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	<id>https://wiki.jcraft-eoe.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=KasaneTetoLover</id>
	<title>JCraft Wiki - User contributions [en]</title>
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	<updated>2026-05-21T00:57:30Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Guarding&amp;diff=4057</id>
		<title>Guarding</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Guarding&amp;diff=4057"/>
		<updated>2026-05-19T08:44:00Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Image.png|thumb|White Snake Guarding]]&lt;br /&gt;
&#039;&#039;&#039;Guarding&#039;&#039;&#039; (aka blocking) is a core mechanic of Jcraft PvP that serves as the users most valuable source of defense in a [[Stands|Stand]] users arsenal.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
A stand that&#039;s Guarding will give the player [https://minecraft.wiki/w/Resistance Resistance] IV which is effectively 80% damage negation. A player that&#039;s blocking will also be provided with a heavy amount of [https://minecraft.wiki/w/Slowness Slowness] as well, heavily reducing your mobility.&lt;br /&gt;
&lt;br /&gt;
Guarding, because it gives resistance, reduces all incoming damage by 80%. This includes; Lava, Fall damage, and burning. However, void damage and starvation damage will ignore the resistance. As well as [[The World: Over Heaven]]&#039;s singularity attack.&lt;br /&gt;
&lt;br /&gt;
A Stand that&#039;s Guarding will reflect any vanilla projectile that is shot at it. This is done in two different ways such as having an arrow deflected in the direction the player is looking, or a blaze fireball sliding down your stand until it reaches the floor. &lt;br /&gt;
&lt;br /&gt;
==== Push Blocking ====&lt;br /&gt;
If you jump and crouch in a short window as a move hits your block, you&#039;ll perform a &#039;&#039;&#039;Push Block&#039;&#039;&#039; that knocks your opponent back and drains a significant amount of your &#039;&#039;&#039;Guard Meter&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Weaknesses ===&lt;br /&gt;
Guarding has a meter that must not reach 0 or else your Stand will die and need to be resummoned. This meter starts at 50% upon a Stand being summoned and quickly climbs to 100%. Damage dealt to the guard meter is proportional to the damage the user takes. &lt;br /&gt;
&lt;br /&gt;
A player can&#039;t unguard during blockstun either. While this may seem like a benefit, there are times when you&#039;d want to shift your hitbox or, as in [[Killer Queen: Bites the Dust]]&#039;s case, will disable your ultimate if you have it placed.&lt;br /&gt;
&lt;br /&gt;
Backstabbing is another mechanic that creates a risk for blocking as if an enemy attacks the user&#039;s back while Guarding, they will go through the Guard and put the opponent in the appropriate amount of [[stun]].&lt;br /&gt;
&lt;br /&gt;
=== Irregularities ===&lt;br /&gt;
Some Stands lack the ability to block all together:&lt;br /&gt;
&lt;br /&gt;
* [[Mandom]]&lt;br /&gt;
* [[The Sun]]&lt;br /&gt;
&lt;br /&gt;
[[The Fool]] blocks all guardable damage during its block as it receives [https://minecraft.wiki/w/Resistance Resistance] V. However, it&#039;s also slowed down to the point where the user is immobile while it&#039;s active.&lt;br /&gt;
&lt;br /&gt;
[[Purple Haze]], while capable of blocking, is uncontrollable and favors doing moves over blocking in a majority of situations where blocking is applicable. &lt;br /&gt;
&lt;br /&gt;
[[The Hand]] and [[Cream]], because they have moves that deal void damage, can ignore the damage resistance that block gives during some of their moves.&lt;br /&gt;
&lt;br /&gt;
[[Cream]] can still block while the user is inside of cream, although it&#039;s less visually obvious to the user.&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Guarding&amp;diff=4056</id>
		<title>Guarding</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Guarding&amp;diff=4056"/>
		<updated>2026-05-19T08:43:24Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Image.png|thumb|White Snake Guarding]]&lt;br /&gt;
&#039;&#039;&#039;Guarding&#039;&#039;&#039; (aka blocking) is a core mechanic of Jcraft PvP that serves as the users most valuable source of defense in a [[Stands|Stand]] users arsenal.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
A stand that&#039;s Guarding will give the player [https://minecraft.wiki/w/Resistance Resistance] IV which is effectively 80% damage negation. A player that&#039;s blocking will also be provided with a heavy amount of [https://minecraft.wiki/w/Slowness Slowness] as well, heavily reducing your mobility.&lt;br /&gt;
&lt;br /&gt;
Guarding, because it gives resistance, reduces all incoming damage by 80%. This includes; Lava, Fall damage, and burning. However, void damage and starvation damage will ignore the resistance. As well as [[The World: Over Heaven]]&#039;s singularity attack.&lt;br /&gt;
&lt;br /&gt;
A Stand that&#039;s Guarding will reflect any vanilla projectile that is shot at it. This is done in two different ways such as having an arrow deflected in the direction the player is looking, or a blaze fireball sliding down your stand until it reaches the floor. &lt;br /&gt;
&lt;br /&gt;
==== Push Blocking ====&lt;br /&gt;
If you jump and crouch in a short window as a move hits your block, you&#039;ll perform a &#039;&#039;&#039;Push Block&#039;&#039;&#039; that knocks your opponent back and drains a significant amount of your &#039;&#039;&#039;Guard Meter&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Weaknesses ===&lt;br /&gt;
Guarding has a meter that must not reach 0 or else your Stand will die and need to be resummoned. This meter starts at 50% upon a Stand being summoned and quickly climbs to 100%. Damage dealt to the guard meter is proportional to the damage the user takes. &lt;br /&gt;
&lt;br /&gt;
A player can&#039;t unguard during blockstun either. While this may seem like a benefit, there are times when you&#039;d want to shift your hitbox or, as in [[Killer Queen: Bites the Dust]]&#039;s case, will disable your ultimate if you have it placed.&lt;br /&gt;
&lt;br /&gt;
Backstabbing is another mechanic that creates a risk for blocking as if an enemy attacks the user&#039;s back while Guarding, they will go through the Guard and put the opponent in the appropriate amount of [[stun]].&lt;br /&gt;
&lt;br /&gt;
=== Irregularities ===&lt;br /&gt;
Some Stands lack the ability to block all together:&lt;br /&gt;
&lt;br /&gt;
* [[Mandom]]&lt;br /&gt;
* [[The Sun]]&lt;br /&gt;
&lt;br /&gt;
[[The Fool]] blocks all guardable damage during its block as it receives [https://minecraft.wiki/w/Resistance Resistance] V. However, it&#039;s also slowed down to the point where the user is immobile while it&#039;s active.&lt;br /&gt;
&lt;br /&gt;
[[Purple Haze]], while capable of blocking, is uncontrollable and favors doing moves over blocking in a majority of situations. &lt;br /&gt;
&lt;br /&gt;
[[The Hand]] and [[Cream]], because they have moves that deal void damage, can ignore the damage resistance that block gives during some of their moves.&lt;br /&gt;
&lt;br /&gt;
[[Cream]] can still block while the user is inside of cream, although it&#039;s less visually obvious to the user.&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Stun&amp;diff=4055</id>
		<title>Stun</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Stun&amp;diff=4055"/>
		<updated>2026-05-19T03:57:41Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: Created page with &amp;quot;Stun is a mechanic that provides the Dazed status effect whenever the user hits an opponent with a move.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stun is a mechanic that provides the [[Effects|Dazed]] status effect whenever the user hits an opponent with a move.&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Guarding&amp;diff=4054</id>
		<title>Guarding</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Guarding&amp;diff=4054"/>
		<updated>2026-05-19T03:56:48Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Image.png|thumb|White Snake Guarding]]&lt;br /&gt;
&#039;&#039;&#039;Guarding&#039;&#039;&#039; (aka blocking) is a core mechanic of Jcraft PvP that serves as the users most valuable source of defense in a [[Stands|Stand]] users arsenal.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
A stand that&#039;s Guarding will give the player [https://minecraft.wiki/w/Resistance Resistance] IV which is effectively 80% damage negation. A player that&#039;s blocking will also be provided with a heavy amount of [https://minecraft.wiki/w/Slowness Slowness] as well, heavily reducing your mobility.&lt;br /&gt;
&lt;br /&gt;
Guarding, because it gives resistance, reduces all incoming damage by 80%. This includes; Lava, Fall damage, and burning. However, void damage and starvation damage will ignore the resistance. As well as [[The World: Over Heaven]]&#039;s singularity attack.&lt;br /&gt;
&lt;br /&gt;
A Stand that&#039;s Guarding will reflect any vanilla projectile that is shot at it. This is done in two different ways such as having an arrow deflected in the direction the player is looking, or a blaze fireball sliding down your stand until it reaches the floor. &lt;br /&gt;
&lt;br /&gt;
=== Weaknesses ===&lt;br /&gt;
Guarding has a meter that must not reach 0 or else your Stand will die and need to be resummoned. This meter starts at 50% upon a Stand being summoned and quickly climbs to 100%. Damage dealt to the guard meter is proportional to the damage the user takes. &lt;br /&gt;
&lt;br /&gt;
A player can&#039;t unguard during blockstun either. While this may seem like a benefit, there are times when you&#039;d want to shift your hitbox or, as in [[Killer Queen: Bites the Dust]]&#039;s case, will disable your ultimate if you have it placed.&lt;br /&gt;
&lt;br /&gt;
Backstabbing is another mechanic that creates a risk for blocking as if an enemy attacks the user&#039;s back while Guarding, they will go through the Guard and put the opponent in the appropriate amount of [[stun]].&lt;br /&gt;
&lt;br /&gt;
=== Irregularities ===&lt;br /&gt;
Some Stands lack the ability to block all together:&lt;br /&gt;
&lt;br /&gt;
* [[Mandom]]&lt;br /&gt;
* [[The Sun]]&lt;br /&gt;
&lt;br /&gt;
[[The Fool]] blocks all guardable damage during its block as it receives [https://minecraft.wiki/w/Resistance Resistance] V. However, it&#039;s also slowed down to the point where the user is immobile while it&#039;s active.&lt;br /&gt;
&lt;br /&gt;
[[Purple Haze]], while capable of blocking, is uncontrollable and favors doing moves over blocking in a majority of situations. &lt;br /&gt;
&lt;br /&gt;
[[The Hand]] and [[Cream]], because they have moves that deal void damage, can ignore the damage resistance that block gives during some of their moves.&lt;br /&gt;
&lt;br /&gt;
[[Cream]] can still block while the user is inside of cream, although it&#039;s less visually obvious to the user.&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=The_Fool&amp;diff=4053</id>
		<title>The Fool</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=The_Fool&amp;diff=4053"/>
		<updated>2026-05-19T03:55:44Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = The fool.png&lt;br /&gt;
| image2 = The fool skin1.png&lt;br /&gt;
| image3 = The fool skin2.png&lt;br /&gt;
| image4 = The fool skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=B|speed=C|range=D|durability=C|precision=D|potential=C}}&lt;br /&gt;
| special_1 = Pound&lt;br /&gt;
| special_2 = Charge&lt;br /&gt;
| special_3 = Sand Manipulation&lt;br /&gt;
| utility = Sandwave&lt;br /&gt;
| ultimate = Suffocating Sandstorm&lt;br /&gt;
| passive = Crouching reduces attack distance by half.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Close Range RUSHDOWN&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Fool&#039;&#039;&#039; is a stand made out of just sand, and can manipulate the sand, it can take any form it wants with the sand, but it is overall a weak but useful stand. &lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Long Reach&lt;br /&gt;
* Easy, accessible space control using crouching and multiple armored options&lt;br /&gt;
* Easy setups&lt;br /&gt;
* Good combo tools&lt;br /&gt;
* [[Guarding|Doesn&#039;t receive chip damage on block]]&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Overall slow&lt;br /&gt;
* Extremely susceptible to rushdown&lt;br /&gt;
* [[Guarding|Immobile while blocking]]&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Swipe&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = FoolLight.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(9)1&lt;br /&gt;
| active_num = 11&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 6.0x2 Total:12.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 7...1(launch)&lt;br /&gt;
| adv_block = 3...-3&lt;br /&gt;
| distance = 1.5&lt;br /&gt;
| description = Long ranged light attack that does good damage.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Drill&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = FoolLightCrouching.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1(2)1(2)1&lt;br /&gt;
| active_num = 7&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 2.5x3 Total:7.5&lt;br /&gt;
| knockback = 0.2&lt;br /&gt;
| adv_hit = 3(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Fast multihitting combo starter.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Launch&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = FoolHeavy.gif&lt;br /&gt;
| startup = 15&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 4&lt;br /&gt;
| damage = 8.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 20(burstable)&lt;br /&gt;
| adv_block = 8&lt;br /&gt;
| distance = 1.25&lt;br /&gt;
| description = Heavy attack with hyper armor. Great combo starter and isn&#039;t very punishable on whiff.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = 3-hit Combo&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = FoolBarrage.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(7)1(3)2&lt;br /&gt;
| active_num = 14&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 4.5x4 Total:18.0&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 9(burstable)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 0.1&lt;br /&gt;
| description = Slow barrage with good damage. Doesn&#039;t work as well as a combo starter as a typical barrage but has great distance.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Burn Rubber&lt;br /&gt;
| key = Aerial Barrage&lt;br /&gt;
| image = FoolBarrageAerial.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1(2)x10&lt;br /&gt;
| active_num = 30&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 1.0x10 Total:10.0&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 6(winded)&lt;br /&gt;
| adv_block = 0&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Floating barrage that hits 10 times very fast. Great combo extender.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Pound&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = FoolSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(10)1&lt;br /&gt;
| active_num = 12&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 4.0x2 Total:8.0&lt;br /&gt;
| knockback = 0.2&lt;br /&gt;
| adv_hit = 17(burstable)&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = 1.25&lt;br /&gt;
| description = Special move that has a second hit that&#039;s activated by pressing another special button. The second hit will create sand if you use Special 2 (semicircle) or Special 3 (diagonal pattern)&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Charge&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = FoolSpecial2.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 15&lt;br /&gt;
| active_num = 15&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.2&lt;br /&gt;
| adv_hit = 8(launch)&lt;br /&gt;
| adv_block = 9&lt;br /&gt;
| distance = 7.0&lt;br /&gt;
| description = The Fool charges forward and stops when it hits an entity. The Fool will return to the user unless the user continues to attack with it in that position.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Sand Tornado&lt;br /&gt;
| key = Aerial Special 2&lt;br /&gt;
| image = FoolSpecial2Aerial.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 2.0x5 Total:10.0&lt;br /&gt;
| knockback = 0&lt;br /&gt;
| adv_hit = 0&lt;br /&gt;
| adv_block = 0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Shoots out a sand tornado that will stop moving when it hits something. covers a good distance with its slow movement.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Sand Manipulation&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = FoolSpecial3.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 4&lt;br /&gt;
| description = Creates a clone or (if crouching) a circle of sand. Will blind the opponent for a short time on use.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Suffocating Sandstorm&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = FoolUltimate.gif&lt;br /&gt;
| startup = 27&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 13&lt;br /&gt;
| damage = 7.0&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 27(burstable)&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 1.5&lt;br /&gt;
| description = Very slow attack with hyper armor. Traps the opponent in a cloud of blinding and slowing sand.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Sandwave&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = FoolUtility.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1(2)x20&lt;br /&gt;
| active_num = 60&lt;br /&gt;
| recovery = 2&lt;br /&gt;
| damage = 1.0 per hit&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = -3(winded)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| description = The user rides The Fool and can run over entities.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Glider&lt;br /&gt;
| key = Aerial Utility&lt;br /&gt;
| image = FoolUtilityAerial.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 120&lt;br /&gt;
| description = The user uses The Fool as a glider. Prevents fall damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== BNBs ===&lt;br /&gt;
Finisher = Light&amp;gt;...&lt;br /&gt;
&lt;br /&gt;
Charge/Tornado&amp;gt;...&lt;br /&gt;
&lt;br /&gt;
Sand Clone/Sandwave&lt;br /&gt;
&lt;br /&gt;
==== BNB 1 ====&lt;br /&gt;
&#039;&#039;&#039;Regular 1&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:TFRegular1.gif|thumb]]Light&amp;gt;Pound~Slam&amp;gt;Launch&amp;gt;Light&amp;gt;Burn Rubber&amp;gt;Finisher*&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 2&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Regular 2&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:TFRegular2.gif|thumb]]Burn Rubber&amp;gt; Light&amp;gt;Pound~Slam&amp;gt;Launch&amp;gt;Finisher*&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 3&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Regular 3&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:TFRegular3.gif|thumb]]Launch&amp;gt;Light&amp;gt;Burn Rubber&amp;gt;Light&amp;gt;Pound~Slam&amp;gt;Finisher*&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 4&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Social Distancing&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:Social_Distancing.gif|thumb]]Light&amp;gt;Pound~Slam&amp;gt;Light&amp;gt;Combo&amp;gt;Charge&amp;gt;Sandwave&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 5&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;The Pancake Flip&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:The_Pancake_Flip.gif|thumb]]Launch&amp;gt;Pound~Slam&amp;gt;Light&amp;gt;Burn Rubber&amp;gt;Finisher*&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Effects&amp;diff=4052</id>
		<title>Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Effects&amp;diff=4052"/>
		<updated>2026-05-19T03:54:12Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: Created page with &amp;quot;Jcraft: Eyes of Ender, includes a variety of status effects that affect combat through Stands, Specs and Items.  == List ==  === Dazed === Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jcraft: Eyes of Ender, includes a variety of status effects that affect combat through [[Stands]], [[Specs]] and [[:Category:Items|Items]].&lt;br /&gt;
&lt;br /&gt;
== List ==&lt;br /&gt;
&lt;br /&gt;
=== Dazed ===&lt;br /&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.&lt;br /&gt;
&lt;br /&gt;
=== Flammable ===&lt;br /&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.&lt;br /&gt;
&lt;br /&gt;
=== Hypoxia ===&lt;br /&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.&lt;br /&gt;
&lt;br /&gt;
=== Bleeding ===&lt;br /&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.&lt;br /&gt;
&lt;br /&gt;
=== Knockdown ===&lt;br /&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.&lt;br /&gt;
&lt;br /&gt;
=== Out of Body ===&lt;br /&gt;
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&lt;br /&gt;
=== Purple Haze Poison ===&lt;br /&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.&lt;br /&gt;
&lt;br /&gt;
=== Standless ===&lt;br /&gt;
Removes the users Stand. It can&#039;t be resummoned until the effect ends.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source:&#039;&#039;&#039; [[White Snake]] Ultimate and [[Made in Heaven]]&#039;s Ultimate.&lt;br /&gt;
&lt;br /&gt;
=== Water Walking ===&lt;br /&gt;
Allows the Hamon user to walk on water.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source:&#039;&#039;&#039; Hamon Special 3&lt;br /&gt;
&lt;br /&gt;
=== Weightless ===&lt;br /&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.&lt;br /&gt;
&lt;br /&gt;
=== White Snake Poison ===&lt;br /&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Guarding&amp;diff=4051</id>
		<title>Guarding</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Guarding&amp;diff=4051"/>
		<updated>2026-05-19T03:46:48Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Image.png|thumb|White Snake Guarding]]&lt;br /&gt;
&#039;&#039;&#039;Guarding&#039;&#039;&#039; (aka blocking) is a core mechanic of Jcraft PvP that serves as the users most valuable source of defense in a [[Stands|Stand]] users arsenal.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
A stand that&#039;s Guarding will give the player [https://minecraft.wiki/w/Resistance Resistance] IV which is effectively 80% damage negation. A player that&#039;s blocking will also be provided with a heavy amount of [https://minecraft.wiki/w/Slowness Slowness] as well, heavily reducing your mobility.&lt;br /&gt;
&lt;br /&gt;
Guarding, because it gives resistance, reduces all incoming damage by 80%. This includes; Lava, Fall damage, and burning. However, void damage and starvation damage will ignore the resistance. As well as [[The World: Over Heaven]]&#039;s singularity attack.&lt;br /&gt;
&lt;br /&gt;
A Stand that&#039;s Guarding will reflect any vanilla projectile that is shot at it. This is done in two different ways such as having an arrow deflected in the direction the player is looking, or a blaze fireball sliding down your stand until it reaches the floor. &lt;br /&gt;
&lt;br /&gt;
=== Weaknesses ===&lt;br /&gt;
Guarding has a meter that must not reach 0 or else your Stand will die and need to be resummoned. This meter starts at 50% upon a Stand being summoned and quickly climbs to 100%. Damage dealt to the guard meter is proportional to the damage the user takes. &lt;br /&gt;
&lt;br /&gt;
A player can&#039;t unguard during blockstun either. While this may seem like a benefit, there are times when you&#039;d want to shift your hitbox or, as in [[Killer Queen: Bites the Dust]]&#039;s case, will disable your ultimate if you have it placed.&lt;br /&gt;
&lt;br /&gt;
Backstabbing is also a big concern as if an enemy attacks the user&#039;s back while Guarding, they will go through the Guard and put the opponent in the appropriate amount of [[stun]].&lt;br /&gt;
&lt;br /&gt;
=== Irregularities ===&lt;br /&gt;
Some Stands lack the ability to block all together:&lt;br /&gt;
&lt;br /&gt;
* [[Mandom]]&lt;br /&gt;
* [[The Sun]]&lt;br /&gt;
&lt;br /&gt;
[[The Fool]] blocks all guardable damage during its block as it receives [https://minecraft.wiki/w/Resistance Resistance] V. However, it&#039;s also slowed down to the point where the user is immobile while it&#039;s active.&lt;br /&gt;
&lt;br /&gt;
[[Purple Haze]], while capable of blocking, is uncontrollable and favors doing moves over blocking in a majority of situations. &lt;br /&gt;
&lt;br /&gt;
[[The Hand]] and [[Cream]], because they have moves that deal void damage, can ignore the damage resistance that block gives during some of their moves.&lt;br /&gt;
&lt;br /&gt;
[[Cream]] can still block while the user is inside of cream, although it&#039;s less visually obvious to the user.&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Guarding&amp;diff=4050</id>
		<title>Guarding</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Guarding&amp;diff=4050"/>
		<updated>2026-05-19T03:38:39Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Image.png|thumb|White Snake Guarding]]&lt;br /&gt;
&#039;&#039;&#039;Guarding&#039;&#039;&#039; (aka blocking) is a core mechanic of Jcraft PvP that serves as the users most valuable source of defense in a [[Stands|Stand]] users arsenal.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
A stand that&#039;s Guarding will give the player [https://minecraft.wiki/w/Resistance Resistance] IV which is effectively 80% damage negation. A player that&#039;s blocking will also be provided with a heavy amount of [https://minecraft.wiki/w/Slowness Slowness] as well, heavily reducing your mobility.&lt;br /&gt;
&lt;br /&gt;
Guarding, because it gives resistance, reduces all incoming damage by 80%. This includes; Lava, Fall damage, and burning. However, void damage and starvation damage will ignore the resistance. As well as [[The World: Over Heaven]]&#039;s singularity attack.&lt;br /&gt;
&lt;br /&gt;
A Stand that&#039;s Guarding will reflect any vanilla projectile that is shot at it. This is done in two different ways such as having an arrow deflected in the direction the player is looking, or a blaze fireball sliding down your stand until it reaches the floor. &lt;br /&gt;
&lt;br /&gt;
=== Irregularities ===&lt;br /&gt;
Some Stands lack the ability to block all together:&lt;br /&gt;
&lt;br /&gt;
* [[Mandom]]&lt;br /&gt;
* [[The Sun]]&lt;br /&gt;
&lt;br /&gt;
[[The Fool]] blocks all guardable damage during its block as it receives [https://minecraft.wiki/w/Resistance Resistance] V. However, it&#039;s also slowed down to the point where the user is immobile while it&#039;s active.&lt;br /&gt;
&lt;br /&gt;
[[Purple Haze]], while capable of blocking, is uncontrollable and favors doing moves over blocking in a majority of situations. &lt;br /&gt;
&lt;br /&gt;
[[The Hand]], because it has moves that deal void damage, can ignore the damage resistance that block gives during some of its moves.&lt;br /&gt;
&lt;br /&gt;
[[Cream]] can still block while the user is inside of cream, although it&#039;s less visually obvious to the user.&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=The_Sun&amp;diff=4049</id>
		<title>The Sun</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=The_Sun&amp;diff=4049"/>
		<updated>2026-05-19T03:34:03Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = The sun 0.png&lt;br /&gt;
| image2 = The sun 1.png&lt;br /&gt;
| image3 = The sun 2.png&lt;br /&gt;
| image4 = The sun 3.png&lt;br /&gt;
| chart = {{StandChart4|power=B|speed=E|range=A|durability=A|precision=E|potential=E}}&lt;br /&gt;
| special_1 = Starburst&lt;br /&gt;
| special_2 = Meteor Shower&lt;br /&gt;
| special_3 = Incinerating Sunshine&lt;br /&gt;
| utility = Toggle Passive&lt;br /&gt;
| ultimate = Change Size&lt;br /&gt;
| passive = Cannot buffer moves &amp;lt;br&amp;gt;&lt;br /&gt;
Must stay within 64 blocks of the player otherwise it loses size and disappears. &amp;lt;br&amp;gt;&lt;br /&gt;
Grace period of 1 second after summoning before the heat field takes effect &amp;lt;br&amp;gt;&lt;br /&gt;
Heat field applies Nausea&amp;gt;Weakness&amp;gt;Slowness&amp;gt;Burning as entities get closer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Long-range Projectile ZONER&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Sun&#039;&#039;&#039; is a long-ranged remote stand. It lacks defensive capabilities in exchange for incredible coverage. Be careful of [[Stand Mobs]] with The Sun around your home &lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Longest ranged coverage in the  game&lt;br /&gt;
* Powerful area control&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* Cannot [[Guarding|block]]&lt;br /&gt;
* Heat field affects user&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Fire Meteor&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = SunHeavy.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 5&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Slowly launches a meteor that sets the target on fire.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Fire Sunbeam&lt;br /&gt;
| key = Crouching Heavy&lt;br /&gt;
| image = SunHeavyCrouching.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 5&lt;br /&gt;
| damage = 1.0x4 Total:4.0&lt;br /&gt;
| knockback = 0.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Fires a beam of light that does 4 hits of damage. Weaker than the meteor but activates quicker and is easier to hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Starburst&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = SunSpecial1.gif&lt;br /&gt;
| startup = 7&lt;br /&gt;
| active = 1(7)1&lt;br /&gt;
