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	<updated>2026-07-05T09:03:37Z</updated>
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	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4388</id>
		<title>Purple haze Distortion</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4388"/>
		<updated>2026-06-07T11:30:36Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;infobox-wrapper&amp;quot;&amp;gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Non-evolved =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = Purple Haze&lt;br /&gt;
| image1 = Purple haze.png&lt;br /&gt;
| image2 = Purple haze skin1.png&lt;br /&gt;
| image3 = Purple haze skin2.png&lt;br /&gt;
| image4 = Purple haze skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=A|speed=B|range=C|durability=E|precision=E|potential=A}}&lt;br /&gt;
| special_1 = Capsule Launch&lt;br /&gt;
| special_2 = Rekka Series&lt;br /&gt;
| special_3 = Grab&lt;br /&gt;
| utility = Distortion&lt;br /&gt;
| ultimate = Full Release (hehe)&lt;br /&gt;
| passive = 66% damage resistance to Purple Haze effect&lt;br /&gt;
}}&lt;br /&gt;
|-|Evolved =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = Purple Haze Distortion&lt;br /&gt;
| image1 = Purple haze distortion.png&lt;br /&gt;
| image2 = Purple haze distortion skin1.png&lt;br /&gt;
| image3 = Purple haze distortion skin2.png&lt;br /&gt;
| image4 = Purple haze distortion skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=A|speed=B|range=C|durability=E|precision=E|potential=A}}&lt;br /&gt;
| special_1 = Capsule Launch&lt;br /&gt;
| special_2 = Rekka Series&lt;br /&gt;
| special_3 = Grab&lt;br /&gt;
| utility = Distortion&lt;br /&gt;
| ultimate = Full Release (hehe)&lt;br /&gt;
| passive = 66% damage resistance to Purple Haze effect&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Purple Haze&#039;&#039;&#039; is a berserk stand that cannot be controlled by the user other than materializing and dematerializing it. It attacks any nearby mob and its attacks will hurt the user if caught in the crossfire. It is best to summon it then run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion&#039;&#039;&#039; is a more calmed-down and controllable version of the stand, it is the evolved version of &#039;&#039;&#039;Purple Haze&#039;&#039;&#039;. It is evolved by right clicking it with any flower after defeating a stand user 5 times.&lt;br /&gt;
&lt;br /&gt;
It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability.&lt;br /&gt;
&lt;br /&gt;
Both stands are very oppressive and are the only source of the [[Effects#Purple Haze Poison|Purple Haze Poison]] which is a status effect applied from a significant amount of their moves. &lt;br /&gt;
[[File:2026-06-06 05-49-50.gif|left|thumb|GIF showing how to evolve Purple Haze.]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast buttons&lt;br /&gt;
* Oppressive, fast pressure&lt;br /&gt;
* Great area control&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Only one, rarely accessible armored move&lt;br /&gt;
* Mediocre damage without virus&lt;br /&gt;
* No movement utility&lt;br /&gt;
* Kills you&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = PHLight.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 7...1(launch)&lt;br /&gt;
| adv_block = 6...-1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard speed light with below average stun&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Backhand&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = PHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(13)1&lt;br /&gt;
| active_num = 15&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 11...5(burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Launches vertically and infects for 3 seconds on the last hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Uppercut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = PHHeavy.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Uppercut that launches vertically. Good, fast damage but doesn&#039;t combo start/extend.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = PHBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 39&lt;br /&gt;
| active_num = 39&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 1x13 Total: 13&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 28(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard barrage. Great combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Capsule Launch&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = PHSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches a capsule that explodes into purple haze on a hit. Will stay for 5 seconds and infect anything in that area during that time.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Triple Capsule Launch&lt;br /&gt;
| key = Crouching Special 1&lt;br /&gt;
| image = PHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches 3 capsules at a shorter range than capsule launch but covers a wider area&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Rekka Series&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = PHSpecial2.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(9)1(12)1&lt;br /&gt;
| active_num = 24&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 4.0+4.0+5.0 Total:18.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = 4(launch)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Series of 3 hits that cancel into each other during recovery. Last hit knocks down for 2.5 seconds which sets up capsule launch and any other infection abilities.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Grab&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = PHSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 1.0x8+4.0 Total:12.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Unblockable grab that launches away on final hit. Decent damage and startup for a grab&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Ground Slam&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = PHSpecial3Crouching.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.3&lt;br /&gt;
| adv_hit = 1(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Purple Haze slams the ground and creates a cloud.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Full Release (ayo?)&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = PHUltimate.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.45&lt;br /&gt;
| adv_hit = 4(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out 2 sets of 3 capsules in a hexagon pattern. Covers a massive area and has hyper armor.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Distortion&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtility.gif&lt;br /&gt;
| description = Cycles between virus effects:&lt;br /&gt;
Harming - standard effect, deals damage over time &amp;lt;br&amp;gt;&lt;br /&gt;
Nullifying - removes status effects &amp;lt;br&amp;gt;&lt;br /&gt;
Debilitating - gives blindness and slowness&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Pilot Mode&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtilityCrouching.gif&lt;br /&gt;
| description = Remotely control Purple Haze in a 5 meter range. This is the shortest in the game for any pilot mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Passives ===&lt;br /&gt;
&#039;&#039;&#039;Purple Haze:&#039;&#039;&#039; Purple Haze has a meter that allows you to input moves that Purple Haze will do while holding down the utility button giving you slight control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion:&#039;&#039;&#039; Purple Haze: Distortion has a 66% damage resistance to its own Purple Haze effect.&lt;br /&gt;
&lt;br /&gt;
=== BNBs ===&lt;br /&gt;
&lt;br /&gt;
==== BNB 1 ====&lt;br /&gt;
&#039;&#039;&#039;Ebola&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:Ebola.gif|thumb]]Light&amp;gt;Rekka1~Rekka2&amp;gt;cr.Light&amp;gt;Barrage&amp;gt;...&lt;br /&gt;
...cr.Light~Light&lt;br /&gt;
...Ground Slam&lt;br /&gt;
...Light&amp;gt;Grab&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Purple Haze and Purple Haze: Distortion have a VERY different playstyle and skill with one will not translate to skill with another.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Purple Haze&#039;s second skin is based off Mahoraga from Jujutsu Kaisen&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4387</id>
		<title>Purple haze Distortion</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4387"/>
		<updated>2026-06-07T11:30:30Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Purple Haze&#039;&#039;&#039; is a berserk stand that cannot be controlled by the user other than materializing and dematerializing it. It attacks any nearby mob and its attacks will hurt the user if caught in the crossfire. It is best to summon it then run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion&#039;&#039;&#039; is a more calmed-down and controllable version of the stand, it is the evolved version of &#039;&#039;&#039;Purple Haze&#039;&#039;&#039;. It is evolved by right clicking it with any flower after defeating a stand user 5 times.&lt;br /&gt;
&lt;br /&gt;
It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability.&lt;br /&gt;
&lt;br /&gt;
Both stands are very oppressive and are the only source of the [[Effects#Purple Haze Poison|Purple Haze Poison]] which is a status effect applied from a significant amount of their moves. &lt;br /&gt;
[[File:2026-06-06 05-49-50.gif|left|thumb|GIF showing how to evolve Purple Haze.]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast buttons&lt;br /&gt;
* Oppressive, fast pressure&lt;br /&gt;
* Great area control&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Only one, rarely accessible armored move&lt;br /&gt;
* Mediocre damage without virus&lt;br /&gt;
* No movement utility&lt;br /&gt;
* Kills you&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = PHLight.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 7...1(launch)&lt;br /&gt;
| adv_block = 6...-1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard speed light with below average stun&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Backhand&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = PHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(13)1&lt;br /&gt;
| active_num = 15&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 11...5(burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Launches vertically and infects for 3 seconds on the last hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Uppercut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = PHHeavy.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Uppercut that launches vertically. Good, fast damage but doesn&#039;t combo start/extend.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = PHBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 39&lt;br /&gt;
| active_num = 39&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 1x13 Total: 13&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 28(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard barrage. Great combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Capsule Launch&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = PHSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches a capsule that explodes into purple haze on a hit. Will stay for 5 seconds and infect anything in that area during that time.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Triple Capsule Launch&lt;br /&gt;
| key = Crouching Special 1&lt;br /&gt;
| image = PHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches 3 capsules at a shorter range than capsule launch but covers a wider area&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Rekka Series&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = PHSpecial2.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(9)1(12)1&lt;br /&gt;
| active_num = 24&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 4.0+4.0+5.0 Total:18.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = 4(launch)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Series of 3 hits that cancel into each other during recovery. Last hit knocks down for 2.5 seconds which sets up capsule launch and any other infection abilities.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Grab&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = PHSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 1.0x8+4.0 Total:12.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Unblockable grab that launches away on final hit. Decent damage and startup for a grab&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Ground Slam&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = PHSpecial3Crouching.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.3&lt;br /&gt;
| adv_hit = 1(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Purple Haze slams the ground and creates a cloud.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Full Release (ayo?)&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = PHUltimate.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.45&lt;br /&gt;
| adv_hit = 4(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out 2 sets of 3 capsules in a hexagon pattern. Covers a massive area and has .&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Distortion&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtility.gif&lt;br /&gt;
| description = Cycles between virus effects:&lt;br /&gt;
Harming - standard effect, deals damage over time &lt;br /&gt;
Nullifying - removes status effects &lt;br /&gt;
Debilitating - gives blindness and slowness&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Pilot Mode&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtilityCrouching.gif&lt;br /&gt;
| description = Remotely control Purple Haze in a 5 meter range. This is the shortest in the game for any pilot mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Passives ===&lt;br /&gt;
&#039;&#039;&#039;Purple Haze:&#039;&#039;&#039; Purple Haze has a meter that allows you to input moves that Purple Haze will do while holding down the utility button giving you slight control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion:&#039;&#039;&#039; Purple Haze: Distortion has a 66% damage resistance to its own Purple Haze effect.&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;Ebola&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Purple Haze and Purple Haze: Distortion have a VERY different playstyle and skill with one will not translate to skill with another.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Purple Haze&#039;s second skin is based off Mahoraga from Jujutsu Kaisen&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4386</id>
		<title>Purple haze Distortion</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4386"/>
		<updated>2026-06-07T11:29:32Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Purple Haze&#039;&#039;&#039; is a berserk stand that cannot be controlled by the user other than materializing and dematerializing it. It attacks any nearby mob and its attacks will hurt the user if caught in the crossfire. It is best to summon it then run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion&#039;&#039;&#039; is a more calmed-down and controllable version of the stand, it is the evolved version of &#039;&#039;&#039;Purple Haze&#039;&#039;&#039;. It is evolved by right clicking it with any flower after defeating a stand user 5 times.&lt;br /&gt;
&lt;br /&gt;
It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability.&lt;br /&gt;
&lt;br /&gt;
Both stands are very oppressive and are the only source of the [[Effects#Purple Haze Poison|Purple Haze Poison]] which is a status effect applied from a significant amount of their moves. &lt;br /&gt;
[[File:2026-06-06 05-49-50.gif|left|thumb|GIF showing how to evolve Purple Haze.]]&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast buttons&lt;br /&gt;
* Oppressive, fast pressure&lt;br /&gt;
* Great area control&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Only one, rarely accessible armored move&lt;br /&gt;
* Mediocre damage without virus&lt;br /&gt;
* No movement utility&lt;br /&gt;
* Kills you&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = PHLight.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 7...1(launch)&lt;br /&gt;
| adv_block = 6...-1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard speed light with below average stun&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Backhand&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = PHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(13)1&lt;br /&gt;
| active_num = 15&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 11...5(burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Launches vertically and infects for 3 seconds on the last hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Uppercut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = PHHeavy.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Uppercut that launches vertically. Good, fast damage but doesn&#039;t combo start/extend.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = PHBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 39&lt;br /&gt;
| active_num = 39&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 1x13 Total: 13&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 28(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard barrage. Great combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Capsule Launch&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = PHSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches a capsule that explodes into purple haze on a hit. Will stay for 5 seconds and infect anything in that area during that time.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Triple Capsule Launch&lt;br /&gt;
| key = Crouching Special 1&lt;br /&gt;
| image = PHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches 3 capsules at a shorter range than capsule launch but covers a wider area&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Rekka Series&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = PHSpecial2.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(9)1(12)1&lt;br /&gt;
| active_num = 24&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 4.0+4.0+5.0 Total:18.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = 4(launch)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Series of 3 hits that cancel into each other during recovery. Last hit knocks down for 2.5 seconds which sets up capsule launch and any other infection abilities.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Grab&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = PHSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 1.0x8+4.0 Total:12.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Unblockable grab that launches away on final hit. Decent damage and startup for a grab&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Ground Slam&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = PHSpecial3Crouching.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.3&lt;br /&gt;
| adv_hit = 1(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Purple Haze slams the ground and creates a cloud.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Full Release (ayo?)&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = PHUltimate.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.45&lt;br /&gt;
| adv_hit = 4(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out 2 sets of 3 capsules in a hexagon pattern. Covers a massive area and has .&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Distortion&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtility.gif&lt;br /&gt;
| description = Cycles between virus effects:&lt;br /&gt;
Harming - standard effect, deals damage over time &lt;br /&gt;
Nullifying - removes status effects &lt;br /&gt;
Debilitating - gives blindness and slowness&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Pilot Mode&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtilityCrouching.gif&lt;br /&gt;
| description = Remotely control Purple Haze in a 5 meter range. This is the shortest in the game for any pilot mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Passives ===&lt;br /&gt;
&#039;&#039;&#039;Purple Haze:&#039;&#039;&#039; Purple Haze has a meter that allows you to input moves that Purple Haze will do while holding down the utility button giving you slight control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion:&#039;&#039;&#039; Purple Haze: Distortion has a 66% damage resistance to its own Purple Haze effect.&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
====  BnB 1 ====&lt;br /&gt;
&#039;&#039;&#039;Ebola&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Light &amp;gt; Rekka1~Rekka2 &amp;gt; crouching Light &amp;gt; Barrage &amp;gt;...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;... crouching Light~Light&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;...Ground Slam&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;...Light &amp;gt; Grab&#039;&#039;&#039;[[File:The_Gazebo.gif|thumb]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Notes&#039;&#039;&#039; ==== Notes ==&lt;br /&gt;
Purple Haze and Purple Haze: Distortion have a VERY different playstyle and skill with one will not translate to skill with another.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Purple Haze&#039;s second skin is based off Mahoraga from Jujutsu Kaisen&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4385</id>
		<title>Purple haze Distortion</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4385"/>
		<updated>2026-06-07T11:28:24Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Purple Haze&#039;&#039;&#039; is a berserk stand that cannot be controlled by the user other than materializing and dematerializing it. It attacks any nearby mob and its attacks will hurt the user if caught in the crossfire. It is best to summon it then run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion&#039;&#039;&#039; is a more calmed-down and controllable version of the stand, it is the evolved version of &#039;&#039;&#039;Purple Haze&#039;&#039;&#039;. It is evolved by right clicking it with any flower after defeating a stand user 5 times.&lt;br /&gt;
&lt;br /&gt;
It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability.&lt;br /&gt;
&lt;br /&gt;
Both stands are very oppressive and are the only source of the [[Effects#Purple Haze Poison|Purple Haze Poison]] which is a status effect applied from a significant amount of their moves. &lt;br /&gt;
[[File:2026-06-06 05-49-50.gif|left|thumb|GIF showing how to evolve Purple Haze.]]&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast buttons&lt;br /&gt;
* Oppressive, fast pressure&lt;br /&gt;
* Great area control&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Only one, rarely accessible armored move&lt;br /&gt;
* Mediocre damage without virus&lt;br /&gt;
* No movement utility&lt;br /&gt;
* Kills you&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = PHLight.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 7...1(launch)&lt;br /&gt;
| adv_block = 6...-1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard speed light with below average stun&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Backhand&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = PHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(13)1&lt;br /&gt;
| active_num = 15&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 11...5(burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Launches vertically and infects for 3 seconds on the last hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Uppercut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = PHHeavy.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Uppercut that launches vertically. Good, fast damage but doesn&#039;t combo start/extend.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = PHBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 39&lt;br /&gt;
| active_num = 39&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 1x13 Total: 13&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 28(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard barrage. Great combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Capsule Launch&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = PHSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches a capsule that explodes into purple haze on a hit. Will stay for 5 seconds and infect anything in that area during that time.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Triple Capsule Launch&lt;br /&gt;
| key = Crouching Special 1&lt;br /&gt;
| image = PHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches 3 capsules at a shorter range than capsule launch but covers a wider area&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Rekka Series&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = PHSpecial2.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(9)1(12)1&lt;br /&gt;
| active_num = 24&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 4.0+4.0+5.0 Total:18.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = 4(launch)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Series of 3 hits that cancel into each other during recovery. Last hit knocks down for 2.5 seconds which sets up capsule launch and any other infection abilities.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Grab&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = PHSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 1.0x8+4.0 Total:12.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Unblockable grab that launches away on final hit. Decent damage and startup for a grab&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Ground Slam&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = PHSpecial3Crouching.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.3&lt;br /&gt;
| adv_hit = 1(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Purple Haze slams the ground and creates a cloud.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Full Release (ayo?)&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = PHUltimate.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.45&lt;br /&gt;
| adv_hit = 4(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out 2 sets of 3 capsules in a hexagon pattern. Covers a massive area and has .&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Distortion&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtility.gif&lt;br /&gt;
| description = Cycles between virus effects:&lt;br /&gt;
Harming - standard effect, deals damage over time &lt;br /&gt;
Nullifying - removes status effects &lt;br /&gt;
Debilitating - gives blindness and slowness&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Pilot Mode&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtilityCrouching.gif&lt;br /&gt;
| description = Remotely control Purple Haze in a 5 meter range. This is the shortest in the game for any pilot mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Passives ===&lt;br /&gt;
&#039;&#039;&#039;Purple Haze:&#039;&#039;&#039; Purple Haze has a meter that allows you to input moves that Purple Haze will do while holding down the utility button giving you slight control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion:&#039;&#039;&#039; Purple Haze: Distortion has a 66% damage resistance to its own Purple Haze effect.&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;Ebola&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Purple Haze and Purple Haze: Distortion have a VERY different playstyle and skill with one will not translate to skill with another.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Purple Haze&#039;s second skin is based off Mahoraga from Jujutsu Kaisen&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4384</id>
		<title>Purple haze Distortion</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4384"/>
		<updated>2026-06-07T11:28:06Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Purple Haze&#039;&#039;&#039; is a berserk stand that cannot be controlled by the user other than materializing and dematerializing it. It attacks any nearby mob and its attacks will hurt the user if caught in the crossfire. It is best to summon it then run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion&#039;&#039;&#039; is a more calmed-down and controllable version of the stand, it is the evolved version of &#039;&#039;&#039;Purple Haze&#039;&#039;&#039;. It is evolved by right clicking it with any flower after defeating a stand user 5 times.&lt;br /&gt;
&lt;br /&gt;
It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability.&lt;br /&gt;
&lt;br /&gt;
Both stands are very oppressive and are the only source of the [[Effects#Purple Haze Poison|Purple Haze Poison]] which is a status effect applied from a significant amount of their moves. &lt;br /&gt;
[[File:2026-06-06 05-49-50.gif|left|thumb|GIF showing how to evolve Purple Haze.]]&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast buttons&lt;br /&gt;
* Oppressive, fast pressure&lt;br /&gt;
* Great area control&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Only one, rarely accessible armored move&lt;br /&gt;
* Mediocre damage without virus&lt;br /&gt;
* No movement utility&lt;br /&gt;
* Kills you&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = PHLight.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 7...1(launch)&lt;br /&gt;
| adv_block = 6...-1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard speed light with below average stun&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Backhand&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = PHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(13)1&lt;br /&gt;
| active_num = 15&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 11...5(burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Launches vertically and infects for 3 seconds on the last hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Uppercut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = PHHeavy.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Uppercut that launches vertically. Good, fast damage but doesn&#039;t combo start/extend.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = PHBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 39&lt;br /&gt;
| active_num = 39&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 1x13 Total: 13&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 28(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard barrage. Great combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Capsule Launch&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = PHSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches a capsule that explodes into purple haze on a hit. Will stay for 5 seconds and infect anything in that area during that time.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Triple Capsule Launch&lt;br /&gt;
| key = Crouching Special 1&lt;br /&gt;
| image = PHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches 3 capsules at a shorter range than capsule launch but covers a wider area&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Rekka Series&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = PHSpecial2.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(9)1(12)1&lt;br /&gt;
| active_num = 24&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 4.0+4.0+5.0 Total:18.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = 4(launch)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Series of 3 hits that cancel into each other during recovery. Last hit knocks down for 2.5 seconds which sets up capsule launch and any other infection abilities.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Grab&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = PHSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 1.0x8+4.0 Total:12.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Unblockable grab that launches away on final hit. Decent damage and startup for a grab&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Ground Slam&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = PHSpecial3Crouching.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.3&lt;br /&gt;
| adv_hit = 1(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Purple Haze slams the ground and creates a cloud.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Full Release (ayo?)&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = PHUltimate.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.45&lt;br /&gt;
| adv_hit = 4(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out 2 sets of 3 capsules in a hexagon pattern. Covers a massive area and has .&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Distortion&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtility.gif&lt;br /&gt;
| description = Cycles between virus effects:&lt;br /&gt;
Harming - standard effect, deals damage over time &lt;br /&gt;
Nullifying - removes status effects &lt;br /&gt;
Debilitating - gives blindness and slowness&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Pilot Mode&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtilityCrouching.gif&lt;br /&gt;
| description = Remotely control Purple Haze in a 5 meter range. This is the shortest in the game for any pilot mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Passives ===&lt;br /&gt;
&#039;&#039;&#039;Purple Haze:&#039;&#039;&#039; Purple Haze has a meter that allows you to input moves that Purple Haze will do while holding down the utility button giving you slight control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion:&#039;&#039;&#039; Purple Haze: Distortion has a 66% damage resistance to its own Purple Haze effect.&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;Ebola&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Purple Haze and Purple Haze: Distortion have a VERY different playstyle and skill with one will not translate to skill with another.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Purple Haze&#039;s second skin is based off Mahoraga from Jujutsu Kaisen&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4383</id>
