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	<title>JCraft Wiki - User contributions [en]</title>
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	<updated>2026-08-26T03:41:32Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4432</id>
		<title>Purple haze Distortion</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4432"/>
		<updated>2026-08-12T02:44:44Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Purple Haze&#039;&#039;&#039; is a berserk stand that cannot be controlled by the user other than materializing and dematerializing it. It attacks any nearby mob and its attacks will hurt the user if caught in the crossfire. It is best to summon it then run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion&#039;&#039;&#039; is a more calmed-down and controllable version of the stand, it is the evolved version of &#039;&#039;&#039;Purple Haze&#039;&#039;&#039;. It is evolved by right clicking it with any flower after defeating a stand user. You have to repeat this 5 times.&lt;br /&gt;
&lt;br /&gt;
It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability.&lt;br /&gt;
&lt;br /&gt;
Both stands are very oppressive and are the only source of the [[Effects#Purple Haze Poison|Purple Haze Poison]] which is a status effect applied from a significant amount of their moves. &lt;br /&gt;
[[File:2026-06-06 05-49-50.gif|left|thumb|GIF showing how to evolve Purple Haze.]] &lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast buttons&lt;br /&gt;
* Oppressive, fast pressure&lt;br /&gt;
* Great area control&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Only one, rarely accessible armored move&lt;br /&gt;
* Mediocre damage without virus&lt;br /&gt;
* No movement utility&lt;br /&gt;
* Kills you&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = PHLight.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 7...1(launch)&lt;br /&gt;
| adv_block = 6...-1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard speed light with below average stun&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Backhand&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = PHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(13)1&lt;br /&gt;
| active_num = 15&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 11...5(burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Launches vertically and infects for 3 seconds on the last hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Uppercut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = PHHeavy.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Uppercut that launches vertically. Good, fast damage but doesn&#039;t combo start/extend.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = PHBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 39&lt;br /&gt;
| active_num = 39&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 1x13 Total: 13&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 28(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard barrage. Great combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Capsule Launch&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = PHSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches a capsule that explodes into purple haze on a hit. Will stay for 5 seconds and infect anything in that area during that time.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Triple Capsule Launch&lt;br /&gt;
| key = Crouching Special 1&lt;br /&gt;
| image = PHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches 3 capsules at a shorter range than capsule launch but covers a wider area&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Rekka Series&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = PHSpecial2.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(9)1(12)1&lt;br /&gt;
| active_num = 24&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 4.0+4.0+5.0 Total:18.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = 4(launch)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Series of 3 hits that cancel into each other during recovery. Last hit knocks down for 2.5 seconds which sets up capsule launch and any other infection abilities.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Grab&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = PHSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 1.0x8+4.0 Total:12.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Unblockable grab that launches away on final hit. Decent damage and startup for a grab&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Ground Slam&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = PHSpecial3Crouching.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.3&lt;br /&gt;
| adv_hit = 1(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Purple Haze slams the ground and creates a cloud.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Full Release (ayo?)&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = PHUltimate.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.45&lt;br /&gt;
| adv_hit = 4(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out 2 sets of 3 capsules in a hexagon pattern. Covers a massive area and has .&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Distortion&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtility.gif&lt;br /&gt;
| description = Cycles between virus effects:&lt;br /&gt;
Harming - standard effect, deals damage over time &lt;br /&gt;
Nullifying - removes status effects &lt;br /&gt;
Debilitating - gives blindness and slowness&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Pilot Mode&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtilityCrouching.gif&lt;br /&gt;
| description = Remotely control Purple Haze in a 5 meter range. This is the shortest in the game for any pilot mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Passives ===&lt;br /&gt;
&#039;&#039;&#039;Purple Haze:&#039;&#039;&#039; Purple Haze has a meter that allows you to input moves that Purple Haze will do while holding down the utility button giving you slight control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion:&#039;&#039;&#039; Purple Haze: Distortion has a 66% damage resistance to its own Purple Haze effect.&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;Ebola&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Purple Haze and Purple Haze: Distortion have a VERY different playstyle and skill with one will not translate to skill with another.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Purple Haze&#039;s second skin is based off Mahoraga from Jujutsu Kaisen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It takes 54.5s of the Purple Haze effect to kill a full health player.&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Config&amp;diff=4427</id>
		<title>Config</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Config&amp;diff=4427"/>
		<updated>2026-08-09T01:55:55Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Mechanics]]&lt;br /&gt;
Running the /jconfig command will pull up a list of options to modify the Jcraft mod in various ways. &lt;br /&gt;
&lt;br /&gt;
== Command List ==&lt;br /&gt;
&lt;br /&gt;
=== Balance ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Config&lt;br /&gt;
!Details&lt;br /&gt;
|-&lt;br /&gt;
|Star Platinum The World Timestop Duration&lt;br /&gt;
|Default: 35&lt;br /&gt;
Each integer this value is increased/decreased by increases/decreases the duration of SPTW&#039;s timestop by 0.05s&lt;br /&gt;
|-&lt;br /&gt;
|The World Timestop Duration&lt;br /&gt;
|Default: 80&lt;br /&gt;
Each integer this value is increased/decreased by increases/decreases the duration of TW&#039;s timestop by 0.05s&lt;br /&gt;
|-&lt;br /&gt;
|Shadow The World Timestop Duration&lt;br /&gt;
|Default: 50&lt;br /&gt;
Each integer this value is increased/decreased by increases/decreases the duration of STW&#039;s timestop by 0.05s&lt;br /&gt;
|-&lt;br /&gt;
|Made in Heaven Time Accel Duration&lt;br /&gt;
|Default: 300&lt;br /&gt;
Each integer this value is increased/decreased by increases/decreases the duration of MIH&#039;s time acceleration by 0.05s&lt;br /&gt;
|-&lt;br /&gt;
|Made in Heaven Sprint Hunger Multiplier&lt;br /&gt;
|Default: 5.0&lt;br /&gt;
Each integer this value is increased/decreased by increases/decreases the rate of hunger consumption sprinting with MIH causes.&lt;br /&gt;
|-&lt;br /&gt;
|Heal On Kill&lt;br /&gt;
|Default: No&lt;br /&gt;
When enabled, every kill of another player that gets credited towards the killer will restore the killer&#039;s hunger and health completely.&lt;br /&gt;
|-&lt;br /&gt;
|Health to Damage Scaling&lt;br /&gt;
|Default: Yes&lt;br /&gt;
When enabled, JCraft attacks (stand and spec attacks) will deal extra damage to creatures with more than 20 maximum hit points. This is proportional to the their maximum.&lt;br /&gt;
|-&lt;br /&gt;
|VS Standless Damage Multiplier&lt;br /&gt;
|Default: 1.5&lt;br /&gt;
Increasing this value increases the amount of damage JCraft attacks deal to creatures that don&#039;t have a stand.&lt;br /&gt;
|-&lt;br /&gt;
|Damage Scaling Minimum&lt;br /&gt;
|Default: 0.4&lt;br /&gt;
This is the lowest a combo&#039;s damage can scale down to calculated by making this integer a percentage*10. Each hit in a combo scales the damage of sequential moves down towards this number.&lt;br /&gt;
|-&lt;br /&gt;
|Scaling Penalty per Hit&lt;br /&gt;
|Default: 0.02&lt;br /&gt;
As a percentage, this value represents the scaling downwards of damage during combos. Each hit done in a combo decreases the damage scaling of the combo by this number&lt;br /&gt;
|-&lt;br /&gt;
|Move Cooldowns&lt;br /&gt;
|Default: Yes&lt;br /&gt;
Determines if Stand and Spec moves will have cooldowns. Disable to remove all cooldowns.&lt;br /&gt;
|-&lt;br /&gt;
|Cooldown Duration Multiplier&lt;br /&gt;
|Default: 1.0&lt;br /&gt;
Multiplies the length of all move cooldowns. Lower values shorten the cooldown duration of moves.&lt;br /&gt;
|-&lt;br /&gt;
|Enable Cooldown Cancel in Survival&lt;br /&gt;
|Default: No&lt;br /&gt;
When enabled, players can use the Cooldown Cancel ability in survival to chain moves faster and extend combos.&lt;br /&gt;
|-&lt;br /&gt;
|Friendly Fire&lt;br /&gt;
|Default: Yes&lt;br /&gt;
Uses scoreboard team. JCraft attacks cannot hit allies on your team if disabled.&lt;br /&gt;
|-&lt;br /&gt;
|Base AI Level&lt;br /&gt;
|Default: 15&lt;br /&gt;
Determines the skill level of JCraft stand users. Higher values represent harder opponents. In practice, makes them attack more often and much worse at pathfinding.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minecraft Balance ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Config&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Reduce Big Explosion Damage&lt;br /&gt;
|Default: Yes&lt;br /&gt;
When enabled, vanilla minecraft explosions will deal significantly less damage so they aren&#039;t immediately lethal. This does not apply to TnT or mob explosions.&lt;br /&gt;
|-&lt;br /&gt;
|Disable Elytra in Combat&lt;br /&gt;
|Default: Yes&lt;br /&gt;
When enabled, players can&#039;t start flying with an elytra for a short time after taking damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Interaction ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Config &lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Barrage Mining&lt;br /&gt;
|Default: No&lt;br /&gt;
When enabled, crouching and holding the barrage button at the same time will cause Stands with a standard barrage to instantly mine blocks depending on their power level. Star Platinum, The World, and The World Over Heaven can mine obsidian and lower for instance.&lt;br /&gt;
|-&lt;br /&gt;
|Meteor Spawn Rate (%)&lt;br /&gt;
|Default: 0.02&lt;br /&gt;
Percent chance per second for a Meteor to fall near a player if they are in a suitable biome. &lt;br /&gt;
|-&lt;br /&gt;
|Stand Arrow Spawn Rate&lt;br /&gt;
|Default: 0.01&lt;br /&gt;
Percent chance that a mob spawning with a Stand that is capable of holding items will spawn holding a Stand Arrow, which it will always drop on death.&lt;br /&gt;
|-&lt;br /&gt;
|Dummy Damage Indicator Range&lt;br /&gt;
|Default: 2&lt;br /&gt;
Range, in blocks, within which floating damage numbers from attacking training dummies are shown to players&lt;br /&gt;
|-&lt;br /&gt;
|Cream Destroys Items&lt;br /&gt;
|Default: Yes&lt;br /&gt;
When enabled, Cream destroys blocks that it breaks with its void moves. When disabled, these blocks will drop as items&lt;br /&gt;
|-&lt;br /&gt;
|Road Roller Flattens Blocks&lt;br /&gt;
|Default: Yes&lt;br /&gt;
When enabled, the Road Roller actually acts like a Road Roller and will flatten blocks like dirt turning them into paths&lt;br /&gt;
|-&lt;br /&gt;
|Road Roller Destroys Blocks&lt;br /&gt;
|Default: Yes&lt;br /&gt;
When enabled, the Road Roller will destroy brittle blocks that it drives over.&lt;br /&gt;
|-&lt;br /&gt;
|Vampire Players Weak to Hamon&lt;br /&gt;
|Default: Yes&lt;br /&gt;
When enabled, Vampires take extra damage and negative effects from Hamon infused attacks from the Hamon Spec.&lt;br /&gt;
|-&lt;br /&gt;
|Mandom affects Blocks&lt;br /&gt;
|Default: Yes&lt;br /&gt;
When enabled, Mandom&#039;s time rewind also reverts block changes.&lt;br /&gt;
|-&lt;br /&gt;
|Whitesnake can steal Stands from Players&lt;br /&gt;
|Default: No&lt;br /&gt;
When enabled, Whitesnake can steal other players stands as Stand Discs. Not just non-player entities.&lt;br /&gt;
|-&lt;br /&gt;
|Gravity Changes only affect Players&lt;br /&gt;
|Default: No&lt;br /&gt;
When enabled, C-Moon&#039;s ultimate will only affect players rather than all entities.&lt;br /&gt;
|-&lt;br /&gt;
|Block Breakage Multiplier&lt;br /&gt;
|Default: 1.0&lt;br /&gt;
Multiplies the damage attacks do to blocks when not hitting an enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Config&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Claimed Stands&lt;br /&gt;
|Default: No&lt;br /&gt;
When enabled, each Stand can only be claimed by one player at a time. This stand cannot be given to or stolen by others&lt;br /&gt;
|-&lt;br /&gt;
|Only Stand Users See Stands&lt;br /&gt;
|Default: No&lt;br /&gt;
When enabled, only players that have a Stand can see other entities&#039; Stands.&lt;br /&gt;
|-&lt;br /&gt;
|Spawner Stands&lt;br /&gt;
|Default: Yes&lt;br /&gt;
When enabled, mobs that come from monster spawners have the same chance to spawn with a stand as regular spawning mobs.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Config&amp;diff=4426</id>
		<title>Config</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Config&amp;diff=4426"/>
		<updated>2026-08-09T01:55:28Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Mechanics]]&lt;br /&gt;
Running the /jconfig command will pull up a list of options to modify the Jcraft mod. &lt;br /&gt;
&lt;br /&gt;
== Command List ==&lt;br /&gt;
&lt;br /&gt;
=== Balance ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Config&lt;br /&gt;
!Details&lt;br /&gt;
|-&lt;br /&gt;
|Star Platinum The World Timestop Duration&lt;br /&gt;
|Default: 35&lt;br /&gt;
Each integer this value is increased/decreased by increases/decreases the duration of SPTW&#039;s timestop by 0.05s&lt;br /&gt;
|-&lt;br /&gt;
|The World Timestop Duration&lt;br /&gt;
|Default: 80&lt;br /&gt;
Each integer this value is increased/decreased by increases/decreases the duration of TW&#039;s timestop by 0.05s&lt;br /&gt;
|-&lt;br /&gt;
|Shadow The World Timestop Duration&lt;br /&gt;
|Default: 50&lt;br /&gt;
Each integer this value is increased/decreased by increases/decreases the duration of STW&#039;s timestop by 0.05s&lt;br /&gt;
|-&lt;br /&gt;
|Made in Heaven Time Accel Duration&lt;br /&gt;
|Default: 300&lt;br /&gt;
Each integer this value is increased/decreased by increases/decreases the duration of MIH&#039;s time acceleration by 0.05s&lt;br /&gt;
|-&lt;br /&gt;
|Made in Heaven Sprint Hunger Multiplier&lt;br /&gt;
|Default: 5.0&lt;br /&gt;
Each integer this value is increased/decreased by increases/decreases the rate of hunger consumption sprinting with MIH causes.&lt;br /&gt;
|-&lt;br /&gt;
|Heal On Kill&lt;br /&gt;
|Default: No&lt;br /&gt;
When enabled, every kill of another player that gets credited towards the killer will restore the killer&#039;s hunger and health completely.&lt;br /&gt;
|-&lt;br /&gt;
|Health to Damage Scaling&lt;br /&gt;
|Default: Yes&lt;br /&gt;
When enabled, JCraft attacks (stand and spec attacks) will deal extra damage to creatures with more than 20 maximum hit points. This is proportional to the their maximum.&lt;br /&gt;
|-&lt;br /&gt;
|VS Standless Damage Multiplier&lt;br /&gt;
|Default: 1.5&lt;br /&gt;
Increasing this value increases the amount of damage JCraft attacks deal to creatures that don&#039;t have a stand.&lt;br /&gt;
|-&lt;br /&gt;
|Damage Scaling Minimum&lt;br /&gt;
|Default: 0.4&lt;br /&gt;
This is the lowest a combo&#039;s damage can scale down to calculated by making this integer a percentage*10. Each hit in a combo scales the damage of sequential moves down towards this number.&lt;br /&gt;
|-&lt;br /&gt;
|Scaling Penalty per Hit&lt;br /&gt;
|Default: 0.02&lt;br /&gt;
As a percentage, this value represents the scaling downwards of damage during combos. Each hit done in a combo decreases the damage scaling of the combo by this number&lt;br /&gt;
|-&lt;br /&gt;
|Move Cooldowns&lt;br /&gt;
|Default: Yes&lt;br /&gt;
Determines if Stand and Spec moves will have cooldowns. Disable to remove all cooldowns.&lt;br /&gt;
|-&lt;br /&gt;
|Cooldown Duration Multiplier&lt;br /&gt;
|Default: 1.0&lt;br /&gt;
Multiplies the length of all move cooldowns. Lower values shorten the cooldown duration of moves.&lt;br /&gt;
|-&lt;br /&gt;
|Enable Cooldown Cancel in Survival&lt;br /&gt;
|Default: No&lt;br /&gt;
When enabled, players can use the Cooldown Cancel ability in survival to chain moves faster and extend combos.&lt;br /&gt;
|-&lt;br /&gt;
|Friendly Fire&lt;br /&gt;
|Default: Yes&lt;br /&gt;
Uses scoreboard team. JCraft attacks cannot hit allies on your team if disabled.&lt;br /&gt;
|-&lt;br /&gt;
|Base AI Level&lt;br /&gt;
|Default: 15&lt;br /&gt;
Determines the skill level of JCraft stand users. Higher values represent harder opponents. In practice, makes them attack more often and much worse at pathfinding.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minecraft Balance ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Config&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Reduce Big Explosion Damage&lt;br /&gt;
|Default: Yes&lt;br /&gt;
When enabled, vanilla minecraft explosions will deal significantly less damage so they aren&#039;t immediately lethal. This does not apply to TnT or mob explosions.&lt;br /&gt;
|-&lt;br /&gt;
|Disable Elytra in Combat&lt;br /&gt;
|Default: Yes&lt;br /&gt;
When enabled, players can&#039;t start flying with an elytra for a short time after taking damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Interaction ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Config &lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Barrage Mining&lt;br /&gt;
|Default: No&lt;br /&gt;
When enabled, crouching and holding the barrage button at the same time will cause Stands with a standard barrage to instantly mine blocks depending on their power level. Star Platinum, The World, and The World Over Heaven can mine obsidian and lower for instance.&lt;br /&gt;
|-&lt;br /&gt;
|Meteor Spawn Rate (%)&lt;br /&gt;
|Default: 0.02&lt;br /&gt;
Percent chance per second for a Meteor to fall near a player if they are in a suitable biome. &lt;br /&gt;
|-&lt;br /&gt;
|Stand Arrow Spawn Rate&lt;br /&gt;
|Default: 0.01&lt;br /&gt;
Percent chance that a mob spawning with a Stand that is capable of holding items will spawn holding a Stand Arrow, which it will always drop on death.&lt;br /&gt;
|-&lt;br /&gt;
|Dummy Damage Indicator Range&lt;br /&gt;
|Default: 2&lt;br /&gt;
Range, in blocks, within which floating damage numbers from attacking training dummies are shown to players&lt;br /&gt;
|-&lt;br /&gt;
|Cream Destroys Items&lt;br /&gt;
|Default: Yes&lt;br /&gt;
When enabled, Cream destroys blocks that it breaks with its void moves. When disabled, these blocks will drop as items&lt;br /&gt;
|-&lt;br /&gt;
|Road Roller Flattens Blocks&lt;br /&gt;
|Default: Yes&lt;br /&gt;
When enabled, the Road Roller actually acts like a Road Roller and will flatten blocks like dirt turning them into paths&lt;br /&gt;
|-&lt;br /&gt;
|Road Roller Destroys Blocks&lt;br /&gt;
|Default: Yes&lt;br /&gt;
When enabled, the Road Roller will destroy brittle blocks that it drives over.&lt;br /&gt;
|-&lt;br /&gt;
|Vampire Players Weak to Hamon&lt;br /&gt;
|Default: Yes&lt;br /&gt;
When enabled, Vampires take extra damage and negative effects from Hamon infused attacks from the Hamon Spec.&lt;br /&gt;
|-&lt;br /&gt;
|Mandom affects Blocks&lt;br /&gt;
|Default: Yes&lt;br /&gt;
When enabled, Mandom&#039;s time rewind also reverts block changes.&lt;br /&gt;
|-&lt;br /&gt;
|Whitesnake can steal Stands from Players&lt;br /&gt;
|Default: No&lt;br /&gt;
When enabled, Whitesnake can steal other players stands as Stand Discs. Not just non-player entities.&lt;br /&gt;
|-&lt;br /&gt;
|Gravity Changes only affect Players&lt;br /&gt;
|Default: No&lt;br /&gt;
When enabled, C-Moon&#039;s ultimate will only affect players rather than all entities.&lt;br /&gt;
|-&lt;br /&gt;
|Block Breakage Multiplier&lt;br /&gt;
|Default: 1.0&lt;br /&gt;
Multiplies the damage attacks do to blocks when not hitting an enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Config&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Claimed Stands&lt;br /&gt;
|Default: No&lt;br /&gt;
When enabled, each Stand can only be claimed by one player at a time. This stand cannot be given to or stolen by others&lt;br /&gt;
|-&lt;br /&gt;
|Only Stand Users See Stands&lt;br /&gt;
|Default: No&lt;br /&gt;
When enabled, only players that have a Stand can see other entities&#039; Stands.&lt;br /&gt;
|-&lt;br /&gt;
|Spawner Stands&lt;br /&gt;
|Default: Yes&lt;br /&gt;
When enabled, mobs that come from monster spawners have the same chance to spawn with a stand as regular spawning mobs.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Config&amp;diff=4425</id>
		<title>Config</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Config&amp;diff=4425"/>
		<updated>2026-08-09T01:43:59Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Mechanics]]&lt;br /&gt;
Running the /jconfig command will pull up a list of options to modify the Jcraft mod. &lt;br /&gt;
&lt;br /&gt;
== Command List ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Config&lt;br /&gt;
!Details&lt;br /&gt;
|-&lt;br /&gt;
|Star Platinum The World Timestop Duration&lt;br /&gt;
|Default: 35&lt;br /&gt;
Each integer this value is increased/decreased by increases/decreases the duration of SPTW&#039;s timestop by 0.05s&lt;br /&gt;
|-&lt;br /&gt;
|The World Timestop Duration&lt;br /&gt;
|Default: 80&lt;br /&gt;
Each integer this value is increased/decreased by increases/decreases the duration of TW&#039;s timestop by 0.05s&lt;br /&gt;
|-&lt;br /&gt;
|Shadow The World Timestop Duration&lt;br /&gt;
|Default: 50&lt;br /&gt;
Each integer this value is increased/decreased by increases/decreases the duration of STW&#039;s timestop by 0.05s&lt;br /&gt;
|-&lt;br /&gt;
|Made in Heaven Time Accel Duration&lt;br /&gt;
|Default: 300&lt;br /&gt;
Each integer this value is increased/decreased by increases/decreases the duration of MIH&#039;s time acceleration by 0.05s&lt;br /&gt;
|-&lt;br /&gt;
|Made in Heaven Sprint Hunger Multiplier&lt;br /&gt;
|Default: 5.0&lt;br /&gt;
Each integer this value is increased/decreased by increases/decreases the rate of hunger consumption sprinting with MIH causes.&lt;br /&gt;
|-&lt;br /&gt;
|Heal On Kill&lt;br /&gt;
|Default: No&lt;br /&gt;
When enabled, every kill of another player that gets credited towards the killer will restore the killer&#039;s hunger and health completely.&lt;br /&gt;
|-&lt;br /&gt;
|Health to Damage Scaling&lt;br /&gt;
|Default: Yes&lt;br /&gt;
When enabled, JCraft attacks (stand and spec attacks) will deal extra damage to creatures with more than 20 maximum hit points. This is proportional to the their maximum.&lt;br /&gt;
|-&lt;br /&gt;
|VS Standless Damage Multiplier&lt;br /&gt;
|Default: 1.5&lt;br /&gt;
Increasing this value increases the amount of damage JCraft attacks deal to creatures that don&#039;t have a stand.&lt;br /&gt;
|-&lt;br /&gt;
|Damage Scaling Minimum&lt;br /&gt;
|Default: 0.4&lt;br /&gt;
This is the lowest a combo&#039;s damage can scale down to calculated by making this integer a percentage*10. Each hit in a combo scales the damage of sequential moves down towards this number.&lt;br /&gt;
|-&lt;br /&gt;
|Scaling Penalty per Hit&lt;br /&gt;
|Default: 0.02&lt;br /&gt;
As a percentage, this value represents the scaling downwards of damage during combos. Each hit done in a combo decreases the damage scaling of the combo by this number&lt;br /&gt;
|-&lt;br /&gt;
|Move Cooldowns&lt;br /&gt;
|Default: Yes&lt;br /&gt;
Determines if Stand and Spec moves will have cooldowns. Disable to remove all cooldowns.&lt;br /&gt;
|-&lt;br /&gt;
|Cooldown Duration Multiplier&lt;br /&gt;
|Default: 1.0&lt;br /&gt;
Multiplies the length of all move cooldowns. Lower values shorten the cooldown duration of moves.&lt;br /&gt;
|-&lt;br /&gt;
|Enable Cooldown Cancel in Survival&lt;br /&gt;
|Default: No&lt;br /&gt;
When enabled, players can use the Cooldown Cancel ability in survival to chain moves faster and extend combos.&lt;br /&gt;
|-&lt;br /&gt;
|Friendly Fire&lt;br /&gt;
|Default: Yes&lt;br /&gt;
Uses scoreboard team. JCraft attacks cannot hit allies on your team if disabled.&lt;br /&gt;
|-&lt;br /&gt;
|Base AI Level&lt;br /&gt;
|Default: 15&lt;br /&gt;
Determines the skill level of JCraft stand users. Higher values represent harder opponents. In practice, makes them attack more often and much worse at pathfinding.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Config&amp;diff=4424</id>
		<title>Config</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Config&amp;diff=4424"/>
		<updated>2026-08-09T01:15:25Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: Created page with &amp;quot;Category:Mechanics&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Made_in_Heaven&amp;diff=4414</id>
		<title>Made in Heaven</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Made_in_Heaven&amp;diff=4414"/>
		<updated>2026-07-20T00:12:57Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = Made in heaven.png&lt;br /&gt;
| image2 = Made in heaven skin1.png&lt;br /&gt;
| image3 = Made in heaven skin2.png&lt;br /&gt;
| image4 = Made in heaven skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=B|speed=?|range=C|durability=A|precision=C|potential=A}}&lt;br /&gt;
| special_1 = Low Kick&lt;br /&gt;
| special_2 = Fury Chop&lt;br /&gt;
| special_3 = Divine Severance&lt;br /&gt;
| utility = Speed Slice&lt;br /&gt;
| ultimate = Time Acceleration&lt;br /&gt;
| passive = Speed I&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Lightspeed RUSHDOWN&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Made in Heaven&#039;&#039;&#039; is one of the strongest stands in the &#039;&#039;&#039;Jojo&#039;s Bizzare Adventure&#039;&#039;&#039; series, and it is the second evolution of &#039;&#039;&#039;[[Whitesnake]]&#039;&#039;&#039;, evolving from &#039;&#039;&#039;[[C-Moon]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Best mobility&lt;br /&gt;
* Great mixups&lt;br /&gt;
* Good pressure&lt;br /&gt;
* Low cooldowns&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Bad defensive options&lt;br /&gt;
* Relies on good spacing&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Slice&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = MIHLight.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1(6)1&lt;br /&gt;
| active_num = 8&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 4.0+5.0 Total: 9.0&lt;br /&gt;
| knockback = 1.0&lt;br /&gt;
| adv_hit = 6...1(launch)&lt;br /&gt;
| adv_block = 5&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Quick combo starter. Very fast startup.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Speed Chop&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = MIHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 5&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 2(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Small fast chop that applies bleed II.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Roundabout Donut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = MIHHeavy.gif&lt;br /&gt;
| startup = 25&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 8.5&lt;br /&gt;
| knockback = -0.2&lt;br /&gt;
| adv_hit = 33(burstable)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Feigns a stand desummon. Uninterruptible combo starter.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = MIHBarrage.gif&lt;br /&gt;
| startup = 1&lt;br /&gt;
| active = 1(1)x11+7&lt;br /&gt;
| active_num = 29&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 1.0x12 Total: 12.0&lt;br /&gt;
| knockback = 1.1&lt;br /&gt;
| adv_hit = 6(launch)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.85&lt;br /&gt;
| description = Short, knocks back.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Low Kick&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = MIHSpecial1.gif&lt;br /&gt;
| startup = 7&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 16(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.85&lt;br /&gt;
| description = Combo starter/extender. MIH hoofs the enemies in the leg for good stun. Has good range.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Leg Crusher&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = MIHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 0.35&lt;br /&gt;
| adv_hit = 11(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.85&lt;br /&gt;
| description = Knocks down for 2 seconds. Combo finisher.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Fury Chop&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = MIHSpecial2.gif&lt;br /&gt;
| startup = 14&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 10(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.85&lt;br /&gt;
| description = Combo extender. On hit, gives haste (8s) to user and mining fatigue (8s) to victim. On whiff, the fatigue is given to the user.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Divine Severance&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = MIHSpecial3.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1(1)x20&lt;br /&gt;
| active_num = 40&lt;br /&gt;
| recovery = 2&lt;br /&gt;
| damage = 1.0x20 Total:20.0&lt;br /&gt;
| knockback = 0&lt;br /&gt;
| adv_hit = 0&lt;br /&gt;
| adv_block = 0&lt;br /&gt;
| distance = 1.25&lt;br /&gt;
| description = Made in Heaven rapidly speed slices an area in a sphere around where it activates the move. Then finishes with a large, launching slice.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Heaven&#039;s Judgement&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = MIHSpecial3Crouching.gif&lt;br /&gt;
| startup = 12&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| description = Rapidly circle a looked-at target within 4m at a radius of 7m. Pressing a movement key while in this circle will send you in that direction.&lt;br /&gt;
| distance = 4.0&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Time Acceleration&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = MIHUltimate.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 20&lt;br /&gt;
| description = Allows charging a speedometer for 30 seconds. &lt;br /&gt;
It is charged by landing hits. &lt;br /&gt;
As the meter charges, you gain speed and haste that scales off the level of meter you have.&lt;br /&gt;
 If the speedometer is full and the charging period finishes, enemies become standless for 15s.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Speed Slice&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = MIHUtility.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 12&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 1.25&lt;br /&gt;
| description = Short windup. MIH teleports forward with a hitbox that does stun and light knockback. Combo starter/extender.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Passives ===&lt;br /&gt;
Made in Heaven gets a passive Speed I effect.&lt;br /&gt;
&lt;br /&gt;