| active_num = 9&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = I don&#039;t know. It didn&#039;t hit once out of 10 attempts in testing.&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches out multiple meteors that will increase in quantity as the size of the Sun increases. Has a high spread and is incredibly inaccurate.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Meteor Shower&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = SunSpecial2.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 80&lt;br /&gt;
| active_num = 80&lt;br /&gt;
| recovery = 2&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches out meteors in a 180 ranges towards the ground. Can&#039;t activate other moves during the duration.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Incinerating Sunshine&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = SunSpecial3.gif&lt;br /&gt;
| startup = 7&lt;br /&gt;
| active = 1(3)1(3)1&lt;br /&gt;
| active_num = 9&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 1.0x12 Total:12.0&lt;br /&gt;
| knockback = 0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches 3 sunbeams.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Change Size&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = SunUltimate.gif&lt;br /&gt;
| description = Increases The Sun in size while standing. Use while crouching to shrink.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Toggle Passive&lt;br /&gt;
| key = Utility&lt;br /&gt;
| description = Active - What it&#039;s summoned in. Allows usage of stand moves&lt;br /&gt;
Passive - Allows usage of spec moves while keeping The Sun summoned.&lt;br /&gt;
&lt;br /&gt;
If used while crouching, The Sun will move in the looked direction.&lt;br /&gt;
| image = SunUtility.gif&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== BNBs ===&lt;br /&gt;
&lt;br /&gt;
:Nothing D:&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
To this day, we still don&#039;t know what possessed Arna to make this stand&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Mandom&amp;diff=4048</id>
		<title>Mandom</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Mandom&amp;diff=4048"/>
		<updated>2026-05-19T03:34:02Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = Mandom 0.png&lt;br /&gt;
| image2 = Mandom 1.png&lt;br /&gt;
| image3 = Mandom 2.png&lt;br /&gt;
| image4 = Mandom 3.png&lt;br /&gt;
| chart = {{StandChart4|power=E|speed=A|range=E|durability=E|precision=E|potential=C}}&lt;br /&gt;
| special_1 = &lt;br /&gt;
| special_2 = &lt;br /&gt;
| special_3 = &lt;br /&gt;
| utility = Countdown&lt;br /&gt;
| ultimate = Rewind&lt;br /&gt;
| passive = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Hard-Reset TRAPPER&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mandom&#039;&#039;&#039; is a time rewinding stand that&#039;s incredibly reliant on its stand for its damage output. However, it is the only stand that can have specs be used while having it summoned. &lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Can use specs while stand is active&lt;br /&gt;
* Rewind has many creative capabilities&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* 0 damage output&lt;br /&gt;
* Very small moveset &lt;br /&gt;
* Can&#039;t [[Guarding|block]]&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Countdown&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = MandomUtility.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 110&lt;br /&gt;
| description = Saves position data of all entities and blocks within a 64 block radius for 30 seconds. Must be active to use Rewind.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Rewind&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = MandomUltimate.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 5&lt;br /&gt;
| description = Returns all entities to their saved positions. Requires Countdown to be active.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== BNBs ===&lt;br /&gt;
It&#039;s mandom...&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[https://www.youtube.com/watch?v=Ls33Wy7h8L8 ...]&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Guarding&amp;diff=4047</id>
		<title>Guarding</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Guarding&amp;diff=4047"/>
		<updated>2026-05-19T03:24:55Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: Created page with &amp;quot;White Snake Guarding &amp;#039;&amp;#039;&amp;#039;Guarding&amp;#039;&amp;#039;&amp;#039; is a core mechanic of Jcraft PvP that serves as the users most valuable source of defense in a Stand users arsenal.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Image.png|thumb|White Snake Guarding]]&lt;br /&gt;
&#039;&#039;&#039;Guarding&#039;&#039;&#039; is a core mechanic of Jcraft PvP that serves as the users most valuable source of defense in a [[Stands|Stand]] users arsenal.&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=File:Image.png&amp;diff=4046</id>
		<title>File:Image.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=File:Image.png&amp;diff=4046"/>
		<updated>2026-05-19T03:23:57Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WS Guarding&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=File:SCASpecial3.gif&amp;diff=4039</id>
		<title>File:SCASpecial3.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=File:SCASpecial3.gif&amp;diff=4039"/>
		<updated>2026-05-15T08:52:06Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=File:SCASpecial2.gif&amp;diff=4038</id>
		<title>File:SCASpecial2.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=File:SCASpecial2.gif&amp;diff=4038"/>
		<updated>2026-05-15T08:52:06Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=File:SCAUltimate.gif&amp;diff=4037</id>
		<title>File:SCAUltimate.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=File:SCAUltimate.gif&amp;diff=4037"/>
		<updated>2026-05-15T08:52:06Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=File:SCACrouchingSpecial2.gif&amp;diff=4036</id>
		<title>File:SCACrouchingSpecial2.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=File:SCACrouchingSpecial2.gif&amp;diff=4036"/>
		<updated>2026-05-15T08:52:06Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4035</id>
		<title>Silver Chariot</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4035"/>
		<updated>2026-05-15T08:49:20Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;infobox-wrapper&amp;quot;&amp;gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Silver Chariot =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = Silver chariot.png&lt;br /&gt;
| image2 = Silver chariot skin1.png&lt;br /&gt;
| image3 = Silver chariot skin2.png&lt;br /&gt;
| image4 = Silver chariot skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=C|speed=A|range=C|durability=B|precision=B|potential=C}}&lt;br /&gt;
| special_1 = Spinning Blade&lt;br /&gt;
| special_2 = Shooting Star&lt;br /&gt;
| special_3 = Cleave&lt;br /&gt;
| utility = Circle Slash&lt;br /&gt;
| ultimate = Armor Off&lt;br /&gt;
| passive = &lt;br /&gt;
}}&lt;br /&gt;
|-|Anubis Form =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = Anubis silver chariot.png&lt;br /&gt;
| image2 = Anubis silver chariot skin1.png&lt;br /&gt;
| image3 = Anubis silver chariot skin2.png&lt;br /&gt;
| image4 = Anubis silver chariot skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=C|speed=A|range=C|durability=B|precision=B|potential=C}}&lt;br /&gt;
| special_1 = Spinning Blade&lt;br /&gt;
| special_2 = Split&lt;br /&gt;
| special_3 = Counter&lt;br /&gt;
| utility = Circle Slash&lt;br /&gt;
| ultimate = God of Death&lt;br /&gt;
| passive = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Close Range RUSHDOWN &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Chariot&#039;&#039;&#039; is a close-ranged fast humanoid stand with a rapier.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast light&lt;br /&gt;
* Two barrages&lt;br /&gt;
* Excellent pokes and pressure&lt;br /&gt;
* Incredibly useful ultimate&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* High execution requirement&lt;br /&gt;
* Low damage output&lt;br /&gt;
* Lacking in mobility&lt;br /&gt;
&lt;br /&gt;
=== Silver Chariot: Anubis ===&lt;br /&gt;
Mid Range TRICKSTER&lt;br /&gt;
&lt;br /&gt;
Evolved by unsheathing [[Anubis (Item)|Anubis]], &#039;&#039;&#039;Silver Chariot: Anubis&#039;&#039;&#039; is a mid ranged humanoid stand that uses Anubis in a variety of its moves. Trades speed for power and range.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast light&lt;br /&gt;
* Two barrages&lt;br /&gt;
* Excellent pokes and pressure&lt;br /&gt;
* Counter&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* High execution requirement&lt;br /&gt;
* Lower damage output than Silver Chariot&lt;br /&gt;
* Lacking in mobility&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Slash&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = SCLight.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1(6)1&lt;br /&gt;
| active_num = 8&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 5+6 Total:11&lt;br /&gt;
| knockback = 1.2&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = -4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Fast light. First hit is a solid combo start. Lacking range&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Last Shot&lt;br /&gt;
| key = Light(crouching)&lt;br /&gt;
| image = SCLightCrouching.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 5&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches your rapier at the opponent. Does minimal damage and shortens the length of your moves.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Impaling Thrust&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = SCHeavy.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has hyper armor. Great for applying pressure.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = SCBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1(2)x13&lt;br /&gt;
| active_num = 37&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 11.7&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 23(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Standard barrage. Does less damage with less range than a normal one.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Spinning Blade&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = SCSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(1)x9&lt;br /&gt;
| active_num = 18&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 8(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Second barrage. Does less damage and gives less advantage than a normal barrage.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Shooting Star&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = SCSpecial2.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1-10&lt;br /&gt;
| active_num = 10&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 10&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 10.0&lt;br /&gt;
| description = Silver Chariot lunges forward and attacks the first entity it comes into contact with. Combo extender/starter.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Cleave&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = SCSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.8&lt;br /&gt;
| adv_hit = 10(burstable)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Hyper armor cleave. Great combo starter without a CD.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Armor Off&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = SCUltimate.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 4.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = -3(launch)&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Silver Chariot takes off its armor greatly boosting the speed of its attacks for 25 seconds.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Circle Slash&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = SCUtility.gif&lt;br /&gt;
| startup = 16&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 18&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = -9&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has 2 points of armor. Can be held and released 0.75s in. The longer you hold, the more damage and launch you deal.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Split&lt;br /&gt;
| key = SC:A Special 2&lt;br /&gt;
| image = SCASpecial2.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 6(burstable)&lt;br /&gt;
| adv_block = 8&lt;br /&gt;
| description = Low stun, high blockstun. Charges the user and SC:A forward&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Lacerate&lt;br /&gt;
| key = SC:A Crouching Special 2&lt;br /&gt;
| image = SCACrouchingSpecial2.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 11(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Provides more stun on hit but significantly less blockstun than hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Counter&lt;br /&gt;
| key = SC:A Special 3&lt;br /&gt;
| image = SCASpecial3.gif&lt;br /&gt;
| startup = 3&lt;br /&gt;
| active = 30&lt;br /&gt;
| active_num = 30&lt;br /&gt;
| recovery = 20&lt;br /&gt;
| damage = 0&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Silver Chariot Anubis holds up its sword in preparation for a counter. Stuns for considerable time if an opponent hits it.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| damage = 4.0+4.5+4.5+6.0 Total:19.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 14(launch)&lt;br /&gt;
| adv_block = 5&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = High damage beatdown. 1.5 second stun applied to the user on a whiff. Cannot be combo broken. Uninterruptible.&lt;br /&gt;
| name = God of Death&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = SCAUltimate.gif&lt;br /&gt;
| startup = 35&lt;br /&gt;
| active = 1(5)1(5)1(29)1&lt;br /&gt;
| active_num = 42&lt;br /&gt;
| recovery = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== BNBs ===&lt;br /&gt;
&lt;br /&gt;
==== BNB 1 ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB1.gif|thumb]]Light&amp;gt;Barrage&amp;gt;Light&amp;gt;Cleave&amp;gt;Spinning Blade&amp;gt;Shooting Star&amp;gt;Light&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 2&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB2.gif|thumb]]Shooting Star&amp;gt;Light&amp;gt;Barrage&amp;gt;Impaling Thrust&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 3&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB3.gif|thumb]]Shooting Star&amp;gt;Light&amp;gt;Spinning Blade&amp;gt;Barrage&amp;gt;Light&amp;gt;Cleave&amp;gt;Impaling Thrust&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 4&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB4.gif|thumb]]Light&amp;gt;Spinning Blade&amp;gt;Barrage&amp;gt;Shooting Star&amp;gt;Cleave&amp;gt;Light&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 5&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB5.gif|thumb]]Impaling Thrust&amp;gt;dash&amp;gt;Barrage&amp;gt;...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== SC:A BNB 1 ====&lt;br /&gt;
Sushify&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;Light&amp;gt;Charge~Barrage&amp;gt;Light&amp;gt;Spinning Blade&amp;gt;Light~Light [[File:SCBNB5.gif|thumb]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== SC:A BNB 2 ====&lt;br /&gt;
Hades Special&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB5.gif|thumb]]Light&amp;gt;Charge~Barrage&amp;gt;God of Death&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;/tabber&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4034</id>
		<title>Silver Chariot</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4034"/>
		<updated>2026-05-15T08:48:49Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;infobox-wrapper&amp;quot;&amp;gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Silver Chariot =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = Silver chariot.png&lt;br /&gt;
| image2 = Silver chariot skin1.png&lt;br /&gt;
| image3 = Silver chariot skin2.png&lt;br /&gt;
| image4 = Silver chariot skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=C|speed=A|range=C|durability=B|precision=B|potential=C}}&lt;br /&gt;
| special_1 = Spinning Blade&lt;br /&gt;
| special_2 = Shooting Star&lt;br /&gt;
| special_3 = Cleave&lt;br /&gt;
| utility = Circle Slash&lt;br /&gt;
| ultimate = Armor Off&lt;br /&gt;
| passive = &lt;br /&gt;
}}&lt;br /&gt;
|-|Anubis Form =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = Anubis silver chariot.png&lt;br /&gt;
| image2 = Anubis silver chariot skin1.png&lt;br /&gt;
| image3 = Anubis silver chariot skin2.png&lt;br /&gt;
| image4 = Anubis silver chariot skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=C|speed=A|range=C|durability=B|precision=B|potential=C}}&lt;br /&gt;
| special_1 = Spinning Blade&lt;br /&gt;
| special_2 = Split&lt;br /&gt;
| special_3 = Counter&lt;br /&gt;
| utility = Circle Slash&lt;br /&gt;
| ultimate = God of Death&lt;br /&gt;
| passive = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Close Range RUSHDOWN &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Chariot&#039;&#039;&#039; is a close-ranged fast humanoid stand with a rapier.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast light&lt;br /&gt;
* Two barrages&lt;br /&gt;
* Excellent pokes and pressure&lt;br /&gt;
* Incredibly useful ultimate&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* High execution requirement&lt;br /&gt;
* Low damage output&lt;br /&gt;
* Lacking in mobility&lt;br /&gt;
&lt;br /&gt;
=== Silver Chariot: Anubis ===&lt;br /&gt;
Mid Range TRICKSTER&lt;br /&gt;
&lt;br /&gt;
Evolved by unsheathing [[Anubis (Item)|Anubis]], &#039;&#039;&#039;Silver Chariot: Anubis&#039;&#039;&#039; is a mid ranged humanoid stand that uses Anubis in a variety of its moves. Trades speed for power and range.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast light&lt;br /&gt;
* Two barrages&lt;br /&gt;
* Excellent pokes and pressure&lt;br /&gt;
* Counter&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* High execution requirement&lt;br /&gt;
* Lower damage output than Silver Chariot&lt;br /&gt;
* Lacking in mobility&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Slash&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = SCLight.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1(6)1&lt;br /&gt;
| active_num = 8&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 5+6 Total:11&lt;br /&gt;
| knockback = 1.2&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = -4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Fast light. First hit is a solid combo start. Lacking range&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Last Shot&lt;br /&gt;
| key = Light(crouching)&lt;br /&gt;
| image = SCLightCrouching.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 5&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches your rapier at the opponent. Does minimal damage and shortens the length of your moves.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Impaling Thrust&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = SCHeavy.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has hyper armor. Great for applying pressure.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = SCBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1(2)x13&lt;br /&gt;
| active_num = 37&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 11.7&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 23(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Standard barrage. Does less damage with less range than a normal one.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Spinning Blade&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = SCSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(1)x9&lt;br /&gt;
| active_num = 18&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 8(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Second barrage. Does less damage and gives less advantage than a normal barrage.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Shooting Star&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = SCSpecial2.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1-10&lt;br /&gt;
| active_num = 10&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 10&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 10.0&lt;br /&gt;
| description = Silver Chariot lunges forward and attacks the first entity it comes into contact with. Combo extender/starter.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Cleave&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = SCSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.8&lt;br /&gt;
| adv_hit = 10(burstable)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Hyper armor cleave. Great combo starter without a CD.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Armor Off&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = SCUltimate.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 4.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = -3(launch)&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Silver Chariot takes off its armor greatly boosting the speed of its attacks for 25 seconds.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Circle Slash&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = SCUtility.gif&lt;br /&gt;
| startup = 16&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 18&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = -9&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has 2 points of armor. Can be held and released 0.75s in. The longer you hold, the more damage and launch you deal.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Split&lt;br /&gt;
| key = SC:A Special 2&lt;br /&gt;
| image = SCASpecial2.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 6(burstable)&lt;br /&gt;
| adv_block = 8&lt;br /&gt;
| description = Low stun, high blockstun. Charges the user and SC:A forward&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Lacerate&lt;br /&gt;
| key = SC:A Crouching Special 2&lt;br /&gt;
| image = SCACrouchingSpecial2.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 11(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Provides more stun on hit but significantly less blockstun than hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Counter&lt;br /&gt;
| key = SC:A Special 3&lt;br /&gt;
| image = SCASpecial3.gif&lt;br /&gt;
| startup = 3&lt;br /&gt;
| active = 30&lt;br /&gt;
| active_num = 30&lt;br /&gt;
| recovery = 20&lt;br /&gt;
| damage = 0&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Silver Chariot Anubis holds up its sword in preparation for a counter. Stuns for considerable time if an opponent hits it.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| damage = 4.0+4.5+4.5+6.0 Total:19.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 14(launch)&lt;br /&gt;
| adv_block = 5&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = High damage beatdown. 1.5 second stun applied to the user on a whiff. Cannot be combo broken. Uninterruptible.&lt;br /&gt;
| name = God of Death&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = SCAUltimate.gif&lt;br /&gt;
| startup = 35&lt;br /&gt;
| active = 1(5)1(5)1(29)1&lt;br /&gt;
| active_num = 42&lt;br /&gt;
| recovery = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== BNBs ===&lt;br /&gt;
&lt;br /&gt;
==== BNB 1 ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB1.gif|thumb]]Light&amp;gt;Barrage&amp;gt;Light&amp;gt;Cleave&amp;gt;Spinning Blade&amp;gt;Shooting Star&amp;gt;Light&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 2&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB2.gif|thumb]]Shooting Star&amp;gt;Light&amp;gt;Barrage&amp;gt;Impaling Thrust&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 3&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB3.gif|thumb]]Shooting Star&amp;gt;Light&amp;gt;Spinning Blade&amp;gt;Barrage&amp;gt;Light&amp;gt;Cleave&amp;gt;Impaling Thrust&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 4&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB4.gif|thumb]]Light&amp;gt;Spinning Blade&amp;gt;Barrage&amp;gt;Shooting Star&amp;gt;Cleave&amp;gt;Light&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 5&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB5.gif|thumb]]Impaling Thrust&amp;gt;dash&amp;gt;Barrage&amp;gt;...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== SC:A BNB 1 ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;Light&amp;gt;Charge~Barrage&amp;gt;Light&amp;gt;Spinning Blade&amp;gt;Light~Light [[File:SCBNB5.gif|thumb]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== SC:A BNB 2 ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB5.gif|thumb]]Light&amp;gt;Charge~Barrage&amp;gt;God of Death&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;/tabber&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4033</id>
		<title>Silver Chariot</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4033"/>
		<updated>2026-05-15T08:46:43Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;infobox-wrapper&amp;quot;&amp;gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Silver Chariot =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = Silver chariot.png&lt;br /&gt;
| image2 = Silver chariot skin1.png&lt;br /&gt;
| image3 = Silver chariot skin2.png&lt;br /&gt;
| image4 = Silver chariot skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=C|speed=A|range=C|durability=B|precision=B|potential=C}}&lt;br /&gt;
| special_1 = Spinning Blade&lt;br /&gt;
| special_2 = Shooting Star&lt;br /&gt;
| special_3 = Cleave&lt;br /&gt;
| utility = Circle Slash&lt;br /&gt;
| ultimate = Armor Off&lt;br /&gt;
| passive = &lt;br /&gt;
}}&lt;br /&gt;
|-|Anubis Form =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = Anubis silver chariot.png&lt;br /&gt;
| image2 = Anubis silver chariot skin1.png&lt;br /&gt;
| image3 = Anubis silver chariot skin2.png&lt;br /&gt;
| image4 = Anubis silver chariot skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=C|speed=A|range=C|durability=B|precision=B|potential=C}}&lt;br /&gt;
| special_1 = Spinning Blade&lt;br /&gt;
| special_2 = Split&lt;br /&gt;
| special_3 = Counter&lt;br /&gt;
| utility = Circle Slash&lt;br /&gt;
| ultimate = God of Death&lt;br /&gt;
| passive = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Close Range RUSHDOWN &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Chariot&#039;&#039;&#039; is a close-ranged fast humanoid stand with a rapier.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast light&lt;br /&gt;
* Two barrages&lt;br /&gt;
* Excellent pokes and pressure&lt;br /&gt;
* Incredibly useful ultimate&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* High execution requirement&lt;br /&gt;
* Low damage output&lt;br /&gt;
* Lacking in mobility&lt;br /&gt;
&lt;br /&gt;
=== Silver Chariot: Anubis ===&lt;br /&gt;
Mid Range TRICKSTER&lt;br /&gt;
&lt;br /&gt;
Evolved by unsheathing [[Anubis (Item)|Anubis]], &#039;&#039;&#039;Silver Chariot: Anubis&#039;&#039;&#039; is a mid ranged humanoid stand that uses Anubis in a variety of its moves. Trades speed for power and range.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast light&lt;br /&gt;
* Two barrages&lt;br /&gt;
* Excellent pokes and pressure&lt;br /&gt;
* Counter&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* High execution requirement&lt;br /&gt;
* Lower damage output than Silver Chariot&lt;br /&gt;
* Lacking in mobility&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Slash&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = SCLight.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1(6)1&lt;br /&gt;
| active_num = 8&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 5+6 Total:11&lt;br /&gt;
| knockback = 1.2&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = -4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Fast light. First hit is a solid combo start. Lacking range&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Last Shot&lt;br /&gt;
| key = Light(crouching)&lt;br /&gt;
| image = SCLightCrouching.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 5&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches your rapier at the opponent. Does minimal damage and shortens the length of your moves.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Impaling Thrust&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = SCHeavy.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has hyper armor. Great for applying pressure.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = SCBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1(2)x13&lt;br /&gt;
| active_num = 37&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 11.7&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 23(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Standard barrage. Does less damage with less range than a normal one.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Spinning Blade&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = SCSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(1)x9&lt;br /&gt;
| active_num = 18&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 8(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Second barrage. Does less damage and gives less advantage than a normal barrage.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Shooting Star&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = SCSpecial2.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1-10&lt;br /&gt;
| active_num = 10&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 10&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 10.0&lt;br /&gt;
| description = Silver Chariot lunges forward and attacks the first entity it comes into contact with. Combo extender/starter.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Cleave&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = SCSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.8&lt;br /&gt;
