility]
| Startup: | 0 Ticks (0s) |
|---|---|
| Total: | 0 Ticks (0s) |
| Distance: | 16m |
|---|
16 meter teleport.
's
1
the gamer (THE bnb)
2
the loop zoopler (sub optimal damage for a setup that kills them if you guess right)
3
hits like a firetruck (TOD)
Combos
Combo 1
The Truflie Beatdown (Brawler)
Strategy
Trivia
In development before release, King Crimson used the English voice lines for the stand.