Made in Heaven gets a feature where when it sprints, it rapidly speeds up until reaching speeds faster than an elytra. This drains your hunger/blood very fast.&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;The Flashbang&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Made in Heaven used to have a rainbowdash skin. I&#039;m just as sad as you are reader.&lt;br /&gt;
&lt;br /&gt;
Made in Heaven&#039;s second skin is GM08 from the band Daft Punk&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Effects&amp;diff=4413</id>
		<title>Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Effects&amp;diff=4413"/>
		<updated>2026-07-20T00:10:32Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jcraft: Eyes of Ender, includes a variety of status effects that affect combat through [[Stands]], [[Specs]] and [[:Category:Items|Items]].  &lt;br /&gt;
&lt;br /&gt;
== List ==&lt;br /&gt;
[[File:Dazed effect.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Dazed ===&lt;br /&gt;
Inflicts different types of [[Stun]] depending on the level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source:&#039;&#039;&#039; All Jcraft attacks&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Exhaustion&#039;&#039;&#039; ===&lt;br /&gt;
Reduces your natural regeneration by 25% per level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source:&#039;&#039;&#039; [[Made in Heaven|Made In Heaven]] sprint[[File:Flammable.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Flammable ===&lt;br /&gt;
Prevents the entity from putting out fire they were inflicted by.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source:  [[Gas Can]]&#039;&#039;&#039;[[File:Hypoxia.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Hypoxia ===&lt;br /&gt;
Slows the entity and, at a high enough level, suffocates them over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source: [[Metallica]]&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s Special 3 and Crouching Special 2[[File:Jbleeding.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Bleeding ===&lt;br /&gt;
Does 1 damage every second per level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source: [[Made in Heaven]]&#039;&#039;&#039;&#039;s Crouching Light[[File:Knockdown.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Knockdown ===&lt;br /&gt;
Puts the entity in the crawl position, slows them down, and prevents them from sprinting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source:&#039;&#039;&#039; Many Jcraft attacks.[[File:Outofbody.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Out of Body ===&lt;br /&gt;
Locks the users camera in place as their body moves away from their POV&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source: [[Gold Experience]]&#039;&#039;&#039;&#039;s Ultimate[[File:Phpoison.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Purple Haze Poison ===&lt;br /&gt;
Does 0.75 damage per tick. As the level increases, the increment in between ticks decreases. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source:&#039;&#039;&#039; [[Purple haze Distortion|Purple Haze&#039;s]] Crouching Light, Special 1, Crouching Special 1, Crouching Special 3, and Ultimate&lt;br /&gt;
&lt;br /&gt;
Note: As Purple Haze only inflicts this condition at 3rd level, it&#039;s impossible to get a level 1 or 2 poison applied without commands.[[File:Standless.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Standless ===&lt;br /&gt;
Removes the users Stand. It can&#039;t be resummoned until the effect ends.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source:&#039;&#039;&#039; [[White Snake]] Ultimate and [[Made in Heaven]]&#039;s Ultimate.[[File:Water_walking.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Water Walking ===&lt;br /&gt;
Allows the Hamon user to walk on water.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source:&#039;&#039;&#039; [[Hamon]] Special 3[[File:Weightless.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Weightless ===&lt;br /&gt;
Sets the gravity of the user to the direction the user is facing. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source:&#039;&#039;&#039; [[C-Moon]] Utility and Ultimate[[File:Ws_poison.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== White Snake Poison ===&lt;br /&gt;
Puts the entity in the crawl position, slows them down, and prevents them from sprinting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source:&#039;&#039;&#039; [[Whitesnake]] Special 3 and Crouching Special 3.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Effects&amp;diff=4412</id>
		<title>Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Effects&amp;diff=4412"/>
		<updated>2026-07-20T00:09:46Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jcraft: Eyes of Ender, includes a variety of status effects that affect combat through [[Stands]], [[Specs]] and [[:Category:Items|Items]].  &lt;br /&gt;
&lt;br /&gt;
== List ==&lt;br /&gt;
[[File:Dazed effect.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Dazed ===&lt;br /&gt;
Inflicts different types of [[Stun]] depending on the level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source:&#039;&#039;&#039; All Jcraft attacks&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Exhaustion&#039;&#039;&#039; ===&lt;br /&gt;
Reduces your natural regeneration by 25% per level&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source:&#039;&#039;&#039; [[Made in Heaven|Made In Heaven]] sprint[[File:Flammable.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Flammable ===&lt;br /&gt;
Prevents the entity from putting out fire they were inflicted by.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source:  [[Gas Can]]&#039;&#039;&#039;[[File:Hypoxia.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Hypoxia ===&lt;br /&gt;
Slows the entity and, at a high enough level, suffocates them over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source: [[Metallica]]&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s Special 3 and Crouching Special 2[[File:Jbleeding.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Bleeding ===&lt;br /&gt;
Does 1 damage every second per level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source: [[Made in Heaven]]&#039;&#039;&#039;&#039;s Crouching Light[[File:Knockdown.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Knockdown ===&lt;br /&gt;
Puts the entity in the crawl position, slows them down, and prevents them from sprinting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source:&#039;&#039;&#039; Many Jcraft attacks.[[File:Outofbody.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Out of Body ===&lt;br /&gt;
Locks the users camera in place as their body moves away from their POV&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source: [[Gold Experience]]&#039;&#039;&#039;&#039;s Ultimate[[File:Phpoison.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Purple Haze Poison ===&lt;br /&gt;
Does 0.75 damage per tick. As the level increases, the increment in between ticks decreases. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source:&#039;&#039;&#039; [[Purple haze Distortion|Purple Haze&#039;s]] Crouching Light, Special 1, Crouching Special 1, Crouching Special 3, and Ultimate&lt;br /&gt;
&lt;br /&gt;
Note: As Purple Haze only inflicts this condition at 3rd level, it&#039;s impossible to get a level 1 or 2 poison applied without commands.[[File:Standless.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Standless ===&lt;br /&gt;
Removes the users Stand. It can&#039;t be resummoned until the effect ends.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source:&#039;&#039;&#039; [[White Snake]] Ultimate and [[Made in Heaven]]&#039;s Ultimate.[[File:Water_walking.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Water Walking ===&lt;br /&gt;
Allows the Hamon user to walk on water.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source:&#039;&#039;&#039; [[Hamon]] Special 3[[File:Weightless.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Weightless ===&lt;br /&gt;
Sets the gravity of the user to the direction the user is facing. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source:&#039;&#039;&#039; [[C-Moon]] Utility and Ultimate[[File:Ws_poison.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== White Snake Poison ===&lt;br /&gt;
Puts the entity in the crawl position, slows them down, and prevents them from sprinting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source:&#039;&#039;&#039; [[Whitesnake]] Special 3 and Crouching Special 3.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Star_Platinum&amp;diff=4411</id>
		<title>Star Platinum</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Star_Platinum&amp;diff=4411"/>
		<updated>2026-07-19T06:14:38Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spec/Stand Infobox&lt;br /&gt;
| title1 = Star Platinum&lt;br /&gt;
| image1 = Star platinum.png&lt;br /&gt;
| image2 = Star platinum skin1.png&lt;br /&gt;
| image3 = Star platinum skin2.png&lt;br /&gt;
| image4 = Star platinum skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=A|speed=A|range=C|durability=A|precision=A|potential=A}}&lt;br /&gt;
| special_1 = Star Finger&lt;br /&gt;
| special_2 = Knee&lt;br /&gt;
| special_3 = Advancing Barrage&lt;br /&gt;
| utility = Stand Jump&lt;br /&gt;
| ultimate = Inhale&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
High Speed RUSHDOWN&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Star Platinum&#039;&#039;&#039; is one of the first stands to be introduced in the &#039;&#039;&#039;Jojo&#039;s Bizarre Adventure&#039;&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
It&#039;s a close-ranged humanoid stand, but it is very strong and powerful, and it can be evolved into &#039;&#039;&#039;[[Star Platinum: The World]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast light Long, damaging combos&lt;br /&gt;
* Low cooldowns&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Predictable &lt;br /&gt;
* Weak ranged coverage&lt;br /&gt;
* Weak mixups without inhale&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1(6)1&lt;br /&gt;
| active_num = 8&lt;br /&gt;
| recovery = 4&lt;br /&gt;
| damage = 5+6 Total: 11&lt;br /&gt;
| knockback = 1.0&lt;br /&gt;
| adv_hit = 7(burstable)...3(launch)&lt;br /&gt;
| adv_block = 7...0&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = 2 hits. Fast startup and very low recovery. Great for combo starting/extending. Slightly lower range than normal.&lt;br /&gt;
| image = StarLight.gif&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Uppercut&lt;br /&gt;
| key = Light(crouching)&lt;br /&gt;
| image = StarLightCrouching.gif&lt;br /&gt;
| startup = 7&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 6&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 13(burstable)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Much slower combo starter than light. Good anti air that launches vertically.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Star Breaker&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = StarHeavy.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 10&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Has hyper armor&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Ground Breaker&lt;br /&gt;
| key = Heavy(crouching)&lt;br /&gt;
| image = StarHeavyCrouching.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 10&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Destroys blocks underneath you in a 3x3x2 pattern&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = StarBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 39&lt;br /&gt;
| active_num = 39&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 1x13 Total: 13&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 28(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard barrage. Great combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Star Finger&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = StarStarFinger.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 5&lt;br /&gt;
| knockback = -0.4&lt;br /&gt;
| adv_hit = 21(burstable)&lt;br /&gt;
| adv_block = -3&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Pulls opponent in towards you. Phenomenal combo extender without a CD.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Takedown&lt;br /&gt;
| key = Special 1(crouching)&lt;br /&gt;
| damage = 6+2 Total: 8&lt;br /&gt;
| adv_hit = 4 (burstable)&lt;br /&gt;
| description = Grab without a cooldown that knocks down.&lt;br /&gt;
| image = StarTakedown.gif&lt;br /&gt;
| startup = 7&lt;br /&gt;
| active = 11&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Knee&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = StarKnee.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 5&lt;br /&gt;
| damage = 6&lt;br /&gt;
| knockback = 0.3&lt;br /&gt;
| adv_hit = 3(burstable)&lt;br /&gt;
| adv_block = 5&lt;br /&gt;
| distance = 0.9&lt;br /&gt;
| description = Great long distance poke. Doesn&#039;t start combos unless using barrage but forces opponents to play defensive on hit. Has more hitstun on block.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Upward Knee&lt;br /&gt;
| key = Special 2(aerial)&lt;br /&gt;
| image = StarUpwardKnee.gif&lt;br /&gt;
| startup = 7&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 4&lt;br /&gt;
| knockback = 0.2&lt;br /&gt;
| adv_hit = 6(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Upward launching poke. Larger hitbox and better stun for less damage. Can start combos with Light&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Advancing Barrage&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = StarAdvancingBarrage.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 49&lt;br /&gt;
| active_num = 49&lt;br /&gt;
| recovery = 2&lt;br /&gt;
| damage = 10.2&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 12(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 8.0&lt;br /&gt;
| description = Incredibly punishing on a whiff but a great tool for combo starting/extending.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Lunging Barrage&lt;br /&gt;
| key = Special 3(crouching)&lt;br /&gt;
| image = StarLungingBarrage.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 19&lt;br /&gt;
| active_num = 19&lt;br /&gt;
| recovery = 2&lt;br /&gt;
| damage = 4.2&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 12 (burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 4.0&lt;br /&gt;
| description = Lasts for shorter than Advancing Barrage but is less punishable on wiff.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Inhale&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = StarInhale.gif&lt;br /&gt;
| startup = 0&lt;br /&gt;
| active = 80&lt;br /&gt;
| active_num = 80&lt;br /&gt;
| recovery = 0&lt;br /&gt;
| description = Any entity Star Platinum is looking at while using this move will be sucked towards Star Platinum. Great tool for forcing mixups.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Stand Jump&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = StarJump.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| description = Star Platinum and the user jump in the direction the user is looking. Must stay on the ground to activate be launched.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
~represents a queued attack&lt;br /&gt;
&lt;br /&gt;
=== BNBs ===&lt;br /&gt;
&lt;br /&gt;
==== BNB 1 ====&lt;br /&gt;
&#039;&#039;&#039;The Classic&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:The_Classic.gif|thumb|226x226px]]Punch&amp;gt;Barrage&amp;gt;Punch&amp;gt;Knee&amp;gt;Advancing Barrage~&amp;gt;Star Finger~&amp;gt;Star Breaker&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== BNB 2 ====&lt;br /&gt;
&#039;&#039;&#039;The Rushdown&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:The_Rushdown.gif|thumb|226x226px]]Punch~Punch&amp;gt;dash Barrage&amp;gt;Uppercut&amp;gt;Star Finger&amp;gt;Knee&amp;gt;Punch&amp;gt;Advancing Barrage&amp;gt;Punch~Punch&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== BNB 3 ====&lt;br /&gt;
&#039;&#039;&#039;The Blowback (ayo?)&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:The_Blowback.gif|thumb|226x226px]]Inhale&amp;gt;....&amp;gt;Star Finger&amp;gt;Star Breaker&amp;gt;Barrage&amp;gt;...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== BNB 4 ====&lt;br /&gt;
&#039;&#039;&#039;The Poke&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:The_Poke.gif|thumb|226x226px]]Star Finger&amp;gt;Knee&amp;gt;Punch&amp;gt;Advancing Barrage~&amp;gt;Punch&amp;gt;Barrage&amp;gt;Punch&amp;gt;Star Breaker&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
To evolve the stand to &#039;&#039;&#039;[[Star Platinum: The World]]&#039;&#039;&#039;, you need to use a [[Living Arrow]] with the stand.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[Category:Stands]]&lt;br /&gt;
[[Category:Stardust Crusaders]]&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4410</id>
		<title>Purple haze Distortion</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4410"/>
		<updated>2026-07-19T02:56:08Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Purple Haze&#039;&#039;&#039; is a berserk stand that cannot be controlled by the user other than materializing and dematerializing it. It attacks any nearby mob and its attacks will hurt the user if caught in the crossfire. It is best to summon it then run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion&#039;&#039;&#039; is a more calmed-down and controllable version of the stand, it is the evolved version of &#039;&#039;&#039;Purple Haze&#039;&#039;&#039;. It is evolved by right clicking it with any flower after defeating a stand user. You have to repeat this 5 times.&lt;br /&gt;
&lt;br /&gt;
It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability.&lt;br /&gt;
&lt;br /&gt;
Both stands are very oppressive and are the only source of the [[Effects#Purple Haze Poison|Purple Haze Poison]] which is a status effect applied from a significant amount of their moves. &lt;br /&gt;
[[File:2026-06-06 05-49-50.gif|left|thumb|GIF showing how to evolve Purple Haze.]] &lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast buttons&lt;br /&gt;
* Oppressive, fast pressure&lt;br /&gt;
* Great area control&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Only one, rarely accessible armored move&lt;br /&gt;
* Mediocre damage without virus&lt;br /&gt;
* No movement utility&lt;br /&gt;
* Kills you&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = PHLight.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 7...1(launch)&lt;br /&gt;
| adv_block = 6...-1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard speed light with below average stun&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Backhand&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = PHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(13)1&lt;br /&gt;
| active_num = 15&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 11...5(burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Launches vertically and infects for 3 seconds on the last hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Uppercut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = PHHeavy.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Uppercut that launches vertically. Good, fast damage but doesn&#039;t combo start/extend.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = PHBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 39&lt;br /&gt;
| active_num = 39&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 1x13 Total: 13&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 28(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard barrage. Great combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Capsule Launch&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = PHSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches a capsule that explodes into purple haze on a hit. Will stay for 5 seconds and infect anything in that area during that time.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Triple Capsule Launch&lt;br /&gt;
| key = Crouching Special 1&lt;br /&gt;
| image = PHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches 3 capsules at a shorter range than capsule launch but covers a wider area&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Rekka Series&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = PHSpecial2.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(9)1(12)1&lt;br /&gt;
| active_num = 24&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 4.0+4.0+5.0 Total:18.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = 4(launch)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Series of 3 hits that cancel into each other during recovery. Last hit knocks down for 2.5 seconds which sets up capsule launch and any other infection abilities.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Grab&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = PHSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 1.0x8+4.0 Total:12.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Unblockable grab that launches away on final hit. Decent damage and startup for a grab&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Ground Slam&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = PHSpecial3Crouching.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.3&lt;br /&gt;
| adv_hit = 1(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Purple Haze slams the ground and creates a cloud.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Full Release (ayo?)&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = PHUltimate.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.45&lt;br /&gt;
| adv_hit = 4(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out 2 sets of 3 capsules in a hexagon pattern. Covers a massive area and has .&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Distortion&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtility.gif&lt;br /&gt;
| description = Cycles between virus effects:&lt;br /&gt;
Harming - standard effect, deals damage over time &lt;br /&gt;
Nullifying - removes status effects &lt;br /&gt;
Debilitating - gives blindness and slowness&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Pilot Mode&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtilityCrouching.gif&lt;br /&gt;
| description = Remotely control Purple Haze in a 5 meter range. This is the shortest in the game for any pilot mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Passives ===&lt;br /&gt;
&#039;&#039;&#039;Purple Haze:&#039;&#039;&#039; Purple Haze has a meter that allows you to input moves that Purple Haze will do while holding down the utility button giving you slight control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion:&#039;&#039;&#039; Purple Haze: Distortion has a 66% damage resistance to its own Purple Haze effect.&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;Ebola&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Purple Haze and Purple Haze: Distortion have a VERY different playstyle and skill with one will not translate to skill with another.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Purple Haze&#039;s second skin is based off Mahoraga from Jujutsu Kaisen&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4409</id>
		<title>Purple haze Distortion</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4409"/>
		<updated>2026-07-19T02:55:23Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;infobox-wrapper&amp;quot;&amp;gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Non-evolved =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = Purple Haze&lt;br /&gt;
| image1 = Purple haze.png&lt;br /&gt;
| image2 = Purple haze skin1.png&lt;br /&gt;
| image3 = Purple haze skin2.png&lt;br /&gt;
| image4 = Purple haze skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=A|speed=B|range=C|durability=E|precision=E|potential=A}}&lt;br /&gt;
| special_1 = Capsule Launch&lt;br /&gt;
| special_2 = Rekka Series&lt;br /&gt;
| special_3 = Grab&lt;br /&gt;
| utility = Distortion&lt;br /&gt;
| ultimate = Full Release (hehe)&lt;br /&gt;
| passive = 66% damage resistance to Purple Haze effect&lt;br /&gt;
}}&lt;br /&gt;
|-|Evolved =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = Purple Haze Distortion&lt;br /&gt;
| image1 = Purple haze distortion.png&lt;br /&gt;
| image2 = Purple haze distortion skin1.png&lt;br /&gt;
| image3 = Purple haze distortion skin2.png&lt;br /&gt;
| image4 = Purple haze distortion skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=A|speed=B|range=C|durability=E|precision=E|potential=A}}&lt;br /&gt;
| special_1 = Capsule Launch&lt;br /&gt;
| special_2 = Rekka Series&lt;br /&gt;
| special_3 = Grab&lt;br /&gt;
| utility = Distortion&lt;br /&gt;
| ultimate = Full Release (hehe)&lt;br /&gt;
| passive = 66% damage resistance to Purple Haze effect&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Purple Haze&#039;&#039;&#039; is a berserk stand that cannot be controlled by the user other than materializing and dematerializing it. It attacks any nearby mob and its attacks will hurt the user if caught in the crossfire. It is best to summon it then run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion&#039;&#039;&#039; is a more calmed-down and controllable version of the stand, it is the evolved version of &#039;&#039;&#039;Purple Haze&#039;&#039;&#039;. It is evolved by right clicking it with any flower after defeating a stand user. You have to repeat this 5 times.&lt;br /&gt;
&lt;br /&gt;
It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability.&lt;br /&gt;
&lt;br /&gt;
Both stands are very oppressive and are the only source of the [[Effects#Purple Haze Poison|Purple Haze Poison]] which is a status effect applied from a significant amount of their moves. &lt;br /&gt;
[[File:2026-06-06 05-49-50.gif|left|thumb|GIF showing how to evolve Purple Haze.]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast buttons&lt;br /&gt;
* Oppressive, fast pressure&lt;br /&gt;
* Great area control&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Only one, rarely accessible armored move&lt;br /&gt;
* Mediocre damage without virus&lt;br /&gt;
* No movement utility&lt;br /&gt;
* Kills you&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = PHLight.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 7...1(launch)&lt;br /&gt;
| adv_block = 6...-1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard speed light with below average stun&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Backhand&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = PHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(13)1&lt;br /&gt;
| active_num = 15&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 11...5(burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Launches vertically and infects for 3 seconds on the last hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Uppercut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = PHHeavy.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Uppercut that launches vertically. Good, fast damage but doesn&#039;t combo start/extend.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = PHBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 39&lt;br /&gt;
| active_num = 39&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 1x13 Total: 13&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 28(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard barrage. Great combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Capsule Launch&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = PHSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches a capsule that explodes into purple haze on a hit. Will stay for 5 seconds and infect anything in that area during that time.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Triple Capsule Launch&lt;br /&gt;
| key = Crouching Special 1&lt;br /&gt;
| image = PHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches 3 capsules at a shorter range than capsule launch but covers a wider area&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Rekka Series&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = PHSpecial2.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(9)1(12)1&lt;br /&gt;
| active_num = 24&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 4.0+4.0+5.0 Total:18.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = 4(launch)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Series of 3 hits that cancel into each other during recovery. Last hit knocks down for 2.5 seconds which sets up capsule launch and any other infection abilities.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Grab&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = PHSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 1.0x8+4.0 Total:12.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Unblockable grab that launches away on final hit. Decent damage and startup for a grab&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Ground Slam&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = PHSpecial3Crouching.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.3&lt;br /&gt;
| adv_hit = 1(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Purple Haze slams the ground and creates a cloud.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Full Release (ayo?)&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = PHUltimate.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.45&lt;br /&gt;
| adv_hit = 4(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out 2 sets of 3 capsules in a hexagon pattern. Covers a massive area and has hyper armor.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Distortion&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtility.gif&lt;br /&gt;
| description = Cycles between virus effects:&lt;br /&gt;
Harming - standard effect, deals damage over time &amp;lt;br&amp;gt;&lt;br /&gt;
Nullifying - removes status effects &amp;lt;br&amp;gt;&lt;br /&gt;
Debilitating - gives blindness and slowness&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Pilot Mode&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtilityCrouching.gif&lt;br /&gt;
| description = Remotely control Purple Haze in a 5 meter range. This is the shortest in the game for any pilot mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Passives ===&lt;br /&gt;
&#039;&#039;&#039;Purple Haze:&#039;&#039;&#039; Purple Haze has a meter that allows you to input moves that Purple Haze will do while holding down the utility button giving you slight control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion:&#039;&#039;&#039; Purple Haze: Distortion has a 66% damage resistance to its own Purple Haze effect.&lt;br /&gt;
&lt;br /&gt;
=== BNBs ===&lt;br /&gt;
&lt;br /&gt;
==== BNB 1 ====&lt;br /&gt;
&#039;&#039;&#039;Ebola&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:Ebola.gif|thumb]]Light&amp;gt;Rekka1~Rekka2&amp;gt;cr.Light&amp;gt;Barrage&amp;gt;...&lt;br /&gt;
...cr.Light~Light&lt;br /&gt;
...Ground Slam&lt;br /&gt;
...Light&amp;gt;Grab&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Purple Haze and Purple Haze: Distortion have a VERY different playstyle and skill with one will not translate to skill with another.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Purple Haze&#039;s second skin is based off Mahoraga from Jujutsu Kaisen&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4408</id>
		<title>Purple haze Distortion</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4408"/>
		<updated>2026-07-19T02:55:09Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;infobox-wrapper&amp;quot;&amp;gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Non-evolved =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = Purple Haze&lt;br /&gt;
| image1 = Purple haze.png&lt;br /&gt;
| image2 = Purple haze skin1.png&lt;br /&gt;
| image3 = Purple haze skin2.png&lt;br /&gt;
| image4 = Purple haze skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=A|speed=B|range=C|durability=E|precision=E|potential=A}}&lt;br /&gt;
| special_1 = Capsule Launch&lt;br /&gt;
| special_2 = Rekka Series&lt;br /&gt;
| special_3 = Grab&lt;br /&gt;
| utility = Distortion&lt;br /&gt;
| ultimate = Full Release (hehe)&lt;br /&gt;
| passive = 66% damage resistance to Purple Haze effect&lt;br /&gt;
}}&lt;br /&gt;
|-|Evolved =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = Purple Haze Distortion&lt;br /&gt;
| image1 = Purple haze distortion.png&lt;br /&gt;
| image2 = Purple haze distortion skin1.png&lt;br /&gt;
| image3 = Purple haze distortion skin2.png&lt;br /&gt;