		<title>Purple haze Distortion</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4383"/>
		<updated>2026-06-07T11:27:59Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Purple Haze&#039;&#039;&#039; is a berserk stand that cannot be controlled by the user other than materializing and dematerializing it. It attacks any nearby mob and its attacks will hurt the user if caught in the crossfire. It is best to summon it then run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion&#039;&#039;&#039; is a more calmed-down and controllable version of the stand, it is the evolved version of &#039;&#039;&#039;Purple Haze&#039;&#039;&#039;. It is evolved by right clicking it with any flower after defeating a stand user 5 times.&lt;br /&gt;
&lt;br /&gt;
It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability.&lt;br /&gt;
&lt;br /&gt;
Both stands are very oppressive and are the only source of the [[Effects#Purple Haze Poison|Purple Haze Poison]] which is a status effect applied from a significant amount of their moves. &lt;br /&gt;
[[File:2026-06-06 05-49-50.gif|left|thumb|GIF showing how to evolve Purple Haze.]]&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast buttons&lt;br /&gt;
* Oppressive, fast pressure&lt;br /&gt;
* Great area control&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Only one, rarely accessible armored move&lt;br /&gt;
* Mediocre damage without virus&lt;br /&gt;
* No movement utility&lt;br /&gt;
* Kills you&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = PHLight.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 7...1(launch)&lt;br /&gt;
| adv_block = 6...-1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard speed light with below average stun&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Backhand&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = PHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(13)1&lt;br /&gt;
| active_num = 15&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 11...5(burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Launches vertically and infects for 3 seconds on the last hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Uppercut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = PHHeavy.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Uppercut that launches vertically. Good, fast damage but doesn&#039;t combo start/extend.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = PHBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 39&lt;br /&gt;
| active_num = 39&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 1x13 Total: 13&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 28(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard barrage. Great combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Capsule Launch&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = PHSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches a capsule that explodes into purple haze on a hit. Will stay for 5 seconds and infect anything in that area during that time.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Triple Capsule Launch&lt;br /&gt;
| key = Crouching Special 1&lt;br /&gt;
| image = PHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches 3 capsules at a shorter range than capsule launch but covers a wider area&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Rekka Series&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = PHSpecial2.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(9)1(12)1&lt;br /&gt;
| active_num = 24&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 4.0+4.0+5.0 Total:18.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = 4(launch)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Series of 3 hits that cancel into each other during recovery. Last hit knocks down for 2.5 seconds which sets up capsule launch and any other infection abilities.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Grab&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = PHSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 1.0x8+4.0 Total:12.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Unblockable grab that launches away on final hit. Decent damage and startup for a grab&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Ground Slam&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = PHSpecial3Crouching.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.3&lt;br /&gt;
| adv_hit = 1(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Purple Haze slams the ground and creates a cloud.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Full Release (ayo?)&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = PHUltimate.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.45&lt;br /&gt;
| adv_hit = 4(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out 2 sets of 3 capsules in a hexagon pattern. Covers a massive area and has .&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Distortion&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtility.gif&lt;br /&gt;
| description = Cycles between virus effects:&lt;br /&gt;
Harming - standard effect, deals damage over time &lt;br /&gt;
Nullifying - removes status effects &lt;br /&gt;
Debilitating - gives blindness and slowness&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Pilot Mode&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtilityCrouching.gif&lt;br /&gt;
| description = Remotely control Purple Haze in a 5 meter range. This is the shortest in the game for any pilot mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Passives ===&lt;br /&gt;
&#039;&#039;&#039;Purple Haze:&#039;&#039;&#039; Purple Haze has a meter that allows you to input moves that Purple Haze will do while holding down the utility button giving you slight control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion:&#039;&#039;&#039; Purple Haze: Distortion has a 66% damage resistance to its own Purple Haze effect.&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;Ebola&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Purple Haze and Purple Haze: Distortion have a VERY different playstyle and skill with one will not translate to skill with another.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Purple Haze&#039;s second skin is based off Mahoraga from Jujutsu Kaisen&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4382</id>
		<title>Purple haze Distortion</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4382"/>
		<updated>2026-06-07T11:27:44Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;infobox-wrapper&amp;quot;&amp;gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Non-evolved =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = Purple Haze&lt;br /&gt;
| image1 = Purple haze.png&lt;br /&gt;
| image2 = Purple haze skin1.png&lt;br /&gt;
| image3 = Purple haze skin2.png&lt;br /&gt;
| image4 = Purple haze skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=A|speed=B|range=C|durability=E|precision=E|potential=A}}&lt;br /&gt;
| special_1 = Capsule Launch&lt;br /&gt;
| special_2 = Rekka Series&lt;br /&gt;
| special_3 = Grab&lt;br /&gt;
| utility = Distortion&lt;br /&gt;
| ultimate = Full Release (hehe)&lt;br /&gt;
| passive = 66% damage resistance to Purple Haze effect&lt;br /&gt;
}}&lt;br /&gt;
|-|Evolved =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = Purple Haze Distortion&lt;br /&gt;
| image1 = Purple haze distortion.png&lt;br /&gt;
| image2 = Purple haze distortion skin1.png&lt;br /&gt;
| image3 = Purple haze distortion skin2.png&lt;br /&gt;
| image4 = Purple haze distortion skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=A|speed=B|range=C|durability=E|precision=E|potential=A}}&lt;br /&gt;
| special_1 = Capsule Launch&lt;br /&gt;
| special_2 = Rekka Series&lt;br /&gt;
| special_3 = Grab&lt;br /&gt;
| utility = Distortion&lt;br /&gt;
| ultimate = Full Release (hehe)&lt;br /&gt;
| passive = 66% damage resistance to Purple Haze effect&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Purple Haze&#039;&#039;&#039; is a berserk stand that cannot be controlled by the user other than materializing and dematerializing it. It attacks any nearby mob and its attacks will hurt the user if caught in the crossfire. It is best to summon it then run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion&#039;&#039;&#039; is a more calmed-down and controllable version of the stand, it is the evolved version of &#039;&#039;&#039;Purple Haze&#039;&#039;&#039;. It is evolved by right clicking it with any flower after defeating a stand user 5 times.&lt;br /&gt;
&lt;br /&gt;
It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability.&lt;br /&gt;
&lt;br /&gt;
Both stands are very oppressive and are the only source of the [[Effects#Purple Haze Poison|Purple Haze Poison]] which is a status effect applied from a significant amount of their moves. &lt;br /&gt;
[[File:2026-06-06 05-49-50.gif|left|thumb|GIF showing how to evolve Purple Haze.]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast buttons&lt;br /&gt;
* Oppressive, fast pressure&lt;br /&gt;
* Great area control&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Only one, rarely accessible armored move&lt;br /&gt;
* Mediocre damage without virus&lt;br /&gt;
* No movement utility&lt;br /&gt;
* Kills you&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = PHLight.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 7...1(launch)&lt;br /&gt;
| adv_block = 6...-1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard speed light with below average stun&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Backhand&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = PHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(13)1&lt;br /&gt;
| active_num = 15&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 11...5(burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Launches vertically and infects for 3 seconds on the last hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Uppercut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = PHHeavy.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Uppercut that launches vertically. Good, fast damage but doesn&#039;t combo start/extend.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = PHBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 39&lt;br /&gt;
| active_num = 39&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 1x13 Total: 13&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 28(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard barrage. Great combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Capsule Launch&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = PHSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches a capsule that explodes into purple haze on a hit. Will stay for 5 seconds and infect anything in that area during that time.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Triple Capsule Launch&lt;br /&gt;
| key = Crouching Special 1&lt;br /&gt;
| image = PHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches 3 capsules at a shorter range than capsule launch but covers a wider area&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Rekka Series&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = PHSpecial2.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(9)1(12)1&lt;br /&gt;
| active_num = 24&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 4.0+4.0+5.0 Total:18.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = 4(launch)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Series of 3 hits that cancel into each other during recovery. Last hit knocks down for 2.5 seconds which sets up capsule launch and any other infection abilities.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Grab&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = PHSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 1.0x8+4.0 Total:12.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Unblockable grab that launches away on final hit. Decent damage and startup for a grab&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Ground Slam&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = PHSpecial3Crouching.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.3&lt;br /&gt;
| adv_hit = 1(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Purple Haze slams the ground and creates a cloud.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Full Release (ayo?)&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = PHUltimate.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.45&lt;br /&gt;
| adv_hit = 4(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out 2 sets of 3 capsules in a hexagon pattern. Covers a massive area and has hyper armor.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Distortion&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtility.gif&lt;br /&gt;
| description = Cycles between virus effects:&lt;br /&gt;
Harming - standard effect, deals damage over time &amp;lt;br&amp;gt;&lt;br /&gt;
Nullifying - removes status effects &amp;lt;br&amp;gt;&lt;br /&gt;
Debilitating - gives blindness and slowness&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Pilot Mode&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtilityCrouching.gif&lt;br /&gt;
| description = Remotely control Purple Haze in a 5 meter range. This is the shortest in the game for any pilot mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Passives ===&lt;br /&gt;
&#039;&#039;&#039;Purple Haze:&#039;&#039;&#039; Purple Haze has a meter that allows you to input moves that Purple Haze will do while holding down the utility button giving you slight control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion:&#039;&#039;&#039; Purple Haze: Distortion has a 66% damage resistance to its own Purple Haze effect.&lt;br /&gt;
&lt;br /&gt;
=== BNBs ===&lt;br /&gt;
&lt;br /&gt;
==== BNB 1 ====&lt;br /&gt;
&#039;&#039;&#039;Ebola&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:Ebola.gif|thumb]]Light&amp;gt;Rekka1~Rekka2&amp;gt;cr.Light&amp;gt;Barrage&amp;gt;...&lt;br /&gt;
...cr.Light~Light&lt;br /&gt;
...Ground Slam&lt;br /&gt;
...Light&amp;gt;Grab&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Purple Haze and Purple Haze: Distortion have a VERY different playstyle and skill with one will not translate to skill with another.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Purple Haze&#039;s second skin is based off Mahoraga from Jujutsu Kaisen&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4381</id>
		<title>Purple haze Distortion</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4381"/>
		<updated>2026-06-07T11:27:15Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;infobox-wrapper&amp;quot;&amp;gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Non-evolved =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = Purple Haze&lt;br /&gt;
| image1 = Purple haze.png&lt;br /&gt;
| image2 = Purple haze skin1.png&lt;br /&gt;
| image3 = Purple haze skin2.png&lt;br /&gt;
| image4 = Purple haze skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=A|speed=B|range=C|durability=E|precision=E|potential=A}}&lt;br /&gt;
| special_1 = Capsule Launch&lt;br /&gt;
| special_2 = Rekka Series&lt;br /&gt;
| special_3 = Grab&lt;br /&gt;
| utility = Distortion&lt;br /&gt;
| ultimate = Full Release (hehe)&lt;br /&gt;
| passive = 66% damage resistance to Purple Haze effect&lt;br /&gt;
}}&lt;br /&gt;
|-|Evolved =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = Purple Haze Distortion&lt;br /&gt;
| image1 = Purple haze distortion.png&lt;br /&gt;
| image2 = Purple haze distortion skin1.png&lt;br /&gt;
| image3 = Purple haze distortion skin2.png&lt;br /&gt;
| image4 = Purple haze distortion skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=A|speed=B|range=C|durability=E|precision=E|potential=A}}&lt;br /&gt;
| special_1 = Capsule Launch&lt;br /&gt;
| special_2 = Rekka Series&lt;br /&gt;
| special_3 = Grab&lt;br /&gt;
| utility = Distortion&lt;br /&gt;
| ultimate = Full Release (hehe)&lt;br /&gt;
| passive = 66% damage resistance to Purple Haze effect&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Purple Haze&#039;&#039;&#039; is a berserk stand that cannot be controlled by the user other than materializing and dematerializing it. It attacks any nearby mob and its attacks will hurt the user if caught in the crossfire. It is best to summon it then run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion&#039;&#039;&#039; is a more calmed-down and controllable version of the stand, it is the evolved version of &#039;&#039;&#039;Purple Haze&#039;&#039;&#039;. It is evolved by right clicking it with any flower after defeating a stand user 5 times.&lt;br /&gt;
&lt;br /&gt;
It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability.&lt;br /&gt;
&lt;br /&gt;
Both stands are very oppressive and are the only source of the [[Effects#Purple Haze Poison|Purple Haze Poison]] which is a status effect applied from a significant amount of their moves. &lt;br /&gt;
[[File:2026-06-06 05-49-50.gif|left|thumb|GIF showing how to evolve Purple Haze.]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast buttons&lt;br /&gt;
* Oppressive, fast pressure&lt;br /&gt;
* Great area control&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Only one, rarely accessible armored move&lt;br /&gt;
* Mediocre damage without virus&lt;br /&gt;
* No movement utility&lt;br /&gt;
* Kills you&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = PHLight.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 7...1(launch)&lt;br /&gt;
| adv_block = 6...-1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard speed light with below average stun&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Backhand&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = PHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(13)1&lt;br /&gt;
| active_num = 15&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 11...5(burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Launches vertically and infects for 3 seconds on the last hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Uppercut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = PHHeavy.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Uppercut that launches vertically. Good, fast damage but doesn&#039;t combo start/extend.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = PHBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 39&lt;br /&gt;
| active_num = 39&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 1x13 Total: 13&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 28(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard barrage. Great combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Capsule Launch&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = PHSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches a capsule that explodes into purple haze on a hit. Will stay for 5 seconds and infect anything in that area during that time.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Triple Capsule Launch&lt;br /&gt;
| key = Crouching Special 1&lt;br /&gt;
| image = PHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches 3 capsules at a shorter range than capsule launch but covers a wider area&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Rekka Series&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = PHSpecial2.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(9)1(12)1&lt;br /&gt;
| active_num = 24&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 4.0+4.0+5.0 Total:18.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = 4(launch)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Series of 3 hits that cancel into each other during recovery. Last hit knocks down for 2.5 seconds which sets up capsule launch and any other infection abilities.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Grab&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = PHSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 1.0x8+4.0 Total:12.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Unblockable grab that launches away on final hit. Decent damage and startup for a grab&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Ground Slam&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = PHSpecial3Crouching.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.3&lt;br /&gt;
| adv_hit = 1(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Purple Haze slams the ground and creates a cloud.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Full Release (ayo?)&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = PHUltimate.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.45&lt;br /&gt;
| adv_hit = 4(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out 2 sets of 3 capsules in a hexagon pattern. Covers a massive area and has hyper armor.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Distortion&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtility.gif&lt;br /&gt;
| description = Cycles between virus effects:&lt;br /&gt;
Harming - standard effect, deals damage over time &amp;lt;br&amp;gt;&lt;br /&gt;
Nullifying - removes status effects &amp;lt;br&amp;gt;&lt;br /&gt;
Debilitating - gives blindness and slowness&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Pilot Mode&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtilityCrouching.gif&lt;br /&gt;
| description = Remotely control Purple Haze in a 5 meter range. This is the shortest in the game for any pilot mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Passives ===&lt;br /&gt;
&#039;&#039;&#039;Purple Haze:&#039;&#039;&#039; Purple Haze has a meter that allows you to input moves that Purple Haze will do while holding down the utility button giving you slight control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion:&#039;&#039;&#039; Purple Haze: Distortion has a 66% damage resistance to its own Purple Haze effect.&lt;br /&gt;
&lt;br /&gt;
=== BNBs ===&lt;br /&gt;
&lt;br /&gt;
==== BNB 1 ====&lt;br /&gt;
&#039;&#039;&#039;Ebola&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:Ebola.gif|thumb]]Light&amp;gt;Rekka1~Rekka2&amp;gt;cr.Light&amp;gt;Barrage&amp;gt;...&lt;br /&gt;
...cr.Light~Light&lt;br /&gt;
...Ground Slam&lt;br /&gt;
...Light&amp;gt;Grab&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Purple Haze and Purple Haze: Distortion have a VERY different playstyle and skill with one will not translate to skill with another.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Purple Haze&#039;s second skin is based off Mahoraga from Jujutsu Kaisen&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4380</id>
		<title>Purple haze Distortion</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4380"/>
		<updated>2026-06-07T11:25:54Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Purple Haze&#039;&#039;&#039; is a berserk stand that cannot be controlled by the user other than materializing and dematerializing it. It attacks any nearby mob and its attacks will hurt the user if caught in the crossfire. It is best to summon it then run.&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Non-evolved =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = Purple Haze&lt;br /&gt;
| image1 = Purple haze.png&lt;br /&gt;
| image2 = Purple haze skin1.png&lt;br /&gt;
| image3 = Purple haze skin2.png&lt;br /&gt;
| image4 = Purple haze skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=A|speed=B|range=C|durability=E|precision=E|potential=A}}&lt;br /&gt;
| special_1 = Capsule Launch&lt;br /&gt;
| special_2 = Rekka Series&lt;br /&gt;
| special_3 = Grab&lt;br /&gt;
| utility = Distortion&lt;br /&gt;
| ultimate = Full Release (hehe)&lt;br /&gt;
| passive = 66% damage resistance to Purple Haze effect&lt;br /&gt;
}}&lt;br /&gt;
|-|Evolved =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = Purple Haze Distortion&lt;br /&gt;
| image1 = Purple haze distortion.png&lt;br /&gt;
| image2 = Purple haze distortion skin1.png&lt;br /&gt;
| image3 = Purple haze distortion skin2.png&lt;br /&gt;
| image4 = Purple haze distortion skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=A|speed=B|range=C|durability=E|precision=E|potential=A}}&lt;br /&gt;
| special_1 = Capsule Launch&lt;br /&gt;
| special_2 = Rekka Series&lt;br /&gt;
| special_3 = Grab&lt;br /&gt;
| utility = Distortion&lt;br /&gt;
| ultimate = Full Release (hehe)&lt;br /&gt;
| passive = 66% damage resistance to Purple Haze effect&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&#039;&#039;&#039;Purple Haze: Distortion&#039;&#039;&#039; is a more calmed-down and controllable version of the stand, it is the evolved version of &#039;&#039;&#039;Purple Haze&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability.&lt;br /&gt;
&lt;br /&gt;
Both stands are very oppressive and are the only source of the [[Effects#Purple Haze Poison|Purple Haze Poison]] which is a status effect applied from a significant amount of their moves. &lt;br /&gt;
&lt;br /&gt;
=== Evolvement ===&lt;br /&gt;
[[File:2026-06-06 05-49-50.gif|left|thumb|GIF showing how to evolve Purple Haze.|alt=Gif showing how to evolve Purple Haze]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Purple Haze is evolvedis evolved by right clicking it with any flower after it defeats a stand user 5 times.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast buttons&lt;br /&gt;
* Oppressive, fast pressure&lt;br /&gt;
* Great area control&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Only one, rarely accessible armored move&lt;br /&gt;
* Mediocre damage without virus&lt;br /&gt;
* No movement utility&lt;br /&gt;
* Kills you&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = PHLight.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 7...1(launch)&lt;br /&gt;
| adv_block = 6...-1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard speed light with below average stun&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Backhand&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = PHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(13)1&lt;br /&gt;
| active_num = 15&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 11...5(burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Launches vertically and infects for 3 seconds on the last hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Uppercut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = PHHeavy.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Uppercut that launches vertically. Good, fast damage but doesn&#039;t combo start/extend.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = PHBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 39&lt;br /&gt;
| active_num = 39&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 1x13 Total: 13&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 28(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard barrage. Great combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Capsule Launch&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = PHSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches a capsule that explodes into purple haze on a hit. Will stay for 5 seconds and infect anything in that area during that time.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Triple Capsule Launch&lt;br /&gt;
| key = Crouching Special 1&lt;br /&gt;
| image = PHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches 3 capsules at a shorter range than capsule launch but covers a wider area&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Rekka Series&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = PHSpecial2.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(9)1(12)1&lt;br /&gt;
| active_num = 24&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 4.0+4.0+5.0 Total:18.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = 4(launch)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Series of 3 hits that cancel into each other during recovery. Last hit knocks down for 2.5 seconds which sets up capsule launch and any other infection abilities.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Grab&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = PHSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 1.0x8+4.0 Total:12.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Unblockable grab that launches away on final hit. Decent damage and startup for a grab&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Ground Slam&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = PHSpecial3Crouching.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.3&lt;br /&gt;
| adv_hit = 1(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Purple Haze slams the ground and creates a cloud.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Full Release (ayo?)&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = PHUltimate.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.45&lt;br /&gt;
| adv_hit = 4(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out 2 sets of 3 capsules in a hexagon pattern. Covers a massive area and has .&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Distortion&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtility.gif&lt;br /&gt;
| description = Cycles between virus effects:&lt;br /&gt;
Harming - standard effect, deals damage over time &lt;br /&gt;
Nullifying - removes status effects &lt;br /&gt;
Debilitating - gives blindness and slowness&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Pilot Mode&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtilityCrouching.gif&lt;br /&gt;
| description = Remotely control Purple Haze in a 5 meter range. This is the shortest in the game for any pilot mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Passives ===&lt;br /&gt;
&#039;&#039;&#039;Purple Haze:&#039;&#039;&#039; Purple Haze has a meter that allows you to input moves that Purple Haze will do while holding down the utility button giving you slight control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion:&#039;&#039;&#039; Purple Haze: Distortion has a 66% damage resistance to its own Purple Haze effect.&lt;br /&gt;
&lt;br /&gt;
===  BnB&#039;s===&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;Ebola&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;&lt;br /&gt;
Light &amp;gt; Rekka1~Rekka2 &amp;gt; crouching Light &amp;gt; Barrage &amp;gt;...&lt;br /&gt;
&lt;br /&gt;
... crouching Light~Light&lt;br /&gt;
&lt;br /&gt;
...Ground Slam&lt;br /&gt;
&lt;br /&gt;
...Light &amp;gt; Grab[[File:The_Gazebo.gif|thumb]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Purple Haze and Purple Haze: Distortion have a VERY different playstyle and skill with one will not translate to skill with another.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Purple Haze&#039;s second skin is based off Mahoraga from Jujutsu Kaisen&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Whitesnake&amp;diff=4379</id>
		<title>Whitesnake</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Whitesnake&amp;diff=4379"/>
		<updated>2026-06-06T10:02:22Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = White snake.png&lt;br /&gt;
| image2 = White snake skin1.png&lt;br /&gt;
| image3 = White snake skin2.png&lt;br /&gt;
| image4 = White snake skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=A|speed=D|range=B|durability=A|precision=C|potential=A}}&lt;br /&gt;
| special_1 = Take Memory Disk&lt;br /&gt;
| special_2 = Leg Crusher&lt;br /&gt;
| special_3 = Poison SPew&lt;br /&gt;
| utility = Pilot mode&lt;br /&gt;
| ultimate = Take Stand Disc&lt;br /&gt;
| passive = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
All Range DISABLER&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whitesnake&#039;&#039;&#039; is an evolvable remote-controlled stand, it has decent power and its main ability is stealing stands via Stand Discs. &lt;br /&gt;
&lt;br /&gt;
Whitesnake can be evolved into [[C-Moon]] by using the [[Green Baby]] &lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Coverage on all ranges&lt;br /&gt;
* High versatility&lt;br /&gt;
* Accessible win condition&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* No mobility options&lt;br /&gt;
* Slow pokes&lt;br /&gt;
* Below average damage&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = WSLight.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(7)1&lt;br /&gt;
| active_num = 9&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 5.0+6.0 Total: 11.0&lt;br /&gt;
| knockback = 1.0&lt;br /&gt;
| adv_hit = 8...3(launch)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Slow light but decent stun.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Uppercut&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = WSLightCrouching.gif&lt;br /&gt;
| startup = 7&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 9(burstable)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Decent stun, launches up.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Gut Punch&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = WSHeavy.gif&lt;br /&gt;
| startup = 7&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 5&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 0.4&lt;br /&gt;
| adv_hit = 10(burstable)&lt;br /&gt;
| adv_block = 6&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Good combo starter/extender.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = WSBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1(2)x13&lt;br /&gt;
| active_num = 39&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 1.0x13 Total:13.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 18(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard barrage with below average stun.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Take Memory Disk&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = WSSpecial1.gif&lt;br /&gt;
| startup = 21&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 7(burstable)&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Applies weakness and mining fatigue for 30s. &lt;br /&gt;
Unblockable with hyper armor. Combo starter.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Leg Crusher&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = WSSpecial2.gif&lt;br /&gt;
| startup = 15&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 0.35&lt;br /&gt;
| adv_hit = 25(burstable)&lt;br /&gt;