| adv_hit = 10(burstable)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Hyper armor cleave. Great combo starter without a CD.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Armor Off&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = SCUltimate.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 4.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = -3(launch)&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Silver Chariot takes off its armor greatly boosting the speed of its attacks for 25 seconds.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Circle Slash&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = SCUtility.gif&lt;br /&gt;
| startup = 16&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 18&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = -9&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has 2 points of armor. Can be held and released 0.75s in. The longer you hold, the more damage and launch you deal.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Split&lt;br /&gt;
| key = SC:A Special 2&lt;br /&gt;
| image = SCASpecial2.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 6(burstable)&lt;br /&gt;
| adv_block = 8&lt;br /&gt;
| description = Low stun, high blockstun. Charges the user and SC:A forward&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Lacerate&lt;br /&gt;
| key = SC:A Crouching Special 2&lt;br /&gt;
| image = SCACrouchingSpecial2.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 11(burstable)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Provides more stun on hit but significantly less blockstun than hit.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Counter&lt;br /&gt;
| key = SC:A Special 3&lt;br /&gt;
| image = SCASpecial3.gif&lt;br /&gt;
| startup = 3&lt;br /&gt;
| active = 30&lt;br /&gt;
| active_num = 30&lt;br /&gt;
| recovery = 20&lt;br /&gt;
| damage = 0&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Silver Chariot Anubis holds up its sword in preparation for a counter. Stuns for considerable time if an opponent hits it.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| damage = 4.0+4.5+4.5+6.0 Total:19.0&lt;br /&gt;
| knockback = 1.25&lt;br /&gt;
| adv_hit = 14(launch)&lt;br /&gt;
| adv_block = 5&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = High damage beatdown. 1.5 second stun applied to the user on a whiff. Cannot be combo broken. Uninterruptible.&lt;br /&gt;
| name = God of Death&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = SCAUltimate.gif&lt;br /&gt;
| startup = 35&lt;br /&gt;
| active = 1(5)1(5)1(29)1&lt;br /&gt;
| active_num = 42&lt;br /&gt;
| recovery = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== BNBs ===&lt;br /&gt;
&lt;br /&gt;
==== BNB 1 ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB1.gif|thumb]]Light&amp;gt;Barrage&amp;gt;Light&amp;gt;Cleave&amp;gt;Spinning Blade&amp;gt;Shooting Star&amp;gt;Light&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 2&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB2.gif|thumb]]Shooting Star&amp;gt;Light&amp;gt;Barrage&amp;gt;Impaling Thrust&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 3&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB3.gif|thumb]]Shooting Star&amp;gt;Light&amp;gt;Spinning Blade&amp;gt;Barrage&amp;gt;Light&amp;gt;Cleave&amp;gt;Impaling Thrust&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 4&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB4.gif|thumb]]Light&amp;gt;Spinning Blade&amp;gt;Barrage&amp;gt;Shooting Star&amp;gt;Cleave&amp;gt;Light&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 5&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB5.gif|thumb]]Impaling Thrust&amp;gt;dash&amp;gt;Barrage&amp;gt;...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;/tabber&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4032</id>
		<title>Silver Chariot</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4032"/>
		<updated>2026-05-15T08:41:48Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;infobox-wrapper&amp;quot;&amp;gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Silver Chariot =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = Silver chariot.png&lt;br /&gt;
| image2 = Silver chariot skin1.png&lt;br /&gt;
| image3 = Silver chariot skin2.png&lt;br /&gt;
| image4 = Silver chariot skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=C|speed=A|range=C|durability=B|precision=B|potential=C}}&lt;br /&gt;
| special_1 = Spinning Blade&lt;br /&gt;
| special_2 = Shooting Star&lt;br /&gt;
| special_3 = Cleave&lt;br /&gt;
| utility = Circle Slash&lt;br /&gt;
| ultimate = Armor Off&lt;br /&gt;
| passive = &lt;br /&gt;
}}&lt;br /&gt;
|-|Anubis Form =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = Anubis silver chariot.png&lt;br /&gt;
| image2 = Anubis silver chariot skin1.png&lt;br /&gt;
| image3 = Anubis silver chariot skin2.png&lt;br /&gt;
| image4 = Anubis silver chariot skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=C|speed=A|range=C|durability=B|precision=B|potential=C}}&lt;br /&gt;
| special_1 = Spinning Blade&lt;br /&gt;
| special_2 = Split&lt;br /&gt;
| special_3 = Counter&lt;br /&gt;
| utility = Circle Slash&lt;br /&gt;
| ultimate = God of Death&lt;br /&gt;
| passive = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Close Range RUSHDOWN &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Chariot&#039;&#039;&#039; is a close-ranged fast humanoid stand with a rapier.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast light&lt;br /&gt;
* Two barrages&lt;br /&gt;
* Excellent pokes and pressure&lt;br /&gt;
* Incredibly useful ultimate&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* High execution requirement&lt;br /&gt;
* Low damage output&lt;br /&gt;
* Lacking in mobility&lt;br /&gt;
&lt;br /&gt;
=== Silver Chariot: Anubis ===&lt;br /&gt;
Mid Range TRICKSTER&lt;br /&gt;
&lt;br /&gt;
Evolved by unsheathing [[Anubis (Item)|Anubis]], &#039;&#039;&#039;Silver Chariot: Anubis&#039;&#039;&#039; is a mid ranged humanoid stand that uses Anubis in a variety of its moves. Trades speed for power and range.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast light&lt;br /&gt;
* Two barrages&lt;br /&gt;
* Excellent pokes and pressure&lt;br /&gt;
* Counter&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* High execution requirement&lt;br /&gt;
* Lower damage output than Silver Chariot&lt;br /&gt;
* Lacking in mobility&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Slash&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = SCLight.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1(6)1&lt;br /&gt;
| active_num = 8&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 5+6 Total:11&lt;br /&gt;
| knockback = 1.2&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = -4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Fast light. First hit is a solid combo start. Lacking range&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Last Shot&lt;br /&gt;
| key = Light(crouching)&lt;br /&gt;
| image = SCLightCrouching.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 5&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches your rapier at the opponent. Does minimal damage and shortens the length of your moves.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Impaling Thrust&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = SCHeavy.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has hyper armor. Great for applying pressure.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = SCBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1(2)x13&lt;br /&gt;
| active_num = 37&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 11.7&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 23(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Standard barrage. Does less damage with less range than a normal one.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Spinning Blade&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = SCSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(1)x9&lt;br /&gt;
| active_num = 18&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 8(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Second barrage. Does less damage and gives less advantage than a normal barrage.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Shooting Star&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = SCSpecial2.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1-10&lt;br /&gt;
| active_num = 10&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 10&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 10.0&lt;br /&gt;
| description = Silver Chariot lunges forward and attacks the first entity it comes into contact with. Combo extender/starter.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Cleave&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = SCSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.8&lt;br /&gt;
| adv_hit = 10(burstable)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Hyper armor cleave. Great combo starter without a CD.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Armor Off&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = SCUltimate.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 4.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = -3(launch)&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Silver Chariot takes off its armor greatly boosting the speed of its attacks for 25 seconds.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Circle Slash&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = SCUtility.gif&lt;br /&gt;
| startup = 16&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 18&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = -9&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has 2 points of armor. Can be held and released 0.75s in. The longer you hold, the more damage and launch you deal.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Split&lt;br /&gt;
| key = SC:A Special 2&lt;br /&gt;
| image = SCASpecial2.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 6(burstable)&lt;br /&gt;
| adv_block = 8&lt;br /&gt;
| description = Low stun, high blockstun. Charges the user and SC:A forward&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== BNBs ===&lt;br /&gt;
&lt;br /&gt;
==== BNB 1 ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB1.gif|thumb]]Light&amp;gt;Barrage&amp;gt;Light&amp;gt;Cleave&amp;gt;Spinning Blade&amp;gt;Shooting Star&amp;gt;Light&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 2&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB2.gif|thumb]]Shooting Star&amp;gt;Light&amp;gt;Barrage&amp;gt;Impaling Thrust&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 3&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB3.gif|thumb]]Shooting Star&amp;gt;Light&amp;gt;Spinning Blade&amp;gt;Barrage&amp;gt;Light&amp;gt;Cleave&amp;gt;Impaling Thrust&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 4&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB4.gif|thumb]]Light&amp;gt;Spinning Blade&amp;gt;Barrage&amp;gt;Shooting Star&amp;gt;Cleave&amp;gt;Light&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 5&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB5.gif|thumb]]Impaling Thrust&amp;gt;dash&amp;gt;Barrage&amp;gt;...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;/tabber&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4031</id>
		<title>Silver Chariot</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4031"/>
		<updated>2026-05-15T08:40:43Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;infobox-wrapper&amp;quot;&amp;gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Silver Chariot =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = Silver chariot.png&lt;br /&gt;
| image2 = Silver chariot skin1.png&lt;br /&gt;
| image3 = Silver chariot skin2.png&lt;br /&gt;
| image4 = Silver chariot skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=C|speed=A|range=C|durability=B|precision=B|potential=C}}&lt;br /&gt;
| special_1 = Spinning Blade&lt;br /&gt;
| special_2 = Shooting Star&lt;br /&gt;
| special_3 = Cleave&lt;br /&gt;
| utility = Circle Slash&lt;br /&gt;
| ultimate = Armor Off&lt;br /&gt;
| passive = &lt;br /&gt;
}}&lt;br /&gt;
|-|Anubis Form =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = Anubis silver chariot.png&lt;br /&gt;
| image2 = Anubis silver chariot skin1.png&lt;br /&gt;
| image3 = Anubis silver chariot skin2.png&lt;br /&gt;
| image4 = Anubis silver chariot skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=C|speed=A|range=C|durability=B|precision=B|potential=C}}&lt;br /&gt;
| special_1 = Spinning Blade&lt;br /&gt;
| special_2 = Split&lt;br /&gt;
| special_3 = Counter&lt;br /&gt;
| utility = Circle Slash&lt;br /&gt;
| ultimate = God of Death&lt;br /&gt;
| passive = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Close Range RUSHDOWN &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Chariot&#039;&#039;&#039; is a close-ranged fast humanoid stand with a rapier.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast light&lt;br /&gt;
* Two barrages&lt;br /&gt;
* Excellent pokes and pressure&lt;br /&gt;
* Incredibly useful ultimate&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* High execution requirement&lt;br /&gt;
* Low damage output&lt;br /&gt;
* Lacking in mobility&lt;br /&gt;
&lt;br /&gt;
=== Silver Chariot Anubis: ===&lt;br /&gt;
Mid Range TRICKSTER&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast light&lt;br /&gt;
* Two barrages&lt;br /&gt;
* Excellent pokes and pressure&lt;br /&gt;
* Counter&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* High execution requirement&lt;br /&gt;
* Lower damage output than Silver Chariot&lt;br /&gt;
* Lacking in mobility&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Slash&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = SCLight.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1(6)1&lt;br /&gt;
| active_num = 8&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 5+6 Total:11&lt;br /&gt;
| knockback = 1.2&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = -4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Fast light. First hit is a solid combo start. Lacking range&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Last Shot&lt;br /&gt;
| key = Light(crouching)&lt;br /&gt;
| image = SCLightCrouching.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 5&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches your rapier at the opponent. Does minimal damage and shortens the length of your moves.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Impaling Thrust&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = SCHeavy.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has hyper armor. Great for applying pressure.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = SCBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1(2)x13&lt;br /&gt;
| active_num = 37&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 11.7&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 23(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Standard barrage. Does less damage with less range than a normal one.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Spinning Blade&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = SCSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(1)x9&lt;br /&gt;
| active_num = 18&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 8(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Second barrage. Does less damage and gives less advantage than a normal barrage.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Shooting Star&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = SCSpecial2.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1-10&lt;br /&gt;
| active_num = 10&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 10&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 10.0&lt;br /&gt;
| description = Silver Chariot lunges forward and attacks the first entity it comes into contact with. Combo extender/starter.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Cleave&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = SCSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.8&lt;br /&gt;
| adv_hit = 10(burstable)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Hyper armor cleave. Great combo starter without a CD.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Armor Off&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = SCUltimate.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 4.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = -3(launch)&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Silver Chariot takes off its armor greatly boosting the speed of its attacks for 25 seconds.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Circle Slash&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = SCUtility.gif&lt;br /&gt;
| startup = 16&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 18&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = -9&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has 2 points of armor. Can be held and released 0.75s in. The longer you hold, the more damage and launch you deal.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Split&lt;br /&gt;
| key = SC:A Special 2&lt;br /&gt;
| image = SCASpecial2.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 6(burstable)&lt;br /&gt;
| adv_block = 8&lt;br /&gt;
| description = Low stun, high blockstun. Charges the user and SC:A forward&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== BNBs ===&lt;br /&gt;
&lt;br /&gt;
==== BNB 1 ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB1.gif|thumb]]Light&amp;gt;Barrage&amp;gt;Light&amp;gt;Cleave&amp;gt;Spinning Blade&amp;gt;Shooting Star&amp;gt;Light&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 2&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB2.gif|thumb]]Shooting Star&amp;gt;Light&amp;gt;Barrage&amp;gt;Impaling Thrust&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 3&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB3.gif|thumb]]Shooting Star&amp;gt;Light&amp;gt;Spinning Blade&amp;gt;Barrage&amp;gt;Light&amp;gt;Cleave&amp;gt;Impaling Thrust&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 4&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB4.gif|thumb]]Light&amp;gt;Spinning Blade&amp;gt;Barrage&amp;gt;Shooting Star&amp;gt;Cleave&amp;gt;Light&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 5&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB5.gif|thumb]]Impaling Thrust&amp;gt;dash&amp;gt;Barrage&amp;gt;...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;/tabber&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4030</id>
		<title>Silver Chariot</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4030"/>
		<updated>2026-05-15T08:39:12Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;infobox-wrapper&amp;quot;&amp;gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Silver Chariot =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = Silver chariot.png&lt;br /&gt;
| image2 = Silver chariot skin1.png&lt;br /&gt;
| image3 = Silver chariot skin2.png&lt;br /&gt;
| image4 = Silver chariot skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=C|speed=A|range=C|durability=B|precision=B|potential=C}}&lt;br /&gt;
| special_1 = Spinning Blade&lt;br /&gt;
| special_2 = Shooting Star&lt;br /&gt;
| special_3 = Cleave&lt;br /&gt;
| utility = Circle Slash&lt;br /&gt;
| ultimate = Armor Off&lt;br /&gt;
| passive = &lt;br /&gt;
}}&lt;br /&gt;
|-|Anubis Form =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = Anubis silver chariot.png&lt;br /&gt;
| image2 = Anubis silver chariot skin1.png&lt;br /&gt;
| image3 = Anubis silver chariot skin2.png&lt;br /&gt;
| image4 = Anubis silver chariot skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=C|speed=A|range=C|durability=B|precision=B|potential=C}}&lt;br /&gt;
| special_1 = Spinning Blade&lt;br /&gt;
| special_2 = Split&lt;br /&gt;
| special_3 = Counter&lt;br /&gt;
| utility = Circle Slash&lt;br /&gt;
| ultimate = God of Death&lt;br /&gt;
| passive = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Close Range RUSHDOWN &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Chariot&#039;&#039;&#039; is a close-ranged fast humanoid stand with a rapier.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast light&lt;br /&gt;
* Two barrages&lt;br /&gt;
* Excellent pokes and pressure&lt;br /&gt;
* Counter&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* High execution requirement&lt;br /&gt;
* Low damage output&lt;br /&gt;
* Lacking in mobility&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Slash&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = SCLight.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1(6)1&lt;br /&gt;
| active_num = 8&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 5+6 Total:11&lt;br /&gt;
| knockback = 1.2&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = -4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Fast light. First hit is a solid combo start. Lacking range&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Last Shot&lt;br /&gt;
| key = Light(crouching)&lt;br /&gt;
| image = SCLightCrouching.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 5&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches your rapier at the opponent. Does minimal damage and shortens the length of your moves.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Impaling Thrust&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = SCHeavy.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has hyper armor. Great for applying pressure.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = SCBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1(2)x13&lt;br /&gt;
| active_num = 37&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 11.7&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 23(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Standard barrage. Does less damage with less range than a normal one.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Spinning Blade&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = SCSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(1)x9&lt;br /&gt;
| active_num = 18&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 8(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Second barrage. Does less damage and gives less advantage than a normal barrage.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Shooting Star&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = SCSpecial2.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1-10&lt;br /&gt;
| active_num = 10&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 10&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 10.0&lt;br /&gt;
| description = Silver Chariot lunges forward and attacks the first entity it comes into contact with. Combo extender/starter.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Cleave&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = SCSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.8&lt;br /&gt;
| adv_hit = 10(burstable)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Hyper armor cleave. Great combo starter without a CD.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Armor Off&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = SCUltimate.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 4.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = -3(launch)&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Silver Chariot takes off its armor greatly boosting the speed of its attacks for 25 seconds.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Circle Slash&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = SCUtility.gif&lt;br /&gt;
| startup = 16&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 18&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = -9&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has 2 points of armor. Can be held and released 0.75s in. The longer you hold, the more damage and launch you deal.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Split&lt;br /&gt;
| key = SC:A Special 2&lt;br /&gt;
| image = SCASpecial2.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 6(burstable)&lt;br /&gt;
| adv_block = 8&lt;br /&gt;
| description = Low stun, high blockstun. Charges the user and SC:A forward&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== BNBs ===&lt;br /&gt;
&lt;br /&gt;
==== BNB 1 ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB1.gif|thumb]]Light&amp;gt;Barrage&amp;gt;Light&amp;gt;Cleave&amp;gt;Spinning Blade&amp;gt;Shooting Star&amp;gt;Light&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 2&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB2.gif|thumb]]Shooting Star&amp;gt;Light&amp;gt;Barrage&amp;gt;Impaling Thrust&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 3&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB3.gif|thumb]]Shooting Star&amp;gt;Light&amp;gt;Spinning Blade&amp;gt;Barrage&amp;gt;Light&amp;gt;Cleave&amp;gt;Impaling Thrust&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 4&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB4.gif|thumb]]Light&amp;gt;Spinning Blade&amp;gt;Barrage&amp;gt;Shooting Star&amp;gt;Cleave&amp;gt;Light&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 5&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB5.gif|thumb]]Impaling Thrust&amp;gt;dash&amp;gt;Barrage&amp;gt;...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;/tabber&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4029</id>
		<title>Silver Chariot</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4029"/>
		<updated>2026-05-15T08:38:37Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mw-customtoggle-sc mw-customtoggle-anubis&amp;quot; style=&amp;quot;cursor: pointer; padding: 12px; background-color: rgba(0,0,0,0.3); color: #ffcc00; text-align: center; border: 1px solid #444; border-radius: 4px; font-weight: bold; margin-bottom: 20px; font-size: 110%;&amp;quot;&amp;gt;&lt;br /&gt;
🔄 Click to Swap: Silver Chariot / Silver Chariot Anubis&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-sc&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Silver Chariot ==&lt;br /&gt;
Close Range RUSHDOWN&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Chariot&#039;&#039;&#039; is a close-ranged fast humanoid stand with a rapier.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
* Fast light&lt;br /&gt;
* Two barrages&lt;br /&gt;
* Excellent pokes and pressure&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
* High execution requirement&lt;br /&gt;
* Low damage output&lt;br /&gt;
* Lacking in mobility&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Slash&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = SCLight.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1(6)1&lt;br /&gt;
| active_num = 8&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 5+6 Total:11&lt;br /&gt;
| knockback = 1.2&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = -4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Fast light. First hit is a solid combo start. Lacking range&lt;br /&gt;
}}&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Last Shot&lt;br /&gt;
| key = Light(crouching)&lt;br /&gt;
| image = SCLightCrouching.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 5&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches your rapier at the opponent. Does minimal damage and shortens the length of your moves.&lt;br /&gt;
}}&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Impaling Thrust&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = SCHeavy.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has . Great for applying pressure.&lt;br /&gt;
}}&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = SCBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1(2)x13&lt;br /&gt;
| active_num = 37&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 11.7&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 23(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Standard barrage. Does less damage with less range than a normal one.&lt;br /&gt;
}}&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Spinning Blade&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = SCSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(1)x9&lt;br /&gt;
| active_num = 18&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 8(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Second barrage. Does less damage and gives less advantage than a normal barrage.&lt;br /&gt;
}}&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Shooting Star&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = SCSpecial2.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1-10&lt;br /&gt;
| active_num = 10&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 10&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 10.0&lt;br /&gt;
| description = Silver Chariot lunges forward and attacks the first entity it comes into contact with. Combo extender/starter.&lt;br /&gt;
}}&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Cleave&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = SCSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.8&lt;br /&gt;
| adv_hit = 10(burstable)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description =  cleave. Great combo starter without a CD.&lt;br /&gt;
}}&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Armor Off&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = SCUltimate.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 4.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = -3(launch)&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Silver Chariot takes off its armor greatly boosting the speed of its attacks for 25 seconds.&lt;br /&gt;
}}&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Circle Slash&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = SCUtility.gif&lt;br /&gt;