| image4 = Purple haze distortion skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=A|speed=B|range=C|durability=E|precision=E|potential=A}}&lt;br /&gt;
| special_1 = Capsule Launch&lt;br /&gt;
| special_2 = Rekka Series&lt;br /&gt;
| special_3 = Grab&lt;br /&gt;
| utility = Distortion&lt;br /&gt;
| ultimate = Full Release (hehe)&lt;br /&gt;
| passive = 66% damage resistance to Purple Haze effect&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Purple Haze&#039;&#039;&#039; is a berserk stand that cannot be controlled by the user other than materializing and dematerializing it. It attacks any nearby mob and its attacks will hurt the user if caught in the crossfire. It is best to summon it then run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion&#039;&#039;&#039; is a more calmed-down and controllable version of the stand, it is the evolved version of &#039;&#039;&#039;Purple Haze&#039;&#039;&#039;. It is evolved by right clicking it with any flower after defeating a stand user. You have to repeat this 5 times.&lt;br /&gt;
&lt;br /&gt;
It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability.&lt;br /&gt;
&lt;br /&gt;
Both stands are very oppressive and are the only source of the [[Effects#Purple Haze Poison|Purple Haze Poison]] which is a status effect applied from a significant amount of their moves. &lt;br /&gt;
[[File:2026-06-06 05-49-50.gif|left|thumb|GIF showing how to evolve Purple Haze.]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast buttons&lt;br /&gt;
* Oppressive, fast pressure&lt;br /&gt;
* Great area control&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Only one, rarely accessible armored move&lt;br /&gt;
* Mediocre damage without virus&lt;br /&gt;
* No movement utility&lt;br /&gt;
* Kills you&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = PHLight.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 7...1(launch)&lt;br /&gt;
| adv_block = 6...-1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard speed light with below average stun&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Backhand&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = PHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(13)1&lt;br /&gt;
| active_num = 15&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 11...5(burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Launches vertically and infects for 3 seconds on the last hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Uppercut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = PHHeavy.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Uppercut that launches vertically. Good, fast damage but doesn&#039;t combo start/extend.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = PHBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 39&lt;br /&gt;
| active_num = 39&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 1x13 Total: 13&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 28(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard barrage. Great combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Capsule Launch&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = PHSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches a capsule that explodes into purple haze on a hit. Will stay for 5 seconds and infect anything in that area during that time.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Triple Capsule Launch&lt;br /&gt;
| key = Crouching Special 1&lt;br /&gt;
| image = PHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches 3 capsules at a shorter range than capsule launch but covers a wider area&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Rekka Series&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = PHSpecial2.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(9)1(12)1&lt;br /&gt;
| active_num = 24&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 4.0+4.0+5.0 Total:18.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = 4(launch)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Series of 3 hits that cancel into each other during recovery. Last hit knocks down for 2.5 seconds which sets up capsule launch and any other infection abilities.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Grab&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = PHSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 1.0x8+4.0 Total:12.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Unblockable grab that launches away on final hit. Decent damage and startup for a grab&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Ground Slam&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = PHSpecial3Crouching.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.3&lt;br /&gt;
| adv_hit = 1(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Purple Haze slams the ground and creates a cloud.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Full Release (ayo?)&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = PHUltimate.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.45&lt;br /&gt;
| adv_hit = 4(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out 2 sets of 3 capsules in a hexagon pattern. Covers a massive area and has hyper armor.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Distortion&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtility.gif&lt;br /&gt;
| description = Cycles between virus effects:&lt;br /&gt;
Harming - standard effect, deals damage over time &amp;lt;br&amp;gt;&lt;br /&gt;
Nullifying - removes status effects &amp;lt;br&amp;gt;&lt;br /&gt;
Debilitating - gives blindness and slowness&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Pilot Mode&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtilityCrouching.gif&lt;br /&gt;
| description = Remotely control Purple Haze in a 5 meter range. This is the shortest in the game for any pilot mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Passives ===&lt;br /&gt;
&#039;&#039;&#039;Purple Haze:&#039;&#039;&#039; Purple Haze has a meter that allows you to input moves that Purple Haze will do while holding down the utility button giving you slight control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion:&#039;&#039;&#039; Purple Haze: Distortion has a 66% damage resistance to its own Purple Haze effect.&lt;br /&gt;
&lt;br /&gt;
=== BNBs ===&lt;br /&gt;
&lt;br /&gt;
==== BNB 1 ====&lt;br /&gt;
&#039;&#039;&#039;Ebola&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:Ebola.gif|thumb]]Light&amp;gt;Rekka1~Rekka2&amp;gt;cr.Light&amp;gt;Barrage&amp;gt;...&lt;br /&gt;
...cr.Light~Light&lt;br /&gt;
...Ground Slam&lt;br /&gt;
...Light&amp;gt;Grab&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Purple Haze and Purple Haze: Distortion have a VERY different playstyle and skill with one will not translate to skill with another.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Purple Haze&#039;s second skin is based off Mahoraga from Jujutsu Kaisen&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=PHChanges&amp;diff=4402</id>
		<title>PHChanges</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=PHChanges&amp;diff=4402"/>
		<updated>2026-07-13T11:44:09Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PH Passiveness ==&lt;br /&gt;
Ph has an incredible amount of passiveness that stems from god knows what. It will often times not perform attacks when it&#039;s in range of a creature and targeting it.&lt;br /&gt;
&lt;br /&gt;
This is also a massive problem when the enemy jumps directly into PH, PH often times won&#039;t activate a move and the opponent can fly towards the defenseless user.&lt;br /&gt;
&lt;br /&gt;
[[File:Ezgif-6622d1541f689b9d.gif|left|thumb|388x388px]]&lt;br /&gt;
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== PH Burst ==&lt;br /&gt;
Bursting with PH is incredibly inconsistent. Maybe half the time when you attempt to burst it&#039;ll activate. Should be all of the time.&lt;br /&gt;
&lt;br /&gt;
== PH Can&#039;t use moves ==&lt;br /&gt;
PH Can&#039;t use the final 2 attacks of Reika series (making him use them on a hit would be optimal). PH Can&#039;t use triple capsule throw, Ground Slam, or Crouching Light (both require crouching to activate).&lt;br /&gt;
&lt;br /&gt;
== PH Aim blows ==&lt;br /&gt;
PH sucks at aiming at the target consistently. Especially with capsules &lt;br /&gt;
[[File:Aim PH.gif|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
== PH uses moves when significantly out of range ==&lt;br /&gt;
As the title states, this is something that happens with other NPCs as well.&lt;br /&gt;
&lt;br /&gt;
== PH Chasing mobs/players when it shouldn&#039;t be able to ==&lt;br /&gt;
Time erase, D4C dimension, unsure if there&#039;s more examples. &lt;br /&gt;
&lt;br /&gt;
== PH hitting the user ==&lt;br /&gt;
PH shouldn&#039;t be able to hit the user when it spawns in immediately. This most often happens with barrage.&lt;br /&gt;
&lt;br /&gt;
== PH Velocity matches the user ==&lt;br /&gt;
PH should, when summoned, match the velocity of the user. This would help with the previous suggestion as well.&lt;br /&gt;
&lt;br /&gt;
== PH guard crush should happen faster ==&lt;br /&gt;
This would prevent the opponent from comboing PH instead of the user.&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=PHChanges&amp;diff=4401</id>
		<title>PHChanges</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=PHChanges&amp;diff=4401"/>
		<updated>2026-07-13T11:43:32Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PH Passiveness ==&lt;br /&gt;
Ph has an incredible amount of passiveness that stems from god knows what. It will often times not perform attacks when it&#039;s in range of a creature and targeting it.&lt;br /&gt;
&lt;br /&gt;
This is also a massive problem when the enemy jumps directly into PH, PH often times won&#039;t activate a move and the opponent can fly towards the defenseless user.&lt;br /&gt;
&lt;br /&gt;
[[File:Ezgif-6622d1541f689b9d.gif|left|thumb|388x388px]]&lt;br /&gt;
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== PH Burst ==&lt;br /&gt;
Bursting with PH is incredibly inconsistent. Maybe half the time when you attempt to burst it&#039;ll activate. Should be all of the time.&lt;br /&gt;
&lt;br /&gt;
== PH Can&#039;t use moves ==&lt;br /&gt;
PH Can&#039;t use the final 2 attacks of Reika series (making him use them on a hit would be optimal). PH Can&#039;t use triple capsule throw, Ground Slam, or Crouching Light (both require crouching to activate).&lt;br /&gt;
&lt;br /&gt;
== PH Aim blows ==&lt;br /&gt;
PH sucks at aiming at the target consistently. Especially with capsules &lt;br /&gt;
[[File:Aim PH.gif|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
== PH uses moves when significantly out of range ==&lt;br /&gt;
As the title states, this is something that happens with other NPCs as well.&lt;br /&gt;
&lt;br /&gt;
== PH Chasing mobs/players when it shouldn&#039;t be able to ==&lt;br /&gt;
Time erase, D4C dimension, unsure if there&#039;s more examples. &lt;br /&gt;
&lt;br /&gt;
== PH hitting the user ==&lt;br /&gt;
PH shouldn&#039;t be able to hit the user when it spawns in immediately. This most often happens with barrage.&lt;br /&gt;
&lt;br /&gt;
== PH Velocity matches the user ==&lt;br /&gt;
PH should, when summoned, match the velocity of the user. This would help with the previous suggestion as well.&lt;br /&gt;
&lt;br /&gt;
== PH stand clash should happen faster ==&lt;br /&gt;
This would prevent the opponent from comboing PH instead of the user.&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=PHChanges&amp;diff=4400</id>
		<title>PHChanges</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=PHChanges&amp;diff=4400"/>
		<updated>2026-07-13T11:42:53Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PH Passiveness ==&lt;br /&gt;
Ph has an incredible amount of passiveness that stems from god knows what. It will often times not perform attacks when it&#039;s in range of a creature and targeting it.&lt;br /&gt;
&lt;br /&gt;
This is also a massive problem when the enemy jumps directly into PH, PH often times won&#039;t activate a move and the opponent can fly towards the defenseless user.&lt;br /&gt;
&lt;br /&gt;
[[File:Ezgif-6622d1541f689b9d.gif|left|thumb|388x388px]]&lt;br /&gt;
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== PH Burst ==&lt;br /&gt;
Bursting with PH is incredibly inconsistent. Maybe half the time when you attempt to burst it&#039;ll activate. Should be all of the time.&lt;br /&gt;
&lt;br /&gt;
== PH Can&#039;t use moves ==&lt;br /&gt;
PH Can&#039;t use the final 2 attacks of Reika series (making him use them on a hit would be optimal). PH Can&#039;t use triple capsule throw, Ground Slam, or Crouching Light (both require crouching to activate).&lt;br /&gt;
&lt;br /&gt;
== PH Aim blows ==&lt;br /&gt;
PH sucks at aiming at the target consistently. Especially with capsules &lt;br /&gt;
[[File:Aim PH.gif|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
== PH uses moves when significantly out of range ==&lt;br /&gt;
As the title states, this is something that happens with other NPCs as well.&lt;br /&gt;
&lt;br /&gt;
== PH Chasing mobs/players when it shouldn&#039;t be able to ==&lt;br /&gt;
Time erase, D4C dimension, unsure if there&#039;s more examples. &lt;br /&gt;
&lt;br /&gt;
== PH hitting the user ==&lt;br /&gt;
PH shouldn&#039;t be able to hit the user when it spawns in immediately. This most often happens with barrage.&lt;br /&gt;
&lt;br /&gt;
== PH Velocity matches the user ==&lt;br /&gt;
PH should, when summoned, match the velocity of the user. This would help with the previous suggestion as well.&lt;br /&gt;
&lt;br /&gt;
== PH stand crash should happen faster ==&lt;br /&gt;
This would prevent the opponent from comboing PH instead of the user.&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=PHChanges&amp;diff=4399</id>
		<title>PHChanges</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=PHChanges&amp;diff=4399"/>
		<updated>2026-07-13T11:33:38Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PH Passiveness ==&lt;br /&gt;
Ph has an incredible amount of passiveness that stems from god knows what. It will often times not perform attacks when it&#039;s in range of a creature and targeting it.&lt;br /&gt;
&lt;br /&gt;
[[File:Ezgif-6622d1541f689b9d.gif|left|thumb|388x388px]]&lt;br /&gt;
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== PH Burst ==&lt;br /&gt;
Bursting with PH is incredibly inconsistent. Maybe half the time when you attempt to burst it&#039;ll activate. Should be all of the time.&lt;br /&gt;
&lt;br /&gt;
== PH Can&#039;t use moves ==&lt;br /&gt;
PH Can&#039;t use the final 2 attacks of Reika series (making him use them on a hit would be optimal). PH Can&#039;t use triple capsule throw, Ground Slam, or Crouching Light (both require crouching to activate).&lt;br /&gt;
&lt;br /&gt;
== PH Aim blows ==&lt;br /&gt;
PH sucks at aiming at the target consistently. &lt;br /&gt;
[[File:Aim PH.gif|left|thumb]]&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=File:Aim_PH.gif&amp;diff=4398</id>
		<title>File:Aim PH.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=File:Aim_PH.gif&amp;diff=4398"/>
		<updated>2026-07-13T11:33:07Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=PHChanges&amp;diff=4397</id>
		<title>PHChanges</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=PHChanges&amp;diff=4397"/>
		<updated>2026-07-13T11:30:14Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PH Passiveness ==&lt;br /&gt;
Ph has an incredible amount of passiveness that stems from god knows what. It will often times not perform attacks when it&#039;s in range of a creature and targeting it.&lt;br /&gt;
&lt;br /&gt;
[[File:Ezgif-6622d1541f689b9d.gif|left|thumb|388x388px]]&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== PH Burst ==&lt;br /&gt;
Bursting with PH is incredibly inconsistent. Maybe half the time when you attempt to burst it&#039;ll activate. Should be all of the time.&lt;br /&gt;
&lt;br /&gt;
== PH Can&#039;t use moves ==&lt;br /&gt;
PH Can&#039;t use the final 2 attacks of Reika series (making him use them on a hit would be optimal). PH Can&#039;t use triple capsule throw, Ground Slam, or Crouching Light (both require crouching to activate).&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=PHChanges&amp;diff=4396</id>
		<title>PHChanges</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=PHChanges&amp;diff=4396"/>
		<updated>2026-07-13T11:27:22Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PH Passiveness ==&lt;br /&gt;
Ph has an incredible amount of passiveness that stems from god knows what. It will often times not perform attacks when it&#039;s in range of a creature and targeting it.&lt;br /&gt;
&lt;br /&gt;
[[File:Ezgif-6622d1541f689b9d.gif|left|thumb|388x388px]]&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
== PH Burst ==&lt;br /&gt;
Bursting with PH is incredibly inconsistent. Maybe half the time when you attempt to burst it&#039;ll activate. Should be all of the time.&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=PHChanges&amp;diff=4395</id>
		<title>PHChanges</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=PHChanges&amp;diff=4395"/>
		<updated>2026-07-13T11:27:16Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: Created page with &amp;quot;== PH Passiveness == Ph has an incredible amount of passiveness that stems from god knows what. It will often times not perform attacks when it&amp;#039;s in range of a creature and targeting it.  388x388px           == PH Burst == Bursting with PH is incredibly inconsistent. Maybe half the time when you attempt to burst it&amp;#039;ll activate. Should be all of the time.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PH Passiveness ==&lt;br /&gt;
Ph has an incredible amount of passiveness that stems from god knows what. It will often times not perform attacks when it&#039;s in range of a creature and targeting it.&lt;br /&gt;
&lt;br /&gt;
[[File:Ezgif-6622d1541f689b9d.gif|left|thumb|388x388px]]&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
== PH Burst ==&lt;br /&gt;
Bursting with PH is incredibly inconsistent. Maybe half the time when you attempt to burst it&#039;ll activate. Should be all of the time.&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=File:Ezgif-6622d1541f689b9d.gif&amp;diff=4394</id>
		<title>File:Ezgif-6622d1541f689b9d.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=File:Ezgif-6622d1541f689b9d.gif&amp;diff=4394"/>
		<updated>2026-07-13T11:26:37Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Ranger&amp;diff=4392</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Ranger&amp;diff=4392"/>
		<updated>2026-07-10T04:59:36Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4388</id>
		<title>Purple haze Distortion</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4388"/>
		<updated>2026-06-07T11:30:36Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;infobox-wrapper&amp;quot;&amp;gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Non-evolved =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = Purple Haze&lt;br /&gt;
| image1 = Purple haze.png&lt;br /&gt;
| image2 = Purple haze skin1.png&lt;br /&gt;
| image3 = Purple haze skin2.png&lt;br /&gt;
| image4 = Purple haze skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=A|speed=B|range=C|durability=E|precision=E|potential=A}}&lt;br /&gt;
| special_1 = Capsule Launch&lt;br /&gt;
| special_2 = Rekka Series&lt;br /&gt;
| special_3 = Grab&lt;br /&gt;
| utility = Distortion&lt;br /&gt;
| ultimate = Full Release (hehe)&lt;br /&gt;
| passive = 66% damage resistance to Purple Haze effect&lt;br /&gt;
}}&lt;br /&gt;
|-|Evolved =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = Purple Haze Distortion&lt;br /&gt;
| image1 = Purple haze distortion.png&lt;br /&gt;
| image2 = Purple haze distortion skin1.png&lt;br /&gt;
| image3 = Purple haze distortion skin2.png&lt;br /&gt;
| image4 = Purple haze distortion skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=A|speed=B|range=C|durability=E|precision=E|potential=A}}&lt;br /&gt;
| special_1 = Capsule Launch&lt;br /&gt;
| special_2 = Rekka Series&lt;br /&gt;
| special_3 = Grab&lt;br /&gt;
| utility = Distortion&lt;br /&gt;
| ultimate = Full Release (hehe)&lt;br /&gt;
| passive = 66% damage resistance to Purple Haze effect&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Purple Haze&#039;&#039;&#039; is a berserk stand that cannot be controlled by the user other than materializing and dematerializing it. It attacks any nearby mob and its attacks will hurt the user if caught in the crossfire. It is best to summon it then run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion&#039;&#039;&#039; is a more calmed-down and controllable version of the stand, it is the evolved version of &#039;&#039;&#039;Purple Haze&#039;&#039;&#039;. It is evolved by right clicking it with any flower after defeating a stand user 5 times.&lt;br /&gt;
&lt;br /&gt;
It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability.&lt;br /&gt;
&lt;br /&gt;
Both stands are very oppressive and are the only source of the [[Effects#Purple Haze Poison|Purple Haze Poison]] which is a status effect applied from a significant amount of their moves. &lt;br /&gt;
[[File:2026-06-06 05-49-50.gif|left|thumb|GIF showing how to evolve Purple Haze.]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast buttons&lt;br /&gt;
* Oppressive, fast pressure&lt;br /&gt;
* Great area control&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Only one, rarely accessible armored move&lt;br /&gt;
* Mediocre damage without virus&lt;br /&gt;
* No movement utility&lt;br /&gt;
* Kills you&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = PHLight.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 7...1(launch)&lt;br /&gt;
| adv_block = 6...-1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard speed light with below average stun&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Backhand&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = PHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(13)1&lt;br /&gt;
| active_num = 15&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 11...5(burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Launches vertically and infects for 3 seconds on the last hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Uppercut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = PHHeavy.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Uppercut that launches vertically. Good, fast damage but doesn&#039;t combo start/extend.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = PHBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 39&lt;br /&gt;
| active_num = 39&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 1x13 Total: 13&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 28(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard barrage. Great combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Capsule Launch&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = PHSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches a capsule that explodes into purple haze on a hit. Will stay for 5 seconds and infect anything in that area during that time.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Triple Capsule Launch&lt;br /&gt;
| key = Crouching Special 1&lt;br /&gt;
| image = PHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches 3 capsules at a shorter range than capsule launch but covers a wider area&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Rekka Series&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = PHSpecial2.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(9)1(12)1&lt;br /&gt;
| active_num = 24&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 4.0+4.0+5.0 Total:18.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = 4(launch)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Series of 3 hits that cancel into each other during recovery. Last hit knocks down for 2.5 seconds which sets up capsule launch and any other infection abilities.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Grab&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = PHSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 1.0x8+4.0 Total:12.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Unblockable grab that launches away on final hit. Decent damage and startup for a grab&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Ground Slam&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = PHSpecial3Crouching.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.3&lt;br /&gt;
| adv_hit = 1(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Purple Haze slams the ground and creates a cloud.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Full Release (ayo?)&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = PHUltimate.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.45&lt;br /&gt;
| adv_hit = 4(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out 2 sets of 3 capsules in a hexagon pattern. Covers a massive area and has hyper armor.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Distortion&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtility.gif&lt;br /&gt;
| description = Cycles between virus effects:&lt;br /&gt;
Harming - standard effect, deals damage over time &amp;lt;br&amp;gt;&lt;br /&gt;
Nullifying - removes status effects &amp;lt;br&amp;gt;&lt;br /&gt;
Debilitating - gives blindness and slowness&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Pilot Mode&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtilityCrouching.gif&lt;br /&gt;
| description = Remotely control Purple Haze in a 5 meter range. This is the shortest in the game for any pilot mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Passives ===&lt;br /&gt;
&#039;&#039;&#039;Purple Haze:&#039;&#039;&#039; Purple Haze has a meter that allows you to input moves that Purple Haze will do while holding down the utility button giving you slight control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion:&#039;&#039;&#039; Purple Haze: Distortion has a 66% damage resistance to its own Purple Haze effect.&lt;br /&gt;
&lt;br /&gt;
=== BNBs ===&lt;br /&gt;
&lt;br /&gt;
==== BNB 1 ====&lt;br /&gt;
&#039;&#039;&#039;Ebola&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:Ebola.gif|thumb]]Light&amp;gt;Rekka1~Rekka2&amp;gt;cr.Light&amp;gt;Barrage&amp;gt;...&lt;br /&gt;
...cr.Light~Light&lt;br /&gt;
...Ground Slam&lt;br /&gt;
...Light&amp;gt;Grab&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Purple Haze and Purple Haze: Distortion have a VERY different playstyle and skill with one will not translate to skill with another.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Purple Haze&#039;s second skin is based off Mahoraga from Jujutsu Kaisen&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4387</id>
		<title>Purple haze Distortion</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4387"/>
		<updated>2026-06-07T11:30:30Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Purple Haze&#039;&#039;&#039; is a berserk stand that cannot be controlled by the user other than materializing and dematerializing it. It attacks any nearby mob and its attacks will hurt the user if caught in the crossfire. It is best to summon it then run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion&#039;&#039;&#039; is a more calmed-down and controllable version of the stand, it is the evolved version of &#039;&#039;&#039;Purple Haze&#039;&#039;&#039;. It is evolved by right clicking it with any flower after defeating a stand user 5 times.&lt;br /&gt;
&lt;br /&gt;
It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability.&lt;br /&gt;
&lt;br /&gt;
Both stands are very oppressive and are the only source of the [[Effects#Purple Haze Poison|Purple Haze Poison]] which is a status effect applied from a significant amount of their moves. &lt;br /&gt;
[[File:2026-06-06 05-49-50.gif|left|thumb|GIF showing how to evolve Purple Haze.]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast buttons&lt;br /&gt;
* Oppressive, fast pressure&lt;br /&gt;
* Great area control&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Only one, rarely accessible armored move&lt;br /&gt;
* Mediocre damage without virus&lt;br /&gt;
* No movement utility&lt;br /&gt;
* Kills you&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = PHLight.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 7...1(launch)&lt;br /&gt;
| adv_block = 6...-1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard speed light with below average stun&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Backhand&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = PHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(13)1&lt;br /&gt;
| active_num = 15&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 11...5(burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Launches vertically and infects for 3 seconds on the last hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Uppercut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = PHHeavy.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Uppercut that launches vertically. Good, fast damage but doesn&#039;t combo start/extend.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = PHBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 39&lt;br /&gt;
| active_num = 39&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 1x13 Total: 13&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 28(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard barrage. Great combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Capsule Launch&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = PHSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches a capsule that explodes into purple haze on a hit. Will stay for 5 seconds and infect anything in that area during that time.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Triple Capsule Launch&lt;br /&gt;
| key = Crouching Special 1&lt;br /&gt;
| image = PHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches 3 capsules at a shorter range than capsule launch but covers a wider area&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Rekka Series&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = PHSpecial2.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(9)1(12)1&lt;br /&gt;
| active_num = 24&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 4.0+4.0+5.0 Total:18.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = 4(launch)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Series of 3 hits that cancel into each other during recovery. Last hit knocks down for 2.5 seconds which sets up capsule launch and any other infection abilities.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Grab&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = PHSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 1.0x8+4.0 Total:12.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Unblockable grab that launches away on final hit. Decent damage and startup for a grab&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Ground Slam&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = PHSpecial3Crouching.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.3&lt;br /&gt;
| adv_hit = 1(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Purple Haze slams the ground and creates a cloud.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Full Release (ayo?)&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = PHUltimate.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.45&lt;br /&gt;
| adv_hit = 4(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out 2 sets of 3 capsules in a hexagon pattern. Covers a massive area and has .&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Distortion&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtility.gif&lt;br /&gt;
| description = Cycles between virus effects:&lt;br /&gt;
Harming - standard effect, deals damage over time &lt;br /&gt;
Nullifying - removes status effects &lt;br /&gt;
Debilitating - gives blindness and slowness&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Pilot Mode&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtilityCrouching.gif&lt;br /&gt;
| description = Remotely control Purple Haze in a 5 meter range. This is the shortest in the game for any pilot mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Passives ===&lt;br /&gt;