| adv_block = 5&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Absurd stun. Good recovery&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Poison Spew&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = WSSpecial3.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 4&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 0&lt;br /&gt;
| adv_hit = -5(burstable)&lt;br /&gt;
| adv_block = 0&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out an acid projectile that slows enemies and persists on any surface it hits for 5s.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Poison Spread&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = WSSpecial3Crouching.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 5.0 per hit&lt;br /&gt;
| knockback = 0&lt;br /&gt;
| adv_hit = -7(burstable)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out 5 acid projectiles around you. They slow enemies and persist on the ground for 5s.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Take Stand Disk&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = WSUltimate.gif&lt;br /&gt;
| startup = 21&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 8.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 7(burstable)&lt;br /&gt;
| adv_block = 0&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Unblockable attack with hyper armor that removes enemy stand for 8s. If you hit a mob with this, it will permanently take their stand and put it into a useable Stand Disc.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Give Stand Disk&lt;br /&gt;
| key = Crouching Ultimate&lt;br /&gt;
| image = WSUltimateCrouching.gif&lt;br /&gt;
| startup = 21&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| description = Hits a single target and will gives them a stand from a stand disc that is in your offhand.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Pilot Mode&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = WSUtility.gif&lt;br /&gt;
| description = Allows the user to control White Snake remotely. Has a 14m range.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== BNBs ===&lt;br /&gt;
&lt;br /&gt;
==== BNB 1 ====&lt;br /&gt;
&#039;&#039;&#039;The Gimp&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;&lt;br /&gt;
Light &amp;gt; Gut Punch &amp;gt; Poison Spew[[File:The_Gimp.gif|thumb]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== BNB 2 ====&lt;br /&gt;
&#039;&#039;&#039;The El Mayo&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;&lt;br /&gt;
Memory Disk &amp;gt; Light &amp;gt; Barrage &amp;gt; Leg Crusher &amp;gt; Stand Disk &amp;gt; Light~Light[[File:The_El_Mayo.gif|thumb]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 3&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;The Gazebo&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;&lt;br /&gt;
Light &amp;gt; Barrage &amp;gt; Leg Crusher &amp;gt; Gut Punch &amp;gt; Light~Light[[File:The_Gazebo.gif|thumb]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 4&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;The Protein Shake&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;&lt;br /&gt;
Light &amp;gt; Barrage &amp;gt; Leg Crusher &amp;gt; Charged Spew[[File:The_Protein_Shake.gif|thumb]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4378</id>
		<title>Purple haze Distortion</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4378"/>
		<updated>2026-06-06T09:59:47Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Purple Haze&#039;&#039;&#039; is a berserk stand that cannot be controlled by the user other than materializing and dematerializing it. It attacks any nearby mob and its attacks will hurt the user if caught in the crossfire. It is best to summon it then run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion&#039;&#039;&#039; is a more calmed-down and controllable version of the stand, it is the evolved version of &#039;&#039;&#039;Purple Haze&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability.&lt;br /&gt;
&lt;br /&gt;
Both stands are very oppressive and are the only source of the [[Effects#Purple Haze Poison|Purple Haze Poison]] which is a status effect applied from a significant amount of their moves. &lt;br /&gt;
&lt;br /&gt;
=== Evolvement ===&lt;br /&gt;
[[File:2026-06-06 05-49-50.gif|left|thumb|GIF showing how to evolve Purple Haze.|alt=Gif showing how to evolve Purple Haze]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Purple Haze is evolvedis evolved by right clicking it with any flower after it defeats a stand user 5 times.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast buttons&lt;br /&gt;
* Oppressive, fast pressure&lt;br /&gt;
* Great area control&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Only one, rarely accessible armored move&lt;br /&gt;
* Mediocre damage without virus&lt;br /&gt;
* No movement utility&lt;br /&gt;
* Kills you&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = PHLight.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 7...1(launch)&lt;br /&gt;
| adv_block = 6...-1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard speed light with below average stun&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Backhand&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = PHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(13)1&lt;br /&gt;
| active_num = 15&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 11...5(burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Launches vertically and infects for 3 seconds on the last hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Uppercut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = PHHeavy.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Uppercut that launches vertically. Good, fast damage but doesn&#039;t combo start/extend.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = PHBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 39&lt;br /&gt;
| active_num = 39&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 1x13 Total: 13&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 28(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard barrage. Great combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Capsule Launch&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = PHSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches a capsule that explodes into purple haze on a hit. Will stay for 5 seconds and infect anything in that area during that time.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Triple Capsule Launch&lt;br /&gt;
| key = Crouching Special 1&lt;br /&gt;
| image = PHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches 3 capsules at a shorter range than capsule launch but covers a wider area&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Rekka Series&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = PHSpecial2.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(9)1(12)1&lt;br /&gt;
| active_num = 24&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 4.0+4.0+5.0 Total:18.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = 4(launch)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Series of 3 hits that cancel into each other during recovery. Last hit knocks down for 2.5 seconds which sets up capsule launch and any other infection abilities.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Grab&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = PHSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 1.0x8+4.0 Total:12.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Unblockable grab that launches away on final hit. Decent damage and startup for a grab&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Ground Slam&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = PHSpecial3Crouching.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.3&lt;br /&gt;
| adv_hit = 1(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Purple Haze slams the ground and creates a cloud.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Full Release (ayo?)&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = PHUltimate.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.45&lt;br /&gt;
| adv_hit = 4(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out 2 sets of 3 capsules in a hexagon pattern. Covers a massive area and has .&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Distortion&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtility.gif&lt;br /&gt;
| description = Cycles between virus effects:&lt;br /&gt;
Harming - standard effect, deals damage over time &lt;br /&gt;
Nullifying - removes status effects &lt;br /&gt;
Debilitating - gives blindness and slowness&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Pilot Mode&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtilityCrouching.gif&lt;br /&gt;
| description = Remotely control Purple Haze in a 5 meter range. This is the shortest in the game for any pilot mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Passives ===&lt;br /&gt;
&#039;&#039;&#039;Purple Haze:&#039;&#039;&#039; Purple Haze has a meter that allows you to input moves that Purple Haze will do while holding down the utility button giving you slight control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion:&#039;&#039;&#039; Purple Haze: Distortion has a 66% damage resistance to its own Purple Haze effect.&lt;br /&gt;
&lt;br /&gt;
===  BnB&#039;s===&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;Ebola&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;&lt;br /&gt;
Light &amp;gt; Rekka1~Rekka2 &amp;gt; crouching Light &amp;gt; Barrage &amp;gt;...&lt;br /&gt;
&lt;br /&gt;
... crouching Light~Light&lt;br /&gt;
&lt;br /&gt;
...Ground Slam&lt;br /&gt;
&lt;br /&gt;
...Light &amp;gt; Grab[[File:The_Gazebo.gif|thumb]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Purple Haze and Purple Haze: Distortion have a VERY different playstyle and skill with one will not translate to skill with another.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Purple Haze&#039;s second skin is based off Mahoraga from Jujutsu Kaisen&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4377</id>
		<title>Purple haze Distortion</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4377"/>
		<updated>2026-06-06T09:53:37Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Purple Haze&#039;&#039;&#039; is a berserk stand that cannot be controlled by the user other than materializing and dematerializing it. It attacks any nearby mob and its attacks will hurt the user if caught in the crossfire. It is best to summon it then run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion&#039;&#039;&#039; is a more calmed-down and controllable version of the stand, it is the evolved version of &#039;&#039;&#039;Purple Haze&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability.&lt;br /&gt;
&lt;br /&gt;
Both stands are very oppressive and are the only source of the [[Effects#Purple Haze Poison|Purple Haze Poison]] which is a status effect applied from a significant amount of their moves. &lt;br /&gt;
&lt;br /&gt;
=== Evolvement ===&lt;br /&gt;
[[File:2026-06-06 05-49-50.gif|left|thumb|GIF showing how to evolve Purple Haze.|alt=Gif showing how to evolve Purple Haze]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Purple Haze is evolvedis evolved by right clicking it with any flower after it defeats a stand user 5 times.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast buttons&lt;br /&gt;
* Oppressive, fast pressure&lt;br /&gt;
* Great area control&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Only one, rarely accessible armored move&lt;br /&gt;
* Mediocre damage without virus&lt;br /&gt;
* No movement utility&lt;br /&gt;
* Kills you&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = PHLight.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 7...1(launch)&lt;br /&gt;
| adv_block = 6...-1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard speed light with below average stun&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Backhand&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = PHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(13)1&lt;br /&gt;
| active_num = 15&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 11...5(burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Launches vertically and infects for 3 seconds on the last hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Uppercut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = PHHeavy.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Uppercut that launches vertically. Good, fast damage but doesn&#039;t combo start/extend.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = PHBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 39&lt;br /&gt;
| active_num = 39&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 1x13 Total: 13&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 28(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard barrage. Great combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Capsule Launch&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = PHSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches a capsule that explodes into purple haze on a hit. Will stay for 5 seconds and infect anything in that area during that time.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Triple Capsule Launch&lt;br /&gt;
| key = Crouching Special 1&lt;br /&gt;
| image = PHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches 3 capsules at a shorter range than capsule launch but covers a wider area&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Rekka Series&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = PHSpecial2.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(9)1(12)1&lt;br /&gt;
| active_num = 24&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 4.0+4.0+5.0 Total:18.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = 4(launch)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Series of 3 hits that cancel into each other during recovery. Last hit knocks down for 2.5 seconds which sets up capsule launch and any other infection abilities.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Grab&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = PHSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 1.0x8+4.0 Total:12.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Unblockable grab that launches away on final hit. Decent damage and startup for a grab&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Ground Slam&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = PHSpecial3Crouching.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.3&lt;br /&gt;
| adv_hit = 1(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Purple Haze slams the ground and creates a cloud.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Full Release (ayo?)&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = PHUltimate.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.45&lt;br /&gt;
| adv_hit = 4(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out 2 sets of 3 capsules in a hexagon pattern. Covers a massive area and has .&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Distortion&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtility.gif&lt;br /&gt;
| description = Cycles between virus effects:&lt;br /&gt;
Harming - standard effect, deals damage over time &lt;br /&gt;
Nullifying - removes status effects &lt;br /&gt;
Debilitating - gives blindness and slowness&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Pilot Mode&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtilityCrouching.gif&lt;br /&gt;
| description = Remotely control Purple Haze in a 5 meter range. This is the shortest in the game for any pilot mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Passives ===&lt;br /&gt;
&#039;&#039;&#039;Purple Haze:&#039;&#039;&#039; Purple Haze has a meter that allows you to input moves that Purple Haze will do while holding down the utility button giving you slight control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion:&#039;&#039;&#039; Purple Haze: Distortion has a 66% damage resistance to its own Purple Haze effect.&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;Ebola&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Purple Haze and Purple Haze: Distortion have a VERY different playstyle and skill with one will not translate to skill with another.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Purple Haze&#039;s second skin is based off Mahoraga from Jujutsu Kaisen&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4376</id>
		<title>Purple haze Distortion</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4376"/>
		<updated>2026-06-06T09:53:28Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Purple Haze&#039;&#039;&#039; is a berserk stand that cannot be controlled by the user other than materializing and dematerializing it. It attacks any nearby mob and its attacks will hurt the user if caught in the crossfire. It is best to summon it then run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion&#039;&#039;&#039; is a more calmed-down and controllable version of the stand, it is the evolved version of &#039;&#039;&#039;Purple Haze&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability.&lt;br /&gt;
&lt;br /&gt;
Both stands are very oppressive and are the only source of the [[Effects#Purple Haze Poison|Purple Haze Poison]] which is a status effect applied from a significant amount of their moves. &lt;br /&gt;
&lt;br /&gt;
=== Evolvement ===&lt;br /&gt;
[[File:2026-06-06 05-49-50.gif|left|thumb|GIF showing how to evolve Purple Haze.|alt=Gif showing how to evolve Purple Haze]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Purple Haze is evolvedis evolved by right clicking it with any flower after it defeats a stand user 5 times.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast buttons&lt;br /&gt;
* Oppressive, fast pressure&lt;br /&gt;
* Great area control&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Only one, rarely accessible armored move&lt;br /&gt;
* Mediocre damage without virus&lt;br /&gt;
* No movement utility&lt;br /&gt;
* Kills you&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = PHLight.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 7...1(launch)&lt;br /&gt;
| adv_block = 6...-1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard speed light with below average stun&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Backhand&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = PHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(13)1&lt;br /&gt;
| active_num = 15&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 11...5(burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Launches vertically and infects for 3 seconds on the last hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Uppercut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = PHHeavy.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Uppercut that launches vertically. Good, fast damage but doesn&#039;t combo start/extend.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = PHBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 39&lt;br /&gt;
| active_num = 39&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 1x13 Total: 13&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 28(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard barrage. Great combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Capsule Launch&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = PHSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches a capsule that explodes into purple haze on a hit. Will stay for 5 seconds and infect anything in that area during that time.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Triple Capsule Launch&lt;br /&gt;
| key = Crouching Special 1&lt;br /&gt;
| image = PHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches 3 capsules at a shorter range than capsule launch but covers a wider area&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Rekka Series&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = PHSpecial2.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(9)1(12)1&lt;br /&gt;
| active_num = 24&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 4.0+4.0+5.0 Total:18.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = 4(launch)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Series of 3 hits that cancel into each other during recovery. Last hit knocks down for 2.5 seconds which sets up capsule launch and any other infection abilities.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Grab&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = PHSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 1.0x8+4.0 Total:12.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Unblockable grab that launches away on final hit. Decent damage and startup for a grab&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Ground Slam&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = PHSpecial3Crouching.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.3&lt;br /&gt;
| adv_hit = 1(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Purple Haze slams the ground and creates a cloud.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Full Release (ayo?)&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = PHUltimate.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.45&lt;br /&gt;
| adv_hit = 4(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out 2 sets of 3 capsules in a hexagon pattern. Covers a massive area and has .&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Distortion&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtility.gif&lt;br /&gt;
| description = Cycles between virus effects:&lt;br /&gt;
Harming - standard effect, deals damage over time &lt;br /&gt;
Nullifying - removes status effects &lt;br /&gt;
Debilitating - gives blindness and slowness&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Pilot Mode&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtilityCrouching.gif&lt;br /&gt;
| description = Remotely control Purple Haze in a 5 meter range. This is the shortest in the game for any pilot mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Passives ===&lt;br /&gt;
&#039;&#039;&#039;Purple Haze:&#039;&#039;&#039; Purple Haze has a meter that allows you to input moves that Purple Haze will do while holding down the utility button giving you slight control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion:&#039;&#039;&#039; Purple Haze: Distortion has a 66% damage resistance to its own Purple Haze effect.&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;Ebola&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Purple Haze and Purple Haze: Distortion have a VERY different playstyle and skill with one will not translate to skill with another.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Purple Haze&#039;s second skin is based off Mahoraga from Jujutsu Kaisen&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4375</id>
		<title>Purple haze Distortion</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4375"/>
		<updated>2026-06-06T09:52:37Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Purple Haze&#039;&#039;&#039; is a berserk stand that cannot be controlled by the user other than materializing and dematerializing it. It attacks any nearby mob and its attacks will hurt the user if caught in the crossfire. It is best to summon it then run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion&#039;&#039;&#039; is a more calmed-down and controllable version of the stand, it is the evolved version of &#039;&#039;&#039;Purple Haze&#039;&#039;&#039;. It is evolved by right clicking it with any flower after defeating a stand user 5 times.&lt;br /&gt;
&lt;br /&gt;
It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability.&lt;br /&gt;
&lt;br /&gt;
Both stands are very oppressive and are the only source of the [[Effects#Purple Haze Poison|Purple Haze Poison]] which is a status effect applied from a significant amount of their moves. &lt;br /&gt;
[[File:2026-06-06 05-49-50.gif|left|thumb|GIF showing how to evolve Purple Haze.|alt=Gif showing how to evolve Purple Haze]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast buttons&lt;br /&gt;
* Oppressive, fast pressure&lt;br /&gt;
* Great area control&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Only one, rarely accessible armored move&lt;br /&gt;
* Mediocre damage without virus&lt;br /&gt;
* No movement utility&lt;br /&gt;
* Kills you&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = PHLight.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 7...1(launch)&lt;br /&gt;
| adv_block = 6...-1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard speed light with below average stun&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Backhand&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = PHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(13)1&lt;br /&gt;
| active_num = 15&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 11...5(burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Launches vertically and infects for 3 seconds on the last hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Uppercut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = PHHeavy.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Uppercut that launches vertically. Good, fast damage but doesn&#039;t combo start/extend.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = PHBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 39&lt;br /&gt;
| active_num = 39&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 1x13 Total: 13&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 28(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard barrage. Great combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Capsule Launch&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = PHSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches a capsule that explodes into purple haze on a hit. Will stay for 5 seconds and infect anything in that area during that time.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Triple Capsule Launch&lt;br /&gt;
| key = Crouching Special 1&lt;br /&gt;
| image = PHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches 3 capsules at a shorter range than capsule launch but covers a wider area&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Rekka Series&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = PHSpecial2.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(9)1(12)1&lt;br /&gt;
| active_num = 24&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 4.0+4.0+5.0 Total:18.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = 4(launch)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Series of 3 hits that cancel into each other during recovery. Last hit knocks down for 2.5 seconds which sets up capsule launch and any other infection abilities.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Grab&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = PHSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 1.0x8+4.0 Total:12.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Unblockable grab that launches away on final hit. Decent damage and startup for a grab&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Ground Slam&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = PHSpecial3Crouching.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.3&lt;br /&gt;
| adv_hit = 1(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Purple Haze slams the ground and creates a cloud.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Full Release (ayo?)&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = PHUltimate.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.45&lt;br /&gt;
| adv_hit = 4(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out 2 sets of 3 capsules in a hexagon pattern. Covers a massive area and has .&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Distortion&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtility.gif&lt;br /&gt;
| description = Cycles between virus effects:&lt;br /&gt;
Harming - standard effect, deals damage over time &lt;br /&gt;
Nullifying - removes status effects &lt;br /&gt;
Debilitating - gives blindness and slowness&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Pilot Mode&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtilityCrouching.gif&lt;br /&gt;
| description = Remotely control Purple Haze in a 5 meter range. This is the shortest in the game for any pilot mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Passives ===&lt;br /&gt;
&#039;&#039;&#039;Purple Haze:&#039;&#039;&#039; Purple Haze has a meter that allows you to input moves that Purple Haze will do while holding down the utility button giving you slight control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion:&#039;&#039;&#039; Purple Haze: Distortion has a 66% damage resistance to its own Purple Haze effect.&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;Ebola&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Purple Haze and Purple Haze: Distortion have a VERY different playstyle and skill with one will not translate to skill with another.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Purple Haze&#039;s second skin is based off Mahoraga from Jujutsu Kaisen&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4374</id>
		<title>Purple haze Distortion</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4374"/>
		<updated>2026-06-06T09:52:23Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Purple Haze&#039;&#039;&#039; is a berserk stand that cannot be controlled by the user other than materializing and dematerializing it. It attacks any nearby mob and its attacks will hurt the user if caught in the crossfire. It is best to summon it then run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion&#039;&#039;&#039; is a more calmed-down and controllable version of the stand, it is the evolved version of &#039;&#039;&#039;Purple Haze&#039;&#039;&#039;. It is evolved by right clicking it with any flower after defeating a stand user 5 times.&lt;br /&gt;
&lt;br /&gt;
It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability.&lt;br /&gt;
&lt;br /&gt;
Both stands are very oppressive and are the only source of the [[Effects#Purple Haze Poison|Purple Haze Poison]] which is a status effect applied from a significant amount of their moves. &lt;br /&gt;
[[File:2026-06-06 05-49-50.gif|left|thumb|GIF showing how to evolve Purple Haze.|alt=Gif showing how to evolve Purple Haze]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast buttons&lt;br /&gt;
* Oppressive, fast pressure&lt;br /&gt;
* Great area control&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Only one, rarely accessible armored move&lt;br /&gt;
* Mediocre damage without virus&lt;br /&gt;
* No movement utility&lt;br /&gt;
* Kills you&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = PHLight.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 7...1(launch)&lt;br /&gt;
| adv_block = 6...-1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard speed light with below average stun&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Backhand&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = PHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(13)1&lt;br /&gt;
| active_num = 15&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 11...5(burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Launches vertically and infects for 3 seconds on the last hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Uppercut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = PHHeavy.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Uppercut that launches vertically. Good, fast damage but doesn&#039;t combo start/extend.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = PHBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 39&lt;br /&gt;
| active_num = 39&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 1x13 Total: 13&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 28(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard barrage. Great combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Capsule Launch&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = PHSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches a capsule that explodes into purple haze on a hit. Will stay for 5 seconds and infect anything in that area during that time.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Triple Capsule Launch&lt;br /&gt;
| key = Crouching Special 1&lt;br /&gt;
| image = PHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches 3 capsules at a shorter range than capsule launch but covers a wider area&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Rekka Series&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = PHSpecial2.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(9)1(12)1&lt;br /&gt;
| active_num = 24&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 4.0+4.0+5.0 Total:18.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = 4(launch)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Series of 3 hits that cancel into each other during recovery. Last hit knocks down for 2.5 seconds which sets up capsule launch and any other infection abilities.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Grab&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = PHSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 1.0x8+4.0 Total:12.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Unblockable grab that launches away on final hit. Decent damage and startup for a grab&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Ground Slam&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = PHSpecial3Crouching.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.3&lt;br /&gt;
| adv_hit = 1(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Purple Haze slams the ground and creates a cloud.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Full Release (ayo?)&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = PHUltimate.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.45&lt;br /&gt;