| startup = 16&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 18&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = -9&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has 2 points of armor. Can be held and released 0.75s in. The longer you hold, the more damage and launch you deal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;Combo Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 2&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Combo Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[Category:Stands]]&lt;br /&gt;
[[Category:Stardust Crusaders]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-anubis&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Silver Chariot Anubis ==&lt;br /&gt;
Close Range RUSHDOWN&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Chariot Anubis&#039;&#039;&#039; is a dual-wielding close-ranged humanoid stand under the influence of the Anubis sword.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
* Counter ability&lt;br /&gt;
* Extremely fast attack speed&lt;br /&gt;
* Dual-wielding pressure&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
* High execution requirement&lt;br /&gt;
* Lacking in mobility&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Dual Slash&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = SCAnubisLight.gif&lt;br /&gt;
| startup = 3&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 2&lt;br /&gt;
| recovery = 6&lt;br /&gt;
| damage = 8.0&lt;br /&gt;
| knockback = 1.0&lt;br /&gt;
| adv_hit = 4&lt;br /&gt;
| adv_block = -2&lt;br /&gt;
| distance = 0.70&lt;br /&gt;
| description = Fast dual slash.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
==== &#039;&#039;&#039; 3&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Anubis Combo Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 4&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Anubis Combo Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 5&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Anubis Combo Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[Category:Stands]]&lt;br /&gt;
[[Category:Stardust Crusaders]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4028</id>
		<title>Silver Chariot</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4028"/>
		<updated>2026-05-15T08:36:15Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;infobox-wrapper&amp;quot;&amp;gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Silver Chariot =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = Silver chariot.png&lt;br /&gt;
| image2 = Silver chariot skin1.png&lt;br /&gt;
| image3 = Silver chariot skin2.png&lt;br /&gt;
| image4 = Silver chariot skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=C|speed=A|range=C|durability=B|precision=B|potential=C}}&lt;br /&gt;
| special_1 = Spinning Blade&lt;br /&gt;
| special_2 = Shooting Star&lt;br /&gt;
| special_3 = Cleave&lt;br /&gt;
| utility = Circle Slash&lt;br /&gt;
| ultimate = Armor Off&lt;br /&gt;
| passive = &lt;br /&gt;
}}&lt;br /&gt;
|-|Anubis Form =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = Anubis silver chariot.png&lt;br /&gt;
| image2 = Anubis silver chariot skin1.png&lt;br /&gt;
| image3 = Anubis silver chariot skin2.png&lt;br /&gt;
| image4 = Anubis silver chariot skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=C|speed=A|range=C|durability=B|precision=B|potential=C}}&lt;br /&gt;
| special_1 = Spinning Blade&lt;br /&gt;
| special_2 = Split&lt;br /&gt;
| special_3 = Counter&lt;br /&gt;
| utility = Circle Slash&lt;br /&gt;
| ultimate = God of Death&lt;br /&gt;
| passive = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Close Range RUSHDOWN &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Chariot&#039;&#039;&#039; is a close-ranged fast humanoid stand with a rapier.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast light&lt;br /&gt;
* Two barrages&lt;br /&gt;
* Excellent pokes and pressure&lt;br /&gt;
* Counter&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* High execution requirement&lt;br /&gt;
* Low damage output&lt;br /&gt;
* Lacking in mobility&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Slash&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = SCLight.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1(6)1&lt;br /&gt;
| active_num = 8&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 5+6 Total:11&lt;br /&gt;
| knockback = 1.2&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = -4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Fast light. First hit is a solid combo start. Lacking range&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Last Shot&lt;br /&gt;
| key = Light(crouching)&lt;br /&gt;
| image = SCLightCrouching.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 5&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches your rapier at the opponent. Does minimal damage and shortens the length of your moves.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Impaling Thrust&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = SCHeavy.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has hyper armor. Great for applying pressure.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = SCBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1(2)x13&lt;br /&gt;
| active_num = 37&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 11.7&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 23(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Standard barrage. Does less damage with less range than a normal one.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Spinning Blade&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = SCSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(1)x9&lt;br /&gt;
| active_num = 18&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 8(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Second barrage. Does less damage and gives less advantage than a normal barrage.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Shooting Star&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = SCSpecial2.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1-10&lt;br /&gt;
| active_num = 10&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 10&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 10.0&lt;br /&gt;
| description = Silver Chariot lunges forward and attacks the first entity it comes into contact with. Combo extender/starter.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Cleave&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = SCSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.8&lt;br /&gt;
| adv_hit = 10(burstable)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Hyper armor cleave. Great combo starter without a CD.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Armor Off&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = SCUltimate.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 4.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = -3(launch)&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Silver Chariot takes off its armor greatly boosting the speed of its attacks for 25 seconds.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Circle Slash&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = SCUtility.gif&lt;br /&gt;
| startup = 16&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 18&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = -9&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has 2 points of armor. Can be held and released 0.75s in. The longer you hold, the more damage and launch you deal.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Split&lt;br /&gt;
| key = SC:A Special 2&lt;br /&gt;
| image = SCASpecial2.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 6(burstable)&lt;br /&gt;
| adv_block = 8&lt;br /&gt;
| description = Low stun, high blockstun. Charges the user and SC:A forward&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== BNBs ===&lt;br /&gt;
&lt;br /&gt;
==== BNB 1 ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB1.gif|thumb]]Light&amp;gt;Barrage&amp;gt;Light&amp;gt;Cleave&amp;gt;Spinning Blade&amp;gt;Shooting Star&amp;gt;Light&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 2&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB2.gif|thumb]]Shooting Star&amp;gt;Light&amp;gt;Barrage&amp;gt;Impaling Thrust&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 3&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB3.gif|thumb]]Shooting Star&amp;gt;Light&amp;gt;Spinning Blade&amp;gt;Barrage&amp;gt;Light&amp;gt;Cleave&amp;gt;Impaling Thrust&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 4&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB4.gif|thumb]]Light&amp;gt;Spinning Blade&amp;gt;Barrage&amp;gt;Shooting Star&amp;gt;Cleave&amp;gt;Light&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 5&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB5.gif|thumb]]Impaling Thrust&amp;gt;dash&amp;gt;Barrage&amp;gt;...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;/tabber&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4027</id>
		<title>Silver Chariot</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4027"/>
		<updated>2026-05-15T08:34:32Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Armor On=&lt;br /&gt;
== Description ==&lt;br /&gt;
Close Range RUSHDOWN&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Chariot&#039;&#039;&#039; is a close-ranged fast humanoid stand with a rapier.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast light&lt;br /&gt;
* Two barrages&lt;br /&gt;
* Excellent pokes and pressure&lt;br /&gt;
* Counter (Anubis only)&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* High execution requirement&lt;br /&gt;
* Low damage output&lt;br /&gt;
* Lacking in mobility&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Slash&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = SCLight.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1(6)1&lt;br /&gt;
| active_num = 8&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 5+6 Total:11&lt;br /&gt;
| knockback = 1.2&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = -4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Fast light. First hit is a solid combo start. Lacking range&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Last Shot&lt;br /&gt;
| key = Light(crouching)&lt;br /&gt;
| image = SCLightCrouching.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 5&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches your rapier at the opponent. Does minimal damage and shortens the length of your moves.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Impaling Thrust&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = SCHeavy.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has . Great for applying pressure.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = SCBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1(2)x13&lt;br /&gt;
| active_num = 37&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 11.7&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 23(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Standard barrage. Does less damage with less range than a normal one.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Spinning Blade&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = SCSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(1)x9&lt;br /&gt;
| active_num = 18&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 8(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Second barrage. Does less damage and gives less advantage than a normal barrage.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Shooting Star&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = SCSpecial2.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1-10&lt;br /&gt;
| active_num = 10&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 10&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 10.0&lt;br /&gt;
| description = Silver Chariot lunges forward and attacks the first entity it comes into contact with. Combo extender/starter.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Cleave&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = SCSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.8&lt;br /&gt;
| adv_hit = 10(burstable)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description =  cleave. Great combo starter without a CD.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Armor Off&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = SCUltimate.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 4.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = -3(launch)&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Silver Chariot takes off its armor greatly boosting the speed of its attacks for 25 seconds.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Circle Slash&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = SCUtility.gif&lt;br /&gt;
| startup = 16&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 18&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = -9&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has 2 points of armor. Can be held and released 0.75s in. The longer you hold, the more damage and launch you deal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 2&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 3&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 4&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 5&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[Category:Stands]]&lt;br /&gt;
[[Category:Stardust Crusaders]]&lt;br /&gt;
&lt;br /&gt;
|-|Armor Off=&lt;br /&gt;
== Description ==&lt;br /&gt;
Close Range RUSHDOWN&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Chariot&#039;&#039;&#039; is a close-ranged fast humanoid stand with a rapier.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast light&lt;br /&gt;
* Two barrages&lt;br /&gt;
* Excellent pokes and pressure&lt;br /&gt;
* Counter (Anubis only)&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* High execution requirement&lt;br /&gt;
* Low damage output&lt;br /&gt;
* Lacking in mobility&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Slash&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = SCLight.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1(6)1&lt;br /&gt;
| active_num = 8&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 5+6 Total:11&lt;br /&gt;
| knockback = 1.2&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = -4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Fast light. First hit is a solid combo start. Lacking range&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Last Shot&lt;br /&gt;
| key = Light(crouching)&lt;br /&gt;
| image = SCLightCrouching.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 5&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches your rapier at the opponent. Does minimal damage and shortens the length of your moves.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Impaling Thrust&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = SCHeavy.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has . Great for applying pressure.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = SCBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1(2)x13&lt;br /&gt;
| active_num = 37&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 11.7&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 23(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Standard barrage. Does less damage with less range than a normal one.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Spinning Blade&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = SCSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(1)x9&lt;br /&gt;
| active_num = 18&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 8(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Second barrage. Does less damage and gives less advantage than a normal barrage.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Shooting Star&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = SCSpecial2.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1-10&lt;br /&gt;
| active_num = 10&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 10&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 10.0&lt;br /&gt;
| description = Silver Chariot lunges forward and attacks the first entity it comes into contact with. Combo extender/starter.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Cleave&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = SCSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.8&lt;br /&gt;
| adv_hit = 10(burstable)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description =  cleave. Great combo starter without a CD.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Armor Off&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = SCUltimate.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 4.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = -3(launch)&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Silver Chariot takes off its armor greatly boosting the speed of its attacks for 25 seconds.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Circle Slash&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = SCUtility.gif&lt;br /&gt;
| startup = 16&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 18&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = -9&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has 2 points of armor. Can be held and released 0.75s in. The longer you hold, the more damage and launch you deal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 2&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 3&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 4&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 5&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[Category:Stands]]&lt;br /&gt;
[[Category:Stardust Crusaders]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4026</id>
		<title>Silver Chariot</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4026"/>
		<updated>2026-05-15T08:34:21Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;infobox-wrapper&amp;quot;&amp;gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Silver Chariot =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = Silver chariot.png&lt;br /&gt;
| image2 = Silver chariot skin1.png&lt;br /&gt;
| image3 = Silver chariot skin2.png&lt;br /&gt;
| image4 = Silver chariot skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=C|speed=A|range=C|durability=B|precision=B|potential=C}}&lt;br /&gt;
| special_1 = Spinning Blade&lt;br /&gt;
| special_2 = Shooting Star&lt;br /&gt;
| special_3 = Cleave&lt;br /&gt;
| utility = Circle Slash&lt;br /&gt;
| ultimate = Armor Off&lt;br /&gt;
| passive = &lt;br /&gt;
}}&lt;br /&gt;
|-|Anubis Form =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = Anubis silver chariot.png&lt;br /&gt;
| image2 = Anubis silver chariot skin1.png&lt;br /&gt;
| image3 = Anubis silver chariot skin2.png&lt;br /&gt;
| image4 = Anubis silver chariot skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=C|speed=A|range=C|durability=B|precision=B|potential=C}}&lt;br /&gt;
| special_1 = Spinning Blade&lt;br /&gt;
| special_2 = Split&lt;br /&gt;
| special_3 = Counter&lt;br /&gt;
| utility = Circle Slash&lt;br /&gt;
| ultimate = God of Death&lt;br /&gt;
| passive = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Close Range RUSHDOWN&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Chariot&#039;&#039;&#039; is a close-ranged fast humanoid stand with a rapier.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast light&lt;br /&gt;
* Two barrages&lt;br /&gt;
* Excellent pokes and pressure&lt;br /&gt;
* Counter&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* High execution requirement&lt;br /&gt;
* Low damage output&lt;br /&gt;
* Lacking in mobility&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Slash&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = SCLight.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1(6)1&lt;br /&gt;
| active_num = 8&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 5+6 Total:11&lt;br /&gt;
| knockback = 1.2&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = -4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Fast light. First hit is a solid combo start. Lacking range&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Last Shot&lt;br /&gt;
| key = Light(crouching)&lt;br /&gt;
| image = SCLightCrouching.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 5&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches your rapier at the opponent. Does minimal damage and shortens the length of your moves.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Impaling Thrust&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = SCHeavy.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has hyper armor. Great for applying pressure.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = SCBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1(2)x13&lt;br /&gt;
| active_num = 37&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 11.7&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 23(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Standard barrage. Does less damage with less range than a normal one.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Spinning Blade&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = SCSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(1)x9&lt;br /&gt;
| active_num = 18&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 8(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Second barrage. Does less damage and gives less advantage than a normal barrage.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Shooting Star&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = SCSpecial2.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1-10&lt;br /&gt;
| active_num = 10&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 10&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 10.0&lt;br /&gt;
| description = Silver Chariot lunges forward and attacks the first entity it comes into contact with. Combo extender/starter.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Cleave&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = SCSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.8&lt;br /&gt;
| adv_hit = 10(burstable)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Hyper armor cleave. Great combo starter without a CD.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Armor Off&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = SCUltimate.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 4.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = -3(launch)&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Silver Chariot takes off its armor greatly boosting the speed of its attacks for 25 seconds.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Circle Slash&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = SCUtility.gif&lt;br /&gt;
| startup = 16&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 18&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = -9&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has 2 points of armor. Can be held and released 0.75s in. The longer you hold, the more damage and launch you deal.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Split&lt;br /&gt;
| key = SC:A Special 2&lt;br /&gt;
| image = SCASpecial2.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 6(burstable)&lt;br /&gt;
| adv_block = 8&lt;br /&gt;
| description = Low stun, high blockstun. Charges the user and SC:A forward&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== BNBs ===&lt;br /&gt;
&lt;br /&gt;
==== BNB 1 ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB1.gif|thumb]]Light&amp;gt;Barrage&amp;gt;Light&amp;gt;Cleave&amp;gt;Spinning Blade&amp;gt;Shooting Star&amp;gt;Light&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 2&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB2.gif|thumb]]Shooting Star&amp;gt;Light&amp;gt;Barrage&amp;gt;Impaling Thrust&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 3&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB3.gif|thumb]]Shooting Star&amp;gt;Light&amp;gt;Spinning Blade&amp;gt;Barrage&amp;gt;Light&amp;gt;Cleave&amp;gt;Impaling Thrust&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 4&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB4.gif|thumb]]Light&amp;gt;Spinning Blade&amp;gt;Barrage&amp;gt;Shooting Star&amp;gt;Cleave&amp;gt;Light&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 5&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB5.gif|thumb]]Impaling Thrust&amp;gt;dash&amp;gt;Barrage&amp;gt;...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;/tabber&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4025</id>
		<title>Silver Chariot</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4025"/>
		<updated>2026-05-15T08:32:01Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;infobox-wrapper&amp;quot;&amp;gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Silver Chariot =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = Silver chariot.png&lt;br /&gt;
| image2 = Silver chariot skin1.png&lt;br /&gt;
| image3 = Silver chariot skin2.png&lt;br /&gt;
| image4 = Silver chariot skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=C|speed=A|range=C|durability=B|precision=B|potential=C}}&lt;br /&gt;
| special_1 = Spinning Blade&lt;br /&gt;
| special_2 = Shooting Star&lt;br /&gt;
| special_3 = Cleave&lt;br /&gt;
| utility = Circle Slash&lt;br /&gt;
| ultimate = Armor Off&lt;br /&gt;
| passive = &lt;br /&gt;
}}&lt;br /&gt;
|-|Anubis Form =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = Anubis silver chariot.png&lt;br /&gt;
| image2 = Anubis silver chariot skin1.png&lt;br /&gt;
| image3 = Anubis silver chariot skin2.png&lt;br /&gt;
| image4 = Anubis silver chariot skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=C|speed=A|range=C|durability=B|precision=B|potential=C}}&lt;br /&gt;
| special_1 = Spinning Blade&lt;br /&gt;
| special_2 = Split&lt;br /&gt;
| special_3 = Counter&lt;br /&gt;
| utility = Circle Slash&lt;br /&gt;
| ultimate = God of Death&lt;br /&gt;
| passive = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Close Range RUSHDOWN&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Chariot&#039;&#039;&#039; is a close-ranged fast humanoid stand with a rapier.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast light&lt;br /&gt;
* Two barrages&lt;br /&gt;
* Excellent pokes and pressure&lt;br /&gt;
* Counter&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* High execution requirement&lt;br /&gt;
* Low damage output&lt;br /&gt;
* Lacking in mobility&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Slash&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = SCLight.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1(6)1&lt;br /&gt;
| active_num = 8&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 5+6 Total:11&lt;br /&gt;
| knockback = 1.2&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = -4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Fast light. First hit is a solid combo start. Lacking range&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Last Shot&lt;br /&gt;
| key = Light(crouching)&lt;br /&gt;
| image = SCLightCrouching.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 5&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches your rapier at the opponent. Does minimal damage and shortens the length of your moves.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Impaling Thrust&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = SCHeavy.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has hyper armor. Great for applying pressure.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = SCBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1(2)x13&lt;br /&gt;
| active_num = 37&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 11.7&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 23(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Standard barrage. Does less damage with less range than a normal one.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Spinning Blade&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = SCSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(1)x9&lt;br /&gt;
| active_num = 18&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 8(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Second barrage. Does less damage and gives less advantage than a normal barrage.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Shooting Star&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = SCSpecial2.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1-10&lt;br /&gt;
| active_num = 10&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 10&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 10.0&lt;br /&gt;
| description = Silver Chariot lunges forward and attacks the first entity it comes into contact with. Combo extender/starter.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Cleave&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = SCSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.8&lt;br /&gt;
| adv_hit = 10(burstable)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Hyper armor cleave. Great combo starter without a CD.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Armor Off&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = SCUltimate.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 4.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = -3(launch)&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Silver Chariot takes off its armor greatly boosting the speed of its attacks for 25 seconds.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Circle Slash&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = SCUtility.gif&lt;br /&gt;