&#039;&#039;&#039;Purple Haze:&#039;&#039;&#039; Purple Haze has a meter that allows you to input moves that Purple Haze will do while holding down the utility button giving you slight control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion:&#039;&#039;&#039; Purple Haze: Distortion has a 66% damage resistance to its own Purple Haze effect.&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;Ebola&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Purple Haze and Purple Haze: Distortion have a VERY different playstyle and skill with one will not translate to skill with another.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Purple Haze&#039;s second skin is based off Mahoraga from Jujutsu Kaisen&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4386</id>
		<title>Purple haze Distortion</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4386"/>
		<updated>2026-06-07T11:29:32Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Purple Haze&#039;&#039;&#039; is a berserk stand that cannot be controlled by the user other than materializing and dematerializing it. It attacks any nearby mob and its attacks will hurt the user if caught in the crossfire. It is best to summon it then run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion&#039;&#039;&#039; is a more calmed-down and controllable version of the stand, it is the evolved version of &#039;&#039;&#039;Purple Haze&#039;&#039;&#039;. It is evolved by right clicking it with any flower after defeating a stand user 5 times.&lt;br /&gt;
&lt;br /&gt;
It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability.&lt;br /&gt;
&lt;br /&gt;
Both stands are very oppressive and are the only source of the [[Effects#Purple Haze Poison|Purple Haze Poison]] which is a status effect applied from a significant amount of their moves. &lt;br /&gt;
[[File:2026-06-06 05-49-50.gif|left|thumb|GIF showing how to evolve Purple Haze.]]&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast buttons&lt;br /&gt;
* Oppressive, fast pressure&lt;br /&gt;
* Great area control&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Only one, rarely accessible armored move&lt;br /&gt;
* Mediocre damage without virus&lt;br /&gt;
* No movement utility&lt;br /&gt;
* Kills you&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = PHLight.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 7...1(launch)&lt;br /&gt;
| adv_block = 6...-1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard speed light with below average stun&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Backhand&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = PHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(13)1&lt;br /&gt;
| active_num = 15&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 11...5(burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Launches vertically and infects for 3 seconds on the last hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Uppercut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = PHHeavy.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Uppercut that launches vertically. Good, fast damage but doesn&#039;t combo start/extend.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = PHBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 39&lt;br /&gt;
| active_num = 39&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 1x13 Total: 13&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 28(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard barrage. Great combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Capsule Launch&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = PHSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches a capsule that explodes into purple haze on a hit. Will stay for 5 seconds and infect anything in that area during that time.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Triple Capsule Launch&lt;br /&gt;
| key = Crouching Special 1&lt;br /&gt;
| image = PHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches 3 capsules at a shorter range than capsule launch but covers a wider area&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Rekka Series&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = PHSpecial2.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(9)1(12)1&lt;br /&gt;
| active_num = 24&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 4.0+4.0+5.0 Total:18.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = 4(launch)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Series of 3 hits that cancel into each other during recovery. Last hit knocks down for 2.5 seconds which sets up capsule launch and any other infection abilities.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Grab&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = PHSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 1.0x8+4.0 Total:12.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Unblockable grab that launches away on final hit. Decent damage and startup for a grab&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Ground Slam&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = PHSpecial3Crouching.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.3&lt;br /&gt;
| adv_hit = 1(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Purple Haze slams the ground and creates a cloud.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Full Release (ayo?)&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = PHUltimate.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.45&lt;br /&gt;
| adv_hit = 4(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out 2 sets of 3 capsules in a hexagon pattern. Covers a massive area and has .&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Distortion&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtility.gif&lt;br /&gt;
| description = Cycles between virus effects:&lt;br /&gt;
Harming - standard effect, deals damage over time &lt;br /&gt;
Nullifying - removes status effects &lt;br /&gt;
Debilitating - gives blindness and slowness&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Pilot Mode&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtilityCrouching.gif&lt;br /&gt;
| description = Remotely control Purple Haze in a 5 meter range. This is the shortest in the game for any pilot mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Passives ===&lt;br /&gt;
&#039;&#039;&#039;Purple Haze:&#039;&#039;&#039; Purple Haze has a meter that allows you to input moves that Purple Haze will do while holding down the utility button giving you slight control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion:&#039;&#039;&#039; Purple Haze: Distortion has a 66% damage resistance to its own Purple Haze effect.&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
====  BnB 1 ====&lt;br /&gt;
&#039;&#039;&#039;Ebola&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Light &amp;gt; Rekka1~Rekka2 &amp;gt; crouching Light &amp;gt; Barrage &amp;gt;...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;... crouching Light~Light&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;...Ground Slam&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;...Light &amp;gt; Grab&#039;&#039;&#039;[[File:The_Gazebo.gif|thumb]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Notes&#039;&#039;&#039; ==== Notes ==&lt;br /&gt;
Purple Haze and Purple Haze: Distortion have a VERY different playstyle and skill with one will not translate to skill with another.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Purple Haze&#039;s second skin is based off Mahoraga from Jujutsu Kaisen&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4385</id>
		<title>Purple haze Distortion</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4385"/>
		<updated>2026-06-07T11:28:24Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Purple Haze&#039;&#039;&#039; is a berserk stand that cannot be controlled by the user other than materializing and dematerializing it. It attacks any nearby mob and its attacks will hurt the user if caught in the crossfire. It is best to summon it then run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion&#039;&#039;&#039; is a more calmed-down and controllable version of the stand, it is the evolved version of &#039;&#039;&#039;Purple Haze&#039;&#039;&#039;. It is evolved by right clicking it with any flower after defeating a stand user 5 times.&lt;br /&gt;
&lt;br /&gt;
It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability.&lt;br /&gt;
&lt;br /&gt;
Both stands are very oppressive and are the only source of the [[Effects#Purple Haze Poison|Purple Haze Poison]] which is a status effect applied from a significant amount of their moves. &lt;br /&gt;
[[File:2026-06-06 05-49-50.gif|left|thumb|GIF showing how to evolve Purple Haze.]]&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast buttons&lt;br /&gt;
* Oppressive, fast pressure&lt;br /&gt;
* Great area control&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Only one, rarely accessible armored move&lt;br /&gt;
* Mediocre damage without virus&lt;br /&gt;
* No movement utility&lt;br /&gt;
* Kills you&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = PHLight.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 7...1(launch)&lt;br /&gt;
| adv_block = 6...-1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard speed light with below average stun&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Backhand&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = PHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(13)1&lt;br /&gt;
| active_num = 15&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 11...5(burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Launches vertically and infects for 3 seconds on the last hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Uppercut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = PHHeavy.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Uppercut that launches vertically. Good, fast damage but doesn&#039;t combo start/extend.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = PHBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 39&lt;br /&gt;
| active_num = 39&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 1x13 Total: 13&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 28(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard barrage. Great combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Capsule Launch&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = PHSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches a capsule that explodes into purple haze on a hit. Will stay for 5 seconds and infect anything in that area during that time.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Triple Capsule Launch&lt;br /&gt;
| key = Crouching Special 1&lt;br /&gt;
| image = PHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches 3 capsules at a shorter range than capsule launch but covers a wider area&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Rekka Series&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = PHSpecial2.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(9)1(12)1&lt;br /&gt;
| active_num = 24&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 4.0+4.0+5.0 Total:18.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = 4(launch)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Series of 3 hits that cancel into each other during recovery. Last hit knocks down for 2.5 seconds which sets up capsule launch and any other infection abilities.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Grab&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = PHSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 1.0x8+4.0 Total:12.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Unblockable grab that launches away on final hit. Decent damage and startup for a grab&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Ground Slam&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = PHSpecial3Crouching.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.3&lt;br /&gt;
| adv_hit = 1(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Purple Haze slams the ground and creates a cloud.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Full Release (ayo?)&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = PHUltimate.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.45&lt;br /&gt;
| adv_hit = 4(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out 2 sets of 3 capsules in a hexagon pattern. Covers a massive area and has .&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Distortion&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtility.gif&lt;br /&gt;
| description = Cycles between virus effects:&lt;br /&gt;
Harming - standard effect, deals damage over time &lt;br /&gt;
Nullifying - removes status effects &lt;br /&gt;
Debilitating - gives blindness and slowness&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Pilot Mode&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtilityCrouching.gif&lt;br /&gt;
| description = Remotely control Purple Haze in a 5 meter range. This is the shortest in the game for any pilot mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Passives ===&lt;br /&gt;
&#039;&#039;&#039;Purple Haze:&#039;&#039;&#039; Purple Haze has a meter that allows you to input moves that Purple Haze will do while holding down the utility button giving you slight control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion:&#039;&#039;&#039; Purple Haze: Distortion has a 66% damage resistance to its own Purple Haze effect.&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;Ebola&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Purple Haze and Purple Haze: Distortion have a VERY different playstyle and skill with one will not translate to skill with another.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Purple Haze&#039;s second skin is based off Mahoraga from Jujutsu Kaisen&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4384</id>
		<title>Purple haze Distortion</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4384"/>
		<updated>2026-06-07T11:28:06Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Purple Haze&#039;&#039;&#039; is a berserk stand that cannot be controlled by the user other than materializing and dematerializing it. It attacks any nearby mob and its attacks will hurt the user if caught in the crossfire. It is best to summon it then run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion&#039;&#039;&#039; is a more calmed-down and controllable version of the stand, it is the evolved version of &#039;&#039;&#039;Purple Haze&#039;&#039;&#039;. It is evolved by right clicking it with any flower after defeating a stand user 5 times.&lt;br /&gt;
&lt;br /&gt;
It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability.&lt;br /&gt;
&lt;br /&gt;
Both stands are very oppressive and are the only source of the [[Effects#Purple Haze Poison|Purple Haze Poison]] which is a status effect applied from a significant amount of their moves. &lt;br /&gt;
[[File:2026-06-06 05-49-50.gif|left|thumb|GIF showing how to evolve Purple Haze.]]&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast buttons&lt;br /&gt;
* Oppressive, fast pressure&lt;br /&gt;
* Great area control&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Only one, rarely accessible armored move&lt;br /&gt;
* Mediocre damage without virus&lt;br /&gt;
* No movement utility&lt;br /&gt;
* Kills you&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = PHLight.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 7...1(launch)&lt;br /&gt;
| adv_block = 6...-1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard speed light with below average stun&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Backhand&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = PHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(13)1&lt;br /&gt;
| active_num = 15&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 11...5(burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Launches vertically and infects for 3 seconds on the last hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Uppercut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = PHHeavy.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Uppercut that launches vertically. Good, fast damage but doesn&#039;t combo start/extend.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = PHBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 39&lt;br /&gt;
| active_num = 39&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 1x13 Total: 13&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 28(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard barrage. Great combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Capsule Launch&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = PHSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches a capsule that explodes into purple haze on a hit. Will stay for 5 seconds and infect anything in that area during that time.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Triple Capsule Launch&lt;br /&gt;
| key = Crouching Special 1&lt;br /&gt;
| image = PHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches 3 capsules at a shorter range than capsule launch but covers a wider area&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Rekka Series&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = PHSpecial2.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(9)1(12)1&lt;br /&gt;
| active_num = 24&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 4.0+4.0+5.0 Total:18.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = 4(launch)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Series of 3 hits that cancel into each other during recovery. Last hit knocks down for 2.5 seconds which sets up capsule launch and any other infection abilities.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Grab&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = PHSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 1.0x8+4.0 Total:12.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Unblockable grab that launches away on final hit. Decent damage and startup for a grab&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Ground Slam&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = PHSpecial3Crouching.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.3&lt;br /&gt;
| adv_hit = 1(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Purple Haze slams the ground and creates a cloud.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Full Release (ayo?)&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = PHUltimate.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.45&lt;br /&gt;
| adv_hit = 4(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out 2 sets of 3 capsules in a hexagon pattern. Covers a massive area and has .&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Distortion&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtility.gif&lt;br /&gt;
| description = Cycles between virus effects:&lt;br /&gt;
Harming - standard effect, deals damage over time &lt;br /&gt;
Nullifying - removes status effects &lt;br /&gt;
Debilitating - gives blindness and slowness&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Pilot Mode&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtilityCrouching.gif&lt;br /&gt;
| description = Remotely control Purple Haze in a 5 meter range. This is the shortest in the game for any pilot mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Passives ===&lt;br /&gt;
&#039;&#039;&#039;Purple Haze:&#039;&#039;&#039; Purple Haze has a meter that allows you to input moves that Purple Haze will do while holding down the utility button giving you slight control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion:&#039;&#039;&#039; Purple Haze: Distortion has a 66% damage resistance to its own Purple Haze effect.&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;Ebola&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Purple Haze and Purple Haze: Distortion have a VERY different playstyle and skill with one will not translate to skill with another.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Purple Haze&#039;s second skin is based off Mahoraga from Jujutsu Kaisen&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4383</id>
		<title>Purple haze Distortion</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4383"/>
		<updated>2026-06-07T11:27:59Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Purple Haze&#039;&#039;&#039; is a berserk stand that cannot be controlled by the user other than materializing and dematerializing it. It attacks any nearby mob and its attacks will hurt the user if caught in the crossfire. It is best to summon it then run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion&#039;&#039;&#039; is a more calmed-down and controllable version of the stand, it is the evolved version of &#039;&#039;&#039;Purple Haze&#039;&#039;&#039;. It is evolved by right clicking it with any flower after defeating a stand user 5 times.&lt;br /&gt;
&lt;br /&gt;
It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability.&lt;br /&gt;
&lt;br /&gt;
Both stands are very oppressive and are the only source of the [[Effects#Purple Haze Poison|Purple Haze Poison]] which is a status effect applied from a significant amount of their moves. &lt;br /&gt;
[[File:2026-06-06 05-49-50.gif|left|thumb|GIF showing how to evolve Purple Haze.]]&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast buttons&lt;br /&gt;
* Oppressive, fast pressure&lt;br /&gt;
* Great area control&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Only one, rarely accessible armored move&lt;br /&gt;
* Mediocre damage without virus&lt;br /&gt;
* No movement utility&lt;br /&gt;
* Kills you&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = PHLight.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 7...1(launch)&lt;br /&gt;
| adv_block = 6...-1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard speed light with below average stun&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Backhand&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = PHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(13)1&lt;br /&gt;
| active_num = 15&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 11...5(burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Launches vertically and infects for 3 seconds on the last hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Uppercut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = PHHeavy.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Uppercut that launches vertically. Good, fast damage but doesn&#039;t combo start/extend.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = PHBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 39&lt;br /&gt;
| active_num = 39&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 1x13 Total: 13&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 28(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard barrage. Great combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Capsule Launch&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = PHSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches a capsule that explodes into purple haze on a hit. Will stay for 5 seconds and infect anything in that area during that time.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Triple Capsule Launch&lt;br /&gt;
| key = Crouching Special 1&lt;br /&gt;
| image = PHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches 3 capsules at a shorter range than capsule launch but covers a wider area&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Rekka Series&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = PHSpecial2.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(9)1(12)1&lt;br /&gt;
| active_num = 24&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 4.0+4.0+5.0 Total:18.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = 4(launch)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Series of 3 hits that cancel into each other during recovery. Last hit knocks down for 2.5 seconds which sets up capsule launch and any other infection abilities.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Grab&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = PHSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 1.0x8+4.0 Total:12.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Unblockable grab that launches away on final hit. Decent damage and startup for a grab&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Ground Slam&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = PHSpecial3Crouching.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.3&lt;br /&gt;
| adv_hit = 1(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Purple Haze slams the ground and creates a cloud.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Full Release (ayo?)&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = PHUltimate.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.45&lt;br /&gt;
| adv_hit = 4(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out 2 sets of 3 capsules in a hexagon pattern. Covers a massive area and has .&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Distortion&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtility.gif&lt;br /&gt;
| description = Cycles between virus effects:&lt;br /&gt;
Harming - standard effect, deals damage over time &lt;br /&gt;
Nullifying - removes status effects &lt;br /&gt;
Debilitating - gives blindness and slowness&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Pilot Mode&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtilityCrouching.gif&lt;br /&gt;
| description = Remotely control Purple Haze in a 5 meter range. This is the shortest in the game for any pilot mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Passives ===&lt;br /&gt;
&#039;&#039;&#039;Purple Haze:&#039;&#039;&#039; Purple Haze has a meter that allows you to input moves that Purple Haze will do while holding down the utility button giving you slight control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion:&#039;&#039;&#039; Purple Haze: Distortion has a 66% damage resistance to its own Purple Haze effect.&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;Ebola&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Purple Haze and Purple Haze: Distortion have a VERY different playstyle and skill with one will not translate to skill with another.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Purple Haze&#039;s second skin is based off Mahoraga from Jujutsu Kaisen&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4382</id>
		<title>Purple haze Distortion</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4382"/>
		<updated>2026-06-07T11:27:44Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;infobox-wrapper&amp;quot;&amp;gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Non-evolved =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = Purple Haze&lt;br /&gt;
| image1 = Purple haze.png&lt;br /&gt;
| image2 = Purple haze skin1.png&lt;br /&gt;
| image3 = Purple haze skin2.png&lt;br /&gt;
| image4 = Purple haze skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=A|speed=B|range=C|durability=E|precision=E|potential=A}}&lt;br /&gt;
| special_1 = Capsule Launch&lt;br /&gt;
| special_2 = Rekka Series&lt;br /&gt;
| special_3 = Grab&lt;br /&gt;
| utility = Distortion&lt;br /&gt;
| ultimate = Full Release (hehe)&lt;br /&gt;
| passive = 66% damage resistance to Purple Haze effect&lt;br /&gt;
}}&lt;br /&gt;
|-|Evolved =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = Purple Haze Distortion&lt;br /&gt;
| image1 = Purple haze distortion.png&lt;br /&gt;
| image2 = Purple haze distortion skin1.png&lt;br /&gt;
| image3 = Purple haze distortion skin2.png&lt;br /&gt;
| image4 = Purple haze distortion skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=A|speed=B|range=C|durability=E|precision=E|potential=A}}&lt;br /&gt;
| special_1 = Capsule Launch&lt;br /&gt;
| special_2 = Rekka Series&lt;br /&gt;
| special_3 = Grab&lt;br /&gt;
| utility = Distortion&lt;br /&gt;
| ultimate = Full Release (hehe)&lt;br /&gt;
| passive = 66% damage resistance to Purple Haze effect&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Purple Haze&#039;&#039;&#039; is a berserk stand that cannot be controlled by the user other than materializing and dematerializing it. It attacks any nearby mob and its attacks will hurt the user if caught in the crossfire. It is best to summon it then run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion&#039;&#039;&#039; is a more calmed-down and controllable version of the stand, it is the evolved version of &#039;&#039;&#039;Purple Haze&#039;&#039;&#039;. It is evolved by right clicking it with any flower after defeating a stand user 5 times.&lt;br /&gt;
&lt;br /&gt;
It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability.&lt;br /&gt;
&lt;br /&gt;
Both stands are very oppressive and are the only source of the [[Effects#Purple Haze Poison|Purple Haze Poison]] which is a status effect applied from a significant amount of their moves. &lt;br /&gt;
[[File:2026-06-06 05-49-50.gif|left|thumb|GIF showing how to evolve Purple Haze.]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast buttons&lt;br /&gt;
* Oppressive, fast pressure&lt;br /&gt;
* Great area control&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Only one, rarely accessible armored move&lt;br /&gt;
* Mediocre damage without virus&lt;br /&gt;
* No movement utility&lt;br /&gt;
* Kills you&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = PHLight.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 7...1(launch)&lt;br /&gt;
| adv_block = 6...-1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard speed light with below average stun&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Backhand&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = PHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(13)1&lt;br /&gt;
| active_num = 15&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 11...5(burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Launches vertically and infects for 3 seconds on the last hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Uppercut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = PHHeavy.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Uppercut that launches vertically. Good, fast damage but doesn&#039;t combo start/extend.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = PHBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 39&lt;br /&gt;
| active_num = 39&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 1x13 Total: 13&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 28(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard barrage. Great combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Capsule Launch&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = PHSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches a capsule that explodes into purple haze on a hit. Will stay for 5 seconds and infect anything in that area during that time.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Triple Capsule Launch&lt;br /&gt;
| key = Crouching Special 1&lt;br /&gt;
| image = PHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches 3 capsules at a shorter range than capsule launch but covers a wider area&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Rekka Series&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = PHSpecial2.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(9)1(12)1&lt;br /&gt;
| active_num = 24&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 4.0+4.0+5.0 Total:18.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = 4(launch)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Series of 3 hits that cancel into each other during recovery. Last hit knocks down for 2.5 seconds which sets up capsule launch and any other infection abilities.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Grab&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = PHSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 1.0x8+4.0 Total:12.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Unblockable grab that launches away on final hit. Decent damage and startup for a grab&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Ground Slam&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = PHSpecial3Crouching.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.3&lt;br /&gt;
| adv_hit = 1(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Purple Haze slams the ground and creates a cloud.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Full Release (ayo?)&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = PHUltimate.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.45&lt;br /&gt;