| adv_hit = 4(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out 2 sets of 3 capsules in a hexagon pattern. Covers a massive area and has .&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Distortion&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtility.gif&lt;br /&gt;
| description = Cycles between virus effects:&lt;br /&gt;
Harming - standard effect, deals damage over time &lt;br /&gt;
Nullifying - removes status effects &lt;br /&gt;
Debilitating - gives blindness and slowness&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Pilot Mode&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtilityCrouching.gif&lt;br /&gt;
| description = Remotely control Purple Haze in a 5 meter range. This is the shortest in the game for any pilot mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Passives ===&lt;br /&gt;
&#039;&#039;&#039;Purple Haze:&#039;&#039;&#039; Purple Haze has a meter that allows you to input moves that Purple Haze will do while holding down the utility button giving you slight control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion:&#039;&#039;&#039; Purple Haze: Distortion has a 66% damage resistance to its own Purple Haze effect.&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;Ebola&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Purple Haze and Purple Haze: Distortion have a VERY different playstyle and skill with one will not translate to skill with another.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Purple Haze&#039;s second skin is based off Mahoraga from Jujutsu Kaisen&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4373</id>
		<title>Purple haze Distortion</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4373"/>
		<updated>2026-06-06T09:52:13Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;infobox-wrapper&amp;quot;&amp;gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Non-evolved =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = Purple Haze&lt;br /&gt;
| image1 = Purple haze.png&lt;br /&gt;
| image2 = Purple haze skin1.png&lt;br /&gt;
| image3 = Purple haze skin2.png&lt;br /&gt;
| image4 = Purple haze skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=A|speed=B|range=C|durability=E|precision=E|potential=A}}&lt;br /&gt;
| special_1 = Capsule Launch&lt;br /&gt;
| special_2 = Rekka Series&lt;br /&gt;
| special_3 = Grab&lt;br /&gt;
| utility = Distortion&lt;br /&gt;
| ultimate = Full Release (hehe)&lt;br /&gt;
| passive = 66% damage resistance to Purple Haze effect&lt;br /&gt;
}}&lt;br /&gt;
|-|Evolved =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = Purple Haze Distortion&lt;br /&gt;
| image1 = Purple haze distortion.png&lt;br /&gt;
| image2 = Purple haze distortion skin1.png&lt;br /&gt;
| image3 = Purple haze distortion skin2.png&lt;br /&gt;
| image4 = Purple haze distortion skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=A|speed=B|range=C|durability=E|precision=E|potential=A}}&lt;br /&gt;
| special_1 = Capsule Launch&lt;br /&gt;
| special_2 = Rekka Series&lt;br /&gt;
| special_3 = Grab&lt;br /&gt;
| utility = Distortion&lt;br /&gt;
| ultimate = Full Release (hehe)&lt;br /&gt;
| passive = 66% damage resistance to Purple Haze effect&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Purple Haze&#039;&#039;&#039; is a berserk stand that cannot be controlled by the user other than materializing and dematerializing it. It attacks any nearby mob and its attacks will hurt the user if caught in the crossfire. It is best to summon it then run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion&#039;&#039;&#039; is a more calmed-down and controllable version of the stand, it is the evolved version of &#039;&#039;&#039;Purple Haze&#039;&#039;&#039;. It is evolved by right clicking it with any flower after defeating a stand user 5 times.&lt;br /&gt;
&lt;br /&gt;
It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability.&lt;br /&gt;
&lt;br /&gt;
Both stands are very oppressive and are the only source of the [[Effects#Purple Haze Poison|Purple Haze Poison]] which is a status effect applied from a significant amount of their moves. &lt;br /&gt;
[[File:2026-06-06 05-49-50.gif|left|thumb|GIF showing how to evolve Purple Haze.|alt=Gif showing how to evolve Purple Haze]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast buttons&lt;br /&gt;
* Oppressive, fast pressure&lt;br /&gt;
* Great area control&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Only one, rarely accessible armored move&lt;br /&gt;
* Mediocre damage without virus&lt;br /&gt;
* No movement utility&lt;br /&gt;
* Kills you&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = PHLight.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 7...1(launch)&lt;br /&gt;
| adv_block = 6...-1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard speed light with below average stun&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Backhand&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = PHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(13)1&lt;br /&gt;
| active_num = 15&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 11...5(burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Launches vertically and infects for 3 seconds on the last hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Uppercut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = PHHeavy.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Uppercut that launches vertically. Good, fast damage but doesn&#039;t combo start/extend.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = PHBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 39&lt;br /&gt;
| active_num = 39&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 1x13 Total: 13&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 28(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard barrage. Great combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Capsule Launch&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = PHSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches a capsule that explodes into purple haze on a hit. Will stay for 5 seconds and infect anything in that area during that time.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Triple Capsule Launch&lt;br /&gt;
| key = Crouching Special 1&lt;br /&gt;
| image = PHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches 3 capsules at a shorter range than capsule launch but covers a wider area&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Rekka Series&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = PHSpecial2.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(9)1(12)1&lt;br /&gt;
| active_num = 24&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 4.0+4.0+5.0 Total:18.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = 4(launch)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Series of 3 hits that cancel into each other during recovery. Last hit knocks down for 2.5 seconds which sets up capsule launch and any other infection abilities.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Grab&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = PHSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 1.0x8+4.0 Total:12.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Unblockable grab that launches away on final hit. Decent damage and startup for a grab&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Ground Slam&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = PHSpecial3Crouching.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.3&lt;br /&gt;
| adv_hit = 1(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Purple Haze slams the ground and creates a cloud.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Full Release (ayo?)&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = PHUltimate.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.45&lt;br /&gt;
| adv_hit = 4(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out 2 sets of 3 capsules in a hexagon pattern. Covers a massive area and has hyper armor.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Distortion&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtility.gif&lt;br /&gt;
| description = Cycles between virus effects:&lt;br /&gt;
Harming - standard effect, deals damage over time &amp;lt;br&amp;gt;&lt;br /&gt;
Nullifying - removes status effects &amp;lt;br&amp;gt;&lt;br /&gt;
Debilitating - gives blindness and slowness&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Pilot Mode&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtilityCrouching.gif&lt;br /&gt;
| description = Remotely control Purple Haze in a 5 meter range. This is the shortest in the game for any pilot mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Passives ===&lt;br /&gt;
&#039;&#039;&#039;Purple Haze:&#039;&#039;&#039; Purple Haze has a meter that allows you to input moves that Purple Haze will do while holding down the utility button giving you slight control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion:&#039;&#039;&#039; Purple Haze: Distortion has a 66% damage resistance to its own Purple Haze effect.&lt;br /&gt;
&lt;br /&gt;
=== BNBs ===&lt;br /&gt;
&lt;br /&gt;
==== BNB 1 ====&lt;br /&gt;
&#039;&#039;&#039;Ebola&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:Ebola.gif|thumb]]Light&amp;gt;Rekka1~Rekka2&amp;gt;cr.Light&amp;gt;Barrage&amp;gt;...&lt;br /&gt;
...cr.Light~Light&lt;br /&gt;
...Ground Slam&lt;br /&gt;
...Light&amp;gt;Grab&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Purple Haze and Purple Haze: Distortion have a VERY different playstyle and skill with one will not translate to skill with another.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Purple Haze&#039;s second skin is based off Mahoraga from Jujutsu Kaisen&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4372</id>
		<title>Purple haze Distortion</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4372"/>
		<updated>2026-06-06T09:51:41Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;infobox-wrapper&amp;quot;&amp;gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Non-evolved =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = Purple Haze&lt;br /&gt;
| image1 = Purple haze.png&lt;br /&gt;
| image2 = Purple haze skin1.png&lt;br /&gt;
| image3 = Purple haze skin2.png&lt;br /&gt;
| image4 = Purple haze skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=A|speed=B|range=C|durability=E|precision=E|potential=A}}&lt;br /&gt;
| special_1 = Capsule Launch&lt;br /&gt;
| special_2 = Rekka Series&lt;br /&gt;
| special_3 = Grab&lt;br /&gt;
| utility = Distortion&lt;br /&gt;
| ultimate = Full Release (hehe)&lt;br /&gt;
| passive = 66% damage resistance to Purple Haze effect&lt;br /&gt;
}}&lt;br /&gt;
|-|Evolved =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = Purple Haze Distortion&lt;br /&gt;
| image1 = Purple haze distortion.png&lt;br /&gt;
| image2 = Purple haze distortion skin1.png&lt;br /&gt;
| image3 = Purple haze distortion skin2.png&lt;br /&gt;
| image4 = Purple haze distortion skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=A|speed=B|range=C|durability=E|precision=E|potential=A}}&lt;br /&gt;
| special_1 = Capsule Launch&lt;br /&gt;
| special_2 = Rekka Series&lt;br /&gt;
| special_3 = Grab&lt;br /&gt;
| utility = Distortion&lt;br /&gt;
| ultimate = Full Release (hehe)&lt;br /&gt;
| passive = 66% damage resistance to Purple Haze effect&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Purple Haze&#039;&#039;&#039; is a berserk stand that cannot be controlled by the user other than materializing and dematerializing it. It attacks any nearby mob and its attacks will hurt the user if caught in the crossfire. It is best to summon it then run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion&#039;&#039;&#039; is a more calmed-down and controllable version of the stand, it is the evolved version of &#039;&#039;&#039;Purple Haze&#039;&#039;&#039;. It is evolved by right clicking it with any flower after defeating a stand user 5 times.&lt;br /&gt;
&lt;br /&gt;
It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability.&lt;br /&gt;
&lt;br /&gt;
Both stands are very oppressive and are the only source of the [[Effects#Purple Haze Poison|Purple Haze Poison]] which is a status effect applied from a significant amount of their moves. &lt;br /&gt;
[[File:2026-06-06 05-49-50.gif|left|thumb|GIF showing how to evolve Purple Haze.]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast buttons&lt;br /&gt;
* Oppressive, fast pressure&lt;br /&gt;
* Great area control&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Only one, rarely accessible armored move&lt;br /&gt;
* Mediocre damage without virus&lt;br /&gt;
* No movement utility&lt;br /&gt;
* Kills you&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = PHLight.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 7...1(launch)&lt;br /&gt;
| adv_block = 6...-1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard speed light with below average stun&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Backhand&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = PHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(13)1&lt;br /&gt;
| active_num = 15&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 11...5(burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Launches vertically and infects for 3 seconds on the last hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Uppercut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = PHHeavy.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Uppercut that launches vertically. Good, fast damage but doesn&#039;t combo start/extend.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = PHBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 39&lt;br /&gt;
| active_num = 39&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 1x13 Total: 13&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 28(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard barrage. Great combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Capsule Launch&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = PHSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches a capsule that explodes into purple haze on a hit. Will stay for 5 seconds and infect anything in that area during that time.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Triple Capsule Launch&lt;br /&gt;
| key = Crouching Special 1&lt;br /&gt;
| image = PHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches 3 capsules at a shorter range than capsule launch but covers a wider area&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Rekka Series&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = PHSpecial2.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(9)1(12)1&lt;br /&gt;
| active_num = 24&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 4.0+4.0+5.0 Total:18.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = 4(launch)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Series of 3 hits that cancel into each other during recovery. Last hit knocks down for 2.5 seconds which sets up capsule launch and any other infection abilities.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Grab&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = PHSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 1.0x8+4.0 Total:12.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Unblockable grab that launches away on final hit. Decent damage and startup for a grab&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Ground Slam&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = PHSpecial3Crouching.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.3&lt;br /&gt;
| adv_hit = 1(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Purple Haze slams the ground and creates a cloud.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Full Release (ayo?)&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = PHUltimate.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.45&lt;br /&gt;
| adv_hit = 4(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out 2 sets of 3 capsules in a hexagon pattern. Covers a massive area and has hyper armor.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Distortion&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtility.gif&lt;br /&gt;
| description = Cycles between virus effects:&lt;br /&gt;
Harming - standard effect, deals damage over time &amp;lt;br&amp;gt;&lt;br /&gt;
Nullifying - removes status effects &amp;lt;br&amp;gt;&lt;br /&gt;
Debilitating - gives blindness and slowness&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Pilot Mode&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtilityCrouching.gif&lt;br /&gt;
| description = Remotely control Purple Haze in a 5 meter range. This is the shortest in the game for any pilot mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Passives ===&lt;br /&gt;
&#039;&#039;&#039;Purple Haze:&#039;&#039;&#039; Purple Haze has a meter that allows you to input moves that Purple Haze will do while holding down the utility button giving you slight control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion:&#039;&#039;&#039; Purple Haze: Distortion has a 66% damage resistance to its own Purple Haze effect.&lt;br /&gt;
&lt;br /&gt;
=== BNBs ===&lt;br /&gt;
&lt;br /&gt;
==== BNB 1 ====&lt;br /&gt;
&#039;&#039;&#039;Ebola&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:Ebola.gif|thumb]]Light&amp;gt;Rekka1~Rekka2&amp;gt;cr.Light&amp;gt;Barrage&amp;gt;...&lt;br /&gt;
...cr.Light~Light&lt;br /&gt;
...Ground Slam&lt;br /&gt;
...Light&amp;gt;Grab&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Purple Haze and Purple Haze: Distortion have a VERY different playstyle and skill with one will not translate to skill with another.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Purple Haze&#039;s second skin is based off Mahoraga from Jujutsu Kaisen&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4371</id>
		<title>Purple haze Distortion</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4371"/>
		<updated>2026-06-06T09:51:23Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;infobox-wrapper&amp;quot;&amp;gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Non-evolved =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = Purple Haze&lt;br /&gt;
| image1 = Purple haze.png&lt;br /&gt;
| image2 = Purple haze skin1.png&lt;br /&gt;
| image3 = Purple haze skin2.png&lt;br /&gt;
| image4 = Purple haze skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=A|speed=B|range=C|durability=E|precision=E|potential=A}}&lt;br /&gt;
| special_1 = Capsule Launch&lt;br /&gt;
| special_2 = Rekka Series&lt;br /&gt;
| special_3 = Grab&lt;br /&gt;
| utility = Distortion&lt;br /&gt;
| ultimate = Full Release (hehe)&lt;br /&gt;
| passive = 66% damage resistance to Purple Haze effect&lt;br /&gt;
}}&lt;br /&gt;
|-|Evolved =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = Purple Haze Distortion&lt;br /&gt;
| image1 = Purple haze distortion.png&lt;br /&gt;
| image2 = Purple haze distortion skin1.png&lt;br /&gt;
| image3 = Purple haze distortion skin2.png&lt;br /&gt;
| image4 = Purple haze distortion skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=A|speed=B|range=C|durability=E|precision=E|potential=A}}&lt;br /&gt;
| special_1 = Capsule Launch&lt;br /&gt;
| special_2 = Rekka Series&lt;br /&gt;
| special_3 = Grab&lt;br /&gt;
| utility = Distortion&lt;br /&gt;
| ultimate = Full Release (hehe)&lt;br /&gt;
| passive = 66% damage resistance to Purple Haze effect&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Purple Haze&#039;&#039;&#039; is a berserk stand that cannot be controlled by the user other than materializing and dematerializing it. It attacks any nearby mob and its attacks will hurt the user if caught in the crossfire. It is best to summon it then run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion&#039;&#039;&#039; is a more calmed-down and controllable version of the stand, it is the evolved version of &#039;&#039;&#039;Purple Haze&#039;&#039;&#039;. It is evolved by right clicking it with any flower after defeating a stand user 5 times.&lt;br /&gt;
&lt;br /&gt;
It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability.&lt;br /&gt;
&lt;br /&gt;
Both stands are very oppressive and are the only source of the [[Effects#Purple Haze Poison|Purple Haze Poison]] which is a status effect applied from a significant amount of their moves. &lt;br /&gt;
[[File:2026-06-06 05-49-50.gif|left|thumb|GIF showing how to evolve Purple Haze.]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast buttons&lt;br /&gt;
* Oppressive, fast pressure&lt;br /&gt;
* Great area control&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Only one, rarely accessible armored move&lt;br /&gt;
* Mediocre damage without virus&lt;br /&gt;
* No movement utility&lt;br /&gt;
* Kills you&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = PHLight.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 7...1(launch)&lt;br /&gt;
| adv_block = 6...-1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard speed light with below average stun&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Backhand&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = PHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(13)1&lt;br /&gt;
| active_num = 15&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 11...5(burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Launches vertically and infects for 3 seconds on the last hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Uppercut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = PHHeavy.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Uppercut that launches vertically. Good, fast damage but doesn&#039;t combo start/extend.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = PHBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 39&lt;br /&gt;
| active_num = 39&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 1x13 Total: 13&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 28(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard barrage. Great combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Capsule Launch&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = PHSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches a capsule that explodes into purple haze on a hit. Will stay for 5 seconds and infect anything in that area during that time.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Triple Capsule Launch&lt;br /&gt;
| key = Crouching Special 1&lt;br /&gt;
| image = PHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches 3 capsules at a shorter range than capsule launch but covers a wider area&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Rekka Series&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = PHSpecial2.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(9)1(12)1&lt;br /&gt;
| active_num = 24&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 4.0+4.0+5.0 Total:18.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = 4(launch)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Series of 3 hits that cancel into each other during recovery. Last hit knocks down for 2.5 seconds which sets up capsule launch and any other infection abilities.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Grab&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = PHSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 1.0x8+4.0 Total:12.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Unblockable grab that launches away on final hit. Decent damage and startup for a grab&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Ground Slam&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = PHSpecial3Crouching.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.3&lt;br /&gt;
| adv_hit = 1(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Purple Haze slams the ground and creates a cloud.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Full Release (ayo?)&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = PHUltimate.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.45&lt;br /&gt;
| adv_hit = 4(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out 2 sets of 3 capsules in a hexagon pattern. Covers a massive area and has hyper armor.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Distortion&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtility.gif&lt;br /&gt;
| description = Cycles between virus effects:&lt;br /&gt;
Harming - standard effect, deals damage over time &amp;lt;br&amp;gt;&lt;br /&gt;
Nullifying - removes status effects &amp;lt;br&amp;gt;&lt;br /&gt;
Debilitating - gives blindness and slowness&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Pilot Mode&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtilityCrouching.gif&lt;br /&gt;
| description = Remotely control Purple Haze in a 5 meter range. This is the shortest in the game for any pilot mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Passives ===&lt;br /&gt;
&#039;&#039;&#039;Purple Haze:&#039;&#039;&#039; Purple Haze has a meter that allows you to input moves that Purple Haze will do while holding down the utility button giving you slight control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion:&#039;&#039;&#039; Purple Haze: Distortion has a 66% damage resistance to its own Purple Haze effect.&lt;br /&gt;
&lt;br /&gt;
=== BNBs ===&lt;br /&gt;
&lt;br /&gt;
==== BNB 1 ====&lt;br /&gt;
&#039;&#039;&#039;Ebola&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:Ebola.gif|thumb]]Light&amp;gt;Rekka1~Rekka2&amp;gt;cr.Light&amp;gt;Barrage&amp;gt;...&lt;br /&gt;
...cr.Light~Light&lt;br /&gt;
...Ground Slam&lt;br /&gt;
...Light&amp;gt;Grab&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Purple Haze and Purple Haze: Distortion have a VERY different playstyle and skill with one will not translate to skill with another.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Purple Haze&#039;s second skin is based off Mahoraga from Jujutsu Kaisen&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=File:2026-06-06_05-49-50.gif&amp;diff=4370</id>
		<title>File:2026-06-06 05-49-50.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=File:2026-06-06_05-49-50.gif&amp;diff=4370"/>
		<updated>2026-06-06T09:50:35Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4369</id>
		<title>Purple haze Distortion</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Purple_haze_Distortion&amp;diff=4369"/>
		<updated>2026-06-06T09:44:07Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;infobox-wrapper&amp;quot;&amp;gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Non-evolved =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = Purple Haze&lt;br /&gt;
| image1 = Purple haze.png&lt;br /&gt;
| image2 = Purple haze skin1.png&lt;br /&gt;
| image3 = Purple haze skin2.png&lt;br /&gt;
| image4 = Purple haze skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=A|speed=B|range=C|durability=E|precision=E|potential=A}}&lt;br /&gt;
| special_1 = Capsule Launch&lt;br /&gt;
| special_2 = Rekka Series&lt;br /&gt;
| special_3 = Grab&lt;br /&gt;
| utility = Distortion&lt;br /&gt;
| ultimate = Full Release (hehe)&lt;br /&gt;
| passive = 66% damage resistance to Purple Haze effect&lt;br /&gt;
}}&lt;br /&gt;
|-|Evolved =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = Purple Haze Distortion&lt;br /&gt;
| image1 = Purple haze distortion.png&lt;br /&gt;
| image2 = Purple haze distortion skin1.png&lt;br /&gt;
| image3 = Purple haze distortion skin2.png&lt;br /&gt;
| image4 = Purple haze distortion skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=A|speed=B|range=C|durability=E|precision=E|potential=A}}&lt;br /&gt;
| special_1 = Capsule Launch&lt;br /&gt;
| special_2 = Rekka Series&lt;br /&gt;
| special_3 = Grab&lt;br /&gt;
| utility = Distortion&lt;br /&gt;
| ultimate = Full Release (hehe)&lt;br /&gt;
| passive = 66% damage resistance to Purple Haze effect&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Purple Haze&#039;&#039;&#039; is a berserk stand that cannot be controlled by the user other than materializing and dematerializing it. It attacks any nearby mob and its attacks will hurt the user if caught in the crossfire. It is best to summon it then run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion&#039;&#039;&#039; is a more calmed-down and controllable version of the stand, it is the evolved version of &#039;&#039;&#039;Purple Haze&#039;&#039;&#039;. It is evolved by right clicking it with any flower after defeating a stand user 5 times.&lt;br /&gt;
&lt;br /&gt;
It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability.&lt;br /&gt;
&lt;br /&gt;
Both stands are very oppressive and are the only source of the [[Effects#Purple Haze Poison|Purple Haze Poison]] which is a status effect applied from a significant amount of their moves. &lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast buttons&lt;br /&gt;
* Oppressive, fast pressure&lt;br /&gt;
* Great area control&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Only one, rarely accessible armored move&lt;br /&gt;
* Mediocre damage without virus&lt;br /&gt;
* No movement utility&lt;br /&gt;
* Kills you&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = PHLight.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 7...1(launch)&lt;br /&gt;
| adv_block = 6...-1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard speed light with below average stun&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Backhand&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = PHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(13)1&lt;br /&gt;
| active_num = 15&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 11...5(burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Launches vertically and infects for 3 seconds on the last hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Uppercut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = PHHeavy.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Uppercut that launches vertically. Good, fast damage but doesn&#039;t combo start/extend.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = PHBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 39&lt;br /&gt;
| active_num = 39&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 1x13 Total: 13&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 28(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard barrage. Great combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Capsule Launch&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = PHSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches a capsule that explodes into purple haze on a hit. Will stay for 5 seconds and infect anything in that area during that time.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Triple Capsule Launch&lt;br /&gt;
| key = Crouching Special 1&lt;br /&gt;
| image = PHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches 3 capsules at a shorter range than capsule launch but covers a wider area&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Rekka Series&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = PHSpecial2.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(9)1(12)1&lt;br /&gt;
| active_num = 24&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 4.0+4.0+5.0 Total:18.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = 4(launch)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Series of 3 hits that cancel into each other during recovery. Last hit knocks down for 2.5 seconds which sets up capsule launch and any other infection abilities.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Grab&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = PHSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 1.0x8+4.0 Total:12.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Unblockable grab that launches away on final hit. Decent damage and startup for a grab&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Ground Slam&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = PHSpecial3Crouching.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.3&lt;br /&gt;
| adv_hit = 1(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Purple Haze slams the ground and creates a cloud.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Full Release (ayo?)&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = PHUltimate.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.45&lt;br /&gt;
| adv_hit = 4(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out 2 sets of 3 capsules in a hexagon pattern. Covers a massive area and has hyper armor.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Distortion&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtility.gif&lt;br /&gt;
| description = Cycles between virus effects:&lt;br /&gt;
Harming - standard effect, deals damage over time &amp;lt;br&amp;gt;&lt;br /&gt;
Nullifying - removes status effects &amp;lt;br&amp;gt;&lt;br /&gt;
Debilitating - gives blindness and slowness&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Pilot Mode&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = PHUtilityCrouching.gif&lt;br /&gt;
| description = Remotely control Purple Haze in a 5 meter range. This is the shortest in the game for any pilot mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Passives ===&lt;br /&gt;
&#039;&#039;&#039;Purple Haze:&#039;&#039;&#039; Purple Haze has a meter that allows you to input moves that Purple Haze will do while holding down the utility button giving you slight control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Haze: Distortion:&#039;&#039;&#039; Purple Haze: Distortion has a 66% damage resistance to its own Purple Haze effect.&lt;br /&gt;
&lt;br /&gt;
=== BNBs ===&lt;br /&gt;
&lt;br /&gt;
==== BNB 1 ====&lt;br /&gt;
&#039;&#039;&#039;Ebola&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:Ebola.gif|thumb]]Light&amp;gt;Rekka1~Rekka2&amp;gt;cr.Light&amp;gt;Barrage&amp;gt;...&lt;br /&gt;
...cr.Light~Light&lt;br /&gt;
...Ground Slam&lt;br /&gt;
...Light&amp;gt;Grab&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Purple Haze and Purple Haze: Distortion have a VERY different playstyle and skill with one will not translate to skill with another.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Purple Haze&#039;s second skin is based off Mahoraga from Jujutsu Kaisen&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Cream&amp;diff=4368</id>