| startup = 16&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 18&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = -9&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has 2 points of armor. Can be held and released 0.75s in. The longer you hold, the more damage and launch you deal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== BNBs ===&lt;br /&gt;
&lt;br /&gt;
==== BNB 1 ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB1.gif|thumb]]Light&amp;gt;Barrage&amp;gt;Light&amp;gt;Cleave&amp;gt;Spinning Blade&amp;gt;Shooting Star&amp;gt;Light&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 2&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB2.gif|thumb]]Shooting Star&amp;gt;Light&amp;gt;Barrage&amp;gt;Impaling Thrust&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 3&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB3.gif|thumb]]Shooting Star&amp;gt;Light&amp;gt;Spinning Blade&amp;gt;Barrage&amp;gt;Light&amp;gt;Cleave&amp;gt;Impaling Thrust&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 4&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB4.gif|thumb]]Light&amp;gt;Spinning Blade&amp;gt;Barrage&amp;gt;Shooting Star&amp;gt;Cleave&amp;gt;Light&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 5&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB5.gif|thumb]]Impaling Thrust&amp;gt;dash&amp;gt;Barrage&amp;gt;...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;/tabber&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4024</id>
		<title>Silver Chariot</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4024"/>
		<updated>2026-05-15T08:31:52Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nowiki&amp;gt;&amp;lt;tabber&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;div class=&amp;quot;infobox-wrapper&amp;quot;&amp;gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Silver Chariot =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = Silver chariot.png&lt;br /&gt;
| image2 = Silver chariot skin1.png&lt;br /&gt;
| image3 = Silver chariot skin2.png&lt;br /&gt;
| image4 = Silver chariot skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=C|speed=A|range=C|durability=B|precision=B|potential=C}}&lt;br /&gt;
| special_1 = Spinning Blade&lt;br /&gt;
| special_2 = Shooting Star&lt;br /&gt;
| special_3 = Cleave&lt;br /&gt;
| utility = Circle Slash&lt;br /&gt;
| ultimate = Armor Off&lt;br /&gt;
| passive = &lt;br /&gt;
}}&lt;br /&gt;
|-|Anubis Form =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = Anubis silver chariot.png&lt;br /&gt;
| image2 = Anubis silver chariot skin1.png&lt;br /&gt;
| image3 = Anubis silver chariot skin2.png&lt;br /&gt;
| image4 = Anubis silver chariot skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=C|speed=A|range=C|durability=B|precision=B|potential=C}}&lt;br /&gt;
| special_1 = Spinning Blade&lt;br /&gt;
| special_2 = Split&lt;br /&gt;
| special_3 = Counter&lt;br /&gt;
| utility = Circle Slash&lt;br /&gt;
| ultimate = God of Death&lt;br /&gt;
| passive = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Close Range RUSHDOWN&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Chariot&#039;&#039;&#039; is a close-ranged fast humanoid stand with a rapier.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast light&lt;br /&gt;
* Two barrages&lt;br /&gt;
* Excellent pokes and pressure&lt;br /&gt;
* Counter&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* High execution requirement&lt;br /&gt;
* Low damage output&lt;br /&gt;
* Lacking in mobility&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Slash&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = SCLight.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1(6)1&lt;br /&gt;
| active_num = 8&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 5+6 Total:11&lt;br /&gt;
| knockback = 1.2&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = -4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Fast light. First hit is a solid combo start. Lacking range&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Last Shot&lt;br /&gt;
| key = Light(crouching)&lt;br /&gt;
| image = SCLightCrouching.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 5&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches your rapier at the opponent. Does minimal damage and shortens the length of your moves.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Impaling Thrust&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = SCHeavy.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has hyper armor. Great for applying pressure.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = SCBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1(2)x13&lt;br /&gt;
| active_num = 37&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 11.7&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 23(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Standard barrage. Does less damage with less range than a normal one.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Spinning Blade&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = SCSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(1)x9&lt;br /&gt;
| active_num = 18&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 8(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Second barrage. Does less damage and gives less advantage than a normal barrage.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Shooting Star&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = SCSpecial2.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1-10&lt;br /&gt;
| active_num = 10&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 10&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 10.0&lt;br /&gt;
| description = Silver Chariot lunges forward and attacks the first entity it comes into contact with. Combo extender/starter.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Cleave&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = SCSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.8&lt;br /&gt;
| adv_hit = 10(burstable)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Hyper armor cleave. Great combo starter without a CD.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Armor Off&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = SCUltimate.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 4.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = -3(launch)&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Silver Chariot takes off its armor greatly boosting the speed of its attacks for 25 seconds.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Circle Slash&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = SCUtility.gif&lt;br /&gt;
| startup = 16&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 18&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = -9&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has 2 points of armor. Can be held and released 0.75s in. The longer you hold, the more damage and launch you deal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== BNBs ===&lt;br /&gt;
&lt;br /&gt;
==== BNB 1 ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB1.gif|thumb]]Light&amp;gt;Barrage&amp;gt;Light&amp;gt;Cleave&amp;gt;Spinning Blade&amp;gt;Shooting Star&amp;gt;Light&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 2&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB2.gif|thumb]]Shooting Star&amp;gt;Light&amp;gt;Barrage&amp;gt;Impaling Thrust&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 3&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB3.gif|thumb]]Shooting Star&amp;gt;Light&amp;gt;Spinning Blade&amp;gt;Barrage&amp;gt;Light&amp;gt;Cleave&amp;gt;Impaling Thrust&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 4&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB4.gif|thumb]]Light&amp;gt;Spinning Blade&amp;gt;Barrage&amp;gt;Shooting Star&amp;gt;Cleave&amp;gt;Light&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 5&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB5.gif|thumb]]Impaling Thrust&amp;gt;dash&amp;gt;Barrage&amp;gt;...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;/tabber&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4023</id>
		<title>Silver Chariot</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4023"/>
		<updated>2026-05-15T08:31:28Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Silver Chariot&lt;br /&gt;
== Description ==&lt;br /&gt;
Close Range RUSHDOWN&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Chariot&#039;&#039;&#039; is a close-ranged fast humanoid stand with a rapier.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast light&lt;br /&gt;
* Two barrages&lt;br /&gt;
* Excellent pokes and pressure&lt;br /&gt;
* Counter&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* High execution requirement&lt;br /&gt;
* Low damage output&lt;br /&gt;
* Lacking in mobility&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Slash&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = SCLight.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1(6)1&lt;br /&gt;
| active_num = 8&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 5+6 Total:11&lt;br /&gt;
| knockback = 1.2&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = -4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Fast light. First hit is a solid combo start. Lacking range&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Last Shot&lt;br /&gt;
| key = Light(crouching)&lt;br /&gt;
| image = SCLightCrouching.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 5&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches your rapier at the opponent. Does minimal damage and shortens the length of your moves.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Impaling Thrust&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = SCHeavy.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has . Great for applying pressure.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = SCBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1(2)x13&lt;br /&gt;
| active_num = 37&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 11.7&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 23(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Standard barrage. Does less damage with less range than a normal one.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Spinning Blade&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = SCSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(1)x9&lt;br /&gt;
| active_num = 18&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 8(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Second barrage. Does less damage and gives less advantage than a normal barrage.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Shooting Star&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = SCSpecial2.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1-10&lt;br /&gt;
| active_num = 10&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 10&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 10.0&lt;br /&gt;
| description = Silver Chariot lunges forward and attacks the first entity it comes into contact with. Combo extender/starter.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Cleave&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = SCSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.8&lt;br /&gt;
| adv_hit = 10(burstable)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description =  cleave. Great combo starter without a CD.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Armor Off&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = SCUltimate.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 4.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = -3(launch)&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Silver Chariot takes off its armor greatly boosting the speed of its attacks for 25 seconds.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Circle Slash&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = SCUtility.gif&lt;br /&gt;
| startup = 16&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 18&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = -9&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has 2 points of armor. Can be held and released 0.75s in. The longer you hold, the more damage and launch you deal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 2&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 3&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 4&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 5&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[Category:Stands]]&lt;br /&gt;
[[Category:Stardust Crusaders]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4022</id>
		<title>Silver Chariot</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4022"/>
		<updated>2026-05-15T08:31:10Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Silver Chariot&lt;br /&gt;
== Description ==&lt;br /&gt;
Close Range RUSHDOWN&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Chariot&#039;&#039;&#039; is a close-ranged fast humanoid stand with a rapier.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast light&lt;br /&gt;
* Two barrages&lt;br /&gt;
* Excellent pokes and pressure&lt;br /&gt;
* Counter&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* High execution requirement&lt;br /&gt;
* Low damage output&lt;br /&gt;
* Lacking in mobility&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Slash&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = SCLight.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1(6)1&lt;br /&gt;
| active_num = 8&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 5+6 Total:11&lt;br /&gt;
| knockback = 1.2&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = -4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Fast light. First hit is a solid combo start. Lacking range&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Last Shot&lt;br /&gt;
| key = Light(crouching)&lt;br /&gt;
| image = SCLightCrouching.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 5&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches your rapier at the opponent. Does minimal damage and shortens the length of your moves.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Impaling Thrust&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = SCHeavy.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has . Great for applying pressure.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = SCBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1(2)x13&lt;br /&gt;
| active_num = 37&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 11.7&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 23(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Standard barrage. Does less damage with less range than a normal one.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Spinning Blade&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = SCSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(1)x9&lt;br /&gt;
| active_num = 18&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 8(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Second barrage. Does less damage and gives less advantage than a normal barrage.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Shooting Star&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = SCSpecial2.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1-10&lt;br /&gt;
| active_num = 10&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 10&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 10.0&lt;br /&gt;
| description = Silver Chariot lunges forward and attacks the first entity it comes into contact with. Combo extender/starter.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Cleave&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = SCSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.8&lt;br /&gt;
| adv_hit = 10(burstable)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description =  cleave. Great combo starter without a CD.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Armor Off&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = SCUltimate.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 4.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = -3(launch)&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Silver Chariot takes off its armor greatly boosting the speed of its attacks for 25 seconds.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Circle Slash&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = SCUtility.gif&lt;br /&gt;
| startup = 16&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 18&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = -9&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has 2 points of armor. Can be held and released 0.75s in. The longer you hold, the more damage and launch you deal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 2&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 3&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 4&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 5&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[Category:Stands]]&lt;br /&gt;
[[Category:Stardust Crusaders]]&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4021</id>
		<title>Silver Chariot</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4021"/>
		<updated>2026-05-15T08:30:34Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Close Range RUSHDOWN&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Chariot&#039;&#039;&#039; is a close-ranged fast humanoid stand with a rapier.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast light&lt;br /&gt;
* Two barrages&lt;br /&gt;
* Excellent pokes and pressure&lt;br /&gt;
* Counter&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* High execution requirement&lt;br /&gt;
* Low damage output&lt;br /&gt;
* Lacking in mobility&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Slash&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = SCLight.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1(6)1&lt;br /&gt;
| active_num = 8&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 5+6 Total:11&lt;br /&gt;
| knockback = 1.2&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = -4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Fast light. First hit is a solid combo start. Lacking range&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Last Shot&lt;br /&gt;
| key = Light(crouching)&lt;br /&gt;
| image = SCLightCrouching.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 5&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches your rapier at the opponent. Does minimal damage and shortens the length of your moves.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Impaling Thrust&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = SCHeavy.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has . Great for applying pressure.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = SCBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1(2)x13&lt;br /&gt;
| active_num = 37&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 11.7&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 23(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Standard barrage. Does less damage with less range than a normal one.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Spinning Blade&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = SCSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(1)x9&lt;br /&gt;
| active_num = 18&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 8(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Second barrage. Does less damage and gives less advantage than a normal barrage.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Shooting Star&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = SCSpecial2.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1-10&lt;br /&gt;
| active_num = 10&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 10&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 10.0&lt;br /&gt;
| description = Silver Chariot lunges forward and attacks the first entity it comes into contact with. Combo extender/starter.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Cleave&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = SCSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.8&lt;br /&gt;
| adv_hit = 10(burstable)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description =  cleave. Great combo starter without a CD.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Armor Off&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = SCUltimate.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 4.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = -3(launch)&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Silver Chariot takes off its armor greatly boosting the speed of its attacks for 25 seconds.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Circle Slash&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = SCUtility.gif&lt;br /&gt;
| startup = 16&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 18&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = -9&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has 2 points of armor. Can be held and released 0.75s in. The longer you hold, the more damage and launch you deal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 2&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 3&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 4&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 5&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[Category:Stands]]&lt;br /&gt;
[[Category:Stardust Crusaders]]&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4020</id>
		<title>Silver Chariot</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4020"/>
		<updated>2026-05-15T08:24:36Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: /* BNB 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;infobox-wrapper&amp;quot;&amp;gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Silver Chariot =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = Silver chariot.png&lt;br /&gt;
| image2 = Silver chariot skin1.png&lt;br /&gt;
| image3 = Silver chariot skin2.png&lt;br /&gt;
| image4 = Silver chariot skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=C|speed=A|range=C|durability=B|precision=B|potential=C}}&lt;br /&gt;
| special_1 = Spinning Blade&lt;br /&gt;
| special_2 = Shooting Star&lt;br /&gt;
| special_3 = Cleave&lt;br /&gt;
| utility = Circle Slash&lt;br /&gt;
| ultimate = Armor Off&lt;br /&gt;
| passive = &lt;br /&gt;
}}&lt;br /&gt;
|-|Anubis Form =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = Anubis silver chariot.png&lt;br /&gt;
| image2 = Anubis silver chariot skin1.png&lt;br /&gt;
| image3 = Anubis silver chariot skin2.png&lt;br /&gt;
| image4 = Anubis silver chariot skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=C|speed=A|range=C|durability=B|precision=B|potential=C}}&lt;br /&gt;
| special_1 = Spinning Blade&lt;br /&gt;
| special_2 = Split&lt;br /&gt;
| special_3 = Counter&lt;br /&gt;
| utility = Circle Slash&lt;br /&gt;
| ultimate = God of Death&lt;br /&gt;
| passive = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Close Range RUSHDOWN&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Chariot&#039;&#039;&#039; is a close-ranged fast humanoid stand with a rapier.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast light&lt;br /&gt;
* Two barrages&lt;br /&gt;
* Excellent pokes and pressure&lt;br /&gt;
* Counter&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* High execution requirement&lt;br /&gt;
* Low damage output&lt;br /&gt;
* Lacking in mobility&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Slash&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = SCLight.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1(6)1&lt;br /&gt;
| active_num = 8&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 5+6 Total:11&lt;br /&gt;
| knockback = 1.2&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = -4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Fast light. First hit is a solid combo start. Lacking range&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Last Shot&lt;br /&gt;
| key = Light(crouching)&lt;br /&gt;
| image = SCLightCrouching.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 5&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches your rapier at the opponent. Does minimal damage and shortens the length of your moves.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Impaling Thrust&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = SCHeavy.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has hyper armor. Great for applying pressure.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = SCBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1(2)x13&lt;br /&gt;
| active_num = 37&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 11.7&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 23(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Standard barrage. Does less damage with less range than a normal one.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Spinning Blade&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = SCSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(1)x9&lt;br /&gt;
| active_num = 18&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 8(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Second barrage. Does less damage and gives less advantage than a normal barrage.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Shooting Star&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = SCSpecial2.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1-10&lt;br /&gt;
| active_num = 10&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 10&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 10.0&lt;br /&gt;
| description = Silver Chariot lunges forward and attacks the first entity it comes into contact with. Combo extender/starter.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Cleave&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = SCSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.8&lt;br /&gt;
| adv_hit = 10(burstable)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Hyper armor cleave. Great combo starter without a CD.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Armor Off&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = SCUltimate.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 4.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = -3(launch)&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Silver Chariot takes off its armor greatly boosting the speed of its attacks for 25 seconds.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Circle Slash&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = SCUtility.gif&lt;br /&gt;
| startup = 16&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 18&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = -9&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has 2 points of armor. Can be held and released 0.75s in. The longer you hold, the more damage and launch you deal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== BNBs ===&lt;br /&gt;
&lt;br /&gt;
==== BNB 1 ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB1.gif|thumb]]Light&amp;gt;Barrage&amp;gt;Light&amp;gt;Cleave&amp;gt;Spinning Blade&amp;gt;Shooting Star&amp;gt;Light&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 2&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB2.gif|thumb]]Shooting Star&amp;gt;Light&amp;gt;Barrage&amp;gt;Impaling Thrust&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 3&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB3.gif|thumb]]Shooting Star&amp;gt;Light&amp;gt;Spinning Blade&amp;gt;Barrage&amp;gt;Light&amp;gt;Cleave&amp;gt;Impaling Thrust&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 4&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB4.gif|thumb]]Light&amp;gt;Spinning Blade&amp;gt;Barrage&amp;gt;Shooting Star&amp;gt;Cleave&amp;gt;Light&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 5&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB5.gif|thumb]]Impaling Thrust&amp;gt;dash&amp;gt;Barrage&amp;gt;...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[Category:Stands]]&lt;br /&gt;
[[Category:Stardust Crusaders]]&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4019</id>
		<title>Silver Chariot</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4019"/>
		<updated>2026-05-15T08:24:23Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;infobox-wrapper&amp;quot;&amp;gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Silver Chariot =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = Silver chariot.png&lt;br /&gt;
| image2 = Silver chariot skin1.png&lt;br /&gt;
| image3 = Silver chariot skin2.png&lt;br /&gt;
| image4 = Silver chariot skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=C|speed=A|range=C|durability=B|precision=B|potential=C}}&lt;br /&gt;
| special_1 = Spinning Blade&lt;br /&gt;
| special_2 = Shooting Star&lt;br /&gt;
| special_3 = Cleave&lt;br /&gt;
| utility = Circle Slash&lt;br /&gt;
| ultimate = Armor Off&lt;br /&gt;
| passive = &lt;br /&gt;
}}&lt;br /&gt;
|-|Anubis Form =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = Anubis silver chariot.png&lt;br /&gt;
| image2 = Anubis silver chariot skin1.png&lt;br /&gt;
| image3 = Anubis silver chariot skin2.png&lt;br /&gt;
| image4 = Anubis silver chariot skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=C|speed=A|range=C|durability=B|precision=B|potential=C}}&lt;br /&gt;
| special_1 = Spinning Blade&lt;br /&gt;
| special_2 = Split&lt;br /&gt;
| special_3 = Counter&lt;br /&gt;
| utility = Circle Slash&lt;br /&gt;