| adv_hit = 4(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out 2 sets of 3 capsules in a hexagon pattern. Covers a massive area and has hyper armor.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Distortion&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtility.gif&lt;br /&gt;
| description = Cycles between virus effects:&lt;br /&gt;
Harming - standard effect, deals damage over time &amp;lt;br&amp;gt;&lt;br /&gt;
Nullifying - removes status effects &amp;lt;br&amp;gt;&lt;br /&gt;
Debilitating - gives blindness and slowness&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Pilot Mode&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtilityCrouching.gif&lt;br /&gt;
| description = Remotely control Purple Haze in a 5 meter range. This is the shortest in the game for any pilot mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Passives ===&lt;br /&gt;
&#039;&#039;&#039;Purple Haze:&#039;&#039;&#039; Purple Haze has a meter that allows you to input moves that Purple Haze will do while holding down the utility button giving you slight control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion:&#039;&#039;&#039; Purple Haze: Distortion has a 66% damage resistance to its own Purple Haze effect.&lt;br /&gt;
&lt;br /&gt;
=== BNBs ===&lt;br /&gt;
&lt;br /&gt;
==== BNB 1 ====&lt;br /&gt;
&#039;&#039;&#039;Ebola&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:Ebola.gif|thumb]]Light&amp;gt;Rekka1~Rekka2&amp;gt;cr.Light&amp;gt;Barrage&amp;gt;...&lt;br /&gt;
...cr.Light~Light&lt;br /&gt;
...Ground Slam&lt;br /&gt;
...Light&amp;gt;Grab&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Purple Haze and Purple Haze: Distortion have a VERY different playstyle and skill with one will not translate to skill with another.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Purple Haze&#039;s second skin is based off Mahoraga from Jujutsu Kaisen&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4381</id>
		<title>Purple haze Distortion</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4381"/>
		<updated>2026-06-07T11:27:15Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;infobox-wrapper&amp;quot;&amp;gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Non-evolved =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = Purple Haze&lt;br /&gt;
| image1 = Purple haze.png&lt;br /&gt;
| image2 = Purple haze skin1.png&lt;br /&gt;
| image3 = Purple haze skin2.png&lt;br /&gt;
| image4 = Purple haze skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=A|speed=B|range=C|durability=E|precision=E|potential=A}}&lt;br /&gt;
| special_1 = Capsule Launch&lt;br /&gt;
| special_2 = Rekka Series&lt;br /&gt;
| special_3 = Grab&lt;br /&gt;
| utility = Distortion&lt;br /&gt;
| ultimate = Full Release (hehe)&lt;br /&gt;
| passive = 66% damage resistance to Purple Haze effect&lt;br /&gt;
}}&lt;br /&gt;
|-|Evolved =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = Purple Haze Distortion&lt;br /&gt;
| image1 = Purple haze distortion.png&lt;br /&gt;
| image2 = Purple haze distortion skin1.png&lt;br /&gt;
| image3 = Purple haze distortion skin2.png&lt;br /&gt;
| image4 = Purple haze distortion skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=A|speed=B|range=C|durability=E|precision=E|potential=A}}&lt;br /&gt;
| special_1 = Capsule Launch&lt;br /&gt;
| special_2 = Rekka Series&lt;br /&gt;
| special_3 = Grab&lt;br /&gt;
| utility = Distortion&lt;br /&gt;
| ultimate = Full Release (hehe)&lt;br /&gt;
| passive = 66% damage resistance to Purple Haze effect&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Purple Haze&#039;&#039;&#039; is a berserk stand that cannot be controlled by the user other than materializing and dematerializing it. It attacks any nearby mob and its attacks will hurt the user if caught in the crossfire. It is best to summon it then run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion&#039;&#039;&#039; is a more calmed-down and controllable version of the stand, it is the evolved version of &#039;&#039;&#039;Purple Haze&#039;&#039;&#039;. It is evolved by right clicking it with any flower after defeating a stand user 5 times.&lt;br /&gt;
&lt;br /&gt;
It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability.&lt;br /&gt;
&lt;br /&gt;
Both stands are very oppressive and are the only source of the [[Effects#Purple Haze Poison|Purple Haze Poison]] which is a status effect applied from a significant amount of their moves. &lt;br /&gt;
[[File:2026-06-06 05-49-50.gif|left|thumb|GIF showing how to evolve Purple Haze.]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast buttons&lt;br /&gt;
* Oppressive, fast pressure&lt;br /&gt;
* Great area control&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Only one, rarely accessible armored move&lt;br /&gt;
* Mediocre damage without virus&lt;br /&gt;
* No movement utility&lt;br /&gt;
* Kills you&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = PHLight.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 7...1(launch)&lt;br /&gt;
| adv_block = 6...-1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard speed light with below average stun&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Backhand&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = PHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(13)1&lt;br /&gt;
| active_num = 15&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 11...5(burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Launches vertically and infects for 3 seconds on the last hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Uppercut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = PHHeavy.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Uppercut that launches vertically. Good, fast damage but doesn&#039;t combo start/extend.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = PHBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 39&lt;br /&gt;
| active_num = 39&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 1x13 Total: 13&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 28(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard barrage. Great combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Capsule Launch&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = PHSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches a capsule that explodes into purple haze on a hit. Will stay for 5 seconds and infect anything in that area during that time.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Triple Capsule Launch&lt;br /&gt;
| key = Crouching Special 1&lt;br /&gt;
| image = PHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches 3 capsules at a shorter range than capsule launch but covers a wider area&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Rekka Series&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = PHSpecial2.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(9)1(12)1&lt;br /&gt;
| active_num = 24&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 4.0+4.0+5.0 Total:18.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = 4(launch)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Series of 3 hits that cancel into each other during recovery. Last hit knocks down for 2.5 seconds which sets up capsule launch and any other infection abilities.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Grab&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = PHSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 1.0x8+4.0 Total:12.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Unblockable grab that launches away on final hit. Decent damage and startup for a grab&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Ground Slam&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = PHSpecial3Crouching.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.3&lt;br /&gt;
| adv_hit = 1(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Purple Haze slams the ground and creates a cloud.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Full Release (ayo?)&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = PHUltimate.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.45&lt;br /&gt;
| adv_hit = 4(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out 2 sets of 3 capsules in a hexagon pattern. Covers a massive area and has hyper armor.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Distortion&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtility.gif&lt;br /&gt;
| description = Cycles between virus effects:&lt;br /&gt;
Harming - standard effect, deals damage over time &amp;lt;br&amp;gt;&lt;br /&gt;
Nullifying - removes status effects &amp;lt;br&amp;gt;&lt;br /&gt;
Debilitating - gives blindness and slowness&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Pilot Mode&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtilityCrouching.gif&lt;br /&gt;
| description = Remotely control Purple Haze in a 5 meter range. This is the shortest in the game for any pilot mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Passives ===&lt;br /&gt;
&#039;&#039;&#039;Purple Haze:&#039;&#039;&#039; Purple Haze has a meter that allows you to input moves that Purple Haze will do while holding down the utility button giving you slight control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion:&#039;&#039;&#039; Purple Haze: Distortion has a 66% damage resistance to its own Purple Haze effect.&lt;br /&gt;
&lt;br /&gt;
=== BNBs ===&lt;br /&gt;
&lt;br /&gt;
==== BNB 1 ====&lt;br /&gt;
&#039;&#039;&#039;Ebola&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:Ebola.gif|thumb]]Light&amp;gt;Rekka1~Rekka2&amp;gt;cr.Light&amp;gt;Barrage&amp;gt;...&lt;br /&gt;
...cr.Light~Light&lt;br /&gt;
...Ground Slam&lt;br /&gt;
...Light&amp;gt;Grab&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Purple Haze and Purple Haze: Distortion have a VERY different playstyle and skill with one will not translate to skill with another.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Purple Haze&#039;s second skin is based off Mahoraga from Jujutsu Kaisen&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4380</id>
		<title>Purple haze Distortion</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4380"/>
		<updated>2026-06-07T11:25:54Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Purple Haze&#039;&#039;&#039; is a berserk stand that cannot be controlled by the user other than materializing and dematerializing it. It attacks any nearby mob and its attacks will hurt the user if caught in the crossfire. It is best to summon it then run.&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Non-evolved =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = Purple Haze&lt;br /&gt;
| image1 = Purple haze.png&lt;br /&gt;
| image2 = Purple haze skin1.png&lt;br /&gt;
| image3 = Purple haze skin2.png&lt;br /&gt;
| image4 = Purple haze skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=A|speed=B|range=C|durability=E|precision=E|potential=A}}&lt;br /&gt;
| special_1 = Capsule Launch&lt;br /&gt;
| special_2 = Rekka Series&lt;br /&gt;
| special_3 = Grab&lt;br /&gt;
| utility = Distortion&lt;br /&gt;
| ultimate = Full Release (hehe)&lt;br /&gt;
| passive = 66% damage resistance to Purple Haze effect&lt;br /&gt;
}}&lt;br /&gt;
|-|Evolved =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = Purple Haze Distortion&lt;br /&gt;
| image1 = Purple haze distortion.png&lt;br /&gt;
| image2 = Purple haze distortion skin1.png&lt;br /&gt;
| image3 = Purple haze distortion skin2.png&lt;br /&gt;
| image4 = Purple haze distortion skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=A|speed=B|range=C|durability=E|precision=E|potential=A}}&lt;br /&gt;
| special_1 = Capsule Launch&lt;br /&gt;
| special_2 = Rekka Series&lt;br /&gt;
| special_3 = Grab&lt;br /&gt;
| utility = Distortion&lt;br /&gt;
| ultimate = Full Release (hehe)&lt;br /&gt;
| passive = 66% damage resistance to Purple Haze effect&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&#039;&#039;&#039;Purple Haze: Distortion&#039;&#039;&#039; is a more calmed-down and controllable version of the stand, it is the evolved version of &#039;&#039;&#039;Purple Haze&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability.&lt;br /&gt;
&lt;br /&gt;
Both stands are very oppressive and are the only source of the [[Effects#Purple Haze Poison|Purple Haze Poison]] which is a status effect applied from a significant amount of their moves. &lt;br /&gt;
&lt;br /&gt;
=== Evolvement ===&lt;br /&gt;
[[File:2026-06-06 05-49-50.gif|left|thumb|GIF showing how to evolve Purple Haze.|alt=Gif showing how to evolve Purple Haze]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Purple Haze is evolvedis evolved by right clicking it with any flower after it defeats a stand user 5 times.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast buttons&lt;br /&gt;
* Oppressive, fast pressure&lt;br /&gt;
* Great area control&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Only one, rarely accessible armored move&lt;br /&gt;
* Mediocre damage without virus&lt;br /&gt;
* No movement utility&lt;br /&gt;
* Kills you&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = PHLight.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 7...1(launch)&lt;br /&gt;
| adv_block = 6...-1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard speed light with below average stun&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Backhand&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = PHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(13)1&lt;br /&gt;
| active_num = 15&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 11...5(burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Launches vertically and infects for 3 seconds on the last hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Uppercut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = PHHeavy.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Uppercut that launches vertically. Good, fast damage but doesn&#039;t combo start/extend.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = PHBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 39&lt;br /&gt;
| active_num = 39&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 1x13 Total: 13&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 28(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard barrage. Great combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Capsule Launch&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = PHSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches a capsule that explodes into purple haze on a hit. Will stay for 5 seconds and infect anything in that area during that time.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Triple Capsule Launch&lt;br /&gt;
| key = Crouching Special 1&lt;br /&gt;
| image = PHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches 3 capsules at a shorter range than capsule launch but covers a wider area&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Rekka Series&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = PHSpecial2.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(9)1(12)1&lt;br /&gt;
| active_num = 24&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 4.0+4.0+5.0 Total:18.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = 4(launch)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Series of 3 hits that cancel into each other during recovery. Last hit knocks down for 2.5 seconds which sets up capsule launch and any other infection abilities.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Grab&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = PHSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 1.0x8+4.0 Total:12.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Unblockable grab that launches away on final hit. Decent damage and startup for a grab&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Ground Slam&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = PHSpecial3Crouching.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.3&lt;br /&gt;
| adv_hit = 1(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Purple Haze slams the ground and creates a cloud.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Full Release (ayo?)&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = PHUltimate.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.45&lt;br /&gt;
| adv_hit = 4(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out 2 sets of 3 capsules in a hexagon pattern. Covers a massive area and has .&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Distortion&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtility.gif&lt;br /&gt;
| description = Cycles between virus effects:&lt;br /&gt;
Harming - standard effect, deals damage over time &lt;br /&gt;
Nullifying - removes status effects &lt;br /&gt;
Debilitating - gives blindness and slowness&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Pilot Mode&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtilityCrouching.gif&lt;br /&gt;
| description = Remotely control Purple Haze in a 5 meter range. This is the shortest in the game for any pilot mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Passives ===&lt;br /&gt;
&#039;&#039;&#039;Purple Haze:&#039;&#039;&#039; Purple Haze has a meter that allows you to input moves that Purple Haze will do while holding down the utility button giving you slight control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion:&#039;&#039;&#039; Purple Haze: Distortion has a 66% damage resistance to its own Purple Haze effect.&lt;br /&gt;
&lt;br /&gt;
===  BnB&#039;s===&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;Ebola&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;&lt;br /&gt;
Light &amp;gt; Rekka1~Rekka2 &amp;gt; crouching Light &amp;gt; Barrage &amp;gt;...&lt;br /&gt;
&lt;br /&gt;
... crouching Light~Light&lt;br /&gt;
&lt;br /&gt;
...Ground Slam&lt;br /&gt;
&lt;br /&gt;
...Light &amp;gt; Grab[[File:The_Gazebo.gif|thumb]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Purple Haze and Purple Haze: Distortion have a VERY different playstyle and skill with one will not translate to skill with another.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Purple Haze&#039;s second skin is based off Mahoraga from Jujutsu Kaisen&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Whitesnake&amp;diff=4379</id>
		<title>Whitesnake</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Whitesnake&amp;diff=4379"/>
		<updated>2026-06-06T10:02:22Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = White snake.png&lt;br /&gt;
| image2 = White snake skin1.png&lt;br /&gt;
| image3 = White snake skin2.png&lt;br /&gt;
| image4 = White snake skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=A|speed=D|range=B|durability=A|precision=C|potential=A}}&lt;br /&gt;
| special_1 = Take Memory Disk&lt;br /&gt;
| special_2 = Leg Crusher&lt;br /&gt;
| special_3 = Poison SPew&lt;br /&gt;
| utility = Pilot mode&lt;br /&gt;
| ultimate = Take Stand Disc&lt;br /&gt;
| passive = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
All Range DISABLER&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whitesnake&#039;&#039;&#039; is an evolvable remote-controlled stand, it has decent power and its main ability is stealing stands via Stand Discs. &lt;br /&gt;
&lt;br /&gt;
Whitesnake can be evolved into [[C-Moon]] by using the [[Green Baby]] &lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Coverage on all ranges&lt;br /&gt;
* High versatility&lt;br /&gt;
* Accessible win condition&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* No mobility options&lt;br /&gt;
* Slow pokes&lt;br /&gt;
* Below average damage&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = WSLight.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(7)1&lt;br /&gt;
| active_num = 9&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 5.0+6.0 Total: 11.0&lt;br /&gt;
| knockback = 1.0&lt;br /&gt;
| adv_hit = 8...3(launch)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Slow light but decent stun.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Uppercut&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = WSLightCrouching.gif&lt;br /&gt;
| startup = 7&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 9(burstable)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Decent stun, launches up.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Gut Punch&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = WSHeavy.gif&lt;br /&gt;
| startup = 7&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 5&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 0.4&lt;br /&gt;
| adv_hit = 10(burstable)&lt;br /&gt;
| adv_block = 6&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Good combo starter/extender.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = WSBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1(2)x13&lt;br /&gt;
| active_num = 39&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 1.0x13 Total:13.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 18(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard barrage with below average stun.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Take Memory Disk&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = WSSpecial1.gif&lt;br /&gt;
| startup = 21&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 7(burstable)&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Applies weakness and mining fatigue for 30s. &lt;br /&gt;
Unblockable with hyper armor. Combo starter.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Leg Crusher&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = WSSpecial2.gif&lt;br /&gt;
| startup = 15&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 0.35&lt;br /&gt;
| adv_hit = 25(burstable)&lt;br /&gt;
| adv_block = 5&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Absurd stun. Good recovery&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Poison Spew&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = WSSpecial3.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 4&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 0&lt;br /&gt;
| adv_hit = -5(burstable)&lt;br /&gt;
| adv_block = 0&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out an acid projectile that slows enemies and persists on any surface it hits for 5s.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Poison Spread&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = WSSpecial3Crouching.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 5.0 per hit&lt;br /&gt;
| knockback = 0&lt;br /&gt;
| adv_hit = -7(burstable)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out 5 acid projectiles around you. They slow enemies and persist on the ground for 5s.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Take Stand Disk&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = WSUltimate.gif&lt;br /&gt;
| startup = 21&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 8.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 7(burstable)&lt;br /&gt;
| adv_block = 0&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Unblockable attack with hyper armor that removes enemy stand for 8s. If you hit a mob with this, it will permanently take their stand and put it into a useable Stand Disc.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Give Stand Disk&lt;br /&gt;
| key = Crouching Ultimate&lt;br /&gt;
| image = WSUltimateCrouching.gif&lt;br /&gt;
| startup = 21&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| description = Hits a single target and will gives them a stand from a stand disc that is in your offhand.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Pilot Mode&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = WSUtility.gif&lt;br /&gt;
| description = Allows the user to control White Snake remotely. Has a 14m range.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== BNBs ===&lt;br /&gt;
&lt;br /&gt;
==== BNB 1 ====&lt;br /&gt;
&#039;&#039;&#039;The Gimp&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;&lt;br /&gt;
Light &amp;gt; Gut Punch &amp;gt; Poison Spew[[File:The_Gimp.gif|thumb]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== BNB 2 ====&lt;br /&gt;
&#039;&#039;&#039;The El Mayo&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;&lt;br /&gt;
Memory Disk &amp;gt; Light &amp;gt; Barrage &amp;gt; Leg Crusher &amp;gt; Stand Disk &amp;gt; Light~Light[[File:The_El_Mayo.gif|thumb]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 3&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;The Gazebo&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;&lt;br /&gt;
Light &amp;gt; Barrage &amp;gt; Leg Crusher &amp;gt; Gut Punch &amp;gt; Light~Light[[File:The_Gazebo.gif|thumb]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 4&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;The Protein Shake&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;&lt;br /&gt;
Light &amp;gt; Barrage &amp;gt; Leg Crusher &amp;gt; Charged Spew[[File:The_Protein_Shake.gif|thumb]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4378</id>
		<title>Purple haze Distortion</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4378"/>
		<updated>2026-06-06T09:59:47Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Purple Haze&#039;&#039;&#039; is a berserk stand that cannot be controlled by the user other than materializing and dematerializing it. It attacks any nearby mob and its attacks will hurt the user if caught in the crossfire. It is best to summon it then run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion&#039;&#039;&#039; is a more calmed-down and controllable version of the stand, it is the evolved version of &#039;&#039;&#039;Purple Haze&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability.&lt;br /&gt;
&lt;br /&gt;
Both stands are very oppressive and are the only source of the [[Effects#Purple Haze Poison|Purple Haze Poison]] which is a status effect applied from a significant amount of their moves. &lt;br /&gt;
&lt;br /&gt;
=== Evolvement ===&lt;br /&gt;
[[File:2026-06-06 05-49-50.gif|left|thumb|GIF showing how to evolve Purple Haze.|alt=Gif showing how to evolve Purple Haze]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Purple Haze is evolvedis evolved by right clicking it with any flower after it defeats a stand user 5 times.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast buttons&lt;br /&gt;
* Oppressive, fast pressure&lt;br /&gt;
* Great area control&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Only one, rarely accessible armored move&lt;br /&gt;
* Mediocre damage without virus&lt;br /&gt;
* No movement utility&lt;br /&gt;
* Kills you&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = PHLight.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 7...1(launch)&lt;br /&gt;
| adv_block = 6...-1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard speed light with below average stun&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Backhand&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = PHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(13)1&lt;br /&gt;
| active_num = 15&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 11...5(burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Launches vertically and infects for 3 seconds on the last hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Uppercut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = PHHeavy.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Uppercut that launches vertically. Good, fast damage but doesn&#039;t combo start/extend.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = PHBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 39&lt;br /&gt;
| active_num = 39&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 1x13 Total: 13&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 28(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard barrage. Great combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Capsule Launch&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = PHSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches a capsule that explodes into purple haze on a hit. Will stay for 5 seconds and infect anything in that area during that time.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Triple Capsule Launch&lt;br /&gt;
| key = Crouching Special 1&lt;br /&gt;
| image = PHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches 3 capsules at a shorter range than capsule launch but covers a wider area&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Rekka Series&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = PHSpecial2.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(9)1(12)1&lt;br /&gt;
| active_num = 24&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 4.0+4.0+5.0 Total:18.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = 4(launch)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Series of 3 hits that cancel into each other during recovery. Last hit knocks down for 2.5 seconds which sets up capsule launch and any other infection abilities.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Grab&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = PHSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 1.0x8+4.0 Total:12.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Unblockable grab that launches away on final hit. Decent damage and startup for a grab&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Ground Slam&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = PHSpecial3Crouching.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.3&lt;br /&gt;
| adv_hit = 1(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Purple Haze slams the ground and creates a cloud.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Full Release (ayo?)&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = PHUltimate.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.45&lt;br /&gt;
| adv_hit = 4(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out 2 sets of 3 capsules in a hexagon pattern. Covers a massive area and has .&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Distortion&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtility.gif&lt;br /&gt;
| description = Cycles between virus effects:&lt;br /&gt;
Harming - standard effect, deals damage over time &lt;br /&gt;
Nullifying - removes status effects &lt;br /&gt;
Debilitating - gives blindness and slowness&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Pilot Mode&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtilityCrouching.gif&lt;br /&gt;
| description = Remotely control Purple Haze in a 5 meter range. This is the shortest in the game for any pilot mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Passives ===&lt;br /&gt;
&#039;&#039;&#039;Purple Haze:&#039;&#039;&#039; Purple Haze has a meter that allows you to input moves that Purple Haze will do while holding down the utility button giving you slight control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion:&#039;&#039;&#039; Purple Haze: Distortion has a 66% damage resistance to its own Purple Haze effect.&lt;br /&gt;
&lt;br /&gt;
===  BnB&#039;s===&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;Ebola&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;&lt;br /&gt;
Light &amp;gt; Rekka1~Rekka2 &amp;gt; crouching Light &amp;gt; Barrage &amp;gt;...&lt;br /&gt;
&lt;br /&gt;
... crouching Light~Light&lt;br /&gt;
&lt;br /&gt;
...Ground Slam&lt;br /&gt;
&lt;br /&gt;
...Light &amp;gt; Grab[[File:The_Gazebo.gif|thumb]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Purple Haze and Purple Haze: Distortion have a VERY different playstyle and skill with one will not translate to skill with another.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Purple Haze&#039;s second skin is based off Mahoraga from Jujutsu Kaisen&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4377</id>
		<title>Purple haze Distortion</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4377"/>
		<updated>2026-06-06T09:53:37Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Purple Haze&#039;&#039;&#039; is a berserk stand that cannot be controlled by the user other than materializing and dematerializing it. It attacks any nearby mob and its attacks will hurt the user if caught in the crossfire. It is best to summon it then run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion&#039;&#039;&#039; is a more calmed-down and controllable version of the stand, it is the evolved version of &#039;&#039;&#039;Purple Haze&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability.&lt;br /&gt;