		<title>Cream</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Cream&amp;diff=4368"/>
		<updated>2026-06-05T21:18:02Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = Cream.png&lt;br /&gt;
| image2 = Cream skin1.png&lt;br /&gt;
| image3 = Cream skin2.png&lt;br /&gt;
| image4 = Cream skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=B|speed=B|range=D|durability=C|precision=C|potential=D}}&lt;br /&gt;
| special_1 = Grab&lt;br /&gt;
| special_2 = Surprise&lt;br /&gt;
| special_3 = Destroy&lt;br /&gt;
| utility = Enter Cream&lt;br /&gt;
| ultimate = Void&lt;br /&gt;
| passive = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Cream&#039;&#039;&#039; is a close-ranged humanoid stand that can suck itself up into the Schwarzschild radius, collapsing itself into a dimension that erases anything it touches.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Many block bypassing options&lt;br /&gt;
* Powerful void state&lt;br /&gt;
* Good poking&lt;br /&gt;
* Good mobility&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Very variable reward on hit&lt;br /&gt;
* Blind and deaf in the void&lt;br /&gt;
* Above average cooldowns&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Backhand Chop&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = CreamLight.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(7)1&lt;br /&gt;
| active_num = 9&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 11.0&lt;br /&gt;
| knockback = 1.1&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| adv_block = -3&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Average speed light. Hits twice with the first hit giving very good advantage on hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Bite&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = CreamLightCrouching.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = 13(burstable)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Applies slowness II for 2 seconds. Good stun and range&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Swipe&lt;br /&gt;
| key = Utility Light&lt;br /&gt;
| image = CreamULight.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = 12(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.5&lt;br /&gt;
| description = Single hit light attack. Slow startup for a light attack.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Vertical Chop&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = CreamHeavy.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 8.0&lt;br /&gt;
| knockback = 0.8&lt;br /&gt;
| adv_hit = 29(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = High risk uninterruptible heavy. Incredibly high stun on hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Overhead Smash&lt;br /&gt;
| key = Utility Heavy&lt;br /&gt;
| image = CreamUHeavy.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 8(launch)&lt;br /&gt;
| adv_block = 7&lt;br /&gt;
| distance = 0.5&lt;br /&gt;
| description = Has hyper armor. Faster and less punishable than the out of cream version but less reward on hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Assault&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = CreamBarrage.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1(6)1(7)1&lt;br /&gt;
| active_num = 16&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| damage = 5x3 Total: 15.0&lt;br /&gt;
| knockback = 0.2&lt;br /&gt;
| adv_hit = 8(burstable)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Above average damage for a barrage with the tradeoff of not being as competent of a combo starter.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Aerial Assault&lt;br /&gt;
| key = Utility Barrage&lt;br /&gt;
| image = CreamUBarrage.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1(6)1(7)1&lt;br /&gt;
| active_num = 16&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| damage = 7x3 Total:21.0&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 3(burstable)&lt;br /&gt;
| adv_block = 0&lt;br /&gt;
| distance = 0.5&lt;br /&gt;
| description = Very high damage for a barrage. Doesn&#039;t combo start or extend.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Grab&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = CreamSpecial1.gif&lt;br /&gt;
| startup = 7&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 1.0&lt;br /&gt;
| adv_hit = -3(launch)&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Unblockable grab. Does good damage.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Void Charge&lt;br /&gt;
| key = Utility Special 1&lt;br /&gt;
| image = CreamUSpecial1.gif&lt;br /&gt;
| startup = 12&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 15&lt;br /&gt;
| damage = 5.0 per hit&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Charge forward inside of cream. Does very high damage but is very easy to whiff. Destroys blocks.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Surprise&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = CreamSpecial2.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 5.0x2 Total: 10.0&lt;br /&gt;
| adv_hit = 0&lt;br /&gt;
| adv_block = 0&lt;br /&gt;
| distance = The block the user is looking at&lt;br /&gt;
| description = Cream disappears and reappears on the block the player is looking at. Vertically rises and goes through block with void damage. Destroys blocks&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Detaching Void Charge&lt;br /&gt;
| key = Utility Special 2&lt;br /&gt;
| image = CreamUSpecial2.gif&lt;br /&gt;
| startup = 12&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 15&lt;br /&gt;
| damage = 5.0x4 Total 20.0&lt;br /&gt;
| knockback = 0&lt;br /&gt;
| adv_hit = 0&lt;br /&gt;
| adv_block = 0&lt;br /&gt;
| distance = 7.0&lt;br /&gt;
| description = Void charges out horizontally away from the user. Does void damage and takes the user out of utility. Destroys blocks.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Destroy&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = CreamSpecial3.gif&lt;br /&gt;
| startup = 20&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 8.0x2 Total:16.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = -5(launch)&lt;br /&gt;
| adv_block = 0&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Cream slams down in a void in front of the user. Has hyper armor.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Destroy Charge&lt;br /&gt;
| key = Utility Special 3&lt;br /&gt;
| image = CreamUSpecial3.gif&lt;br /&gt;
| startup = 12&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 15&lt;br /&gt;
| damage = 5.0 per hit&lt;br /&gt;
| adv_hit = 0&lt;br /&gt;
| adv_block = 0&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Charge forward inside of cream. Destroys blocks.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Charge&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = CreamSpecial3Crouching.gif&lt;br /&gt;
| startup = 14&lt;br /&gt;
| active = 1(2)x4&lt;br /&gt;
| active_num = 13&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 2.0 per hit&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 6(launch)&lt;br /&gt;
| distance = 4.0&lt;br /&gt;
| description = Unblockable forward launch of Cream. Does high void damage and covers a large area.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Void&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = CreamUltimate.gif&lt;br /&gt;
| startup = 14&lt;br /&gt;
| active = 120&lt;br /&gt;
| active_num = 120&lt;br /&gt;
| recovery = 0&lt;br /&gt;
| damage = 1.5 per hit&lt;br /&gt;
| description = The user enters Cream and becomes invincible. Can use creative flight while in this form and any entity close to you takes extreme damage.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Enter Cream&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = CreamUtility.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 5&lt;br /&gt;
| description = The user enters cream and gains a new moveset with floaty movement. This sacrifices defense for mobility and it also sets your block meter to half when using it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== BNBs ===&lt;br /&gt;
i.=Inside of cream/utility&lt;br /&gt;
&lt;br /&gt;
s.off = desummon stand&lt;br /&gt;
&lt;br /&gt;
s.on = summon stand&lt;br /&gt;
&lt;br /&gt;
==== BNB 1 ====&lt;br /&gt;
&#039;&#039;&#039;We all Cream&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;Light&amp;gt;Assault&amp;gt;Light&amp;gt;Grab[[File:We_all_Cream.gif|thumb]]i.Light&amp;gt;Land+s.OFF&amp;gt;s.ON+Assault&amp;gt;Light&amp;gt;Charge&amp;gt;Grab &lt;br /&gt;
Chop&amp;gt;Destroy&amp;gt;Surprise&lt;br /&gt;
Chop&amp;gt;Void&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[File:Heh.png|left|thumb|397x397px]]&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=File:Heh.png&amp;diff=4367</id>
		<title>File:Heh.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=File:Heh.png&amp;diff=4367"/>
		<updated>2026-06-05T21:17:53Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Heh&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=File:MIHPassive.gif&amp;diff=4364</id>
		<title>File:MIHPassive.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=File:MIHPassive.gif&amp;diff=4364"/>
		<updated>2026-06-04T02:58:39Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Made_in_Heaven&amp;diff=4361</id>
		<title>Made in Heaven</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Made_in_Heaven&amp;diff=4361"/>
		<updated>2026-06-03T01:12:42Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = Made in heaven.png&lt;br /&gt;
| image2 = Made in heaven skin1.png&lt;br /&gt;
| image3 = Made in heaven skin2.png&lt;br /&gt;
| image4 = Made in heaven skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=B|speed=?|range=C|durability=A|precision=C|potential=A}}&lt;br /&gt;
| special_1 = Low Kick&lt;br /&gt;
| special_2 = Fury Chop&lt;br /&gt;
| special_3 = Divine Severance&lt;br /&gt;
| utility = Speed Slice&lt;br /&gt;
| ultimate = Time Acceleration&lt;br /&gt;
| passive = Speed I&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Lightspeed RUSHDOWN&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Made in Heaven&#039;&#039;&#039; is one of the strongest stands in the &#039;&#039;&#039;Jojo&#039;s Bizzare Adventure&#039;&#039;&#039; series, and it is the second evolution of &#039;&#039;&#039;[[Whitesnake]]&#039;&#039;&#039;, evolving from &#039;&#039;&#039;[[C-Moon]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Best mobility&lt;br /&gt;
* Great mixups&lt;br /&gt;
* Good pressure&lt;br /&gt;
* Low cooldowns&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Bad defensive options&lt;br /&gt;
* Relies on good spacing&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Slice&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = MIHLight.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1(6)1&lt;br /&gt;
| active_num = 8&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 4.0+5.0 Total: 9.0&lt;br /&gt;
| knockback = 1.0&lt;br /&gt;
| adv_hit = 6...1(launch)&lt;br /&gt;
| adv_block = 5&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Quick combo starter. Very fast startup.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Speed Chop&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = MIHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 5&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 2(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Small fast chop that applies bleed II.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Roundabout Donut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = MIHHeavy.gif&lt;br /&gt;
| startup = 25&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 8.5&lt;br /&gt;
| knockback = -0.2&lt;br /&gt;
| adv_hit = 33(burstable)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Feigns a stand desummon. Uninterruptible combo starter.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = MIHBarrage.gif&lt;br /&gt;
| startup = 1&lt;br /&gt;
| active = 1(1)x11+7&lt;br /&gt;
| active_num = 29&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 1.0x12 Total: 12.0&lt;br /&gt;
| knockback = 1.1&lt;br /&gt;
| adv_hit = 6(launch)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.85&lt;br /&gt;
| description = Short, knocks back.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Low Kick&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = MIHSpecial1.gif&lt;br /&gt;
| startup = 7&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 16(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.85&lt;br /&gt;
| description = Combo starter/extender. MIH hoofs the enemies in the leg for good stun. Has good range.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Leg Crusher&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = MIHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 0.35&lt;br /&gt;
| adv_hit = 11(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.85&lt;br /&gt;
| description = Knocks down for 2 seconds. Combo finisher.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Fury Chop&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = MIHSpecial2.gif&lt;br /&gt;
| startup = 14&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 10(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.85&lt;br /&gt;
| description = Combo extender. On hit, gives haste (8s) to user and mining fatigue (8s) to victim. On whiff, the fatigue is given to the user.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Divine Severance&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = MIHSpecial3.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1(1)x20&lt;br /&gt;
| active_num = 40&lt;br /&gt;
| recovery = 2&lt;br /&gt;
| damage = 1.0x20 Total:20.0&lt;br /&gt;
| knockback = 0&lt;br /&gt;
| adv_hit = 0&lt;br /&gt;
| adv_block = 0&lt;br /&gt;
| distance = 1.25&lt;br /&gt;
| description = Made in Heaven rapidly speed slices an area in a sphere around where it activates the move. Then finishes with a large, launching slice.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Heaven&#039;s Judgement&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = MIHSpecial3Crouching.gif&lt;br /&gt;
| startup = 12&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| description = Rapidly circle a looked-at target within 4m at a radius of 7m. Pressing a movement key while in this circle will send you in that direction.&lt;br /&gt;
| distance = 4.0&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Time Acceleration&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = MIHUltimate.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 20&lt;br /&gt;
| description = Allows charging a speedometer for 30 seconds. &lt;br /&gt;
It is charged by landing hits. &lt;br /&gt;
As the meter charges, you gain speed and haste that scales off the level of meter you have.&lt;br /&gt;
 If the speedometer is full and the charging period finishes, enemies become standless for 15s.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Speed Slice&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = MIHUtility.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 12&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 1.25&lt;br /&gt;
| description = Short windup. MIH teleports forward with a hitbox that does stun and light knockback. Combo starter/extender.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;The Flashbang&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Made in Heaven used to have a rainbowdash skin. I&#039;m just as sad as you are reader.&lt;br /&gt;
&lt;br /&gt;
Made in Heaven&#039;s second skin is GM08 from the band Daft Punk&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Made_in_Heaven&amp;diff=4360</id>
		<title>Made in Heaven</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Made_in_Heaven&amp;diff=4360"/>
		<updated>2026-06-03T01:12:35Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = Made in heaven.png&lt;br /&gt;
| image2 = Made in heaven skin1.png&lt;br /&gt;
| image3 = Made in heaven skin2.png&lt;br /&gt;
| image4 = Made in heaven skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=B|speed=???|range=C|durability=A|precision=C|potential=A}}&lt;br /&gt;
| special_1 = Low Kick&lt;br /&gt;
| special_2 = Fury Chop&lt;br /&gt;
| special_3 = Divine Severance&lt;br /&gt;
| utility = Speed Slice&lt;br /&gt;
| ultimate = Time Acceleration&lt;br /&gt;
| passive = Speed I&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Lightspeed RUSHDOWN&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Made in Heaven&#039;&#039;&#039; is one of the strongest stands in the &#039;&#039;&#039;Jojo&#039;s Bizzare Adventure&#039;&#039;&#039; series, and it is the second evolution of &#039;&#039;&#039;[[Whitesnake]]&#039;&#039;&#039;, evolving from &#039;&#039;&#039;[[C-Moon]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Best mobility&lt;br /&gt;
* Great mixups&lt;br /&gt;
* Good pressure&lt;br /&gt;
* Low cooldowns&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Bad defensive options&lt;br /&gt;
* Relies on good spacing&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Slice&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = MIHLight.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1(6)1&lt;br /&gt;
| active_num = 8&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 4.0+5.0 Total: 9.0&lt;br /&gt;
| knockback = 1.0&lt;br /&gt;
| adv_hit = 6...1(launch)&lt;br /&gt;
| adv_block = 5&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Quick combo starter. Very fast startup.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Speed Chop&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = MIHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 5&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 2(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Small fast chop that applies bleed II.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Roundabout Donut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = MIHHeavy.gif&lt;br /&gt;
| startup = 25&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 8.5&lt;br /&gt;
| knockback = -0.2&lt;br /&gt;
| adv_hit = 33(burstable)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Feigns a stand desummon. Uninterruptible combo starter.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = MIHBarrage.gif&lt;br /&gt;
| startup = 1&lt;br /&gt;
| active = 1(1)x11+7&lt;br /&gt;
| active_num = 29&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 1.0x12 Total: 12.0&lt;br /&gt;
| knockback = 1.1&lt;br /&gt;
| adv_hit = 6(launch)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.85&lt;br /&gt;
| description = Short, knocks back.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Low Kick&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = MIHSpecial1.gif&lt;br /&gt;
| startup = 7&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 16(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.85&lt;br /&gt;
| description = Combo starter/extender. MIH hoofs the enemies in the leg for good stun. Has good range.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Leg Crusher&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = MIHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 0.35&lt;br /&gt;
| adv_hit = 11(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.85&lt;br /&gt;
| description = Knocks down for 2 seconds. Combo finisher.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Fury Chop&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = MIHSpecial2.gif&lt;br /&gt;
| startup = 14&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 10(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.85&lt;br /&gt;
| description = Combo extender. On hit, gives haste (8s) to user and mining fatigue (8s) to victim. On whiff, the fatigue is given to the user.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Divine Severance&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = MIHSpecial3.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1(1)x20&lt;br /&gt;
| active_num = 40&lt;br /&gt;
| recovery = 2&lt;br /&gt;
| damage = 1.0x20 Total:20.0&lt;br /&gt;
| knockback = 0&lt;br /&gt;
| adv_hit = 0&lt;br /&gt;
| adv_block = 0&lt;br /&gt;
| distance = 1.25&lt;br /&gt;
| description = Made in Heaven rapidly speed slices an area in a sphere around where it activates the move. Then finishes with a large, launching slice.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Heaven&#039;s Judgement&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = MIHSpecial3Crouching.gif&lt;br /&gt;
| startup = 12&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| description = Rapidly circle a looked-at target within 4m at a radius of 7m. Pressing a movement key while in this circle will send you in that direction.&lt;br /&gt;
| distance = 4.0&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Time Acceleration&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = MIHUltimate.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 20&lt;br /&gt;
| description = Allows charging a speedometer for 30 seconds. &lt;br /&gt;
It is charged by landing hits. &lt;br /&gt;
As the meter charges, you gain speed and haste that scales off the level of meter you have.&lt;br /&gt;
 If the speedometer is full and the charging period finishes, enemies become standless for 15s.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Speed Slice&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = MIHUtility.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 12&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 1.25&lt;br /&gt;
| description = Short windup. MIH teleports forward with a hitbox that does stun and light knockback. Combo starter/extender.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;The Flashbang&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Made in Heaven used to have a rainbowdash skin. I&#039;m just as sad as you are reader.&lt;br /&gt;
&lt;br /&gt;
Made in Heaven&#039;s second skin is GM08 from the band Daft Punk&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Made_in_Heaven&amp;diff=4359</id>
		<title>Made in Heaven</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Made_in_Heaven&amp;diff=4359"/>
		<updated>2026-06-03T01:12:27Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = Made in heaven.png&lt;br /&gt;
| image2 = Made in heaven skin1.png&lt;br /&gt;
| image3 = Made in heaven skin2.png&lt;br /&gt;
| image4 = Made in heaven skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=B|speed=A*A|range=C|durability=A|precision=C|potential=A}}&lt;br /&gt;
| special_1 = Low Kick&lt;br /&gt;
| special_2 = Fury Chop&lt;br /&gt;
| special_3 = Divine Severance&lt;br /&gt;
| utility = Speed Slice&lt;br /&gt;
| ultimate = Time Acceleration&lt;br /&gt;
| passive = Speed I&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Lightspeed RUSHDOWN&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Made in Heaven&#039;&#039;&#039; is one of the strongest stands in the &#039;&#039;&#039;Jojo&#039;s Bizzare Adventure&#039;&#039;&#039; series, and it is the second evolution of &#039;&#039;&#039;[[Whitesnake]]&#039;&#039;&#039;, evolving from &#039;&#039;&#039;[[C-Moon]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Best mobility&lt;br /&gt;
* Great mixups&lt;br /&gt;
* Good pressure&lt;br /&gt;
* Low cooldowns&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Bad defensive options&lt;br /&gt;
* Relies on good spacing&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Slice&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = MIHLight.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1(6)1&lt;br /&gt;
| active_num = 8&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 4.0+5.0 Total: 9.0&lt;br /&gt;
| knockback = 1.0&lt;br /&gt;
| adv_hit = 6...1(launch)&lt;br /&gt;
| adv_block = 5&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Quick combo starter. Very fast startup.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Speed Chop&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = MIHLightCrouching.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 5&lt;br /&gt;
| damage = 3.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 2(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Small fast chop that applies bleed II.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Roundabout Donut&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = MIHHeavy.gif&lt;br /&gt;
| startup = 25&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 8.5&lt;br /&gt;
| knockback = -0.2&lt;br /&gt;
| adv_hit = 33(burstable)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Feigns a stand desummon. Uninterruptible combo starter.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = MIHBarrage.gif&lt;br /&gt;
| startup = 1&lt;br /&gt;
| active = 1(1)x11+7&lt;br /&gt;
| active_num = 29&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 1.0x12 Total: 12.0&lt;br /&gt;
| knockback = 1.1&lt;br /&gt;
| adv_hit = 6(launch)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.85&lt;br /&gt;
| description = Short, knocks back.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Low Kick&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = MIHSpecial1.gif&lt;br /&gt;
| startup = 7&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 16(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.85&lt;br /&gt;
| description = Combo starter/extender. MIH hoofs the enemies in the leg for good stun. Has good range.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Leg Crusher&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = MIHSpecial1Crouching.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 0.35&lt;br /&gt;
| adv_hit = 11(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.85&lt;br /&gt;
| description = Knocks down for 2 seconds. Combo finisher.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Fury Chop&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = MIHSpecial2.gif&lt;br /&gt;
| startup = 14&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 10(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.85&lt;br /&gt;
| description = Combo extender. On hit, gives haste (8s) to user and mining fatigue (8s) to victim. On whiff, the fatigue is given to the user.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Divine Severance&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = MIHSpecial3.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1(1)x20&lt;br /&gt;
| active_num = 40&lt;br /&gt;
| recovery = 2&lt;br /&gt;
| damage = 1.0x20 Total:20.0&lt;br /&gt;
| knockback = 0&lt;br /&gt;
| adv_hit = 0&lt;br /&gt;
| adv_block = 0&lt;br /&gt;
| distance = 1.25&lt;br /&gt;
| description = Made in Heaven rapidly speed slices an area in a sphere around where it activates the move. Then finishes with a large, launching slice.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Heaven&#039;s Judgement&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = MIHSpecial3Crouching.gif&lt;br /&gt;
| startup = 12&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| description = Rapidly circle a looked-at target within 4m at a radius of 7m. Pressing a movement key while in this circle will send you in that direction.&lt;br /&gt;
| distance = 4.0&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Time Acceleration&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = MIHUltimate.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 20&lt;br /&gt;
| description = Allows charging a speedometer for 30 seconds. &lt;br /&gt;
It is charged by landing hits. &lt;br /&gt;
As the meter charges, you gain speed and haste that scales off the level of meter you have.&lt;br /&gt;
 If the speedometer is full and the charging period finishes, enemies become standless for 15s.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Speed Slice&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = MIHUtility.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 12&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 1.25&lt;br /&gt;
| description = Short windup. MIH teleports forward with a hitbox that does stun and light knockback. Combo starter/extender.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;The Flashbang&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Made in Heaven used to have a rainbowdash skin. I&#039;m just as sad as you are reader.&lt;br /&gt;
&lt;br /&gt;
Made in Heaven&#039;s second skin is GM08 from the band Daft Punk&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Gold_Experience_Requiem&amp;diff=4358</id>
		<title>Gold Experience Requiem</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Gold_Experience_Requiem&amp;diff=4358"/>
		<updated>2026-06-03T01:10:47Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = Gold experience requiem.png&lt;br /&gt;
| image2 = Gold experience requiem skin1.png&lt;br /&gt;
| image3 = Gold experience requiem skin2.png&lt;br /&gt;
| image4 = Gold experience requiem skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=?|speed=?|range=?|durability=?|precision=?|potential=?}}&lt;br /&gt;
| special_1 = Healing Hand&lt;br /&gt;
| special_2 = Life Beam&lt;br /&gt;
| special_3 = Nullification&lt;br /&gt;
| utility = Flight&lt;br /&gt;
| ultimate = Return to Zero&lt;br /&gt;
| passive = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Impossible Ascended DEFENSE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold Experience Requiem&#039;&#039;&#039; is the evolved form of [[Gold Experience]], this stand can be evolved with the [[Requiem Arrow]], this is a very powerful stand. {{Quote|text=&amp;quot;You will never arrive at the truth.&amp;quot;|speaker=Giorno Giovanna}}&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Very mobile Wide toolkit Excellent defense&lt;br /&gt;
* Setplay/combo tool (life beam)&lt;br /&gt;
* Undo button&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Low damage output &lt;br /&gt;
* Limited pressure&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = GERLight.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 4&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 0.2&lt;br /&gt;
| adv_hit = 3(burstable)&lt;br /&gt;
| adv_block = 0&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Only one hit for the Light. Has a fast startup but very low stun.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Downward Kick&lt;br /&gt;
| key = Aerial Light&lt;br /&gt;
| image = GERLightAerial.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 4.0&lt;br /&gt;
| knockback = 0.4&lt;br /&gt;
| adv_hit = 12(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Great stun with very fast startup. Low hitbox and small hitbox.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Overhead Smash&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = GERHeavy.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 1.1&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Fast heavy attack with a single point of armor. Knocks down on hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Overhead Kick&lt;br /&gt;
| key = Aerial Heavy&lt;br /&gt;
| image = GERHeavyAerial.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.8&lt;br /&gt;
| adv_hit = 29(burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = VERY high stun kick but high startup and high recovery. I pity the fool whom you land this on.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = GERBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1(2)x10&lt;br /&gt;
| active_num = 20&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 1.0x10 Total: 10.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 16(winded)&lt;br /&gt;
| adv_block = 0&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Hits fewer times that a standard barrage with less advantage on hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Kick Barrage&lt;br /&gt;
| key = Aerial Barrage&lt;br /&gt;
| image = GERBarrageAerial.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1(2)x13&lt;br /&gt;
| active_num = 33&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 1.0x13 Total:13.0&lt;br /&gt;
| knockback = 1.1&lt;br /&gt;
| adv_hit = 6(launch)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Does higher damage as your regular barrage but is a bit harder to hit and doesn&#039;t provide as much stun.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Healing Hand&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = GERSpecial1.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 4&lt;br /&gt;
| description = Heals the user for 4 health. If used while crouching, it will heal a target in front of it for the same amount of health OR if used on a crop, it will bonemeal it.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Life Beam&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = GERSpecial2.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 12.0&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 4&lt;br /&gt;
| adv_block = -3&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = GER shoots out a stone that becomes a homing scorpions after it lands. Can be charged for a second and if done, the scorpion poisons and deals more stun.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Nullification&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = GERSpecial3.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 30&lt;br /&gt;
| active_num = 30&lt;br /&gt;
| recovery = 20&lt;br /&gt;
| description = Counter that stuns the opponent if they hit it.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Return to Zero&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = GERUltimate.gif&lt;br /&gt;
| startup = 29&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 2&lt;br /&gt;
| description = First press will save the position and data of any other entity within a 64 block radius. Second press reverts all states except the users. This will not affect a player inventory.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Flight&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = GERUtility.gif&lt;br /&gt;
| description = Gives 1 second of flight.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;The scorpy patty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 2&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Knockdown experience&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Gold_Experience_Requiem&amp;diff=4357</id>