| ultimate = God of Death&lt;br /&gt;
| passive = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Close Range RUSHDOWN&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Chariot&#039;&#039;&#039; is a close-ranged fast humanoid stand with a rapier.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast light&lt;br /&gt;
* Two barrages&lt;br /&gt;
* Excellent pokes and pressure&lt;br /&gt;
* Counter&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* High execution requirement&lt;br /&gt;
* Low damage output&lt;br /&gt;
* Lacking in mobility&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Slash&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = SCLight.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1(6)1&lt;br /&gt;
| active_num = 8&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 5+6 Total:11&lt;br /&gt;
| knockback = 1.2&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = -4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Fast light. First hit is a solid combo start. Lacking range&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Last Shot&lt;br /&gt;
| key = Light(crouching)&lt;br /&gt;
| image = SCLightCrouching.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 5&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches your rapier at the opponent. Does minimal damage and shortens the length of your moves.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Impaling Thrust&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = SCHeavy.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has hyper armor. Great for applying pressure.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = SCBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1(2)x13&lt;br /&gt;
| active_num = 37&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 11.7&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 23(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Standard barrage. Does less damage with less range than a normal one.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Spinning Blade&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = SCSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(1)x9&lt;br /&gt;
| active_num = 18&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 8(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Second barrage. Does less damage and gives less advantage than a normal barrage.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Shooting Star&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = SCSpecial2.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1-10&lt;br /&gt;
| active_num = 10&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 10&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 10.0&lt;br /&gt;
| description = Silver Chariot lunges forward and attacks the first entity it comes into contact with. Combo extender/starter.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Cleave&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = SCSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.8&lt;br /&gt;
| adv_hit = 10(burstable)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Hyper armor cleave. Great combo starter without a CD.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Armor Off&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = SCUltimate.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 4.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = -3(launch)&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Silver Chariot takes off its armor greatly boosting the speed of its attacks for 25 seconds.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Circle Slash&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = SCUtility.gif&lt;br /&gt;
| startup = 16&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 18&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = -9&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has 2 points of armor. Can be held and released 0.75s in. The longer you hold, the more damage and launch you deal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== BNBs ===&lt;br /&gt;
&lt;br /&gt;
==== BNB 1 ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB1.gif|thumb]]Light&amp;gt;Barrage&amp;gt;Light&amp;gt;Cleave&amp;gt;Spinning Blade&amp;gt;Shooting Star&amp;gt;Light&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 2&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB2.gif|thumb]]Shooting Star&amp;gt;Light&amp;gt;Barrage&amp;gt;Impaling Thrust&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 3&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB3.gif|thumb]]Shooting Star&amp;gt;Light&amp;gt;Spinning Blade&amp;gt;Barrage&amp;gt;Light&amp;gt;Cleave&amp;gt;Impaling Thrust&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 4&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB4.gif|thumb]]Lihgt&amp;gt;Spinning Blade&amp;gt;Barrage&amp;gt;Shooting Star&amp;gt;Cleave&amp;gt;Light&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 5&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB5.gif|thumb]]Impaling Thrust&amp;gt;dash&amp;gt;Barrage&amp;gt;...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[Category:Stands]]&lt;br /&gt;
[[Category:Stardust Crusaders]]&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4018</id>
		<title>Silver Chariot</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4018"/>
		<updated>2026-05-15T08:23:00Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Close Range RUSHDOWN&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Chariot&#039;&#039;&#039; is a close-ranged fast humanoid stand with a rapier.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast light&lt;br /&gt;
* Two barrages&lt;br /&gt;
* Excellent pokes and pressure&lt;br /&gt;
* Counter (Anubis only)&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* High execution requirement&lt;br /&gt;
* Low damage output&lt;br /&gt;
* Lacking in mobility&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Slash&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = SCLight.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1(6)1&lt;br /&gt;
| active_num = 8&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 5+6 Total:11&lt;br /&gt;
| knockback = 1.2&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = -4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Fast light. First hit is a solid combo start. Lacking range&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Last Shot&lt;br /&gt;
| key = Light(crouching)&lt;br /&gt;
| image = SCLightCrouching.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 5&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches your rapier at the opponent. Does minimal damage and shortens the length of your moves.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Impaling Thrust&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = SCHeavy.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has . Great for applying pressure.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = SCBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1(2)x13&lt;br /&gt;
| active_num = 37&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 11.7&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 23(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Standard barrage. Does less damage with less range than a normal one.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Spinning Blade&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = SCSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(1)x9&lt;br /&gt;
| active_num = 18&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 8(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Second barrage. Does less damage and gives less advantage than a normal barrage.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Shooting Star&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = SCSpecial2.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1-10&lt;br /&gt;
| active_num = 10&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 10&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 10.0&lt;br /&gt;
| description = Silver Chariot lunges forward and attacks the first entity it comes into contact with. Combo extender/starter.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Cleave&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = SCSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.8&lt;br /&gt;
| adv_hit = 10(burstable)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description =  cleave. Great combo starter without a CD.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Armor Off&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = SCUltimate.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 4.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = -3(launch)&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Silver Chariot takes off its armor greatly boosting the speed of its attacks for 25 seconds.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Circle Slash&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = SCUtility.gif&lt;br /&gt;
| startup = 16&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 18&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = -9&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has 2 points of armor. Can be held and released 0.75s in. The longer you hold, the more damage and launch you deal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 2&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 3&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 4&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 5&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[Category:Stands]]&lt;br /&gt;
[[Category:Stardust Crusaders]]&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4017</id>
		<title>Silver Chariot</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4017"/>
		<updated>2026-05-15T08:22:47Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Close Range RUSHDOWN&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Chariot&#039;&#039;&#039; is a close-ranged fast humanoid stand with a rapier.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast light&lt;br /&gt;
* Two barrages&lt;br /&gt;
* Excellent pokes and pressure&lt;br /&gt;
* Counter (Anubis only)&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* High execution requirement&lt;br /&gt;
* Low damage output&lt;br /&gt;
* Lacking in mobility&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Slash&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = SCLight.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1(6)1&lt;br /&gt;
| active_num = 8&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 5+6 Total:11&lt;br /&gt;
| knockback = 1.2&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = -4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Fast light. First hit is a solid combo start. Lacking range&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Last Shot&lt;br /&gt;
| key = Light(crouching)&lt;br /&gt;
| image = SCLightCrouching.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 5&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches your rapier at the opponent. Does minimal damage and shortens the length of your moves.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Impaling Thrust&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = SCHeavy.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has . Great for applying pressure.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = SCBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1(2)x13&lt;br /&gt;
| active_num = 37&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 11.7&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 23(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Standard barrage. Does less damage with less range than a normal one.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Spinning Blade&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = SCSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(1)x9&lt;br /&gt;
| active_num = 18&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 8(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Second barrage. Does less damage and gives less advantage than a normal barrage.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Shooting Star&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = SCSpecial2.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1-10&lt;br /&gt;
| active_num = 10&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 10&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 10.0&lt;br /&gt;
| description = Silver Chariot lunges forward and attacks the first entity it comes into contact with. Combo extender/starter.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Cleave&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = SCSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.8&lt;br /&gt;
| adv_hit = 10(burstable)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description =  cleave. Great combo starter without a CD.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Armor Off&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = SCUltimate.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 4.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = -3(launch)&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Silver Chariot takes off its armor greatly boosting the speed of its attacks for 25 seconds.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Circle Slash&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = SCUtility.gif&lt;br /&gt;
| startup = 16&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 18&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = -9&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has 2 points of armor. Can be held and released 0.75s in. The longer you hold, the more damage and launch you deal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 2&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 3&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 4&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 5&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[Category:Stands]]&lt;br /&gt;
[[Category:Stardust Crusaders]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[Category:Stands]]&lt;br /&gt;
[[Category:Stardust Crusaders]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4016</id>
		<title>Silver Chariot</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4016"/>
		<updated>2026-05-15T08:22:18Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Armor On=&lt;br /&gt;
== Description ==&lt;br /&gt;
Close Range RUSHDOWN&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Chariot&#039;&#039;&#039; is a close-ranged fast humanoid stand with a rapier.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast light&lt;br /&gt;
* Two barrages&lt;br /&gt;
* Excellent pokes and pressure&lt;br /&gt;
* Counter (Anubis only)&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* High execution requirement&lt;br /&gt;
* Low damage output&lt;br /&gt;
* Lacking in mobility&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Slash&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = SCLight.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1(6)1&lt;br /&gt;
| active_num = 8&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 5+6 Total:11&lt;br /&gt;
| knockback = 1.2&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = -4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Fast light. First hit is a solid combo start. Lacking range&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Last Shot&lt;br /&gt;
| key = Light(crouching)&lt;br /&gt;
| image = SCLightCrouching.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 5&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches your rapier at the opponent. Does minimal damage and shortens the length of your moves.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Impaling Thrust&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = SCHeavy.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has . Great for applying pressure.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = SCBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1(2)x13&lt;br /&gt;
| active_num = 37&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 11.7&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 23(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Standard barrage. Does less damage with less range than a normal one.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Spinning Blade&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = SCSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(1)x9&lt;br /&gt;
| active_num = 18&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 8(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Second barrage. Does less damage and gives less advantage than a normal barrage.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Shooting Star&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = SCSpecial2.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1-10&lt;br /&gt;
| active_num = 10&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 10&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 10.0&lt;br /&gt;
| description = Silver Chariot lunges forward and attacks the first entity it comes into contact with. Combo extender/starter.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Cleave&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = SCSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.8&lt;br /&gt;
| adv_hit = 10(burstable)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description =  cleave. Great combo starter without a CD.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Armor Off&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = SCUltimate.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 4.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = -3(launch)&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Silver Chariot takes off its armor greatly boosting the speed of its attacks for 25 seconds.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Circle Slash&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = SCUtility.gif&lt;br /&gt;
| startup = 16&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 18&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = -9&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has 2 points of armor. Can be held and released 0.75s in. The longer you hold, the more damage and launch you deal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 2&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 3&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 4&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 5&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[Category:Stands]]&lt;br /&gt;
[[Category:Stardust Crusaders]]&lt;br /&gt;
&lt;br /&gt;
|-|Armor Off=&lt;br /&gt;
== Description ==&lt;br /&gt;
Close Range RUSHDOWN&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Chariot&#039;&#039;&#039; is a close-ranged fast humanoid stand with a rapier.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast light&lt;br /&gt;
* Two barrages&lt;br /&gt;
* Excellent pokes and pressure&lt;br /&gt;
* Counter (Anubis only)&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* High execution requirement&lt;br /&gt;
* Low damage output&lt;br /&gt;
* Lacking in mobility&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Slash&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = SCLight.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1(6)1&lt;br /&gt;
| active_num = 8&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 5+6 Total:11&lt;br /&gt;
| knockback = 1.2&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = -4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Fast light. First hit is a solid combo start. Lacking range&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Last Shot&lt;br /&gt;
| key = Light(crouching)&lt;br /&gt;
| image = SCLightCrouching.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 5&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches your rapier at the opponent. Does minimal damage and shortens the length of your moves.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Impaling Thrust&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = SCHeavy.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has . Great for applying pressure.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = SCBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1(2)x13&lt;br /&gt;
| active_num = 37&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 11.7&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 23(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Standard barrage. Does less damage with less range than a normal one.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Spinning Blade&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = SCSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(1)x9&lt;br /&gt;
| active_num = 18&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 8(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Second barrage. Does less damage and gives less advantage than a normal barrage.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Shooting Star&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = SCSpecial2.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1-10&lt;br /&gt;
| active_num = 10&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 10&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 10.0&lt;br /&gt;
| description = Silver Chariot lunges forward and attacks the first entity it comes into contact with. Combo extender/starter.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Cleave&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = SCSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.8&lt;br /&gt;
| adv_hit = 10(burstable)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description =  cleave. Great combo starter without a CD.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Armor Off&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = SCUltimate.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 4.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = -3(launch)&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Silver Chariot takes off its armor greatly boosting the speed of its attacks for 25 seconds.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Circle Slash&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = SCUtility.gif&lt;br /&gt;
| startup = 16&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 18&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = -9&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has 2 points of armor. Can be held and released 0.75s in. The longer you hold, the more damage and launch you deal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 2&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 3&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 4&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 5&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[Category:Stands]]&lt;br /&gt;
[[Category:Stardust Crusaders]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Metallica&amp;diff=4007</id>
		<title>Metallica</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Metallica&amp;diff=4007"/>
		<updated>2026-05-12T07:59:15Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = Metallica 0.png&lt;br /&gt;
| image2 = Metallica 1.png&lt;br /&gt;
| image3 = Metallica 2.png&lt;br /&gt;
| image4 = Metallica 3.png&lt;br /&gt;
| chart = {{StandChart4|power=C|speed=C|range=C|durability=A|precision=C|potential=C}}&lt;br /&gt;
| special_1 = Scalpel Toss&lt;br /&gt;
| special_2 = Place Magnetic Field&lt;br /&gt;
| special_3 = Grab&lt;br /&gt;
| utility = Harvest Iron&lt;br /&gt;
| ultimate = Bisect&lt;br /&gt;
| passive = Contains up to 80 units of iron that can be used to create objects used in attacks.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Cerebral Dedicated ZONER&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metallica&#039;&#039;&#039; is a resource management stand with incredible coverage options and a very unique playstyle. &lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Unpredictable offense&lt;br /&gt;
* Great ranged coverage&lt;br /&gt;
* Invisibility&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* High skill floor&lt;br /&gt;
* Requires meter management&lt;br /&gt;
* Mediocre up-close&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1(6)1(12)1(5)1&lt;br /&gt;
| active_num = 27&lt;br /&gt;
| recovery = 4&lt;br /&gt;
| damage = 4.0+4.0+3.0+5.0 Total:16.0&lt;br /&gt;
| knockback = 0.15&lt;br /&gt;
| adv_hit = 6..4..1(launch)&lt;br /&gt;
| adv_block = 5&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = 4 hit light attack. 3rd hit can&#039;t be cancelled until the 4th hit is done. Decent speed with low stun&lt;br /&gt;
| name = Slice&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = MetallicaLight.gif&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Give Scalpel&lt;br /&gt;
| key = Crouching Light&lt;br /&gt;
| image = MetallicaLightCrouching.gif&lt;br /&gt;
| startup = 7&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| knockback = 0&lt;br /&gt;
| description = Gives the user a scalpel that has high stun on hit. Consumes 5% of iron bar.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Smash&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = MetallicaHeavy.gif&lt;br /&gt;
| startup = 10&lt;br /&gt;
| active = 1(13)1&lt;br /&gt;
| active_num = 15&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 7.5+6.5 Total:14.0&lt;br /&gt;
| knockback = 2.0&lt;br /&gt;
| adv_hit = 7...1(launch)&lt;br /&gt;
| adv_block = 1&lt;br /&gt;
| distance = 1.0&lt;br /&gt;
| description = Multi hit move with hyper armor, extreme range, great damage, no cooldown, and low recovery. However, it requires 50% of your iron to be able to use, although it doesn&#039;t consume any to use.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Sweep&lt;br /&gt;
| key = Crouching Heavy&lt;br /&gt;
| image = MetallicaHeavyCrouching.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 7&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 0.3&lt;br /&gt;
| adv_hit = 0(burstable)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Requires 25% of iron to use. Doesn&#039;t consume any to use.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = MetallicaBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1(2)x10&lt;br /&gt;
| active_num = 20&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 0.8x10 Total:8.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 16(winded)&lt;br /&gt;
| adv_block = 0&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Below average damage barrage with fewer hits.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Scalpel Toss (Precise)&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = MetallicaSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 5&lt;br /&gt;
| damage = 2.0 per hit&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Toss 3 scalpels in the pointed direction. Scalpels disappear after 15 seconds unless picked up to regain iron. Consumes roughly 20% of max iron per use.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Scalpel Toss (Remote)&lt;br /&gt;
| key = Crouching Special 1&lt;br /&gt;
| image = MetallicaSpecial1Crouching.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 5&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Same as (Precise) but the scalpels are created at the pointed location. They only fire if in the presence of a magnetic field.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Scalpel Toss (Wide)&lt;br /&gt;
| key = Aerial Special 1&lt;br /&gt;
| image = MetallicaSpecial1Aerial.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 5&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Same as (Precise), but the scalpels are shot in a wide arc instead.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Place Magnetic Field&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = MetallicaSpecial2.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| description = Places a magnetic field at the block you&#039;re looking within a 12 meter range. Field lasts for 1 minute.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Internal Attack&lt;br /&gt;
| key = Crouching Special 2&lt;br /&gt;
| image = MetallicaSpecial2Crouching.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 16.0&lt;br /&gt;
| description = Has no cooldown. Forces all living entities within magnetic fields to begin vomiting razor blades onto the ground. The blades are hazardous for enemies to step on and can be picked back up for iron.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Grab&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = MetallicaSpecial3.gif&lt;br /&gt;
| startup = 8&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 11&lt;br /&gt;
| damage = 4.0x2 Total:8.0&lt;br /&gt;
| knockback = 1.2&lt;br /&gt;
| adv_hit = 2(launch)&lt;br /&gt;
| distance = 0.5&lt;br /&gt;
| description = Unblockable grab that inflicts 10 seconds of hypoxia and restores 30/80 iron.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Bisect&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = MetallicaUltimate.gif&lt;br /&gt;
| startup = 12&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 6.0-20.0&lt;br /&gt;
| distance = &lt;br /&gt;
| description = Chargeable projectile that consumes iron over time to become both larger and more powerful. Unblockable projectile&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Harvest Iron&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = MetallicaUtility.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| distance = 5.0&lt;br /&gt;