&lt;br /&gt;
Both stands are very oppressive and are the only source of the [[Effects#Purple Haze Poison|Purple Haze Poison]] which is a status effect applied from a significant amount of their moves. &lt;br /&gt;
&lt;br /&gt;
=== Evolvement ===&lt;br /&gt;
[[File:2026-06-06 05-49-50.gif|left|thumb|GIF showing how to evolve Purple Haze.|alt=Gif showing how to evolve Purple Haze]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Purple Haze is evolvedis evolved by right clicking it with any flower after it defeats a stand user 5 times.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast buttons&lt;br /&gt;
* Oppressive, fast pressure&lt;br /&gt;
* Great area control&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Only one, rarely accessible armored move&lt;br /&gt;
* Mediocre damage without virus&lt;br /&gt;
* No movement utility&lt;br /&gt;
* Kills you&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = PHLight.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 7...1(launch)&lt;br /&gt;
| adv_block = 6...-1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard speed light with below average stun&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Backhand&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = PHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(13)1&lt;br /&gt;
| active_num = 15&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 11...5(burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Launches vertically and infects for 3 seconds on the last hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Uppercut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = PHHeavy.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Uppercut that launches vertically. Good, fast damage but doesn&#039;t combo start/extend.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = PHBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 39&lt;br /&gt;
| active_num = 39&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 1x13 Total: 13&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 28(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard barrage. Great combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Capsule Launch&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = PHSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches a capsule that explodes into purple haze on a hit. Will stay for 5 seconds and infect anything in that area during that time.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Triple Capsule Launch&lt;br /&gt;
| key = Crouching Special 1&lt;br /&gt;
| image = PHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches 3 capsules at a shorter range than capsule launch but covers a wider area&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Rekka Series&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = PHSpecial2.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(9)1(12)1&lt;br /&gt;
| active_num = 24&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 4.0+4.0+5.0 Total:18.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = 4(launch)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Series of 3 hits that cancel into each other during recovery. Last hit knocks down for 2.5 seconds which sets up capsule launch and any other infection abilities.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Grab&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = PHSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 1.0x8+4.0 Total:12.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Unblockable grab that launches away on final hit. Decent damage and startup for a grab&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Ground Slam&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = PHSpecial3Crouching.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.3&lt;br /&gt;
| adv_hit = 1(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Purple Haze slams the ground and creates a cloud.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Full Release (ayo?)&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = PHUltimate.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.45&lt;br /&gt;
| adv_hit = 4(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out 2 sets of 3 capsules in a hexagon pattern. Covers a massive area and has .&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Distortion&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtility.gif&lt;br /&gt;
| description = Cycles between virus effects:&lt;br /&gt;
Harming - standard effect, deals damage over time &lt;br /&gt;
Nullifying - removes status effects &lt;br /&gt;
Debilitating - gives blindness and slowness&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Pilot Mode&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtilityCrouching.gif&lt;br /&gt;
| description = Remotely control Purple Haze in a 5 meter range. This is the shortest in the game for any pilot mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Passives ===&lt;br /&gt;
&#039;&#039;&#039;Purple Haze:&#039;&#039;&#039; Purple Haze has a meter that allows you to input moves that Purple Haze will do while holding down the utility button giving you slight control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion:&#039;&#039;&#039; Purple Haze: Distortion has a 66% damage resistance to its own Purple Haze effect.&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;Ebola&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Purple Haze and Purple Haze: Distortion have a VERY different playstyle and skill with one will not translate to skill with another.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Purple Haze&#039;s second skin is based off Mahoraga from Jujutsu Kaisen&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4376</id>
		<title>Purple haze Distortion</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4376"/>
		<updated>2026-06-06T09:53:28Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Purple Haze&#039;&#039;&#039; is a berserk stand that cannot be controlled by the user other than materializing and dematerializing it. It attacks any nearby mob and its attacks will hurt the user if caught in the crossfire. It is best to summon it then run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion&#039;&#039;&#039; is a more calmed-down and controllable version of the stand, it is the evolved version of &#039;&#039;&#039;Purple Haze&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability.&lt;br /&gt;
&lt;br /&gt;
Both stands are very oppressive and are the only source of the [[Effects#Purple Haze Poison|Purple Haze Poison]] which is a status effect applied from a significant amount of their moves. &lt;br /&gt;
&lt;br /&gt;
=== Evolvement ===&lt;br /&gt;
[[File:2026-06-06 05-49-50.gif|left|thumb|GIF showing how to evolve Purple Haze.|alt=Gif showing how to evolve Purple Haze]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Purple Haze is evolvedis evolved by right clicking it with any flower after it defeats a stand user 5 times.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast buttons&lt;br /&gt;
* Oppressive, fast pressure&lt;br /&gt;
* Great area control&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Only one, rarely accessible armored move&lt;br /&gt;
* Mediocre damage without virus&lt;br /&gt;
* No movement utility&lt;br /&gt;
* Kills you&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = PHLight.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 7...1(launch)&lt;br /&gt;
| adv_block = 6...-1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard speed light with below average stun&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Backhand&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = PHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(13)1&lt;br /&gt;
| active_num = 15&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 11...5(burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Launches vertically and infects for 3 seconds on the last hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Uppercut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = PHHeavy.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Uppercut that launches vertically. Good, fast damage but doesn&#039;t combo start/extend.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = PHBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 39&lt;br /&gt;
| active_num = 39&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 1x13 Total: 13&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 28(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard barrage. Great combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Capsule Launch&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = PHSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches a capsule that explodes into purple haze on a hit. Will stay for 5 seconds and infect anything in that area during that time.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Triple Capsule Launch&lt;br /&gt;
| key = Crouching Special 1&lt;br /&gt;
| image = PHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches 3 capsules at a shorter range than capsule launch but covers a wider area&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Rekka Series&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = PHSpecial2.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(9)1(12)1&lt;br /&gt;
| active_num = 24&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 4.0+4.0+5.0 Total:18.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = 4(launch)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Series of 3 hits that cancel into each other during recovery. Last hit knocks down for 2.5 seconds which sets up capsule launch and any other infection abilities.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Grab&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = PHSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 1.0x8+4.0 Total:12.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Unblockable grab that launches away on final hit. Decent damage and startup for a grab&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Ground Slam&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = PHSpecial3Crouching.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.3&lt;br /&gt;
| adv_hit = 1(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Purple Haze slams the ground and creates a cloud.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Full Release (ayo?)&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = PHUltimate.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.45&lt;br /&gt;
| adv_hit = 4(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out 2 sets of 3 capsules in a hexagon pattern. Covers a massive area and has .&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Distortion&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtility.gif&lt;br /&gt;
| description = Cycles between virus effects:&lt;br /&gt;
Harming - standard effect, deals damage over time &lt;br /&gt;
Nullifying - removes status effects &lt;br /&gt;
Debilitating - gives blindness and slowness&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Pilot Mode&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtilityCrouching.gif&lt;br /&gt;
| description = Remotely control Purple Haze in a 5 meter range. This is the shortest in the game for any pilot mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Passives ===&lt;br /&gt;
&#039;&#039;&#039;Purple Haze:&#039;&#039;&#039; Purple Haze has a meter that allows you to input moves that Purple Haze will do while holding down the utility button giving you slight control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion:&#039;&#039;&#039; Purple Haze: Distortion has a 66% damage resistance to its own Purple Haze effect.&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;Ebola&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Purple Haze and Purple Haze: Distortion have a VERY different playstyle and skill with one will not translate to skill with another.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Purple Haze&#039;s second skin is based off Mahoraga from Jujutsu Kaisen&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4375</id>
		<title>Purple haze Distortion</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4375"/>
		<updated>2026-06-06T09:52:37Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Purple Haze&#039;&#039;&#039; is a berserk stand that cannot be controlled by the user other than materializing and dematerializing it. It attacks any nearby mob and its attacks will hurt the user if caught in the crossfire. It is best to summon it then run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion&#039;&#039;&#039; is a more calmed-down and controllable version of the stand, it is the evolved version of &#039;&#039;&#039;Purple Haze&#039;&#039;&#039;. It is evolved by right clicking it with any flower after defeating a stand user 5 times.&lt;br /&gt;
&lt;br /&gt;
It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability.&lt;br /&gt;
&lt;br /&gt;
Both stands are very oppressive and are the only source of the [[Effects#Purple Haze Poison|Purple Haze Poison]] which is a status effect applied from a significant amount of their moves. &lt;br /&gt;
[[File:2026-06-06 05-49-50.gif|left|thumb|GIF showing how to evolve Purple Haze.|alt=Gif showing how to evolve Purple Haze]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast buttons&lt;br /&gt;
* Oppressive, fast pressure&lt;br /&gt;
* Great area control&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Only one, rarely accessible armored move&lt;br /&gt;
* Mediocre damage without virus&lt;br /&gt;
* No movement utility&lt;br /&gt;
* Kills you&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = PHLight.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 7...1(launch)&lt;br /&gt;
| adv_block = 6...-1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard speed light with below average stun&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Backhand&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = PHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(13)1&lt;br /&gt;
| active_num = 15&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 11...5(burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Launches vertically and infects for 3 seconds on the last hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Uppercut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = PHHeavy.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Uppercut that launches vertically. Good, fast damage but doesn&#039;t combo start/extend.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = PHBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 39&lt;br /&gt;
| active_num = 39&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 1x13 Total: 13&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 28(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard barrage. Great combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Capsule Launch&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = PHSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches a capsule that explodes into purple haze on a hit. Will stay for 5 seconds and infect anything in that area during that time.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Triple Capsule Launch&lt;br /&gt;
| key = Crouching Special 1&lt;br /&gt;
| image = PHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches 3 capsules at a shorter range than capsule launch but covers a wider area&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Rekka Series&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = PHSpecial2.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(9)1(12)1&lt;br /&gt;
| active_num = 24&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 4.0+4.0+5.0 Total:18.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = 4(launch)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Series of 3 hits that cancel into each other during recovery. Last hit knocks down for 2.5 seconds which sets up capsule launch and any other infection abilities.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Grab&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = PHSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 1.0x8+4.0 Total:12.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Unblockable grab that launches away on final hit. Decent damage and startup for a grab&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Ground Slam&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = PHSpecial3Crouching.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.3&lt;br /&gt;
| adv_hit = 1(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Purple Haze slams the ground and creates a cloud.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Full Release (ayo?)&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = PHUltimate.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.45&lt;br /&gt;
| adv_hit = 4(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out 2 sets of 3 capsules in a hexagon pattern. Covers a massive area and has .&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Distortion&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtility.gif&lt;br /&gt;
| description = Cycles between virus effects:&lt;br /&gt;
Harming - standard effect, deals damage over time &lt;br /&gt;
Nullifying - removes status effects &lt;br /&gt;
Debilitating - gives blindness and slowness&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Pilot Mode&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtilityCrouching.gif&lt;br /&gt;
| description = Remotely control Purple Haze in a 5 meter range. This is the shortest in the game for any pilot mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Passives ===&lt;br /&gt;
&#039;&#039;&#039;Purple Haze:&#039;&#039;&#039; Purple Haze has a meter that allows you to input moves that Purple Haze will do while holding down the utility button giving you slight control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion:&#039;&#039;&#039; Purple Haze: Distortion has a 66% damage resistance to its own Purple Haze effect.&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;Ebola&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Purple Haze and Purple Haze: Distortion have a VERY different playstyle and skill with one will not translate to skill with another.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Purple Haze&#039;s second skin is based off Mahoraga from Jujutsu Kaisen&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4374</id>
		<title>Purple haze Distortion</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4374"/>
		<updated>2026-06-06T09:52:23Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Purple Haze&#039;&#039;&#039; is a berserk stand that cannot be controlled by the user other than materializing and dematerializing it. It attacks any nearby mob and its attacks will hurt the user if caught in the crossfire. It is best to summon it then run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion&#039;&#039;&#039; is a more calmed-down and controllable version of the stand, it is the evolved version of &#039;&#039;&#039;Purple Haze&#039;&#039;&#039;. It is evolved by right clicking it with any flower after defeating a stand user 5 times.&lt;br /&gt;
&lt;br /&gt;
It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability.&lt;br /&gt;
&lt;br /&gt;
Both stands are very oppressive and are the only source of the [[Effects#Purple Haze Poison|Purple Haze Poison]] which is a status effect applied from a significant amount of their moves. &lt;br /&gt;
[[File:2026-06-06 05-49-50.gif|left|thumb|GIF showing how to evolve Purple Haze.|alt=Gif showing how to evolve Purple Haze]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast buttons&lt;br /&gt;
* Oppressive, fast pressure&lt;br /&gt;
* Great area control&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Only one, rarely accessible armored move&lt;br /&gt;
* Mediocre damage without virus&lt;br /&gt;
* No movement utility&lt;br /&gt;
* Kills you&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = PHLight.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 7...1(launch)&lt;br /&gt;
| adv_block = 6...-1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard speed light with below average stun&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Backhand&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = PHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(13)1&lt;br /&gt;
| active_num = 15&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 11...5(burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Launches vertically and infects for 3 seconds on the last hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Uppercut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = PHHeavy.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Uppercut that launches vertically. Good, fast damage but doesn&#039;t combo start/extend.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = PHBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 39&lt;br /&gt;
| active_num = 39&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 1x13 Total: 13&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 28(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard barrage. Great combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Capsule Launch&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = PHSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches a capsule that explodes into purple haze on a hit. Will stay for 5 seconds and infect anything in that area during that time.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Triple Capsule Launch&lt;br /&gt;
| key = Crouching Special 1&lt;br /&gt;
| image = PHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches 3 capsules at a shorter range than capsule launch but covers a wider area&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Rekka Series&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = PHSpecial2.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(9)1(12)1&lt;br /&gt;
| active_num = 24&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 4.0+4.0+5.0 Total:18.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = 4(launch)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Series of 3 hits that cancel into each other during recovery. Last hit knocks down for 2.5 seconds which sets up capsule launch and any other infection abilities.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Grab&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = PHSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 1.0x8+4.0 Total:12.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Unblockable grab that launches away on final hit. Decent damage and startup for a grab&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Ground Slam&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = PHSpecial3Crouching.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.3&lt;br /&gt;
| adv_hit = 1(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Purple Haze slams the ground and creates a cloud.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Full Release (ayo?)&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = PHUltimate.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.45&lt;br /&gt;
| adv_hit = 4(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out 2 sets of 3 capsules in a hexagon pattern. Covers a massive area and has .&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Distortion&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtility.gif&lt;br /&gt;
| description = Cycles between virus effects:&lt;br /&gt;
Harming - standard effect, deals damage over time &lt;br /&gt;
Nullifying - removes status effects &lt;br /&gt;
Debilitating - gives blindness and slowness&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Pilot Mode&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtilityCrouching.gif&lt;br /&gt;
| description = Remotely control Purple Haze in a 5 meter range. This is the shortest in the game for any pilot mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Passives ===&lt;br /&gt;
&#039;&#039;&#039;Purple Haze:&#039;&#039;&#039; Purple Haze has a meter that allows you to input moves that Purple Haze will do while holding down the utility button giving you slight control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion:&#039;&#039;&#039; Purple Haze: Distortion has a 66% damage resistance to its own Purple Haze effect.&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;Ebola&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Purple Haze and Purple Haze: Distortion have a VERY different playstyle and skill with one will not translate to skill with another.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Purple Haze&#039;s second skin is based off Mahoraga from Jujutsu Kaisen&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4373</id>
		<title>Purple haze Distortion</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4373"/>
		<updated>2026-06-06T09:52:13Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;infobox-wrapper&amp;quot;&amp;gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Non-evolved =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = Purple Haze&lt;br /&gt;
| image1 = Purple haze.png&lt;br /&gt;
| image2 = Purple haze skin1.png&lt;br /&gt;
| image3 = Purple haze skin2.png&lt;br /&gt;
| image4 = Purple haze skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=A|speed=B|range=C|durability=E|precision=E|potential=A}}&lt;br /&gt;
| special_1 = Capsule Launch&lt;br /&gt;
| special_2 = Rekka Series&lt;br /&gt;
| special_3 = Grab&lt;br /&gt;
| utility = Distortion&lt;br /&gt;
| ultimate = Full Release (hehe)&lt;br /&gt;
| passive = 66% damage resistance to Purple Haze effect&lt;br /&gt;
}}&lt;br /&gt;
|-|Evolved =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = Purple Haze Distortion&lt;br /&gt;
| image1 = Purple haze distortion.png&lt;br /&gt;
| image2 = Purple haze distortion skin1.png&lt;br /&gt;
| image3 = Purple haze distortion skin2.png&lt;br /&gt;
| image4 = Purple haze distortion skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=A|speed=B|range=C|durability=E|precision=E|potential=A}}&lt;br /&gt;
| special_1 = Capsule Launch&lt;br /&gt;
| special_2 = Rekka Series&lt;br /&gt;
| special_3 = Grab&lt;br /&gt;
| utility = Distortion&lt;br /&gt;
| ultimate = Full Release (hehe)&lt;br /&gt;
| passive = 66% damage resistance to Purple Haze effect&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Purple Haze&#039;&#039;&#039; is a berserk stand that cannot be controlled by the user other than materializing and dematerializing it. It attacks any nearby mob and its attacks will hurt the user if caught in the crossfire. It is best to summon it then run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion&#039;&#039;&#039; is a more calmed-down and controllable version of the stand, it is the evolved version of &#039;&#039;&#039;Purple Haze&#039;&#039;&#039;. It is evolved by right clicking it with any flower after defeating a stand user 5 times.&lt;br /&gt;
&lt;br /&gt;
It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability.&lt;br /&gt;
&lt;br /&gt;
Both stands are very oppressive and are the only source of the [[Effects#Purple Haze Poison|Purple Haze Poison]] which is a status effect applied from a significant amount of their moves. &lt;br /&gt;
[[File:2026-06-06 05-49-50.gif|left|thumb|GIF showing how to evolve Purple Haze.|alt=Gif showing how to evolve Purple Haze]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast buttons&lt;br /&gt;
* Oppressive, fast pressure&lt;br /&gt;
* Great area control&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Only one, rarely accessible armored move&lt;br /&gt;
* Mediocre damage without virus&lt;br /&gt;
* No movement utility&lt;br /&gt;
* Kills you&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = PHLight.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 7...1(launch)&lt;br /&gt;
| adv_block = 6...-1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard speed light with below average stun&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Backhand&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = PHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(13)1&lt;br /&gt;
| active_num = 15&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 11...5(burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Launches vertically and infects for 3 seconds on the last hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Uppercut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = PHHeavy.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Uppercut that launches vertically. Good, fast damage but doesn&#039;t combo start/extend.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = PHBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 39&lt;br /&gt;
| active_num = 39&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 1x13 Total: 13&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 28(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard barrage. Great combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Capsule Launch&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = PHSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches a capsule that explodes into purple haze on a hit. Will stay for 5 seconds and infect anything in that area during that time.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Triple Capsule Launch&lt;br /&gt;
| key = Crouching Special 1&lt;br /&gt;
| image = PHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches 3 capsules at a shorter range than capsule launch but covers a wider area&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Rekka Series&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = PHSpecial2.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(9)1(12)1&lt;br /&gt;
| active_num = 24&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 4.0+4.0+5.0 Total:18.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = 4(launch)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Series of 3 hits that cancel into each other during recovery. Last hit knocks down for 2.5 seconds which sets up capsule launch and any other infection abilities.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Grab&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = PHSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 1.0x8+4.0 Total:12.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Unblockable grab that launches away on final hit. Decent damage and startup for a grab&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Ground Slam&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = PHSpecial3Crouching.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.3&lt;br /&gt;
| adv_hit = 1(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Purple Haze slams the ground and creates a cloud.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Full Release (ayo?)&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = PHUltimate.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.45&lt;br /&gt;
| adv_hit = 4(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out 2 sets of 3 capsules in a hexagon pattern. Covers a massive area and has hyper armor.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Distortion&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtility.gif&lt;br /&gt;
| description = Cycles between virus effects:&lt;br /&gt;
Harming - standard effect, deals damage over time &amp;lt;br&amp;gt;&lt;br /&gt;
Nullifying - removes status effects &amp;lt;br&amp;gt;&lt;br /&gt;
Debilitating - gives blindness and slowness&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Pilot Mode&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtilityCrouching.gif&lt;br /&gt;
| description = Remotely control Purple Haze in a 5 meter range. This is the shortest in the game for any pilot mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Passives ===&lt;br /&gt;
&#039;&#039;&#039;Purple Haze:&#039;&#039;&#039; Purple Haze has a meter that allows you to input moves that Purple Haze will do while holding down the utility button giving you slight control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion:&#039;&#039;&#039; Purple Haze: Distortion has a 66% damage resistance to its own Purple Haze effect.&lt;br /&gt;
&lt;br /&gt;
=== BNBs ===&lt;br /&gt;
&lt;br /&gt;
==== BNB 1 ====&lt;br /&gt;