		<title>Gold Experience Requiem</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Gold_Experience_Requiem&amp;diff=4357"/>
		<updated>2026-06-03T01:10:33Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = Gold experience requiem.png&lt;br /&gt;
| image2 = Gold experience requiem skin1.png&lt;br /&gt;
| image3 = Gold experience requiem skin2.png&lt;br /&gt;
| image4 = Gold experience requiem skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=A|speed=A|range=A|durability=A|precision=A|potential=?}}&lt;br /&gt;
| special_1 = Healing Hand&lt;br /&gt;
| special_2 = Life Beam&lt;br /&gt;
| special_3 = Nullification&lt;br /&gt;
| utility = Flight&lt;br /&gt;
| ultimate = Return to Zero&lt;br /&gt;
| passive = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Impossible Ascended DEFENSE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold Experience Requiem&#039;&#039;&#039; is the evolved form of [[Gold Experience]], this stand can be evolved with the [[Requiem Arrow]], this is a very powerful stand. {{Quote|text=&amp;quot;You will never arrive at the truth.&amp;quot;|speaker=Giorno Giovanna}}&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Very mobile Wide toolkit Excellent defense&lt;br /&gt;
* Setplay/combo tool (life beam)&lt;br /&gt;
* Undo button&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Low damage output &lt;br /&gt;
* Limited pressure&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = GERLight.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 4&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 0.2&lt;br /&gt;
| adv_hit = 3(burstable)&lt;br /&gt;
| adv_block = 0&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Only one hit for the Light. Has a fast startup but very low stun.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Downward Kick&lt;br /&gt;
| key = Aerial Light&lt;br /&gt;
| image = GERLightAerial.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 4.0&lt;br /&gt;
| knockback = 0.4&lt;br /&gt;
| adv_hit = 12(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Great stun with very fast startup. Low hitbox and small hitbox.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Overhead Smash&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = GERHeavy.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 1.1&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Fast heavy attack with a single point of armor. Knocks down on hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Overhead Kick&lt;br /&gt;
| key = Aerial Heavy&lt;br /&gt;
| image = GERHeavyAerial.gif&lt;br /&gt;
| startup = 13&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.8&lt;br /&gt;
| adv_hit = 29(burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = VERY high stun kick but high startup and high recovery. I pity the fool whom you land this on.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = GERBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1(2)x10&lt;br /&gt;
| active_num = 20&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 1.0x10 Total: 10.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 16(winded)&lt;br /&gt;
| adv_block = 0&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Hits fewer times that a standard barrage with less advantage on hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Kick Barrage&lt;br /&gt;
| key = Aerial Barrage&lt;br /&gt;
| image = GERBarrageAerial.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1(2)x13&lt;br /&gt;
| active_num = 33&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 1.0x13 Total:13.0&lt;br /&gt;
| knockback = 1.1&lt;br /&gt;
| adv_hit = 6(launch)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Does higher damage as your regular barrage but is a bit harder to hit and doesn&#039;t provide as much stun.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Healing Hand&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = GERSpecial1.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 4&lt;br /&gt;
| description = Heals the user for 4 health. If used while crouching, it will heal a target in front of it for the same amount of health OR if used on a crop, it will bonemeal it.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Life Beam&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = GERSpecial2.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 12.0&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 4&lt;br /&gt;
| adv_block = -3&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = GER shoots out a stone that becomes a homing scorpions after it lands. Can be charged for a second and if done, the scorpion poisons and deals more stun.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Nullification&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = GERSpecial3.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 30&lt;br /&gt;
| active_num = 30&lt;br /&gt;
| recovery = 20&lt;br /&gt;
| description = Counter that stuns the opponent if they hit it.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Return to Zero&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = GERUltimate.gif&lt;br /&gt;
| startup = 29&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 2&lt;br /&gt;
| description = First press will save the position and data of any other entity within a 64 block radius. Second press reverts all states except the users. This will not affect a player inventory.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Flight&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = GERUtility.gif&lt;br /&gt;
| description = Gives 1 second of flight.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;The scorpy patty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 2&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Knockdown experience&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Metallica&amp;diff=4356</id>
		<title>Metallica</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Metallica&amp;diff=4356"/>
		<updated>2026-06-01T23:29:29Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = Metallica.png&lt;br /&gt;
| image2 = Metallica skin1.png&lt;br /&gt;
| image3 = Metallica skin2.png&lt;br /&gt;
| image4 = Metallica skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=C|speed=C|range=C|durability=A|precision=C|potential=C}}&lt;br /&gt;
| special_1 = Scalpel Toss&lt;br /&gt;
| special_2 = Place Magnetic Field&lt;br /&gt;
| special_3 = Grab&lt;br /&gt;
| utility = Harvest Iron&lt;br /&gt;
| ultimate = Bisect&lt;br /&gt;
| passive = Contains up to 80 units of iron that can be used to create objects used in attacks.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Cerebral Dedicated ZONER&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metallica&#039;&#039;&#039; is a resource management stand with incredible coverage options and a very unique playstyle. &lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Unpredictable offense&lt;br /&gt;
* Great ranged coverage&lt;br /&gt;
* Invisibility&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* High skill floor&lt;br /&gt;
* Requires meter management&lt;br /&gt;
* Mediocre up-close&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(6)1(12)1(5)1&lt;br /&gt;
| active_num = 27&lt;br /&gt;
| recovery = 4&lt;br /&gt;
| damage = 4.0+4.0+3.0+5.0 Total:16.0&lt;br /&gt;
| knockback = 0.15&lt;br /&gt;
| adv_hit = 6..4..1(launch)&lt;br /&gt;
| adv_block = 5&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = 4 hit light attack. 3rd hit can&#039;t be cancelled until the 4th hit is done. Decent speed with low stun&lt;br /&gt;
| name = Slice&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = MetallicaLightCrouching.gif&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Give Scalpel&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = MetallicaLightCrouching.gif&lt;br /&gt;
| startup = 7&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| knockback = 0&lt;br /&gt;
| description = Gives the user a scalpel that has high stun on hit. Consumes 5% of iron bar.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Smash&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = MetallicaHeavy.gif&lt;br /&gt;
| startup = 10&lt;br /&gt;
| active = 1(13)1&lt;br /&gt;
| active_num = 15&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 7.5+6.5 Total:14.0&lt;br /&gt;
| knockback = 2.0&lt;br /&gt;
| adv_hit = 7...1(launch)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Multi hit move with hyper armor, extreme range, great damage, no cooldown, and low recovery. However, it requires 50% of your iron to be able to use, although it doesn&#039;t consume any to use.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Sweep&lt;br /&gt;
| key = Crouching Heavy&lt;br /&gt;
| image = MetallicaHeavyCrouching.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 0.3&lt;br /&gt;
| adv_hit = 0(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Requires 25% of iron to use. Doesn&#039;t consume any to use.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = MetallicaBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1(2)x10&lt;br /&gt;
| active_num = 20&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 0.8x10 Total:8.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 16(winded)&lt;br /&gt;
| adv_block = 0&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Below average damage barrage with fewer hits.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Scalpel Toss (Precise)&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = MetallicaSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 5&lt;br /&gt;
| damage = 2.0 per hit&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Toss 3 scalpels in the pointed direction. Scalpels disappear after 15 seconds unless picked up to regain iron. Consumes roughly 20% of max iron per use.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Scalpel Toss (Remote)&lt;br /&gt;
| key = Crouching Special 1&lt;br /&gt;
| image = MetallicaSpecial1Crouching.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 5&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Same as (Precise) but the scalpels are created at the pointed location. They only fire if in the presence of a magnetic field.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Scalpel Toss (Wide)&lt;br /&gt;
| key = Aerial Special 1&lt;br /&gt;
| image = MetallicaSpecial1Aerial.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 5&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Same as (Precise), but the scalpels are shot in a wide arc instead.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Place Magnetic Field&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = MetallicaSpecial2.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| description = Places a magnetic field at the block you&#039;re looking within a 12 meter range. Field lasts for 1 minute.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Internal Attack&lt;br /&gt;
| key = Crouching Special 2&lt;br /&gt;
| image = MetallicaSpecial2Crouching.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 16.0&lt;br /&gt;
| description = Has no cooldown. Forces all living entities within magnetic fields to begin vomiting razor blades onto the ground. The blades are hazardous for enemies to step on and can be picked back up for iron.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Grab&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = MetallicaSpecial3.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| damage = 4.0x2 Total:8.0&lt;br /&gt;
| knockback = 1.2&lt;br /&gt;
| adv_hit = 2(launch)&lt;br /&gt;
| distance = 0.5&lt;br /&gt;
| description = Unblockable grab that inflicts 10 seconds of hypoxia and restores 30/80 iron.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Bisect&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = MetallicaUltimate.gif&lt;br /&gt;
| startup = 12&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 6.0-20.0&lt;br /&gt;
| distance = &lt;br /&gt;
| description = Chargeable projectile that consumes iron over time to become both larger and more powerful. Unblockable projectile&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Harvest Iron&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = MetallicaUtility.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| distance = 5.0&lt;br /&gt;
| description = Harvests 1 iron with a 0.15s interval from the looked at block. 3x faster if harvesting from an iron block. with Metallica&#039;s pool of 80 iron, it can fill up in 12 seconds if harvesting from a block (4 seconds from an iron block).&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Invisibility&lt;br /&gt;
| key = Crouching Utility&lt;br /&gt;
| image = MetallicaUtilityCrouching.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 5&lt;br /&gt;
| description = Projects a field of iron particles that reflect light away from the user. Uses 5 iron per second. Cannot be queued.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== BNBs ===&lt;br /&gt;
&lt;br /&gt;
None &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[File:Rec0rd_wtf.png.png|thumb|326x326px| ]]Metallica&#039;s magnetism can pull in iron items, including minecarts.&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4355</id>
		<title>Silver Chariot</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4355"/>
		<updated>2026-06-01T23:28:15Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;infobox-wrapper&amp;quot;&amp;gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Silver Chariot =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = Silver chariot.png&lt;br /&gt;
| image2 = Silver chariot skin1.png&lt;br /&gt;
| image3 = Silver chariot skin2.png&lt;br /&gt;
| image4 = Silver chariot skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=C|speed=A|range=C|durability=B|precision=B|potential=C}}&lt;br /&gt;
| special_1 = Spinning Blade&lt;br /&gt;
| special_2 = Shooting Star&lt;br /&gt;
| special_3 = Cleave&lt;br /&gt;
| utility = Circle Slash&lt;br /&gt;
| ultimate = Armor Off&lt;br /&gt;
| passive = &lt;br /&gt;
}}&lt;br /&gt;
|-|Anubis Form =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = Anubis silver chariot.png&lt;br /&gt;
| image2 = Anubis silver chariot skin1.png&lt;br /&gt;
| image3 = Anubis silver chariot skin2.png&lt;br /&gt;
| image4 = Anubis silver chariot skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=C|speed=A|range=C|durability=B|precision=B|potential=C}}&lt;br /&gt;
| special_1 = Spinning Blade&lt;br /&gt;
| special_2 = Split&lt;br /&gt;
| special_3 = Counter&lt;br /&gt;
| utility = Circle Slash&lt;br /&gt;
| ultimate = God of Death&lt;br /&gt;
| passive = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Close Range RUSHDOWN &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Chariot&#039;&#039;&#039; is a close-ranged fast humanoid stand with a rapier.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast light&lt;br /&gt;
* Two barrages&lt;br /&gt;
* Excellent pokes and pressure&lt;br /&gt;
* Incredibly useful ultimate&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* High execution requirement&lt;br /&gt;
* Low damage output&lt;br /&gt;
* Lacking in mobility&lt;br /&gt;
&lt;br /&gt;
=== Silver Chariot: Anubis ===&lt;br /&gt;
Mid Range TRICKSTER&lt;br /&gt;
&lt;br /&gt;
Evolved by unsheathing [[Anubis (Item)|Anubis]], &#039;&#039;&#039;Silver Chariot: Anubis&#039;&#039;&#039; is a mid ranged humanoid stand that uses Anubis in a variety of its moves. Trades speed for power and range.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast light&lt;br /&gt;
* Two barrages&lt;br /&gt;
* Excellent pokes and pressure&lt;br /&gt;
* Counter&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* High execution requirement&lt;br /&gt;
* Lower damage output than Silver Chariot&lt;br /&gt;
* Lacking in mobility&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Slash&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = SCLight.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1(6)1&lt;br /&gt;
| active_num = 8&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 5+6 Total:11&lt;br /&gt;
| knockback = 1.2&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = -4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Fast light. First hit is a solid combo start. Lacking range&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Last Shot&lt;br /&gt;
| key = Light(crouching)&lt;br /&gt;
| image = SCLightCrouching.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 5&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches your rapier at the opponent. Does minimal damage and shortens the length of your moves.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Impaling Thrust&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = SCHeavy.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has hyper armor. Great for applying pressure.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = SCBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1(2)x13&lt;br /&gt;
| active_num = 37&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 11.7&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 23(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Standard barrage. Does less damage with less range than a normal one.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Spinning Blade&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = SCSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(1)x9&lt;br /&gt;
| active_num = 18&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 8(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Second barrage. Does less damage and gives less advantage than a normal barrage.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Shooting Star&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = SCSpecial2.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1-10&lt;br /&gt;
| active_num = 10&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 10&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 10.0&lt;br /&gt;
| description = Silver Chariot lunges forward and attacks the first entity it comes into contact with. Combo extender/starter.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Cleave&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = SCSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.8&lt;br /&gt;
| adv_hit = 10(burstable)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Hyper armor cleave. Great combo starter without a CD.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Armor Off&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = SCUltimate.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 4.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = -3(launch)&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Silver Chariot takes off its armor greatly boosting the speed of its attacks for 25 seconds.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Circle Slash&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = SCUtility.gif&lt;br /&gt;
| startup = 16&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 18&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = -9&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has 2 points of armor. Can be held and released 0.75s in. The longer you hold, the more damage and launch you deal.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Split&lt;br /&gt;
| key = SC:A Special 2&lt;br /&gt;
| image = SCASpecial2.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 6(burstable)&lt;br /&gt;
| adv_block = 8&lt;br /&gt;
| description = Low stun, high blockstun. Charges the user and SC:A forward&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Lacerate&lt;br /&gt;
| key = SC:A Crouching Special 2&lt;br /&gt;
| image = SCACrouchingSpecial2.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 11(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Provides more stun on hit but significantly less blockstun than hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Counter&lt;br /&gt;
| key = SC:A Special 3&lt;br /&gt;
| image = SCASpecial3.gif&lt;br /&gt;
| startup = 3&lt;br /&gt;
| active = 30&lt;br /&gt;
| active_num = 30&lt;br /&gt;
| recovery = 20&lt;br /&gt;
| damage = 0&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Silver Chariot Anubis holds up its sword in preparation for a counter. Stuns for considerable time if an opponent hits it.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| damage = 4.0+4.5+4.5+6.0 Total:19.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 14(launch)&lt;br /&gt;
| adv_block = 5&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = High damage beatdown. 1.5 second stun applied to the user on a whiff. Cannot be combo broken. Uninterruptible.&lt;br /&gt;
| name = God of Death&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = SCAUltimate.gif&lt;br /&gt;
| startup = 35&lt;br /&gt;
| active = 1(5)1(5)1(29)1&lt;br /&gt;
| active_num = 42&lt;br /&gt;
| recovery = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== BNBs ===&lt;br /&gt;
&lt;br /&gt;
==== BNB 1 ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB1.gif|thumb]]Light&amp;gt;Barrage&amp;gt;Light&amp;gt;Cleave&amp;gt;Spinning Blade&amp;gt;Shooting Star&amp;gt;Light&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 2&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB2.gif|thumb]]Shooting Star&amp;gt;Light&amp;gt;Barrage&amp;gt;Impaling Thrust&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 3&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB3.gif|thumb]]Shooting Star&amp;gt;Light&amp;gt;Spinning Blade&amp;gt;Barrage&amp;gt;Light&amp;gt;Cleave&amp;gt;Impaling Thrust&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 4&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB4.gif|thumb]]Light&amp;gt;Spinning Blade&amp;gt;Barrage&amp;gt;Shooting Star&amp;gt;Cleave&amp;gt;Light&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 5&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB5.gif|thumb]]Impaling Thrust&amp;gt;dash&amp;gt;Barrage&amp;gt;...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== SC:A BNB 1 ====&lt;br /&gt;
Sushify&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;Light&amp;gt;Charge~Barrage&amp;gt;Light&amp;gt;Spinning Blade&amp;gt;Light~Light [[File:SCBNB5.gif|thumb]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== SC:A BNB 2 ====&lt;br /&gt;
Hades Special&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB5.gif|thumb]]Light&amp;gt;Charge~Barrage&amp;gt;God of Death&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Silver Chariot&#039;s 3rd skin is Silver Chariot from part 5, with spikes instead of limbs.&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=How_To_Help&amp;diff=4354</id>
		<title>How To Help</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=How_To_Help&amp;diff=4354"/>
		<updated>2026-06-01T23:21:19Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== ToDo ==&lt;br /&gt;
* upload inventory icons of JCraft [[:Category:Blocks|Blocks]] (see [[Block of Suffering]] for naming scheme)&lt;br /&gt;
* upload up-to-date images of [[Cosplay]]&lt;br /&gt;
* upload fulfilled advancement table for [[JCraft: Eyes of Ender]] and [[JJBA Cosplay (Mod)]]&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=How_To_Help&amp;diff=4353</id>
		<title>How To Help</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=How_To_Help&amp;diff=4353"/>
		<updated>2026-06-01T23:21:06Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== ToDo ==&lt;br /&gt;
* upload inventory icons of JCraft [[:Category:Blocks|Blocks]] (see [[Block of Suffering]] for naming scheme)&lt;br /&gt;
* upload up-to-date images of [[:Category:Stands|Stands]] &lt;br /&gt;
* upload fulfilled advancement table for [[JCraft: Eyes of Ender]] and [[JJBA Cosplay (Mod)]]&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Bars/Meters&amp;diff=4352</id>
		<title>Bars/Meters</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Bars/Meters&amp;diff=4352"/>
		<updated>2026-06-01T10:43:00Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bars and Meters are mechanics used by Jcraft in multiple [[Stands]] and [[Specs]]. They are most commonly referred to as bars but are often called Meters or Gauges.&lt;br /&gt;
&lt;br /&gt;
== Bars ==&lt;br /&gt;
&lt;br /&gt;
=== [[Guarding|Blocking]] ===&lt;br /&gt;
Stand bar that depletes as damage is dealt to it. See more in link&lt;br /&gt;
&lt;br /&gt;
=== [[Purple haze Distortion|Purple Haze]] ===&lt;br /&gt;
Stand bar that depletes as the user holds down the utility while using Purple Haze. While the button is held down, the user can input moves that Purple Haze will then execute. Refilled over time.&lt;br /&gt;
&lt;br /&gt;
=== [[Made in Heaven]] ===&lt;br /&gt;
Stand bar that starts empty when the ultimate is activated and fills up by damaging entities. When it&#039;s full and the ultimate ends, all entities other than the user will have their stands removed for 15s&lt;br /&gt;
&lt;br /&gt;
=== [[The Sun]] ===&lt;br /&gt;
Stand bar that starts at the midway point and can be increased and decreased manually. As the bar increases, The Sun will increase in size and vice versa.&lt;br /&gt;
&lt;br /&gt;
=== [[Metallica]] ===&lt;br /&gt;
Stand bar that starts full and is depleted by using moves that consume metal. Refilled over time or by using utility.&lt;br /&gt;
&lt;br /&gt;
=== [[Aerosmith]] ===&lt;br /&gt;
Stand bar that starts empty and fills up as the user uses Light attack. As the bar increases, the user&#039;s light attack will become more and more inaccurate.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Hamon&amp;diff=4351</id>
		<title>Hamon</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Hamon&amp;diff=4351"/>
		<updated>2026-06-01T10:40:37Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spec/Stand Infobox&lt;br /&gt;
| special_1 = Stomp&lt;br /&gt;
| special_2 = Uppercut&lt;br /&gt;
| special_3 = Improvise&lt;br /&gt;
| passive = Hamon breathing&lt;br /&gt;
| Obtainment = &lt;br /&gt;
| method = Training with Tonpetty&lt;br /&gt;
| image1 = 2026-05-30 20.49.08.png&lt;br /&gt;
| ultimate = Charge Hamon&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hamon&#039;&#039;&#039; is a versatile Spec that has movement, mode shifting, and Hamon application.  &lt;br /&gt;
&lt;br /&gt;
Hamon has a special interaction with [[Vampire (Spec)|Vampire]] that can be toggled on in /jconfig where Hamon infused moves are more effective against Vampires. &lt;br /&gt;
&lt;br /&gt;
== Obtainment ==&lt;br /&gt;
&#039;&#039;&#039;Hamon&#039;&#039;&#039; can be obtained at a &#039;&#039;&#039;[[Monastery]]&#039;&#039;&#039; from training with &#039;&#039;&#039;[[Tonpetty]]&#039;&#039;&#039;. Unique to any other stand, obtaining the Spec doesn&#039;t give the user all the abilities that the Spec can provide. Instead, the user must train with Tonpetty to unlock Hamon. Without training, they have access to all the moves but not the Hamon versions.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&#039;&#039;&#039;Tonpetty&#039;&#039;&#039; and &#039;&#039;&#039;Hamon Monks&#039;&#039;&#039; can be found in &#039;&#039;&#039;Monasteries&#039;&#039;&#039; whom wield Hamon.&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
Note: Hamon moves can be activated by pressing the Barrage key. (default=B ){{MoveInfo&lt;br /&gt;
| name = Improviser Attack&lt;br /&gt;
| key = Light&lt;br /&gt;
| description = When used with Improviser Move, the attack becomes charged with Hamon giving the user strength.&lt;br /&gt;
| image = HamonLight.gif&lt;br /&gt;
| startup = 7&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| adv_hit = 0(launch)&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
}}__FORCETOC__{{MoveInfo&lt;br /&gt;
| name = Focus Strike&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = HamonHeavy.gif&lt;br /&gt;
| startup = 7&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 1.0&lt;br /&gt;
| adv_hit = 4(burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 1.5&lt;br /&gt;
| description = Moderate speed jab with decent hit advantage.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Zoom Punch&lt;br /&gt;
| key = Hamon Heavy&lt;br /&gt;
| image = HamonBHeavy.gif&lt;br /&gt;
| startup = 17&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 6(launch)&lt;br /&gt;
| adv_block = 5&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = When charged with Hamon, a long reaching punch with hyper armor is performed.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Stomp&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = HamonSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 1.5&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 2&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Moderate speed poke.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Ripple&lt;br /&gt;
| key = Hamon Special 1&lt;br /&gt;
| image = HamonBSpecial1.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0 + 2.0 per Ripple hit&lt;br /&gt;
| knockback = 1.0&lt;br /&gt;
| adv_hit = 9(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 1.1&lt;br /&gt;
| description = Powerful stomp that creates a Hamon wave.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Uppercut&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = HamonSpecial2.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.0&lt;br /&gt;
| adv_hit = 11(burstable)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Slow speed high damage punch that has very high stun on hit. Combo extender.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Sendo Uppercut&lt;br /&gt;
| key = Hamon Special 2&lt;br /&gt;
| image = HamonBSpecial2.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 6.5+3.0 Total: 9.5&lt;br /&gt;
| knockback = 1.0&lt;br /&gt;
| adv_hit = 11(burstable)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Straight upgrade from Uppercut. Knocks the enemy down then props them back up with an aftershock of Hamon.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Knee Thrust&lt;br /&gt;
| key = Aerial Special 2&lt;br /&gt;
| image = HamonAerialSpecial2.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 1.0&lt;br /&gt;
| adv_hit = 12(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = The user thrusts forward with their knee. Provides horizontal aerial mobility. Very good stun on hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Sendo Wave Kick&lt;br /&gt;
| key = Hamon Aerial Special 2&lt;br /&gt;
| image = HamonBAerialSpecial2.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 6.5 + 3.0 Total: 9.5&lt;br /&gt;
| knockback = 1.0&lt;br /&gt;
| adv_hit = 12(launch)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Same as Knee Thrust, knocks down on hit before propping them up with an aftershock.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Improviser Move&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = HamonSpecial3.gif&lt;br /&gt;
| startup = 0&lt;br /&gt;
| active = 0&lt;br /&gt;
| active_num = 0&lt;br /&gt;
| recovery = 0&lt;br /&gt;
| damage = +3.0&lt;br /&gt;
| description = Using Hamon, you gain different abilities. For example, a bow shoots a Hamon arrow that does higher damage. &amp;lt;br&amp;gt; Allows the user to walk on water.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Charge Hamon&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = HamonUltimate.gif&lt;br /&gt;
| startup = 0&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| description = The user charges their Hamon meter. Faster charge on higher health. Can be held down.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Passive ==&lt;br /&gt;
&lt;br /&gt;
=== Hamon Breathing ===&lt;br /&gt;
Hamon users have a Hamon meter that can be activated using the Barrage button. Charges passively and will charge faster if your health is higher. Can also be charged very quickly by holding down your ultimate. &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Specs]]&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Whitesnake&amp;diff=4347</id>
		<title>Whitesnake</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Whitesnake&amp;diff=4347"/>
		<updated>2026-06-01T01:14:17Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = White snake.png&lt;br /&gt;
| image2 = White snake skin1.png&lt;br /&gt;
| image3 = White snake skin2.png&lt;br /&gt;
| image4 = White snake skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=A|speed=D|range=B|durability=A|precision=C|potential=A}}&lt;br /&gt;
| special_1 = Take Memory Disk&lt;br /&gt;
| special_2 = Leg Crusher&lt;br /&gt;
| special_3 = Poison SPew&lt;br /&gt;
| utility = Pilot mode&lt;br /&gt;
| ultimate = Take Stand Disc&lt;br /&gt;
| passive = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
All Range DISABLER&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whitesnake&#039;&#039;&#039; is an evolvable remote-controlled stand, it has decent power and its main ability is stealing stands via Stand Discs. &lt;br /&gt;
&lt;br /&gt;
Whitesnake can be evolved into [[C-Moon]] by using the [[Green Baby]] &lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Coverage on all ranges&lt;br /&gt;
* High versatility&lt;br /&gt;
* Accessible win condition&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* No mobility options&lt;br /&gt;
* Slow pokes&lt;br /&gt;
* Below average damage&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = WSLight.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(7)1&lt;br /&gt;
| active_num = 9&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 5.0+6.0 Total: 11.0&lt;br /&gt;
| knockback = 1.0&lt;br /&gt;
| adv_hit = 8...3(launch)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Slow light but decent stun.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Uppercut&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = WSLightCrouching.gif&lt;br /&gt;
| startup = 7&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 9(burstable)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Decent stun, launches up.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Gut Punch&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = WSHeavy.gif&lt;br /&gt;
| startup = 7&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 5&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 0.4&lt;br /&gt;