| description = Harvests 1 iron with a 0.15s interval from the looked at block. 3x faster if harvesting from an iron block. with Metallica&#039;s pool of 80 iron, it can fill up in 12 seconds if harvesting from a block (4 seconds from an iron block).&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Invisibility&lt;br /&gt;
| key = Crouching Utility&lt;br /&gt;
| image = MetallicaUtilityCrouching.gif&lt;br /&gt;
| startup = 9&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 5&lt;br /&gt;
| description = Projects a field of iron particles that reflect light away from the user. Uses 5 iron per second. Cannot be queued.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== BNBs ===&lt;br /&gt;
&lt;br /&gt;
None &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[File:Rec0rd_wtf.png.png|thumb|326x326px| ]]&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Main_Page&amp;diff=4006</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Main_Page&amp;diff=4006"/>
		<updated>2026-05-12T07:58:16Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;height:40px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center !important; font-size: 1.5rem; line-height: 1.6; max-width: 1000px; margin: 0 auto; padding: 40px 0; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Welcome to JCraft: Eyes of Ender wiki, this wiki provides information about the mod.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight: normal; font-size: 1.2rem;&amp;quot;&amp;gt;If you wish to contribute, then please visit [[How To Help|this page.]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border: none; border-top: 1px solid rgba(180,130,255,0.2); max-width: 750px; margin: 20px auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 1.3rem; font-weight: bold; margin: 20px auto 20px; color: #d4aaff;&amp;quot;&amp;gt;Description:&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 1.1rem; color: #bba0ee; max-width: 750px; margin: 0 auto 20px; line-height: 1.7;&amp;quot;&amp;gt;&lt;br /&gt;
JCRAFT: Eyes of Ender is a Jojo&#039;s Bizarre Adventure themed Minecraft mod for Forge and Fabric 1.20.1. Focused on adding in depth combat and mechanics from the world of JJBA! Created by Hirohiko Araki, Jojo&#039;s Bizarre Adventure has been an amazing series with widespread influence and countless memes and references. JCRAFT focuses on paying homage to this long and storied history!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border: none; border-top: 1px solid rgba(180,130,255,0.2); max-width: 750px; margin: 20px auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 1.3rem; font-weight: bold; margin: 20px auto 20px; color: #d4aaff;&amp;quot;&amp;gt;Want to know more about the mod? Click on a link below!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: 0 auto; border-collapse: collapse; border: none; background: transparent; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 10px; border: none;&amp;quot; | [[File:Items text.png|link=:Category:Items|260x260px]]&lt;br /&gt;
| style=&amp;quot;padding: 10px; border: none;&amp;quot; | [[File:Npcs text.png|link=:Category:NPCs|260x260px]]&lt;br /&gt;
| style=&amp;quot;padding: 10px; border: none;&amp;quot; | [[File:Specs text.png|link=:Category:Specs|260x260px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center; border: none; padding: 10px;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;margin: 0 auto; border-collapse: collapse; border: none; background: transparent;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 10px; border: none;&amp;quot; | [[File:Stands text.png|link=:Stands|260x260px]]&lt;br /&gt;
| style=&amp;quot;padding: 10px; border: none;&amp;quot; | [[File:Structures text.png|link=:Category:Structures|300x300px]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;height: 20px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border: none; border-top: 1px solid rgba(180,130,255,0.2); max-width: 750px; margin: 20px auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 900px; margin: 20px auto 10px; text-align: center; font-size: 1.3rem; font-weight: bold; color: #d4aaff;&amp;quot;&amp;gt;Community&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 700px; margin: 12px auto 40px;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%; border-collapse: collapse; border: none; background: transparent;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 10px 0; border-bottom: 1px solid rgba(180,130,255,0.15); font-size: 1.1rem; font-weight: bold; color: #c8a8ff; width: 120px;&amp;quot; | [https://discord.gg/mFRbQmqrmc Discord]&lt;br /&gt;
| style=&amp;quot;padding: 10px 0; border-bottom: 1px solid rgba(180,130,255,0.15); color: #aaa; font-size: 0.95rem;&amp;quot; | Hang out with the community, ask questions, and get access to beta versions of the mod!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 10px 0; border-bottom: 1px solid rgba(180,130,255,0.15); font-size: 1.1rem; font-weight: bold; color: #c8a8ff;&amp;quot; | [https://trello.com/b/B5Q7ZthB/jojo-eyes-of-ender-community-trello Trello]&lt;br /&gt;
| style=&amp;quot;padding: 10px 0; border-bottom: 1px solid rgba(180,130,255,0.15); color: #aaa; font-size: 0.95rem;&amp;quot; | Extra info about the mod.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 10px 0; border-bottom: 1px solid rgba(180,130,255,0.15); font-size: 1.1rem; font-weight: bold; color: #c8a8ff;&amp;quot; | [https://www.youtube.com/channel/UC5IiQrGXN2xtNRWPQVUDbLQ YouTube]&lt;br /&gt;
| style=&amp;quot;padding: 10px 0; border-bottom: 1px solid rgba(180,130,255,0.15); color: #aaa; font-size: 0.95rem;&amp;quot; | Tap in for streams and videos centered around JCraft gameplay and content!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 10px 0; border-bottom: 1px solid rgba(180,130,255,0.15); font-size: 1.1rem; font-weight: bold; color: #c8a8ff;&amp;quot; | [https://github.com/Arna577/jcraft-eoe GitHub]&lt;br /&gt;
| style=&amp;quot;padding: 10px 0; border-bottom: 1px solid rgba(180,130,255,0.15); color: #aaa; font-size: 0.95rem;&amp;quot; | Receive updates on the mod&#039;s development status and report issues.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 10px 0; border-bottom: 1px solid rgba(180,130,255,0.15); font-size: 1.1rem; font-weight: bold; color: #c8a8ff;&amp;quot; | [https://modrinth.com/mod/jojo-eyes-of-ender Modrinth]&lt;br /&gt;
| style=&amp;quot;padding: 10px 0; border-bottom: 1px solid rgba(180,130,255,0.15); color: #aaa; font-size: 0.95rem;&amp;quot; | Download the mod and follow updates on Modrinth.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 10px 0; font-size: 1.1rem; font-weight: bold; color: #c8a8ff;&amp;quot; | [https://www.curseforge.com/minecraft/mc-mods/jcraft-eyes-of-ender CurseForge]&lt;br /&gt;
| style=&amp;quot;padding: 10px 0; color: #aaa; font-size: 0.95rem;&amp;quot; | Download the mod and follow updates on CurseForge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border: none; border-top: 1px solid rgba(180,130,255,0.2); max-width: 750px; margin: 20px auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 900px; margin: 20px auto 10px; text-align: center; font-size: 1.3rem; font-weight: bold; color: #d4aaff;&amp;quot;&amp;gt;Got Questions?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 1.1rem; color: #bba0ee; margin: 10px auto 40px;&amp;quot;&amp;gt;Check out the [[Faq|Frequently Asked Questions]] page!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; margin-top: 40px;&amp;quot;&amp;gt;[[Category:{{SITENAME}}]]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4005</id>
		<title>Silver Chariot</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4005"/>
		<updated>2026-05-11T21:01:05Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: /* PROS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;infobox-wrapper&amp;quot;&amp;gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Silver Chariot =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = Silver chariot.png&lt;br /&gt;
| image2 = Silver chariot skin1.png&lt;br /&gt;
| image3 = Silver chariot skin2.png&lt;br /&gt;
| image4 = Silver chariot skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=C|speed=A|range=C|durability=B|precision=B|potential=C}}&lt;br /&gt;
| special_1 = Spinning Blade&lt;br /&gt;
| special_2 = Shooting Star&lt;br /&gt;
| special_3 = Cleave&lt;br /&gt;
| utility = Circle Slash&lt;br /&gt;
| ultimate = Armor Off&lt;br /&gt;
| passive = &lt;br /&gt;
}}&lt;br /&gt;
|-|Anubis Form =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = Anubis silver chariot.png&lt;br /&gt;
| image2 = Anubis silver chariot skin1.png&lt;br /&gt;
| image3 = Anubis silver chariot skin2.png&lt;br /&gt;
| image4 = Anubis silver chariot skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=C|speed=A|range=C|durability=B|precision=B|potential=C}}&lt;br /&gt;
| special_1 = Spinning Blade&lt;br /&gt;
| special_2 = Split&lt;br /&gt;
| special_3 = Counter&lt;br /&gt;
| utility = Circle Slash&lt;br /&gt;
| ultimate = God of Death&lt;br /&gt;
| passive = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Close Range RUSHDOWN&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Chariot&#039;&#039;&#039; is a close-ranged fast humanoid stand with a rapier.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast light&lt;br /&gt;
* Two barrages&lt;br /&gt;
* Excellent pokes and pressure&lt;br /&gt;
* Counter (Anubis only)&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* High execution requirement&lt;br /&gt;
* Low damage output&lt;br /&gt;
* Lacking in mobility&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Slash&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = SCLight.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1(6)1&lt;br /&gt;
| active_num = 8&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 5+6 Total:11&lt;br /&gt;
| knockback = 1.2&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = -4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Fast light. First hit is a solid combo start. Lacking range&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Last Shot&lt;br /&gt;
| key = Light(crouching)&lt;br /&gt;
| image = SCLightCrouching.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 5&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches your rapier at the opponent. Does minimal damage and shortens the length of your moves.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Impaling Thrust&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = SCHeavy.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has hyper armor. Great for applying pressure.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = SCBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1(2)x13&lt;br /&gt;
| active_num = 37&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 11.7&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 23(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Standard barrage. Does less damage with less range than a normal one.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Spinning Blade&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = SCSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(1)x9&lt;br /&gt;
| active_num = 18&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 8(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Second barrage. Does less damage and gives less advantage than a normal barrage.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Shooting Star&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = SCSpecial2.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1-10&lt;br /&gt;
| active_num = 10&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 10&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 10.0&lt;br /&gt;
| description = Silver Chariot lunges forward and attacks the first entity it comes into contact with. Combo extender/starter.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Cleave&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = SCSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.8&lt;br /&gt;
| adv_hit = 10(burstable)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Hyper armor cleave. Great combo starter without a CD.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Armor Off&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = SCUltimate.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 4.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = -3(launch)&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Silver Chariot takes off its armor greatly boosting the speed of its attacks for 25 seconds.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Circle Slash&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = SCUtility.gif&lt;br /&gt;
| startup = 16&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 18&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = -9&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has 2 points of armor. Can be held and released 0.75s in. The longer you hold, the more damage and launch you deal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== BNBs ===&lt;br /&gt;
&lt;br /&gt;
==== BNB 1 ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB1.gif|thumb]]Light&amp;gt;Barrage&amp;gt;Light&amp;gt;Cleave&amp;gt;Spinning Blade&amp;gt;Shooting Star&amp;gt;Light&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 2&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB2.gif|thumb]]Shooting Star&amp;gt;Light&amp;gt;Barrage&amp;gt;Impaling Thrust&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 3&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB3.gif|thumb]]Shooting Star&amp;gt;Light&amp;gt;Spinning Blade&amp;gt;Barrage&amp;gt;Light&amp;gt;Cleave&amp;gt;Impaling Thrust&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 4&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB4.gif|thumb]]Lihgt&amp;gt;Spinning Blade&amp;gt;Barrage&amp;gt;Shooting Star&amp;gt;Cleave&amp;gt;Light&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 5&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB5.gif|thumb]]Impaling Thrust&amp;gt;dash&amp;gt;Barrage&amp;gt;...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[Category:Stands]]&lt;br /&gt;
[[Category:Stardust Crusaders]]&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4004</id>
		<title>Silver Chariot</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4004"/>
		<updated>2026-05-11T20:48:55Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;infobox-wrapper&amp;quot;&amp;gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Silver Chariot =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = Silver chariot.png&lt;br /&gt;
| image2 = Silver chariot skin1.png&lt;br /&gt;
| image3 = Silver chariot skin2.png&lt;br /&gt;
| image4 = Silver chariot skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=C|speed=A|range=C|durability=B|precision=B|potential=C}}&lt;br /&gt;
| special_1 = Spinning Blade&lt;br /&gt;
| special_2 = Shooting Star&lt;br /&gt;
| special_3 = Cleave&lt;br /&gt;
| utility = Circle Slash&lt;br /&gt;
| ultimate = Armor Off&lt;br /&gt;
| passive = &lt;br /&gt;
}}&lt;br /&gt;
|-|Anubis Form =&lt;br /&gt;
{{Spec/Stand Infobox&lt;br /&gt;
| title1 = &lt;br /&gt;
| image1 = Anubis silver chariot.png&lt;br /&gt;
| image2 = Anubis silver chariot skin1.png&lt;br /&gt;
| image3 = Anubis silver chariot skin2.png&lt;br /&gt;
| image4 = Anubis silver chariot skin3.png&lt;br /&gt;
| chart = {{StandChart4|power=C|speed=A|range=C|durability=B|precision=B|potential=C}}&lt;br /&gt;
| special_1 = Spinning Blade&lt;br /&gt;
| special_2 = Split&lt;br /&gt;
| special_3 = Counter&lt;br /&gt;
| utility = Circle Slash&lt;br /&gt;
| ultimate = God of Death&lt;br /&gt;
| passive = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Close Range RUSHDOWN&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Chariot&#039;&#039;&#039; is a close-ranged fast humanoid stand with a rapier.&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast light&lt;br /&gt;
* Two barrages&lt;br /&gt;
* Excellent pokes and pressure&lt;br /&gt;
* Counter&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* High execution requirement&lt;br /&gt;
* Low damage output&lt;br /&gt;
* Lacking in mobility&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Slash&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = SCLight.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1(6)1&lt;br /&gt;
| active_num = 8&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 5+6 Total:11&lt;br /&gt;
| knockback = 1.2&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = -4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Fast light. First hit is a solid combo start. Lacking range&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Last Shot&lt;br /&gt;
| key = Light(crouching)&lt;br /&gt;
| image = SCLightCrouching.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 5&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches your rapier at the opponent. Does minimal damage and shortens the length of your moves.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Impaling Thrust&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = SCHeavy.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has hyper armor. Great for applying pressure.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = SCBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1(2)x13&lt;br /&gt;
| active_num = 37&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 11.7&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 23(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Standard barrage. Does less damage with less range than a normal one.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Spinning Blade&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = SCSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(1)x9&lt;br /&gt;
| active_num = 18&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 8(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Second barrage. Does less damage and gives less advantage than a normal barrage.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Shooting Star&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = SCSpecial2.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1-10&lt;br /&gt;
| active_num = 10&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 10&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 10.0&lt;br /&gt;
| description = Silver Chariot lunges forward and attacks the first entity it comes into contact with. Combo extender/starter.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Cleave&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = SCSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.8&lt;br /&gt;
| adv_hit = 10(burstable)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description = Hyper armor cleave. Great combo starter without a CD.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Armor Off&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = SCUltimate.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 4.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = -3(launch)&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Silver Chariot takes off its armor greatly boosting the speed of its attacks for 25 seconds.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Circle Slash&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = SCUtility.gif&lt;br /&gt;
| startup = 16&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 18&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = -9&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has 2 points of armor. Can be held and released 0.75s in. The longer you hold, the more damage and launch you deal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== BNBs ===&lt;br /&gt;
&lt;br /&gt;
==== BNB 1 ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB1.gif|thumb]]Light&amp;gt;Barrage&amp;gt;Light&amp;gt;Cleave&amp;gt;Spinning Blade&amp;gt;Shooting Star&amp;gt;Light&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 2&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB2.gif|thumb]]Shooting Star&amp;gt;Light&amp;gt;Barrage&amp;gt;Impaling Thrust&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 3&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB3.gif|thumb]]Shooting Star&amp;gt;Light&amp;gt;Spinning Blade&amp;gt;Barrage&amp;gt;Light&amp;gt;Cleave&amp;gt;Impaling Thrust&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 4&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB4.gif|thumb]]Lihgt&amp;gt;Spinning Blade&amp;gt;Barrage&amp;gt;Shooting Star&amp;gt;Cleave&amp;gt;Light&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BNB 5&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;&amp;quot;&amp;gt;[[File:SCBNB5.gif|thumb]]Impaling Thrust&amp;gt;dash&amp;gt;Barrage&amp;gt;...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[Category:Stands]]&lt;br /&gt;
[[Category:Stardust Crusaders]]&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4003</id>
		<title>Silver Chariot</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4003"/>
		<updated>2026-05-11T20:47:40Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: Reverted edits by KasaneTetoLover (talk) to last revision by .&amp;gt;Killwastaken&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character|name=Silver Chariot|image=Silverchariot.png}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Silver Chariot&#039;&#039;&#039; is a close-ranged fast humanoid stand with a rapier.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
Power: C&lt;br /&gt;
&lt;br /&gt;
Speed: A&lt;br /&gt;
&lt;br /&gt;
Range: C&lt;br /&gt;
&lt;br /&gt;
Durability: B&lt;br /&gt;
&lt;br /&gt;
Precision: B&lt;br /&gt;
&lt;br /&gt;
Potential: C&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Punch ===&lt;br /&gt;
&#039;&#039;&#039;(Light/M1)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Quick combo starter&lt;br /&gt;
&lt;br /&gt;
=== Last Shot ===&lt;br /&gt;
&#039;&#039;&#039;(Crouching Light/ Crouch + M1)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Fires SC’s rapier and nerfs his hitboxes and damage. Retrievable by desummoning or grabbing the rapier.&lt;br /&gt;
&lt;br /&gt;
=== Barrage ===&lt;br /&gt;
&#039;&#039;&#039;(Barrage B)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Fast barrage of jabs&lt;br /&gt;
&lt;br /&gt;
=== Impaling Thrust ===&lt;br /&gt;
&#039;&#039;&#039;(Heavy/R)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Uninterruptable launcher.&lt;br /&gt;
&lt;br /&gt;
=== Spinning Blade ===&lt;br /&gt;
&#039;&#039;&#039;(Special 1/V)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Second barrage, less duration.&lt;br /&gt;
&lt;br /&gt;
=== Shooting Star ===&lt;br /&gt;
&#039;&#039;&#039;(Special 2/G)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
3D aimable charge.&lt;br /&gt;
&lt;br /&gt;
=== Cleave ===&lt;br /&gt;
&#039;&#039;&#039;(Special 3/M)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
SC detaches from the user and does an armored attack.&lt;br /&gt;
&lt;br /&gt;
=== Armor Off ===&lt;br /&gt;
&#039;&#039;&#039;(Ultimate/H)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
25s duration. SC’s moves are sped up significantly.&lt;br /&gt;
&lt;br /&gt;
=== Circle Slash ===&lt;br /&gt;
&#039;&#039;&#039;(Utility/’)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
2 armor points, winds up an all-around slash that deals damage and launches relative to how long it was charged for.&lt;br /&gt;
[[Category:Stands]]&lt;br /&gt;
[[Category:Stardust Crusaders]]&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4002</id>
		<title>Silver Chariot</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4002"/>
		<updated>2026-05-11T20:47:04Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Silver Chariot=&lt;br /&gt;
== Description ==&lt;br /&gt;
Close Range RUSHDOWN&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Chariot&#039;&#039;&#039; is a close-ranged fast humanoid stand with a rapier. &lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast light&lt;br /&gt;
* Two barrages&lt;br /&gt;
* Excellent pokes and pressure&lt;br /&gt;
* Counter&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* High execution requirement&lt;br /&gt;
* Low damage output&lt;br /&gt;
* Lacking in mobility&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Slash&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = SCLight.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1(6)1&lt;br /&gt;
| active_num = 8&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 5+6 Total:11&lt;br /&gt;
| knockback = 1.2&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = -4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Fast light. First hit is a solid combo start. Lacking range&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Last Shot&lt;br /&gt;
| key = Light(crouching)&lt;br /&gt;
| image = SCLightCrouching.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 5&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches your rapier at the opponent. Does minimal damage and shortens the length of your moves.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Impaling Thrust&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = SCHeavy.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has . Great for applying pressure.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = SCBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1(2)x13&lt;br /&gt;
| active_num = 37&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 11.7&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 23(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Standard barrage. Does less damage with less range than a normal one.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Spinning Blade&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = SCSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(1)x9&lt;br /&gt;
| active_num = 18&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 8(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Second barrage. Does less damage and gives less advantage than a normal barrage.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Shooting Star&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = SCSpecial2.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1-10&lt;br /&gt;
| active_num = 10&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 10&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 10.0&lt;br /&gt;
| description = Silver Chariot lunges forward and attacks the first entity it comes into contact with. Combo extender/starter.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Cleave&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = SCSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.8&lt;br /&gt;
| adv_hit = 10(burstable)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description =  cleave. Great combo starter without a CD.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Armor Off&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = SCUltimate.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 4.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = -3(launch)&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Silver Chariot takes off its armor greatly boosting the speed of its attacks for 25 seconds.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Circle Slash&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = SCUtility.gif&lt;br /&gt;
| startup = 16&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 18&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = -9&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has 2 points of armor. Can be held and released 0.75s in. The longer you hold, the more damage and launch you deal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 2&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 3&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 4&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 5&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
|-|Anubis Form=&lt;br /&gt;
== Description ==&lt;br /&gt;
Close Range RUSHDOWN&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Chariot&#039;&#039;&#039; is a close-ranged fast humanoid stand with a rapier. &lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast light&lt;br /&gt;
* Two barrages&lt;br /&gt;
* Excellent pokes and pressure&lt;br /&gt;
* Counter&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* High execution requirement&lt;br /&gt;
* Low damage output&lt;br /&gt;
* Lacking in mobility&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Slash&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = SCLight.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1(6)1&lt;br /&gt;
| active_num = 8&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 5+6 Total:11&lt;br /&gt;
| knockback = 1.2&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = -4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Fast light. First hit is a solid combo start. Lacking range&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Last Shot&lt;br /&gt;
| key = Light(crouching)&lt;br /&gt;
| image = SCLightCrouching.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 5&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches your rapier at the opponent. Does minimal damage and shortens the length of your moves.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Impaling Thrust&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = SCHeavy.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has . Great for applying pressure.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = SCBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1(2)x13&lt;br /&gt;