&#039;&#039;&#039;Ebola&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:Ebola.gif|thumb]]Light&amp;gt;Rekka1~Rekka2&amp;gt;cr.Light&amp;gt;Barrage&amp;gt;...&lt;br /&gt;
...cr.Light~Light&lt;br /&gt;
...Ground Slam&lt;br /&gt;
...Light&amp;gt;Grab&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Purple Haze and Purple Haze: Distortion have a VERY different playstyle and skill with one will not translate to skill with another.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Purple Haze&#039;s second skin is based off Mahoraga from Jujutsu Kaisen&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4372</id>
		<title>Purple haze Distortion</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4372"/>
		<updated>2026-06-06T09:51:41Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;infobox-wrapper&amp;quot;&amp;gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Non-evolved =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = Purple Haze&lt;br /&gt;
| image1 = Purple haze.png&lt;br /&gt;
| image2 = Purple haze skin1.png&lt;br /&gt;
| image3 = Purple haze skin2.png&lt;br /&gt;
| image4 = Purple haze skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=A|speed=B|range=C|durability=E|precision=E|potential=A}}&lt;br /&gt;
| special_1 = Capsule Launch&lt;br /&gt;
| special_2 = Rekka Series&lt;br /&gt;
| special_3 = Grab&lt;br /&gt;
| utility = Distortion&lt;br /&gt;
| ultimate = Full Release (hehe)&lt;br /&gt;
| passive = 66% damage resistance to Purple Haze effect&lt;br /&gt;
}}&lt;br /&gt;
|-|Evolved =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = Purple Haze Distortion&lt;br /&gt;
| image1 = Purple haze distortion.png&lt;br /&gt;
| image2 = Purple haze distortion skin1.png&lt;br /&gt;
| image3 = Purple haze distortion skin2.png&lt;br /&gt;
| image4 = Purple haze distortion skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=A|speed=B|range=C|durability=E|precision=E|potential=A}}&lt;br /&gt;
| special_1 = Capsule Launch&lt;br /&gt;
| special_2 = Rekka Series&lt;br /&gt;
| special_3 = Grab&lt;br /&gt;
| utility = Distortion&lt;br /&gt;
| ultimate = Full Release (hehe)&lt;br /&gt;
| passive = 66% damage resistance to Purple Haze effect&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Purple Haze&#039;&#039;&#039; is a berserk stand that cannot be controlled by the user other than materializing and dematerializing it. It attacks any nearby mob and its attacks will hurt the user if caught in the crossfire. It is best to summon it then run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion&#039;&#039;&#039; is a more calmed-down and controllable version of the stand, it is the evolved version of &#039;&#039;&#039;Purple Haze&#039;&#039;&#039;. It is evolved by right clicking it with any flower after defeating a stand user 5 times.&lt;br /&gt;
&lt;br /&gt;
It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability.&lt;br /&gt;
&lt;br /&gt;
Both stands are very oppressive and are the only source of the [[Effects#Purple Haze Poison|Purple Haze Poison]] which is a status effect applied from a significant amount of their moves. &lt;br /&gt;
[[File:2026-06-06 05-49-50.gif|left|thumb|GIF showing how to evolve Purple Haze.]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast buttons&lt;br /&gt;
* Oppressive, fast pressure&lt;br /&gt;
* Great area control&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Only one, rarely accessible armored move&lt;br /&gt;
* Mediocre damage without virus&lt;br /&gt;
* No movement utility&lt;br /&gt;
* Kills you&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = PHLight.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 7...1(launch)&lt;br /&gt;
| adv_block = 6...-1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard speed light with below average stun&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Backhand&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = PHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(13)1&lt;br /&gt;
| active_num = 15&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 11...5(burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Launches vertically and infects for 3 seconds on the last hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Uppercut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = PHHeavy.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Uppercut that launches vertically. Good, fast damage but doesn&#039;t combo start/extend.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = PHBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 39&lt;br /&gt;
| active_num = 39&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 1x13 Total: 13&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 28(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard barrage. Great combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Capsule Launch&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = PHSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches a capsule that explodes into purple haze on a hit. Will stay for 5 seconds and infect anything in that area during that time.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Triple Capsule Launch&lt;br /&gt;
| key = Crouching Special 1&lt;br /&gt;
| image = PHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches 3 capsules at a shorter range than capsule launch but covers a wider area&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Rekka Series&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = PHSpecial2.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(9)1(12)1&lt;br /&gt;
| active_num = 24&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 4.0+4.0+5.0 Total:18.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = 4(launch)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Series of 3 hits that cancel into each other during recovery. Last hit knocks down for 2.5 seconds which sets up capsule launch and any other infection abilities.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Grab&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = PHSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 1.0x8+4.0 Total:12.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Unblockable grab that launches away on final hit. Decent damage and startup for a grab&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Ground Slam&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = PHSpecial3Crouching.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.3&lt;br /&gt;
| adv_hit = 1(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Purple Haze slams the ground and creates a cloud.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Full Release (ayo?)&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = PHUltimate.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.45&lt;br /&gt;
| adv_hit = 4(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out 2 sets of 3 capsules in a hexagon pattern. Covers a massive area and has hyper armor.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Distortion&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtility.gif&lt;br /&gt;
| description = Cycles between virus effects:&lt;br /&gt;
Harming - standard effect, deals damage over time &amp;lt;br&amp;gt;&lt;br /&gt;
Nullifying - removes status effects &amp;lt;br&amp;gt;&lt;br /&gt;
Debilitating - gives blindness and slowness&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Pilot Mode&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtilityCrouching.gif&lt;br /&gt;
| description = Remotely control Purple Haze in a 5 meter range. This is the shortest in the game for any pilot mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Passives ===&lt;br /&gt;
&#039;&#039;&#039;Purple Haze:&#039;&#039;&#039; Purple Haze has a meter that allows you to input moves that Purple Haze will do while holding down the utility button giving you slight control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion:&#039;&#039;&#039; Purple Haze: Distortion has a 66% damage resistance to its own Purple Haze effect.&lt;br /&gt;
&lt;br /&gt;
=== BNBs ===&lt;br /&gt;
&lt;br /&gt;
==== BNB 1 ====&lt;br /&gt;
&#039;&#039;&#039;Ebola&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:Ebola.gif|thumb]]Light&amp;gt;Rekka1~Rekka2&amp;gt;cr.Light&amp;gt;Barrage&amp;gt;...&lt;br /&gt;
...cr.Light~Light&lt;br /&gt;
...Ground Slam&lt;br /&gt;
...Light&amp;gt;Grab&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Purple Haze and Purple Haze: Distortion have a VERY different playstyle and skill with one will not translate to skill with another.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Purple Haze&#039;s second skin is based off Mahoraga from Jujutsu Kaisen&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4371</id>
		<title>Purple haze Distortion</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4371"/>
		<updated>2026-06-06T09:51:23Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;infobox-wrapper&amp;quot;&amp;gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Non-evolved =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = Purple Haze&lt;br /&gt;
| image1 = Purple haze.png&lt;br /&gt;
| image2 = Purple haze skin1.png&lt;br /&gt;
| image3 = Purple haze skin2.png&lt;br /&gt;
| image4 = Purple haze skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=A|speed=B|range=C|durability=E|precision=E|potential=A}}&lt;br /&gt;
| special_1 = Capsule Launch&lt;br /&gt;
| special_2 = Rekka Series&lt;br /&gt;
| special_3 = Grab&lt;br /&gt;
| utility = Distortion&lt;br /&gt;
| ultimate = Full Release (hehe)&lt;br /&gt;
| passive = 66% damage resistance to Purple Haze effect&lt;br /&gt;
}}&lt;br /&gt;
|-|Evolved =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = Purple Haze Distortion&lt;br /&gt;
| image1 = Purple haze distortion.png&lt;br /&gt;
| image2 = Purple haze distortion skin1.png&lt;br /&gt;
| image3 = Purple haze distortion skin2.png&lt;br /&gt;
| image4 = Purple haze distortion skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=A|speed=B|range=C|durability=E|precision=E|potential=A}}&lt;br /&gt;
| special_1 = Capsule Launch&lt;br /&gt;
| special_2 = Rekka Series&lt;br /&gt;
| special_3 = Grab&lt;br /&gt;
| utility = Distortion&lt;br /&gt;
| ultimate = Full Release (hehe)&lt;br /&gt;
| passive = 66% damage resistance to Purple Haze effect&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Purple Haze&#039;&#039;&#039; is a berserk stand that cannot be controlled by the user other than materializing and dematerializing it. It attacks any nearby mob and its attacks will hurt the user if caught in the crossfire. It is best to summon it then run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion&#039;&#039;&#039; is a more calmed-down and controllable version of the stand, it is the evolved version of &#039;&#039;&#039;Purple Haze&#039;&#039;&#039;. It is evolved by right clicking it with any flower after defeating a stand user 5 times.&lt;br /&gt;
&lt;br /&gt;
It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability.&lt;br /&gt;
&lt;br /&gt;
Both stands are very oppressive and are the only source of the [[Effects#Purple Haze Poison|Purple Haze Poison]] which is a status effect applied from a significant amount of their moves. &lt;br /&gt;
[[File:2026-06-06 05-49-50.gif|left|thumb|GIF showing how to evolve Purple Haze.]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast buttons&lt;br /&gt;
* Oppressive, fast pressure&lt;br /&gt;
* Great area control&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Only one, rarely accessible armored move&lt;br /&gt;
* Mediocre damage without virus&lt;br /&gt;
* No movement utility&lt;br /&gt;
* Kills you&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = PHLight.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 7...1(launch)&lt;br /&gt;
| adv_block = 6...-1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard speed light with below average stun&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Backhand&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = PHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(13)1&lt;br /&gt;
| active_num = 15&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 11...5(burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Launches vertically and infects for 3 seconds on the last hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Uppercut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = PHHeavy.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Uppercut that launches vertically. Good, fast damage but doesn&#039;t combo start/extend.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = PHBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 39&lt;br /&gt;
| active_num = 39&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 1x13 Total: 13&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 28(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard barrage. Great combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Capsule Launch&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = PHSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches a capsule that explodes into purple haze on a hit. Will stay for 5 seconds and infect anything in that area during that time.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Triple Capsule Launch&lt;br /&gt;
| key = Crouching Special 1&lt;br /&gt;
| image = PHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches 3 capsules at a shorter range than capsule launch but covers a wider area&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Rekka Series&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = PHSpecial2.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(9)1(12)1&lt;br /&gt;
| active_num = 24&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 4.0+4.0+5.0 Total:18.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = 4(launch)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Series of 3 hits that cancel into each other during recovery. Last hit knocks down for 2.5 seconds which sets up capsule launch and any other infection abilities.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Grab&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = PHSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 1.0x8+4.0 Total:12.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Unblockable grab that launches away on final hit. Decent damage and startup for a grab&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Ground Slam&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = PHSpecial3Crouching.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.3&lt;br /&gt;
| adv_hit = 1(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Purple Haze slams the ground and creates a cloud.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Full Release (ayo?)&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = PHUltimate.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.45&lt;br /&gt;
| adv_hit = 4(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out 2 sets of 3 capsules in a hexagon pattern. Covers a massive area and has hyper armor.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Distortion&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtility.gif&lt;br /&gt;
| description = Cycles between virus effects:&lt;br /&gt;
Harming - standard effect, deals damage over time &amp;lt;br&amp;gt;&lt;br /&gt;
Nullifying - removes status effects &amp;lt;br&amp;gt;&lt;br /&gt;
Debilitating - gives blindness and slowness&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Pilot Mode&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtilityCrouching.gif&lt;br /&gt;
| description = Remotely control Purple Haze in a 5 meter range. This is the shortest in the game for any pilot mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Passives ===&lt;br /&gt;
&#039;&#039;&#039;Purple Haze:&#039;&#039;&#039; Purple Haze has a meter that allows you to input moves that Purple Haze will do while holding down the utility button giving you slight control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion:&#039;&#039;&#039; Purple Haze: Distortion has a 66% damage resistance to its own Purple Haze effect.&lt;br /&gt;
&lt;br /&gt;
=== BNBs ===&lt;br /&gt;
&lt;br /&gt;
==== BNB 1 ====&lt;br /&gt;
&#039;&#039;&#039;Ebola&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:Ebola.gif|thumb]]Light&amp;gt;Rekka1~Rekka2&amp;gt;cr.Light&amp;gt;Barrage&amp;gt;...&lt;br /&gt;
...cr.Light~Light&lt;br /&gt;
...Ground Slam&lt;br /&gt;
...Light&amp;gt;Grab&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Purple Haze and Purple Haze: Distortion have a VERY different playstyle and skill with one will not translate to skill with another.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Purple Haze&#039;s second skin is based off Mahoraga from Jujutsu Kaisen&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=File:2026-06-06_05-49-50.gif&amp;diff=4370</id>
		<title>File:2026-06-06 05-49-50.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=File:2026-06-06_05-49-50.gif&amp;diff=4370"/>
		<updated>2026-06-06T09:50:35Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4369</id>
		<title>Purple haze Distortion</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4369"/>
		<updated>2026-06-06T09:44:07Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;infobox-wrapper&amp;quot;&amp;gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Non-evolved =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = Purple Haze&lt;br /&gt;
| image1 = Purple haze.png&lt;br /&gt;
| image2 = Purple haze skin1.png&lt;br /&gt;
| image3 = Purple haze skin2.png&lt;br /&gt;
| image4 = Purple haze skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=A|speed=B|range=C|durability=E|precision=E|potential=A}}&lt;br /&gt;
| special_1 = Capsule Launch&lt;br /&gt;
| special_2 = Rekka Series&lt;br /&gt;
| special_3 = Grab&lt;br /&gt;
| utility = Distortion&lt;br /&gt;
| ultimate = Full Release (hehe)&lt;br /&gt;
| passive = 66% damage resistance to Purple Haze effect&lt;br /&gt;
}}&lt;br /&gt;
|-|Evolved =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = Purple Haze Distortion&lt;br /&gt;
| image1 = Purple haze distortion.png&lt;br /&gt;
| image2 = Purple haze distortion skin1.png&lt;br /&gt;
| image3 = Purple haze distortion skin2.png&lt;br /&gt;
| image4 = Purple haze distortion skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=A|speed=B|range=C|durability=E|precision=E|potential=A}}&lt;br /&gt;
| special_1 = Capsule Launch&lt;br /&gt;
| special_2 = Rekka Series&lt;br /&gt;
| special_3 = Grab&lt;br /&gt;
| utility = Distortion&lt;br /&gt;
| ultimate = Full Release (hehe)&lt;br /&gt;
| passive = 66% damage resistance to Purple Haze effect&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Purple Haze&#039;&#039;&#039; is a berserk stand that cannot be controlled by the user other than materializing and dematerializing it. It attacks any nearby mob and its attacks will hurt the user if caught in the crossfire. It is best to summon it then run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion&#039;&#039;&#039; is a more calmed-down and controllable version of the stand, it is the evolved version of &#039;&#039;&#039;Purple Haze&#039;&#039;&#039;. It is evolved by right clicking it with any flower after defeating a stand user 5 times.&lt;br /&gt;
&lt;br /&gt;
It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability.&lt;br /&gt;
&lt;br /&gt;
Both stands are very oppressive and are the only source of the [[Effects#Purple Haze Poison|Purple Haze Poison]] which is a status effect applied from a significant amount of their moves. &lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast buttons&lt;br /&gt;
* Oppressive, fast pressure&lt;br /&gt;
* Great area control&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Only one, rarely accessible armored move&lt;br /&gt;
* Mediocre damage without virus&lt;br /&gt;
* No movement utility&lt;br /&gt;
* Kills you&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = PHLight.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 7...1(launch)&lt;br /&gt;
| adv_block = 6...-1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard speed light with below average stun&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Backhand&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = PHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(13)1&lt;br /&gt;
| active_num = 15&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 11...5(burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Launches vertically and infects for 3 seconds on the last hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Uppercut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = PHHeavy.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Uppercut that launches vertically. Good, fast damage but doesn&#039;t combo start/extend.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = PHBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 39&lt;br /&gt;
| active_num = 39&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 1x13 Total: 13&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 28(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard barrage. Great combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Capsule Launch&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = PHSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches a capsule that explodes into purple haze on a hit. Will stay for 5 seconds and infect anything in that area during that time.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Triple Capsule Launch&lt;br /&gt;
| key = Crouching Special 1&lt;br /&gt;
| image = PHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches 3 capsules at a shorter range than capsule launch but covers a wider area&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Rekka Series&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = PHSpecial2.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(9)1(12)1&lt;br /&gt;
| active_num = 24&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 4.0+4.0+5.0 Total:18.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = 4(launch)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Series of 3 hits that cancel into each other during recovery. Last hit knocks down for 2.5 seconds which sets up capsule launch and any other infection abilities.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Grab&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = PHSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 1.0x8+4.0 Total:12.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Unblockable grab that launches away on final hit. Decent damage and startup for a grab&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Ground Slam&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = PHSpecial3Crouching.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.3&lt;br /&gt;
| adv_hit = 1(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Purple Haze slams the ground and creates a cloud.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Full Release (ayo?)&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = PHUltimate.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.45&lt;br /&gt;
| adv_hit = 4(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out 2 sets of 3 capsules in a hexagon pattern. Covers a massive area and has hyper armor.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Distortion&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtility.gif&lt;br /&gt;
| description = Cycles between virus effects:&lt;br /&gt;
Harming - standard effect, deals damage over time &amp;lt;br&amp;gt;&lt;br /&gt;
Nullifying - removes status effects &amp;lt;br&amp;gt;&lt;br /&gt;
Debilitating - gives blindness and slowness&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Pilot Mode&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtilityCrouching.gif&lt;br /&gt;
| description = Remotely control Purple Haze in a 5 meter range. This is the shortest in the game for any pilot mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Passives ===&lt;br /&gt;
&#039;&#039;&#039;Purple Haze:&#039;&#039;&#039; Purple Haze has a meter that allows you to input moves that Purple Haze will do while holding down the utility button giving you slight control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion:&#039;&#039;&#039; Purple Haze: Distortion has a 66% damage resistance to its own Purple Haze effect.&lt;br /&gt;
&lt;br /&gt;
=== BNBs ===&lt;br /&gt;
&lt;br /&gt;
==== BNB 1 ====&lt;br /&gt;
&#039;&#039;&#039;Ebola&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:Ebola.gif|thumb]]Light&amp;gt;Rekka1~Rekka2&amp;gt;cr.Light&amp;gt;Barrage&amp;gt;...&lt;br /&gt;
...cr.Light~Light&lt;br /&gt;
...Ground Slam&lt;br /&gt;
...Light&amp;gt;Grab&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Purple Haze and Purple Haze: Distortion have a VERY different playstyle and skill with one will not translate to skill with another.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Purple Haze&#039;s second skin is based off Mahoraga from Jujutsu Kaisen&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Cream&amp;diff=4368</id>
		<title>Cream</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Cream&amp;diff=4368"/>
		<updated>2026-06-05T21:18:02Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = Cream.png&lt;br /&gt;
| image2 = Cream skin1.png&lt;br /&gt;
| image3 = Cream skin2.png&lt;br /&gt;
| image4 = Cream skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=B|speed=B|range=D|durability=C|precision=C|potential=D}}&lt;br /&gt;
| special_1 = Grab&lt;br /&gt;
| special_2 = Surprise&lt;br /&gt;
| special_3 = Destroy&lt;br /&gt;
| utility = Enter Cream&lt;br /&gt;
| ultimate = Void&lt;br /&gt;
| passive = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Cream&#039;&#039;&#039; is a close-ranged humanoid stand that can suck itself up into the Schwarzschild radius, collapsing itself into a dimension that erases anything it touches.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Many block bypassing options&lt;br /&gt;
* Powerful void state&lt;br /&gt;
* Good poking&lt;br /&gt;
* Good mobility&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Very variable reward on hit&lt;br /&gt;
* Blind and deaf in the void&lt;br /&gt;
* Above average cooldowns&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Backhand Chop&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = CreamLight.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(7)1&lt;br /&gt;
| active_num = 9&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 11.0&lt;br /&gt;
| knockback = 1.1&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| adv_block = -3&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Average speed light. Hits twice with the first hit giving very good advantage on hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Bite&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = CreamLightCrouching.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = 13(burstable)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Applies slowness II for 2 seconds. Good stun and range&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Swipe&lt;br /&gt;
| key = Utility Light&lt;br /&gt;
| image = CreamULight.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = 12(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.5&lt;br /&gt;
| description = Single hit light attack. Slow startup for a light attack.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Vertical Chop&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = CreamHeavy.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 8.0&lt;br /&gt;
| knockback = 0.8&lt;br /&gt;
| adv_hit = 29(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = High risk uninterruptible heavy. Incredibly high stun on hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Overhead Smash&lt;br /&gt;
| key = Utility Heavy&lt;br /&gt;
| image = CreamUHeavy.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 8(launch)&lt;br /&gt;
| adv_block = 7&lt;br /&gt;
| distance = 0.5&lt;br /&gt;
| description = Has hyper armor. Faster and less punishable than the out of cream version but less reward on hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Assault&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = CreamBarrage.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1(6)1(7)1&lt;br /&gt;
| active_num = 16&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| damage = 5x3 Total: 15.0&lt;br /&gt;
| knockback = 0.2&lt;br /&gt;
| adv_hit = 8(burstable)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Above average damage for a barrage with the tradeoff of not being as competent of a combo starter.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Aerial Assault&lt;br /&gt;
| key = Utility Barrage&lt;br /&gt;
| image = CreamUBarrage.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1(6)1(7)1&lt;br /&gt;
| active_num = 16&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| damage = 7x3 Total:21.0&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 3(burstable)&lt;br /&gt;
| adv_block = 0&lt;br /&gt;
| distance = 0.5&lt;br /&gt;
| description = Very high damage for a barrage. Doesn&#039;t combo start or extend.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Grab&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = CreamSpecial1.gif&lt;br /&gt;
| startup = 7&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 1.0&lt;br /&gt;
| adv_hit = -3(launch)&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Unblockable grab. Does good damage.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Void Charge&lt;br /&gt;
| key = Utility Special 1&lt;br /&gt;
| image = CreamUSpecial1.gif&lt;br /&gt;
| startup = 12&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 15&lt;br /&gt;
| damage = 5.0 per hit&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Charge forward inside of cream. Does very high damage but is very easy to whiff. Destroys blocks.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Surprise&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = CreamSpecial2.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 5.0x2 Total: 10.0&lt;br /&gt;
| adv_hit = 0&lt;br /&gt;
| adv_block = 0&lt;br /&gt;
| distance = The block the user is looking at&lt;br /&gt;
| description = Cream disappears and reappears on the block the player is looking at. Vertically rises and goes through block with void damage. Destroys blocks&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Detaching Void Charge&lt;br /&gt;
| key = Utility Special 2&lt;br /&gt;
| image = CreamUSpecial2.gif&lt;br /&gt;
| startup = 12&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 15&lt;br /&gt;
| damage = 5.0x4 Total 20.0&lt;br /&gt;
| knockback = 0&lt;br /&gt;
| adv_hit = 0&lt;br /&gt;
| adv_block = 0&lt;br /&gt;
| distance = 7.0&lt;br /&gt;
| description = Void charges out horizontally away from the user. Does void damage and takes the user out of utility. Destroys blocks.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Destroy&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = CreamSpecial3.gif&lt;br /&gt;
| startup = 20&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 8.0x2 Total:16.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = -5(launch)&lt;br /&gt;
| adv_block = 0&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Cream slams down in a void in front of the user. Has hyper armor.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Destroy Charge&lt;br /&gt;
| key = Utility Special 3&lt;br /&gt;
| image = CreamUSpecial3.gif&lt;br /&gt;
| startup = 12&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 15&lt;br /&gt;
| damage = 5.0 per hit&lt;br /&gt;
| adv_hit = 0&lt;br /&gt;
| adv_block = 0&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Charge forward inside of cream. Destroys blocks.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Charge&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = CreamSpecial3Crouching.gif&lt;br /&gt;
| startup = 14&lt;br /&gt;
| active = 1(2)x4&lt;br /&gt;
| active_num = 13&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 2.0 per hit&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 6(launch)&lt;br /&gt;
| distance = 4.0&lt;br /&gt;
| description = Unblockable forward launch of Cream. Does high void damage and covers a large area.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Void&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = CreamUltimate.gif&lt;br /&gt;
| startup = 14&lt;br /&gt;
| active = 120&lt;br /&gt;
| active_num = 120&lt;br /&gt;