| adv_hit = 10(burstable)&lt;br /&gt;
| adv_block = 6&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Good combo starter/extender.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = WSBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1(2)x13&lt;br /&gt;
| active_num = 39&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 1.0x13 Total:13.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 18(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard barrage with below average stun.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Take Memory Disk&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = WSSpecial1.gif&lt;br /&gt;
| startup = 21&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 7(burstable)&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Applies weakness and mining fatigue for 30s. &lt;br /&gt;
Unblockable with hyper armor. Combo starter.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Leg Crusher&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = WSSpecial2.gif&lt;br /&gt;
| startup = 15&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 0.35&lt;br /&gt;
| adv_hit = 25(burstable)&lt;br /&gt;
| adv_block = 5&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Absurd stun. Good recovery&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Poison Spew&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = WSSpecial3.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 4&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 0&lt;br /&gt;
| adv_hit = -5(burstable)&lt;br /&gt;
| adv_block = 0&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out an acid projectile that slows enemies and persists on any surface it hits for 5s.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Poison Spread&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = WSSpecial3Crouching.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 5.0 per hit&lt;br /&gt;
| knockback = 0&lt;br /&gt;
| adv_hit = -7(burstable)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out 5 acid projectiles around you. They slow enemies and persist on the ground for 5s.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Take Stand Disk&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = WSUltimate.gif&lt;br /&gt;
| startup = 21&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 8.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 7(burstable)&lt;br /&gt;
| adv_block = 0&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Unblockable attack with hyper armor that removes enemy stand for 8s. If you hit a mob with this, it will permanently take their stand and put it into a useable Stand Disc.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Give Stand Disk&lt;br /&gt;
| key = Crouching Ultimate&lt;br /&gt;
| image = WSUltimateCrouching.gif&lt;br /&gt;
| startup = 21&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| description = Hits a single target and will gives them a stand from a stand disc that is in your offhand.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Pilot Mode&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = WSUtility.gif&lt;br /&gt;
| description = Allows the user to control White Snake remotely. Has a 14m range.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== BNBs ===&lt;br /&gt;
&lt;br /&gt;
==== BNB 1 ====&lt;br /&gt;
&#039;&#039;&#039;The Gimp&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:The_Gimp.gif|thumb]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== BNB 2 ====&lt;br /&gt;
&#039;&#039;&#039;The El Mayo&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:The_El_Mayo.gif|thumb]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 3&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;The Gazebo&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:The_Gazebo.gif|thumb]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 4&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;The Protein Shake&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:The_Protein_Shake.gif|thumb]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Whitesnake&amp;diff=4346</id>
		<title>Whitesnake</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Whitesnake&amp;diff=4346"/>
		<updated>2026-06-01T01:13:51Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = White snake.png&lt;br /&gt;
| image2 = White snake skin1.png&lt;br /&gt;
| image3 = White snake skin2.png&lt;br /&gt;
| image4 = White snake skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=A|speed=D|range=B|durability=A|precision=C|potential=A}}&lt;br /&gt;
| special_1 = Take Memory Disk&lt;br /&gt;
| special_2 = Leg Crusher&lt;br /&gt;
| special_3 = Poison SPew&lt;br /&gt;
| utility = Pilot mode&lt;br /&gt;
| ultimate = Take Stand Disc&lt;br /&gt;
| passive = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
All Range DISABLER&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whitesnake&#039;&#039;&#039; is an evolvable remote-controlled stand, it has decent power and its main ability is stealing stands via Stand Discs. &lt;br /&gt;
&lt;br /&gt;
Whitesnake can be evolved into [[C-Moon]] by using the [[Green Baby]] &lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Coverage on all ranges&lt;br /&gt;
* High versatility&lt;br /&gt;
* Accessible win condition&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* No mobility options&lt;br /&gt;
* Slow pokes&lt;br /&gt;
* Below average damage&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Punch&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = WSLight.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(7)1&lt;br /&gt;
| active_num = 9&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 5.0+6.0 Total: 11.0&lt;br /&gt;
| knockback = 1.0&lt;br /&gt;
| adv_hit = 8...3(launch)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Slow light but decent stun.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Uppercut&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = WSLightCrouching.gif&lt;br /&gt;
| startup = 7&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 9(burstable)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Decent stun, launches up.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Gut Punch&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = WSHeavy.gif&lt;br /&gt;
| startup = 7&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 5&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 0.4&lt;br /&gt;
| adv_hit = 10(burstable)&lt;br /&gt;
| adv_block = 6&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Good combo starter/extender.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = WSBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1(2)x13&lt;br /&gt;
| active_num = 39&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 1.0x13 Total:13.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 18(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Standard barrage with below average stun.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Take Memory Disk&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = WSSpecial1.gif&lt;br /&gt;
| startup = 21&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 7(burstable)&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Applies weakness and mining fatigue for 30s. &lt;br /&gt;
Unblockable with hyper armor. Combo starter.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Leg Crusher&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = WSSpecial2.gif&lt;br /&gt;
| startup = 15&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 0.35&lt;br /&gt;
| adv_hit = 25(burstable)&lt;br /&gt;
| adv_block = 5&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Absurd stun. Good recovery&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Poison Spew&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = WSSpecial3.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 4&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 0&lt;br /&gt;
| adv_hit = -5(burstable)&lt;br /&gt;
| adv_block = 0&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out an acid projectile that slows enemies and persists on any surface it hits for 5s.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Poison Spread&lt;br /&gt;
| key = Crouching Special 3&lt;br /&gt;
| image = WSSpecial3Crouching.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 5.0 per hit&lt;br /&gt;
| knockback = 0&lt;br /&gt;
| adv_hit = -7(burstable)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Shoots out 5 acid projectiles around you. They slow enemies and persist on the ground for 5s.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Take Stand Disk&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = WSUltimate.gif&lt;br /&gt;
| startup = 21&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| damage = 8.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 7(burstable)&lt;br /&gt;
| adv_block = 0&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Unblockable attack with hyper armor that removes enemy stand for 8s. If you hit a mob with this, it will permanently take their stand and put it into a useable Stand Disc.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Give Stand Disk&lt;br /&gt;
| key = Crouching Ultimate&lt;br /&gt;
| image = WSUltimateCrouching.gif&lt;br /&gt;
| startup = 21&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 12&lt;br /&gt;
| description = Hits a single target and will gives them a stand from a stand disc that is in your offhand.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Pilot Mode&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = WSUtility.gif&lt;br /&gt;
| description = Allows the user to control White Snake remotely. Has a 14m range.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== BNBs ===&lt;br /&gt;
&lt;br /&gt;
==== BNB 1 ====&lt;br /&gt;
&#039;&#039;&#039;The Gimp&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:The_Gimp.gif|thumb]]Light&amp;gt;Barrage&amp;gt;Light&amp;gt;Cleave&amp;gt;Spinning Blade&amp;gt;Shooting Star&amp;gt;Light&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== BNB 2 ====&lt;br /&gt;
&#039;&#039;&#039;The El Mayo&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:The_El_Mayo.gif|thumb]]Shooting Star&amp;gt;Light&amp;gt;Barrage&amp;gt;Impaling Thrust&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 3&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;The Gazebo&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:The_Gazebo.gif|thumb]]Shooting Star&amp;gt;Light&amp;gt;Spinning Blade&amp;gt;Barrage&amp;gt;Light&amp;gt;Cleave&amp;gt;Impaling Thrust&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 4&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;The Protein Shake&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:The_Protein_Shake.gif|thumb]]Lihgt&amp;gt;Spinning Blade&amp;gt;Barrage&amp;gt;Shooting Star&amp;gt;Cleave&amp;gt;Light&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Stand_Disc/Spec_Disc&amp;diff=4345</id>
		<title>Stand Disc/Spec Disc</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Stand_Disc/Spec_Disc&amp;diff=4345"/>
		<updated>2026-06-01T01:13:13Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Stand/Spec discs&#039;&#039;&#039; are items that can be used to store and obtain Stands and Specs respectively. &lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Interacting while holding an empty Stand or Spec disc will put your current [[Stands|Stand]] or [[Specs|spec]] into the disc. If interacted with while the disc is occupied, your current Stand or Spec will swap with the one in the disc. If you don&#039;t have a Stand or Spec while you use an occupied disc, the disc will become vacant as you gain the Stand/Spec. &lt;br /&gt;
&lt;br /&gt;
If a player is [[Whitesnake]], they can use their ultimate while crouching to give a Stand Disc to an entity lacking one. To do this, the Whitesnake user must have an occupied Stand Disc in their offhand. This does not work for Specs.  &lt;br /&gt;
&lt;br /&gt;
== Obtainment ==&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{{ProcessSlider|image1=Light Blue Stained glass recipe.png|text1=Crafting Tree: Light Blue Stained Glass|image2=Compact disc recipe.png|text2=Smelt into Compact Disc|image3=Stand Disc Recipe.png|text3=Stand Disc Recipe (Polished Meteorite blocks)|image4=Spec Disc Recipe.png|text4=Spec Disc Recipe|image5=Star Platinum in disc.png|text5=Star Platinum in Stand Disc}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:JCraft (Mod)]]&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Vampire_(Spec)&amp;diff=4344</id>
		<title>Vampire (Spec)</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Vampire_(Spec)&amp;diff=4344"/>
		<updated>2026-06-01T01:12:42Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spec/Stand Infobox|special_1=Space Ripper Stingy Eyes|special_2=Blood Suck|special_3=Resurrection|passive=Burns in the sunlight and replaces hunger bar with a Blood bar.|Obtainment=|method=Being hit while wearing the [[Stone Mask]]|image1=Stone_Mask_Glowing.png}}&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&#039;&#039;&#039;Burning in the daylight goes away when the [[Specs|Spec]] is switched to another or removed via a [[Stand Disc/Spec Disc|Spec Disc]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Survival as a Vampire ===&lt;br /&gt;
Vampires forgoe the need or ability to eat food in exchange for the ability to drink blood. Blood can be obtained by using their special 2 on a target or by drinking out of a &#039;&#039;&#039;[[Blood Bottle]].&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
In lieu of [https://minecraft.wiki/w/Food#Saturation saturation] like normal humans, vampires instead directly consume blood in exchange for regeneration. This means having a buffer between actions and bar reduction is no longer on the table. Consumed blood will translate directly into health, making vampires very thirsty very quickly when injured.&lt;br /&gt;
&lt;br /&gt;
[[Coffin]], an important fixture in any lair, are designed to allow vampires to skip the day. Go for a moonlit stroll!&lt;br /&gt;
&lt;br /&gt;
Vampires exposed to direct sunlight without a hat or out of water will incur fire damage. This, however, can be avoided by wearing a hat that blocks the sun. Namely:&lt;br /&gt;
&lt;br /&gt;
* [[Red Hat]]&lt;br /&gt;
* Kars&#039; Head Wrap&lt;br /&gt;
* Pucci&#039;s Hat&lt;br /&gt;
* Diego&#039;s Hat&lt;br /&gt;
* Risotto&#039;s Hood&lt;br /&gt;
&lt;br /&gt;
All of these hats can be crafted using a leather helmet along with their respective dyes and other materials. They have the same armor points and durability as an iron helmet. It is important to note, that cosplay hats which block the sun cannot be tiered past iron. &lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
Vampires are very well rounded in combat, with great survivability due to the direct regeneration granted through blood consumption, their passives, and being able to outheal most problems. &lt;br /&gt;
&lt;br /&gt;
A vampire&#039;s Beatdown and Space Ripper Stingy Eyes can be very good combo starters. Vampires have exceptional combo game when paired with a stand, due to their grab, heavy, and barrage allowing for insane combo extenders. &lt;br /&gt;
&lt;br /&gt;
Vampires have a special, configurable interaction with [[Hamon]] where they are weak to Hamon infused attacks by the Spec. &lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&#039;&#039;&#039;Vampires&#039;&#039;&#039; can spawn within a &#039;&#039;&#039;[[Vampire Lair|Vampire&#039;s Lair]]&#039;&#039;&#039; and have the same hp as a player with the armor of one wearing chainmail. They are the only NPC in the game currently to use the Vampire Spec.&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Wheel Kick&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = VampireHeavy.gif&lt;br /&gt;
| startup = 7&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 6&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 11 (Launch)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Fast Launcher&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Sweep Kick&lt;br /&gt;
| key = Heavy (crouching)&lt;br /&gt;
| image = VampireCrouchingHeavy2.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 5&lt;br /&gt;
| knockback = 0.2&lt;br /&gt;
| adv_hit = 5 (Burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Fast Launcher&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Axe Kick&lt;br /&gt;
| key = Heavy (aerial)&lt;br /&gt;
| image = VampireAerialHeavy.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 5&lt;br /&gt;
| knockback = 0.2&lt;br /&gt;
| adv_hit = 7 (Burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Jab&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Beatdown&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = VampireCrouchingHeavy.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 5(11)&lt;br /&gt;
| active_num = 16&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 2.5x4:&lt;br /&gt;
Total: 10&lt;br /&gt;
| knockback = 0.2&lt;br /&gt;
| adv_hit = 8 (Burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Hits 5 times, combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Space Ripper Stingy Eyes&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = SpaceRipperStingyEyes.gif&lt;br /&gt;
| startup = 14-31&lt;br /&gt;
| active = Projectile&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 10&lt;br /&gt;
| knockback = 1&lt;br /&gt;
| adv_hit = 15&lt;br /&gt;
| adv_block = 0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Chargeable laser beam attack. &lt;br /&gt;
Laser velocity depends on charge time&lt;br /&gt;
After charing for 1.2s, becomes unblockable&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Blood Suck&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = VampireBarrage.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 4x4&lt;br /&gt;
Total: 16&lt;br /&gt;
| knockback = 0&lt;br /&gt;
| adv_hit = 16 (Unburstable)&lt;br /&gt;
| adv_block = -3&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Hits 4 times. Blockable grab that drains blood from the enemy depending on their max HP&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Resurrection&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = Ezgif.com-video-to-gif-converter.gif&lt;br /&gt;
| startup = 15&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 4&lt;br /&gt;
| damage = &lt;br /&gt;
| knockback = &lt;br /&gt;
| adv_hit = &lt;br /&gt;
| adv_block = &lt;br /&gt;
| distance = 5.0&lt;br /&gt;
| description = Revives humanoid mobs within 5 meters that died within the last 1 minute to fight for you.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Toggle Night Vision&lt;br /&gt;
| key = Special 3 (crouching)&lt;br /&gt;
| image = NightVision.gif&lt;br /&gt;
| startup = &lt;br /&gt;
| active = &lt;br /&gt;
| active_num = &lt;br /&gt;
| recovery = &lt;br /&gt;
| damage = &lt;br /&gt;
| knockback = &lt;br /&gt;
| adv_hit = &lt;br /&gt;
| adv_block = &lt;br /&gt;
| distance = &lt;br /&gt;
| description = Toggles Night Vision&lt;br /&gt;
}}__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The Red Hat is a reference to Alucard from Hellsing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Specs]]&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Specs&amp;diff=4343</id>
		<title>Specs</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Specs&amp;diff=4343"/>
		<updated>2026-06-01T01:11:53Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Specs&#039;&#039;&#039; are features that give the player a unique moveset whenever they&#039;re not using a [[Stands|Stand]]. Jcraft currently has 4 specs to choose from. Those being&lt;br /&gt;
&lt;br /&gt;
== [[Brawler (Spec)|Brawler]] ==&lt;br /&gt;
The Brawler is a fisticuffs spec focused on providing stun and opportunities to combo with a Stand. On its own, it isn&#039;t very powerful alone, however it is still recommended to get this spec when you spawn in since it&#039;s a huge power boost, incredibly useful, and very easy to obtain. The Brawler is obtained from [[Boxing Gloves]]&lt;br /&gt;
&lt;br /&gt;
== [[Vampire (Spec)|Vampire]] ==&lt;br /&gt;
The Vampire is a bloodsucking spec focused on survivability and combo starting/extending. When paired with a Stand, it creates openings and provides coverage for range. The Vampire is the most unique spec because it gives the player various passive abilities to make life both more and less difficult. The Vampire is obtained from the [[Stone Mask]]&lt;br /&gt;
&lt;br /&gt;
== [[Anubis (Spec)|Anubis]] ==&lt;br /&gt;
Both the hardest to obtain and most oppressive stand. Anubis is a bloodthirsty sword that ramps up in speed as hits connect. It is usable on its own but still pairs incredibly well with a stand. Anubis uses range and speed to outperform other specs but is often best used independently of a Stand. Anubis is obtained by unsheathing [[Anubis]].&lt;br /&gt;
&lt;br /&gt;
== [[Hamon]] ==&lt;br /&gt;
Hamon is the most versatile Spec and has the highest skill floor and potentially skill ceiling. It is the only stand with hyper armor and shares mode switching with Anubis. Hamon is obtainable from [[Tonpetty]] found in a [[Monastery]] and must be obtained by completing numerous trials and training. Get good with this and you&#039;ll never want to go to another.&lt;br /&gt;
[[Category:Specs]]&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Guarding&amp;diff=4342</id>
		<title>Guarding</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Guarding&amp;diff=4342"/>
		<updated>2026-05-31T07:33:53Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Image.png|thumb|White Snake Guarding]]&lt;br /&gt;
&#039;&#039;&#039;Guarding&#039;&#039;&#039; (aka blocking) is a core mechanic of Jcraft PvP that serves as the users most valuable source of defense in a [[Stands|Stand]] users arsenal.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
A stand that&#039;s Guarding will give the player [https://minecraft.wiki/w/Resistance Resistance] IV which is effectively 80% damage negation. A player that&#039;s blocking will also be provided with a heavy amount of [https://minecraft.wiki/w/Slowness Slowness] as well, heavily reducing your mobility.&lt;br /&gt;
&lt;br /&gt;
Guarding, because it gives resistance, reduces all incoming damage by 80%. This includes; Lava, Fall damage, and burning. However, void damage and starvation damage will ignore the resistance. &lt;br /&gt;
&lt;br /&gt;
A Stand that&#039;s Guarding will reflect any vanilla projectile that is shot at it. This is done in two different ways such as having an arrow deflected in the direction the player is looking, or a blaze fireball sliding down your stand until it reaches the floor. &lt;br /&gt;
&lt;br /&gt;
==== Push Blocking ====&lt;br /&gt;
If you jump and crouch in a short window as a move hits your block, you&#039;ll perform a &#039;&#039;&#039;Push Block&#039;&#039;&#039; that knocks your opponent back and drains 1/3rd of your &#039;&#039;&#039;Guard Meter&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Weaknesses ===&lt;br /&gt;
Guarding has a meter that must not reach 0 or else your Stand will die and need to be resummoned. This meter starts at 50% upon a Stand being summoned and quickly climbs to 100%. Damage dealt to the guard meter is proportional to the damage the user takes. &lt;br /&gt;
&lt;br /&gt;
A player can&#039;t unguard during blockstun either. While this may seem like a benefit, there are times when you&#039;d want to shift your hitbox or, as in [[Killer Queen: Bites the Dust]]&#039;s case, has the chance to disable your ultimate if blockstun forces your stand to break.&lt;br /&gt;
&lt;br /&gt;
Backstabbing is another mechanic that creates a risk for blocking as if an enemy attacks the user&#039;s back while Guarding, they will go through the Guard and put the opponent in the appropriate amount of [[stun]]. You must be over 1.2 blocks away from someone to trigger a backstab.&lt;br /&gt;
&lt;br /&gt;
=== Irregularities ===&lt;br /&gt;
Some Stands lack the ability to block all together:&lt;br /&gt;
&lt;br /&gt;
* [[Mandom]]&lt;br /&gt;
* [[The Sun]]&lt;br /&gt;
&lt;br /&gt;
[[The Fool]] blocks all guardable damage during its block as it receives [https://minecraft.wiki/w/Resistance Resistance] V. However, it&#039;s also slowed down to the point where the user is immobile while it&#039;s active.&lt;br /&gt;
&lt;br /&gt;
[[Purple Haze]], while capable of blocking, is uncontrollable and favors doing moves over blocking in a majority of situations where blocking is applicable. &lt;br /&gt;
&lt;br /&gt;
[[The Hand]] and [[Cream]], because they have moves that deal void damage, can ignore the damage resistance that block gives during some of their moves.&lt;br /&gt;
&lt;br /&gt;
[[Cream]] can still block while the user is inside of cream, although it&#039;s less visually obvious to the user.&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Stun&amp;diff=4341</id>
		<title>Stun</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Stun&amp;diff=4341"/>
		<updated>2026-05-31T07:31:32Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stun is a mechanic that provides the [[Effects#Dazed|Dazed]] status effect whenever the user hits an opponent with a move.&lt;br /&gt;
&lt;br /&gt;
=== Burstable ===&lt;br /&gt;
Burstable stun that disables movement&lt;br /&gt;
&lt;br /&gt;
=== Launch ===&lt;br /&gt;
Burstable, no movement penalty&lt;br /&gt;
&lt;br /&gt;
=== Unburstable ===&lt;br /&gt;
Unburstable stun that disables movement&lt;br /&gt;
&lt;br /&gt;
=== Winded ===&lt;br /&gt;
Used on barrages, burstable and a slight movement penalty.&lt;br /&gt;
&lt;br /&gt;
=== Block ===&lt;br /&gt;
Burstable stun that forces you to keep blocking. &lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Specs&amp;diff=4340</id>
		<title>Specs</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Specs&amp;diff=4340"/>
		<updated>2026-05-31T05:35:44Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Specs&#039;&#039;&#039; are features that give the player a unique moveset whenever they&#039;re not using a [[Stands|Stand]]. Jcraft currently has 3 specs to choose from. Those being&lt;br /&gt;
&lt;br /&gt;
== [[Brawler (Spec)|Brawler]] ==&lt;br /&gt;
The Brawler is a fisticuffs spec focused on providing stun and opportunities to combo with a Stand. On its own, it isn&#039;t very powerful alone, however it is still recommended to get this spec when you spawn in since it&#039;s a huge power boost, incredibly useful, and very easy to obtain. The Brawler is obtained from [[Boxing Gloves]]&lt;br /&gt;
&lt;br /&gt;
== [[Vampire (Spec)|Vampire]] ==&lt;br /&gt;
The Vampire is a bloodsucking spec focused on survivability and combo starting/extending. When paired with a Stand, it creates openings and provides coverage for range. The Vampire is the most unique spec because it gives the player various passive abilities to make life both more and less difficult. The Vampire is obtained from the [[Stone Mask]]&lt;br /&gt;
&lt;br /&gt;
== [[Anubis (Spec)|Anubis]] ==&lt;br /&gt;
Both the hardest to obtain and most oppressive stand. Anubis is a bloodthirsty sword that ramps up in speed as hits connect. It is usable on its own but still pairs incredibly well with a stand. Anubis uses range and speed to outperform other specs but is often best used independently of a Stand. Anubis is obtained by unsheathing [[Anubis]].&lt;br /&gt;
&lt;br /&gt;
== [[Hamon]] ==&lt;br /&gt;
Hamon is the most versatile Spec and has the highest skill floor and potentially skill ceiling. It is the only stand with hyper armor and shares mode switching with Anubis. Hamon is obtainable from [[Tonpetty]] found in a [[Monastery]] and must be obtained by completing numerous trials and training. Get good with this and you&#039;ll never want to go to another.&lt;br /&gt;
[[Category:Specs]]&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Vampire_(Spec)&amp;diff=4339</id>
		<title>Vampire (Spec)</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Vampire_(Spec)&amp;diff=4339"/>
		<updated>2026-05-31T05:31:21Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spec/Stand Infobox|special_1=Space Ripper Stingy Eyes|special_2=Blood Suck|special_3=Resurrection|passive=Burns in the sunlight and replaces hunger bar with a Blood bar.|Obtainment=|method=Being hit while wearing the [[Stone Mask]]|image1=Stone_Mask_Glowing.png}}&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&#039;&#039;&#039;Burning in the daylight goes away when the [[Specs|Spec]] is switched to another or removed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Survival as a Vampire ===&lt;br /&gt;
Vampires forgoe the need or ability to eat food in exchange for the ability to drink blood. Blood can be obtained by using their special 2 on a target or by drinking out of a &#039;&#039;&#039;[[Blood Bottle]].&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
In lieu of [https://minecraft.wiki/w/Food#Saturation saturation] like normal humans, vampires instead directly consume blood in exchange for regeneration. This means having a buffer between actions and bar reduction is no longer on the table. Consumed blood will translate directly into health, making vampires very thirsty very quickly when injured.&lt;br /&gt;
&lt;br /&gt;
[[Coffin]], an important fixture in any lair, are designed to allow vampires to skip the day. Go for a moonlit stroll!&lt;br /&gt;
&lt;br /&gt;
Vampires exposed to direct sunlight without a hat or out of water will incur fire damage. This, however, can be avoided by wearing a hat that blocks the sun. Namely:&lt;br /&gt;
&lt;br /&gt;
* [[Red Hat]]&lt;br /&gt;
* Kars&#039; Head Wrap&lt;br /&gt;
* Pucci&#039;s Hat&lt;br /&gt;
* Diego&#039;s Hat&lt;br /&gt;
* Risotto&#039;s Hood&lt;br /&gt;
&lt;br /&gt;
All of these hats can be crafted using a leather helmet along with their respective dyes and other materials. They have the same armor points and durability as an iron helmet. It is important to note, that cosplay hats which block the sun cannot be tiered past iron. &lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
Vampires are very well rounded in combat, with great survivability due to the direct regeneration granted through blood consumption, their passives, and being able to outheal most problems. &lt;br /&gt;
&lt;br /&gt;
A vampire&#039;s Beatdown and Space Ripper Stingy Eyes can be very good combo starters. Vampires have exceptional combo game when paired with a stand, due to their grab, heavy, and barrage allowing for insane combo extenders. &lt;br /&gt;
&lt;br /&gt;
Vampires have a special, configurable interaction with [[Hamon]] where they are weak to Hamon infused attacks by the Spec. &lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&#039;&#039;&#039;Vampires&#039;&#039;&#039; can spawn within a &#039;&#039;&#039;[[Vampire Lair|Vampire&#039;s Lair]]&#039;&#039;&#039; and have the same hp as a player with the armor of one wearing chainmail. They are the only NPC in the game currently to use the Vampire Spec.&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Wheel Kick&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = VampireHeavy.gif&lt;br /&gt;
| startup = 7&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 6&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 11 (Launch)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Fast Launcher&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Sweep Kick&lt;br /&gt;
| key = Heavy (crouching)&lt;br /&gt;
| image = VampireCrouchingHeavy2.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 5&lt;br /&gt;
| knockback = 0.2&lt;br /&gt;
| adv_hit = 5 (Burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Fast Launcher&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Axe Kick&lt;br /&gt;
| key = Heavy (aerial)&lt;br /&gt;
| image = VampireAerialHeavy.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 5&lt;br /&gt;
| knockback = 0.2&lt;br /&gt;
| adv_hit = 7 (Burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Jab&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Beatdown&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = VampireCrouchingHeavy.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 5(11)&lt;br /&gt;
| active_num = 16&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 2.5x4:&lt;br /&gt;
Total: 10&lt;br /&gt;
| knockback = 0.2&lt;br /&gt;
| adv_hit = 8 (Burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Hits 5 times, combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Space Ripper Stingy Eyes&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = SpaceRipperStingyEyes.gif&lt;br /&gt;
| startup = 14-31&lt;br /&gt;
| active = Projectile&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 10&lt;br /&gt;
| knockback = 1&lt;br /&gt;
| adv_hit = 15&lt;br /&gt;
| adv_block = 0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Chargeable laser beam attack. &lt;br /&gt;
Laser velocity depends on charge time&lt;br /&gt;
After charing for 1.2s, becomes unblockable&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Blood Suck&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = VampireBarrage.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 4x4&lt;br /&gt;
Total: 16&lt;br /&gt;
| knockback = 0&lt;br /&gt;
| adv_hit = 16 (Unburstable)&lt;br /&gt;
| adv_block = -3&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Hits 4 times. Blockable grab that drains blood from the enemy depending on their max HP&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Resurrection&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = Ezgif.com-video-to-gif-converter.gif&lt;br /&gt;
| startup = 15&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 4&lt;br /&gt;
| damage = &lt;br /&gt;
| knockback = &lt;br /&gt;
| adv_hit = &lt;br /&gt;
| adv_block = &lt;br /&gt;
| distance = 5.0&lt;br /&gt;
| description = Revives humanoid mobs within 5 meters that died within the last 1 minute to fight for you.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Toggle Night Vision&lt;br /&gt;
| key = Special 3 (crouching)&lt;br /&gt;
| image = NightVision.gif&lt;br /&gt;
| startup = &lt;br /&gt;
| active = &lt;br /&gt;