| active_num = 37&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 11.7&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 23(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Standard barrage. Does less damage with less range than a normal one.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Spinning Blade&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = SCSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(1)x9&lt;br /&gt;
| active_num = 18&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 8(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Second barrage. Does less damage and gives less advantage than a normal barrage.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Shooting Star&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = SCSpecial2.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1-10&lt;br /&gt;
| active_num = 10&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 10&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 10.0&lt;br /&gt;
| description = Silver Chariot lunges forward and attacks the first entity it comes into contact with. Combo extender/starter.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Cleave&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = SCSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.8&lt;br /&gt;
| adv_hit = 10(burstable)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description =  cleave. Great combo starter without a CD.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Armor Off&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = SCUltimate.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 4.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = -3(launch)&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Silver Chariot takes off its armor greatly boosting the speed of its attacks for 25 seconds.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Circle Slash&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = SCUtility.gif&lt;br /&gt;
| startup = 16&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 18&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = -9&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has 2 points of armor. Can be held and released 0.75s in. The longer you hold, the more damage and launch you deal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 2&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 3&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 4&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 5&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4001</id>
		<title>Silver Chariot</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4001"/>
		<updated>2026-05-11T20:46:58Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
Close Range RUSHDOWN&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Chariot&#039;&#039;&#039; is a close-ranged fast humanoid stand with a rapier. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Fast light&lt;br /&gt;
&lt;br /&gt;
* Two barrages&lt;br /&gt;
&lt;br /&gt;
* Excellent pokes and pressure&lt;br /&gt;
&lt;br /&gt;
* Counter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* High execution requirement&lt;br /&gt;
&lt;br /&gt;
* Low damage output&lt;br /&gt;
&lt;br /&gt;
* Lacking in mobility&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
&lt;br /&gt;
| name = Slash&lt;br /&gt;
&lt;br /&gt;
| key = Light&lt;br /&gt;
&lt;br /&gt;
| image = SCLight.gif&lt;br /&gt;
&lt;br /&gt;
| startup = 4&lt;br /&gt;
&lt;br /&gt;
| active = 1(6)1&lt;br /&gt;
&lt;br /&gt;
| active_num = 8&lt;br /&gt;
&lt;br /&gt;
| recovery = 8&lt;br /&gt;
&lt;br /&gt;
| damage = 5+6 Total:11&lt;br /&gt;
&lt;br /&gt;
| knockback = 1.2&lt;br /&gt;
&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
&lt;br /&gt;
| adv_block = -4&lt;br /&gt;
&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
&lt;br /&gt;
| description = Fast light. First hit is a solid combo start. Lacking range&lt;br /&gt;
&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
&lt;br /&gt;
| name = Last Shot&lt;br /&gt;
&lt;br /&gt;
| key = Light(crouching)&lt;br /&gt;
&lt;br /&gt;
| image = SCLightCrouching.gif&lt;br /&gt;
&lt;br /&gt;
| startup = 11&lt;br /&gt;
&lt;br /&gt;
| active = 1&lt;br /&gt;
&lt;br /&gt;
| active_num = 1&lt;br /&gt;
&lt;br /&gt;
| recovery = 3&lt;br /&gt;
&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
&lt;br /&gt;
| adv_hit = 5&lt;br /&gt;
&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
&lt;br /&gt;
| description = Launches your rapier at the opponent. Does minimal damage and shortens the length of your moves.&lt;br /&gt;
&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
&lt;br /&gt;
| name = Impaling Thrust&lt;br /&gt;
&lt;br /&gt;
| key = Heavy&lt;br /&gt;
&lt;br /&gt;
| image = SCHeavy.gif&lt;br /&gt;
&lt;br /&gt;
| startup = 19&lt;br /&gt;
&lt;br /&gt;
| active = 1&lt;br /&gt;
&lt;br /&gt;
| active_num = 1&lt;br /&gt;
&lt;br /&gt;
| recovery = 8&lt;br /&gt;
&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
&lt;br /&gt;
| description = Has . Great for applying pressure.&lt;br /&gt;
&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
&lt;br /&gt;
| name = Barrage&lt;br /&gt;
&lt;br /&gt;
| key = Barrage&lt;br /&gt;
&lt;br /&gt;
| image = SCBarrage.gif&lt;br /&gt;
&lt;br /&gt;
| startup = 2&lt;br /&gt;
&lt;br /&gt;
| active = 1(2)x13&lt;br /&gt;
&lt;br /&gt;
| active_num = 37&lt;br /&gt;
&lt;br /&gt;
| recovery = 1&lt;br /&gt;
&lt;br /&gt;
| damage = 11.7&lt;br /&gt;
&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
&lt;br /&gt;
| adv_hit = 23(winded)&lt;br /&gt;
&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
&lt;br /&gt;
| description = Standard barrage. Does less damage with less range than a normal one.&lt;br /&gt;
&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
&lt;br /&gt;
| name = Spinning Blade&lt;br /&gt;
&lt;br /&gt;
| key = Special 1&lt;br /&gt;
&lt;br /&gt;
| image = SCSpecial1.gif&lt;br /&gt;
&lt;br /&gt;
| startup = 6&lt;br /&gt;
&lt;br /&gt;
| active = 1(1)x9&lt;br /&gt;
&lt;br /&gt;
| active_num = 18&lt;br /&gt;
&lt;br /&gt;
| recovery = 1&lt;br /&gt;
&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
&lt;br /&gt;
| adv_hit = 8(winded)&lt;br /&gt;
&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
&lt;br /&gt;
| description = Second barrage. Does less damage and gives less advantage than a normal barrage.&lt;br /&gt;
&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
&lt;br /&gt;
| name = Shooting Star&lt;br /&gt;
&lt;br /&gt;
| key = Special 2&lt;br /&gt;
&lt;br /&gt;
| image = SCSpecial2.gif&lt;br /&gt;
&lt;br /&gt;
| startup = 4&lt;br /&gt;
&lt;br /&gt;
| active = 1-10&lt;br /&gt;
&lt;br /&gt;
| active_num = 10&lt;br /&gt;
&lt;br /&gt;
| recovery = 10&lt;br /&gt;
&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
&lt;br /&gt;
| adv_hit = 10&lt;br /&gt;
&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
&lt;br /&gt;
| distance = 10.0&lt;br /&gt;
&lt;br /&gt;
| description = Silver Chariot lunges forward and attacks the first entity it comes into contact with. Combo extender/starter.&lt;br /&gt;
&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
&lt;br /&gt;
| name = Cleave&lt;br /&gt;
&lt;br /&gt;
| key = Special 3&lt;br /&gt;
&lt;br /&gt;
| image = SCSpecial3.gif&lt;br /&gt;
&lt;br /&gt;
| startup = 11&lt;br /&gt;
&lt;br /&gt;
| active = 1&lt;br /&gt;
&lt;br /&gt;
| active_num = 1&lt;br /&gt;
&lt;br /&gt;
| recovery = 9&lt;br /&gt;
&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
&lt;br /&gt;
| knockback = 0.8&lt;br /&gt;
&lt;br /&gt;
| adv_hit = 10(burstable)&lt;br /&gt;
&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
&lt;br /&gt;
| description =  cleave. Great combo starter without a CD.&lt;br /&gt;
&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
&lt;br /&gt;
| name = Armor Off&lt;br /&gt;
&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
&lt;br /&gt;
| image = SCUltimate.gif&lt;br /&gt;
&lt;br /&gt;
| startup = 5&lt;br /&gt;
&lt;br /&gt;
| active = 1&lt;br /&gt;
&lt;br /&gt;
| active_num = 1&lt;br /&gt;
&lt;br /&gt;
| recovery = 9&lt;br /&gt;
&lt;br /&gt;
| damage = 4.0&lt;br /&gt;
&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
&lt;br /&gt;
| adv_hit = -3(launch)&lt;br /&gt;
&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
&lt;br /&gt;
| description = Silver Chariot takes off its armor greatly boosting the speed of its attacks for 25 seconds.&lt;br /&gt;
&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
&lt;br /&gt;
| name = Circle Slash&lt;br /&gt;
&lt;br /&gt;
| key = Utility&lt;br /&gt;
&lt;br /&gt;
| image = SCUtility.gif&lt;br /&gt;
&lt;br /&gt;
| startup = 16&lt;br /&gt;
&lt;br /&gt;
| active = 1&lt;br /&gt;
&lt;br /&gt;
| active_num = 1&lt;br /&gt;
&lt;br /&gt;
| recovery = 18&lt;br /&gt;
&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
&lt;br /&gt;
| adv_block = -9&lt;br /&gt;
&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
&lt;br /&gt;
| description = Has 2 points of armor. Can be held and released 0.75s in. The longer you hold, the more damage and launch you deal.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 2&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 3&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 4&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 5&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4000</id>
		<title>Silver Chariot</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=4000"/>
		<updated>2026-05-11T20:45:09Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Close Range RUSHDOWN&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Chariot&#039;&#039;&#039; is a close-ranged fast humanoid stand with a rapier. &lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast light&lt;br /&gt;
* Two barrages&lt;br /&gt;
* Excellent pokes and pressure&lt;br /&gt;
* Counter&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* High execution requirement&lt;br /&gt;
* Low damage output&lt;br /&gt;
* Lacking in mobility&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Slash&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = SCLight.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1(6)1&lt;br /&gt;
| active_num = 8&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 5+6 Total:11&lt;br /&gt;
| knockback = 1.2&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = -4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Fast light. First hit is a solid combo start. Lacking range&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Last Shot&lt;br /&gt;
| key = Light(crouching)&lt;br /&gt;
| image = SCLightCrouching.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 5&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches your rapier at the opponent. Does minimal damage and shortens the length of your moves.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Impaling Thrust&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = SCHeavy.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has . Great for applying pressure.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = SCBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1(2)x13&lt;br /&gt;
| active_num = 37&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 11.7&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 23(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Standard barrage. Does less damage with less range than a normal one.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Spinning Blade&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = SCSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(1)x9&lt;br /&gt;
| active_num = 18&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 8(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Second barrage. Does less damage and gives less advantage than a normal barrage.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Shooting Star&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = SCSpecial2.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1-10&lt;br /&gt;
| active_num = 10&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 10&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 10.0&lt;br /&gt;
| description = Silver Chariot lunges forward and attacks the first entity it comes into contact with. Combo extender/starter.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Cleave&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = SCSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.8&lt;br /&gt;
| adv_hit = 10(burstable)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description =  cleave. Great combo starter without a CD.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Armor Off&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = SCUltimate.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 4.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = -3(launch)&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Silver Chariot takes off its armor greatly boosting the speed of its attacks for 25 seconds.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Circle Slash&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = SCUtility.gif&lt;br /&gt;
| startup = 16&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 18&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = -9&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has 2 points of armor. Can be held and released 0.75s in. The longer you hold, the more damage and launch you deal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 2&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 3&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 4&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 5&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=3999</id>
		<title>Silver Chariot</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Silver_Chariot&amp;diff=3999"/>
		<updated>2026-05-11T20:44:10Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Silver Chariot=&lt;br /&gt;
== Description ==&lt;br /&gt;
Close Range RUSHDOWN&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Chariot&#039;&#039;&#039; is a close-ranged fast humanoid stand with a rapier. &lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast light&lt;br /&gt;
* Two barrages&lt;br /&gt;
* Excellent pokes and pressure&lt;br /&gt;
* Counter&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* High execution requirement&lt;br /&gt;
* Low damage output&lt;br /&gt;
* Lacking in mobility&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Slash&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = SCLight.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1(6)1&lt;br /&gt;
| active_num = 8&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 5+6 Total:11&lt;br /&gt;
| knockback = 1.2&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = -4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Fast light. First hit is a solid combo start. Lacking range&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Last Shot&lt;br /&gt;
| key = Light(crouching)&lt;br /&gt;
| image = SCLightCrouching.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 5&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches your rapier at the opponent. Does minimal damage and shortens the length of your moves.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Impaling Thrust&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = SCHeavy.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has . Great for applying pressure.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = SCBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1(2)x13&lt;br /&gt;
| active_num = 37&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 11.7&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 23(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Standard barrage. Does less damage with less range than a normal one.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Spinning Blade&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = SCSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(1)x9&lt;br /&gt;
| active_num = 18&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 8(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Second barrage. Does less damage and gives less advantage than a normal barrage.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Shooting Star&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = SCSpecial2.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1-10&lt;br /&gt;
| active_num = 10&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 10&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 10.0&lt;br /&gt;
| description = Silver Chariot lunges forward and attacks the first entity it comes into contact with. Combo extender/starter.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Cleave&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = SCSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.8&lt;br /&gt;
| adv_hit = 10(burstable)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description =  cleave. Great combo starter without a CD.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Armor Off&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = SCUltimate.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 4.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = -3(launch)&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Silver Chariot takes off its armor greatly boosting the speed of its attacks for 25 seconds.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Circle Slash&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = SCUtility.gif&lt;br /&gt;
| startup = 16&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 18&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = -9&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has 2 points of armor. Can be held and released 0.75s in. The longer you hold, the more damage and launch you deal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 2&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 3&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 4&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 5&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
|-|Anubis Form=&lt;br /&gt;
== Description ==&lt;br /&gt;
Close Range RUSHDOWN&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Chariot&#039;&#039;&#039; is a close-ranged fast humanoid stand with a rapier. &lt;br /&gt;
&lt;br /&gt;
=== PROS ===&lt;br /&gt;
&lt;br /&gt;
* Fast light&lt;br /&gt;
* Two barrages&lt;br /&gt;
* Excellent pokes and pressure&lt;br /&gt;
* Counter&lt;br /&gt;
&lt;br /&gt;
=== CONS ===&lt;br /&gt;
&lt;br /&gt;
* High execution requirement&lt;br /&gt;
* Low damage output&lt;br /&gt;
* Lacking in mobility&lt;br /&gt;
&lt;br /&gt;
== Moves/Combos ==&lt;br /&gt;
{{MoveInfo&lt;br /&gt;
| name = Slash&lt;br /&gt;
| key = Light&lt;br /&gt;
| image = SCLight.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1(6)1&lt;br /&gt;
| active_num = 8&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 5+6 Total:11&lt;br /&gt;
| knockback = 1.2&lt;br /&gt;
| adv_hit = 3(launch)&lt;br /&gt;
| adv_block = -4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Fast light. First hit is a solid combo start. Lacking range&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Last Shot&lt;br /&gt;
| key = Light(crouching)&lt;br /&gt;
| image = SCLightCrouching.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 3&lt;br /&gt;
| damage = 2.0&lt;br /&gt;
| knockback = 0.25&lt;br /&gt;
| adv_hit = 5&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = Projectile&lt;br /&gt;
| description = Launches your rapier at the opponent. Does minimal damage and shortens the length of your moves.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Impaling Thrust&lt;br /&gt;
| key = Heavy&lt;br /&gt;
| image = SCHeavy.gif&lt;br /&gt;
| startup = 19&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 8&lt;br /&gt;
| damage = 6.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has . Great for applying pressure.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Barrage&lt;br /&gt;
| key = Barrage&lt;br /&gt;
| image = SCBarrage.gif&lt;br /&gt;
| startup = 2&lt;br /&gt;
| active = 1(2)x13&lt;br /&gt;
| active_num = 37&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 11.7&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 23(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Standard barrage. Does less damage with less range than a normal one.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Spinning Blade&lt;br /&gt;
| key = Special 1&lt;br /&gt;
| image = SCSpecial1.gif&lt;br /&gt;
| startup = 6&lt;br /&gt;
| active = 1(1)x9&lt;br /&gt;
| active_num = 18&lt;br /&gt;
| recovery = 1&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.1&lt;br /&gt;
| adv_hit = 8(winded)&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Second barrage. Does less damage and gives less advantage than a normal barrage.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Shooting Star&lt;br /&gt;
| key = Special 2&lt;br /&gt;
| image = SCSpecial2.gif&lt;br /&gt;
| startup = 4&lt;br /&gt;
| active = 1-10&lt;br /&gt;
| active_num = 10&lt;br /&gt;
| recovery = 10&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 0.5&lt;br /&gt;
| adv_hit = 10&lt;br /&gt;
| adv_block = 2&lt;br /&gt;
| distance = 10.0&lt;br /&gt;
| description = Silver Chariot lunges forward and attacks the first entity it comes into contact with. Combo extender/starter.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Cleave&lt;br /&gt;
| key = Special 3&lt;br /&gt;
| image = SCSpecial3.gif&lt;br /&gt;
| startup = 11&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 9.0&lt;br /&gt;
| knockback = 0.8&lt;br /&gt;
| adv_hit = 10(burstable)&lt;br /&gt;
| adv_block = 4&lt;br /&gt;
| distance = 0.75&lt;br /&gt;
| description =  cleave. Great combo starter without a CD.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Armor Off&lt;br /&gt;
| key = Ultimate&lt;br /&gt;
| image = SCUltimate.gif&lt;br /&gt;
| startup = 5&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 9&lt;br /&gt;
| damage = 4.0&lt;br /&gt;
| knockback = 0.75&lt;br /&gt;
| adv_hit = -3(launch)&lt;br /&gt;
| adv_block = -1&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Silver Chariot takes off its armor greatly boosting the speed of its attacks for 25 seconds.&lt;br /&gt;
}}{{MoveInfo&lt;br /&gt;
| name = Circle Slash&lt;br /&gt;
| key = Utility&lt;br /&gt;
| image = SCUtility.gif&lt;br /&gt;
| startup = 16&lt;br /&gt;
| active = 1&lt;br /&gt;
| active_num = 1&lt;br /&gt;
| recovery = 18&lt;br /&gt;
| damage = 5.0&lt;br /&gt;
| knockback = 1.5&lt;br /&gt;
| adv_hit = 1(launch)&lt;br /&gt;
| adv_block = -9&lt;br /&gt;
| distance = 0.65&lt;br /&gt;
| description = Has 2 points of armor. Can be held and released 0.75s in. The longer you hold, the more damage and launch you deal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
====  1 ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 2&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor On&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 3&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 4&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039; 5&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Armor Off&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Combo_Breaker&amp;diff=3998</id>
		<title>Combo Breaker</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Combo_Breaker&amp;diff=3998"/>
		<updated>2026-05-11T20:17:44Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Combo Breaker.png|thumb]]&lt;br /&gt;
Combo Breaker is a move all players have regardless of if they have a [[Specs|Spec]] or [[Stands|Stand]]. A Combo Breaker allows the user to break out of a combo. It can be activated by crouching and jumping at the same time while stunned. &lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
Combo Breaker can be used whenever the player has the dazed status effect. This status effect can only be caused by Jcraft: Eyes of Ender moves. The Combo Breaker is an essential part of someone&#039;s toolkit and can be seen in many other fighting games in various forms.&lt;br /&gt;
&lt;br /&gt;
Combo Breaker is best used either at the beginning of someone&#039;s combo to prevent them from getting damage on you, or whenever they use a high value move such as barrage. &lt;br /&gt;
&lt;br /&gt;
Combo Breaker has a range of 2 blocks and will affect any entity within this range (even those in spectator mode). This means that if a player moves out of this range and you use Combo Breaker, they won&#039;t be affected by it and can go back to attacking you. Effectively wasting your Combo Breaker.&lt;br /&gt;
&lt;br /&gt;
==== Cooldown ====&lt;br /&gt;
Combo Breaker has a cooldown of 60s or one minute.&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Combo_Breaker&amp;diff=3997</id>
		<title>Combo Breaker</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Combo_Breaker&amp;diff=3997"/>
		<updated>2026-05-11T20:17:00Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: Created page with &amp;quot;thumb Combo Breaker is a move all players have regardless of if they have a Spec or Stand. A Combo Breaker allows the user to break out of a combo.   === Usage === Combo Breaker can be used whenever the player has the dazed status effect. This status effect can only be caused by Jcraft: Eyes of Ender moves. The Combo Breaker is an essential part of someone&amp;#039;s toolkit and can be seen in many other fighting games in various fo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Combo Breaker.png|thumb]]&lt;br /&gt;
Combo Breaker is a move all players have regardless of if they have a [[Specs|Spec]] or [[Stands|Stand]]. A Combo Breaker allows the user to break out of a combo. &lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
Combo Breaker can be used whenever the player has the dazed status effect. This status effect can only be caused by Jcraft: Eyes of Ender moves. The Combo Breaker is an essential part of someone&#039;s toolkit and can be seen in many other fighting games in various forms.&lt;br /&gt;
&lt;br /&gt;
Combo Breaker is best used either at the beginning of someone&#039;s combo to prevent them from getting damage on you, or whenever they use a high value move such as barrage. &lt;br /&gt;
&lt;br /&gt;
Combo Breaker has a range of 2 blocks and will affect any entity within this range (even those in spectator mode). This means that if a player moves out of this range and you use Combo Breaker, they won&#039;t be affected by it and can go back to attacking you. Effectively wasting your Combo Breaker.&lt;br /&gt;
&lt;br /&gt;
==== Cooldown ====&lt;br /&gt;
Combo Breaker has a cooldown of 60s or one minute.&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=File:Combo_Breaker.png&amp;diff=3996</id>
		<title>File:Combo Breaker.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=File:Combo_Breaker.png&amp;diff=3996"/>
		<updated>2026-05-11T20:16:55Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Combo Breaker&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Dash&amp;diff=3995</id>
		<title>Dash</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Dash&amp;diff=3995"/>
		<updated>2026-05-11T20:09:36Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dash.png|thumb]]&lt;br /&gt;
Dash is an ability all players will have regardless of if they have a [[Specs|Spec]] or [[Stands|Stand]]. The move is normally bound to M4, but may need to be changed since not all persons will have access to that key.  &lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
When Dash is used, the player will dash forward in the direction that they&#039;re looking. Horizontally, they&#039;ll move up to 2 blocks if looking straight in a cardinal direction. If used looking straight upwards, the player will dash up to 3 blocks vertically. You must be on the ground to use this ability.&lt;br /&gt;
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If you jump during the Dash, you&#039;ll get additional distance both horizontally and vertically. However, jumping during the move will cause it to go on a significantly longer cooldown.&lt;br /&gt;
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Dash can be used to close gaps, scale terrain, get out of combos, and general movement.&lt;br /&gt;
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==== Cooldown ====&lt;br /&gt;
Dash has a cooldown of 2s unless the player jumps during the dash (5s).&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcraft-eoe.com/index.php?title=Dash&amp;diff=3994</id>
		<title>Dash</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcraft-eoe.com/index.php?title=Dash&amp;diff=3994"/>
		<updated>2026-05-11T20:07:40Z</updated>

		<summary type="html">&lt;p&gt;KasaneTetoLover: Created page with &amp;quot;thumb Dash is an ability all players will have regardless of if they have a Spec or Stand. The move is normally bound to M4, but may need to be changed since not all persons will have access to that key.    === Usage === When Dash is used, the player will dash forward in the direction that they&amp;#039;re looking. Horizontally, they&amp;#039;ll move up to 2 blocks if looking straight in a cardinal direction. If used looking straight upwards, the pla...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dash.png|thumb]]&lt;br /&gt;
Dash is an ability all players will have regardless of if they have a [[Specs|Spec]] or [[Stands|Stand]]. The move is normally bound to M4, but may need to be changed since not all persons will have access to that key.  &lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
When Dash is used, the player will dash forward in the direction that they&#039;re looking. Horizontally, they&#039;ll move up to 2 blocks if looking straight in a cardinal direction. If used looking straight upwards, the player will dash up to 3 blocks vertically. You must be on the ground to use this ability.&lt;/div&gt;</summary>
		<author><name>KasaneTetoLover</name></author>
	</entry>
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