| recovery = 0&lt;br /&gt;
| damage = 1.5 per hit&lt;br /&gt;
| description = The user enters Cream and becomes invincible. Can use creative flight while in this form and any entity close to you takes extreme damage.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Enter Cream&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = CreamUtility.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 5&lt;br /&gt;
| description = The user enters cream and gains a new moveset with floaty movement. This sacrifices defense for mobility and it also sets your block meter to half when using it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== BNBs ===&lt;br /&gt;
i.=Inside of cream/utility&lt;br /&gt;
&lt;br /&gt;
s.off = desummon stand&lt;br /&gt;
&lt;br /&gt;
s.on = summon stand&lt;br /&gt;
&lt;br /&gt;
==== BNB 1 ====&lt;br /&gt;
&#039;&#039;&#039;We all Cream&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;Light&amp;gt;Assault&amp;gt;Light&amp;gt;Grab[[File:We_all_Cream.gif|thumb]]i.Light&amp;gt;Land+s.OFF&amp;gt;s.ON+Assault&amp;gt;Light&amp;gt;Charge&amp;gt;Grab &lt;br /&gt;
Chop&amp;gt;Destroy&amp;gt;Surprise&lt;br /&gt;
Chop&amp;gt;Void&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[File:Heh.png|left|thumb|397x397px]]&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=File:Heh.png&amp;diff=4367</id>
		<title>File:Heh.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=File:Heh.png&amp;diff=4367"/>
		<updated>2026-06-05T21:17:53Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Heh&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=File:MIHPassive.gif&amp;diff=4364</id>
		<title>File:MIHPassive.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=File:MIHPassive.gif&amp;diff=4364"/>
		<updated>2026-06-04T02:58:39Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Made_in_Heaven&amp;diff=4361</id>
		<title>Made in Heaven</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Made_in_Heaven&amp;diff=4361"/>
		<updated>2026-06-03T01:12:42Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = Made in heaven.png&lt;br /&gt;
| image2 = Made in heaven skin1.png&lt;br /&gt;
| image3 = Made in heaven skin2.png&lt;br /&gt;
| image4 = Made in heaven skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=B|speed=?|range=C|durability=A|precision=C|potential=A}}&lt;br /&gt;
| special_1 = Low Kick&lt;br /&gt;
| special_2 = Fury Chop&lt;br /&gt;
| special_3 = Divine Severance&lt;br /&gt;
| utility = Speed Slice&lt;br /&gt;
| ultimate = Time Acceleration&lt;br /&gt;
| passive = Speed I&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Lightspeed RUSHDOWN&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Made in Heaven&#039;&#039;&#039; is one of the strongest stands in the &#039;&#039;&#039;Jojo&#039;s Bizzare Adventure&#039;&#039;&#039; series, and it is the second evolution of &#039;&#039;&#039;[[Whitesnake]]&#039;&#039;&#039;, evolving from &#039;&#039;&#039;[[C-Moon]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Best mobility&lt;br /&gt;
* Great mixups&lt;br /&gt;
* Good pressure&lt;br /&gt;
* Low cooldowns&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Bad defensive options&lt;br /&gt;
* Relies on good spacing&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Slice&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = MIHLight.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1(6)1&lt;br /&gt;
| active_num = 8&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 4.0+5.0 Total: 9.0&lt;br /&gt;
| knockback = 1.0&lt;br /&gt;
| adv_hit = 6...1(launch)&lt;br /&gt;
| adv_block = 5&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Quick combo starter. Very fast startup.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Speed Chop&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = MIHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 5&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 2(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Small fast chop that applies bleed II.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Roundabout Donut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = MIHHeavy.gif&lt;br /&gt;
| startup = 25&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 8.5&lt;br /&gt;
| knockback = -0.2&lt;br /&gt;
| adv_hit = 33(burstable)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Feigns a stand desummon. Uninterruptible combo starter.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = MIHBarrage.gif&lt;br /&gt;
| startup = 1&lt;br /&gt;
| active = 1(1)x11+7&lt;br /&gt;
| active_num = 29&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 1.0x12 Total: 12.0&lt;br /&gt;
| knockback = 1.1&lt;br /&gt;
| adv_hit = 6(launch)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.85&lt;br /&gt;
| description = Short, knocks back.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Low Kick&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = MIHSpecial1.gif&lt;br /&gt;
| startup = 7&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 16(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.85&lt;br /&gt;
| description = Combo starter/extender. MIH hoofs the enemies in the leg for good stun. Has good range.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Leg Crusher&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = MIHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 0.35&lt;br /&gt;
| adv_hit = 11(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.85&lt;br /&gt;
| description = Knocks down for 2 seconds. Combo finisher.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Fury Chop&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = MIHSpecial2.gif&lt;br /&gt;
| startup = 14&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 10(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.85&lt;br /&gt;
| description = Combo extender. On hit, gives haste (8s) to user and mining fatigue (8s) to victim. On whiff, the fatigue is given to the user.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Divine Severance&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = MIHSpecial3.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1(1)x20&lt;br /&gt;
| active_num = 40&lt;br /&gt;
| recovery = 2&lt;br /&gt;
| damage = 1.0x20 Total:20.0&lt;br /&gt;
| knockback = 0&lt;br /&gt;
| adv_hit = 0&lt;br /&gt;
| adv_block = 0&lt;br /&gt;
| distance = 1.25&lt;br /&gt;
| description = Made in Heaven rapidly speed slices an area in a sphere around where it activates the move. Then finishes with a large, launching slice.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Heaven&#039;s Judgement&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = MIHSpecial3Crouching.gif&lt;br /&gt;
| startup = 12&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| description = Rapidly circle a looked-at target within 4m at a radius of 7m. Pressing a movement key while in this circle will send you in that direction.&lt;br /&gt;
| distance = 4.0&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Time Acceleration&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = MIHUltimate.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 20&lt;br /&gt;
| description = Allows charging a speedometer for 30 seconds. &lt;br /&gt;
It is charged by landing hits. &lt;br /&gt;
As the meter charges, you gain speed and haste that scales off the level of meter you have.&lt;br /&gt;
 If the speedometer is full and the charging period finishes, enemies become standless for 15s.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Speed Slice&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = MIHUtility.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 12&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 1.25&lt;br /&gt;
| description = Short windup. MIH teleports forward with a hitbox that does stun and light knockback. Combo starter/extender.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;The Flashbang&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Made in Heaven used to have a rainbowdash skin. I&#039;m just as sad as you are reader.&lt;br /&gt;
&lt;br /&gt;
Made in Heaven&#039;s second skin is GM08 from the band Daft Punk&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Made_in_Heaven&amp;diff=4360</id>
		<title>Made in Heaven</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Made_in_Heaven&amp;diff=4360"/>
		<updated>2026-06-03T01:12:35Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = Made in heaven.png&lt;br /&gt;
| image2 = Made in heaven skin1.png&lt;br /&gt;
| image3 = Made in heaven skin2.png&lt;br /&gt;
| image4 = Made in heaven skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=B|speed=???|range=C|durability=A|precision=C|potential=A}}&lt;br /&gt;
| special_1 = Low Kick&lt;br /&gt;
| special_2 = Fury Chop&lt;br /&gt;
| special_3 = Divine Severance&lt;br /&gt;
| utility = Speed Slice&lt;br /&gt;
| ultimate = Time Acceleration&lt;br /&gt;
| passive = Speed I&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Lightspeed RUSHDOWN&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Made in Heaven&#039;&#039;&#039; is one of the strongest stands in the &#039;&#039;&#039;Jojo&#039;s Bizzare Adventure&#039;&#039;&#039; series, and it is the second evolution of &#039;&#039;&#039;[[Whitesnake]]&#039;&#039;&#039;, evolving from &#039;&#039;&#039;[[C-Moon]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Best mobility&lt;br /&gt;
* Great mixups&lt;br /&gt;
* Good pressure&lt;br /&gt;
* Low cooldowns&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Bad defensive options&lt;br /&gt;
* Relies on good spacing&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Slice&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = MIHLight.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1(6)1&lt;br /&gt;
| active_num = 8&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 4.0+5.0 Total: 9.0&lt;br /&gt;
| knockback = 1.0&lt;br /&gt;
| adv_hit = 6...1(launch)&lt;br /&gt;
| adv_block = 5&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Quick combo starter. Very fast startup.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Speed Chop&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = MIHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 5&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 2(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Small fast chop that applies bleed II.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Roundabout Donut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = MIHHeavy.gif&lt;br /&gt;
| startup = 25&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 8.5&lt;br /&gt;
| knockback = -0.2&lt;br /&gt;
| adv_hit = 33(burstable)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Feigns a stand desummon. Uninterruptible combo starter.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = MIHBarrage.gif&lt;br /&gt;
| startup = 1&lt;br /&gt;
| active = 1(1)x11+7&lt;br /&gt;
| active_num = 29&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 1.0x12 Total: 12.0&lt;br /&gt;
| knockback = 1.1&lt;br /&gt;
| adv_hit = 6(launch)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.85&lt;br /&gt;
| description = Short, knocks back.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Low Kick&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = MIHSpecial1.gif&lt;br /&gt;
| startup = 7&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 16(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.85&lt;br /&gt;
| description = Combo starter/extender. MIH hoofs the enemies in the leg for good stun. Has good range.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Leg Crusher&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = MIHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 0.35&lt;br /&gt;
| adv_hit = 11(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.85&lt;br /&gt;
| description = Knocks down for 2 seconds. Combo finisher.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Fury Chop&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = MIHSpecial2.gif&lt;br /&gt;
| startup = 14&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 10(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.85&lt;br /&gt;
| description = Combo extender. On hit, gives haste (8s) to user and mining fatigue (8s) to victim. On whiff, the fatigue is given to the user.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Divine Severance&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = MIHSpecial3.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1(1)x20&lt;br /&gt;
| active_num = 40&lt;br /&gt;
| recovery = 2&lt;br /&gt;
| damage = 1.0x20 Total:20.0&lt;br /&gt;
| knockback = 0&lt;br /&gt;
| adv_hit = 0&lt;br /&gt;
| adv_block = 0&lt;br /&gt;
| distance = 1.25&lt;br /&gt;
| description = Made in Heaven rapidly speed slices an area in a sphere around where it activates the move. Then finishes with a large, launching slice.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Heaven&#039;s Judgement&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = MIHSpecial3Crouching.gif&lt;br /&gt;
| startup = 12&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| description = Rapidly circle a looked-at target within 4m at a radius of 7m. Pressing a movement key while in this circle will send you in that direction.&lt;br /&gt;
| distance = 4.0&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Time Acceleration&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = MIHUltimate.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 20&lt;br /&gt;
| description = Allows charging a speedometer for 30 seconds. &lt;br /&gt;
It is charged by landing hits. &lt;br /&gt;
As the meter charges, you gain speed and haste that scales off the level of meter you have.&lt;br /&gt;
 If the speedometer is full and the charging period finishes, enemies become standless for 15s.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Speed Slice&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = MIHUtility.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 12&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 1.25&lt;br /&gt;
| description = Short windup. MIH teleports forward with a hitbox that does stun and light knockback. Combo starter/extender.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;The Flashbang&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Made in Heaven used to have a rainbowdash skin. I&#039;m just as sad as you are reader.&lt;br /&gt;
&lt;br /&gt;
Made in Heaven&#039;s second skin is GM08 from the band Daft Punk&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Made_in_Heaven&amp;diff=4359</id>
		<title>Made in Heaven</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Made_in_Heaven&amp;diff=4359"/>
		<updated>2026-06-03T01:12:27Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = Made in heaven.png&lt;br /&gt;
| image2 = Made in heaven skin1.png&lt;br /&gt;
| image3 = Made in heaven skin2.png&lt;br /&gt;
| image4 = Made in heaven skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=B|speed=A*A|range=C|durability=A|precision=C|potential=A}}&lt;br /&gt;
| special_1 = Low Kick&lt;br /&gt;
| special_2 = Fury Chop&lt;br /&gt;
| special_3 = Divine Severance&lt;br /&gt;
| utility = Speed Slice&lt;br /&gt;
| ultimate = Time Acceleration&lt;br /&gt;
| passive = Speed I&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Lightspeed RUSHDOWN&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Made in Heaven&#039;&#039;&#039; is one of the strongest stands in the &#039;&#039;&#039;Jojo&#039;s Bizzare Adventure&#039;&#039;&#039; series, and it is the second evolution of &#039;&#039;&#039;[[Whitesnake]]&#039;&#039;&#039;, evolving from &#039;&#039;&#039;[[C-Moon]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Best mobility&lt;br /&gt;
* Great mixups&lt;br /&gt;
* Good pressure&lt;br /&gt;
* Low cooldowns&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Bad defensive options&lt;br /&gt;
* Relies on good spacing&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Slice&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = MIHLight.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1(6)1&lt;br /&gt;
| active_num = 8&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 4.0+5.0 Total: 9.0&lt;br /&gt;
| knockback = 1.0&lt;br /&gt;
| adv_hit = 6...1(launch)&lt;br /&gt;
| adv_block = 5&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Quick combo starter. Very fast startup.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Speed Chop&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = MIHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 5&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 2(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Small fast chop that applies bleed II.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Roundabout Donut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = MIHHeavy.gif&lt;br /&gt;
| startup = 25&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 8.5&lt;br /&gt;
| knockback = -0.2&lt;br /&gt;
| adv_hit = 33(burstable)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Feigns a stand desummon. Uninterruptible combo starter.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = MIHBarrage.gif&lt;br /&gt;
| startup = 1&lt;br /&gt;
| active = 1(1)x11+7&lt;br /&gt;
| active_num = 29&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 1.0x12 Total: 12.0&lt;br /&gt;
| knockback = 1.1&lt;br /&gt;
| adv_hit = 6(launch)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.85&lt;br /&gt;
| description = Short, knocks back.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Low Kick&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = MIHSpecial1.gif&lt;br /&gt;
| startup = 7&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 16(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.85&lt;br /&gt;
| description = Combo starter/extender. MIH hoofs the enemies in the leg for good stun. Has good range.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Leg Crusher&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = MIHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 0.35&lt;br /&gt;
| adv_hit = 11(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.85&lt;br /&gt;
| description = Knocks down for 2 seconds. Combo finisher.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Fury Chop&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = MIHSpecial2.gif&lt;br /&gt;
| startup = 14&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 10(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.85&lt;br /&gt;
| description = Combo extender. On hit, gives haste (8s) to user and mining fatigue (8s) to victim. On whiff, the fatigue is given to the user.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Divine Severance&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = MIHSpecial3.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1(1)x20&lt;br /&gt;
| active_num = 40&lt;br /&gt;
| recovery = 2&lt;br /&gt;
| damage = 1.0x20 Total:20.0&lt;br /&gt;
| knockback = 0&lt;br /&gt;
| adv_hit = 0&lt;br /&gt;
| adv_block = 0&lt;br /&gt;
| distance = 1.25&lt;br /&gt;
| description = Made in Heaven rapidly speed slices an area in a sphere around where it activates the move. Then finishes with a large, launching slice.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Heaven&#039;s Judgement&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = MIHSpecial3Crouching.gif&lt;br /&gt;
| startup = 12&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| description = Rapidly circle a looked-at target within 4m at a radius of 7m. Pressing a movement key while in this circle will send you in that direction.&lt;br /&gt;
| distance = 4.0&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Time Acceleration&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = MIHUltimate.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 20&lt;br /&gt;
| description = Allows charging a speedometer for 30 seconds. &lt;br /&gt;
It is charged by landing hits. &lt;br /&gt;
As the meter charges, you gain speed and haste that scales off the level of meter you have.&lt;br /&gt;
 If the speedometer is full and the charging period finishes, enemies become standless for 15s.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Speed Slice&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = MIHUtility.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 12&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 1.25&lt;br /&gt;
| description = Short windup. MIH teleports forward with a hitbox that does stun and light knockback. Combo starter/extender.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;The Flashbang&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Made in Heaven used to have a rainbowdash skin. I&#039;m just as sad as you are reader.&lt;br /&gt;
&lt;br /&gt;
Made in Heaven&#039;s second skin is GM08 from the band Daft Punk&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Gold_Experience_Requiem&amp;diff=4358</id>
		<title>Gold Experience Requiem</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Gold_Experience_Requiem&amp;diff=4358"/>
		<updated>2026-06-03T01:10:47Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = Gold experience requiem.png&lt;br /&gt;
| image2 = Gold experience requiem skin1.png&lt;br /&gt;
| image3 = Gold experience requiem skin2.png&lt;br /&gt;
| image4 = Gold experience requiem skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=?|speed=?|range=?|durability=?|precision=?|potential=?}}&lt;br /&gt;
| special_1 = Healing Hand&lt;br /&gt;
| special_2 = Life Beam&lt;br /&gt;
| special_3 = Nullification&lt;br /&gt;
| utility = Flight&lt;br /&gt;
| ultimate = Return to Zero&lt;br /&gt;
| passive = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Impossible Ascended DEFENSE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold Experience Requiem&#039;&#039;&#039; is the evolved form of [[Gold Experience]], this stand can be evolved with the [[Requiem Arrow]], this is a very powerful stand. {{Quote|text=&amp;quot;You will never arrive at the truth.&amp;quot;|speaker=Giorno Giovanna}}&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Very mobile Wide toolkit Excellent defense&lt;br /&gt;
* Setplay/combo tool (life beam)&lt;br /&gt;
* Undo button&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Low damage output &lt;br /&gt;
* Limited pressure&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = GERLight.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 4&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 0.2&lt;br /&gt;
| adv_hit = 3(burstable)&lt;br /&gt;
| adv_block = 0&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Only one hit for the Light. Has a fast startup but very low stun.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Downward Kick&lt;br /&gt;
| key = Aerial Light&lt;br /&gt;
| image = GERLightAerial.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 4.0&lt;br /&gt;
| knockback = 0.4&lt;br /&gt;
| adv_hit = 12(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Great stun with very fast startup. Low hitbox and small hitbox.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Overhead Smash&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = GERHeavy.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 1.1&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Fast heavy attack with a single point of armor. Knocks down on hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Overhead Kick&lt;br /&gt;
| key = Aerial Heavy&lt;br /&gt;
| image = GERHeavyAerial.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.8&lt;br /&gt;
| adv_hit = 29(burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = VERY high stun kick but high startup and high recovery. I pity the fool whom you land this on.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = GERBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1(2)x10&lt;br /&gt;
| active_num = 20&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 1.0x10 Total: 10.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 16(winded)&lt;br /&gt;
| adv_block = 0&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Hits fewer times that a standard barrage with less advantage on hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Kick Barrage&lt;br /&gt;
| key = Aerial Barrage&lt;br /&gt;
| image = GERBarrageAerial.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1(2)x13&lt;br /&gt;
| active_num = 33&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 1.0x13 Total:13.0&lt;br /&gt;
| knockback = 1.1&lt;br /&gt;
| adv_hit = 6(launch)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Does higher damage as your regular barrage but is a bit harder to hit and doesn&#039;t provide as much stun.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Healing Hand&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = GERSpecial1.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 4&lt;br /&gt;
| description = Heals the user for 4 health. If used while crouching, it will heal a target in front of it for the same amount of health OR if used on a crop, it will bonemeal it.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Life Beam&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = GERSpecial2.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 12.0&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 4&lt;br /&gt;
| adv_block = -3&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = GER shoots out a stone that becomes a homing scorpions after it lands. Can be charged for a second and if done, the scorpion poisons and deals more stun.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Nullification&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = GERSpecial3.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 30&lt;br /&gt;
| active_num = 30&lt;br /&gt;
| recovery = 20&lt;br /&gt;
| description = Counter that stuns the opponent if they hit it.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Return to Zero&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = GERUltimate.gif&lt;br /&gt;
| startup = 29&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 2&lt;br /&gt;
| description = First press will save the position and data of any other entity within a 64 block radius. Second press reverts all states except the users. This will not affect a player inventory.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Flight&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = GERUtility.gif&lt;br /&gt;
| description = Gives 1 second of flight.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;The scorpy patty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 2&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Knockdown experience&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Gold_Experience_Requiem&amp;diff=4357</id>
		<title>Gold Experience Requiem</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Gold_Experience_Requiem&amp;diff=4357"/>
		<updated>2026-06-03T01:10:33Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = Gold experience requiem.png&lt;br /&gt;
| image2 = Gold experience requiem skin1.png&lt;br /&gt;
| image3 = Gold experience requiem skin2.png&lt;br /&gt;
| image4 = Gold experience requiem skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=A|speed=A|range=A|durability=A|precision=A|potential=?}}&lt;br /&gt;
| special_1 = Healing Hand&lt;br /&gt;
| special_2 = Life Beam&lt;br /&gt;
| special_3 = Nullification&lt;br /&gt;
| utility = Flight&lt;br /&gt;
| ultimate = Return to Zero&lt;br /&gt;
| passive = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Impossible Ascended DEFENSE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold Experience Requiem&#039;&#039;&#039; is the evolved form of [[Gold Experience]], this stand can be evolved with the [[Requiem Arrow]], this is a very powerful stand. {{Quote|text=&amp;quot;You will never arrive at the truth.&amp;quot;|speaker=Giorno Giovanna}}&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Very mobile Wide toolkit Excellent defense&lt;br /&gt;
* Setplay/combo tool (life beam)&lt;br /&gt;
* Undo button&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Low damage output &lt;br /&gt;
* Limited pressure&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = GERLight.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 4&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 0.2&lt;br /&gt;
| adv_hit = 3(burstable)&lt;br /&gt;
| adv_block = 0&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Only one hit for the Light. Has a fast startup but very low stun.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Downward Kick&lt;br /&gt;
| key = Aerial Light&lt;br /&gt;
| image = GERLightAerial.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 4.0&lt;br /&gt;
| knockback = 0.4&lt;br /&gt;
| adv_hit = 12(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Great stun with very fast startup. Low hitbox and small hitbox.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Overhead Smash&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = GERHeavy.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 1.1&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Fast heavy attack with a single point of armor. Knocks down on hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Overhead Kick&lt;br /&gt;
| key = Aerial Heavy&lt;br /&gt;
| image = GERHeavyAerial.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.8&lt;br /&gt;
| adv_hit = 29(burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = VERY high stun kick but high startup and high recovery. I pity the fool whom you land this on.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = GERBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1(2)x10&lt;br /&gt;
| active_num = 20&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 1.0x10 Total: 10.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 16(winded)&lt;br /&gt;
| adv_block = 0&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Hits fewer times that a standard barrage with less advantage on hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Kick Barrage&lt;br /&gt;
| key = Aerial Barrage&lt;br /&gt;
| image = GERBarrageAerial.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1(2)x13&lt;br /&gt;
| active_num = 33&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 1.0x13 Total:13.0&lt;br /&gt;
| knockback = 1.1&lt;br /&gt;
| adv_hit = 6(launch)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Does higher damage as your regular barrage but is a bit harder to hit and doesn&#039;t provide as much stun.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Healing Hand&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = GERSpecial1.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 4&lt;br /&gt;
| description = Heals the user for 4 health. If used while crouching, it will heal a target in front of it for the same amount of health OR if used on a crop, it will bonemeal it.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Life Beam&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = GERSpecial2.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 12.0&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 4&lt;br /&gt;
| adv_block = -3&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = GER shoots out a stone that becomes a homing scorpions after it lands. Can be charged for a second and if done, the scorpion poisons and deals more stun.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Nullification&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = GERSpecial3.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 30&lt;br /&gt;
| active_num = 30&lt;br /&gt;
| recovery = 20&lt;br /&gt;
| description = Counter that stuns the opponent if they hit it.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Return to Zero&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = GERUltimate.gif&lt;br /&gt;
| startup = 29&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 2&lt;br /&gt;
| description = First press will save the position and data of any other entity within a 64 block radius. Second press reverts all states except the users. This will not affect a player inventory.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Flight&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = GERUtility.gif&lt;br /&gt;
| description = Gives 1 second of flight.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;The scorpy patty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 2&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Knockdown experience&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
</feed>