| active_num = &lt;br /&gt;
| recovery = &lt;br /&gt;
| damage = &lt;br /&gt;
| knockback = &lt;br /&gt;
| adv_hit = &lt;br /&gt;
| adv_block = &lt;br /&gt;
| distance = &lt;br /&gt;
| description = Toggles Night Vision&lt;br /&gt;
}}__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The Red Hat is a reference to Alucard from Hellsing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Specs]]&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Vampire_(Spec)&amp;diff=4338</id>
		<title>Vampire (Spec)</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Vampire_(Spec)&amp;diff=4338"/>
		<updated>2026-05-31T05:31:00Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spec/Stand Infobox|special_1=Space Ripper Stingy Eyes|special_2=Blood Suck|special_3=Resurrection|passive=Burns in the sunlight and replaces hunger bar with a Blood bar.|Obtainment=|method=Being hit while wearing the [[Stone Mask]]|image1=Stone_Mask_Glowing.png}}&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&#039;&#039;&#039;Whenever you switch or remove your Spec, the passives go away. Including the burning in the daylight!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Survival as a Vampire ===&lt;br /&gt;
Vampires forgoe the need or ability to eat food in exchange for the ability to drink blood. Blood can be obtained by using their special 2 on a target or by drinking out of a &#039;&#039;&#039;[[Blood Bottle]].&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
In lieu of [https://minecraft.wiki/w/Food#Saturation saturation] like normal humans, vampires instead directly consume blood in exchange for regeneration. This means having a buffer between actions and bar reduction is no longer on the table. Consumed blood will translate directly into health, making vampires very thirsty very quickly when injured.&lt;br /&gt;
&lt;br /&gt;
[[Coffin]], an important fixture in any lair, are designed to allow vampires to skip the day. Go for a moonlit stroll!&lt;br /&gt;
&lt;br /&gt;
Vampires exposed to direct sunlight without a hat or out of water will incur fire damage. This, however, can be avoided by wearing a hat that blocks the sun. Namely:&lt;br /&gt;
&lt;br /&gt;
* [[Red Hat]]&lt;br /&gt;
* Kars&#039; Head Wrap&lt;br /&gt;
* Pucci&#039;s Hat&lt;br /&gt;
* Diego&#039;s Hat&lt;br /&gt;
* Risotto&#039;s Hood&lt;br /&gt;
&lt;br /&gt;
All of these hats can be crafted using a leather helmet along with their respective dyes and other materials. They have the same armor points and durability as an iron helmet. It is important to note, that cosplay hats which block the sun cannot be tiered past iron. &lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
Vampires are very well rounded in combat, with great survivability due to the direct regeneration granted through blood consumption, their passives, and being able to outheal most problems. &lt;br /&gt;
&lt;br /&gt;
A vampire&#039;s Beatdown and Space Ripper Stingy Eyes can be very good combo starters. Vampires have exceptional combo game when paired with a stand, due to their grab, heavy, and barrage allowing for insane combo extenders. &lt;br /&gt;
&lt;br /&gt;
Vampires have a special, configurable interaction with [[Hamon]] where they are weak to Hamon infused attacks by the Spec. &lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&#039;&#039;&#039;Vampires&#039;&#039;&#039; can spawn within a &#039;&#039;&#039;[[Vampire Lair|Vampire&#039;s Lair]]&#039;&#039;&#039; and have the same hp as a player with the armor of one wearing chainmail. They are the only NPC in the game currently to use the Vampire Spec.&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Wheel Kick&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = VampireHeavy.gif&lt;br /&gt;
| startup = 7&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 6&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 11 (Launch)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Fast Launcher&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Sweep Kick&lt;br /&gt;
| key = Heavy (crouching)&lt;br /&gt;
| image = VampireCrouchingHeavy2.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 5&lt;br /&gt;
| knockback = 0.2&lt;br /&gt;
| adv_hit = 5 (Burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Fast Launcher&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Axe Kick&lt;br /&gt;
| key = Heavy (aerial)&lt;br /&gt;
| image = VampireAerialHeavy.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 5&lt;br /&gt;
| knockback = 0.2&lt;br /&gt;
| adv_hit = 7 (Burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Jab&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Beatdown&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = VampireCrouchingHeavy.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 5(11)&lt;br /&gt;
| active_num = 16&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 2.5x4:&lt;br /&gt;
Total: 10&lt;br /&gt;
| knockback = 0.2&lt;br /&gt;
| adv_hit = 8 (Burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Hits 5 times, combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Space Ripper Stingy Eyes&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = SpaceRipperStingyEyes.gif&lt;br /&gt;
| startup = 14-31&lt;br /&gt;
| active = Projectile&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 10&lt;br /&gt;
| knockback = 1&lt;br /&gt;
| adv_hit = 15&lt;br /&gt;
| adv_block = 0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Chargeable laser beam attack. &lt;br /&gt;
Laser velocity depends on charge time&lt;br /&gt;
After charing for 1.2s, becomes unblockable&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Blood Suck&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = VampireBarrage.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 4x4&lt;br /&gt;
Total: 16&lt;br /&gt;
| knockback = 0&lt;br /&gt;
| adv_hit = 16 (Unburstable)&lt;br /&gt;
| adv_block = -3&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Hits 4 times. Blockable grab that drains blood from the enemy depending on their max HP&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Resurrection&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = Ezgif.com-video-to-gif-converter.gif&lt;br /&gt;
| startup = 15&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 4&lt;br /&gt;
| damage = &lt;br /&gt;
| knockback = &lt;br /&gt;
| adv_hit = &lt;br /&gt;
| adv_block = &lt;br /&gt;
| distance = 5.0&lt;br /&gt;
| description = Revives humanoid mobs within 5 meters that died within the last 1 minute to fight for you.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Toggle Night Vision&lt;br /&gt;
| key = Special 3 (crouching)&lt;br /&gt;
| image = NightVision.gif&lt;br /&gt;
| startup = &lt;br /&gt;
| active = &lt;br /&gt;
| active_num = &lt;br /&gt;
| recovery = &lt;br /&gt;
| damage = &lt;br /&gt;
| knockback = &lt;br /&gt;
| adv_hit = &lt;br /&gt;
| adv_block = &lt;br /&gt;
| distance = &lt;br /&gt;
| description = Toggles Night Vision&lt;br /&gt;
}}__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The Red Hat is a reference to Alucard from Hellsing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Specs]]&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Vampire_(Spec)&amp;diff=4337</id>
		<title>Vampire (Spec)</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Vampire_(Spec)&amp;diff=4337"/>
		<updated>2026-05-31T05:30:49Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spec/Stand Infobox|special_1=Space Ripper Stingy Eyes|special_2=Blood Suck|special_3=Resurrection|passive=Burns in the sunlight and replaces hunger bar with a Blood bar.|Obtainment=|method=Being hit while wearing the [[Stone Mask]]|image1=Stone_Mask_Glowing.png}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Whenever you switch or remove your Spec, the passives go away. Including the burning in the daylight!&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Survival as a Vampire ===&lt;br /&gt;
Vampires forgoe the need or ability to eat food in exchange for the ability to drink blood. Blood can be obtained by using their special 2 on a target or by drinking out of a &#039;&#039;&#039;[[Blood Bottle]].&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
In lieu of [https://minecraft.wiki/w/Food#Saturation saturation] like normal humans, vampires instead directly consume blood in exchange for regeneration. This means having a buffer between actions and bar reduction is no longer on the table. Consumed blood will translate directly into health, making vampires very thirsty very quickly when injured.&lt;br /&gt;
&lt;br /&gt;
[[Coffin]], an important fixture in any lair, are designed to allow vampires to skip the day. Go for a moonlit stroll!&lt;br /&gt;
&lt;br /&gt;
Vampires exposed to direct sunlight without a hat or out of water will incur fire damage. This, however, can be avoided by wearing a hat that blocks the sun. Namely:&lt;br /&gt;
&lt;br /&gt;
* [[Red Hat]]&lt;br /&gt;
* Kars&#039; Head Wrap&lt;br /&gt;
* Pucci&#039;s Hat&lt;br /&gt;
* Diego&#039;s Hat&lt;br /&gt;
* Risotto&#039;s Hood&lt;br /&gt;
&lt;br /&gt;
All of these hats can be crafted using a leather helmet along with their respective dyes and other materials. They have the same armor points and durability as an iron helmet. It is important to note, that cosplay hats which block the sun cannot be tiered past iron. &lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
Vampires are very well rounded in combat, with great survivability due to the direct regeneration granted through blood consumption, their passives, and being able to outheal most problems. &lt;br /&gt;
&lt;br /&gt;
A vampire&#039;s Beatdown and Space Ripper Stingy Eyes can be very good combo starters. Vampires have exceptional combo game when paired with a stand, due to their grab, heavy, and barrage allowing for insane combo extenders. &lt;br /&gt;
&lt;br /&gt;
Vampires have a special, configurable interaction with [[Hamon]] where they are weak to Hamon infused attacks by the Spec. &lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&#039;&#039;&#039;Vampires&#039;&#039;&#039; can spawn within a &#039;&#039;&#039;[[Vampire Lair|Vampire&#039;s Lair]]&#039;&#039;&#039; and have the same hp as a player with the armor of one wearing chainmail. They are the only NPC in the game currently to use the Vampire Spec.&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Wheel Kick&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = VampireHeavy.gif&lt;br /&gt;
| startup = 7&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 6&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 11 (Launch)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Fast Launcher&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Sweep Kick&lt;br /&gt;
| key = Heavy (crouching)&lt;br /&gt;
| image = VampireCrouchingHeavy2.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 5&lt;br /&gt;
| knockback = 0.2&lt;br /&gt;
| adv_hit = 5 (Burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Fast Launcher&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Axe Kick&lt;br /&gt;
| key = Heavy (aerial)&lt;br /&gt;
| image = VampireAerialHeavy.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 5&lt;br /&gt;
| knockback = 0.2&lt;br /&gt;
| adv_hit = 7 (Burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Jab&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Beatdown&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = VampireCrouchingHeavy.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 5(11)&lt;br /&gt;
| active_num = 16&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 2.5x4:&lt;br /&gt;
Total: 10&lt;br /&gt;
| knockback = 0.2&lt;br /&gt;
| adv_hit = 8 (Burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Hits 5 times, combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Space Ripper Stingy Eyes&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = SpaceRipperStingyEyes.gif&lt;br /&gt;
| startup = 14-31&lt;br /&gt;
| active = Projectile&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 10&lt;br /&gt;
| knockback = 1&lt;br /&gt;
| adv_hit = 15&lt;br /&gt;
| adv_block = 0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Chargeable laser beam attack. &lt;br /&gt;
Laser velocity depends on charge time&lt;br /&gt;
After charing for 1.2s, becomes unblockable&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Blood Suck&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = VampireBarrage.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 4x4&lt;br /&gt;
Total: 16&lt;br /&gt;
| knockback = 0&lt;br /&gt;
| adv_hit = 16 (Unburstable)&lt;br /&gt;
| adv_block = -3&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Hits 4 times. Blockable grab that drains blood from the enemy depending on their max HP&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Resurrection&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = Ezgif.com-video-to-gif-converter.gif&lt;br /&gt;
| startup = 15&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 4&lt;br /&gt;
| damage = &lt;br /&gt;
| knockback = &lt;br /&gt;
| adv_hit = &lt;br /&gt;
| adv_block = &lt;br /&gt;
| distance = 5.0&lt;br /&gt;
| description = Revives humanoid mobs within 5 meters that died within the last 1 minute to fight for you.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Toggle Night Vision&lt;br /&gt;
| key = Special 3 (crouching)&lt;br /&gt;
| image = NightVision.gif&lt;br /&gt;
| startup = &lt;br /&gt;
| active = &lt;br /&gt;
| active_num = &lt;br /&gt;
| recovery = &lt;br /&gt;
| damage = &lt;br /&gt;
| knockback = &lt;br /&gt;
| adv_hit = &lt;br /&gt;
| adv_block = &lt;br /&gt;
| distance = &lt;br /&gt;
| description = Toggles Night Vision&lt;br /&gt;
}}__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The Red Hat is a reference to Alucard from Hellsing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Specs]]&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Vampire_(Spec)&amp;diff=4336</id>
		<title>Vampire (Spec)</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Vampire_(Spec)&amp;diff=4336"/>
		<updated>2026-05-31T05:30:38Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spec/Stand Infobox|special_1=Space Ripper Stingy Eyes|special_2=Blood Suck|special_3=Resurrection|passive=Burns in the sunlight and replaces hunger bar with a Blood bar.|Obtainment=|method=Being hit while wearing the [[Stone Mask]]|image1=Stone_Mask_Glowing.png}}&lt;br /&gt;
&lt;br /&gt;
Whenever you switch or remove your Spec, the passives go away. Including the burning in the daylight!&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Survival as a Vampire ===&lt;br /&gt;
Vampires forgoe the need or ability to eat food in exchange for the ability to drink blood. Blood can be obtained by using their special 2 on a target or by drinking out of a &#039;&#039;&#039;[[Blood Bottle]].&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
In lieu of [https://minecraft.wiki/w/Food#Saturation saturation] like normal humans, vampires instead directly consume blood in exchange for regeneration. This means having a buffer between actions and bar reduction is no longer on the table. Consumed blood will translate directly into health, making vampires very thirsty very quickly when injured.&lt;br /&gt;
&lt;br /&gt;
[[Coffin]], an important fixture in any lair, are designed to allow vampires to skip the day. Go for a moonlit stroll!&lt;br /&gt;
&lt;br /&gt;
Vampires exposed to direct sunlight without a hat or out of water will incur fire damage. This, however, can be avoided by wearing a hat that blocks the sun. Namely:&lt;br /&gt;
&lt;br /&gt;
* [[Red Hat]]&lt;br /&gt;
* Kars&#039; Head Wrap&lt;br /&gt;
* Pucci&#039;s Hat&lt;br /&gt;
* Diego&#039;s Hat&lt;br /&gt;
* Risotto&#039;s Hood&lt;br /&gt;
&lt;br /&gt;
All of these hats can be crafted using a leather helmet along with their respective dyes and other materials. They have the same armor points and durability as an iron helmet. It is important to note, that cosplay hats which block the sun cannot be tiered past iron. &lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
Vampires are very well rounded in combat, with great survivability due to the direct regeneration granted through blood consumption, their passives, and being able to outheal most problems. &lt;br /&gt;
&lt;br /&gt;
A vampire&#039;s Beatdown and Space Ripper Stingy Eyes can be very good combo starters. Vampires have exceptional combo game when paired with a stand, due to their grab, heavy, and barrage allowing for insane combo extenders. &lt;br /&gt;
&lt;br /&gt;
Vampires have a special, configurable interaction with [[Hamon]] where they are weak to Hamon infused attacks by the Spec. &lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&#039;&#039;&#039;Vampires&#039;&#039;&#039; can spawn within a &#039;&#039;&#039;[[Vampire Lair|Vampire&#039;s Lair]]&#039;&#039;&#039; and have the same hp as a player with the armor of one wearing chainmail. They are the only NPC in the game currently to use the Vampire Spec.&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Wheel Kick&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = VampireHeavy.gif&lt;br /&gt;
| startup = 7&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 6&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 11 (Launch)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Fast Launcher&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Sweep Kick&lt;br /&gt;
| key = Heavy (crouching)&lt;br /&gt;
| image = VampireCrouchingHeavy2.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 5&lt;br /&gt;
| knockback = 0.2&lt;br /&gt;
| adv_hit = 5 (Burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Fast Launcher&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Axe Kick&lt;br /&gt;
| key = Heavy (aerial)&lt;br /&gt;
| image = VampireAerialHeavy.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 5&lt;br /&gt;
| knockback = 0.2&lt;br /&gt;
| adv_hit = 7 (Burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Jab&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Beatdown&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = VampireCrouchingHeavy.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 5(11)&lt;br /&gt;
| active_num = 16&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 2.5x4:&lt;br /&gt;
Total: 10&lt;br /&gt;
| knockback = 0.2&lt;br /&gt;
| adv_hit = 8 (Burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Hits 5 times, combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Space Ripper Stingy Eyes&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = SpaceRipperStingyEyes.gif&lt;br /&gt;
| startup = 14-31&lt;br /&gt;
| active = Projectile&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 10&lt;br /&gt;
| knockback = 1&lt;br /&gt;
| adv_hit = 15&lt;br /&gt;
| adv_block = 0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Chargeable laser beam attack. &lt;br /&gt;
Laser velocity depends on charge time&lt;br /&gt;
After charing for 1.2s, becomes unblockable&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Blood Suck&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = VampireBarrage.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 4x4&lt;br /&gt;
Total: 16&lt;br /&gt;
| knockback = 0&lt;br /&gt;
| adv_hit = 16 (Unburstable)&lt;br /&gt;
| adv_block = -3&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Hits 4 times. Blockable grab that drains blood from the enemy depending on their max HP&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Resurrection&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = Ezgif.com-video-to-gif-converter.gif&lt;br /&gt;
| startup = 15&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 4&lt;br /&gt;
| damage = &lt;br /&gt;
| knockback = &lt;br /&gt;
| adv_hit = &lt;br /&gt;
| adv_block = &lt;br /&gt;
| distance = 5.0&lt;br /&gt;
| description = Revives humanoid mobs within 5 meters that died within the last 1 minute to fight for you.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Toggle Night Vision&lt;br /&gt;
| key = Special 3 (crouching)&lt;br /&gt;
| image = NightVision.gif&lt;br /&gt;
| startup = &lt;br /&gt;
| active = &lt;br /&gt;
| active_num = &lt;br /&gt;
| recovery = &lt;br /&gt;
| damage = &lt;br /&gt;
| knockback = &lt;br /&gt;
| adv_hit = &lt;br /&gt;
| adv_block = &lt;br /&gt;
| distance = &lt;br /&gt;
| description = Toggles Night Vision&lt;br /&gt;
}}__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The Red Hat is a reference to Alucard from Hellsing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Specs]]&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Vampire_(Spec)&amp;diff=4335</id>
		<title>Vampire (Spec)</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Vampire_(Spec)&amp;diff=4335"/>
		<updated>2026-05-31T05:21:20Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spec/Stand Infobox|special_1=Space Ripper Stingy Eyes|special_2=Blood Suck|special_3=Resurrection|passive=Burns in the sunlight and replaces hunger bar with a Blood bar.|Obtainment=|method=Being hit while wearing the [[Stone Mask]]|image1=Stone_Mask_Glowing.png}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Survival as a Vampire ===&lt;br /&gt;
Vampires forgoe the need or ability to eat food in exchange for the ability to drink blood. Blood can be obtained by using their special 2 on a target or by drinking out of a &#039;&#039;&#039;[[Blood Bottle]].&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
In lieu of [https://minecraft.wiki/w/Food#Saturation saturation] like normal humans, vampires instead directly consume blood in exchange for regeneration. This means having a buffer between actions and bar reduction is no longer on the table. Consumed blood will translate directly into health, making vampires very thirsty very quickly when injured.&lt;br /&gt;
&lt;br /&gt;
[[Coffin]], an important fixture in any lair, are designed to allow vampires to skip the day. Go for a moonlit stroll!&lt;br /&gt;
&lt;br /&gt;
Vampires exposed to direct sunlight without a hat or out of water will incur fire damage. This, however, can be avoided by wearing a hat that blocks the sun. Namely:&lt;br /&gt;
&lt;br /&gt;
* [[Red Hat]]&lt;br /&gt;
* Kars&#039; Head Wrap&lt;br /&gt;
* Pucci&#039;s Hat&lt;br /&gt;
* Diego&#039;s Hat&lt;br /&gt;
* Risotto&#039;s Hood&lt;br /&gt;
&lt;br /&gt;
All of these hats can be crafted using a leather helmet along with their respective dyes and other materials. They have the same armor points and durability as an iron helmet. It is important to note, that cosplay hats which block the sun cannot be tiered past iron. &lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
Vampires are very well rounded in combat, with great survivability due to the direct regeneration granted through blood consumption, their passives, and being able to outheal most problems. &lt;br /&gt;
&lt;br /&gt;
A vampire&#039;s Beatdown and Space Ripper Stingy Eyes can be very good combo starters. Vampires have exceptional combo game when paired with a stand, due to their grab, heavy, and barrage allowing for insane combo extenders. &lt;br /&gt;
&lt;br /&gt;
Vampires have a special, configurable interaction with [[Hamon]] where they are weak to Hamon infused attacks by the Spec. &lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&#039;&#039;&#039;Vampires&#039;&#039;&#039; can spawn within a &#039;&#039;&#039;[[Vampire Lair|Vampire&#039;s Lair]]&#039;&#039;&#039; and have the same hp as a player with the armor of one wearing chainmail. They are the only NPC in the game currently to use the Vampire Spec.&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Wheel Kick&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = VampireHeavy.gif&lt;br /&gt;
| startup = 7&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 6&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 11 (Launch)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Fast Launcher&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Sweep Kick&lt;br /&gt;
| key = Heavy (crouching)&lt;br /&gt;
| image = VampireCrouchingHeavy2.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 5&lt;br /&gt;
| knockback = 0.2&lt;br /&gt;
| adv_hit = 5 (Burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Fast Launcher&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Axe Kick&lt;br /&gt;
| key = Heavy (aerial)&lt;br /&gt;
| image = VampireAerialHeavy.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 5&lt;br /&gt;
| knockback = 0.2&lt;br /&gt;
| adv_hit = 7 (Burstable)&lt;br /&gt;
| adv_block = 3&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Jab&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Beatdown&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = VampireCrouchingHeavy.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 5(11)&lt;br /&gt;
| active_num = 16&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 2.5x4:&lt;br /&gt;
Total: 10&lt;br /&gt;
| knockback = 0.2&lt;br /&gt;
| adv_hit = 8 (Burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Hits 5 times, combo starter/extender&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Space Ripper Stingy Eyes&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = SpaceRipperStingyEyes.gif&lt;br /&gt;
| startup = 14-31&lt;br /&gt;
| active = Projectile&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 10&lt;br /&gt;
| knockback = 1&lt;br /&gt;
| adv_hit = 15&lt;br /&gt;
| adv_block = 0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Chargeable laser beam attack. &lt;br /&gt;
Laser velocity depends on charge time&lt;br /&gt;
After charing for 1.2s, becomes unblockable&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Blood Suck&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = VampireBarrage.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 4x4&lt;br /&gt;
Total: 16&lt;br /&gt;
| knockback = 0&lt;br /&gt;
| adv_hit = 16 (Unburstable)&lt;br /&gt;
| adv_block = -3&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Hits 4 times. Blockable grab that drains blood from the enemy depending on their max HP&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Resurrection&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = Ezgif.com-video-to-gif-converter.gif&lt;br /&gt;
| startup = 15&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 4&lt;br /&gt;
| damage = &lt;br /&gt;
| knockback = &lt;br /&gt;
| adv_hit = &lt;br /&gt;
| adv_block = &lt;br /&gt;
| distance = 5.0&lt;br /&gt;
| description = Revives humanoid mobs within 5 meters that died within the last 1 minute to fight for you.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Toggle Night Vision&lt;br /&gt;
| key = Special 3 (crouching)&lt;br /&gt;
| image = NightVision.gif&lt;br /&gt;
| startup = &lt;br /&gt;
| active = &lt;br /&gt;
| active_num = &lt;br /&gt;
| recovery = &lt;br /&gt;
| damage = &lt;br /&gt;
| knockback = &lt;br /&gt;
| adv_hit = &lt;br /&gt;
| adv_block = &lt;br /&gt;
| distance = &lt;br /&gt;
| description = Toggles Night Vision&lt;br /&gt;
}}__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The Red Hat is a reference to Alucard from Hellsing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Specs]]&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Coffin&amp;diff=4334</id>
		<title>Coffin</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Coffin&amp;diff=4334"/>
		<updated>2026-05-31T05:19:28Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;coffin&#039;&#039;&#039; is a type of bed that allows you to sleep through the day as opposed to the night.&lt;br /&gt;
&lt;br /&gt;
== Obtainment ==&lt;br /&gt;
The coffin can be found in [[Vampire Lair|Vampire&#039;s Lairs]] inside of the master&#039;s room. &lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
[[File:Coffin.webp|left|thumb|326x326px|Can use any type of bed or wood slabs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
The coffin can be used to sleep through the day. This is primarily for [[Vampire (Spec)|Vampires]] since they burn under sunlight. It can&#039;t be slept in like a normal bed, however, since it will kick you out after enough time has passed to skip the night. This means that in multiplayer, all players must start sleeping in the coffin at the same time to skip the night.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Blocks]]&lt;br /&gt;
[[Category:JCraft (Mod)]]&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Coffin&amp;diff=4333</id>
		<title>Coffin</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Coffin&amp;diff=4333"/>
		<updated>2026-05-31T05:19:23Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;coffin&#039;&#039;&#039; is a type of bed that allows you to sleep through the day as opposed to the night.&lt;br /&gt;
&lt;br /&gt;
== Obtainment ==&lt;br /&gt;
The coffin can be found in [[Vampire Lair|Vampire&#039;s Lairs]] inside of the master&#039;s room. &lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
[[File:Coffin.webp|left|thumb|128x128px|Can use any type of bed or wood slabs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
The coffin can be used to sleep through the day. This is primarily for [[Vampire (Spec)|Vampires]] since they burn under sunlight. It can&#039;t be slept in like a normal bed, however, since it will kick you out after enough time has passed to skip the night. This means that in multiplayer, all players must start sleeping in the coffin at the same time to skip the night.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Blocks]]&lt;br /&gt;
[[Category:JCraft (Mod)]]&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=The_Sun&amp;diff=4332</id>
		<title>The Sun</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=The_Sun&amp;diff=4332"/>
		<updated>2026-05-31T05:15:15Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = The sun 0.png&lt;br /&gt;
| image2 = The sun 1.png&lt;br /&gt;
| image3 = The sun 2.png&lt;br /&gt;
| image4 = The sun 3.png&lt;br /&gt;
| chart = {{StandChart4|power=B|speed=E|range=A|durability=A|precision=E|potential=E}}&lt;br /&gt;
| special_1 = Starburst&lt;br /&gt;
| special_2 = Meteor Shower&lt;br /&gt;
| special_3 = Incinerating Sunshine&lt;br /&gt;
| utility = Toggle Passive&lt;br /&gt;
| ultimate = Change Size&lt;br /&gt;
| passive = Cannot buffer moves &amp;lt;br&amp;gt;&lt;br /&gt;
Must stay within 64 blocks of the player otherwise it loses size and disappears. &amp;lt;br&amp;gt;&lt;br /&gt;
Grace period of 1 second after summoning before the heat field takes effect &amp;lt;br&amp;gt;&lt;br /&gt;
Heat field applies Nausea&amp;gt;Weakness&amp;gt;Slowness&amp;gt;Burning as entities get closer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Long-range Projectile ZONER&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Sun&#039;&#039;&#039; is a long-ranged remote stand. It lacks defensive capabilities in exchange for incredible coverage. Be careful of [[Stand Mobs]] with The Sun around your home &lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Longest ranged coverage in the  game&lt;br /&gt;
* Powerful area control&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Cannot [[Guarding|block]]&lt;br /&gt;
* Heat field affects user&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Fire Meteor&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = SunHeavy.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 5&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Slowly launches a meteor that sets the target on fire.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Fire Sunbeam&lt;br /&gt;
| key = Crouching Heavy&lt;br /&gt;
| image = SunHeavyCrouching.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 5&lt;br /&gt;
| damage = 1.0x4 Total:4.0&lt;br /&gt;
| knockback = 0.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Fires a beam of light that does 4 hits of damage. Weaker than the meteor but activates quicker and is easier to hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Starburst&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = SunSpecial1.gif&lt;br /&gt;
| startup = 7&lt;br /&gt;
| active = 1(7)1&lt;br /&gt;
| active_num = 9&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = I don&#039;t know. It didn&#039;t hit once out of 10 attempts in testing.&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches out multiple meteors that will increase in quantity as the size of the Sun increases. Has a high spread and is incredibly inaccurate.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Meteor Shower&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = SunSpecial2.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 80&lt;br /&gt;
| active_num = 80&lt;br /&gt;
| recovery = 2&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches out meteors in a 180 ranges towards the ground. Can&#039;t activate other moves during the duration.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Incinerating Sunshine&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = SunSpecial3.gif&lt;br /&gt;
| startup = 7&lt;br /&gt;
| active = 1(3)1(3)1&lt;br /&gt;
| active_num = 9&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 1.0x12 Total:12.0&lt;br /&gt;
| knockback = 0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches 3 sunbeams.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Change Size&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = SunUltimate.gif&lt;br /&gt;
| description = Increases The Sun in size while standing. Use while crouching to shrink.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Toggle Passive&lt;br /&gt;
| key = Utility&lt;br /&gt;
| description = Active - What it&#039;s summoned in. Allows usage of stand moves&lt;br /&gt;
Passive - Allows usage of spec moves while keeping The Sun summoned.&lt;br /&gt;
&lt;br /&gt;
If used while crouching, The Sun will move in the looked direction.&lt;br /&gt;
| image = SunUtility.gif&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Passive ===&lt;br /&gt;
If someone gets too close to The Sun, they Nausea, then Weakness, then Slowness, then Burning as entities get closer.&lt;br /&gt;
&lt;br /&gt;
=== BNBs ===&lt;br /&gt;
&lt;br /&gt;
:Nothing D:&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
To this day, we still don&#039;t know what possessed Arna to make this stand&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
</feed>